Alear, Lvl 20 Divine Dragon
51 HP, 25 Str, 9 Mag, 28 Dex, 33 Spd, 26 Def, 18 Res, 17 Lck, 11 Bld, 5 Move
0.99 PCHP, 1.17 PDurability, 0.85 MDurability, 74 Raw Avoid, 26.6% Evasion
Personal skill: Divinely Inspiring, Class skill: Divine Spirit, Weapon proficiency: A Swd, B Arts
Silver Sword +3: 16 damage, 109 Hit,
Wille Glanz +2: 14 damage, 84 Hit (93.5% accuracy). Range: 1~2
Steel Blade +3: 22 damage (4% Critical), 94 Hit (98.6% accuracy). Smash weapon.
Silver-Spirit Art +3: 8 damage (2x hits of 4 damage), 99 Hit (99.8% accuracy)
Special: Alear has access to the Convoy, and thus can access a backup weakness-hitting weapon much more easily than other members of the cast.
Clanne, Lvl 20 Mage Knight (Swords)
38 HP, 19 Str, 21 Mag, 29 Dex, 32 (29) Spd, 19 Def, 27 Res, 14 Lck, 8 Bld, 6 Move
0.74 PCHP, 0.65 PDurability, 0.93 MDurability, 71 Raw Avoid, 22.4% Evasion
Personal skill: Verdant Faith, Class skill: Chaos Style, Weapon proficiency: B Swd, A Tome
Bolganone +2: 14 damage, 105 Hit, 29 AS, 15% Evasion
Silver Sword +3: 10 damage, 110 Hit, 30 AS, 17.3% Evasion
Elthunder +3: 10 damage, 95 Hit (98.9% accuracy), 28 AS, 12.8% Evasion. Range: 1~3. Can't make follow-up attacks.
Elfire +3: 10 damage, 110 Hit
Chaos Style: If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 during combat.
Framme, Lvl 20 Martial Master
45 HP, 21 Str, 22 Mag, 21 Dex, 28 Spd, 20 Def, 28 Res, 19 Lck, 6 Bld, 5 Move
0.88 PCHP, 0.80 PDurability, 1.17 MDurability, 65 Raw Avoid, 15.0% Evasion
Personal skill: Crimson Cheer, Class skill: Diffuse Healer, Weapon proficiency: A Staff, S Arts
Silver-Spirit Art +3: 17 damage (2x hits of 8.5 damage), 86 Hit (94.8% accuracy),
Flashing Fist Art +3: 17 damage (2x hits of 8.5 damage), 91 Hit (97.5% accuracy), 30 AS, 19.8% Evasion. +5 Speed, +5 damage taken. (Durability falls to 0.68 PDur, 0.92 MDur)
Shielding Art +4: 4 damage, 76 Hit (86.1% accuracy), 26 AS, 10.8 Evasion. Defense +5. Single hit. (Phys. Durability rises to 0.98)
(Not a typo on FFA attack speed, Flashing Fist Art weight is heavier than Framme's 6 Build so she only gets +2 AS net.)
Alfred, Lvl 20 Avenir
55 HP, 29 Str, 6 Mag, 25 Dex, 23 (22) Spd, 31 Def, 18 Res, 28 Lck, 11 Bld, 6 Move
1.07 PCHP, 1.68 PDurability, 0.92 MDurability, 60 Raw Avoid, 9.9% Evasion
Personal skill: Self-Improver, Class skill: Golden Lotus, Weapon proficiency: B Swd, A Lance
Silver Lance +3: 22 damage, 99 Hit (99.8% accuracy), 22 AS, 8.1% Evasion.
Silver Sword +3: 20 damage, 109 Hit
Spear +2: 18 damage, 89 Hit (96.6% accuracy), 19 AS, 4% Evasion. Range: 1~2
Steel Greatlance +3: 30 damage (2% Critical), 84 Hit (93.5% accuracy). Smash weapon.
Golden Lotus: During combat, may prevent 50% of physical damage taken. Trigger %=Dex. (25%)
Self-Improver: If unit uses Wait without attacking or using items, grants Str+2 for 1 turn.
Etie, Lvl 20 Sniper
44 HP, 31 Str, 1 Mag, 31 Dex, 23 (21) Spd, 15 Def, 13 Res, 20 Lck, 7 Bld, 5 Move
0.86 PCHP, 0.65 PDurability, 0.63 MDurability, 56 Raw Avoid, 6.5% Evasion
Personal skill: Energized, Class skill: No Distractions, Weapon proficiency: S Bow
Silver Bow +3: 23 damage, 112 Hit, 21 AS, 4% Evasion
Mini Bow +5: 13 damage (5% Critical), 137 Hit, Range 1. Dodge +20.
