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Author Topic: Labyrinth of Touhou 2: The Heaven-Piercing Tree. SO MANY CHARACTERS.  (Read 644 times)

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Before we begin, special thanks to Reiska and MagicFanatic for some help regarding some of the special abilities, alongside the Touhou Wiki for their incredibly thorough documentation of the game's formulas, without which this topic would not be possible.

Labyrinth of Touhou 2, available on Steam as Labyrinth of Touhou, is a dungeon crawler with several unique mechanics.  A massive cast size, a battle system with a focus on managing delays and your frontline of four with a backline of eight (and a total number of forty-six maingame characters to pick from).  Also this is the largest rankable cast of Touhou characters yet.

Yeah, this is going to be a huge one.

The battle system is an ATB one.  ATB starts at 5000 at the start of the fight and ticks up based on speed, with combatants acting at 10000 ATB.  They are then delayed by how long the action selected takes, and repeat the process.  For the sake of assumptions, an average turn's length is assumed to be 5000 ATB.

STATS, AND WHAT THEY DO:
HP: Run out of this to go PICHUUN and fail your attempt at 1CCing the run.
MP: Run out of this because you listened to BOMB MORE too much.
TP: Run out of this, and you leave the dungeon after the fight.
Attack/ATK: Used for Direct Attacks and Composite Attacks.
Defense/DEF: Used to defend against Direct Attacks of all varieties.
Magic/MAG: Used for Spell Attacks and Composite Attacks.
Mind/MND: Used to defend against Spell Attacks of all varieties.
Speed/SPD: The rate at which you generate ATB per clocktick.
Evasion/EVA: Your ability to dodge, graze, and otherwise not have your hitbox intersect with a bullet.
Accuracy/ACC: Your ability to make one or more bullets intersect with somebody else's hitbox.
HP Recovery: Affects the percentage of HP recovered per turn when in the backline.
MP Recovery: Affects the rate of MP recovered per turn while in the backline.  Concentrate recovers MP equal to twice this value.

Status Resistances: There are eight general statuses in LoT2, and every character has their own innate resistances to each one.  Resistance values go up to 200 in effect, with the following traits
- Resistances directly subtract from the infliction rate of a given status.
- Resistances (for PCs) subtract 5% from an inflicted status' duration for every 10 points.  This translates into 200 equating to perfect immunity, even for statuses that do not have durations.
- Resistances affect the rate at which non-Debuff statuses tick down by a 15% increase in speed per 10 points.

When applying a status to somebody with that status, the higher of the two durations is used.

For the overview of statuses below, some have different effects based on whether they are affecting PCs or enemies.  I will leave it to personal interpretations as to which to apply when.
Poison: At base rate, poison ticks down 1% of a character's maximum HP per 100 ATB, or ~50% per turn.  While LoT2 poison cannot kill, this will reduce somebody's HP to 1 in two full turns.  Against PCs, this is resisted by the rate at which poison clears faster from inherent resistances.  Against bosses, poison inflicts .06% mHP per 100 ATB.
Paralysis: Paralysis freezes the sufferer's ATB as long as it remains.
Heavy: Heavy, for PCs, prevents characters from swapping out.  For enemies, it reduces SPD by 12% and DEF by 50%.
Shock: Shock instantly halves the target's current ATB and does nothing else.  Analogous to FFX Delay, Grandia cancels, etc.
Terror: Terror reduces all of the target's stats by 8%.  In addition, for PCs, they lose (Duration/10000+1) MP per turn.
Silence: PCs with Silence cannot use Spellcards.  Enemies with Silence suffer -20% MAG and -50% MND.
Death: Instant Death.  Use your imagination.
Debuff: The character's stats are reduced by a specific amount.  Debuffs follow their own recovery, detached from normal status recovery rates.


Buffs and Debuffs: Buffs and Debuffs decay at a rate of 20% of their current magnitude, or more precisely ((Buff Magnitude/5)+1)%.  This decay effect triggers on the beginning of the character's turn, before any other automatic effects kick in.

Buffs cap at +100% for any given stat.  Debuffs cap at -50% for any given stat.  Unlike normal status, reapplications of buffs and debuffs can stack up to these caps.

Elemental Affinities: All characters have elemental affinities to the nine given elements.  Eight of these are standard and can be altered by equipment.  The ninth is fixed and cannot be altered (and doesn't come up much prior to postgame).

Elemental affinities factor into resistance or weakness as a multiplier of 100/X, where X is the affinity value in question.  Affinities go from 1 to 500.

Fire: Is fire.  Burning, so on.
Cold: Covers both ice and water effects.
Wind: Covers both wind and lightning effects
Nature: The affinity for earth, plant, and poison related effects.
Mystic: "Magic" energy.  The magical analogue to physical, the best parallel I can think of is PSIV's "Energy" element.
Spirit: Spiritual-based attacks.  Analogous to Holy in other games.
Dark: Darkness-based powers.  About what you'd expect.
Physical: About what you'd expect.
Void: Essentially a "non-elemental" element.  Resistances for this are fixed.


Characters are taken at 2767378 EXP.  This is enough for Rinnosuke and Reisen, who have base 1.00 leveling rates, to hit Level 100, the intended level for fighting the final boss.

Library Bonuses are taken at +80.  This is perhaps the most reasonable value for endgame I could use for PCs without overleveling.  It could be taken at (Level*1.2) but frankly, +80 is expensive enough, and enough for a vast majority of the game.

Equipment includes all storebought Main and Sub equipment, and the majority of craftable equipment.  Excluded from the set include the Getitup V, Lambda Driver, Star of the Just, Wash Basin Set, Meteor Drive, Olzhas Shamshir, and War Mask of the Butcher.  The former four for being too homogenizing as they are all-stat boosters, the latter three for being notably disproportionate to other crafted gear without having the other gear in their echelon readily available.

Main Equipment available:
-   Tracking Orbitars: ACC+25
-   Long Fall Boots: EVA+20
-   Tin Watering Can: TP+5
-   Source of Magic: MP+4
-   Recovery Armband: HP Recovery Rate+4

Sub Equipment generally available and/or seen in use:
-   Water Cutting Sword (HP/ATK/MAG +20%, CLD+60, PAR/SIL+20)
-   Demon Core (HP/MAG+24%, TRR/SIL/DTH/DBF+20)
-   Luster Candy (HP+32%, ATK/DEF+24%, ACC/EVA+16)
-   Pride (ATK+48%, MND+24%, FIR+48, SHK+24)
-   Damascus Dread Shield (DEF+32%, MND+30%, EVA+12, PHY+30)
-   Old Model Power Armor (DEF+30%, ATK/MAG/MND+16%, FIR/CLD/WND/PHY+24)
-   Tisiphone Edge (ATK+16%, MAG+40%, SPD+24%, WND/MYS+40)
-   Forbidden Tablet (MP+1, MAG+56%, MND+26%, MYS/SPI/DRK+40)

-   Poison Resistance Ring (PSN+50)
-   Nitroglycerin (PAR+50)
-   Talaria (HVY+50)
-   Steadfast Ring (SHK+50)
-   Two Face's Coin (TRR+50)
-   Yamabiko Necklace (SIL+50)
-   Courtesan's Sorrow (DTH+50)
-   Kazu's Amulet (DBF+50)
-   LOVE Machine 3322 (FIR+100)
-   Lv70 Lover Snapper's Scale (CLD+100)
-   Card[Ruler of the Heavens] (WND+100)
-   Green Dream (NTR+100)
-   Star World Bracelet (MYS+100)
-   Intama (SPR+100)
-   Dark Magic Grimoire (DRK+100)
-   Button of Aegis (PHY+100)


Lastly of note: You will often see "(+ PCHP adjustment)" next to defensive stats.  LoT2 features very notable subtractive defense and I see neither reason nor desire to try and convert its defense to the standard divisive system, something I see as a fool's errand.  This value denotes how much more or less damage a character would take from an average attack in terms of PCHP, with the assumption that average damage inflicts 0.4 PCHP.
« Last Edit: November 02, 2023, 05:39:56 AM by 074 »
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

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Re: Labyrinth of Touhou 2: Reimu through Nitori
« Reply #1 on: November 02, 2023, 03:19:24 AM »
Averages Up Top:

HP: 4542
DEF: 2380
MND: 2775
SPD: 186.7
EVA: 42 (30% raw, 16% adjusted)
One-Turn Average (raw, no OPB actions or actions with excess delay): 17662 (Killpoint: 44155)
Three-Turn Average (All): 21261 (Killpoint: 53154)
Three-Turn Average (No Kaguya, Patchouli, or Suwako): 20525 (Killpoint: 51313)



Reimu Hakurei
Level 102 Flying Mysterious Shrine Maiden



Main Equip:Tracking Orbitars
Sub Equip:Water Cutting Sword
Sub Equip:Water Cutting Sword
Sub Equip:Tisiphone Edge

HP:4069 (5164) (113.7%)
MP:29
TP:16
ATK:2545 (3093)
DEF:2158 (+0.037 PCHP adj.)
MAG:2984 (7002)
MND:2709 (+0.011 PCHP adj.)
SPD:178 (186) (99.6%)
EVA:8 (7.4% Raw, -11% Adj.)
ACC:100 (125)

HP Recovery:12
MP Recovery:3

Resists:
PSN:25
PAR:25
HVY:25
SHK:25
TRR:50
SIL:50
DTH:75
DBF:50

Affinities:
Fire:110 (91%)
Cold:110 (230) (91%/43%)
Wind:110 (150) (91%/67%)
Nature:110 (91%)
Mystic:66 (106) (151%/94%)
Spirit:180 (56%)
Dark:144 (69%)
Physical:110 (91%)
Void:100

Skills:
HP Boost Lv5:Increases HP growth rate by 2
MP Boost Lv5:Increases MP by 5
MAG Boost Lv5: Increases MAG growth rate by 1
Grand Incantation Lv2 - The next attack or spell after Concentrating will have 2.4x damage or healing
Armored Yin-Yang Orb Lv2 - When Reimu is on the front lines, the party takes 30% less Spirit damage.
Youkai Buster Lv2 - When Reimu is on the front lines, the party does 30% more damage to Youkai.

Attack (3000 delay): 3502 (8405) MAG/MND Spirit damage to one target.
Concentrate (5000 delay): Recovers 6 MP.
Yin-Yang Orb Lv5 (2 MP, 4000 delay): 7537 (18089) ATK+MAG/DEF Spirit damage to a single enemy.  85% chance to add PAR(4000) to the target.
Fantasy Seal Lv1 (5 MP, 5000 delay): 12921 (31010) ATK+MAG/MND Spirit damage to all enemies.
Exorcising Border Lv1 (8 MP, 6800 delay): 4621 healing to all allies.
Great Hakurei Barrier Lv5 (7 MP, 5200 delay): Buffs all allies' DEF and MND by 58%.  After using this once, Reimu will have 3409 DEF(-0.17 PCHP adj.) and 4280 MND(-0.251 PCHP adj.).

Three-Turn Average: Concentrate->Fantasy Seal->Fantasy Seal for 14643.66 damage

Comments: Reimu generally lacks her standard role in-game here, as most of her strengths pertain to party support - Exorcising Border and Great Hakurei Barrier are costed the way they are because they target the whole party.  However, this is not to say she does not have her upsides in a duel.  Most notably, Yin-Yang Orb is capable of paralysis-locking an opponent indefinitely should they be unlucky enough, and she's durable enough to be able to take a hit or two.  Grand Incantation lets her crank up her damage should she need to chip around a limit.



Marisa Kirisame
Level 97 Ordinary Black Magician



Main Equip:Source of Magic
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet
Sub Equip:Forbidden Tablet

HP:2436 (53.6%)
MP:35 (41)
TP:15
ATK:307 (356)
DEF:1323 (+0.175 PCHP adjustment)
MAG:3686 (9926)
MND:3161 (3793) (-0.168 PCHP adjustment)
SPD:201 (210) (112.4%)
EVA:40 (28% raw, 14% adj.)
ACC:100

HP Recovery:9
MP Recovery:3

Resists:
PSN:10
PAR:10
HVY:80
SHK:10
TRR:10
SIL:60
DTH:10
DBF:60

Affinities:
Fire:88 (114%)
Cold:88 (114%)
Wind:88 (128) (114%/78%)
Nature:88 (114%)
Mystic:200 (320) (50%/31%)
Spirit:164 (244) (61%/41%)
Dark:164 (244) (61%/41%)
Physical:100
Void:100

Skills:
MP Boost Lv5: +5 MP
MAG Boost Lv5: Increases MAG growth by 1
SPD Boost Lv5: Increases SPD growth by 0.75
Sheer Force Lv1: When attacking somebody with a resisted element, their affinity above neutral is treated as halved. 
Sudden Impulse Lv2: Expands randomization factor for Marisa's moves from 90-110 to 80-130.  Provides an overall 5% bonus to damage, but makes it more volatile.
Magic Training Lv2: When Marisa is on the front lines, the party inflicts 30% more Mystic damage.

Attack (3000 delay): 8771 MAG/MND Mystic damage to one target.
Concentrate (5000 delay): Recover 6 MP
Magic Missile Lv1 (2 MP, 4200 Delay): Inflicts 20281 MAG/MND Mystic damage to one enemy.
Asteroid Belt Lv1 (6 MP, 6000 Delay): Inflicts 17721 MAG/MND Mystic damage to all enemies.
Master Spark Lv5 (27* MP, 10000 Delay): Consumes all of Marisa's MP to inflict 64283 MAG/MND Mystic damage to all enemies.  Gains a 2% bonus for every MP in excess of the initial cost. (at current stats, this would scale up to 82282 at full MP)
Concentration Lv3 (3 MP, 1200 Delay): Buffs Marisa's own MAG by 30%.

Three-turn average:Concentration x2->Master Spark for 37831.9.  Master Spark itself is doing well over 100,000 there.

Comments: Marisa is extremely simple and straightforward in her strategy.  Try to either go first or survive a turn, and then one-shot her opponent with Master Spark, and she's banking on the former.  She is above average in speed at least, and should she go up against a fellow caster, she is magically durable enough to survive some spells.  She crumples instantly to average physicals, though, and is absolutely screwed should someone be able to stop, evade, or otherwise no-sell Master Spark.



Rinnosuke Morichika
Level 100 Unmoving Used Goods Seller



Main Equip: Long Fall Boots
Sub Equip: Luster Candy
Sub Equip: Luster Candy
Sub Equip: Luster Candy

HP:3718 (5519) (121.5%)
MP:15
TP:16
ATK:3307 (7581)
DEF:3036 (3877) (-0.247 PCHP adj.)
MAG:1955
MND:1955 (+0.135 PCHP adj.)
SPD:162 (163) (87.2%)
EVA:4 (72) (41% raw, 30% adj.)
ACC:100 (148)

HP Recovery:16
MP Recovery:2

Resists:
PSN:10
PAR:20
HVY:30
SHK:40
TRR:50
SIL:60
DTH:70
DBF:80

Affinities:
Fire:132 (76%)
Cold:132 (76%)
Wind:80 (125%)
Nature:80 (125%)
Mystic:80 (125%)
Spirit:80 (125%)
Dark:100
Physical:144 (69%)
Void:100

Skills:
ATK High Boost Lv5 - Increases ATK growth by 5
DEF High Boost Lv5 - Increases DEF growth by 4
MAG High Boost Lv5 - Increases MAG growth by 5
MND High Boost Lv5 - Increases MND growth by 4
Weird Creatures Knowledge Lv2: Rinnosuke's party does +20% damage to Other-type enemies while he is on the frontline.  This mostly applies to slimes and kedamas, though it also applies to some eldritch abomination style enemies as well.
Attack Debuff Add-On Lv2: When Rinnosuke takes a turn, he has a chance to inflict a 8% ATK debuff on each enemy
Magic Debuff Add-On Lv2: When Rinnosuke takes a turn, he has a chance to inflict a 8% MAG debuff on each enemy

Attack (3000 delay):4081 ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
First Aid Lv1 (1 MP, 3000 delay): Heals target for 1907.  Cures Poison and Terror.
Battle Command Lv3 (2 MP, 3400 delay): Buffs target's ATK, DEF, MAG, MND, and SPD by 14%.

Three-Turn Average: Attack x3 for 4081.  lol.

Comments: Oh god here's our memelord of the game.  Rinnosuke is, uh...not meant for fighting in-game, so it makes sense he's not great here either.  He is at least durable, and can tweak his boosts and equipment in order to optimize his attack and defense for his opponent.  Not that it'll help him.  The guy probably risks losing slapfights in Light just off of his absolute lack of damage.



Keine Kamishirasawa
Level 98 Half Beast of Knowledge and History



Main Equip:Source of Magic
Sub Equip:Forbidden Tablet
Sub Equip:Forbidden Tablet
Sub Equip:Old Model Power Armor

HP:3863 (4309) (94.9%)
MP:30 (36)
TP:17
ATK:738 (856)
DEF:2555 (2850) (-0.077 PCHP Adj.)
MAG:3244 (8099)
MND:2290 (2889) (-0.019 PCHP Adj.)
SPD:180 (96.4%)
EVA:12 (10% raw, -7% adj.)
ACC:100

HP Recovery:10
MP Recovery:2

Resists:
PSN:30
PAR:30
HVY:30
SHK:30
TRR:40
SIL:40
DTH:40
DBF:40

Affinities:
Fire:120 (144) (83%/69%)
Cold:120 (144) (83%/69%)
Wind:120 (144) (83%/69%)
Nature:120 (83%)
Mystic:120 (200) (83%/50%)
Spirit:120 (200) (83%/50%)
Dark:60 (140) (167%/71%)
Physical:120 (144) (83%/69%)
Void:100

Skills:
MP Boost Lv5: Increases max MP by 5
MAG Boost Lv5: Increases MAG growth by 1
Firm Defense Lv2:When Keine takes damage from an enemy attack, she receives a 10% buff to DEF and MND
Teacher's Command Lv2:When Keine takes a turn, the active party receives a 12% MND buff.
History Accumulation Lv2: When Keine uses a Three Treasure spell, increase the appropriate buff by 1.  ATK and MAG are boosted by 10% per Sword counter.  DEF and MND are boosted by 12% per Mirror counter.  The combined cap for counters is 2.

Attack (3000 delay): 4599 MAG/MND Mystic damage to one target.
Concentrate (5000 delay):Recovers 4 MP
Ancient History -Old History- Lv1 (5 MP, 4880 Delay): 8789 MAG/DEF Dark damage to all enemies.
New History -Next History- Lv1 (5 MP, 4880 Delay): 8789 MAG/MND Spirit damage to all enemies.
Three Treasures - Sword Lv2 (5 MP, 4000 Delay): Buffs the frontline's ATK and MAG by 27%
Three Treasures - Mirror Lv5 (5 MP, 4000 Delay): Buffs the frontline's DEF and MND by 36%.  After using this once, Keine goes, including History Accumulation, up to 4341 DEF(-0.324 PCHP adj.) and 4400 MND(-0.27 PCHP adj.)

Three Turn Average: Ancient History -Old History- x3 for 8789.

Comments: Keine's strats here are simple.  Buff her defenses to the heavens with Mirror and then try to outlast the opponent.  This does work more effectively against mages, as Teacher's Command stabilizes her MND buff should it go up to 60%, but she can manage this against fighters somewhat.  History Accumulation helps with this.  Her damage is just...never going to be good, though, and she's on the slow side.  Surprisingly durable once she gets started courtesy of her defensive buffs.



