Author Topic: Eternal Recurrence of the Spotless Mind (Arkham)  (Read 20876 times)

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #200 on: June 19, 2011, 12:26:03 AM »
Hey, look, breadcrumbs.

[19:23] <RandomConsonant> Hm.
[19:23] <RandomConsonant> If I get stuck there can I braincase my way out or does it not work like that?
[19:23] <Captain_K> HAHAHA Welcome to America Daigo.
[19:24] <Soppy-ReturningToInaba> Doesn't work like that. You're stuck there
[19:24] <Captain_K> Sorry, watching MvC3 tournament.
[19:24] <Soppy-ReturningToInaba> S'ok
[19:24] <RandomConsonant> okay then, I will spend one clue
[19:25] <RandomConsonant> roll 2d6 to not be eaten by a grue
[19:25] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 to not be eaten by a grue and gets 11." [2d6=5, 6]

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #201 on: June 19, 2011, 01:14:15 AM »
Curfew Enforced
Environment (Urban)

Any investigator who ends his movement in the streets must pass a Will (+0) check or be arrested and taken to the Police Station.     

A gate attempts to open at the Unvisited Isle, but is blocked by a seal! A Clue disappears at the Science Building.
 
Cross monsters move on White, moving the Star Spawn to the Village Commons Streets. Moon monsters move on Black, causing the Wraith to descend on Michael in the French Hill Streets.

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #202 on: June 19, 2011, 01:24:26 AM »
Joe Diamond, Private Eye

Location: City of the Great Race

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 4/4
Stamina: 4/6

Speed: 3 [4] 5 6
Sneak: 4 [3] 2 1

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: Z 1 2 [3]
Luck: 3 2 1 [Z]

Focus: 3

Allies:
Jennifer Ashland (+1 Fight, exhaust to prevent 1 Stamina damage, cannot be used in battle against the GOO, though is not discarded.)

Inventory:
$6
5 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Cavalry Sabre (1H Physical Common Weapon.  +2 Combat.  $3)
Mi-Go Brain Case (Unique Item.  Exhaust and spend all movement points to switch places with any investigator or monster in Arkham.  $5)
Find Gate (Spell.  -1 Casting Mod, 1 Sanity Cost.  Cast and exhaust to immediately return to Arkham from an Other World.)
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Four monster trophies (Cultist, Zombie, Dimensional Shambler, Byakhee.  4 total toughness.)

Personal Story Condition:
Passed.

Passed Nultros check, braincasing the Formless Spawn to jump into the gate at the Silver Twilight Lodge.

[20:21] <RandomConsonant> roll 1d6 Nultros check not that it matters at this point really
[20:21] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 Nultros check not that it matters at this point really and gets 5." [1d6=5]

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #203 on: June 19, 2011, 01:46:05 AM »
Michael McGlen

Location:  French Hill Streets
Stats
Sanity 1/4
Stamina 6/7

Speed  2 [3] 4 5 (adjusted left 1 space)
Sneak  4 [3] 2 1
Fight [3] 4 5 6
Will [5] 4 3 2  (includes skill bonus)
Lore  [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Tommy Gun (2h, physical, +6 dice), Brass Knuckles (0h, physical, +1 die)

Unique Items: none

Skills: Will, Lore, Library Use (+1 to number shown on die for Lore checks)

Spells: Iron Wall

Special: nothing

Gate Trophies: Great Hall of Celeano, Great Hall of Celeano

Monster Trophies: Maniac (1 toughness), Chthonian (3 toughness), Basilisk (3 toughness), Fire Vampire (1 toughness), Maniac (1 toughness), Naga (3 toughness), Elder Thing (2 toughness)

Personal Story: Passed, +1 max sanity

Action:  First this thing's clawing me from the air, now the pigs are rolling up?  Things ain't going my way.

<Captain_K> Moving my speed/sneak to 3/3.
<Captain_K> 3d6 for evade the wraith
* Hatbot --> "Captain_K rolls 3d6 for evade the wraith and gets 8." [3d6=3, 1, 4]
<Captain_K> ffffffffff
<@Soppy-ReturningToInaba> Here we go again
<Captain_K> What does arrested do?
<@Soppy-ReturningToInaba> You lose half your money (rounded down) and are delayed. You miss your next turn moving back into the Police Station
<@Soppy-ReturningToInaba> The next turn, you move as normal.
<Captain_K> I do want to move to the police station, but not take that long to do so...
<Captain_K> Gah, hate spending a clue on this roll though.
<Captain_K> d2 to let Hatebot decide, 1= spend the clue.
* Hatbot --> "Captain_K rolls d2 to let Hatebot decide, 1= spend the clue. and gets 2." [d2=2]
<Captain_K> K, horror check then.
<Captain_K> 3d6 for horror
* Hatbot --> "Captain_K rolls 3d6 for horror and gets 11." [3d6=1, 4, 6]
<Captain_K> I get pinged by Nightmarish, ignore Overwhelming
<Captain_K> Now in combat, I will evade again.
* Hatbot --> "Captain_K rolls 3d6 to run like hell. and gets 8." [3d6=1, 1, 6]
<Captain_K> There we go.  Does he get a free hit on me?
<@Soppy-ReturningToInaba> He got one when you failed the first Evade check
<@Soppy-ReturningToInaba> But thats it
<Captain_K> Okay, so -1 sanity, -1 stamina from what I had before.  And stuck in the street.
<Captain_K> Might as well roll my will check for arrest.
<Captain_K> 5d6 for can't catch me coppers!
* Hatbot --> "Captain_K rolls 5d6 for can't catch me coppers! and gets 17." [5d6=3, 1, 6, 1, 6]

