Author Topic: Fire Emblem, Engage!  (Read 802 times)

SnowFire

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Fire Emblem, Engage!
« on: February 14, 2023, 02:29:33 AM »

When times are darkest and cavity rates skyrocketing across the land, a long forgotten hero will arise from the slumber of a thousand years to educate the populace on the importance of regular brushing and flossing.  Maintain your original teeth, folks, they're better than artificial crowns and less expensive.  Good for heart health too, strangely enough.

Mechanics
It's mostly the Fire Emblem you know and love.  The notable big changes:
* If you have weapon triangle advantage on the attack and actually deal damage (i.e. no 0 damage hits), this will add "Break" status to the foe, causing them to be unable to counterattack both in the current combat and their next combat.  They'll recover after their next combat, though.  In the DL, I would see this as a property of the defender (read: the Engage cast) because there are various ways for defenders to neutralize this - being an armored unit, standing on a fortress or certain other defensive terrain, certain boss skills - but no real way for attackers to be "good" at breaking.
** In addition to the usual Sword>Axe>Lance triangle, Arts > (Tomes, Bows, Daggers) as well.
* Classes aren't too crazy this time around - they mostly want to let the Emblems shine, and indeed the Emblem Rings can dramatically switch up how a character performs.  Won't matter in this initial topic, though.
* Characters can equip up to two skills.  Learning a skill requires both SP and sufficient bond level with the Emblem that teaches that skill (as well as access to the Emblem, of course).  In-game, bond points are plentiful enough that it's absolutely trivial to buy the cheaper BLs, so that's not the limiting factor, but SP as well as only two slots are.  The current topic doesn't allow for any skills at all, but all the characters are a little tougher in-game than shown thanks to skills even when not equipped with an Emblem Ring.  (Notably, if allowed, lots of the cast would love to grab Avoid +20 from Marth, requiring only BL 9 with him, or maybe Corrin's Draconic Hex for stat-busting, requiring only BL 8.)
* Certain weapons have the "smash" attribute.  Smash weapons can't double and allow the other side's counterattacks to come first when initiating (but CAN counterattack in the middle when attacked by an opponent that doubles them).  They tend to be very powerful-if-inaccurate though and will push the enemy back a square (take that, WA4 Farmel).  Since counterattacks aren't as big a deal in the DL, they're probably going to be a bit overrated in the DL.

Level
Characters are taken at 20/20 (for most characters) or 40 (for special classes), as the second-to-final map suggests Advanced Level 18 and that matches my own experience.  The datamine shows the "Internal Level" of prepromotes and the claimed level there has matched with other evidence - e.g. Vander promoted at L16 (=internal level of 15), Qi Adepts gain less XP when Chain Guarding someone under their level, and a streamer saw a reduced gain of XP once their Chain Guarder got above level 16.  These prepromotes have been given levels to be an equivalent internal level, e.g. */20/5 for characters with internal level 15.

Formulas
Physical damage: Str + Weapon Might - Defense
Magic damage: Mag + Weapon Might - Resistance
Arts damage: (Str+Mag)/2 + Weapon Might - Defense.  Most Arts weapons have a Brave effect of attacking twice when initiating combat (but not for counterattacks).

Attack Speed: Speed - MAX(0, Weapon Weight - Build)
Follow up attacks ("doubling"): Happen if attack speed of one side > 5 by default.  There are a few FE Heroes-style effects from Emblems and Bond Rings that can mess with this and let both sides double or other weirdness, e.g. Olwen's Bond Ring or DLC Emblem Hector's Quick Riposte.

Hit: (Weapon Hit) + 2x Dex + [Lck / 2]
Avoid: 2x Attack Speed + [Lck / 2]
True Hit: (Hit-Avoid) -> Look up hit rates on this chart: https://fireemblemwiki.org/wiki/True_hit#Fates,_Shadows_of_Valentia,_and_Engage .  It's Fates/Echoes True Hit, so Hit less than 50 is just 1RN the number, and Hit higher than 50 is a bit better (~1.33 RN?), loosely equivalent to adding +5 to +10 to the displayed hit rate for the real hit rate.  Examples: 60 ->64.7%; 70 ->78.9%; 80 -> 90.1%; 90 -> 97.1%.

Critical rate (base): (Weapon Crit) + 0.5*Dex
Dodge (Critical evasion): Luck
Critical rate: Crit - Dodge
Criticals are 3x damage.

"Effective" weapons are 3x weapon might in the damage calculation (e.g. bows vs. fliers).

Status effects
Notable status ailments that exist in game are Poison, Freeze (don't move), and Break (can't counter next attack).  Poison is added via daggers - even chain attacks from daggers if you somehow make a Backup dagger user - and each dagger hit that connects adds a stack.  1 stack of poison is +1 true damage, 2 stacks is +3, and 3 stacks (the max) is +5 true damage.  However, a poisonous attack needs to break defense first to add a stack - a dagger-user fighting a General doing 0 damage won't add a stack.  Status can be cleared with a Restore staff or an Antitoxin item for poison.
(Note: This section, and much of the Internet, previously said that poison stacks forever and is +1 damage per stack.  This is not correct.)

Equipment
Engage has Echoes-style forging.  In-game, this means you will probably focus on one or two "good" weapons per-user with increasing the forge level and adding Emblem Engravings.  This is slightly awkward with the DL.  Weapons should be allowed to be forged up (which will still be worse than in-game due to no engravings), but the DL tends to allow a lot more flexibility, but it simply isn't realistic for, say, a Sword/Lance user like Goldmary to have forged all of a Silver Sword / Lance, Killing Edge/Killer Lance, Steel Blade/Greatlance, Slim Sword/Lance, Javelin, Spear, Armorslayer, Wyrmslayer, Ridersbane, Levin Sword, and Flame Lance.  I've elected to assume that there are primary weapons that are forged up, and backup weapons which are unforged or very cheaply forged.  Characters have access to 4 "primary" weapons, which will generally be Silvers of their primary weapon types, a different range weapon if possible (Javelin, Mini Bow, Elthunder, etc.), a Smash weapon, and something else if there's still room for more, e.g. a killer weapon or a weakness-hitter.  Some exceptions exist, as usual.  For me, I'd be inclined to say that if a character wants a backup weapon not in their primary 4, it should probably be unforged to reflect that you don't have infinite weapon slots in-game.

Equipment that is bought infinitely at shops and prfs are legal.  Some other equipment is also allowed if you can get at least 3 of them reasonably without need for equipment mutation, although potentially restricted minorly.  Notably, that means this topic does not consider Brave weapons (just 2 of each type), although Braves are harshly nerfed in this game anyway (sorry Panette / Louis).  Silver smash weapons, Excalibur/Thoron, and Peshkatz also only have 2 each and won't appear here.

For a list of raw weapon stats, see the appendix.

