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21
Unicorn Overlord

Beaten. Around 75 hours, Level 40-43 or so.

Had a lot of fun with this one. I think from a purely tactical perspective the game could definitely be better, but I get it; this is an incredibly difficult sub-genre to do well-balanced combat for and all things considered they still manage okay. But really, there's just such a joy in tuning squads in so many ways to respond to threats the game presents. I can't say enough good things about how the game is very public with how everything works and wants you to interact with it. Definitely just an unexpected joy of a gameplay game. I averaged over 2 hours per day until I beat it which is pretty unusual for me.

Lovely art/sprites. I do wish the story were better; that is certainly gonna keep the game out of the 10/10 range. But very fun. In a weird way, despite the obvious genre difference, it reminds me of a Warriors game... not quite as mechanically tight as some of its competition, but extremely playable. (The mix of different sizes of maps also calls the mind this comparison.) Will definitely play again at some point, and it's a good sign when I'm saying that so quickly about a 70+ hour game.
22
  So I had this nutty idea for an exhibition match bouncing inside of my head for a while now and finally decided frick it, lets roll.  Seeking 32 duelers to combat a twisted mystery creation that Hojo has cooked up in his lab.

Nomination process -

Up to 8 noms per person; you're not compelled to use them all.

Order matters as the fighter list will be seeded by an equal number of top picks from each nominator, with the remainder chosen by RNG.

It's suggested to choose 2 fighters from each of the 4 divisions but I'm gonna be lazy and am unlikely to enforce it.  With the setup I have in mind, higher divisions are not necessarily an automatic superior choice.

And that's it.  Pretty simple, no?  Noms will be open for a week though I may extend it at my discretion depending on turnout.
23
Believe I've reached a point in FFX postgame where I'm not progressing without some serious stat grinding (or Zamato, which I'm not going to use).

Dark Bahamut looks impossible with my 25-30ish Luck and 100-150 Defense.  Physicals barely land due to the Luck differential and it has stiff defenses so my only form of offense to get around that are Nova, items, and story Aeon Overdrives for one shot of 99,999 each.  Then there's Impulse, which is death at my defenses and total status havoc even with maxed Defense.

Dark Anima has the same issue of getting damage past its defenses as dark Bahamut: stiff defense and magic defense and inflated Luck to evade my Celestial weapon physicals.  Mega Graviton also causes status hell to all but my one Ribbon user.  (Doom taking someone out as a bad time can very well spell defeat) No counters to deal with at least but double the HP.  At least max Defense doesn't appear to be a requirement to handle this fight.

Dark Yojimbo also has high Luck but notably lower magic defense.  So I can damage him without stat grinding Luck.  Instead, it has sheer offensive brutality in Wakazashi to delete the party whenever it feels like it.  I don't think I'm getting past this one without max Defense. (as well as preparing to handle the status crap)

Yeah, could grind out the necessary stats and materials to craft the needed armors.  But nah, I'm good with peacing out of this one and calling it as done as I'll ever get it.
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Unicorn Overlord: Beaten. Had an amusing game over on the last battle when I had all my units deployed and no Alain so when the mass takeover occurred I had no way to swap Alain into battle and cure the mind control. I should knock that for the game pulling a "Gotcha!", but they couldn't reasonably expect someone not using Alain on their first playthrough.

Anyway, outstanding game. Huge replay value. There's a lot of ways to break the game, but that's because there's a lot of ways to play the game. So many neat interactions between skills, so many types of equipment, etc. I can see this game taking off in the speedrunning community because you can basically go straight to the last boss.

I might delay my next playthrough because they dropped a random huge update for Star Ocean 2 R. Chaos difficulty, more gear, more raid bosses, and other stuff.
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Unicorn Overlord

Still having fun, nearing the end of Bastorias.

UO difficulty is a bit odd. Playing on Expert, and since the earlygame my only deaths are due to third-party loss conditions (which Hallowed Corne Ash can't even save you from, lol) which are often kinda hard to see coming. Which isn't really great. That said battles are engaging anyway. Short maps can't really challenge you too much because items let you stomp things, but in long maps the 10 item limit is definitely a consideration.