Longbow +3: 16 damage, 97 Hit (99.4% accuracy), 20 AS, 2.9% Evasion Range: 2~3
Killer Bow +3: 16 damage (35% Critical), 97 Hit (99.4% accuracy)
No Distractions: Grants Crit+10 during combat with a foe that can’t counter.
Boucheron, Lvl 20 Berserker
71 HP, 30 Str, 0 Mag, 28 Dex, 27 Spd, 19 Def, 12 Res, 11 Lck, 21 Bld, 5 Move
1.38 PCHP, 1.21 PDurability, 0.97 MDurability, 59 Raw Avoid, 9.0% Evasion
Personal skill: Moved to Tears, Class skill: Smash+, Weapon proficiency: S Axe
Silver Axe +3: 25 damage, 86 Hit (94.8% accuracy)
Tomahawk +2: 21 damage, 76 Hit (86.1% accuracy), Range: 1~2
Steel Greataxe +3: 35 damage (4% Critical), 71 Hit (80.2% accuracy). Smash weapon.
Killer Axe +3: 19 damage (34% Critical), 76 Hit (86.1% accuracy)
Céline, Lvl 20 Vidame
41 HP, 23 Str, 23 Mag, 22 Dex, 28 Spd, 20 Def, 25 Res, 34 Lck, 7 Bld, 5 Move
0.80 PCHP, 0.73 PDurability, 0.91 MDurability, 73 Raw Avoid, 25.2% Evasion
Personal skill: Gentle Flower, Class skill: Ignis, Weapon proficiency: B Swd, A Tome, B Staff
Elfire +3: 12 damage, 106 Hit
Silver Sword +3: 14 damage, 106 Hit, 25 AS, 17.3 Evasion
Elthunder +3: 12 damage, 91 Hit (97.5% accuracy), 23 AS, 12.8% Evasion. Range: 1~3. Can't make follow-up attacks.
Bolganone +2: 16 damage, 101 Hit, 24 AS, 15% Evasion
Ignis: During combat, may add half of Str to magic damage or half of Mag to all other damage. Trigger %=Dex. (22% chance of +11 damage)
Chloé, Lvl 20 Griffin Knight (Lance)
52 HP, 22 Str, 20 Mag, 33 Dex, 38 (34) Spd, 17 Def, 22 Res, 25 Lck, 8 Bld, 6 Move
1.01 PCHP, 0.82 PDurability, 1.01 MDurability, 88 Raw Avoid, 47.1% Evasion
Personal skill: Fairy-Tale Folk, Class skill: Clear the Way, Weapon proficiency: S Lance, C Staff
Silver Lance +3: 15 damage (1% Critical), 113 Hit, 34 AS, 35.3% Evasion
Flame Lance +3: 8 damage (1% Critical), 108 Hit, 30 AS, 23.8% Evasion. Range: 1~2. Magic weapon.
Javelin +3: 6 damage (1% Critical), 113 Hit, 37 AS, 44.2% Evasion. Range: 1~2
Steel Greatlance +3: 23 damage (6% Critical), 98 Hit (99.6% accuracy), 35 AS, 38.3% Evasion. Smash weapon.
(Possible Chloe wants to fit in a Steel Lance +4 to maximize evasion / speed? Or a Spear since Javelin's damage is kinda sus? Hrmm.)
Louis, Lvl 20 General (Lance)
65 HP, 35 Str, 1 Mag, 24 Dex, 12 Spd, 40 Def, 13 Res, 13 Lck, 19 Bld, 4 Move
1.26 PCHP, 4.96 PDurability, 0.92 MDurability, 30 Raw Avoid, 0.0% Evasion
Personal skill: Admiration, Class skill: Swap, Weapon proficiency: S Lance
Silver Lance +3: 28 damage, 89 Hit (96.6% accuracy)
Spear +2: 24 damage, 79 Hit (89.2% accuracy). Range: 1~2
Steel Greatlance +3: 36 damage (2% Critical), 74 Hit (83.8% accuracy). Smash weapon.
Killer Lance +3: 20 damage (32% Critical), 79 Hit (89.2% accuracy)
Jean, Lvl 20 High Priest
42 HP, 15 Str, 33 Mag, 25 Dex, 25 Spd, 19 Def, 39 Res, 30 Lck, 6 Bld, 5 Move
0.82 PCHP, 0.72 PDurability, 2.81 MDurability, 65 Raw Avoid, 15.0% Evasion
Personal skill: Expertise, Class skill: Self-Healing, Weapon proficiency: B Tome, S Staff, B Arts
Elfire +3: 22 damage, 110 Hit
Silver-Spirit Art +3: 22 damage (2x hits of 11 damage), 100 Hit.