Assumed enemy stats
Enemy Defense:   25
Enemy Resistance:   25
Enemy Luck:     15
Enemy Hit:   140
Enemy Avoid:   50

For PC durabilities, I've assumed an enemy attack with power 46 for both physical and magical damage.

Averages
  • HP: 51.4
  • Strength: 23.4
  • Magic: 14.6
  • Dexterity: 27.8
  • Speed: 27.5 (Attack Speed: 26.8)
  • Defense: 22.4
  • Resistance: 22.0
  • Luck: 19.6
  • Build: 10.7
  • Move: 5.2
  • Avoid: 64.7
  • Evasion (against an enemy with 140 Hit): 18.2%
  • Damage (Silvers): 19 (2.5 killpoint: 47.5)
  • Damage (Silvers, w/ accuracy): 18.5 (2.5 killpoint: 44.8)
  • Damage (Smash weapons, w/ accuracy): 22 (2.5 killpoint: 55), AS: 26.4
« Last Edit: September 17, 2023, 05:32:12 AM by SnowFire »

SnowFire

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Re: Fire Emblem, Engage!
« Reply #1 on: February 14, 2023, 02:32:26 AM »
Alear, Lvl 20 Divine Dragon
51 HP, 25 Str, 9 Mag, 28 Dex, 33 Spd, 26 Def, 18 Res, 17 Lck, 11 Bld, 5 Move
0.99 PCHP, 1.17 PDurability, 0.85 MDurability, 74 Raw Avoid, 26.6% Evasion
Personal skill: Divinely Inspiring, Class skill: Divine Spirit, Weapon proficiency: A Swd, B Arts

Silver Sword +3: 16 damage, 109 Hit,
Wille Glanz +2: 14 damage, 84 Hit (93.5% accuracy).  Range: 1~2
Steel Blade +3: 22 damage (4% Critical), 94 Hit (98.6% accuracy).  Smash weapon.
Silver-Spirit Art +3: 8 damage (2x hits of 4 damage), 99 Hit (99.8% accuracy)

Special: Alear has access to the Convoy, and thus can access a backup weakness-hitting weapon much more easily than other members of the cast.

Clanne, Lvl 20 Mage Knight (Swords)
38 HP, 19 Str, 21 Mag, 29 Dex, 32 (29) Spd, 19 Def, 27 Res, 14 Lck, 8 Bld, 6 Move
0.74 PCHP, 0.65 PDurability, 0.93 MDurability, 71 Raw Avoid, 22.4% Evasion
Personal skill: Verdant Faith, Class skill: Chaos Style, Weapon proficiency: B Swd, A Tome

Bolganone +2: 14 damage, 105 Hit, 29 AS, 15% Evasion
Silver Sword +3: 10 damage, 110 Hit, 30 AS, 17.3% Evasion
Elthunder +3: 10 damage, 95 Hit (98.9% accuracy), 28 AS, 12.8% Evasion. Range: 1~3. Can't make follow-up attacks.
Elfire +3: 10 damage, 110 Hit

Chaos Style: If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 during combat.

Framme, Lvl 20 Martial Master
45 HP, 21 Str, 22 Mag, 21 Dex, 28 Spd, 20 Def, 28 Res, 19 Lck, 6 Bld, 5 Move
0.88 PCHP, 0.80 PDurability, 1.17 MDurability, 65 Raw Avoid, 15.0% Evasion
Personal skill: Crimson Cheer, Class skill: Diffuse Healer, Weapon proficiency: A Staff, S Arts

Silver-Spirit Art +3: 17 damage (2x hits of 8.5 damage), 86 Hit (94.8% accuracy),
Flashing Fist Art +3: 17 damage (2x hits of 8.5 damage), 91 Hit (97.5% accuracy), 30 AS, 19.8% Evasion.  +5 Speed, +5 damage taken. (Durability falls to 0.68 PDur, 0.92 MDur)
Shielding Art +4: 4 damage, 76 Hit (86.1% accuracy), 26 AS, 10.8 Evasion.  Defense +5.  Single hit.  (Phys. Durability rises to 0.98)

(Not a typo on FFA attack speed, Flashing Fist Art weight is heavier than Framme's 6 Build so she only gets +2 AS net.)

Alfred, Lvl 20 Avenir
55 HP, 29 Str, 6 Mag, 25 Dex, 23 (22) Spd, 31 Def, 18 Res, 28 Lck, 11 Bld, 6 Move
1.07 PCHP, 1.68 PDurability, 0.92 MDurability, 60 Raw Avoid, 9.9% Evasion
Personal skill: Self-Improver, Class skill: Golden Lotus, Weapon proficiency: B Swd, A Lance

Silver Lance +3: 22 damage, 99 Hit (99.8% accuracy), 22 AS, 8.1% Evasion.
Silver Sword +3: 20 damage, 109 Hit
Spear +2: 18 damage, 89 Hit (96.6% accuracy), 19 AS, 4% Evasion. Range: 1~2
Steel Greatlance +3: 30 damage (2% Critical), 84 Hit (93.5% accuracy).  Smash weapon.

Golden Lotus: During combat, may prevent 50% of physical damage taken. Trigger %=Dex. (25%)
Self-Improver: If unit uses Wait without attacking or using items, grants Str+2 for 1 turn.

Etie, Lvl 20 Sniper
44 HP, 31 Str, 1 Mag, 31 Dex, 23 (21) Spd, 15 Def, 13 Res, 20 Lck, 7 Bld, 5 Move
0.86 PCHP, 0.65 PDurability, 0.63 MDurability, 56 Raw Avoid, 6.5% Evasion
Personal skill: Energized, Class skill: No Distractions, Weapon proficiency: S Bow

Silver Bow +3: 23 damage, 112 Hit, 21 AS, 4% Evasion
Mini Bow +5: 13 damage (5% Critical), 137 Hit, Range 1.  Dodge +20.
Longbow +3: 16 damage, 97 Hit (99.4% accuracy), 20 AS, 2.9% Evasion Range: 2~3
Killer Bow +3: 16 damage (35% Critical), 97 Hit (99.4% accuracy)

No Distractions: Grants Crit+10 during combat with a foe that can’t counter.