Phantasy Star 4

Completed with no helmets or items. The hardest boss indeed proved to Lashiec, since with no armour even Thunder Halberd 2HKOs everyone, as does Another Gate, so I'm healing all the time, and only have four Star Dews. Profound Darkness had me worried about losing at a couple points (Megid after Cancelling one-shots some people so every time the latter is used, a bit of luck is needed to have Wren outpace the boss) but I pulled through, Raja was clearly the best choice since his Blessing buff let me Chaz and Rika survive the physicals, even without shields.

Air Castle and Garuberk Tower were both tough dungeons. Frost Sabers (an enemy) are very dangerous in particular because if they get a turn at 50% health or below they will use Air Slash which as a MT physical does crazy damage. Best solution against more than one ended up being to have Rika cast Saner so that I'd then reliably outpace them next turn and blitz them down. Tonoe Basement was probably still the toughest ultimately; Chaz and Rune getting to hang out in the back and cast Rever if necessary after the fight ends is certainly a big help.

The shield decision is always the biggest one for equips in this game. Kyra always had two shields which tended to make her the tankiest PC (although I usually put Wren in front for randoms), Hahn/Seth/Rune/Raja too though that's unsurprising. I only bothered with shield Chaz for the brief sections lategame where he's alone (more on that below). Rika was the one who varied the most; in the first half of the game I often had her with one shield just to have someone who could take hits near the front. After getting the Silver Tusk and Thunder Claw her offence is just too good to curtail in randoms, so I always used two claws for them, but usually switched to a shield for bosses (notable exception being PD, as above).

I actually lost the Chaz duel with Alys's ghost/illusion which feels like it shouldn't happen. 2HKOed by someone faster! Even with two shields! Yikes. The loss of endgame armour is a huge hit. Anyway I solved that by using the Swift Helm itemcast to outspeed her, then heal and wait for a dodge with my boosted speed, RPGDL strats here.

Was fun! Never really had too much trouble at any one point of the game but it made for a pretty neat hard mode experience.
26
Baldur's Gate 3 - Finished a second playthrough of BG3 with the Dark Urge. It was mostly an evil playthrough, but I did a lot of talking my way out of problems/lying to people rather than fighting everything I encountered.

I was a Lore Bard, Expertised all the Cha skills and used them extensively to slither out of fights or just to be a pain in the ass. Also Insight and Perception.

Spoilers ahead!

Some highlights:

-I chose the “fantasize about cutting off Gale’s hand” option, which ended up with me actually doing it. RIP Gale I guess.
-Sided with Minthara/goblins over the grove. Feels bad, and the plot is less rich after that due to not having tiefling NPCs, Karlach, Wyll, or Halsin.  I only had Shadowheart/Astarion/Lae’zel for a lot of the run, until Minthy joined in Act 2.
-One advantage of that, though, is that you get a lot of those characters’ unique dialogue with each other!
-Did Lae’zel’s sidequest which i managed to skip first playthrough. Good stuff! I really enjoyed the plot there. One thing I didn’t like though — Lae’zel still says “for Vlakaaith!” even though I betrayed her. Feels kinda silly.
-Act 2 again is a bit depressing because I had the dark urge to kill Isobel and did it. Bye Jaheira and Isobel and Isobel’s gay wife. I feel like this part of the game is the part that feels much emptier than it did first playthrough. No saving the rot. feelsbadman
-Did the Shar path for Shadowheart this time. My culty little pal. Again, objectively the worse route but I figured I’d pack it all into the one playthrough.
-Minthara is fun; very pragmatic and driven, and has basically no moral qualms about anything. I wish she had a little bit more, especially since her camp dialogue is glitched to talk about Gale all the time, even though I didn’t even meet anyone called Gale. LOL. She could be a GOAT character but she ends up falling short thanks to the decreased dialogue and lack of a character quest. I was surprised that she didn’t have more dialogue during the Orin fight. I needed my fix of toxic yuri. Her voice acting is super super super good.
-Also, did her romance. it is very brief and doesn’t really reveal that much about her. Very disappointing. :( she’s still my hot, evil wife though.
-Did Vampire Ascendent Astarion. Again, objectively bad choice, but it’s very fun to watch him chew scenery in the lategame.
-I accepted Bhaal into my heart.
-I gave Raphael the Crown of Karsus in exchange for the Hammer. Nothing could go wrong
-I sided with Gortash. I think it would have been cool if he was a PC, instead of him just dying. I really liked the Dark Urge’s tie with both Gorty and with Orin. It really adds an extra dimension to their stories, especially Orin who didn’t seem to have much in a ‘regular’ playthrough.
-One random highlight is when I lied to the projection that Lorrakon set up and told him I was a tax collector and he gave me his tax money. LOL
-It felt pretty good to tell the Emperor to fuck himself. Stupid slimy bastard.
-Speaking of which, I used my one shot of Power Word Kill from being Bhaal’s Chosen on him in the final boss fight after chipping him a bit.
-Ending was ‘make everyone thralls, except Minthy who will help me usher in a reign of darkness’. Definitely not a great ending or very fleshed out compared to the regular ending, but it was honestly what I deserved. Sadly, Raphael didn’t come and try to take my crown. I could have taken that bitch.

