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Topics - jsh357

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Game Design and Modifications / Motrya
« on: September 17, 2013, 07:51:20 PM »
Hello... I have not posted here in a long time, but I actually still read the forums regularly to hear you guys' thoughts on new games and such (I have yet to find a community with a more knowledgeable userbase on eastern RPGs).  I always wish I had been more social here, but what can I say?  Anyway,  I have been working on a game for a while now and recently released a new Chapter.  I figured some people here may be interested.  It's for PC but also works on Mac and Linux.  (I'm at work on an Android version, but it's on the backburner a little)



Download here:
http://www.jshgaming.com/motrya

Motrya started out in 2003 as an idea I had for a game about a wizard who couldn't use magic. He'd be able to read magic scrolls and all his friends could use spells, but he couldn't. From this idea, I created the world of Rieyath and a story about its three races, some gifted in the art of Forlae (magic) and some not. As of now, I have released the game with two of its eventual four chapters complete. There are presently about six hours of content.



The main gameplay gimmick of Motrya is that every battle is challenging and significant, from the "generic" mobs of enemies to the important storyline battles. You may die in what appears to be a simple fight, but will have the chance to retry and use a different strategy. There are three difficulty levels for different kinds of players (I would recommend Veteran for most players here).

Story

It's the day of Murlor's graduation from Yormus Academy, a school that teaches its students the art of Forlae. He's been unable to use any of the techniques taught, and is very nervous about the final practical exam. However, Murlor soon learns that the practical should be the last of his worries, as a dark secret has been discovered that will not only explain his shortcomings, but affect the fate of everything he knows. With his goofy best friend Dayang and the brilliant, lovely Icebird at his side, Murlor must travel the world and find the secrets of the past before an evil menace can.



Reasons you should play

- Old school ATB-style battles with challenging enemies that encourage strategy
- Simple equipment and statistics that will let you focus on what's really important
- A fully-implemented card game played by most people in the world. Collect them all!
- All-original graphics and soundtrack
- A story with several dark twists and a sense of humor your dad would appreciate
- Three difficulty levels to choose from



Trailer here:
http://www.youtube.com/watch?feature=playe...p;v=-AE99ppJj2I


Thanks for at least taking the time to read the post... I have found it very difficult to "sell" people on playing games of this style, as most of them expect typical cookie-cutter RPG Maker stuff.  All I can promise is that this game isn't one of those.

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