Boucheron, Lvl 20 Berserker
71 HP, 30 Str, 0 Mag, 28 Dex, 27 Spd, 19 Def, 12 Res, 11 Lck, 21 Bld, 5 Move
1.38 PCHP, 1.21 PDurability, 0.97 MDurability, 59 Raw Avoid, 9.0% Evasion
Personal skill: Moved to Tears, Class skill: Smash+, Weapon proficiency: S Axe

Silver Axe +3: 25 damage, 86 Hit (94.8% accuracy)
Tomahawk +2: 21 damage, 76 Hit (86.1% accuracy), Range: 1~2
Steel Greataxe +3: 35 damage (4% Critical), 71 Hit (80.2% accuracy).  Smash weapon.
Killer Axe +3: 19 damage (34% Critical), 76 Hit (86.1% accuracy)


Céline, Lvl 20 Vidame
41 HP, 23 Str, 23 Mag, 22 Dex, 28 Spd, 20 Def, 25 Res, 34 Lck, 7 Bld, 5 Move
0.80 PCHP, 0.73 PDurability, 0.91 MDurability, 73 Raw Avoid, 25.2% Evasion
Personal skill: Gentle Flower, Class skill: Ignis, Weapon proficiency: B Swd, A Tome, B Staff

Elfire +3: 12 damage, 106 Hit
Silver Sword +3: 14 damage, 106 Hit, 25 AS, 17.3 Evasion
Elthunder +3: 12 damage, 91 Hit (97.5% accuracy), 23 AS, 12.8% Evasion. Range: 1~3. Can't make follow-up attacks.
Bolganone +2: 16 damage, 101 Hit, 24 AS, 15% Evasion

Ignis: During combat, may add half of Str to magic damage or half of Mag to all other damage. Trigger %=Dex. (22% chance of +11 damage)

Chloé, Lvl 20 Griffin Knight (Lance)
52 HP, 22 Str, 20 Mag, 33 Dex, 38 (34) Spd, 17 Def, 22 Res, 25 Lck, 8 Bld, 6 Move
1.01 PCHP, 0.82 PDurability, 1.01 MDurability, 88 Raw Avoid, 47.1% Evasion
Personal skill: Fairy-Tale Folk, Class skill: Clear the Way, Weapon proficiency: S Lance, C Staff

Silver Lance +3: 15 damage (1% Critical), 113 Hit, 34 AS, 35.3% Evasion
Flame Lance +3: 8 damage (1% Critical), 108 Hit, 30 AS, 23.8% Evasion. Range: 1~2.  Magic weapon.
Javelin +3: 6 damage (1% Critical), 113 Hit, 37 AS, 44.2% Evasion. Range: 1~2
Steel Greatlance +3: 23 damage (6% Critical), 98 Hit (99.6% accuracy), 35 AS, 38.3% Evasion.  Smash weapon.

(Possible Chloe wants to fit in a Steel Lance +4 to maximize evasion / speed?  Or a Spear since Javelin's damage is kinda sus?  Hrmm.)

Louis, Lvl 20 General (Lance)
65 HP, 35 Str, 1 Mag, 24 Dex, 12 Spd, 40 Def, 13 Res, 13 Lck, 19 Bld, 4 Move
1.26 PCHP, 4.96 PDurability, 0.92 MDurability, 30 Raw Avoid, 0.0% Evasion
Personal skill: Admiration, Class skill: Swap, Weapon proficiency: S Lance

Silver Lance +3: 28 damage, 89 Hit (96.6% accuracy)
Spear +2: 24 damage, 79 Hit (89.2% accuracy).  Range: 1~2
Steel Greatlance +3: 36 damage (2% Critical), 74 Hit (83.8% accuracy).  Smash weapon.
Killer Lance +3: 20 damage (32% Critical), 79 Hit (89.2% accuracy)

Jean, Lvl 20 High Priest
42 HP, 15 Str, 33 Mag, 25 Dex, 25 Spd, 19 Def, 39 Res, 30 Lck, 6 Bld, 5 Move
0.82 PCHP, 0.72 PDurability, 2.81 MDurability, 65 Raw Avoid, 15.0% Evasion
Personal skill: Expertise, Class skill: Self-Healing, Weapon proficiency: B Tome, S Staff, B Arts

Elfire +3: 22 damage, 110 Hit
Silver-Spirit Art +3: 22 damage (2x hits of 11 damage), 100 Hit.
Elthunder +3: 22 damage, 95 Hit (98.9% accuracy), 19 AS, 4.5% Evasion. Range: 1~3. Can't make follow-up attacks.
Elsurge +3: 24 damage (7% Critical), 270 Hit.  Range 1.
Mend: 36 HP healing.

Self-Healing: Unit can target itself with healing staves.

Jean, Lvl 20 Martial Master
46 HP, 22 Str, 28 Mag, 23 Dex, 22 Spd, 26 Def, 34 Res, 21 Lck, 8 Bld, 5 Move
0.89 PCHP, 1.05 PDurability, 1.78 MDurability, 54 Raw Avoid, 5.2% Evasion
Personal skill: Expertise, Class skill: Diffuse Healer, Weapon proficiency: A Staff, S Arts

Silver-Spirit Art +3: 24 damage (2x 12 damage on initiation), 91 Hit (97.5% accuracy)
Flashing Fist Art +3: 24 damage (2x 12 damage on initiation), 96 Hit (99.2% accuracy), 26 AS, 11.8% Evasion.  Speed +5, damage taken +5. (Durability falls to 0.85 PDur, 1.26 MDur)
Shielding Art +4: 8 damage, 81 Hit (91% accuracy). +5 defense.  Single hit.  (Phys. durability rises to 1.39)

Jean probably wants to promote to High Priest in the DL as the default: Self-Healing is really good when combined with range 1-2 counter-attacks.  That said, there are quirky situations MM is better, since Martial Master with Flashing Fist Art deals a little more damage with higher speed (despite the +5 damage taken), although loses a bunch of damage on range 1 counterpunching.  I would recommend nominating Jean with a specific promotion IMO.

Anna, Lvl 20 Warrior
57 HP, 25 Str, 20 Mag, 31 Dex, 30 Spd, 14 Def, 21 Res, 19 Lck, 11 Bld, 5 Move
1.11 PCHP, 0.82 PDurability, 1.07 MDurability, 69 Raw Avoid, 19.8% Evasion
Personal skill: Make a Killing, Class skill: Merciless, Weapon proficiency: A Axe, B Bow

Silver Bow +3: 17 damage, 111 Hit
Radiant Bow +3: 17 damage, 101 Hit, 29 AS, 17.3% Evasion.  Magic weapon.
Hurricane Axe +3: 18 damage, 96 Hit (99.2% accuracy), 26 AS, 10.8% Evasion.  Smash weapon.  Magic weapon.
Hand Axe +3: 10 damage, 96 Hit (99.2% accuracy), 29 AS, 17.3% Evasion. Range: 1~2

Anna can also promote to Berserker, but this is very unwise as she has Bow talent and gives up Radiant Bow, which can double, for Hurricane Axe as her only magic option.

Alcryst, Lvl 20 Tireur d'élite
51 HP, 24 Str, 5 Mag, 40 Dex, 29 Spd, 22 Def, 14 Res, 15 Lck, 10 Bld, 5 Move
0.99 PCHP, 0.97 PDurability, 0.74 MDurability, 65 Raw Avoid, 15.0% Evasion
Personal skill: Get Behind Me!, Class skill: Luna, Weapon proficiency: S Bow

Silver Bow +3: 16 damage (5% Critical), 127 Hit
Mini Bow +5: 6 damage (10% Critical), 152 Hit, Range 1.  Dodge +20.
Longbow +3: 9 damage (5% Critical), 112 Hit,  Range: 2~3
Killer Bow +3: 9 damage (40% Critical), 112 Hit

Luna: While making an attack, may ignore half of foe’s Def/Res. Trigger %=Dex.  (40% chance of +12 damage to assumed enemy Def/Res)

(Alcryst is the third-highest magic bow user and could theoretically use a Radiant Bow +3, but he only deals 2 damage with it to average Res.)