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #204 on: June 19, 2011, 02:07:59 AM »
Leo Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 1/5
Stamina: 5/5

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 [2] 3 4
Will:   4 [3] 2 1 (+1)

Lore:  1 2 3 [4] (+1)
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$5
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Magic:
Enchant Weapon (Casting modifier 0, Sanity cost 1.  Cast and exhaust to make one Physical Weapon a Magical Weapon until the end of this combat.  Does not require hands.)

Trophy:
3 Toughness (two Ghosts, Dimensional Shambler)
2 Gate

Personal Story Condition:
Failed: If Leo ever discards an ally, he is devoured instead.



Hanging out at the hospital and buying more band-aids.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #205 on: June 19, 2011, 02:10:33 AM »
Leo Anderson - St. Mary's Hospital
MORE bandaids!

Michael McGlen - French Hill Streets
The two of you will be doing this forever...

Other World

Joe Diamond - City of the Great Race
Green - Placing your hand on an ancient cave painting, you have a vision. Gain 1 Clue.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #206 on: June 19, 2011, 02:36:11 AM »
The Festival
Environment (Urban)

The festival has begun! Cultists and Byakhees have their toughness increased by 1.     

A gate attempts to open at the Woods, but is blocked by a seal! A Clue appears at the Historical Society.
 
Cross monsters move on White, moving the Star Spawn into a vortex and increasing the Dunwich Horror track. Moon monsters move on Black, doing nothing.

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #207 on: June 19, 2011, 02:43:32 AM »
Joe Diamond, Private Eye

Location: Silver Twilight Lodge

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 3/4
Stamina: 4/6

Speed: 3 [4] 5 6
Sneak: 4 [3] 2 1

Fight: 2 3 4 [5]
Will: 3 2 1 [Z]

Lore: Z 1 2 [3]
Luck: 3 2 1 [Z]

Focus: 3

Allies:
Jennifer Ashland (+1 Fight, exhaust to prevent 1 Stamina damage, cannot be used in battle against the GOO, though is not discarded.)

Inventory:
$6
6 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Cavalry Sabre (1H Physical Common Weapon.  +2 Combat.  $3)
Mi-Go Brain Case (Unique Item.  Exhaust and spend all movement points to switch places with any investigator or monster in Arkham.  $5)
Find Gate (Spell.  -1 Casting Mod, 1 Sanity Cost.  Cast and exhaust to immediately return to Arkham from an Other World.)
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Four monster trophies (Cultist, Zombie, Dimensional Shambler, Byakhee.  4 total toughness.)

Personal Story Condition:
Passed.

Casting Find Gate.

[21:40] <RandomConsonant> roll 1d6 Nultros check
[21:40] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 Nultros check and gets 2." [1d6=2]
[21:40] <RandomConsonant> ah bugger
[21:41] <RandomConsonant> Shifting Fight all ze way over, casting Find Gate
[21:41] <RandomConsonant> with my godly 3 lore
[21:41] <RandomConsonant> oh well
[21:41] <RandomConsonant> roll 2d6 hello gate?
[21:41] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 hello gate? and gets 5." [2d6=4, 1]
[21:42] <RandomConsonant> roll 2d6 hello gate expert occultist reroll?
[21:42] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 hello gate expert occultist reroll? and gets 7." [2d6=6, 1]

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #208 on: June 19, 2011, 03:10:02 AM »
Leo Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 1/5
Stamina: 5/5

Speed: 1 2 [3] 4
Sneak: 4 3 [2] 1

Fight: 1 [2] 3 4
Will:   4 [3] 2 1 (+1)

Lore:  1 2 3 [4] (+1)
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$5
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Magic:
Enchant Weapon (Casting modifier 0, Sanity cost 1.  Cast and exhaust to make one Physical Weapon a Magical Weapon until the end of this combat.  Does not require hands.)

Trophy:
3 Toughness (two Ghosts, Dimensional Shambler)
2 Gate

Personal Story Condition:
Failed: If Leo ever discards an ally, he is devoured instead.