Elthunder +3: 22 damage, 95 Hit (98.9% accuracy), 19 AS, 4.5% Evasion. Range: 1~3. Can't make follow-up attacks.
Elsurge +3: 24 damage (7% Critical), 270 Hit. Range 1.
Mend: 36 HP healing.
Self-Healing: Unit can target itself with healing staves.
Jean, Lvl 20 Martial Master
46 HP, 22 Str, 28 Mag, 23 Dex, 22 Spd, 26 Def, 34 Res, 21 Lck, 8 Bld, 5 Move
0.89 PCHP, 1.05 PDurability, 1.78 MDurability, 54 Raw Avoid, 5.2% Evasion
Personal skill: Expertise, Class skill: Diffuse Healer, Weapon proficiency: A Staff, S Arts
Silver-Spirit Art +3: 24 damage (2x 12 damage on initiation), 91 Hit (97.5% accuracy)
Flashing Fist Art +3: 24 damage (2x 12 damage on initiation), 96 Hit (99.2% accuracy), 26 AS, 11.8% Evasion. Speed +5, damage taken +5. (Durability falls to 0.85 PDur, 1.26 MDur)
Shielding Art +4: 8 damage, 81 Hit (91% accuracy). +5 defense. Single hit. (Phys. durability rises to 1.39)
Jean probably wants to promote to High Priest in the DL as the default: Self-Healing is really good when combined with range 1-2 counter-attacks. That said, there are quirky situations MM is better, since Martial Master with Flashing Fist Art deals a little more damage with higher speed (despite the +5 damage taken), although loses a bunch of damage on range 1 counterpunching. I would recommend nominating Jean with a specific promotion IMO.
Anna, Lvl 20 Warrior
57 HP, 25 Str, 20 Mag, 31 Dex, 30 Spd, 14 Def, 21 Res, 19 Lck, 11 Bld, 5 Move
1.11 PCHP, 0.82 PDurability, 1.07 MDurability, 69 Raw Avoid, 19.8% Evasion
Personal skill: Make a Killing, Class skill: Merciless, Weapon proficiency: A Axe, B Bow
Silver Bow +3: 17 damage, 111 Hit
Radiant Bow +3: 17 damage, 101 Hit, 29 AS, 17.3% Evasion. Magic weapon.
Hurricane Axe +3: 18 damage, 96 Hit (99.2% accuracy), 26 AS, 10.8% Evasion. Smash weapon. Magic weapon.
Hand Axe +3: 10 damage, 96 Hit (99.2% accuracy), 29 AS, 17.3% Evasion. Range: 1~2
Anna can also promote to Berserker, but this is very unwise as she has Bow talent and gives up Radiant Bow, which can double, for Hurricane Axe as her only magic option.
Alcryst, Lvl 20 Tireur d'élite
51 HP, 24 Str, 5 Mag, 40 Dex, 29 Spd, 22 Def, 14 Res, 15 Lck, 10 Bld, 5 Move
0.99 PCHP, 0.97 PDurability, 0.74 MDurability, 65 Raw Avoid, 15.0% Evasion
Personal skill: Get Behind Me!, Class skill: Luna, Weapon proficiency: S Bow
Silver Bow +3: 16 damage (5% Critical), 127 Hit
Mini Bow +5: 6 damage (10% Critical), 152 Hit, Range 1. Dodge +20.
Longbow +3: 9 damage (5% Critical), 112 Hit, Range: 2~3
Killer Bow +3: 9 damage (40% Critical), 112 Hit
Luna: While making an attack, may ignore half of foe’s Def/Res. Trigger %=Dex. (40% chance of +12 damage to assumed enemy Def/Res)
(Alcryst is the third-highest magic bow user and could theoretically use a Radiant Bow +3, but he only deals 2 damage with it to average Res.)
Citrinne, Lvl 20 Sage
39 HP, 5 Str, 37 Mag, 24 Dex, 20 Spd, 11 Def, 34 Res, 22 Lck, 6 Bld, 5 Move
0.76 PCHP, 0.51 PDurability, 1.52 MDurability, 51 Raw Avoid, 3.4% Evasion
Personal skill: Generosity, Class skill: Spell Harmony, Weapon proficiency: S Tome, B Staff
Elfire +3: 26 damage, 104 Hit
Elthunder +3: 26 damage, 89 Hit (96.6% accuracy), 14 AS, 0 Evasion. Range: 1~3. Can't make follow-up attacks.