Citrinne, Lvl 20 Sage
39 HP, 5 Str, 37 Mag, 24 Dex, 20 Spd, 11 Def, 34 Res, 22 Lck, 6 Bld, 5 Move
0.76 PCHP, 0.51 PDurability, 1.52 MDurability, 51 Raw Avoid, 3.4% Evasion
Personal skill: Generosity, Class skill: Spell Harmony, Weapon proficiency: S Tome, B Staff

Elfire +3: 26 damage, 104 Hit
Elthunder +3: 26 damage, 89 Hit (96.6% accuracy), 14 AS, 0 Evasion. Range: 1~3. Can't make follow-up attacks.
Bolganone +2: 30 damage, 99 Hit (99.8% accuracy), 15 AS, 0.2% Evasion
Elsurge +3: 28 damage (7% Critical), 264 Hit, Range 1

Lapis, Lvl 20 Swordmaster
46 HP, 22 Str, 9 Mag, 29 Dex, 39 (36) Spd, 19 Def, 19 Res, 21 Lck, 7 Bld, 5 Move
0.89 PCHP, 0.78 PDurability, 0.79 MDurability, 88 Raw Avoid, 47.1% Evasion
Personal skill: Share Spoils, Class skill: Run Through, Weapon proficiency: S Swd

Silver Sword +3: 13 damage, 113 Hit, 36 AS, 38.3% Evasion
Steel Blade +3: 19 damage (4% Critical), 98 Hit (99.6% accuracy), 37 AS, 41.3% Evasion,  Smash weapon.
Steel Sword +4: 10 damage (9% Critical), 108 Hit
Killing Edge +3: 9 damage (34% Critical), 93 Hit (98.3% accuracy), 36 AS, 38.3% Evasion

Diamant, Lvl 20 Successeur
59 HP, 29 Str, 8 Mag, 22 Dex, 29 Spd, 26 Def, 14 Res, 19 Lck, 15 Bld, 5 Move
1.15 PCHP, 1.36 PDurability, 0.86 MDurability, 67 Raw Avoid, 17.3% Evasion
Personal skill: Fair Fight, Class skill: Sol, Weapon proficiency: S Swd, A Axe

Silver Sword +3: 20 damage, 98 Hit (99.6% accuracy)
Silver Axe +3: 24 damage, 78 Hit (88.2% accuracy)
Tomahawk +2: 20 damage, 68 Hit (76.2% accuracy), 28 AS, 15% Evasion. Range: 1~2
Steel Blade +3: 26 damage (1% Critical), 83 Hit (92.7% accuracy).  Smash weapon.

Fair Fight: If unit initiates combat, grants Hit+15 to unit and foe if foe is able to counterattack.  (Applies even if the counterattack is theoretical, e.g. due to breaking the foe from weapon triangle advantage or having a hit that will KO the target first.)
Sol: Unit may recover HP=50% damage dealt. Trigger %=Dex. (22%)

Amber, Lvl 20 Paladin (Lance)
55 HP, 33 Str, 3 Mag, 25 Dex, 24 Spd, 25 Def, 9 Res, 23 Lck, 13 Bld, 6 Move
1.07 PCHP, 1.20 PDurability, 0.69 MDurability, 59 Raw Avoid, 9.0% Evasion
Personal skill: Aspiring Hero, Class skill: Pivot, Weapon proficiency: S Lance

Silver Lance +3: 26 damage, 96 Hit (99.2% accuracy)
Spear +2: 22 damage, 86 Hit (94.8% accuracy), 22 AS, 5.8% Evasion, Range: 1~2
Steel Greatlance +3: 34 damage (2% Critical), 81 Hit (91% accuracy).  Smash weapon.
Killer Lance +3: 18 damage (32% Critical), 86 Hit (94.8% accuracy)

Aspiring Hero: If no other units are within 1 space of unit or foe, grants Hit+20 at a cost of Avo-10 during combat.  (Sends all Hits to 100+ and tanks evasion to worthless.)

Jade, Lvl 20 General (Axe)
57 HP, 31 Str, 12 Mag, 27 Dex, 14 Spd, 37 Def, 18 Res, 11 Lck, 16 Bld, 4 Move
1.11 PCHP, 2.91 PDurability, 0.95 MDurability, 33 Raw Avoid, 0.0% Evasion
Personal skill: Meditation, Class skill: Swap, Weapon proficiency: S Axe

Silver Axe +3: 26 damage, 84 Hit (93.5% accuracy)
Tomahawk +2: 22 damage, 74 Hit (83.8% accuracy),  Range: 1~2.
Steel Greataxe +3: 36 damage (3% Critical), 69 Hit (77.6% accuracy).  Smash weapon.
Hurricane Axe +3: 10 damage, 84 Hit (93.5% accuracy).  Smash weapon.  Magic weapon.

Meditation: If unit uses Wait without attacking or using items, grants Res+2 for 1 turn.

Ivy, Lvl 20 Lindwurm
47 HP, 14 Str, 31 Mag, 22 Dex, 23 (22) Spd, 23 Def, 29 Res, 8 Lck, 10 Bld, 6 Move
0.91 PCHP, 0.93 PDurability, 1.28 MDurability, 50 Raw Avoid, 2.9% Evasion
Personal skill: Single-Minded, Class skill: Grasping Void, Weapon proficiency: S Tome, B Staff

Bolganone +2: 24 damage, 88 Hit (96% accuracy), 22 AS, 2.1% Evasion
Elthunder +3: 20 damage, 78 Hit (88.2% accuracy), 21 AS, 1.4% Evasion. Range: 1~3. Can't make follow-up attacks.
Elsurge +3: 22 damage (6% Critical), 253 Hit, Range 1.
Elwind +3: 16 damage, 88 Hit (96% accuracy)

Grasping Void: When attacking with a tome, unit may deal extra damage = half of foe’s Mag. Trigger %=Dex.  (22%)
Single-Minded: During combat with a foe who was also unit’s most recent opponent, grants Hit+20.

Fogado, Lvl 20 Cupido
50 HP, 21 Str, 15 Mag, 29 Dex, 35 Spd, 19 Def, 25 Res, 15 Lck, 11 Bld, 6 Move
0.97 PCHP, 0.85 PDurability, 1.11 MDurability, 77 Raw Avoid, 30.9% Evasion
Personal skill: Charmer, Class skill: Back at You, Weapon proficiency: B Swd, A Bow

Silver Bow +3: 13 damage, 105 Hit,
Radiant Bow +3: 12 damage, 95 Hit (98.9% accuracy), 34 AS, 28% Evasion.  Magic weapon.
Silver Sword +3: 12 damage, 110 Hit
Steel Blade +3: 18 damage (4% Critical), 95 Hit (98.9% accuracy).  Smash weapon.