Momiji Inubashiri
Level 99 Petty Patrol Tengu



Main Equip:Long Fall Boots
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Pride

HP:4830 (6019) (132.5%)
MP:16
TP:20
ATK:3918 (9433)
DEF:3705 (4731) (-0.388 PCHP adj.)
MAG:251
MND:2366 (2584) (+0.032 PCHP adj.)
SPD:185 (99.1%)
EVA:24 (76) (43% raw, 31% adj.)
ACC:150 (182)

HP Recovery:15
MP Recovery:2

Resists:
PSN:30
PAR:30
HVY:30
SHK:30
TRR:20
SIL:20
DTH:20
DBF:20

Affinities:
Fire:100
Cold:70 (143%)
Wind:132 (76%)
Nature:132 (76%)
Mystic:70 (143%)
Spirit:100
Dark:100
Physical:132 (76%)
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2
ATK Boost Lv5: Increases ATK growth by 1
DEF Boost Lv5: Increases DEF growth by 1
Ability to See Far Distances Lv2: When Momiji is on the frontline, all active members' accuracy is increased by 50%
Tengu's Watchful Eye Lv2: When Momiji is on the frontline, the party gains +20% damage versus Flying enemies
Accelerate Lv1: Momiji receives a 10% SPD buff when she gets a turn.
Eyes that Perceive Reality Lv1: Momiji ignores the stat buffs of an enemy she is attacking or attacked by.

Attack (3000 delay):
Concentrate (5000 delay): Recovers 4 MP
Rabies Bite Lv5 (3 MP, 4000 Delay): 19169 ATK/DEF Physical damage to one enemy.
Expellee's Canaan Lv3 (4 MP, 5000 Delay): 13989 ATK/DEF Wind damage to all enemies.

Three-turn average: Rabies Bite x3 for 19169

Comments: Momiji is perhaps the single most honest LoT2 dueller there is.  No crazy buffing games, no gimmicks, no status tricks.  She just hits you with Rabies Bite.  ...oh and she has enough defense to almost completely null average physical damage.  Sometimes there is beauty in simplicity.



Youmu Konpaku
Level 97 Half-Human Half-Phantom Gardener



Main Equip:Tracking Orbitars
Sub Equip:Pride
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:4498 (6124) (134.8%)
MP:22
TP:18
ATK:3686 (8706)
DEF:2792 (3307) (-0.153 PCHP Adj.)
MAG:246
MND:1531 (1672) (+0.182 PCHP Adj.)
SPD:183 (98%)
EVA:20 (52) (34% raw, 21% adj.)
ACC:100 (157)

HP Recovery:10
MP Recovery:3

Resists:
PSN:16
PAR:64
HVY:0
SHK:32 (56)
TRR:0
SIL:0
DTH:80
DBF:16

Affinities:
Fire:72 (120) (139%/83%)
Cold:132 (76%)
Wind:100
Nature:100
Mystic:72 (139%)
Spirit:200 (50%)
Dark:188 (53%)
Physical:132 (76%)
Void:100

Skills:
ATK Boost Lv5: Increases ATK growth by 1
DEF Boost Lv5: Increases DEF growth by 1
MND Boost Lv5: Increases MND growth by 1
Regeneration Ability Lv1: Youmu regenerates 10% mHP (612) every turn.
Netherworld Dweller Lv2: If Youmu is on the frontline, the party does +20% damage to Ghost type enemies.
Dexterity Lv1: Youmu calculates ATK/MAG debuffs as buffs of equal magnitude.
Meikyo Shisui Lv2: When Youmu takes a turn with full MP, she receives a +12% buff to all stats.
Desperation Lv2: When Youmu has less than 60% HP, all of her stats (including ACC and EVA) are boosted by 25%.  For relevant stats, this boosts her ATK to 10882, DEF to 4133 (-0.289), MND to 2090 (+0.113), and SPD to 228 (122.1%)

Attack (3000 delay):5206 (Desp: 7382) ATK/DEF physical damage to one target.
Concentrate (5000 delay): Recovers 6 MP
Present Life Slash Lv1 (4 MP, 4330 Delay): 12164 (Desp: 16429) ATK/DEF Physical damage to one target.
Slash of Eternity Lv2 (10 MP, 8200 Delay): 17891 (Desp: 23649) ATK/DEF Physical damage to one target.
God's Slash of Karma Wind Lv1 (11 MP, 4400 Delay): 13759 (Desp:18772) ATK/DEF Wind damage to all enemies.
Slash Clearing the Six Senses Lv1 (9 MP, 6000 Delay): 10412 (Desp:14764) ATK/DEF Nature damage to all enemies.

Three-Turn Average: Attack->Slash of Eternity x2 for 16148.66.  This empties her MP but is the absolute best she can get for raw damage in three turns.

Comments: Youmu's intended duel strategy is...unusual.  She wants to hold off on her spellcards as long as possible so she can build up stats off of Meikyo Shisui.  Basic attacks also help her get turns faster, which lets her leverage her 10% regen.  Desperation gives her a much better statline all around when she hits below 60% HP, but she's held back by skill bases and her MND frankly never[/b] gets good.



Kogasa Tatara
Level 103 Cheery Forgotten Umbrella



Main Equip:Recovery Armband
Sub Equip:Pride
Sub Equip:Pride
Sub Equip:The Arch

HP:3653 (4524) (99.6%)
MP:20 (24)
TP:14 (15)
ATK:3736 (9081)
DEF:3013 (-0.104 PCHP Adj.)
MAG:474
MND:1957 (2319) (+0.075 PCHP adj.)
SPD:172 (179) (95.9%)
EVA:40 (64) (39% raw, 26% adj.)
ACC:100 (124)

HP Recovery:12 (16)
MP Recovery:8

Resists:
PSN:40
PAR:20
HVY:20
SHK:128 (176)
TRR:0
SIL:40
DTH:40
DBF:20

Affinities:
Fire:75 (171) (133%/58%)
Cold:175 (57%)
Wind:100
Nature:100
Mystic:125 (80%)
Spirit:50
Dark:200 (50%)
Physical:75 (133%)
Void:100

Skills:
ATK Boost Lv5: Increases ATK growth by 1
EVA Boost Lv5: Increases EVA by 30
Ability to Surprise Humans Lv1: All attacks can inflict Terror, attacks that can already inflict Terror have their rate increased by 25%
Easygoing Lv1: When using Concentrate, restore 32% mHP (1447)
Sheer Force Lv1: When attacking with a resisted element, treat the enemy's elemental affinity as half of its deviation from neutral (in effect: 50% resist would become 33%, 67% would become 50%, and so on).  In addition, she treats her enemies' status resistances as 2/3 normal.
Troubled Forgotten Item Lv2: When Kogasa attacks an enemy affected by Terror, she recovers 2 MP and receives a 20% buff to all stats.
Astonishing Ghost Umbrella Lv1: Reduces damage taken from enemies affected by Terror by 40%.
Waterproof Ghost Umbrella Lv1: +33% damage inflicted to targets affected by Terror.


Attack (3000 delay): Inflicts 5581 (7423) ATK/DEF Physical damage, has a 25% chance to inflict Terror(5000)
Concentrate (5000 delay): Recovers 16 MP and 1447 HP.
Karakasa Surprising Flash Lv1 (5 MP, 5800 Delay): Inflicts 9085 (12083) ATK/DEF Nature damage, has a 65% base chance to inflict Terror (12000) and 40% chance to inflict Shock.
A Rainy Night's Ghost Story Lv4 (4 MP, 5050 Delay): Inflicts 20294 (26,992) ATK/DEF Dark damage, has an 80% base chance to inflict Terror (23600) and a 100% base chance to inflict a 39% MND debuff.
Drizzling Large Raindrops Lv1 (3 MP, 3380 Delay): Inflicts 11777 (15663) ATK/DEF Cold damage, has a 25% chance to inflict Terror(5000)

Three-Turn Average: A Rainy Night's Ghost Story x3 for 20294.

Comments: Kogasa comes off as unremarkable, but she fights surprisingly dirty.  Everything about her kit is focused around inflicting Terror, and then capitalizing on it, either with a massive surprise damage buff or running it into a surprisingly vicious stalling game pending on which she feels like surprising the opponent with.  Troubled Forgotten Item lets her snowball surprisingly harder once Terror lands, and Easygoing gives her a surprising infinite-use heal.



Rumia
Level 102 Youkai of the Dusk



Main Equip:Source of Magic
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet

HP:2834 (62.4%)
MP:22 (27)
TP:13
ATK:428 (564)
DEF:1664 (+0.118 PCHP adj.)
MAG:3372 (9027)
MND:3314 (3649) (-0.144 PCHP adj.)
SPD:175 (189) (101.2%)
EVA:32 (24% raw, 9% adj.)
ACC:100

HP Recovery:10
MP Recovery:2

Resists:
PSN:10
PAR:50
HVY:10
SHK:10
TRR:10
SIL:40 (50)
DTH:40 (50)
DBF:100

Affinities:
Fire:124 (81%)
Cold:144 (69%)
Wind:144 (224) (69%/45%)
Nature:124 (81%)
Mystic:180 (300) (56%/33%)
Spirit:88 (128) (114%/78%)
Dark:224 (264) (45%/38%)
Physical:132 (76%)
Void:100

Skills:
MAG Boost Lv5: Increases MAG growth by 1
SPD Boost Lv5: Increases SPD growth by 0.75
Affinity Boost Lv5: Increases all elemental affinities by 32 (except, presumably, Void)
Realm of Eternal Darkness Lv2: When Rumia is on the frontline, the party takes 30% less Dark damage.
Youkai's Knowledge Lv2: When Rumia is on the frontline, the party does +20% damage versus Humanoid enemies.
Piercing Attack Lv2: Minimum damage from any attack is equal to 40% of the attack's pre-defense, pre-multiplier damage, regardless of the target's DEF/MND

Attack (3000 Delay):5527 (6632) (Minimum: 3611 (4333))  MAG/MND Mystic damage to one target
Concentrate (5000 Delay): Recovers 4 MP.
Moonlight Ray Lv5 (3 MP, 3400 Delay): 27537 (33044) (minimum 6499 (7799)) MAG/MND Mystic damage to one target.
Dark Side of the Moon Lv5 (3 MP, 4000 Delay): 10832 (12999) ITD MAG Dark damage to all enemies.
Demarcation Lv1 (6 MP, 6000 Delay): 3009 Healing to all allies, and reduces their existing debuffs by 60%

Three-Turn Average: Moonlight Ray x3 for 27537

Comments: What the actual hell, Rumia.  Rumia herself has decent stats, but it's the bases on Moonlight Ray that stand out.  Piercing Attack lets her, in theory, do some damage to enemies who could wall her, but...seriously.  The fact that she gains a free dmage bonus against humanoids - a classification that a vast majority of opponents here would fall under - is only icing on the cake.  Hell, unlike Marisa, she even stands a chance at surviving a turn against physical fighters should they get a turn.  Demarcation...exists but if she has to rely on it in a duel, she's probably screwed.



Cirno
Level 107 Small Fairy of the Ice



Main Equip:Source of Magic
Sub Equip:Water Cutting Sword
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge

HP:2844 (3391) (74.7%)
MP:20 (24)
TP:16
ATK:3010 (6809)
DEF:2319 (+0.01 PCHP adj.)
MAG:2953 (4089)
MND:1856 (+0.152 PCHP adj.)
SPD:201 (224) (120%)
EVA:36 (26% raw, 11% adj.)
ACC:100

HP Recovery:18
MP Recovery:3

Resists:
PSN:24
PAR:44
HVY:48
SHK:0
TRR:0
SIL:84
DTH:0
DBF:12

Affinities:
Fire:56 (179%)
Cold:272 (332) (37%/30%)
Wind:156 (236) (64%/42%)
Nature:132 (76%)
Mystic:156 (236) (64%/42%)
Spirit:156 (64%)
Dark:108 (93%)
Physical:108 (93%)
Void:100

Skills:
Speed Boost Lv5: Increases SPD growth by 0.75
Affinity Boost Lv5: All affinities +32
Beloved Tomboyish Girl Lv2: When Cirno takes a turn, she has a chance to inflict an 8% SPD debuff to all enemies.
Giving You Wings Lv1:
Ability to Manipulate Ice Lv2: When Cirno is on the front line, the party takes 30% less Cold damage


Attack (3000 delay): 3309 ATK/DEF Physical damage to one target.
Concentrate (5000 delay): Restores 6 MP
Icicle Fall Lv5 (3 MP, 4700 Delay): Inflicts 10019 ATK+MAG/DEF Cold damage to a target, and has a 122% base chance to reduce the target's SPD by 44%
Diamond Blizzard Lv5 (6 MP, 6200 Delay): Inflicts 13599 ATK/DEF Cold damage to all targets, and has a 105% base chance to inflict Paralysis(6800)
Perfect Freeze Lv1 (5 MP, 5400 Delay): Inflicts 6262 ATK+MAG/DEF Cold damage to all targets, and has a 75% base chance to reduce the target's SPD by 32%
White Album Lv5 (5 MP, 3000 Delay): Buffs Cirno's DEF and MND by 70%. After one casting, Cirno goes to 3942 DEF (-0.258 PCHP adj) and 3155 MND (-0.065 PCHP adj.)

Three-Turn Average: Diamond Blizzard x3 for 13599

Comments: LoT1 Cirno managed to play well in Heavy.  LoT2 Cirno is a good deal of the same; massive speed crushing on Icicle Fall, and Diamond Blizzard can manage a paralysis lock better than what Reimu can manage.  She has some MP problems, though; Diamond Blizzard is not cheap, and if her opponent has ice resistance worth a damn, she easily starts having some problems.  White Album lends her to a degree of survivability, especially against fighters.



Minoriko Aki
Level 104 Symbol of Abundance and Harvest



Main Equip:Source of Magic
Sub Equip:Forbidden Tablet
Sub Equip:Forbidden Tablet
Sub Equip:Forbidden Tablet

HP:3172 (69.8%)
MP:35 (42)
TP:16
ATK:328
DEF:1357 (+0.169 PCHP adj.)
MAG:2818 (7338)
MND:3715 (5315) (-0.419 PCHP adj.)
SPD:206 (110.3%)
EVA:8 (7% raw, -11% adj.)
ACC:100

HP Recovery:20
MP Recovery:4

Resists:
PSN:75
PAR:75
HVY:55
SHK:55
TRR:15
SIL:15
DTH:15
DBF:35

Affinities:
Fire:50 (200%)
Cold:70 (143%)
Wind:160 (63%)
Nature:240 (42%)
Mystic:100 (220) (100%/45%)
Spirit:120 (240) (83%/42%)
Dark:90 (210) (111%/48%)
Physical:100
Void:100

Skills:
MAG Boost Lv5: Increases MAG growth by 1
SPD Boost Lv5: Increases SPD growth by 0.75
Resistance Boost Lv5: +15 to all status resistances
Symbol of Harvest Lv2: When Minoriko is on the front line, the party inflicts 20% more damage to Plant enemies.
Regeneration Ability Lv1: Minoriko restores 10% mHP (317) when taking an action
Ability to Control Harvests Lv2: When Minoriko takes a turn, the party receives an 8% MAG buff.

Attack (3000 Delay): 3838 MAG/MND Mystic damage to one target.
Concentrate (5000 Delay): Recovers 8 MP.
Autumn Sky Lv5 (3 MP, 3000 Delay): 14270 MAG+MND/MND Nature damage to one target.
Warm Colour Harvest Lv1 (10 MP, 4500 Delay): 19308 MAG+MND/MND Nature damage to all enemies.
Sweet Potato Room Lv1 (4 MP, 4600 Delay): Heals one ally for 11995.
Owotoshi Harvester Lv5 (3 MP, 3000 Delay): Buffs one target's DEF and MND by 57%.  After one casting, Minoriko has 2130 DEF (+0.041 PCHP adj.) and 8345 MND (-0.922 PCHP adj.)

Three-Turn Average: Warm Colour Harvest x3 for 21875.33

Commentary: Who the hell would have thought Minoriko would be such a magic tank?  Should she get the first turn, Owotoshi Harvester is a strong defensive buff that she can cheaply stack, and she has incredibly efficient delays.  Physical damage faster than her gives her nightmares, though.



Komachi Onozuka
Level 95 Dropped and Low-Plateaued Shinigami



Main Equip:Tracking Orbitars
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:6273 (9314) (205.1%)
MP:27
TP:28
ATK:3767 (8462)
DEF:1040 (1328) (+0.174 PCHP adj.)
MAG:2069
MND:1297 (+0.244 PCHP adj.)
SPD:162 (86.8%)
EVA:8 (56) (35% raw, 23% adj.)
ACC:100 (173)

HP Recovery:14
MP Recovery:3

Resists:
PSN:20
PAR:20
HVY:0
SHK:40
TRR:80
SIL:40
DTH:160
DBF:0

Affinities:
Fire:80 (125%)
Cold:144 (69%)
Wind:80 (125%)
Nature:80 (125%)
Mystic:100
Spirit:144 (69%)
Dark:188 (53%)
Physical:124 (81%)
Void:160

Skills:
HP Boost Lv5: Increases HP growth by 2
ATK Boost Lv5: Increases ATK growth by 1
MND Boost Lv5: Increases MND growth by 1
The Shinigami's Work Lv1: All attacks can now inflict Death, and those that do have their chances improved (25% rate)
Flexibility Lv1: When Komachi receives a Defense/Mind debuff, it is instead calculated as a buff of equal magnitude
Regeneration Ability Lv1: Komachi restores 10% mHP (931) when she gets a turn.
Edokko God of Death Lv1: When Komachi takes damage, she ahs a 25% chance to counter with an attack against all enemies for 7985 ATK/DEF Spirit damage.  If the attack has an added Death effect or is multitarget and kills somebody else in the same attack, she instead has a 100% chance to counter with an attack against all enemies for 26868 ATK/DEF Spirit damage.
An Eye for an Eye Lv2: When Komachi takes damage from an enemy's attack, she gains a 10% ATK buff.

Attack (3000 delay): 4692 ATK/DEF Physical damage.  25% chance to instantly kill the target.
Concentrate (5000 Delay): Restores 6 MP
Short Life Expectancy Lv1 (3 MP, 4200 Delay): 11911 ATK/DEF Physical damage to a single target.  65% chance to instantly kill the target.
Ferriage in the Deep Fog Lv5 (5 MP, 4600 Delay): 14886 ATK/DEF Cold damage to a target row.  89% chance to instantly kill the target.
Narrow Confines of Avici Lv1 (6 MP, 6000 Delay): 1276 MAG/MND Spirit damage to all targets.  Has a 60% chance to debuff ATK, DEF, MAG, MND, SPD by 16%.  Has a 57% chance to instantly kill.  Has a 40% chance to inflict Paralysis(3333).  Has a 60% chance to inflict Terror(16000)
Scythe that Chooses the Dead Lv2 (6 MP, 6000 Delay): 17145 ATK/DEF Spirit damage to a single target.  Has a 25% chance to instantly kill the target.

Three-Turn Average: Ferriage in the Deep Fog x3 for 14886

Comments: Here we have the first ID specialist.  Don't mind the laughable defenses, Komachi compensates with a generous HP pool, 10% regen, and very reliable death infliction.  She's only okay outside of the ID, but Ferriage in the Deep Fog is real solid, and she has the bulk to get it off at least once.

------

Chen
Level 110 Shikigami of the Shikigami of the Youkai



Main Equip:Long Fall Boots
Sub Equip:The Arch
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:2316 (3171) (69.8%)
MP:16 (17)
TP:24 (25)
ATK:2735 (6522)
DEF:1432 (1697) (+0.113 PCHP adj.)
MAG:414
MND:1076 (+0.281 PCHP adj.)
SPD:235 (255) (136.6%)
EVA:78 (154) (60% raw, 52% adj.)
ACC:100 (132)

HP Recovery:20
MP Recovery:2

Resists:
PSN:20
PAR:20
HVY:80
SHK:50
TRR:0
SIL:0
DTH:0
DBF:0

Affinities:
Fire:100
Cold:40 (250%)
Wind:124 (81%)
Nature:148 (68%)
Mystic:90 (111%)
Spirit:100
Dark:90 (111%)
Physical:100
Void:100

Skills:
Attack Boost Lv5: Increases ATK growth by 1
Speed Boost Lv5: Increases SPD growth by 0.75
Evasion Boost Lv5: +30 Evade.
Accelerate Lv1: Chen gains +10% speed when she takes a turn
Idaten Lv2: When Chen is on the frontline, the party has a 40% lower chance of being inflicted with Heavy, and its duration is reduced by 40%.