Bolganone +2: 30 damage, 99 Hit (99.8% accuracy), 15 AS, 0.2% Evasion
Elsurge +3: 28 damage (7% Critical), 264 Hit, Range 1
Lapis, Lvl 20 Swordmaster
46 HP, 22 Str, 9 Mag, 29 Dex, 39 (36) Spd, 19 Def, 19 Res, 21 Lck, 7 Bld, 5 Move
0.89 PCHP, 0.78 PDurability, 0.79 MDurability, 88 Raw Avoid, 47.1% Evasion
Personal skill: Share Spoils, Class skill: Run Through, Weapon proficiency: S Swd
Silver Sword +3: 13 damage, 113 Hit, 36 AS, 38.3% Evasion
Steel Blade +3: 19 damage (4% Critical), 98 Hit (99.6% accuracy), 37 AS, 41.3% Evasion, Smash weapon.
Steel Sword +4: 10 damage (9% Critical), 108 Hit
Killing Edge +3: 9 damage (34% Critical), 93 Hit (98.3% accuracy), 36 AS, 38.3% Evasion
Diamant, Lvl 20 Successeur
59 HP, 29 Str, 8 Mag, 22 Dex, 29 Spd, 26 Def, 14 Res, 19 Lck, 15 Bld, 5 Move
1.15 PCHP, 1.36 PDurability, 0.86 MDurability, 67 Raw Avoid, 17.3% Evasion
Personal skill: Fair Fight, Class skill: Sol, Weapon proficiency: S Swd, A Axe
Silver Sword +3: 20 damage, 98 Hit (99.6% accuracy)
Silver Axe +3: 24 damage, 78 Hit (88.2% accuracy)
Tomahawk +2: 20 damage, 68 Hit (76.2% accuracy), 28 AS, 15% Evasion. Range: 1~2
Steel Blade +3: 26 damage (1% Critical), 83 Hit (92.7% accuracy). Smash weapon.
Fair Fight: If unit initiates combat, grants Hit+15 to unit and foe if foe is able to counterattack. (Applies even if the counterattack is theoretical, e.g. due to breaking the foe from weapon triangle advantage or having a hit that will KO the target first.)
Sol: Unit may recover HP=50% damage dealt. Trigger %=Dex. (22%)
Amber, Lvl 20 Paladin (Lance)
55 HP, 33 Str, 3 Mag, 25 Dex, 24 Spd, 25 Def, 9 Res, 23 Lck, 13 Bld, 6 Move
1.07 PCHP, 1.20 PDurability, 0.69 MDurability, 59 Raw Avoid, 9.0% Evasion
Personal skill: Aspiring Hero, Class skill: Pivot, Weapon proficiency: S Lance
Silver Lance +3: 26 damage, 96 Hit (99.2% accuracy)
Spear +2: 22 damage, 86 Hit (94.8% accuracy), 22 AS, 5.8% Evasion, Range: 1~2
Steel Greatlance +3: 34 damage (2% Critical), 81 Hit (91% accuracy). Smash weapon.
Killer Lance +3: 18 damage (32% Critical), 86 Hit (94.8% accuracy)
Aspiring Hero: If no other units are within 1 space of unit or foe, grants Hit+20 at a cost of Avo-10 during combat. (Sends all Hits to 100+ and tanks evasion to worthless.)
Jade, Lvl 20 General (Axe)
57 HP, 31 Str, 12 Mag, 27 Dex, 14 Spd, 37 Def, 18 Res, 11 Lck, 16 Bld, 4 Move
1.11 PCHP, 2.91 PDurability, 0.95 MDurability, 33 Raw Avoid, 0.0% Evasion
Personal skill: Meditation, Class skill: Swap, Weapon proficiency: S Axe
Silver Axe +3: 26 damage, 84 Hit (93.5% accuracy)
Tomahawk +2: 22 damage, 74 Hit (83.8% accuracy), Range: 1~2.
Steel Greataxe +3: 36 damage (3% Critical), 69 Hit (77.6% accuracy). Smash weapon.
Hurricane Axe +3: 10 damage, 84 Hit (93.5% accuracy). Smash weapon. Magic weapon.
Meditation: If unit uses Wait without attacking or using items, grants Res+2 for 1 turn.
Ivy, Lvl 20 Lindwurm
47 HP, 14 Str, 31 Mag, 22 Dex, 23 (22) Spd, 23 Def, 29 Res, 8 Lck, 10 Bld, 6 Move
0.91 PCHP, 0.93 PDurability, 1.28 MDurability, 50 Raw Avoid, 2.9% Evasion
Personal skill: Single-Minded, Class skill: Grasping Void, Weapon proficiency: S Tome, B Staff
Bolganone +2: 24 damage, 88 Hit (96% accuracy), 22 AS, 2.1% Evasion
Elthunder +3: 20 damage, 78 Hit (88.2% accuracy), 21 AS, 1.4% Evasion. Range: 1~3. Can't make follow-up attacks.