Gameplay notes:
-Still did the base difficulty. I think I’d want to have a full party to play Hard.
-Bard is a fun class. Cutting Words is quite cool and made a lot of things that were hitting miss. I mostly used the Inspiration on that. Having to determine that you will use Inspo at the beginning of the turn makes its offensive capability less useful than normal.
-For my extra spells, I took Fireball and Counterspell the first time (because I was missing Gale and Wyll, and Counterspell rules), and Misty Step and Shield the second time. Teleporting is good, as it turns out!
-Went with a Rogue/Ranger multiclass for Astarion, which is way better than just Rogue. The extra attack on turn 1 at level 3 + extra attack at level 5 really adds the DPS element that Rogue desperately needed. I did Thief/Gloomstalker. Two bonus actions a turn is pretty swell for stabbing and hiding and dashing. He could really shoot down enemies a lot better than the first time.
-Did Tempest Cleric with Shadowheart. Much like first playthrough, she peaks midgame with max damage Shatter and Spirit Guardian, but she’s always pretty good. GOAT against Ketheric.
-I did Champion Lae’zel. Generally worse than the Battlemaster because of lack of options to increase accuracy, but once she gets rolling with Great Weapon she’s still solid. Action Surge is also sexy, especially with the ease of Short Rest in BG3 vs. 5e DnD
-Minthy is generally very solid; high AC, divine smite, Vow of Enmity. All around very good.
-Using a smaller party makes long rests more common. Didn’t really push my resources, but might have on the higher difficulty!

Final thoughts:

Gameplay is engaging and compelling; combines turn-based/grid-based tabletop gameplay into a game format quite well. The luck aspect is a bit of a damper on otherwise excellent combat. I liked how they took some of the weaker spells and abilities in 5e proper and buffed them. Definitely not an easy game, even on base difficulty, and has a lot of tricky bosses that you have to adjust your strategies to beat. Raphael was probably my favorite fight (and not just because of the music, although it helps), but I also really liked Cazador, Orin, Gortash, the goblin leader, and a lot of other random encounters which ended up being quite challenging and fun to beat. I want to revisit the game on Hard at some point.

I also like how customizable your party is and how you can play around with different builds if you want. I used Bard and Paladin and they felt like they played very different roles in the party while both being incredibly useful. The combinations of characters and classes you could play seems like it could lend a lot of replay value and tinkering around with the multiclass system is something I am interested in.

Plot is a mix of standard DnD flair with mindflayers, which adds an extra supernatural/horror element that I really liked. I wouldn’t say the plot is amazing and I think there’s definitely some parts that could have been done better, but overall I was satisfied with the progression. It starts a little slow, and Act 2 does feel a little fillery at times, but I thought Act 3 does a great job of tying together the threads.