Attack (3000 delay): 3022 ATK/DEF Physical damage to one target
Concentrate (5000 delay): Restores 4 MP
Flight of Idaten Lv5 (2 MP, 1200 Delay): Inflicts 6979 ATK/DEF Physical damage to one target.
Phoenix Spread Wings Lv5 (3 MP, 3400 Delay): Inflicts 13958 ATK/DEF Fire damage to a row.
Kimontonkou Lv5 (4 MP, 500 Delay): Buffs Chen's ATK by 120% (caps at +100%) and debuffs her DEF and MND by 40%.  After one casting, Chen is at 1018 DEF (+0.225 PCHP adj) and 646 MND (+0.35 PCHP adj.)

Three-Turn Average: Kimontonkou->Phoenix Spread Wings x2 for 17537

Commentary: Ran's shikigami.  You would take one look at Chen and think she is going to die in one hit.  And you wouldn't...entirely be right.  She can survive precisely one average hit...if they can hit her.  Between that and the sheer number of attacks coming from her (look at the delay on Flight of Idaten), she stands a good chance at wearing her opponent down before they can land a decisive strike.



Nitori Kawashiro
Level 101 Aquatic Engineer



Main Equip:Long Fall Boots
Sub Equip:Pride
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:2808 (4514) (99.4%)
MP:20
TP:15
ATK:2958 (8216)
DEF:1812 (2481) (-0.017 PCHP adj.)
MAG:424
MND:2030 (2405) (+0.061 PCHP adj.)
SPD:178 (95.3%)
EVA:15 (119) (54% raw, 45% adj.)
ACC:100 (164)

HP Recovery:12
MP Recovery:2

Resists:
PSN:24
PAR:24
HVY:24
SHK:48 (96)
TRR:24
SIL:24
DTH:24
DBF:24

Affinities:
Fire:98 (194) (102%/52%)
Cold:244 (41%)
Wind:144 (69%)
Nature:180 (56%)
Mystic:132 (76%)
Spirit:112 (89%)
Dark:112 (89%)
Physical:132 (76%)
Void:100

Skills:
Defense Boost Lv5: Increases DEF growth by 1
Mind Boost Lv5: Increases MND growth by 1
Affinity Boost Lv5: +32 to all elemental affinities
Maintenance Lv1: Doubles stat bonuses from equipment
Ability to Manipulate Water Lv2: When Nitori is on the front line, increases Cold damage output by 30% for the party
Kappa's Ecology Observation Lv2: When Nitori is on the frontline, party inflicts 20% more damage against Aquatic type enemies.
Overheating Lv1: When Nitori uses an offensive ability, adds a counter (max 5) until she switches out.  Each stack of Overheating increases her damage by 15% and MP costs by 1.

Attack (3000 delay): 4716 ATK/DEF Physical damage to one target
Concentrate (5000 delay): Restores 4 MP.
Kappa's Illusionary Waterfall Lv1 (4 MP, 5000 Delay): 13678 ATK/DEF Cold damage to all enemies.  Has a 60% chance to debuff targets' DEF by 24%
Exteeeending Aaaaarm Lv1 (4 MP, 6000 Delay): 11203 ATK/DEF Nature damage to all enemies.
Super Scope 3D Lv5 (15 MP, 10000 Delay): 37148 ATK/DEF Physical damage to one enemy.
Portable Versatile Machine Lv2 (2 MP, 1680 Delay): Buffs Nitori's ATK/DEF/MAG/MND/SPD by 17%.  After use, Nitori is at 2902 DEF(-0.086 PCHP adj.), 2813 MND(-0.008 PCHP adj.), and 208 SPD(111.4%)

Three-Turn Average: Attack->Portable Versatile Machine->Super Scope 3D for 21373.33

Comments: Maintenance is broken.  Her base stats are terrible but gear affects a lot.  Had I allowed endgame gear, she'd be far better.  As-is?  Still strong.  Kappa's Illusionary Waterfall and Overheating play well into setup for Super Scope 3D as a finisher, and her evade is way better than it has any right to be.
« Last Edit: November 26, 2023, 05:10:17 AM by 074 »
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

074

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Re: Labyrinth of Touhou 2: Parsee through Satori
« Reply #2 on: November 02, 2023, 03:25:12 AM »
Averages Up Top:

HP: 4542
DEF: 2380
MND: 2775
SPD: 186.7
EVA: 42 (30% raw, 16% adjusted)
One-Turn Average (raw, no OPB actions or actions with excess delay): 17662 (Killpoint: 44155)
Three-Turn Average (All): 21261 (Killpoint: 53154)
Three-Turn Average (No Kaguya, Patchouli, or Suwako): 20525 (Killpoint: 51313)



Parsee Mizuhashi
Level 101 Jealousy Beneath the Earth's Crust



Main Equip:Tracking Orbitars
Sub Equip:Pride
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:2472 (3366) (74.1%)
MP:25
TP:16
ATK:3122 (7518)
DEF:2412 (2858) (-0.078 PCHP adj.)
MAG:529
MND:5142 (5617) (-0.469 PCHP adj.)
SPD:180 (96.4%)
EVA:18 (50) (33% raw, 20% adj.)
ACC:100 (157)

HP Recovery:11
MP Recovery:2

Resists:
PSN:39
PAR:39
HVY:39
SHK:39 (63)
TRR:87
SIL:63
DTH:63
DBF:143

Affinities:
Fire:90 (138) (111%/72%)
Cold:90 (111%)
Wind:90 (111%)
Nature:90 (111%)
Mystic:180 (56%)
Spirit:66 (150%)
Dark:240 (42%)
Physical:120 (83%)
Void:200 (50%)

Skills:
MP Boost Lv5: Increases MP by 5
Mind Boost Lv5: Increases MND growth by 1
Resistance Boost Lv5: Increases all status resistances by 15
Two-Way Curse Lv2: If Parsee is afflicted by a status, she inflicts 24% more and takes 24% less damage
Final Blow Lv2: When Parsee attacks an enemy affected by an ailment, the attack's damage is increased by 32%
Ability to Manipulate Jealousy Lv1: Parsee gains a +5% bonus to all stats for each debuffed character on the field.
Flames of Jealousy Lv2: When Parsee is on the frontlines, increases party's Dark damage by 30%.
Emergency Recovery Lv1: When Parsee is below 66% HP, Concentrate will consume 3 TP and restore 66% HP.

Attack (3000 delay):4018 (5303) ATK/DEF Physical damage to one target
Concentrate (5000 delay):Recovers 4 MP.  If Parsee is below 2221 HP, she spends 3 TP and restores 2221 HP.
Large Box and Small Box Lv1 (5 MP, 4500 Delay): Inflicts 9835 (12983) ATK/DEF Physical damage to one enemy.  Has a variable chance to instead inflict 29506 (38948) damage.
Midnight Anathema Ritual Lv5 (3 MP, 3500 Delay): Inflicts 12536 (16548) ATK/DEF Dark damage to one enemy.  Has a 78% chance to inflict Terror(50000) and Silence(40000) each.
Grudge Returning Lv1 (4 MP, 5200 Delay): Inflicts 13054 (17232) ATK/DEF Dark damage to all enemies.  Has a 100% chance to inflict Terror(14000)
Jealousy of Kind and Lovely Lv1 (6 MP, 6800 Delay): Inflicts 65616 ATK/DEF Dark damage to all enemies that have Terror, and then removes Terror from affected targets.  The damage increases by 1% for every 2500 ticks of TRR the enemy has.  Maximum possible damage Parsee can get from this on her own is 77427 for casting the turn after Midnight Anathema Ritual.

Three-Turn Average: Midnight Anathema Ritual x3 for 12536

Comments: Parsee is below average speed and her HP is not great.  She can also easily two-shot you with either Terror inducer into Jealousy of Kind and Lovely, the latter of which is capable of Master Spark levels of damage.  Midnight Anathema Ritual also has Silence on it, but Parsee is built for bullying mages in general anyway.  Just look at that Mind value.



Wriggle Nightbug
Level 102 Bug of Light Wriggling in the Dark



Main Equip:Source of Magic
Sub Equip:Pride
Sub Equip:Old Model Power Armor
Sub Equip:Old Model Power Armor

HP:4180 (92%)
MP:22 (26)
TP:25
ATK:3096 (7622)
DEF:2709 (3334) (-0.157 PCHP adj.)
MAG:640 (844)
MND:2709 (3292) (-0.085 PCHP adj.)
SPD:170 (91%)
EVA:50 (33% raw, 20% adj)
ACC:100

HP Recovery:15
MP Recovery:2

Resists:
PSN:200
PAR:200
HVY:66
SHK:66 (90)
TRR:66
SIL:66
DTH:66
DBF:66

Affinities:
Fire:60 (156) (167%/64%)
Cold:80 (128) (125%/78%)
Wind:132 (180) (76%/56%)
Nature:188 (53%)
Mystic:120 (83%)
Spirit:100
Dark:100
Physical:90 (138) (111%/72%)
Void:100

Skills:
Defense Boost Lv5: Increases DEF growth by 1.
Mind Boost Lv5: Increases MND growth by 1.
Evasion Boost Lv5: +30 Evasion
Kodoku Queen Lv1: +5% to all stats (ACC/EVA included) per poisoned unit on the field.
Insect's Commander Lv2: When Wriggle is on the frontline, the party does +20% damage to Insect enemies.
Poison Touch Lv2:  When Wriggle is hit by an attack, she has a 70% chance to counter with a basic attack (4122 damage) that has a 90% chance to inflict Poison(10000) and Paralysis(4000).

Attack (3000 delay): 4122 (4503) ATK/DEF Physical damage to one target.
Concentrate (5000 delay): Restores 4 MP
Comet on Earth Lv5 (3 MP, 4000 Delay): 9520 (10206) ATK/DEF Nature damage to one target.  Has a 112% chance to inflict Poison(40000)
Firefly Phenomenon Lv1 (4 MP, 5200 Delay): 10260 (11060) ATK/DEF Nature damage to all targets.  Has an 88% chance to inflict Poison (24000).
Nightbug Tornado Lv5 (6 MP, 6400 Delay): 10999 ATK/DEF Nature damage to all targets.  If the targets are poisoned, it instead inflicts 23666 damage.

Three-Turn Average: Firefly Phenomenon x3 for 10260

Comments: Wriggle is...well, she's very focused on inflicting poison.  She has reasonably good defenses all around, but if she can't land poison, she is going to be very sad.  On the other hand, LoT2 poison is some of the most disgustingly good poison out there.  Full to 1 HP in two turns, seriously.  Also I guess Nightbug Tornado isn't bad damage with its conditional.



Kaguya Houraisan
Level 92 Sinner of Eternity and the Instantaneous



Main Equip:Tracking Orbitars
Sub Equip:Demon Core
Sub Equip:Demon Core
Sub Equip:Forbidden Tablet

HP:1859 (2202) (48.5%)
MP:34
TP:12
ATK:317
DEF:1508 (+0.144 PCHP adj.)
MAG:3554 (8625)
MND:3354 (3689) (-0.151 PCHP adj.)
SPD:159 (161) (86.2%)
EVA:2 (1.9% raw, -17% adj.)
ACC:100 (125)

HP Recovery:6
MP Recovery:1

Resists:
PSN:10
PAR:10
HVY:0
SHK:50
TRR:50 (90)
SIL:50 (90)
DTH:66 (106)
DBF:50 (90)

Affinities:
Fire:136 (74%)
Cold:136 (74%)
Wind:136 (74%)
Nature:136 (74%)
Mystic:154 (194) (65%/52%)
Spirit:154 (194) (65%/52%)
Dark:154 (194) (65%/52%)
Physical:100
Void:80 (125%)

Skills:
MP Boost Lv5: Increases MP by 5.
Magic Boost Lv5: Increases MAG growth by 1.
Mind Boost Lv5: Increasese MND growth by 1.
Royal People of the Moon Lv1: 75% chance to spend 1 MP at the start of Kaguya's turn.  Kaguya's attacks ignore 90% of enemy defenses.
Robe of Fire Rat Lv2: When Kaguya is on the frontline, reduces fire damage to the party by 30%

Attack (3000 Delay): 8576 MAG/MND Mystic damage to one target.
Concentrate (5000 Delay):Recovers 2 MP.
Dragon's Neck Jewel Lv1 (4 MP, 6000 Delay): 15335 MAG/MND Mystic damage to all enemies.
Buddha's Stone Bowl Lv5 (7 MP, 6800 Delay): 14203 MAG/MND Spirit damage to all enemies.  Has a 100% chance to debuff DEF and MND by 23%.  Buffs Kaguya's ATK/DEF/MAG/MND/SPD by 18%.  After this, Kaguya goes to 1779 DEF (+0.099 PCHP adj.), 4353 MND (-0.263 PCHP adj.), and 189 SPD(101.3%)
Swallow's Cowrie Shell Lv1 (5 MP, 6300 Delay): 16033 MAG/MND Nature damage to all enemies.  Halves Kaguya's debuffs and ailment durations.
Bullet Branch of Hourai Lv5 (8 MP, 8500 Delay): 27658 MAG/MND Spirit damage to all enemies.

Three-Turn Average: Bullet Branch of Hourai x3 for 27658.  She's never getting this off in a fight but she gets to sit there and screw up the damage averages like an asshole.

Comments: You know, I could talk about Kaguya's very consistent magic damage.  Or the bullshit she can play off of Buddha's Stone Bowl and its buff combo.  Or her good all-around defenses (Void aside).  Or her ability to ignore 90% of magic defense.

But it's not going to matter because Kaguya's going to get laid out in one punch.  Likely before she can move.



Fujiwara no Mokou
Level 96 Human Form of Hourai



Main Equip:Tin Watering Can
Sub Equip:Pride
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:4638 (6047) (133.1%)
MP:18
TP:30 (35)
ATK:3754 (9039)
DEF:1986 (2353) (+0.005 PCHP adj.)
MAG:464
MND:1986 (2169) (+0.1 PCHP adj.)
SPD:178 (95.3%)
EVA:16 (48) (32% raw, 18% adj.)
ACC:100 (157)

HP Recovery:22
MP Recovery:4

Resists:
PSN:36
PAR:36
HVY:24
SHK:24 (48)
TRR:12
SIL:12
DTH:124
DBF:36

Affinities:
Fire:200 (248) (50%/40%)
Cold:70 (143%)
Wind:100
Nature:100
Mystic:116 (86%)
Spirit:116 (86%)
Dark:80 (125%)
Physical:100
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
TP Boost Lv5: Increases Maximum TP by 10.
Attack Boost Lv5: Increases ATK growth by 1.
Regeneration Lv2: Mokou automatically restores 20% mHP (1294) a turn.
Resurrection Lv3: When Mokou is reduced to 0 HP, she has a 90% chance of consuming 6 TP and reviving to 33% HP.  When she revives in this way, her ATB is reduced to 0 as if she had used a 10000 delay move.  Cannot activate if she does not have TP to use on this.
Blazing Lv2: When Mokou is on the front line, the party inflicts 30% more Fire damage.
Fighting Spirit Lv2: When Mokou gets a turn, she gains a Fighting Spirit stack that remains until she switches out (maximum 6).  Damage inflicted is increased and damage taken is reduced by 5% per stack.

Attack (3000 delay): 5539 (-> 7201) ATK/DEF Physical damage to one target.
Concentrate (5000 delay): Recovers 8 MP
Fire Bird -Flying Phoenix- Lv1 (2 MP, 4100 Delay): 14468 (-> 18809) ATK/DEF Fire damage to a single target.
Tsuki no Iwakasa's Curse Lv4 (4 MP, 5000 Delay): 10329 (-> 13428) ATK/DEF Wind damage to all enemies.  Has a 99% chance to reduce enemy ATK and MAG by 15%.
Fujiyama Volcano Lv1 (7 MP, 8000 Delay): 22374 (-> 29086) ATK/DEF Fire damage to all enemies.

Three-Turn Average: Fire Bird -Flying Phoenix- x3 for 15191.78

Comments: Mokou easily adapts better to the duel format than Kaguya.  Sporting 20% regen, above-average HP, and a scaling boost to her damage output and reduction the more a fight goes on, Mokou gathers steam and then becomes notably difficult to get rid of.  While the ATB hurdle is a real one to get over, Resurrection does give her a solid amount of extra lives to work with; some may run themselves out of resources trying to put her down.



Aya Shameimaru
Level 97 Traditional Reporter of Fantasy



Main Equip:Long Fall Boots
Sub Equip:The Arch
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:4201 (5752) (126.6%)
MP:19 (20)
TP:20 (21)
ATK:3580 (8000)
DEF:1586 (1878) (+0.083 PCHP adj.)
MAG:549
MND:1268 (+0.249 PCHP adj.)
SPD:224 (243) (130.1%)
EVA:90 (166) (62% raw, 54% adj.)
ACC:100 (156)

HP Recovery:8
MP Recovery:2

Resists:
PSN:40
PAR:40
HVY:40
SHK:0
TRR:40
SIL:40
DTH:40
DBF:0

Affinities:
Fire:100
Cold:100
Wind:200 (50%)
Nature:150 (67%)
Mystic:75 (133%)
Spirit:75 (133%)
Dark:90 (111%)
Physical:100
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
ATK Boost Lv5: Increases ATK growth by 1.
Evasion Boost Lv5: Boosts Evasion by 30
Nimble Lv1: When Aya receives a Speed debuff, she calculates it as a buff of the same magnitude.
Gensokyo's Fastest Lessions Lv2: Aya has a 100% chance to start with her timebar at 20000 (functionally, this gives her a free turn at the very start of battle)
Tengu's Wind Lv2: When Aya receives a turn, all active party members receive an 8% SPD buff.
Ability to Manipulate Wind Lv2: When Aya is on the frontline, the party receives 30% less Wind damage.

Attack (3000 delay):4500 ATK/DEF Physical damage to one target
Concentrate (5000 delay): Recovers 4 MP
Wind God's Fan Lv3 (2 MP, 4600 Delay): 9867 ATK/DEF Wind damage to the target row.
Peerless Wind God Lv5 (4 MP, 3400 Delay): 15300 ATK/DEF Wind damage to one target.  Buffs Aya's SPD by 32%.  After one use, Aya's SPD will stabilize at +40% (340 SPD, 182.3%)
Sarutahiko's Guidance Lv1 (3 MP, 2500 Delay): Buffs the target's SPD by 40%.
Divine Grandson's Advent Lv1 (5 MP, 6000 Delay): Instantly fills a target's timebar to 10000, giving them an instant turn.

Three-Turn Average: Peerless Wind God x3 for 15300

Comments: what.  First Strike with that level of self-speed buffing is just unfair.  Especially when that buffing is attached to Aya's best damage.  It's possible she gets three turns in before her opponent gets one.  And her overall durability package is solid enough that even if hits get through her solid evasion, she can take one or two.



Mystia Lorelei
Level 104 Night Swallow Youkai



Main Equip:Source of Magic
Sub Equip:Pride
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:3400 (4237) (93.3%)
MP:26 (30)
TP:17
ATK:3211 (8064)
DEF:1807 (2140) (+0.040 PCHP adj.)
MAG:436
MND:1807 (1973) (+0.132 PCHP adj.)
SPD:201 (206) (110.3%)
EVA:32 (64) (39% raw, 26% adj.)
ACC:100 (132)

HP Recovery:11
MP Recovery:2

Resists:
PSN:40
PAR:40
HVY:80
SHK:0 (24)
TRR:0
SIL:80
DTH:0
DBF:40

Affinities:
Fire:88 (136) (114%/74%)
Cold:88 (114%)
Wind:144 (69%)
Nature:136 (74%)
Mystic:72 (139%)
Spirit:144 (69%)
Dark:88 (114%)
Physical:88 (114%)
Void:100

Skills:
MP Boost Lv5: Increases MP by 5.
ATK Boost Lv5: Increases ATK growth by 1.
SPD Boost Lv5: Increases SPD growth by 0.75.
Singing in the Silence Lv1: Mystia gains +10% to all stats for each silenced target in the battle (maximum +50%).