Elsurge +3: 22 damage (6% Critical), 253 Hit, Range 1.
Elwind +3: 16 damage, 88 Hit (96% accuracy)
Grasping Void: When attacking with a tome, unit may deal extra damage = half of foe’s Mag. Trigger %=Dex. (22%)
Single-Minded: During combat with a foe who was also unit’s most recent opponent, grants Hit+20.
Fogado, Lvl 20 Cupido
50 HP, 21 Str, 15 Mag, 29 Dex, 35 Spd, 19 Def, 25 Res, 15 Lck, 11 Bld, 6 Move
0.97 PCHP, 0.85 PDurability, 1.11 MDurability, 77 Raw Avoid, 30.9% Evasion
Personal skill: Charmer, Class skill: Back at You, Weapon proficiency: B Swd, A Bow
Silver Bow +3: 13 damage, 105 Hit,
Radiant Bow +3: 12 damage, 95 Hit (98.9% accuracy), 34 AS, 28% Evasion. Magic weapon.
Silver Sword +3: 12 damage, 110 Hit
Steel Blade +3: 18 damage (4% Critical), 95 Hit (98.9% accuracy). Smash weapon.
Charmer: During combat with a foe who was also unit’s most recent opponent, inflicts Crit-10 on that foe.
Back at You: When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex. (29%)
Timerra, Lvl 20 Picket
50 HP, 23 Str, 12 Mag, 30 Dex, 31 (28) Spd, 28 Def, 18 Res, 18 Lck, 9 Bld, 5 Move
0.97 PCHP, 1.27 PDurability, 0.83 MDurability, 71 Raw Avoid, 22.4% Evasion
Personal skill: Racket of Solm, Class skill: Sandstorm, Weapon proficiency: S Lance
Silver Lance +3: 16 damage, 104 Hit, 28 AS, 15 Evasion
Javelin +3: 7 damage, 104 Hit, Range: 1~2
Steel Greatlance +3: 24 damage (5% Critical), 89 Hit (96.6% accuracy), 29 AS, 17.3% Evasion. Smash weapon.
Spear +2: 12 damage, 94 Hit (98.6% accuracy), 25 AS, 9% Evasion, Range: 1~2
Racket of Solm: Inflicts Crit-5 on foes within 3 spaces.
Sandstorm: While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex. (30% chance of +21 damage)
(Timerra is tied for 3rd highest magic among lance-users and has a weak claim for a Flame Lance +3, but she deals 0 damage with it vs. default Resistance.)
Hortensia, Lvl 20 Sleipnir Rider
35 HP, 10 Str, 22 Mag, 32 Dex, 34 Spd, 12 Def, 42 Res, 32 Lck, 6 Bld, 6 Move
0.68 PCHP, 0.47 PDurability, 4.08 MDurability, 84 Raw Avoid, 41.3% Evasion
Personal skill: Big Personality, Class skill: World Tree, Weapon proficiency: B Tome, S Staff
Elfire +3: 11 damage (1% Critical), 125 Hit
Elthunder +3: 11 damage (1% Critical), 110 Hit, 28 AS, 23.8% Evasion, Range: 1~3. Can't make follow-up attacks.
Elsurge +3: 13 damage (11% Critical), 285 Hit, Range 1
Elwind +3: 7 damage (1% Critical), 120 Hit
Yunaka, Lvl 40 Thief
44 HP, 23 Str, 14 Mag, 34 Dex, 32 Spd, 19 Def, 24 Res, 17 Lck, 7 Bld, 5 Move
0.86 PCHP, 0.75 PDurability, 0.94 MDurability, 72 Raw Avoid, 23.8% Evasion
Personal skill: Trained to Kill, Class skill: Pass, Weapon proficiency: S Dagger
Silver Dagger +3: 14 damage (2% Critical), 121 Hit, Range: 1~2. Adds poison on hit.
Stiletto +3: 13 damage (17% Critical), 106 Hit, Range 1. Adds poison on hit.
Short Knife +5: 7 damage (7% Critical), 151 Hit, Range: 1~2, Adds poison on hit. +20 Dodge.
Zelkov, Lvl 40 Thief
51 HP, 25 Str, 6 Mag, 33 Dex, 31 Spd, 26 Def, 10 Res, 13 Lck, 11 Bld, 5 Move
0.99 PCHP, 1.17 PDurability, 0.66 MDurability, 78[68] Raw Avoid, 32.3%[18.6%] Evasion
Personal skill: Not *Quite*, Class skill: Pass, Weapon proficiency: S Dagger
Silver Dagger +3: 16 damage (1% Critical), 117 Hit, Range: 1~2. Adds poison on hit.