Charmer: During combat with a foe who was also unit’s most recent opponent, inflicts Crit-10 on that foe.
Back at You: When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex.  (29%)

Timerra, Lvl 20 Picket
50 HP, 23 Str, 12 Mag, 30 Dex, 31 (28) Spd, 28 Def, 18 Res, 18 Lck, 9 Bld, 5 Move
0.97 PCHP, 1.27 PDurability, 0.83 MDurability, 71 Raw Avoid, 22.4% Evasion
Personal skill: Racket of Solm, Class skill: Sandstorm, Weapon proficiency: S Lance

Silver Lance +3: 16 damage, 104 Hit, 28 AS, 15 Evasion
Javelin +3: 7 damage, 104 Hit,  Range: 1~2
Steel Greatlance +3: 24 damage (5% Critical), 89 Hit (96.6% accuracy), 29 AS, 17.3% Evasion.  Smash weapon.
Spear +2: 12 damage, 94 Hit (98.6% accuracy), 25 AS, 9% Evasion, Range: 1~2

Racket of Solm: Inflicts Crit-5 on foes within 3 spaces.
Sandstorm: While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex. (30% chance of +21 damage)
(Timerra is tied for 3rd highest magic among lance-users and has a weak claim for a Flame Lance +3, but she deals 0 damage with it vs. default Resistance.)

Hortensia, Lvl 20 Sleipnir Rider
35 HP, 10 Str, 22 Mag, 32 Dex, 34 Spd, 12 Def, 42 Res, 32 Lck, 6 Bld, 6 Move
0.68 PCHP, 0.47 PDurability, 4.08 MDurability, 84 Raw Avoid, 41.3% Evasion
Personal skill: Big Personality, Class skill: World Tree, Weapon proficiency: B Tome, S Staff

Elfire +3: 11 damage (1% Critical), 125 Hit
Elthunder +3: 11 damage (1% Critical), 110 Hit, 28 AS, 23.8% Evasion, Range: 1~3. Can't make follow-up attacks.
Elsurge +3: 13 damage (11% Critical), 285 Hit, Range 1
Elwind +3: 7 damage (1% Critical), 120 Hit

Yunaka, Lvl 40 Thief
44 HP, 23 Str, 14 Mag, 34 Dex, 32 Spd, 19 Def, 24 Res, 17 Lck, 7 Bld, 5 Move
0.86 PCHP, 0.75 PDurability, 0.94 MDurability, 72 Raw Avoid, 23.8% Evasion
Personal skill: Trained to Kill, Class skill: Pass, Weapon proficiency: S Dagger

Silver Dagger +3: 14 damage (2% Critical), 121 Hit,  Range: 1~2.  Adds poison on hit.
Stiletto +3: 13 damage (17% Critical), 106 Hit, Range 1.  Adds poison on hit.
Short Knife +5: 7 damage (7% Critical), 151 Hit, Range: 1~2, Adds poison on hit.  +20 Dodge.

Zelkov, Lvl 40 Thief
51 HP, 25 Str, 6 Mag, 33 Dex, 31 Spd, 26 Def, 10 Res, 13 Lck, 11 Bld, 5 Move
0.99 PCHP, 1.17 PDurability, 0.66 MDurability, 78[68] Raw Avoid, 32.3%[18.6%] Evasion
Personal skill: Not *Quite*, Class skill: Pass, Weapon proficiency: S Dagger

Silver Dagger +3: 16 damage (1% Critical), 117 Hit, Range: 1~2.  Adds poison on hit.
Stiletto +3: 15 damage (16% Critical), 102 Hit, Range 1.  Adds poison on hit.
Short Knife +5: 9 damage (6% Critical), 147 Hit, Range: 1~2.  Adds poison on hit.  +20 Dodge.

Not *Quite*: If foe initiates combat, inflicts Hit-10 on that foe during combat. (Baked into evasion score, evasion falls to 18.6% vs. counterattacks.)

Seadall, Lvl 40 Dancer
48 HP, 21 Str, 8 Mag, 23 Dex, 32 Spd, 19 Def, 21 Res, 25 Lck, 11 Bld, 5 Move
0.93 PCHP, 0.81 PDurability, 0.89 MDurability, 76 Raw Avoid, 29.4% Evasion
Personal skill: Curious Dance, Class skill: Special Dance, Weapon proficiency: A Arts

Silver-Spirit Art +3: 3 damage (2x hits of 1.5), 93 Hit (98.3% accuracy),
Flashing Fist Art +3: 3 damage (2x hits of 1.5), 98 Hit (99.6% accuracy), 37 AS, 44.2 Evasion.  Speed +5, damage taken +5. (Durability falls to 0.69 PDur, 0.75 MDur)
Shielding Art +4: 0 (-2.5) damage, 83 Hit (92.7% accuracy), Defense +5.  Single attack. (Phys. Durability rises to 0.99)

Veyle, Lvl 40 Fell Child
38 HP, 22 Str, 30 Mag, 26 Dex, 25 Spd, 19 Def, 32 Res, 19 Lck, 7 Bld, 5 Move
0.74 PCHP, 0.65 PDurability, 1.27 MDurability, 59 Raw Avoid, 9.0% Evasion
Personal skill: Fell Protection, Class skill: Dark Spirit, Weapon proficiency: B Dagger, S Tome

Misericorde +3: 18 damage, 106 Hit.  Adds poison on hit.  Magic weapon.
Silver Dagger +3: 13 damage, 106 Hit, Range: 1~2.  Adds poison on hit.
Bolganone +2: 23 damage, 101 Hit, 21 AS, 3.4% Evasion.
Elthunder +3: 19 damage, 91 Hit (97.5% accuracy), 20 AS, 2.5% Evasion, Range: 1~3. Can't make follow-up attacks.

(Not in default set, but Veyle has the option of Obscurité.  It's mostly worse than Bolganone in-game, but might be useful in the DL solely because it's dark elemental in flavor:)
Obscurité +2: 21 damage (8% Critical), 96 Hit (99.2% accuracy), 20 AS, 2.5 Evasion Range: 1~2

Vander, Lvl 20/5 Paladin (Axe)
57 HP, 20 Str, 7 Mag, 18 Dex, 20 (15) Spd, 22 Def, 16 Res, 11 Lck, 9 Bld, 6 Move
1.11 PCHP, 1.09 PDurability, 0.89 MDurability, 45 Raw Avoid, 1.1% Evasion
Personal skill: Alabaster Duty, Class skill: Pivot, Weapon proficiency: S Axe

Silver Axe +3: 15 damage, 66 Hit (73.4% accuracy), 15 AS, 0 Evasion
Hand Axe +3: 5 damage, 66 Hit (73.4% accuracy), 17 AS, 0 Evasion Range: 1~2
Iron Greataxe +4: 17 damage, 71 Hit (80.2% accuracy), 18 AS, 0.2 Evasion. Smash weapon.
Steel Axe +4: 12 damage (4% Critical), 66 Hit (73.4% accuracy), 18 AS, 0.2% Evasion

(Steel Greataxe +3 is 25 damage / 51 Hit (51.4% accuracy) / 16 AS if Vander truly needs to pulse out damage, but the hit is so horrible I went for Iron instead.)