Passed Nultros' check.  Heading over to the church, going to bless Random with one of my gate trophies.

[22:03] <+RandomConsonant> It's true
[22:05] <@Yakumo> Just a matter of who can use it more.  Since I'm first it'll happen before you close the gate, and hopefully Captain K will get past the wraith this turn and won't need it for anything right away. 
[22:07] <@Yakumo> Oh, right, Nultros check too. 
[22:07] <@Yakumo> 2d6 for no terror?
[22:07] * Hatbot --> "Yakumo rolls 2d6 for no terror? and gets 7." [2d6=2, 5]

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #209 on: June 19, 2011, 08:28:04 AM »
Michael McGlen

Location:  French Hill Streets -> Police Station
Stats
Sanity 1/4
Stamina 6/7

Speed  2 [3] 4 5
Sneak  4 [3] 2 1
Fight [3] 4 5 6
Will [5] 4 3 2  (includes skill bonus)
Lore  [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Tommy Gun (2h, physical, +6 dice), Brass Knuckles (0h, physical, +1 die), Deputy's Pistol (1h, physical, +3 dice, can't be lost/stolen), Patrol Wagon (move anywhere, can break after combat or returning from a Gate)

Unique Items: none

Skills: Will, Lore, Library Use (+1 to number shown on die for Lore checks)

Spells: Iron Wall

Special: Deputy of Arkham (+$1 during upkeep)

Gate Trophies: Great Hall of Celeano

Monster Trophies: Chthonian (3 toughness), Maniac (1 toughness), Naga (3 toughness), Elder Thing (2 toughness)

Personal Story: Passed, +1 max sanity

Action:  Hey coppers!  Take a look at this! *drops Basilisk head on front counter*  I've been doing your job for you!  I think you should hire me to keep things peaceful around here!

Trading 1 Gate trophy, Basilisk, Fire Vampire, and 1 Maniac to be Deputized.

<Captain_K> Anybody still awake to watch me fail to evade a wraith again?
<+RandomConsonant> sure
<Captain_K> No slider adjustments.
<Captain_K> 3d6 to run the marathon
* Hatbot --> "Captain_K rolls 3d6 to run the marathon and gets 13." [3d6=5, 5, 3]
<Captain_K> About fucking time.
<+RandomConsonant> whoo~

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #210 on: June 19, 2011, 11:48:43 PM »
Well, since everyone moved and the only thing to do was to close the gate I just popped out of, I did just that.  Spending 5 clues to seal.

[18:41] <RandomConsonant> well no sense in putting this off, really, since the only thing that needs to be done is roll for gate closing
[18:44] <RandomConsonant> witness check
[18:44] =-= Ransleep is now known as Ranmilia
[18:44] =-= Mode #rpgdlarkhamhorror +o Ranmilia by ChanServ
[18:44] <Meu> Witness.
[18:45] <RandomConsonant> roll 6d6 to punch the crap out of that gate
[18:45] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 6d6 to punch the crap out of that gate and gets 23." [6d6=6, 1, 4, 6, 1, 5]
[18:45] <Meu> gatepunch

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #211 on: June 20, 2011, 01:48:17 AM »
The Southside Strangler Strikes!
Rumor

Ongoing Effect: Return one Ally from the Ally deck to the box at random at the end of every Mythos Phase while this card is in play (beginning the turn after it entered play). The Southside Strangler has struck again!

Pass: If a single player discards 5 Clue tokens while in Ma's Boarding House during the Arkham Encounters Phase, return this card to the box. Each player receives a $5 reward from the police.

Fail: If there are no more Allies to return to the box at the end of the Mythos Phase, return this card to the box. Each player must lower either their maximum Sanity or Stamina (their choice) by 1 for the rest of the game.     

A gate attempts to open at Independence Square, causing a MONSTER SURGE! A Nightgaunt emerges from the Science Building, a Vampire from Independence Square, and a Hummer from the Witch House.
 
Dash, Triangle and Star monsters move on White, moving the Nightgaunts to the Sky. Hex monsters move on Black, moving the Formless Spawn to the Rivertown Streets.

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #212 on: June 20, 2011, 03:40:17 AM »
Michael McGlen

Location:  Police Station -> Silver Twilight Lodge
Stats
Sanity 1/4
Stamina 6/6

Speed  2 [3] 4 5
Sneak  4 [3] 2 1
Fight 3 [4] 5 6  (adjusted right one space)
Will 5 [4] 3 2  (includes skill bonus)
Lore  [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $1, 1 clue

Common Items: Tommy Gun (2h, physical, +6 dice), Brass Knuckles (0h, physical, +1 die)

Unique Items: none

Skills: Will, Lore, Library Use (+1 to number shown on die for Lore checks)

Spells: Iron Wall

Special: Deputy of Arkham (+$1 during upkeep)

Gate Trophies: Great Hall of Celeano

Monster Trophies: Chthonian (3 toughness), Maniac (1 toughness), Naga (3 toughness), Elder Thing (2 toughness)

Personal Story: Passed, +1 max sanity

Action:  Hey, Private Dick.  You and me been on opposite sides before, but I think you've got the knowhow to get us out of this jam.  So I'm deputizing you.  Go do your thing.