Stiletto +3: 15 damage (16% Critical), 102 Hit, Range 1. Adds poison on hit.
Short Knife +5: 9 damage (6% Critical), 147 Hit, Range: 1~2. Adds poison on hit. +20 Dodge.
Not *Quite*: If foe initiates combat, inflicts Hit-10 on that foe during combat. (Baked into evasion score, evasion falls to 18.6% vs. counterattacks.)
Seadall, Lvl 40 Dancer
48 HP, 21 Str, 8 Mag, 23 Dex, 32 Spd, 19 Def, 21 Res, 25 Lck, 11 Bld, 5 Move
0.93 PCHP, 0.81 PDurability, 0.89 MDurability, 76 Raw Avoid, 29.4% Evasion
Personal skill: Curious Dance, Class skill: Special Dance, Weapon proficiency: A Arts
Silver-Spirit Art +3: 3 damage (2x hits of 1.5), 93 Hit (98.3% accuracy),
Flashing Fist Art +3: 3 damage (2x hits of 1.5), 98 Hit (99.6% accuracy), 37 AS, 44.2 Evasion. Speed +5, damage taken +5. (Durability falls to 0.69 PDur, 0.75 MDur)
Shielding Art +4: 0 (-2.5) damage, 83 Hit (92.7% accuracy), Defense +5. Single attack. (Phys. Durability rises to 0.99)
Veyle, Lvl 40 Fell Child
38 HP, 22 Str, 30 Mag, 26 Dex, 25 Spd, 19 Def, 32 Res, 19 Lck, 7 Bld, 5 Move
0.74 PCHP, 0.65 PDurability, 1.27 MDurability, 59 Raw Avoid, 9.0% Evasion
Personal skill: Fell Protection, Class skill: Dark Spirit, Weapon proficiency: B Dagger, S Tome
Misericorde +3: 18 damage, 106 Hit. Adds poison on hit. Magic weapon.
Silver Dagger +3: 13 damage, 106 Hit, Range: 1~2. Adds poison on hit.
Bolganone +2: 23 damage, 101 Hit, 21 AS, 3.4% Evasion.
Elthunder +3: 19 damage, 91 Hit (97.5% accuracy), 20 AS, 2.5% Evasion, Range: 1~3. Can't make follow-up attacks.
(Not in default set, but Veyle has the option of Obscurité. It's mostly worse than Bolganone in-game, but might be useful in the DL solely because it's dark elemental in flavor:)
Obscurité +2: 21 damage (8% Critical), 96 Hit (99.2% accuracy), 20 AS, 2.5 Evasion Range: 1~2
Vander, Lvl 20/5 Paladin (Axe)
57 HP, 20 Str, 7 Mag, 18 Dex, 20 (15) Spd, 22 Def, 16 Res, 11 Lck, 9 Bld, 6 Move
1.11 PCHP, 1.09 PDurability, 0.89 MDurability, 45 Raw Avoid, 1.1% Evasion
Personal skill: Alabaster Duty, Class skill: Pivot, Weapon proficiency: S Axe
Silver Axe +3: 15 damage, 66 Hit (73.4% accuracy), 15 AS, 0 Evasion
Hand Axe +3: 5 damage, 66 Hit (73.4% accuracy), 17 AS, 0 Evasion Range: 1~2
Iron Greataxe +4: 17 damage, 71 Hit (80.2% accuracy), 18 AS, 0.2 Evasion. Smash weapon.
Steel Axe +4: 12 damage (4% Critical), 66 Hit (73.4% accuracy), 18 AS, 0.2% Evasion
(Steel Greataxe +3 is 25 damage / 51 Hit (51.4% accuracy) / 16 AS if Vander truly needs to pulse out damage, but the hit is so horrible I went for Iron instead.)
Kagetsu, Lvl 20/5 Swordmaster
51 HP, 26 Str, 8 Mag, 37 Dex, 38 Spd, 23 Def, 19 Res, 30 Lck, 11 Bld, 5 Move
0.99 PCHP, 1.02 PDurability, 0.88 MDurability, 91 Raw Avoid, 51.0% Evasion
Personal skill: Blinding Flash, Class skill: Run Through, Weapon proficiency: S Swd
Silver Sword +3: 17 damage (3% Critical), 134 Hit
Steel Blade +3: 23 damage (8% Critical), 119 Hit. Smash weapon.