Attack (3000 delay): 4564 (5370) ATK/DEF physical damage to one target.
Concentrate (5000 delay): Recovers 4 MP.
Ill-Starred Dive Lv1 (2 MP, 3500 Delay): +20 ACC. 9883 (11430) ATK/DEF Wind damage to one enemy.
Poisonous Moth's Dark Dance Lv7 (6 MP, 6000 Delay): 14177 (16231) ATK/DEF Nature damage to all enemies.  Has an 88% chance to inflict Poison(15000) and Paralysis (5000) to targets.
Midnight Chorus Master Lv7 (5 MP, 9400 Delay): 21385 (24659) ATK/DEF Wind damage to all enemies.  Has a 120% chance to inflict Silence (32000) to targets.
Mysterious Song Lv1 (4 MP, 5000 Delay): Cures Silence to one target.  Has a 64% chance to cure Paralysis and Heavy.  If it cures a status, heals 40% mHP to the target.

Three-Turn Average: Poisonous Moth's Dark Dance x3 for 14177

Comments: Mystia is the blanket status specialist of the game.  While Poisonous Moth's Dark Dance doesn't paralock like Yin-Yang Orb or Diamond Blizzard do, it still has a solid amount of paralysis alongside adding poison.  Midnight Chorus Master hits hard but is more notable for letting Mystia benefit from Singing in the Silence, giving her a modest boost to all stats.  For the most part, though, she'll be spreading the misery.



Kasen Ibaraki
Level 96 One-Armed, Horned Hermit



Main Equip:Source of Magic
Sub Equip:Pride
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:4693 (6064) (133.5%)
MP:25 (29)
TP:25
ATK:3858 (9334)
DEF:2402 (2845) (-0.077 PCHP adj.)
MAG:504
MND:2766 (3021) (-0.041 PCHP adj.)
SPD:191 (102.3%)
EVA:25 (57) (36% raw, 23% adj.)
ACC:100 (132)

HP Recovery:14
MP Recovery:2

Resists:
PSN:40
PAR:50
HVY:40
SHK:40 (64)
TRR:80
SIL:20
DTH:80
DBF:40

Affinities:
Fire:144 (192) (69%/52%)
Cold:144 (69%)
Wind:144 (69%)
Nature:144 (69%)
Mystic:88 (114%)
Spirit:70 (143%)
Dark:70 (143%)
Physical:100
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
TP Boost Lv1: Increases maximum TP by 2.
Speed Boost Lv5: Increases SPD growth by 0.75.
Ability to Guide Animals Lv2: When Kasen is on the frontline, the party gains +20% damage versus Beasts.
Guts Lv2: Kasen has a 50% chance when hitting 0 HP to instead spend 10 TP and survive with 1 HP.  This cannot proc if she does not have the TP.
Fighting Spirit Lv2: When Kasen gets a turn, she gains a Fighting Spirit stack that remains until she switches out (maximum 6).  Damage inflicted is increased and damage taken is reduced by 5% per stack.
Adversity Lv2: Kasen's damage is increased by 20% when she is inflicted with an ailment or debuff.
Thankful Preaching Lv1:Kasen's attacks have a 25% chance to add Silence(5000)
Impact Attack Lv1:Kasen's attacks have a 25% chance to add Shock

Attack (3000 delay): 5834/7001/8401 (-> 7584/9101/10921)
Concentrate (5000 delay):
Higekiri's Cursed Arm Lv1 (5 MP, 4200 Delay): ACC +40.  19637/23564/28277 (->25528/30633/36760) ATK/DEF Dark damage to one enemy, with a 100% base chance to inflict Terror(16000) and debuff the target's ATK and SPD by 18%
Echo of the Nine Forest Gods Lv1 (5 MP, 6000 Delay): ACC +24.  13055/15666/18799 (->16971/20366/24439) ATK/DEF Nature damage to all enemies.
Diving Waltz of the Raijuu Lv1 (4 MP, 4000 Delay): 13535/16242/19490 (->17595/21114/25337) ATK/DEF Wind damage to one enemy.  Has a 100% base chance to inflict Paralysis(5500), and a 100% base chance to debuff the target's MND by 24%.
Breath of the Hermit Lv4 (4 MP, 2400 Delay): Buffs Kasen's ATK, DEF, MAG, MND, and SPD by 36%.

Three-Turn Average: Higekiri's Cursed Arm x3 for 21600.7

Comments: So it just seems to be a general rule in any LoT: Oni are going to be good, and Kasen is no exception.  Breath of the Hermit is a fast buff that lets her crank up all her stats.  It's not as great as ones to come but she can get some serious mileage out of it within the average time of a turn.  That aside, it lets her build Fighting Spirit up faster as well, and her spellcards all hit strong and fast.  Oh and she can paralock as well.



Nazrin
Level 97 Little Dowser General



Main Equip:Tracking Orbitars
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet

HP:3559 (3805) (83.8%)
MP:21 (22)
TP:19
ATK:711 (938)
DEF:1848 (+0.088 PCHP adj.)
MAG:3424 (8771)
MND:2373 (2611) (+0.027 PCHP adj.)
SPD:191 (207) (110.9%)
EVA:54 (35% raw, 23% adj.)
ACC:100 (125)

HP Recovery:12
MP Recovery:2

Resists:
PSN:24
PAR:24
HVY:48
SHK:0
TRR:0
SIL:64
DTH:0
DBF:12

Affinities:
Fire:100
Cold:76 (132%)
Wind:124 (204) (81%/49%)
Nature:148 (68%)
Mystic:124 (244) (81%/41%)
Spirit:172 (214) (58%/47%)
Dark:76 (116) (132%/86%)
Physical:100
Void:150

Skills:
MND Boost Lv5: Increases MND growth by 1.
SPD Boost Lv5: Increases SPD growth by 0.75.
EVA Boost Lv5: Increases Evasion by 30.
Bishamonten's Blessing Lv2: When Nazrin is on the frontline, the party does +20% damage to Divine enemies.
Eyes that Perceive Reality Lv1: Nazrin ignores the stat buffs of enemies she is attacking or attacked by.
Bishamonten's Protection - MAG Lv4: Increases MAG growth by 1.2

Attack (3000 delay): 5271 (6325) MAG/MND Mystic damage to one target.
Concentrate (5000 delay):
Gold Rush Lv1 (3 MP, 4500 Delay): 15727(18872) MAG/MND (low MND factor) Physical damage to one enemy.  An enemy defeated by this drops 66% more money.
Rare Metal Detector Lv1 (3 MP, 3200 Delay): 12291(14749) MAG/MND Wind damage to one enemy.  An enemy defeated by this has a doubled item drop rate.
Nazrin Pendulum Lv1 (3 MP, 4500 Delay): 13526(16231) MAG/MND Cold damage to one enemy.  An enemy defeated by this gives 66% more EXP.

Three-Turn Average: Gold Rush x3 for 15727

Comments: I've made it clear how I generally don't care for characters who exist more for the very specific purposes of farming and item acquisition.  Nazrin is, at the least, not incompetent at her job when built for a duel, though.  Above average speed helps a lot, and having both a high-speed and a MND-piercing option gives her some flexibility.  She doesn't have much else, but what is there is competent enough, if a bit bland.  She exists, which is good enough.



Hina Kagiyama
Level 102 Nagashi-bina of the Hidden God



Main Equip: Source of Magic
Sub Equip: Tisiphone Edge
Sub Equip: Tisiphone Edge
Sub Equip: Tisiphone Edge

HP:3562 (78.4%)
MP:20 (24)
TP:16
ATK:428 (633)
DEF:2709 (-0.054 PCHP adj.)
MAG:3317 (8332)
MND:3978 (-0.199 PCHP adj.)
SPD:165 (183) (98%)
EVA:28 (21% raw, 6% adj.)
ACC:100

HP Recovery:12
MP Recovery:2

Resists:
PSN:32
PAR:32
HVY:0
SHK:32
TRR:64
SIL:64
DTH:32
DBF:0

Affinities:
Fire:90 (111%)
Cold:90 (111%)
Wind:90 (210) (111%/48%)
Nature:120 (83%)
Mystic:180 (300) (56%/33%)
Spirit:60 (167%)
Dark:180 (56%)
Physical:90 (111%)
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
DEF Boost Lv5: Increases DEF growth by 1.
MND Boost Lv5: Increases MND growth by 1.
Two-Way Curse Lv2: If Hina is affected by an ailment, she inflicts 24% more damage and takes 24% less damage.
Curse Reversal Lv1: When Hina is affected by a debuff, it is treated as a buff at twice the magnitude.
Spinning More Than Usual Lv1: When Hina takes a turn and she has Heavy, Silence, or Terror on her, those effects get removed and she recovers 10 MP and receives a 33% buff to all stats.
Role of Nagashi-Bina Lv2: When Hina takes a turn, she receives a 12% debuff to all stats that have not been buffed.

Attack (3000 delay):4832 MAG/MND Mystic damage to one target.
Concentrate (5000 delay):
Misfortune God's Biorhythm Lv5 (3 MP, 4000 Delay): 102% chance to inflict a 33% debuff to ATK, DEF, MAG, MND, and SPD to all combatants.
Pain Flow Lv3 (5 MP, 6000 Delay): 8998 MAG/MND Dark damage to all enemies.  Damage is increased by 150% of the total magnitude of all of Hina's debuffs (maximum 375%).  (At maximum debuff level between the debuff conversion and skill mult, Hina will hit for 80,610 assuming none of these hit the enemy.)  Purges all of Hina's debuffs afterwards.
Old Lady Ohgane's Fire Lv1 (4 MP, 5500 Delay): 11431 MAG/MND Fire damage to enemy row.  Has a 80% chance to debuff ATK, DEF, MAG, MND, and/or SPD by 25% with a 1/3 chance for each (?!?!)

Three-Turn Average: Misfortune God's Biorhythm->Old Lady Ohgane's Fire->Pain Flow for 35906

Comments: Hina is disgusting, full stop.  Not just the literal curses she is suffused with, but the mechanics of how she fights are dirty.  The intersection of Curse Reversal, Role of Nagashi-Bina, and Misfortune God's Biorhythm makes Hina absolutely monstrous in a duel.  By the end of the first turn, she gets a functional +90% boost to all her stats - which stabilizes at +100% by her third turn given how debuffs scale.  Take her out before she can move or prepare to get crushed in short order.



Rin Kaenbyou
Level 98 Hell's Traffic Accident



Main Equip:Source of Magic
Sub Equip:Luster Candy
Sub Equip:Pride
Sub Equip:Tisiphone Edge

HP:2730 (3066) (67.5%)
MP:21 (25)
TP:17
ATK:3403 (8168)
DEF:1388 (1516) (+0.143 PCHP adj.)
MAG:3138 (3621)
MND:2555 (2791) (-0.003 PCHP adj.)
SPD:214 (231) (123.7%)
EVA:40 (56) (35% raw, 23% adj.)
ACC:100 (116)

HP Recovery:18
MP Recovery:2

Resists:
PSN:44
PAR:44
HVY:22
SHK:22 (46)
TRR:66
SIL:22
DTH:88
DBF:44

Affinities:
Fire:192 (240) (52%/42%)
Cold:56 (179%)
Wind:132 (172) (76%/58%)
Nature:56 (179%)
Mystic:96 (136) (104%/74%)
Spirit:152 (66%)
Dark:152 (66%)
Physical:96 (104%)
Void:100

Skills:
ATK Boost Lv5: Increases ATK growth by 1.
MAG Boost Lv5: Increases MAG growth by 1.
SPD Boost Lv5: Increases SPD growth by 0.75.
Two-Way Curse Lv2: If Rin is affected by an ailment, her damage done is increased by 24% and damage taken decreased by 24%
Final Blow Lv2: When Rin attacks an enemy affected by an ailment, her damage done is increased by 32%
Extra Attack Lv2: When Rin performs an action that is not Formation Change, she has a 32% chance to immediately repeat the action.  The repeated action itself can be repeated at the same 32% rate.  If the action costed MP, the repeated action costs half of the original cost (Minimum cost, 1).  Effective rates per turn are roughly 68% for one attack, 22% for two attacks, 7% for three attacks, 2% for four attacks, and 1% for five attacks, totaling to a 1.464x modifier to effective damage.

Attack (3000 delay): 4668 (6161) [EA:6834 (9020)]  ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Cat's Walk Lv6 (1 MP, 1600 Delay): 8471 (11182) [EA: 12402 (16370)]  ATK/DEF Physical damage to one target.  This attack has a 60% chance of inflicting Shock.
Vengeful Cannibal Spirit Lv1 (4 MP, 4000 Delay): 9284 (12254) [EA: 13591 (17941)] ATK+MAG/DEF Dark damage to one target.  This attack has a 40% chance of inflicting Terror(10000) and a 50% chance of debuffing the target's DEF by 25%.
Former Hell's Needle Hill Lv1 (4 MP, 4800 Delay): 13128 (17329) [EA: 19219 (25369)] ATK/DEF Physical damage to an enemy row.  This attack has a 60% chance of debuffing the targets' DEF by 25%.
Blazing Wheel Lv1 (6 MP, 7000 Delay): 9954 (13139) [EA: 14572 (19235)] ATK+MAG/MND Fire damage to all enemies.

Three-Turn Average: Former Hell's Needle Hill x3 for 19219

Comments: Rin works on a single trick; a variant of the paralockers' game of "You Don't Get To Act".  But it's a pretty good trick - Cat's Walk runs on an extremely short cooldown and Rin is fast enough that she can indefinitely crater her opponent's ATB if they don't block Shock in some way.  Extra Attack only makes this faster, and should she buy herself enough time, Former Hell's Needle Hill or Vengeful Cannibal Spirit can let her hit harder between the DEF debuffs and Final Blow.



Utsuho Reiuji
Level 92 Scorching, Troublesome Divine Flame



Main Equip:Tracking Orbitars
Sub Equip:Demon Core
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet

HP:3848 (4425) (97.4%)
MP:30 (31)
TP:16
ATK:618 (716)
DEF:2007 (+0.062 PCHP adj.)
MAG:3853 (9455)
MND:2007 (2207) (+0.094 PCHP adj.)
SPD:178 (185) (99.1%)
EVA:12 (10% raw, -7% adj.)
ACC:100 (125)

HP Recovery:6
MP Recovery:2

Resists:
PSN:24
PAR:24
HVY:24
SHK:24
TRR:24 (44)
SIL:24 (44)
DTH:24 (44)
DBF:24 (44)

Affinities:
Fire:220 (45%)
Cold:50 (200%)
Wind:144 (184) (69%/54%)
Nature:70 (143%)
Mystic:144 (224) (69%/45%)
Spirit:70 (110) (143%/91%)
Dark:100 (140) (100%/71%)
Physical:100
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
MP Boost Lv5: Increases maximum MP by 5.
MAG Boost Lv5: Increases MAG growth by 1.
Blazing Lv2: When Utsuho is on the front lines, the party inflicts 30% more fire damage.
Overheating Lv1: When Utsuho uses an offensive ability, she adds an Overheating counter (max 5) that lasts as long as she remains on the frontlines.  Each stack increases her damage by 15% and MP costs by 1.
Fighting Spirit Lv2: Whenever Utsuho gets a turn, she adds a Fighting Spirit counter (max 6) that lasts as long as she remains on the frontlines.  Each stack increases her damage dealt and reduces her damage taken by 5%
Sheer Force Lv1: When attacking with a resisted element, she treats the target's affinity as half the excess over 100.  200 affinity would become 150, 300 would become 200, and so on.  Treats all affinities above 500 as 500 for the purposes of this ability.

Attack (3000 delay):5955 MAG/MND Mystic damage to one target
Concentrate (5000 delay):Recovers 4 MP
Giga Flare Lv4 (8 MP, 8200 Delay): 25833 MAG/MND (extremely low MND factor) Mystic damage to all targets.
Intense Nuclear Reaction Lv1 (4 MP, 5200 Delay): 16345 MAG/MND Fire damage to all targets.  Increases Utsuho's MAG by 20% and debuffs her DEF and MND by 12%, and her SPD by 8%
Hell's Tokamak Lv1 (4 MP, 6000 Delay): 15040 MAG/MND (high MND factor) Fire damage to all targets, with a 112% chance to debuff the target's MND by 20%

Three-Turn Average: Uncontrollable Nuclear Reaction x2->Giga Flare for 29710.66

Comments: Being Utsuho is suffering.  She suffers the fate of being just below average at almost everything - HP, defense, speed.  What she does have the advantage of, though, is the fact that the more she acts, the harder she's going to hit.  Fighting Spirit and Overheating stack multiplicatively, not additively, and ideally for her, she builds that up before going to burn the other guy down with one of her spells.  The longer she lasts, the harder she can hit.



Satori Komeji
Level 93 Girl that even the Vengeful Spirits Fear



Main Equip:Source of Magic
Sub Equip:Forbidden Tablet
Sub Equip:Forbidden Tablet
Sub Equip:Forbidden Tablet

HP:4581 (4951) (109%)
MP:24 (28)
TP:14
ATK:3489
DEF:1219 (+0.192 PCHP adj.)
MAG:3590 (9432)
MND:1219 (1585) (+0.196 PCHP adj.)
SPD:154 (82.5%)
EVA:10 (9% raw, -9% adj.)
ACC:100

HP Recovery:8
MP Recovery:3

Resists:
PSN:10
PAR:10
HVY:30
SHK:60
TRR:60
SIL:60
DTH:30
DBF:30

Affinities:
Fire:130 (77%)
Cold:130 (77%)
Wind:90 (111%)
Nature:90 (111%)
Mystic:150 (270) (67%/37%)
Spirit:150 (270) (67%/37%)
Dark:70 (190) (143%/53%)
Physical:70 (143%)
Void:100

Skills:
MP Boost Lv5: Increases maximum MP by 5.
ATK Boost Lv5: Increases ATK growth by 1.
MAG Boost Lv5: Increases MAG growth by 1.
Eyes that Perceive Reality Lv1: Satori ignores buffs on enemies that she is attacking or attacked by.
Trauma Recollection Lv2: When Satori is in the frontlines, all frontliners do 24% more damage when hitting elemental weaknesses.
Spell Card Recollection Lv5: Satori can cast any ability that any ally on the frontline with her can use, but at +1 MP cost.

Attack (3000 delay):5932 MAG/MND Mystic damage to one target.
Concentrate (5000 delay): Restores 6 MP.
Brain Fingerprint Lv5 (4 MP, 6000 Delay): ITE. 10973 MAG/MND Mystic damage to all enemies.  Has a 56% chance to inflict Silence(20000) to affected targets.