Characters are the highlight of the game. All of your party members have fleshed out motives, backstories, and opinions on the journey. I like how the game gives you a built-in excuse to have party members of varying philosophies and alignments, which allows you to have Astarion and Wyll, two people whose life philosophies and moral codes are diametrically opposing, together in the same party without it feeling stupid or out of character for either. My faves are Lae’zel, Astarion, Karlach, Wyll, and of course Gortash, who revels in being the slimiest tyrant. All of them have compelling backstories and fun interplay with the other PCs. Gortash is a weird mix of power-hungry tyrant and actually a bit optimistic compared to your average character of his archetype?

I think all of the PCs are pretty good, though; I ended up with a positive opinion of all of them, even Gale who is the whitest white man to ever exist.. Halsin and Jaheira are a little less compelling but still likeable. Raphael and Mizora are two of the other highlights from the NPC cast, but a lot of them are quite good. Isobel and Dame Aylin are a great couple <3. Really enjoy their defying fate energy and Dame Aylin is suuuper fucking hot. Really missed them on this most recent run.

The voice acting really lends a lot to this! The game’s voice acting is almost universally very good (aside from Cazador, who sounds like my trying to impersonate a generic villain); Astarion and Lae’zel and Minthara are all great, and Gortash and Orin and Raphael have the right amount of villain pizzazz to make them compelling. I also really like the character designs and the outfit choices, and I really like that you can use not to wear a goofy helmet if you get it. :)

Some less good things would be
1. the load times and crashing on the steam deck is definitely a problem. I had a few cutscenes also fail to run properly, especially in the Astral Plane/Shadowfell. there are some times when things glitched out, and sometimes spells would take a minute to kick in.
2. the music. way too much of the game has barely noticeable music which is a shame. raphael’s song being a big exception.
3. some weird glitches, especially involving minthara’s dialogue. she repeated this line to me about gale like four times and he wasn’t even in my party. very odd and immersion breaking.  really should be fixed.

Overall, though, I had a great experience! Really enjoyed this game and its characters!
27
Unicorn Overlord

What if Vanillaware wrote a giant love letter to Fire Emblem but borrowed Ogre Battle's gameplay concept? Having a blast with this. I'm not the biggest fan of Ogre Battle or Soul Nomad's gameplay so I was a bit leery about this too but the game is such an evolution of their formula. The game really wants you to get into building squads, considering how they imteract with enemy squads, and even adjust your tactics (AI settings basically) to get the results you want. It ends up being a lot of fun.

The game has a damage projection system which tells you how the battle will go, even accounting for the RNG. It's a bit of an odd choice since if you don't like how a battle is projected to go, often a good strategy is to mess with the RNG in various ways (toggling on/off assist actions, for instance, or doing a different combat first). But it ends up working pretty well anyway? The game might be even better with a detailed battle projection that included the percentage chance of each individual unit in the battle to fall, but it could have been much worse with no projection at all since combats are too complicated to hand-predict, so I'm not gonna complain too much.

The story's a bit disappointing. There are glimmers there, but yeah, this is definitely more in the style of Archanaea or Elibe Fire Emblem. Really feel the game could have stood to be more ambitious here; the two main villains are both particularly dreadful so far.

On the other hand the graphics and animations rule. Octopath Traveler had me thinking I just don't vibe with sprites these days but clearly that's a lie, since the spritework in this game is beautiful. I spend more time than I should watching the battle animations because they're so great (fortunately the game lets you choose whether to watch a battle play out or whether to skip it each time, good QoL there).

Playing on Expert, currently in Elheim.