Killing Edge +3: 13 damage (38% Critical), 114 Hit
Wyrmslayer +4: 13 damage (3% Critical), 124 Hit, 37 AS, 48.6% Evasion
Blinding Flash: If unit initiates combat, inflicts Avo-10 on foe during combat. (So yes, Kagetsu's Hit is even better on initiation than it appears above.)
Pandreo, Lvl 20/5 High Priest
48 HP, 8 Str, 29 Mag, 28 Dex, 29 Spd, 11 Def, 42 Res, 28 Lck, 11 Bld, 5 Move
0.93 PCHP, 0.63 PDurability, 5.58 MDurability, 72 Raw Avoid, 28.0% Evasion
Personal skill: Party Animal, Class skill: Self-Healing, Weapon proficiency: B Tome, S Staff, C Arts
Elfire +3: 18 damage, 118 Hit
Elthunder +3: 18 damage, 103 Hit, 28 AS, 21.1 Evasion, Range: 1~3. Can't make follow-up attacks.
Elsurge +3: 20 damage (9% Critical), 275 Hit, Range 1.
Elwind +3: 14 damage, 113 Hit
Mend: 34 HP healing. 20 charges.
Party Animal: Grants a bonus to Hit and Avo equal to 3× the number of allies and foes within 2 spaces. (Assumed to be +3 above from 1 enemy.)
Self-Healing: Can target self with staves.
Bunet, Lvl 20/5 Great Knight (Swd/Axe)
61 HP, 25 Str, 7 Mag, 28 Dex, 17 Spd, 36 Def, 16 Res, 23 Lck, 14 Bld, 6 Move
1.19 PCHP, 2.81 PDurability, 0.95 MDurability, 45 Raw Avoid, 1.1% Evasion
Personal skill: Seconds?, Class skill: Allied Defense, Weapon proficiency: A Swd, B Axe
Silver Sword +3: 16 damage, 112 Hit
Silver Axe +3: 20 damage, 92 Hit (97.9% accuracy)
Tomahawk +2: 16 damage, 82 Hit (91.9% accuracy), 15 AS, 0.2% Evasion. Range: 1~2
Steel Greataxe +3: 30 damage (4% Critical), 77 Hit (87.2% accuracy). Smash weapon.
Panette, Lvl 20/5 Berserker
70 HP, 42 Str, 5 Mag, 29 Dex, 21 Spd, 19 Def, 10 Res, 16 Lck, 17 Bld, 5 Move
1.36 PCHP, 1.19 PDurability, 0.91 MDurability, 50 Raw Avoid, 2.9% Evasion
Personal skill: Blood Fury, Class skill: Smash+, Weapon proficiency: S Axe
Silver Axe +3: 37 damage, 91 Hit (97.5% accuracy)
Tomahawk +2: 33 damage, 81 Hit (91% accuracy), Range: 1~2
Steel Greataxe +3: 47 damage (4% Critical), 76 Hit (86.1% accuracy). Smash weapon.
Killer Axe +3: 31 damage (34% Critical), 81 Hit (91% accuracy)
Blood Fury: If unit’s HP is not at max after combat, grants Crit+10 as long as unit's HP stays below max.
Merrin, Lvl 20/5 Wolf Knight (Sword)
51 HP, 22 Str, 16 Mag, 34 Dex, 37 Spd, 20 Def, 24 Res, 24 Lck, 11 Bld, 6 Move
0.99 PCHP, 0.90 PDurability, 1.08 MDurability, 86 Raw Avoid, 44.2% Evasion
Personal skill: Knightly Escort, Class skill: Hobble, Weapon proficiency: B Swd, S Dagger
Silver Dagger +3: 13 damage (2% Critical), 125 Hit, Range: 1~2. Adds poison on hit.
Silver Sword +3: 13 damage (2% Critical), 125 Hit,
Steel Blade +3: 19 damage (7% Critical), 110 Hit. Smash weapon.
Levin Sword +3: 7 damage (2% Critical), 120 Hit, Range: 1~2. Magic weapon.
Hobble: -2 Mov debuff to enemy after initiation.
Rosado, Lvl 20/3 Wyvern Knight (Axe/Lance)
62 HP, 28 Str, 12 Mag, 29 Dex, 31 (27) Spd, 25 Def, 18 Res, 13 Lck, 10 Bld, 6 Move
1.21 PCHP, 1.36 PDurability, 1.04 MDurability, 68 Raw Avoid, 18.6% Evasion
Personal skill:Stunning Smile, Class skill: Air Raid, Weapon proficiency: B Lance, A Axe
Silver Axe +3: 23 damage, 89 Hit (96.6% accuracy), 27 AS, 9.9% Evasion
Silver Lance +3: 21 damage, 99 Hit (99.8% accuracy), 29 AS, 13.9% Evasion
Steel Greataxe +3: 33 damage (4% Critical), 74 Hit (83.8% accuracy), 28 AS, 11.8% Evasion. Smash weapon.