Three-Turn Average: Brain Fingerprint x3 for 10973

Comments: See Spell Card Recollection there?  That's useless in a duel.  And it's her actual main benefit in-game.  Without it, she just has a middling Silence infliction skill to work with.  Oh, and her basic attack.  Compounding this, she is slow and frail.  She's not Rinnosuke bad...wait no she kind of is.  At least Rinnosuke can heal.
« Last Edit: November 26, 2023, 11:07:13 AM by 074 »
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

074

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Re: Labyrinth of Touhou 2: Yuugi through Sakuya
« Reply #3 on: November 02, 2023, 03:31:17 AM »
Averages Up Top:

HP: 4542
DEF: 2380
MND: 2775
SPD: 186.7
EVA: 42 (30% raw, 16% adjusted)
One-Turn Average (raw, no OPB actions or actions with excess delay): 17662 (Killpoint: 44155)
Three-Turn Average (All): 21261 (Killpoint: 53154)
Three-Turn Average (No Kaguya, Patchouli, or Suwako): 20525 (Killpoint: 51313)



Yuugi Hoshiguma
Level 95 Rumored Unnatural Phenomenon



Main Equip:Tracking Orbitars
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:4752 (6781) (149.3%)
MP:13
TP:25
ATK:4693 (10811)
DEF:3458 (4415) (-0.336 PCHP adj.)
MAG:122
MND:1245 (+0.253 PCHP adj.)
SPD:165 (88.4%)
EVA:10 (58) (36% raw, 24% adj)
ACC:100 (168)

HP Recovery:15
MP Recovery:2

Resists:
PSN:50
PAR:50
HVY:0
SHK:80
TRR:80
SIL:10
DTH:50
DBF:10

Affinities:
Fire:144 (69%)
Cold:72 (139%)
Wind:144 (69%)
Nature:72 (139%)
Mystic:144 (69%)
Spirit:72 (139%)
Dark:72 (139%)
Physical:144 (69%)
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
ATK Boost Lv5: Increases ATK growth by 1.
DEF Boost Lv5: Increases DEF growth by 1.
Physical Counter Lv3: 99% chance to counter any direct attack (anything that uses ATK in the formula) from enemies with a basic attack.
Ruinous Super Strength Lv2: When Yuugi is on the frontlines, the party inflicts 30% more Physical damage.
Hoshiguma Dish: When Yuugi takes a turn, her SPD is buffed by 3% for each enemy past the first, and her ATK is buffed by 3% for each enemy less than 5.  (for duels, she gets a 12% ATK buff, in short)
Adamant Helix: Yuugi inflicts more damage the lower her health is, maxing at a 66% bonus at 1 HP.  No bonus at max HP.

Attack (3000 delay): 9504 ATK/DEF Physical damage to one enemy
Concentrate (5000 delay):Restore 4 MP.
Supernatural Phenomenon Lv1 (2 MP, 4200 Delay): 21669 ATK/DEF Nature damage to one enemy.
Knockout in Three Steps Lv3 (7 MP, 10000 Delay): 54220 ATK/DEF (low DEF factor) Physical damage to one enemy.
Irremovable Shackles Lv1 (3 MP, 4500 Delay): ACC+25. 9139 ATK/DEF Spirit damage to one enemy.  Has an 86% chance to inflict Paralysis(3000), and a 66% chance to inflict Heavy(10000) and Silence(10000)

Three-Turn Average:Supernatural Phenomenon x2->Knockout in Three Steps for 40891.33

Comments: Yuugi is an absolute monster.  On paper already, she's one of the hardest-hitting characters in the game, and even in spite of her abysmal MND can take hits back of either variety.  This is compounded by all of her skills either letting her hit harder or hit more often.  Adamant Helix is a linear scaling effect, so that is a +33% bonus at half HP, to note.  Her speed isn't great, but it is better than the likes of Kaguya or Satori.



Hong Meiling
Level 102 Chinese Girl



Main Equip:Source of Magic
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Pride

HP:4854 (6609) (145.5%)
MP:19 (23)
TP:19
ATK:3536 (8554)
DEF:2984 (3535) (-0.191 PCHP adj.)
MAG:1112
MND:2709 (2959) (-0.03 PCHP adj.)
SPD:165 (88.4%)
EVA:18 (50) (33% raw, 20% adj.)
ACC:100 (132)

HP Recovery:15
MP Recovery:2

Resists:
PSN:56
PAR:56
HVY:24
SHK:0 (24)
TRR:24
SIL:56
DTH:24
DBF:0

Affinities:
Fire:88 (136) (114%/74%)
Cold:88 (114%)
Wind:144 (69%)
Nature:136 (74%)
Mystic:72 (139%)
Spirit:144 (69%)
Dark:88 (114%)
Physical:88 (114%)
Void:100

Skills:
TP Boost Lv1: Increases maximum TP by 2.
Defense Boost Lv5: Increases DEF growth by 1.
Mind Boost Lv5: Increases MND growth by 1.
Gatekeeper's Duty Lv2: When Meiling receives a turn, the frontline's DEF is buffed by 12%
Guts Lv2: When Meiling hits 0 HP, she has a 50% chance of spending 10 TP and surviving with 1 HP.  Not usable if she doesn't have the TP to use this.
Natural Lv2: Boosts healing received by 66%
China Qigong Lv5: When Meiling receives a turn, increase the counter by 1, up to 5.  When attacking, burn all stacks to add a 10% bonus to all stats per counter.  If Concentrating, burn all stacks to heal 10% per counter.

Attack (3000 delay):5054 ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Brilliant Light Gem (2 MP, 2000 Delay): 12177 ATK/DEF Spirit damage to one target.
Mountain Breaker (3 MP, 5200 Delay): ACC+32. 24573 ATK/DEF (Low DEF factor) Physical damage to one target.
Colorful Rain (4 MP, 6400 Delay): 3866 healing to self (6418 healing after Natural)
Healer (1 MP, 3500 Delay): 1547 healing to a target.  Also cures Poison, Paralysis, and Silence (2567 healing to self after Natural)

Three-Turn Average: Mountain Breaker x3 for 27030

Comments: Meiling is characterized here by amazing skill bases and mediocre offensive stats.  This doesn't really hurt her too much.  Mountain Breaker is absolutely ridiculous, Brilliant Light Gem hits faster than it has any right to, and China Qigong lets her boost her strength to chip past a limit - and +50% to all stats for the attack is notable.  She also has solid all-around durability.  Strong all around, she can be compared to Yuugi with less of a focus on extremes and explosive power.  The plentiful self-healing doesn't hurt.



Alice Margatroid
Level 98 Rainbow-Colored Puppeteer



Main Equip: Long Fall Boots
Sub Equip: Tisiphone Edge
Sub Equip: Tisiphone Edge
Sub Equip: Forbidden Tablet

HP:4243 (93.4%)
MP:26 (27)
TP:12
ATK:687 (906)
DEF:2077 (+0.05 PHCP adj.)
MAG:3562 (9411)
MND:3086 (3394) (-0.102 PCHP adj.)
SPD:180 (195) (104.4%)
EVA:72 (92) (47% raw, 37% adj.)
ACC:100

HP Recovery:12
MP Recovery:3

Resists:
PSN:60
PAR:60
HVY:20
SHK:20
TRR:60
SIL:20
DTH:20
DBF:0

Affinities:
Fire:110 (91%)
Cold:110 (91%)
Wind:110 (190) (91%/53%)
Nature:110 (91%)
Mystic:110 (230) (91%/43%)
Spirit:110 (150) (91%/67%)
Dark:160 (200) (63%/50%)
Physical:78 (128%)
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
MAG Boost Lv5: Increases MAG growth by 1.
MND Boost Lv5: Increases MND growth by 1.
Manipulation of Dolls Lv2: When Alice is on the frontlines, the party does +20% damage to Inorganic enemies.
Doll Guard Lv2: Alice gains +64 Evasion.
Final Blow Lv2: When Alice attacks an enemy affected by an ailment, she does +32% damage.
Enhanced Doll Mobility Lv4: Alice ignores 40% of enemy defenses when attacking.

Attack (3000 delay): 7311 (9651) MAG/MND Mystic damage to one target.
Concentrate (5000 delay): Recovers 6 MP.
Artful Sacrifice Lv1 (4 MP, 5000 Delay): 18025 (23793) MAG/DEF Fire damage to one target
Little Legion Lv1 (6 MP, 6000 Delay): 15549 (20525) MAG/DEF Physical damage to all enemies.
Hanged Hourai Doll Lv1 (5 MP, 6400 Delay): 18386 (24270) MAG/MND MYstic damage to an enemy row
Trip Wire Lv2 (5 MP, 6000 Delay): 13029 (17198) MAG/MND (high MND factor) Physical damage to all enemies.  Has an 80% base chance to inflict Paralysis(4000) and Heavy(16000), and a 100% base chance to debuff Speed by 24%.

Three-Turn Average: Artful Sacrifice x3 for 18025

Comments: If Marisa is the brute force caster, Alice is the finesse caster with a variety of tricks, particularly as the first caster who has the ability to hit both defenses with the same stat.  Doll Guard in particular lets her have a non-negligible amount of evasion, and her damage gets notably higher with Trip Wire and Final Blow in play.  She doesn't have any showstopping tricks, but she is well-rounded.



Patchouli Knowledge
Level 92 Girl of Knowledge and Shade



Main Equip:Tracking Orbitars
Sub Equip:Demon Core
Sub Equip:Demon Core
Sub Equip:Forbidden Tablet

HP:1757 (2082) (45.8%)
MP:44 (45)
TP:9
ATK:196
DEF:608 (+0.293 PCHP adj.)
MAG:4303 (10542)
MND:4152 (4567) (-0.296 PCHP adj.)
SPD:144 (77.1%)
EVA:1 (0% base, -18% adj.)
ACC:100 (125)

HP Recovery:6
MP Recovery:2

Resists:
PSN:0
PAR:0
HVY:0
SHK:0
TRR:0
SIL:100 (140)
DTH:64 (104)
DBF:128 (168)

Affinities:
Fire:164 (61%)
Cold:164 (61%)
Wind:164 (61%)
Nature:164 (61%)
Mystic:196 (236) (51%/42%)
Spirit:112 (152) (89%/66%)
Dark:112 (152) (89%/66%)
Physical:92 (109%)
Void:100

Skills:
MP Boost Lv5: Increases MP by 5.
MAG Boost Lv5: Increases MAG growth by 1.
Affinity Boost Lv5: Increases all elemental affinities by 32.
Grand Incantation Lv2: After using Concentrate, the next attack's damage or healing will be multiplied by 2.4x
Girl of Knowledge and Shade Lv1: If the enemy resists something, treat the affinity as roughly 1/3 of its over-100 value (50% resist becomes roughly 25%, 66% becomes ~40%, and 75% becomes 50%, for some easy references to resistance values)
Passive Philosopher's Stone Lv2: When Patchouli uses a Spellcard or Attack, she receives 70% less damage from that spell or command's element until her next turn.


Attack (3000 delay): 7042 (16901) MAG/MND Mystic damage to one enemy.
Concentrate (5000 delay):Recovers 4 MP.
Royal Flare Lv2 (6 MP, 6800 Delay):ACC+60. 19030 (45,672) MAG/MND Fire damage to all enemies.
Princess Undine Lv1 (5 MP, 5600 Delay):ACC+10. 15863 (38071) MAG/MND Cold damage to all enemies.
Djinn Gust Lv1 (5 MP, 5600 Delay):ACC+20. 14953 (35887) MAG/MND Wind damage to all enemies.
Satellite Himawari Lv1 (5 MP, 5600 Delay):ACC+20. 14738 (35371) MAG/MND Nature damage to all enemies.
Silent Selene Lv7 (6 MP, 5000 Delay):31871 (76491) MAG/MND Mystic damage to one enemy.

Three-Turn Average: Concentrate->Silent Selene x2 for 36120.66.  She gets to join Kaguya in mucking with the averages.

Comments: hahahahahahahahaha she's even slower and more frail than kaguya.



Eirin Yagokoro
Level 96 Brain of the Moon



Main Equip:Source of Magic
Sub Equip:Demon Core
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge

HP:4534 (5476) (120.5%)
MP:34 (39)
TP:13
ATK:824 (1087)
DEF:2350  (+0.005 PCHP adj.)
MAG:3702 (8810)
MND:2610 (+0.027 PCHP adj.)
SPD:172 (186) (99.6%)
EVA:16 (13% raw, -3% adj.)
ACC:100

HP Recovery:10
MP Recovery:2

Resists:
PSN:95
PAR:75
HVY:55
SHK:35
TRR:95 (115)
SIL:75 (95)
DTH:55 (75)
DBF:35 (55)

Affinities:
Fire:140 (71%)
Cold:140 (71%)
Wind:140 (220) (71%/45%)
Nature:140 (71%)
Mystic:100 (180) (100%/56%)
Spirit:70 (143%)
Dark:140 (71%)
Physical:70 (143%)
Void:140

Skills:
HP Boost Lv5: Increases HP growth by 2.
MAG Boost Lv5: Increases MAG growth by 1.
Resistance Boost Lv5: Increases all status resistances by 15.
People of the Moon Lv1: When Eirin takes a turn, she has a 75% chance of losing 1 MP.  Her attacks ignore 50% of enemy defenses.
Healing Limit Break Lv1: When Eirin heals somebody, if the healing would exceed their max HP, temporarily set their HP to the new value.  The character may not benefit from this again until the overhealed HP is depleted.
Pharmacist's Poison Mixing Lv1: All of Eirin's attacks gain a Poison effect (25% chance, 5000 strength)

Attack (3000 delay):7060 MAG/MND Mystic damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Mercury Sea Lv1 (5 MP, 6000 Delay):13338 MAG/MND Cold damage to all enemies.  Has a 100% base rate to debuff enemies' ATK by 20%.
Omoikane's Device Lv1 (5 MP, 6000 Delay):ACC+25. 13233 MAG/MND Mystic damage to all enemies.  Has a 100% base rate to debuff enemies' MAG by 20%
Hourai Elixir Lv5 (5 MP, 5100 Delay): Heals the target for 50% mHP(Eirin for 2738), and cures all ailments and debuffs.
Astronomical Entombing Lv3 (8 MP, 8200 Delay):19898 MAG/MND Dark damage to all enemies.  Has a 100% base rate to inflict Heavy(20000)

Three-Turn Average: Mercury Sea x3 for 13338

Comments: Eirin...is a weird case.  In-game, she absolutely wants the Healer subclass, just to get a source of healing that isn't percentile in nature.  Here?  She's...okay.  Healing is present, and her offensive spells carry debuff riders.  Helped more by the fact that everything she has gives high defense penetration, albeit at the cost of bleeding out MP.  Her fights are going to be slow in general and she can't chip well, but she can defensively snowball between debuffs and overhealing.



Reisen Udongein Inaba
Level 100 Lunatic Lunar Rabbit



Main Equip:Source of Magic
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet

HP:3551 (78.2%)
MP:28 (33)
TP:19
ATK:487 (621)
DEF:1874 (+0.084 PCHP adj.)
MAG:3416 (8908)
MND:2444 (2688) (+0.014 PCHP adj.)
SPD:193 (216) (115.7%)
EVA:24 (19% raw, 3% adj.)
ACC:100

HP Recovery:14
MP Recovery:2

Resists:
PSN:24
PAR:36
HVY:72
SHK:24
TRR:36
SIL:72
DTH:36
DBF:24

Affinities:
Fire:120 (83%)
Cold:150 (67%)
Wind:90 (170) (111%/59%)
Nature:90 (111%)
Mystic:240 (360) (42%/28%)
Spirit:56 (96) (179%/104%)
Dark:160 (200) (63%/50%)
Physical:100
Void:100

Skills:
MP Boost Lv5: Increases maximum MP by 5.
MAG Boost Lv5: Increases MAG growth by 1.
SPD Boost Lv5: Increases SPD growth by 0.75.
People of the Moon Lv1: 75% chance to spend 1 MP per turn.  Reisen's attacks ignore 50% of enemy defenses.
Final Blow Lv2: When Reisen attacks an enemy affected by an ailment, she does 32% more damage.
Broad Mind Modulation Lv2: When Reisen takes a turn, she has a chance to inflict a 12% MND debuff on all enemies.
Wavelength of Insanity Lv2: When Reisen is on the front line, the party takes 30% less Mystic damage.
Intense Vertigo Lv1: While Reisen is on the front line, the party ignores a flat 20% of enemy status resistances.

Attack (3000 delay):7158 (9449) MAG/MND Mystic damage to one target.
Concentrate (5000 delay): Restores 4 MP.
Lunatic Red Eyes Lv1 (4 MP, 5000 Delay): +60 ACC. 15132 (19974) MAG/MND Mystic damage to all enemies. Has a 100% base chance of debuffing the target's MND by 40% and a 66% chance of inflicting Terror(12000) and Silence(12000).
Mind Starmine Lv1 (6 MP, 6400 Delay): +30 ACC.  20004 (26406) MAG/MND Mysic damage to all enemies.  Has a 56% base chance of inflicting Shock.
Discarder Lv1 (4 MP, 4600 Delay): 15010 (19813) MAG/MND Dark damage to one enemy.  Has a 100% base chance of debuffing the target's ATK, DEF, MAG, MND, and SPD by 12%
Gas-Woven Orb Lv1 (1 MP, 3400 Delay): 6089 (8038) MAG/MND Nature damage to all enemies.  Has a 100% base chance of inflicting Poison(6600).
Grand Patriot's Elixir Lv5 (5 MP, 200 Delay): Buffs Reisen's ATK, DEF, MAG, MND, and SPD by 40%.  After one use, Reisen will be at 2623 DEF (-0.04 PCHP adj.), 3763 MND (-0.165 PCHP adj.), and 302 SPD (161.9%).  After two consecutive uses, Reisen will be at +72%, putting her at 3223 DEF (-0.139 PCHP adj.), 4623 MND (-0.307 PCHP adj.), and 371 SPD (198.9%)

Three-Turn Average: Mind Starmine x3 for 20004

Comments: what Part 2.  200 Delay on Grand Patriot's Elixir.  200 god damned Delay.  Reisen has next to no reason for her first two actions of the fight to not be cranking her stats into the stratosphere.  Even when she burns through 12 of her 33 MP to do so, unless she's outsped, she will have very few fights where her stats aren't riding on massive buffs.  Always bet on bnuny, I guess.  Oh, and 50% defense piercing, 115% base SPD, Final Blow with a whole array of statuses, so on.  The rest is just a cherry on top.



Sanae Kochiya
Level 98 Modern Living God



Main Equip:Source of Magic
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet

HP:3702 (81.5%)
MP:27 (32)
TP:20
ATK:412 (543)
DEF:2397 (-0.003 PCHP adj.)
MAG:3562 (9411)
MND:3138 (3452) (-0.112 PCHP adj.)
SPD:185 (201) (107.6%)
EVA:8 (7% raw, -11% adj.)
ACC:100

HP Recovery:9
MP Recovery:2

Resists:
PSN:40
PAR:40
HVY:40
SHK:40
TRR:40
SIL:40
DTH:40
DBF:40

Affinities:
Fire:100
Cold:80 (125%)
Wind:172 (252) (58%/40%)
Nature:136 (74%)
Mystic:80 (200) (125%/50%)
Spirit:172 (212) (58%/47%)
Dark:60 (100) (167%/100%)
Physical:100
Void:100

Skills:
DEF Boost Lv5: Increases DEF growth by 1.
MAG Boost Lv5: Increases MAG growth by 1.
MND Boost Lv5: Increases MND growth by 1.
Power of the Living God Lv2: When Sanae is on the front line, the party inflicts 30% more Spirit damage.
Youkai Buster Lv2: When Sanae is on the front line, the party inflicts 20% more damage to Youkai enemies.

Attack (3000 delay):5911 MAG/MND Mystic damage to one enemy.
Concentrate (5000 delay):
Night of Bright Guest Stars Lv7 (4 MP, 5200 Delay):ITE. 25476 MAG/MND Spirit damage to all enemies.
Moses's Miracle Lv1 (3 MP, 4200 Delay): ACC +20.  14321 MAG/MND Cold damage to enemy row.
Yasaka's Divine Wind Lv1 (4 MP, 6000 Delay): 12046 healing to one ally, cures all debuffs and ailments.
Miracle Fruit Lv5 (4 MP, 5000 Delay): Buffs target's ATK, DEF, MAG, MND, and SPD by 42%.  After one use, Sanae is at 3403 DEF(-0.169 PCHP adj.), 4901 MND(-0.353 PCHP adj.), and 285 SPD(152.8%)

Three-Turn Average: Night of Bright Guest Stars x3 for 25476

Comments: Sanae is easy to overlook considering exactly *who* comes right before her on the list.  Miracle Fruit, while being a poor man's Grand Patriot Elixir on the basis of having 5000 delay instead of 200, is still a rainbow buff.  In this case, on somebody who can heal herself to full with a single casting of Yasaka's Divine Wind.  Night of Bright Guest Stars hits disgustingly hard for its bases thanks to Power of the Living God, and her non-HP durability is solid.  She's the Haste Healer of this game, and that can still pull a non-negligible amount of weight here.