Other things:

Phantasy Star 4

Replayed this for the heck of it. Enjoyed it a lot, but I know the game too well at this point and I was craving something more difficult. So I'm now replaying this again with a challenge run of "don't use helmets or armour". This has the effect of making everything tougher, but randoms moreso than bosses; enemies can do loads of damage so it's important to find ways to kill random formations as fast as possible. Hahn and Gryz are even worse than usual because they're so slow. Up to the Air Castle. The hardest dungeon was Tonoe Basement (a flashback to my first playthrough where I missed the Tonoe shops), with Nurvus being a notable second. Bosses aren't as buffed relatively but Dark Force 1 having a multitarget physical made him nasty (which is funny, I'd consider him one of the easiest bosses normally) and Xe-A-Thouls having three of them is also scary, for all that I've beaten every boss on the first try so far. Lashiec having another multitarget physical will likely test that.

Metroid Dread - Beat the game in hard mode in under 4 hours, which is the "best" ending. Also beat it on normal mode in under 3.
28
Starcraft

https://www.youtube.com/watch?v=Dgd3A0dmw9E

Mini showcases a style against Terran where he gets Dark Templar basically every game.  He accepts a base trade from the Terran, kills the enemy scanners, and then holds off the terran army with DTs.  Requires pretty good micro to make sure mines from vultures don't just kill the DTs.

This is a response to a pretty specific build that has been popular among Terrans recently (5 factory 2 base push).  If they go for a science vessel, sniping all the detection doesn't work.
29
Unicorn Overlord: Damn I can't say enough good about this game. Fixed stat growth instead of random FE nonsense? Yes please. Also there's no stat penalty for promoting units early, although it takes resources so you can't do it to everyone.

I ended up restarting and using all hired units. That way I can color coordinate my entire army and execute all the story characters like the merciless bastard I am.

My only complaint is that the time limit on some stages seems too short. I'm playing on Tactical if that makes a difference. Not too terrible, feels like they just need a little tweaking. Like 10 more seconds in some cases. Anyway, Hallowed Corne Ash are reasonably plentiful so it's not a big deal.
30
Apocalipsis (Steam)

Played through both the main story & the side story.

I think it mostly tries to ride on its graphical style, which doesn't always look especially good in action. Outside that it plays pretty similarly to a worse version of Machinarium (which I already have a low opinion of).

The game is split into discrete levels where once you've solved whatever puzzle is blocking you from leaving you can't diegetically return to. You can return via a level select feature although this puts you back at the start of that level leaving you to solve the same puzzles over again. (For clarity, you can still return to the level you were up to via level select.)
Getting the non-bad (?) ending turns out to require you to have collected a bunch of non-puzzle-related items throughout the game. A little surprisingly, once you've actually beaten the game (and presumably got the bad (?) ending), you can actually just skip back to the levels containing these items (presuming you look them up, I guess it's not as simple if you don't) and pick them up, then return to the final level and re-complete the game with the other ending, rather than having to replay the entire thing.

anyway i thought that was surprisingly merciful

The main story has Harry taking an Orpheus-like role to rescue his beloved who was executed for being a witch. Then per the side story she literally is one, and not exactly a benevolent one. I don't have the capacity to understand exactly where you're trying to go here, Apocalipsis.


Dragon Audit (Steam)

Fairly short & simple 3D point/click-style adventure game which I enjoyed a decent amount. Contained more ribald jokes than I was expecting. Unfortunately had barely any unique responses for using the wrong items on things.

The graphics are fairly primitive but this is only really a problem in a couple of instances, the prime example probably being that the camera can start acting up when in confined spaces.

The story has been left open for a followup so hopefully one is made.


DUSK (Steam)

Horror-FPS which to some extent I enjoyed inversely to how heavy it was going on the horror. Somewhat correspondingly, my least favourite of the episodes was Episode 2 and my favourite was Episode 3 (which also had other things going on in addition to being comparatively less horrorful).

If they make a followup I'd likely play it.




The full version of Logiart Grimoire is out now, and they have added 115 extra puzzles to the game above the Early Access version - but unfortunately they're not included as puzzles in the core tech-tree-like gameplay mode, they're all siloed off in a separate area where you just access them through a list. This is quite disappointing.
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