Kagetsu, Lvl 20/5 Swordmaster
51 HP, 26 Str, 8 Mag, 37 Dex, 38 Spd, 23 Def, 19 Res, 30 Lck, 11 Bld, 5 Move
0.99 PCHP, 1.02 PDurability, 0.88 MDurability, 91 Raw Avoid, 51.0% Evasion
Personal skill: Blinding Flash, Class skill: Run Through, Weapon proficiency: S Swd

Silver Sword +3: 17 damage (3% Critical), 134 Hit
Steel Blade +3: 23 damage (8% Critical), 119 Hit. Smash weapon.
Killing Edge +3: 13 damage (38% Critical), 114 Hit
Wyrmslayer +4: 13 damage (3% Critical), 124 Hit, 37 AS, 48.6% Evasion

Blinding Flash: If unit initiates combat, inflicts Avo-10 on foe during combat.   (So yes, Kagetsu's Hit is even better on initiation than it appears above.)

Pandreo, Lvl 20/5 High Priest
48 HP, 8 Str, 29 Mag, 28 Dex, 29 Spd, 11 Def, 42 Res, 28 Lck, 11 Bld, 5 Move
0.93 PCHP, 0.63 PDurability, 5.58 MDurability, 72 Raw Avoid, 28.0% Evasion
Personal skill: Party Animal, Class skill: Self-Healing, Weapon proficiency: B Tome, S Staff, C Arts

Elfire +3: 18 damage, 118 Hit
Elthunder +3: 18 damage, 103 Hit, 28 AS, 21.1 Evasion, Range: 1~3. Can't make follow-up attacks.
Elsurge +3: 20 damage (9% Critical), 275 Hit, Range 1.
Elwind +3: 14 damage, 113 Hit
Mend: 34 HP healing. 20 charges.

Party Animal: Grants a bonus to Hit and Avo equal to 3× the number of allies and foes within 2 spaces.  (Assumed to be +3 above from 1 enemy.)
Self-Healing: Can target self with staves.

Bunet, Lvl 20/5 Great Knight (Swd/Axe)
61 HP, 25 Str, 7 Mag, 28 Dex, 17 Spd, 36 Def, 16 Res, 23 Lck, 14 Bld, 6 Move
1.19 PCHP, 2.81 PDurability, 0.95 MDurability, 45 Raw Avoid, 1.1% Evasion
Personal skill: Seconds?, Class skill: Allied Defense, Weapon proficiency: A Swd, B Axe

Silver Sword +3: 16 damage, 112 Hit
Silver Axe +3: 20 damage, 92 Hit (97.9% accuracy)
Tomahawk +2: 16 damage, 82 Hit (91.9% accuracy), 15 AS, 0.2% Evasion.  Range: 1~2
Steel Greataxe +3: 30 damage (4% Critical), 77 Hit (87.2% accuracy). Smash weapon.


Panette, Lvl 20/5 Berserker
70 HP, 42 Str, 5 Mag, 29 Dex, 21 Spd, 19 Def, 10 Res, 16 Lck, 17 Bld, 5 Move
1.36 PCHP, 1.19 PDurability, 0.91 MDurability, 50 Raw Avoid, 2.9% Evasion
Personal skill: Blood Fury, Class skill: Smash+, Weapon proficiency: S Axe

Silver Axe +3: 37 damage, 91 Hit (97.5% accuracy)
Tomahawk +2: 33 damage, 81 Hit (91% accuracy),  Range: 1~2
Steel Greataxe +3: 47 damage (4% Critical), 76 Hit (86.1% accuracy). Smash weapon.
Killer Axe +3: 31 damage (34% Critical), 81 Hit (91% accuracy)

Blood Fury: If unit’s HP is not at max after combat, grants Crit+10 as long as unit's HP stays below max.

Merrin, Lvl 20/5 Wolf Knight (Sword)
51 HP, 22 Str, 16 Mag, 34 Dex, 37 Spd, 20 Def, 24 Res, 24 Lck, 11 Bld, 6 Move
0.99 PCHP, 0.90 PDurability, 1.08 MDurability, 86 Raw Avoid, 44.2% Evasion
Personal skill: Knightly Escort, Class skill: Hobble, Weapon proficiency: B Swd, S Dagger

Silver Dagger +3: 13 damage (2% Critical), 125 Hit,  Range: 1~2.  Adds poison on hit.
Silver Sword +3: 13 damage (2% Critical), 125 Hit,
Steel Blade +3: 19 damage (7% Critical), 110 Hit. Smash weapon.
Levin Sword +3: 7 damage (2% Critical), 120 Hit, Range: 1~2.  Magic weapon.

Hobble: -2 Mov debuff to enemy after initiation.

Rosado, Lvl 20/3 Wyvern Knight (Axe/Lance)
62 HP, 28 Str, 12 Mag, 29 Dex, 31 (27) Spd, 25 Def, 18 Res, 13 Lck, 10 Bld, 6 Move
1.21 PCHP, 1.36 PDurability, 1.04 MDurability, 68 Raw Avoid, 18.6% Evasion
Personal skill:Stunning Smile, Class skill: Air Raid, Weapon proficiency: B Lance, A Axe

Silver Axe +3: 23 damage, 89 Hit (96.6% accuracy), 27 AS, 9.9% Evasion
Silver Lance +3: 21 damage, 99 Hit (99.8% accuracy), 29 AS, 13.9% Evasion
Steel Greataxe +3: 33 damage (4% Critical), 74 Hit (83.8% accuracy), 28 AS, 11.8% Evasion.  Smash weapon.
Javelin +3: 12 damage, 99 Hit (99.8% accuracy).  Range: 1~2

Stunning Smile: If foe is male, inflicts Avo-20 on that foe during combat.

(Rosado is tied for 3rd highest magic among lance-users and has a weak claim for a Flame Lance +3, but he deals 0 damage with it vs. default Resistance.)