Iku Nagae
Level 98 Beautiful Scarlet Cloth



Main Equip:
Sub Equip:Demon Core
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet

HP:4352 (4754) (104.7%)
MP:21 (22)
TP:25
ATK:616 (714)
DEF:2132 (+0.041 PCHP adj.)
MAG:3562 (9192)
MND:2927 (3220) (-0.073 PCHP adj.)
SPD:180 (188) (100.7%)
EVA:20 (16% raw, 0% adj.)
ACC:100 (125)

HP Recovery:14
MP Recovery:2

Resists:
PSN:32
PAR:128
HVY:32
SHK:64
TRR:16
SIL:16
DTH:32
DBF:32

Affinities:
Fire:75 (133%)
Cold:125 (80%)
Wind:200 (50%)
Nature:75 (133%)
Mystic:75 (133%)
Spirit:90 (111%)
Dark:100
Physical:125 (80%)
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
DEF Boost Lv5: Increases DEF growth by 1.
MAG Boost Lv5: Increases MAG growth by 1.
Magic Counter Lv3: 99% chance to counter magical enemy attacks that inflict damage (anything using the MAG stat) with a boosted basic attack for 13488 damage.
Hagoromo Like Sky Lv2: Iku's basic attacks will ignore 80% of the enemy's DEF/MND and inflict 40% more damage.  This affects Magic Counter's damage as well.
Flexibility Lv1: Iku calculates DEF/MND debuffs as if they were buffs of equal magnitude.

Attack (3000 delay):11889 MAG/MND Mystic damage to one target.
Concentrate (5000 delay):
Elekiter Dragon Palace Lv5 (4 MP, 5000 Delay): 21518 MAG/MND Wind damage to one target.  Has a 100% base chance to debuff enemy DEF by 70%, and an 88% base chance to inflict Paralysis(5000).
Light Dragon's Sigh Lv1 (5 MP, 5500 Delay): 13116 MAG/MND Wind damge to all enemies.  Has a 100% base chance to debuff enemy DEF by 36%.
Thundercloud Stickleback Lv5 (4 MP, 3400 Delay): Buffs the target ally's ATK and MAG by 68%, and has a 88% base chance to inflict Paralysis(6000) to the target.
Whiskers of the Dragon God Lv1 (3 MP, 4000 Delay): Buffs the target ally's SPD by 56% and has a 140% chance to debuff their DEF and MND by 44%.  On Iku, this boosts her DEF to 3070(-0.114 PCHP adj.), her MND to 4636(-0.309 PCHP adj.), and her SPD to 293(157.1%)

Three-Turn Average: Thundercloud Stickleback->Elekiter Dragon Palace x2 for 23475.

Comments: Those damage values on her basic attack are not a joke.  She easily hits like that in-game, especially with Sorcerer attached.  As-is, Iku only has a pair of monstrous single-target buffs that she ignores the downsides of completely, and her pick of strong Wind damage or high-speed defense-piercing Mystic damage.  Oh, and she counters magic attacks.



Suika Ibuki
Level 92 Tiny Pandemonium



Main Equip:Long Fall Boots
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:3949 (5407) (119.1%)
MP:19
TP:19
ATK:4201 (9631)
DEF:1856 (2370) (+0.002 PCHP adj.)
MAG:234
MND:3005 (-0.038 PCHP adj.)
SPD:175 (178) (95.3%)
EVA:52 (120)  (54% raw, 45% adj.)
ACC:100 (168)

HP Recovery:12
MP Recovery:3

Resists:
PSN:15
PAR:95
HVY:95
SHK:95
TRR:95
SIL:95
DTH:39
DBF:15

Affinities:
Fire:72 (139%)
Cold:144 (69%)
Wind:72 (139%)
Nature:144 (69%)
Mystic:72 (139%)
Spirit:144 (69%)
Dark:144 (69%)
Physical:72 (139%)
Void:100

Skills:
ATK Boost Lv5: Increases ATK growth by 1.
MND Boost Lv5: Increases MND growth by 1.
Resistance Boost Lv5: Increases all status resistances by 15.
Ibuki Gourd Lv2: Every time Suika takes a turn, she will recover 20% HP, recover 2 MP, or buff one of her Attack, Defense, Mind, or Speed by 20%
Free-Spirited Oni Lv1: Suika deals higher damage the lower the target's HP is, linearly scaling to a 66% bonus when the target is at minimum HP.
Fog Labyrinth Lv2: When Suika is on the front line, the party's accuracy and evasion are increased by 20% (factored in)
Art of Oni Binding Lv3: When Suika takes a turn, she has a 60% chance to inflict Paralysis(1500) on all enemies.  Against Oni enemies, the chances is 100% for Paralysis(2400).  Unlike other sources of paralysis, this stacks with any pre-existing paralysis.
Encounter with a Strong Foe Lv1: When Suika attacks an enemy, concentrates, or uses auxiliary spells, she gains a 7% buff to all stats.

Attack (3000 delay):6131 ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 6 MP
Throwing Mt. Togakushi Lv1 (3 MP, 3800 Delay): 16419 ATK/DEF Nature damage to one enemy.
Throwing Atlas Lv1 (7 MP, 8000 Delay): 24904 ATK/DEF Wind damage to one enemy.
Gathering and Dissipating Lv1 (4 MP, 5250 Delay): 0 MAG/MND Wind damage to an enemy row.  Has an 88% base chance to debuff the target's ATK and MAG by 25%
Missing Power Lv1 (6 MP, 8000 Delay): Buffs Suika's ATK by 80%, and her DEF and MND by 50%.  Debuffs her SPD by 100% (caps at -50% debuff).  After use, Suika will be at 3555 DEF(-0.194 PCHP adj.), 4507 MND(-0.288 PCHP adj.), and 89 SPD(47.7%)
Art of Segaki Binding Lv1 (3 MP, 4500 Delay): ACC+25. 7664 ATK/DEF Dark damage to one enemy.  Has an 86% chance to inflict Paralysis(3000), and a 66% chance to inflict Heavy(10000) and Terror(10000).

Three-Turn Average: Missing Power->Throwing Mt. Togakushi->Throwing Atlas for 24222.  Not practical but she can hit hard.

Comments: Suika is a weirdly slippery combatant in several ways.  Fog Labyrinth lets her get solid evasion already, and a lot of her kit revolves around snowballing and miring the opponent down.  Art of Oni Binding has a low strength, but does not take a turn at all and essentially locks the enemy up for 15% of an average turn.  Encounter with a Strong Foe triggers per hit, so that is a free 7% boost to all stats per turn she hits, and Free-Spirited Oni lets her hit harder the lower the enemy is on HP at similar rates to Adamant Helix.  Throwing Mt. Togakushi is a disgustingly fast skill for its strength, and Art of Segaki Binding, while not able to paralock in ways that other skills can, helps to trip them up.  Missing Power's general use is to combo with Throwing Atlas as a way of blowing past limits.



Ran Yakumo
Level 94 Scheming Nine-Tailed Fox



Main Equip:Source of Magic
Sub Equip:Demon Core
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet

HP:3666 (4004) (88.2%)
MP:30 (35)
TP:18
ATK:2473 (2605)
DEF:2048 (+0.055 PCHP adj.)
MAG:3627 (9193)
MND:2558 (2814) (-0.006 PCHP adj.)
SPD:188 (196) (105%)
EVA:9 (8% raw, -10% adj)
ACC:100

HP Recovery:12
MP Recovery:2

Resists:
PSN:50
PAR:50
HVY:50
SHK:0
TRR:50 (70)
SIL:50 (70)
DTH:50 (70)
DBF:0 (20)

Affinities:
Fire:125 (80%)
Cold:50 (200%)
Wind:125 (165) (80%/61%)
Nature:125 (80%)
Mystic:75 (155) (133%/65%)
Spirit:175 (215) (57%/47%)
Dark:75 (115) (133%/87%)
Physical:100
Void:100

Skills:
MP Boost Lv5: Increases maximum MP by 5.
MAG Boost Lv5: Increases MAG growth by 1.
SPD Boost Lv5: Increases SPD growth by 0.75.
Shikigami Defense Lv1: When Ran is attacked, there is a 50% chance to halve the received damage at the cost of 1 MP.  Even if Ran has 0 MP, this will trigger.

Attack (3000 delay):5693 MAG/MND Mystic damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Fox-Tanuki Youkai Laser Lv3 (6 MP, 6000 Delay): 14430 MAG/MND Mystic damage to all enemies.
Princess Tenko Lv1 (4 MP, 5600 Delay): 11902 MAG/MND Nature damage to all enemies.
Soaring En no Ozuno Lv7 (4 MP, 3120 Delay): 20663 ATK+MAG/DEF Physical damage to the target row.
Banquet of General Gods Lv1 (5 MP, 6000 Delay): Buffs the party's ATK and MAG by 24%
Eighty Million Holy Boards Lv1 (5 MP, 6000 Delay): Buffs the party's DEF and MND by 24%.  After using this, Ran will be at 2539 DEF(-0.026 PCHP adj.) and 3489 MND(-0.12 PCHP adj.)

Three-Turn Average: Soaring En no Ozuno x3 for 20663

Comments: Yukari's shikigami.  Ran has an extensive buffing suite that can be upgraded to buff the entire party, but the skill of note here is Soaring En no Ozuno.  Legitimately good damage for barely more delay than a basic physical.  Her options for when she has to do magic damage aren't as good, but they're serviceable.  Not much more I can really say on her, she's a straightforward mage who is very competent at what she does, it's just not varied in a duel.



Remilia Scarlet
Level 92 Vampire of the Heavy Fog



Main Equip:Source of Magic
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Pride

HP:5324 (6635) (146.1%)
MP:14 (18)
TP:24
ATK:4253 (10045)
DEF:2854 (3381) (-0.165 PCHP adj.)
MAG:388
MND:2805 (3064) (-0.048 PCHP adj.)
SPD:204 (210) (112.4%)
EVA:20 (52) (34% raw, 21% adj.)
ACC:100 (132)

HP Recovery:16
MP Recovery:2

Resists:
PSN:16
PAR:16
HVY:8
SHK:60 (84)
TRR:100
SIL:60
DTH:60
DBF:32

Affinities:
Fire:60 (108) (167%/93%)
Cold:128 (78%)
Wind:128 (78%)
Nature:128 (78%)
Mystic:90 (111%)
Spirit:60 (167%)
Dark:180 (56%)
Physical:128 (78%)
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
ATK Boost Lv5: Increases ATK growth by 1.
Speed Boost Lv5: Increases SPD growth by 0.75.
Majesty Lv2: When Remilia takes a turn, her ATK, DEF, MAG, MND, and SPD are buffed by 6%
Impact Attack Lv1: Remilia's attacks have a 25% chance to inflict Shock.
Adversity Lv2: While Remilia is afflicted by n ailment or debuff, her damage will be increased by 20%

Attack (3000 delay):6545 ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Spear the Gungnir Lv7 (3 MP, 4500 Delay): ACC+24. 22557 ATK/DEF Physical damage to one enemy.
Curse of Vlad Tepes Lv1 (4 MP, 5000 Delay): Buffs Remilia's ATK, DEF, MAG, and MND by 50%.  Has a 128% chance to inflict Poison(16000), Paralysis(8000), and Heavy(1600) upon her.  After using this, Remilia will be at 5071 DEF(-0.444 PCHP adj.) and 4596 MND(-0.303 PCHP adj.)

Three-Turn Average: Spear the Gungnir x3 for 25495.  Majesty puts in work.

Comments: Remilia, the Embodiment of One-Dimensional Skillsets.  Truth be told, she has no reason to be even touching Curse of Vlad Tepes, considering how brutal LoT poison is.  However, it is fair to also assume that she doesn't need to.  High stats on all relevant fronts, combined with a reasonably fast, strong, and accurate spellcard let her just bulldoze what's in her way.



Sakuya Izayoi
Level 97 Perfect and Elegant Servant



Main Equip:Source of Magic
Sub Equip:Water Cutting Sword
Sub Equip:Pride
Sub Equip:Tisiphone Edge

HP:4043 (4354) (95.9%)
MP:25 (29)
TP:18
ATK:3686 (8791)
DEF:2319 (+0.01 PCHP adj.)
MAG:2740 (3372)
MND:2004 (2189) (+0.097 PCHP adj.)
SPD:201 (215) (115.1%)
EVA:30 (23% raw, 7% adj.)
ACC:100

HP Recovery:13
MP Recovery:2

Resists:
PSN:20
PAR:30 (50)
HVY:40
SHK:50 (74)
TRR:50
SIL:40 (60)
DTH:30
DBF:20

Affinities:
Fire:100 (148) (100%/68%)
Cold:100 (160) (100%/63%)
Wind:114 (154) (88%/65%)
Nature:114 (88%)
Mystic:114 (154) (88%/65%)
Spirit:114 (88%)
Dark:114 (88%)
Physical:100
Void:100

Skills:
MP Boost Lv5: Increases maximum MP by 5.
ATK Boost Lv5: Increases ATK growth by 1.
SPD Boost Lv5: Increases SPD growth by 0.75.
An Eye for an Eye Lv2: When Sakuya takes damage from an attack, she receives a 10% ATK boost.
Flashing Murder Lv1: All of Sakuya's attacks have a 25% chance to inflict Paralysis(5000).
Piercing Attack Lv2: Minimum damage from Sakuya's attacks will be equal to 40% of the pre-defense pre-multiplier damage, regardless of the enemy's DEF/MND
Dexterity Lv1: Sakuya calculates ATK/MAG debuffs as if they were buffs of equal magnitude.
Extra Attack Lv2: When Sakuya takes an action, she has a 32% chance to repeat that action.  A repeated action has an equal chance of being repeated again until it doesn't.  If the action cost MP, the repeated action costs half the original action's cost (minimum of 1 MP).  Effective rates per turn are roughly 68% for one attack, 22% for two attacks, 7% for three attacks, 2% for four attacks, and 1% for five attacks, totaling to a 1.464x modifier to effective damage.

Attack (3000 delay):5291 [EA:7746] ATK/DEF (Minimum:3516 [EA:5147]) Physical damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Misdirection Lv1 (1 MP, 2000 Delay): +25 ACC. 3803 [EA:5567] ATK/DEF (high DEF factor) (Minimum: 2321 [EA:3397]) Physical damage to all enemies.
Killing Doll Lv1 (3 MP, 5200 Delay): +50 ACC. 13979 [EA:20465] ATK/DEF (high DEF factor) (Minimum: 3094 [EA:4529]) Dark damage to one enemy.
Soul Sculpture Lv1 (5 MP, 6560 Delay): ITE. 12952 [EA:18961] ATK+MAG/DEF (Minimum: 4900 [EA:7173]) Wind damage to all enemies.
Lunar Clock Lv2 (8 MP, 7000 Delay): Buffs the party's SPD by 35%.  After use, her speed will rise to 290 (155.3%)
Private Square Lv1 (16 MP, 7000 Delay): Inflicts a special Paralysis(2000) to all enemies.  This ignores Paralysis Resistance and cannot be altered in any way.

Three-Turn Average: Killing Doll x3 for 20465.  God damn, Extra Attack puts in work here.

Comments: Sakuya seems to have had trouble bouncing back since her days in PCB and IaMP, and this is another example.  She's fast...but not much else.  Flashing Murder and Extra Attack lets her get more hits in, but those hits are unimpressive.  She doesn't have the raw power or speed to make her kit really work, and her durability isn't that great either.
« Last Edit: December 03, 2023, 09:32:30 AM by 074 »
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

074

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Re: Labyrinth of Touhou 2: Kanako through Eiki
« Reply #4 on: November 02, 2023, 03:35:22 AM »
Averages Up Top:

HP: 4542
DEF: 2380
MND: 2775
SPD: 186.7
EVA: 42 (30% raw, 16% adjusted)
One-Turn Average (raw, no OPB actions or actions with excess delay): 17662 (Killpoint: 44155)
Three-Turn Average (All): 21261 (Killpoint: 53154)
Three-Turn Average (No Kaguya, Patchouli, or Suwako): 20525 (Killpoint: 51313)



Kanako Yasaka
Level 92 Independent and Inflexible God



Main Equip:Tracking Orbitars
Sub Equip:Old Model Power Armor
Sub Equip:Forbidden Tablet
Sub Equip:Forbidden Tablet

HP:4508 (99.3%)
MP:28 (30)
TP:18
ATK:772 (895)
DEF:2704 (3016) (-0.105 PCHP adj.)
MAG:3452 (8778)
MND:2454 (3096) (-0.053 PCHP adj.)
SPD:157 (84.1%)
EVA:4 (3% raw, -15% adj.)
ACC:100 (125)

HP Recovery:15
MP Recovery:2

Resists:
PSN:30
PAR:30
HVY:30
SHK:30
TRR:60
SIL:60
DTH:60
DBF:60

Affinities:
Fire:90 (114) (111%/88%)
Cold:90 (114) (111%/88%)
Wind:200 (224) (50%/45%)
Nature:90 (111%)
Mystic:116 (196) (86%/51%)
Spirit:116 (196) (86%/51%)
Dark:90 (170) (111%/59%)
Physical:116 (140) (86%/71%)
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
DEF Boost Lv5: Increases DEF growth by 1.
MAG Boost Lv5: Increases MAG growth by 1.
Majesty Lv2: Kanako gains a 6% buff to ATK, DEF, MAG, MND, and SPD every turn
Desperation Lv2: When Kanako is below 60% HP, all of her stats (including ACC and EVA) are increaesd by 25%.  For relevant stats, this increases her base DEF to 3770 (-0.229), MAG to 10972, MND to 3870 (-0.18), and SPD to 196 (104.9%)

Attack (3000 delay):5278 (Desp: 7273) MAG/MND Mystic damage to one target.
Concentrate (5000 delay):
Mad Dance on Medoteko Lv5 (3 MP, 4400 Delay): 15794 (Desp:21254) MAG/DEF Spirit damage to one target.  Has a 100% base chance of inflicting Heavy(10000) to the target.
Misayama Hunting Ritual Lv1 (5 MP, 6000 Delay): ACC+30. 12658 (Desp:17222) MAG/DEF Physical damage to all enemies.
Beautiful Spring like Suiga Lv5 (6 MP, 5200 Delay): 20246 (Desp:26986) MAG/SPI Cold damage to one target.  Has a 100% base chance of debuffing the target's ATK and MAG by 18%.
Virtue of Wind God Lv1 (8 MP, 7000 Delay): 20758 (Desp:27477) MAG/SPI Wind damage to all enemies.

Three-Turn Average: Beautiful Spring like Suiga x3 for 22942.66

Comments: In-game, Kanako is a tanky mage who hits hard in spite of her unimpressive stats, and is easily the better of the two picks.  In a duel, however, she lacks access to Sky Creation to crank up her damage, and while she is a tanky mage, that does not make her an actual tank, and her speed is some Kaguya-level trash.

And this all changes when she drops below 60% HP.  Desperation cranks her speed up from sluggish to solid, her defenses from tanky for a mage to just generally tanky, and ups her damage considerably.  This stacks multiplicatively with her passive boosts from Majesty, so if she's taken a couple of turns by then, she immediately starts ramping up.



Suwako Moriya
Level 92 Substantially Titular God



Main Equip:Long Fall Boots
Sub Equip:Pride
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge

HP:2319 (51.1%)
MP:28 (29)
TP:16
ATK:3853 (9084)
DEF:1206 (+0.194 PCHP adj.)
MAG:3853 (5038)
MND:1206 (1429) (+0.22 PCHP adj.)
SPD:178 (192) (102.8%)
EVA:48 (32% raw, 18% adj.)
ACC:100 (125)

HP Recovery:5
MP Recovery:2

Resists:
PSN:60
PAR:60
HVY:60
SHK:60 (108)
TRR:30
SIL:30
DTH:30
DBF:30

Affinities:
Fire:116 (212) (86%/47%)
Cold:116 (86%)
Wind:90 (130) (111%/77%)
Nature:200 (50%)
Mystic:90 (130) (111%/77%)
Spirit:90 (111%)
Dark:116 (86%)
Physical:90 (111%)
Void:100

Skills:
MP Boost Lv5: Increases maximum MP by 5.
ATK Boost Lv5: Increases ATK growth by 1.
MAG Boost Lv5: Increases MAG growth by 1.
Froggy Power! Lv2: If Suwako is on the front line, the party inflicts +30% more Nature damage.
Nimble Lv1: Suwako calculates speed debuffs as if they were buffs of equal magnitude.