Driving to Silver Twilight Lodge and giving Patrol Wagon and Deputy's Pistol to Random.

EDIT:  Also preemptively reducing my max stamina by 1.

<Captain_K> Have we done Nultros check this turn?
<@Soppy-ReturningToInaba> Nope
<+RandomConsonant> We have not.
<Captain_K> 3d6 for Nultros
* Hatbot --> "Captain_K rolls 3d6 for Nultros and gets 17." [3d6=6, 5, 6]
<+RandomConsonant> Whoo
« Last Edit: June 20, 2011, 03:47:48 AM by Captain K. »

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #213 on: June 20, 2011, 03:42:24 AM »
Joe Diamond, Private Eye

Location: Devil's Hopyard

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 3/4
Stamina: 4/5

Speed: 3 [4] 5 6
Sneak: 4 [3] 2 1

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: Z 1 2 [3]
Luck: 3 2 1 [Z]

Focus: 3

Allies:
Jennifer Ashland (+1 Fight, exhaust to prevent 1 Stamina damage, cannot be used in battle against the GOO, though is not discarded.)

Inventory:
$8
3 Clue Tokens
Blessing (Rolls of 4, 5, or 6 count as successes.  If Cursed, discard instead of gaining a Curse card.  Upkeep: Roll a die, discard Blessing on a 1.)
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Cavalry Sabre (1H Physical Common Weapon.  +2 Combat.  $3)
Deputy's Revolver (1H Special Physical Weapon.  +3 Combat.  Cannot be lost or stolen unless allowed.)
Patrol Wagon (Special Item.  Can freely move to any area in Arkham instead of moving normally, regardless of movement cost or monsters.  Monsters at the target location still need to be avoided or fought however.  After combat or returning to Arkham from an Other World, roll a die.  On a 1, return the Patrol Wagon to the box.)
Mi-Go Brain Case (Unique Item.  Exhaust and spend all movement points to switch places with any investigator or monster in Arkham.  $5)
Find Gate (Spell.  -1 Casting Mod, 1 Sanity Cost.  Cast and exhaust to immediately return to Arkham from an Other World.)
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Four monster trophies (Cultist, Zombie, Dimensional Shambler, Byakhee.  4 total toughness.)

Personal Story Condition:
Passed.

Shifting Will all the way to the left, getting on the Patrol Wagon to Devil's Hopyard, where I will trade in my newly acquired gate trophy for $2 and a clue.  Also preemptively reduing my max Stamina by 1 because there's no way we can pass the rumor.

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #214 on: June 20, 2011, 04:31:19 PM »
Leo Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 1/4
Stamina: 5/5

Speed: 1 2 [3] 4
Sneak: 4 3 [2] 1

Fight: 1 [2] 3 4
Will:   4 [3] 2 1 (+1)

Lore:  1 2 3 [4] (+1)
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$5
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Magic:
Enchant Weapon (Casting modifier 0, Sanity cost 1.  Cast and exhaust to make one Physical Weapon a Magical Weapon until the end of this combat.  Does not require hands.)

Trophy:
3 Toughness (two Ghosts, Dimensional Shambler)

Personal Story Condition:
Failed: If Leo ever discards an ally, he is devoured instead.



Hanging out at the church, will bless Captain K with my other gate trophy in the encounters phase.  Also pre-emptive max sanity loss so I don't forget later.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #215 on: June 21, 2011, 01:41:46 AM »
Joe Diamond - Devil's Hopyard
Money and clues!

Leo Anderson - South Church
Blessing!

Michael McGlen - Silver Twilight Lodge
Make a Sneak (-2) check. If you pass, you slip into the temple area of the Lodge and find 2 items of interest. Roll a die for each item. On a success, draw a Unique Item, otherwise draw a Common Item.

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #216 on: June 22, 2011, 02:28:24 AM »
<Captain_K> Any dice witnesses?
<+RandomConsonant> Yo
<Captain_K> Sneak -2 check, so 1 die
<Captain_K> d6 for sneakiness
* Hatbot --> "Captain_K rolls d6 for sneakiness and gets 4." [d6=4]
<Captain_K> boo
<Captain_K> And before someone asks, Blessing doesn't count because I move before Yakko.

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #217 on: July 22, 2011, 03:39:51 PM »
Soppy, are you planning to restart this anytime soon?  It's been a month.