Goldmary, Lvl 20/3 Hero (Sword/Lance)
55 HP, 26 Str, 3 Mag, 25 Dex, 28 Spd, 30 Def, 19 Res, 21 Lck, 10 Bld, 5 Move
1.07 PCHP, 1.58 PDurability, 0.95 MDurability, 66 Raw Avoid, 16.2% Evasion
Personal skill: Disarming Sigh, Class skill: Brave Assist, Weapon proficiency: A Swd, B Lance

Silver Sword +3: 17 damage, 105 Hit
Silver Lance +3: 19 damage, 95 Hit (98.9% accuracy), 26 AS, 11.8% Evasion
Steel Greatlance +3: 27 damage (2% Critical), 80 Hit (90.1% accuracy), 27 AS, 13.9% Evasion. Smash weapon.
Javelin +3: 10 damage, 95 Hit (98.9% accuracy),  Range: 1~2

Disarming Sigh: If foe is male, inflicts Hit-20 on that foe during combat. (Evasion rises to 44.2% w/ S. Sword or Javelin, 38.3% w/ Silver Lance, 41.3% w/ Steel Greatlance)

Lindon, Lvl 20/2 Sage
48 HP, 12 Str, 28 Mag, 26 Dex, 25 Spd, 16 Def, 32 Res, 13 Lck, 12 Bld, 5 Move
0.93 PCHP, 0.73 PDurability, 1.59 MDurability, 56 Raw Avoid, 6.5% Evasion
Personal skill: Weapon Insight, Class skill: Spell Harmony, Weapon proficiency: S Tome, A Staff

Bolganone +2: 21 damage, 98 Hit (99.6% accuracy)
Elthunder +3: 17 damage, 88 Hit (96% accuracy),  Range: 1~3. Can't make follow-up attacks.
Elsurge +3: 19 damage (8% Critical), 263 Hit, Range 1.
Elwind +3: 13 damage, 98 Hit (99.6% accuracy)

Weapon Insight: If unit is equipped with a weapon of lower level than foe's, grants Crit+20 during combat.

Saphir, Lvl 20 Warrior
65 HP, 31 Str, 2 Mag, 28 Dex, 25 Spd, 24 Def, 10 Res, 18 Lck, 17 Bld, 5 Move
1.26 PCHP, 1.35 PDurability, 0.84 MDurability, 59 Raw Avoid, 9.0% Evasion
Personal skill: Will to Win, Class skill: Merciless, Weapon proficiency: A Axe, C Bow

Silver Axe +3: 26 damage, 90 Hit (97.1% accuracy)
Tomahawk +2: 22 damage, 80 Hit (90.1% accuracy), Range: 1~2
Steel Greataxe +3: 36 damage (4% Critical), 75 Hit (85% accuracy). Smash weapon.
Killer Bow +3: 16 damage (34% Critical), 90 Hit (97.1% accuracy)

Will to Win: If unit’s HP is 50% or less at start of combat, grants Hit/Avo+20 during combat.  (Evasion rises to 33.8%)

Mauvier, Lvl 20 Royal Knight
57 HP, 25 Str, 27 Mag, 29 Dex, 26 Spd, 30 Def, 29 Res, 18 Lck, 12 Bld, 6 Move
1.11 PCHP, 1.64 PDurability, 1.57 MDurability, 61 Raw Avoid, 10.8% Evasion
Personal skill: Contemplative, Class skill: Reforge, Weapon proficiency: A Lance, B Staff

Silver Lance +3: 20 damage, 102 Hit
Flame Lance +3: 15 damage, 97 Hit (99.4% accuracy), 22 AS, 4.5 Evasion, Range: 1~2.  Magic weapon.
Steel Greatlance +3: 26 damage (4% Critical), 87 Hit (95.5% accuracy).  Smash weapon.
Spear +2: 14 damage, 92 Hit (97.9% accuracy), 23 AS, 5.8 Evasion, Range: 1~2.

Contemplative: If unit uses Wait without attacking or using items, grants Def+2 for 1 turn.
« Last Edit: July 02, 2023, 05:24:07 AM by SnowFire »

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Re: Fire Emblem, Engage!
« Reply #2 on: February 14, 2023, 02:33:15 AM »
Damage averages

Silvers w/ accuracy:
1) 36.1  Panette: Silver Axe +3, 37 damage, 91 Hit (97.5% acc.), 21 AS
2) 27  Louis: Silver Lance +3, 28 damage, 89 Hit (96.6% acc.), 12 AS
3) 26  Citrinne: Elfire +3, 26 damage, 104 Hit, 20 AS
4) 25.8  Amber: Silver Lance +3, 26 damage, 96 Hit (99.2% acc.), 24 AS
5) 25.2  Saphir: Silver Axe +3, 26 damage, 90 Hit (97.1% acc.), 25 AS
6) 24.3  Jade: Silver Axe +3, 26 damage, 84 Hit (93.5% acc.), 14 AS
7) 23.7  Boucheron: Silver Axe +3, 25 damage, 86 Hit (94.8% acc.), 27 AS
8) 23.4  Jean (Martial Master): Silver-Spirit Art +3, 24 damage, 91 Hit (97.5% acc.), 22 AS
9) 23  Etie: Silver Bow +3, 23 damage, 112 Hit, 21 AS
10) 23  Ivy: Bolganone +2, 24 damage, 88 Hit (96% acc.), 22 AS
11) 22.2  Rosado: Silver Axe +3, 23 damage, 89 Hit (96.6% acc.), 27 AS
12) 22  Alfred: Silver Lance +3, 22 damage, 99 Hit (99.8% acc.), 22 AS
13) 22  Jean (High Priest): Elfire +3, 22 damage, 110 Hit, 25 AS
14) 20.9  Lindon: Bolganone +2, 21 damage, 98 Hit (99.6% acc.), 25 AS
15) 20  Mauvier: Silver Lance +3, 20 damage, 102 Hit, 26 AS
16) 19.9  Diamant: Silver Sword +3, 20 damage, 98 Hit (99.6% acc.), 29 AS
17) 19.6  Bunet: Silver Axe +3, 20 damage, 92 Hit (97.9% acc), 17 AS
-- 18.5 AVERAGE, 26.8 AS
18) 18  Veyle: Misericorde +3, 18 damage, 106 Hit, 25 AS
19) 18  Pandreo: Elfire +3, 18 damage, 118 Hit, 29 AS
20) 17  Anna: Silver Bow +3, 17 damage, 111 Hit, 30 AS
21) 17  Kagetsu: Silver Sword +3, 17 damage, 134 Hit, 38 AS
22) 17  Goldmary: Silver Sword +3, 17 damage, 105 Hit, 28 AS
23) 16.1  Framme: Silver-Spirit Art +3, 17 damage, 86 Hit (94.8% acc.), 28 AS
24) 16  Alear: Silver Sword +3, 16 damage, 109 Hit, 33 AS
25) 16  Alcryst: Silver Bow +3, 16 damage, 127 Hit, 29 AS
26) 16  Timerra: Silver Lance +3, 16 damage, 104 Hit, 28 AS
27) 16  Zelkov: Silver Dagger +3, 16 damage, 117 Hit, 31 AS
28) 15  Chloé: Silver Lance +3, 15 damage, 113 Hit, 34 AS
29) 14  Clanne: Bolganone +2, 14 damage, 105 Hit, 29 AS
30) 14  Yunaka: Silver Dagger +3, 14 damage, 121 Hit, 32 AS
31) 13  Lapis: Silver Sword +3, 13 damage, 113 Hit, 36 AS
32) 13  Fogado: Silver Bow +3, 13 damage, 105 Hit, 35 AS
33) 13  Merrin: Silver Dagger +3, 13 damage, 125 Hit, 37 AS
34) 12  Céline: Elfire +3, 12 damage, 106 Hit, 28 AS
35) 11  Hortensia: Elfire +3, 11 damage, 125 Hit, 34 AS
36) 11  Vander: Silver Axe +3, 15 damage, 66 Hit (73.4% acc.), 15 AS
37) 2.9  Seadall: Silver-Spirit Art +3, 3 damage, 93 Hit (98.3% acc.), 32 AS