Attack (3000 delay): 5584 ATK/DEF Physical damage to one target.
Concentrate (5000 delay): Recovers 4 MP
Moriya's Iron Ring Lv5 (5 MP, 4500 Delay): ACC+20. 12484 ATK/DEF Physical damage to one target.  Has a 104% chance to inflict Paralysis(7200) upon the target.
Long-Arm and Long-Leg Lv5 (6 MP, 8400 Delay): ACC+24. 31672 ATK/DEF Nature damage to one target.
Froggy Braves the Elements Lv1 (4 MP, 5000 Delay): 4764 MAG/MND Cold damage to all enemies.  Has a 100% base rate of debuffing the target's MND by 36%
Mishaguji-sama Lv2 (5 MP, 6500 Delay): ACC+32. 9308 MAG/DEF Nature damage to all enemies.  Has a 92% base chance to debuff the target's DEF by 20%.

Three-Turn Average: Long-Arm and Long-Leg x3 for 31672.  She's not getting that long to use that in a duel, she's sitting with Kaguya and Patchouli.

Comments: Not going to lie, Suwako didn't find much use in-game for me.  She's a split attacker, which in LoT2 means she has to pick which stat she wants to work with, locking out half her skillset.  For a duel, however, it's the return of the paralock, as Moriya's Iron Ring has the best paralysis in the entire game.  She'd better get that first turn, though, because Suwako has the durability of wet tissue paper.  Oh and she can't leverage Earth Creation just like Kanako can't use Sky Creation.

...also it took three tries to highlight her name so I'm going to assume she did something to make it hard to click things with my mouse



Tenshi Hinanawi
Level 96 Girl of Hisouten



Main Equip:Source of Magic
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Old Model Power Armor

HP:2888 (3599) (79.2%)
MP:19 (23)
TP:23
ATK:2818 (6601)
DEF:3130 (4069) (-0.278 PCHP adj.)
MAG:524 (607)
MND:3078 (3267) (-0.081 PCHP adj.)
SPD:154 (82.5%)
EVA:1 (33) (24% raw, 9% adj.)
ACC:100 (132)

HP Recovery:16
MP Recovery:2

Resists:
PSN:55
PAR:55
HVY:55
SHK:55
TRR:55
SIL:55
DTH:55
DBF:55

Affinities:
Fire:132 (156) (76%/64%)
Cold:132 (156) (76%/64%)
Wind:182 (206) (55%/49%)
Nature:132 (76%)
Mystic:107 (93%)
Spirit:182 (55%)
Dark:107 (93%)
Physical:182 (206) (55%/49%)
Void:100

Skills:
TP Boost Lv1: Increases maximum TP by 2.
Affinity Boost Lv5: Increases all elemental affinities by 32.
Resistance Boost Lv5: Increases all status resistances by 15.
Sword of Hisou's Owner Lv2: Tenshi's attacks have a 40% additional chance to dispel buffs per enemy.  Rolled per buff.
Murakumo's Former Owner Lv1: If Tenshi has a debuff or ailment on her turn, she recovers 5% mHP.
Free from Worldly Thoughts Lv2: When Tenshi is on the front line, the party takes 30% less Physical damage.
Enduring Celestial Lv1: Tenshi starts each battle with a 33% buff to DEF and MND.  This starts her out at 5412 DEF (-0.501 PCHP adj.) and 4345 MND (-0.261 PCHP adj.)

Attack (3000 delay):
Concentrate (5000 delay):
World Creation Press Lv1 (3 MP, 4000 Delay): 12014 ATK/DEF Nature damage to one target.  Has a 92% base chance to debuff the target's ATK by 12%.
Violent Motherland Lv1 (6 MP, 5000 Delay): 7958 ATK/DEF Nature damage to all enemies.  Has a 92% base chance to debuff the enemies' MAG and SPD by 12%.
Sword of Hisou Lv3 (5 MP, 4600 Delay): ITE. 9899 ATK/DEF Spirit damage to one target.  Has a 32% base chance (modified by Sword of Hisou's Owner to 72%) to dispel the target's buffs, rolled per buff.
State of Enlightenment Lv5 (6 MP, 6000 Delay): Buffs Tenshi's DEF and MND by 140% (caps at 100%).  Has a 96% base chance (modified to 41% after resistances) to inflict Paralysis(8000) and Heavy(16000) to Tenshi.  This raises her DEF to 8138 (-0.951 PCHP Adj.) and MND to 6534 (-0.623 PCHP adj.)

Three-Turn Average: World Creation Press x3 for 12014

Comments: Local Celestial is Fucking Invincible.  No really, Enduring Celestial starts her with immunity to low 2HKO damage and solid magic resistance, and State of Enlightenment turns her into a DBZ villain as it cranks those up to where it takes OHKO-level physical damage to so much as scratch her.  Even without that, she's immensely difficult to get to physically, only taking about a third from physical element attacks in total.  Offensively, she's unimpressive, but when your entire strategy revolves around Just Not Taking Damage, she can get away with mediocre damage.



Flandre Scarlet
Level 92 Diabolic Wave



Main Equip:Tracking Orbitars
Sub Equip:Water Cutting Sword
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge

HP:4612 (4967) (109.4%)
MP:40
TP:8
ATK:5252 (11817)
DEF:1632 (+0.124 PCHP adj.)
MAG:3629 (5025)
MND:1008 (+0.292 PCHP adj.)
SPD:180 (195) (104.4%)
EVA:20 (16% raw, 0% adjusted)
ACC:100 (125)

HP Recovery:10
MP Recovery:2

Resists:
PSN:72
PAR:72 (92)
HVY:36
SHK:72
TRR:128
SIL:0 (20)
DTH:72
DBF:0

Affinities:
Fire:360 (28%)
Cold:32 (92) (313%/109%)
Wind:64 (144) (156%/69%)
Nature:64 (156%)
Mystic:244 (364) (41%/27%)
Spirit:32 (313%)
Dark:160 (63%)
Physical:64 (156%)
Void:200

Skills:
ATK Boost Lv5: Increases ATK growth by 1.
MAG Boost Lv5: Increases MAG growth by 1.
Smoldering Madness Lv2: When Flandre receives a turn, all active party members receive an 8% ATK buff.
Impact Attack Lv1: Adds a 25% chance for all attacks to add Shock to the target.
Vampiric Wrath Lv1: If Flandre takes damage from an attack she is elementally weak to, sll of her stats are buffed by 25%

Attack (3000 delay):8317 ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Starbow Break Lv5 (6 MP, 4500 Delay): ACC-16. 41001 ATK/DEF Dark damage to one enemy.  Takes 32% mHP backlash damage regardless of whether or not they hit. (This cannot kill Flandre)
Forbidden Fruit Lv1 (9 MP, 5200 Delay): ACC+40. 20544 MAG/MND Mystic damage to all enemies.  Allies lose 1 MP and have their ATB reduced by 10%.
Laevatein Lv5 (13+2 MP, 10000 Delay): 52470 ATK+MAG/DEF Fire damage to all enemies.  Allies have their ATB reduced by 20%, all frontliners lose 2 MP and have their stats reduced by 10%.

Three-Turn Average: Starbow Break x2->Laevatein for 41086.66 (50925 without proration).

Comments: Hoo boy, Flandre.  As you can see, her damage is some flavor of overkill in just about any category, and she has the speed and durability to get at least one shot off, provided the enemy doesn't one-shot her with an elemental weakness.  If she does survive a hit to one of those (possible in the case of physical, nature, or post-equipment cold), her stats do get cranked up by a lot, alongside her 8% ATK buff per turn.  Though frankly, the other guy may just want to focus on making sure she doesn't live past that one hit; Laevatein off of +33% ATK and +20% MAG is not prospects I'd want to face down myself, and even if fire blocking was there, Starbow Break is still looming in the distance.



Yuyuko Saigyouji
Level 95 Ghost Girl in the Netherworld Tower



Main Equip:Tracking Orbitars
Sub Equip:Demon Core
Sub Equip:Demon Core
Sub Equip:Forbidden Tablet

HP:3806 (4509) (99.3%)
MP:36 (37)
TP:12
ATK:479
DEF:1450 (+0.154 PCHP adj.)
MAG:3715 (9188)
MND:3715 (4086) (-0.216 PCHP adj.)
SPD:162 (163) (87.2%)
EVA:2 (1% raw, -17% adjusted)
ACC:100

HP Recovery:7
MP Recovery:3

Resists:
PSN:50
PAR:50
HVY:25
SHK:25
TRR:50 (90)
SIL:50 (90)
DTH:200
DBF:25 (65)

Affinities:
Fire:76 (132%)
Cold:168 (60%)
Wind:76 (132%)
Nature:100
Mystic:76 (116) (132%/86%)
Spirit:256 (296) (39%/34%)
Dark:168 (208) (60%/48%)
Physical:124 (81%)
Void:100

Skills:
MP Boost Lv5: Increases maximum MP by 5.
MAG Boost Lv5: Increases MAG growth by 1.
SPD Boost Lv5: Increases SPD growth by 0.75.
Netherworld Dweller Lv2: While Yuyuko is on the front lines, the party inflicts 20% more damage to Ghosts.
Majesty: When Yuyuko gets a turn, she gains a 6% buff to ATK, DEF, MAG, MND, and SPD.
Ticket to the Ageless Land Lv1: For each member in the party less than 12, Yuyuko regenerates 2% mHP a turn (22% mHP regen per turn in a duel)

Attack (3000 delay):5688 MAG/MND Mystic damage to one target.
Concentrate (5000 delay):Recovers 6 MP
Ghostly Dream's Butterfly Lv4 (5 MP, 4600 Delay): 17736 MAG/MND Spirit damage to one enemy.  Lowers enemy ATB by 1/3 (boss ATB by 1/6) even on miss, and has a 62% chance to instantly kill the target.
Deadly Swallowtail Lance Lv1 (4 MP, 5000 Delay): 18957 MAG/MND Dark damage to an enemy row.  Has a 33% chance to instantly kill targets.
Ghastly Dream Lv1 (7 MP, 7000 Delay): 13108 MAG/MND Spirit damage to all enemies.  Lowers enemy ATB by 1/4 (boss ATB by 1/12) even on miss, and has a 74% chance to instantly kill targets.
Saigyouji Flawless Nirvana Lv5 (10 MP, 9400 Delay): 31061 MAG/MND Dark damage to all targets.  Has a 128% chance to instantly kill the targets.

Three-Turn Average: Deadly Swallowtail Lance x3 for 21133

Comments: Yuyuko is a study in contrast to Komachi.  Half the HP, remarkably higher Mind, and her spells pack a bite.  At the cost of having notable trouble with physical damage.  She doesn't care against anyone she can nail with ID: Saigyouji Flawless Nirvana will just instakill.  Ghostly Dream's Butterfly is unique insofar that its ATB cut is wholly independent of anything, including whether or not the move even hits.  And she does 20% more to ghosts in order to bully other ghosts, if the holy/dark damage split or high ID doesn't.  Also check that 200 Death resist.  She literally can't be instakilled by anything, ever.



Yuuka Kazami
Level 94 Flower Master of the Four Seasons



Main Equip:Source of Magic
Sub Equip:Old Model Power Armor
Sub Equip:Old Model Power Armor
Sub Equip:Forbidden Tablet

HP:4498 (99%)
MP:35 (40)
TP:10
ATK:1532 (2022)
DEF:2353 (2896) (-0.085 PCHP adj)
MAG:3832 (9241)
MND:2048 (2505) (+0.045 PCHP adj.)
SPD:157 (84.1%)
EVA:4 (3% raw, -15% adjusted)
ACC:100

HP Recovery:10
MP Recovery:2

Resists:
PSN:96
PAR:96
HVY:0
SHK:0
TRR:96
SIL:72
DTH:60
DBF:24

Affinities:
Fire:54 (102) (185%/98%)
Cold:100 (148) (100%/68%)
Wind:76 (124) (132%/81%)
Nature:288 (35%)
Mystic:200 (240) (50%/42%)
Spirit:100 (140) (100%/71%)
Dark:144 (184) (69%/54%)
Physical:76 (124) (132%/81%)
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
MP Boost Lv2: Increases Maximum MP by 2.
Magic Boost Lv5: Increases MAG growth by 2.
Extra Attack Lv2: Yuuka has a 32% chance on actions to repeat the initial action, repeated once again checking per repeat until it fails.  If the action cost MP, the repeat action will cost half of the original cost.  Effective rates per turn are roughly 68% for one attack, 22% for two attacks, 7% for three attacks, 2% for four attacks, and 1% for five attacks, totaling to a 1.464x modifier to effective damage.
Majesty Lv2: Yuuka gains a 6% ATK, DEF, MAG, MND, and SPD buff on her turn.
Encounter with a Strong Foe Lv1: On any action that does not kill an enemy (and isn't Formation Change), Yuuka gains a 7% buff to ATK, DEF, MAG, MND, and SPD.  This applies multiple times if Extra Attack procs.
Gensokyo's Eternal Flower Lv1: When Yuuka takes a turn, she will regenerate MP based on her missing HP, and HP based on her missing MP. (HP restored is (4+(% of missing MP)/5)%, MP restored is equal to (1+(100-HP%)/25)
Tormenting Nature Lv1: Yuuka does extra damage the lower the target's HP is, scaling linearly to +40% at 1 HP for the target.

Attack (3000 delay):5741 (EA:8009) MAG/MND Mystic damage to one target.
Concentrate (5000 delay):Recpvers 4 MP
Flower Shot Lv1 (2 MP, 3800 Delay) ACC+50. 12434 (EA:18203) MAG/MND Nature damage to one enemy.
Gensokyo's Reflowering Lv1 (5 MP, 7000 Delay) 11699 (EA:17127) MAG/MND Nature damage to all enemies.  Restores 10% max HP to all frontliners independently of anything else.
Beauty of Nature Lv1 (5 MP, 6000 Delay) 11482 (EA:16809) MAG/MND Wind damage to all enemies.  Increases duration of existing ailments on targets by 25% (12.5% for Paralysis).

Three-Turn Average: Flower Shot x3 for 22423.66.  This is a very rough estimate adjusting both the damage and stat gains for Extra Attack: Encounter with a Strong Foe triggers per attack that hits, so her actual three-turn average is near impossible to pin down.  Consider this value to be extremely volatile in both directions, though with a fixed minimum of 15317.

Comments: Yuuka is...odd.  On the surface, she comes off as slow with average durability.  If she's not put down as quickly as possible, though, she will start snowballing.  Her base damage is unimpressive, but she combines Encounter with a Strong Foe, Extra Attack, and Majesty to jack up her stats as the fight goes on longer - and it is very possible for her to get a solid +21% or higher off of lucky Extra Attack reprocs.  Tormenting Nature stacks with this as well, for a fixed damage bonus as the fight goes on.  She is...very difficult to really predict in a fight, though, and the RNG can easily go against her.  Gensokyo's Eternal Flower is also tough to make use of, since she really needs to use her higher-cost spells to take advantage of it, and those have some bad recovery.



Yukari Yakumo
Level 94 Youkai that Lurks Within the Boundary



Main Equip:Tracking Orbitars
Sub Equip:Forbidden Tablet
Sub Equip:Forbidden Tablet
Sub Equip:Forbidden Tablet

HP:3874 (3963) (87.3%)
MP:35 (38)
TP:10
ATK:631
DEF:2353 (effective 3202) (+0.005 PCHP adj raw, effective -0.136 PCHP adj)
MAG:3372 (9053)
MND:3117 (4052) (-0.211 PCHP adj.)
SPD:162 (86.8%)
EVA:12 (10% raw, -7% adjusted)
ACC:100 (125)

HP Recovery:8
MP Recovery:2

Resists:
PSN:40
PAR:40
HVY:0
SHK:40
TRR:80
SIL:80
DTH:60
DBF:40

Affinities:
Fire:88 (114%)
Cold:132 (76%)
Wind:132 (76%)
Nature:132 (76%)
Mystic:66 (186) (152%/54%)
Spirit:188 (308) (53%/32%)
Dark:144 (264) (69%/38%)
Physical:88 (114%)
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
MP Boost Lv5: Increases Maximum MP by 5.
Mind Boost Lv5: Increases MND growth by 1.
Manipulation of Boundaries Lv2: When Yukari takes a turn, she has a chance to inflict a 12% DEF debuff on all enemies
Border of Power and Magic Lv1: When Yukari is on the front line, any frontliner who is defending with their weak defense instead uses the average of both defenses.
Border of Wounds and Cures Lv1: When Yukari takes a turn, she recovers half of her missing HP.
Majesty Lv2: When Yukari takes a turn, she gains a +6% buff to ATK, DEF, MAG, MND, and SPD.

Attack (3000 delay):5553 MAG/MND Mystic damage to one target
Concentrate (5000 delay):Recovers 4 MP
Mesh of Light and Darkness Lv1 (5 MP, 5000 Delay) 8836 MAG/MND Spirit damage to all enemies.  Has a 54% chance to inflict Paralysis(3800) and to debuff the enemy's SPD by 25%.
Hyperactive Flying Object Lv1 (5 MP, 5000 Delay) 18227 MAG/MND Wind (low MND factor) damage to an enemy row.
Shikigami "Ran Yakumo+" Lv1 (5 MP, 4500 Delay) 12844 MAG/DEF Physical damage to one enemy.  Notably increases based on Ran and Chen's presence and position in the party.
Yukari's Spiriting Away (34 MP, Variable Delay) Sets ATB of all other frontliners in the party to 10000.  Consumes all of Yukari's MP.  Delay is reduced by 400 for every MP above 34 spend.
IN Quadruple Barrier Lv3 (7 MP, 5500 Delay) Buffs the DEF and MND of the party by 50%.  Post-buff DEF is 3529 (-0.19 PCHP adj) (eff. 4803 (-0.4 PCHP adj.)), post-buff MND is 6078 (-0.547 PCHP adj.).  Due to Majesty, the buff will eventually settle at +30% indefinitely, for 3059 (eff. 4163) DEF (-0.294 PCHP adj.) and 5267 MND (-0.413 PCHP adj.)

Three-Turn Average: Hyperactive Flying Object x3 for 20399.66

Comments: Yukari's...uh, Yukari.  You can tell with the notes by her stats that Yukari already plays by her own rules, with a set of unique skills that turns everything sideways for her, be it by replacing her DEF with an average of MND and DEF, or regenerating half the HP she's taken as damage, or how Majesty in this case acts to cut the decay of her own barrier spell, placing her somewhere where average damage gets cut by nearly 75% and she walls average magic after the rest of the protection wears off.  Also it's kind of fitting that her strongest duel spell is the single most frustrating spellcard to deal with in IaMP.