Javelin +3: 12 damage, 99 Hit (99.8% accuracy). Range: 1~2
Stunning Smile: If foe is male, inflicts Avo-20 on that foe during combat.
(Rosado is tied for 3rd highest magic among lance-users and has a weak claim for a Flame Lance +3, but he deals 0 damage with it vs. default Resistance.)
Goldmary, Lvl 20/3 Hero (Sword/Lance)
55 HP, 26 Str, 3 Mag, 25 Dex, 28 Spd, 30 Def, 19 Res, 21 Lck, 10 Bld, 5 Move
1.07 PCHP, 1.58 PDurability, 0.95 MDurability, 66 Raw Avoid, 16.2% Evasion
Personal skill: Disarming Sigh, Class skill: Brave Assist, Weapon proficiency: A Swd, B Lance
Silver Sword +3: 17 damage, 105 Hit
Silver Lance +3: 19 damage, 95 Hit (98.9% accuracy), 26 AS, 11.8% Evasion
Steel Greatlance +3: 27 damage (2% Critical), 80 Hit (90.1% accuracy), 27 AS, 13.9% Evasion. Smash weapon.
Javelin +3: 10 damage, 95 Hit (98.9% accuracy), Range: 1~2
Disarming Sigh: If foe is male, inflicts Hit-20 on that foe during combat. (Evasion rises to 44.2% w/ S. Sword or Javelin, 38.3% w/ Silver Lance, 41.3% w/ Steel Greatlance)
Lindon, Lvl 20/2 Sage
48 HP, 12 Str, 28 Mag, 26 Dex, 25 Spd, 16 Def, 32 Res, 13 Lck, 12 Bld, 5 Move
0.93 PCHP, 0.73 PDurability, 1.59 MDurability, 56 Raw Avoid, 6.5% Evasion
Personal skill: Weapon Insight, Class skill: Spell Harmony, Weapon proficiency: S Tome, A Staff
Bolganone +2: 21 damage, 98 Hit (99.6% accuracy)
Elthunder +3: 17 damage, 88 Hit (96% accuracy), Range: 1~3. Can't make follow-up attacks.
Elsurge +3: 19 damage (8% Critical), 263 Hit, Range 1.
Elwind +3: 13 damage, 98 Hit (99.6% accuracy)
Weapon Insight: If unit is equipped with a weapon of lower level than foe's, grants Crit+20 during combat.
Saphir, Lvl 20 Warrior
65 HP, 31 Str, 2 Mag, 28 Dex, 25 Spd, 24 Def, 10 Res, 18 Lck, 17 Bld, 5 Move
1.26 PCHP, 1.35 PDurability, 0.84 MDurability, 59 Raw Avoid, 9.0% Evasion
Personal skill: Will to Win, Class skill: Merciless, Weapon proficiency: A Axe, C Bow
Silver Axe +3: 26 damage, 90 Hit (97.1% accuracy)
Tomahawk +2: 22 damage, 80 Hit (90.1% accuracy), Range: 1~2
Steel Greataxe +3: 36 damage (4% Critical), 75 Hit (85% accuracy). Smash weapon.
Killer Bow +3: 16 damage (34% Critical), 90 Hit (97.1% accuracy)
Will to Win: If unit’s HP is 50% or less at start of combat, grants Hit/Avo+20 during combat. (Evasion rises to 33.8%)
Mauvier, Lvl 20 Royal Knight
57 HP, 25 Str, 27 Mag, 29 Dex, 26 Spd, 30 Def, 29 Res, 18 Lck, 12 Bld, 6 Move
1.11 PCHP, 1.64 PDurability, 1.57 MDurability, 61 Raw Avoid, 10.8% Evasion
Personal skill: Contemplative, Class skill: Reforge, Weapon proficiency: A Lance, B Staff
Silver Lance +3: 20 damage, 102 Hit
Flame Lance +3: 15 damage, 97 Hit (99.4% accuracy), 22 AS, 4.5 Evasion, Range: 1~2. Magic weapon.
Steel Greatlance +3: 26 damage (4% Critical), 87 Hit (95.5% accuracy). Smash weapon.
Spear +2: 14 damage, 92 Hit (97.9% accuracy), 23 AS, 5.8 Evasion, Range: 1~2.
Contemplative: If unit uses Wait without attacking or using items, grants Def+2 for 1 turn.