Byakuren Hijiri
Level 92 Sealed Great Magician



Main Equip:Tracking Orbitars
Sub Equip:Luster Candy
Sub Equip:Pride
Sub Equip:Tisiphone Edge

HP:4916 (5691) (125.3%)
MP:31
TP:20
ATK:3104 (7307)
DEF:2204 (2408) (-0.005 PCHP adj.)
MAG:3104 (3582)
MND:2204 (2408) (+0.061 PCHP adj.)
SPD:188 (196) (105%)
EVA:36 (52) (34% raw, 21% adjusted)
ACC:100 (141)

HP Recovery:15
MP Recovery:3

Resists:
PSN:70
PAR:70
HVY:60
SHK:60 (84)
TRR:50
SIL:50
DTH:50
DBF:50

Affinities:
Fire:84 (132) (119%/76%)
Cold:84 (119%)
Wind:84 (124) (119%/81%)
Nature:84 (119%)
Mystic:148 (188) (68%/53%)
Spirit:148 (68%)
Dark:148 (68%)
Physical:148 (68%)
Void:100

Skills:
HP Boost Lv5: Increases HP growth by 2.
MP Boost Lv1: Increases maximum MP by 1.
SPD boost Lv5: Increases SPD growth by 0.75.
Sutra - Herculean Strength Lv1: Byakuren's ATK is buffed by 12% per turn.
Sutra - Vajra Shield Lv1: Byakuren's DEF is buffed by 12% per turn.
Sutra - Enhanced Chant: Byakuren's MAG is buffed by 12% per turn.
Sutra - Mental Focus: Byakuren's MND is buffed by 12% per turn.
Sutra - Sturm und Drang Lv1: Byakuren's SPD is buffed by 12% per turn.
Sutra - Ultra Recovery Lv1: Byakuren restores 12% mHP per turn.

Attack (3000 delay):3807 ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 6 MP.
Skanda's Legs Lv1 (2 MP, 4000 Delay): ACC+16. 6322 ATK/DEF Wind damage to one target.  Buffs Byakuren's SPD by 16%.
Master of the Trichiliocosm Lv1 (7 MP, 4000 Delay): 15167 ATK/DEF Physical damage to one target.  Has a 50% base chance to inflict Shock to the target.
Magic Milky Way Lv1 (6 MP, 6000 Delay): ACC+40. 1621 MAG/MND Mystic damage to all enemies.  Has an 88% base chance to debuff the enemies' ATK, MAG, and SPD by 22%.
Star Sword Apologetics Lv1 (5 MP, 5200 Delay): ACC+32. 13216 ATK+MAG/MND Spirit damage to one target.  Has a 60% chance to debuff the target's ATK and DEF by 24% and a 60% chance to inflict Silence(10000).
Sutra - Duplicating Chant Lv1 (4 MP, 5000 Delay): Gives 40% of Byakuren's current buffs to the target ally.

Three-Turn Average: Master of the Trichiliocosm x3 for 19461.  It's a testament to how strong 12% buffs are that she hits this hard despite having ATK only in the mid-7000s.

Comments: Byakuren's a strange case of a dueller who can and wants to change her passives to fit the opponent.  Most notably, she will want to swap Vajra Shield for Mental Focus if she's up against mages.  Her damage is unimpressive, but Skanda's Legs exists more to let her start building steam quickly between its low cost and self-SPD buff, and Master of the Trichiliocosm lets her play Rin's game momentarily, especially after speed-buffing.  The big thing, however, is that she regenerates 12% off of each turn and is going to be cranking up her speed for a while, eventually overwhelming her opponent.



Eiki Shiki, Yamaxanadu
Level 97 Supreme Judge of Hell



Main Equip:Source of Magic
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Luster Candy

HP:3559 (5120) (112.7%)
MP:20 (24)
TP:14
ATK:3894 (9017)
DEF:2056 (2626) (-0.041 PCHP adj.)
MAG:3738
MND:2899 (-0.020 PCHP adj.)
SPD:165 (88.4%)
EVA:8 (56) (35% raw, 23% adjusted)
ACC:100 (148)

HP Recovery:8
MP Recovery:2

Resists:
PSN:0
PAR:25
HVY:25
SHK:25
TRR:50
SIL:100
DTH:100
DBF:50

Affinities:
Fire:100
Cold:158 (63%)
Wind:100
Nature:120 (83%)
Mystic:76 (132%)
Spirit:174 (57%)
Dark:144 (69%)
Physical:88 (114%)
Void:150

Skills:
ATK Boost Lv5: Increases ATK growth by 1.
MAG Boost Lv5: Increases MAG growth by 1.
MND Boost Lv5: Increases MND growth by 1.
Cleansed Crystal Mirror Lv2: When Eiki is on the frontline, the party reduces all elemental damage taken by 10%.
Majesty Lv2: When Eiki gets a turn, her ATK, DEF, MAG, MND, and SPD are buffed by 6%.

Attack (3000 delay):5517 ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 4 MP
Last Judgement Lv4 (6 MP, 8000 Delay) ACC+20.  23331 ITD ATK-based Spirit damage to one target.
Trial of the Ten Kings Lv1 (7 MP, 8800 Delay) 4519 MAG/MND Dark damage to all enemies.  Has a 100% base rate to debuff targets' ATK, DEF, MAG, MND, and SPD by 6%
Wandering Sin Lv9 (6 MP, 8000 Delay) 3397 MAG/MND Dark damage to all enemies.  Has a 74% base chance of inflicting Paralysis(2000), Shock, Death, Poison(8000), Heavy(8000), Silence(8000), and Terror(8000)

Three-Turn Average: Last Judgment x3 for 25664.66.  Full ITD.

Comments: Eiki is a one-trick pony in a duel format.  Her durability is average (albeit bolstered by Cleansed Crystal Mirror being an effective 10% reduction of all damage taken), but...Wandering Sin is absolutely disgusting, giving a full status cocktail.  Last Judgment hurts, but even with being fully ITD isn't nearly as strong as the likes of what Yuugi or Flandre can bring to the fore.  Having these two is good because her delays are all the thing of nightmares given that she has no active and only mediocre defenses worth noting.  Truly, her matches are a matter of black and white, just how she would prefer them.
« Last Edit: December 03, 2023, 09:59:14 AM by 074 »
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

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Re: Labyrinth of Touhou 2: The Heaven-Piercing Tree. Stat rankings.
« Reply #5 on: November 04, 2023, 11:23:04 PM »
HP:

1:Komachi: 9314 (205.1%)
2:Yuugi: 6781 (149.3%)
3:Remilia: 6636 (146.1%)
4:Meiling: 6609 (145.5%)
5:Youmu: 6124 (134.8%)
6:Kasen: 6064 (133.5%)
7:Mokou: 6047 (133.1%)
8:Momiji: 6019 (132.5%)
9:Aya: 5752 (126.6%)
10:Byakuren: 5691
11:Rinnosuke: 5519 (121.5%)
12:Eirin: 5476 (120.6%)
13:Suika: 5407 (119.1%)
14:Reimu: 5164 (113.7%)
15:Eiki: 5120 (112.7%)
16:Flandre: 4967 (109.4%)
17:Satori: 4951 (109%)
18:Iku: 4754 (104.7%)
AVERAGE: 4541
19:Kogasa: 4524 (99.6%)
20:Nitori: 4514 (99.4%)
21:Yuyuko: 4509 (99.3%)
22:Kanako: 4508 (99.3%)
23:Yuuka: 4498 (99%)
24:Utsuho: 4425 (97.4%)
25:Sakuya: 4354 (95.9%)
26:Keine: 4309 (94.9%)
27:Alice: 4243 (93.4%)
28:Mystia: 4237 (93.3%)
29:Wriggle: 4180 (92%)
30:Ran: 4004 (88.2%)
31:Yukari: 3963 (87.3%)
32:Nazrin: 3805 (83.8%)
33:Sanae: 3702 (81.5%)
34:Tenshi: 3599 (79.2%)
35:Hina: 3562 (78.4%)
36:Reisen: 3551 (78.2%)
37:Cirno: 3391 (74.7%)
38:Parsee: 3366 (74.1%)
39:Minoriko: 3172 (69.8%)
40:Chen: 3171 (69.8%)
41:Rin: 3066 (67.5%)
42:Rumia: 2834 (62.4%)
43:Marisa: 2436 (53.7%)
44:Suwako: 2319 (51.1%)
45:Kaguya: 2202 (48.4%)
46:Patchouli: 2082 (45.8%)



DEF:

Momiji: 4731 (-0.388)
Yuugi: 4415 (-0.336)
Tenshi: 4069 (-0.278)
Rinnosuke: 3877 (-0.247)
Meiling: 3535 (-0.191)
Remilia: 3381 (-0.165)
Wriggle: 3334 (-0.157)
Youmu: 3307 (-0.153)
[Yukari effective value: 3202 (-0.136)]
Kanako: 3016 (-0.105)
Yuuka: 2896 (-0.085)
Parsee: 2858 (-0.078)
Keine: 2850 (-0.077)
Kasen: 2845 (-0.077)
Hina: 2709 (-0.054)
Eiki: 2626 (-0.041)
Nitori: 2481 (-0.017)
Byakuren: 2408 (-0.005)
Sanae: 2397 (-0.003)
AVERAGE: 2380
Suika: 2370 (+0.002)
Mokou: 2353 (+0.005)
Yukari: 2353 (+0.005)
Eirin: 2350 (+0.005)
Cirno: 2319 (+0.01)
Sakuya: 2319 (+0.01)
Reimu: 2158 (+0.037)
Mystia: 2140 (+0.04)
Iku: 2132 (+0.041)
Alice: 2077 (+0.05)
Ran: 2048 (+0.055)
Utsuho: 2007 (+0.062)
Aya: 1878 (+0.083)
Reisen: 1874 (+0.084)
Nazrin: 1848 (+0.088)
Chen: 1697 (+0.113)
Rumia: 1664 (+0.118)
Flandre: 1632 (+0.124)
Rin: 1516 (+0.143)
Kaguya: 1508 (+0.144)
Yuyuko: 1450 (+0.154)
Minoriko: 1357 (+0.169)
Komachi: 1328 (+0.174)
Marisa: 1323 (+0.175)
Satori: 1219 (+0.192)
Suwako: 1206 (+0.194)
Patchouli: 608 (+0.293)



MND:

Parsee: 5617 (-0.469)
Minoriko: 5315 (-0.419)
Patchouli: 4567 (-0.296)
Yuyuko: 4086 (-0.216)
Yukari: 4052 (-0.211)
Hina: 3978 (-0.199)
Marisa: 3793 (-0.168)
Kaguya: 3689 (-0.151)
Rumia: 3649 (-0.144)
Sanae: 3452 (-0.112)
Alice: 3394 (-0.102)
Wriggle: 3292 (-0.085)
Tenshi: 3267 (-0.081)
Iku: 3220 (-0.073)
Kanako: 3096 (-0.053)
Remilia: 3064 (-0.048)
Kasen: 3021 (-0.041)
Suika: 3005 (-0.038)
Meiling: 2959 (-0.03)
Eiki: 2899 (-0.020)
Keine: 2889 (-0.019)
Ran: 2814 (-0.006)
Rin: 2791 (-0.003)
Reimu: 2709 (+0.006)
Reisen: 2688 (+0.014)
Nazrin: 2611 (+0.027)
Eirin: 2610 (+0.027)
Momiji: 2584 (+0.032)
Yuuka: 2505 (+0.045)
Byakuren: 2408 (+0.061)
Nitori: 2405 (+0.061)
Kogasa: 2319 (+0.075)
Utsuho: 2207 (+0.094)
Sakuya: 2189 (+0.097)
Mokou: 2169 (+0.1)
Mystia: 1973 (+0.132)
Rinnosuke: 1955 (+0.135)
Cirno: 1856 (+0.152)
Youmu: 1672 (+0.182)
Satori: 1585 (+0.196)
Suwako: 1429 (+0.22)
Komachi: 1297 (+0.244)
Aya: 1268 (+0.249)
Yuugi: 1245 (+0.253)
Chen: 1076 (+0.281)
Flandre: 1008 (+0.292)



SPD:

Chen: 255 (136.6%)
Aya: 243 (130.1%)
Rin: 231 (123.7%)
Cirno: 224 (120%)
Reisen: 216 (115.7%)
Sakuya: 215 (115.1%)
Marisa: 210 (112.4%)
Remilia: 210 (112.4%)
Nazrin: 207 (110.9%)
Minoriko: 206 (110.3%)
Mystia: 206 (110.3%)
Sanae: 201 (107.6%)
Ran: 196 (105%)
Byakuren: 196 (105%)
Alice: 195 (104.4%)
Flandre: 195 (104.4%)
Suwako: 192 (102.8%)
Kasen: 191 (102.3%)
Rumia: 189 (101.2%)
Iku: 188 (100.7%)
Reimu: 186 (99.6%)
Eirin: 186 (99.6%)
Momiji: 185 (99.1%)
Utsuho: 185 (99.1%)
Youmu: 183 (98%)
Hina: 183 (98%)
Keine: 180 (96.4%)
Parsee: 180 (96.4%)
Kogasa: 179 (95.9%)
Nitori: 178 (95.3%)
Mokou: 178 (95.3%)
Suika: 178 (95.3%)
Wriggle: 170 (91%)
Yuugi: 165 (88.4%)
Meiling: 165 (88.4%)
Eiki: 165 (88.4%)
Rinnosuke: 163 (87.2%)
Yuyuko: 163 (87.2%)
Komachi: 162 (86.8%)
Yukari: 162 (86.8%)
Kaguya: 161 (86.2%)
Kanako: 157 (84.1%)
Yuuka: 157 (84.1%)
Satori: 154 (82.5%)
Tenshi: 154 (82.5%)
Patchouli: 144 (77.1%)



ONE-TURN DAMAGE (single-action, repeatable 3x, optimal damage-to-delay ratio.  No stat buffs or effects like Fighting Spirit assumed.):

(Flandre: Starbow Break(Raw) (41001))
Patchouli: Silent Selene (31871)
Flandre: Starbow Break(Prorated) (27880)
Kaguya: Bullet Branch of Hourai (27658)
Rumia: Moonlight Ray (27537)
Sanae: Night of Bright Guest Stars (25476)
Meiling: Mountain Breaker (24573)
Eiki: Last Judgement (23331)
Remilia: Spear the Gungnir (22557)
Yuugi: Supernatural Phenomenon (21669)
Iku: Elekiter Dragon Palace (21518)
Marisa: Magic Missile (21247)
Ran: Soaring En no Ozuno (20663)
Sakuya: Killing Doll (20465)
Kogasa: A Rainy Night's Ghost Story (20294)
Kanako: Beautiful Spring like Suiga (20246)
Reisen: Mind Starmine (20004)
Kasen: Higekiri's Cursed Arm (19637)
Minoriko: Warm Colour Harvest (19308)
Rin: Former Hell's Needle Hill (19219)
Momiji: Rabies Bite (19169)
Yuyuko: Deadly Swallowtail Lance (18957)
Yuuka: Flower Shot (18203)
Yukari: Hyperactive Flying Object (18227)
Alice: Artful Sacrifice (18025)
AVERAGE: 17661
Suika: Throwing Mt. Togakushi (16419)
Utsuho: Intense Nuclear Reaction (16345)
Nazrin: Gold Rush (15727)
Aya: Peerless Wind God (15300)
Byakuren: Master of the Trichiliocosm (15167)
Komachi: Ferriage in the Deep Fog (14886)
Mokou: Fire Bird -Flying Phoenix- (14468)
Mystia: Poisonous Moth's Dark Dance (14177)
Chen: Phoenix Spread Wings (13958)
Nitori: Kappa's Illusionary Waterfall (13678)
Cirno: Diamond Blizzard (!3599)
Eirin: Mercury Sea (13338)
Parsee: Midnight Anathema Ritual (12536)
Youmu: Present Life Slash (12164)
Reimu: Fantasy Seal (12921)
Suwako: Moriya's Iron Ring (12484)
Tenshi: World Creation Press (12014)
Hina: Old Lady Ohgane's Fire (11431)
Wriggle: Firefly Phenomenon (10260)
Keine: Ancient History -Old History- (8789)
Satori: Attack (10973)
Rinnosuke: Attack (4081)



THREE-TURN AVERAGE (based specifically on turns, not ATB.)

(Flandre Raw: 50925)
1: Flandre (41086.66)
2: Yuugi (40891.33)
3: Marisa (37831.9)
4: Patchouli (36120.66)
5: Hina (35906)
6: Suwako (31672)
7: Utsuho (29710.66)
8: Kaguya (27658)
9: Rumia (27537)
10: Meiling (27030)
11: Eiki (25664.66)
12: Remilia (25495)
13: Sanae (25476)
14: Suika (24222)
15: Iku (23475)
16: Kanako (22942.66)
17: Yuuka (22423.66)
18: Minoriko (21875.33)
19: Kasen (21600.7)
20: Nitori (21373.33)
AVERAGE: 21261.44
21: Yuyuko (21133)
22: Ran (20663)
AVERAGE WITHOUT PATCHOULI, KAGUYA, OR SUWAKO: 20525
23: Sakuya (20465)
24: Yukari (20399.66)
25: Kogasa (20294)
26: Reisen (20004)
27: Byakuren: (19461)
28: Rin (19219)
29: Momiji (19169)
30: Alice (18025)
31: Chen (17537)
32: Youmu (16148.66)
33: Nazrin (15727)
34: Aya: 15300
35: Mokou: 15191.78
36: Komachi: 14886
37: Reimu: 14643.66
38: Mystia: 14177
39: Cirno: 13599
40: Eirin: 13338
41: Parsee: 12536
42: Tenshi: 12014
43: Satori: 10973
44: Wriggle: 10260
45: Keine: 8789
46: Rinnosuke: 4081
« Last Edit: November 04, 2023, 11:24:40 PM by 074 »
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

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Re: Labyrinth of Touhou 2: Appendices.
« Reply #6 on: November 05, 2023, 08:59:24 PM »
A post to organize extra details that don't really fit elsewhere.

Appendix A: Species

LoT2 has, as noted with some of the passive slayer skills, differing species for enemies.  Enemies can belong to multiple species, and having multiple slayer skills on the frontline does stack.  Here's the relevant skills as they would pertain to the DL.

Youkai Buster (Reimu, Sanae, vs. Youkai): In-game, Youkai is a generally...arbitrary category for enemies.  For the ones that it isn't, it's either character bosses who are canonically so, or others that fall into the category of mystical or supernatural beings.  It's a broad net, though; Remilia and Flandre, as vampires, also count as part of this family.

Weird Creatures Knowledge (Rinnosuke, vs. Other): "Other" in this case largely means Slimes and Kedamas.  Also the odd eldritch abomination here and there.  Not very DL-practical.

Tengu's Watchful Eye (Momiji, vs. Flying): "Flying" here generally covers the category of anything with functional wings.  You get a couple of other outlier cases involving things that levitate, but for the most part it's anything that has and uses wings on a very regular basis.

Netherworld Dweller (Youmu, Yuyuko, vs. Ghost): Ghosts, shades, and anything haunted...about what you'd expect.  It's not very DL-applicable outside of bullying Pamela.

Youkai's Knowledge (Rumia, vs. Humanoid): Humanoid covers most things, well...humanoid.  Most character bosses, as well as some less human things like dolls and the armors.  For DL opponents, if you have to ask (unless they're like pure divinity or that level of divergent from humanity), they likely *are* under this family.

Symbol of Harvest (Minoriko, vs. Plant): This one's straightforward.  Plant beings (so mostly grass-type pokemon and a few outliers like Spar).

Kappa's Ecology Observation (Nitori, vs. Aquatic): Fish, Frogs, anything with an inherent attachment to aquatic or amphibious living.

Insect's Commander (Wriggle, vs. Insect): Another straightforward one.  This one works on big bugs.  Which are not common past the early strata.  ...so pokemon again.

Ability to Guide Animals (Kasen, vs. Beast): Beasts...largely cover any sort of land-based or flying animal.  This also extends to individuals with animal features (in-game, Ran falls under this banner, as well as some others in postgame), so it's a fairly broad category.

Bishamonten's Blessing (Nazrin, vs. Divine): Aside from the usual, Divine here also seems to cover things like elemental spirits.  Still not going to come up regularly in the divisions Nazrin fights in.

Manipulation of Dolls (Alice vs. Inorganic): Works on dolls, armors, and the larger-than-expected number of inanimate objects out to kill you in the labyrinth, as well as some slimes.  Could probably be extrapolated to work on robots.
« Last Edit: November 05, 2023, 09:03:02 PM by 074 »
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.