Notes: Celine, Citrinne, and Veyle are using Elfire and Misericorde rather than Bolganone due to Build concerns.  Could make a similar argument for Lapis, but I think she needs the damage from Silver more than the speed from Steel.  Diamant uses a Silver Sword for consistent accuracy but his average damage is slightly higher with a Silver Axe.  You can argue that Alcryst's Luna should be baked in, since its 40% proc rate makes it highly likely to come up in 3 rounds of combat.  While Jean is listed twice here, don't worry, he's only in the average once.

Smash weapons w/ accuracy:
1) 40.5  Panette: Steel Greataxe +3, 47 damage, 76 Hit (86.1% acc.), 21 AS
2) 30.9  Amber: Steel Greatlance +3, 34 damage, 81 Hit (91% acc.), 24 AS
3) 30.6  Saphir: Steel Greataxe +3, 36 damage, 75 Hit (85% acc.), 25 AS
4) 30.2  Louis: Steel Greatlance +3, 36 damage, 74 Hit (83.8% acc.), 12 AS
5) 29.9  Citrinne: Bolganone +2, 30 damage, 99 Hit (99.8% acc.), 15 AS
6) 28.1  Alfred: Steel Greatlance +3, 30 damage, 84 Hit (93.5% acc.), 23 AS
7) 28.1  Boucheron: Steel Greataxe +3, 35 damage, 71 Hit (80.2% acc.), 27 AS
8) 27.9  Jade: Steel Greataxe +3, 36 damage, 69 Hit (77.6% acc.), 14 AS
9) 27.7  Rosado: Steel Greataxe +3, 33 damage, 74 Hit (83.8% acc.), 28 AS
10) 26.2  Bunet: Steel Greataxe +3, 30 damage, 77 Hit (87.2% acc.), 17 AS
11) 24.8  Mauvier: Steel Greatlance +3, 26 damage, 87 Hit (95.5% acc.), 26 AS
12) 24.3  Goldmary: Steel Greatlance +3, 27 damage, 80 Hit (90.1% acc.), 27 AS
13) 24.1  Diamant: Steel Blade +3, 26 damage, 83 Hit (92.7% acc.), 29 AS
14) 24  Jean: Elsurge +3, 24 damage, 270 Hit, 25 AS
15) 23.4  Jean: Silver-Spirit Art +3, 24 damage, 91 Hit (97.5% acc.), 22 AS
16) 23.2  Timerra: Steel Greatlance +3, 24 damage, 89 Hit (96.6% acc.), 29 AS
17) 23  Etie: Silver Bow +3, 23 damage, 112 Hit, 21 AS
18) 23  Ivy: Bolganone +2, 24 damage, 88 Hit (96% acc.), 22 AS
19) 23  Veyle: Bolganone +2, 23 damage, 101 Hit, 21 AS
20) 23  Kagetsu: Steel Blade +3, 23 damage, 119 Hit, 38 AS
21) 22.9  Chloé: Steel Greatlance +3, 23 damage, 98 Hit (99.6% acc.), 35 AS
-- 22 AVERAGE, 26.4 AS
22) 21.7  Alear: Steel Blade +3, 22 damage, 94 Hit (98.6% acc.), 33 AS
23) 20.9  Lindon: Bolganone +2, 21 damage, 98 Hit (99.6% acc.), 25 AS
24) 20  Pandreo: Elsurge +3, 20 damage, 275 Hit, 29 AS
25) 19  Merrin: Steel Blade +3, 19 damage, 110 Hit, 37 AS
26) 18.9  Lapis: Steel Blade +3, 19 damage, 98 Hit (99.6% acc.), 37 AS
27) 17.9  Anna: Hurricane Axe +3, 18 damage, 96 Hit (99.2% acc.), 26 AS
28) 17.8  Fogado: Steel Blade +3, 18 damage, 95 Hit (98.9% acc.), 35 AS
29) 16.1  Framme: Silver-Spirit Art +3, 17 damage, 86 Hit (94.8% acc.), 28 AS
30) 16  Céline: Bolganone +2, 16 damage, 101 Hit, 24 AS
31) 16  Alcryst: Silver Bow +3, 16 damage, 127 Hit, 29 AS
32) 16  Zelkov: Silver Dagger +3, 16 damage, 117 Hit, 31 AS
33) 14  Clanne: Bolganone +2, 14 damage, 105 Hit, 29 AS
34) 14  Yunaka: Silver Dagger +3, 14 damage, 121 Hit, 32 AS
35) 13.6  Vander: Iron Greataxe +4, 17 damage, 71 Hit (80.2% acc.), 18 AS
36) 13  Hortensia: Elsurge +3, 13 damage, 285 Hit, 34 AS
37) 2.9  Seadall: Silver-Spirit Art +3, 3 damage, 93 Hit (98.3% acc.), 32 AS

Notes: Clanne & Celine don't use a Steel Blade because there isn't room in his default set IMO, it's minorly more damage than Bolganone but not enough to be THAT interesting given the huge drawback.  Diamant opts for Steel Blade over Steel Greataxe for usual accuracy concerns, although if he thinks his Fair Fight passive will be active a lot, he might take the Greataxe if he thinks he's gonna survive the initiative counter.  High Priests / Hortensia switch to the range-1 Elsurge over the more generally useful Elfire for a very minor damage boost.
« Last Edit: February 14, 2023, 04:59:53 AM by SnowFire »

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Re: Fire Emblem, Engage!
« Reply #3 on: February 14, 2023, 02:35:09 AM »
Placeholder for a "with plot Emblem Rings" side-average, perhaps.  Will wait a bit to see if people find flaws or complaints with the base topic, though, or strong opinions on how this should work.

Strong claims:
* Alear & Marth. 
* Celine & Celica.
* Yunaka & Micaiah
* Diamant & Roy
* Ivy & Lyn
* Timerra & Ike
* Seadall & Corrin
* Rosado & Eirika

All of these are "force equipped" on one character and nobody else.

Medium claims:
* Byleth is equipped on enemy Hortensia twice, and there isn't really anyone else with a more direct claim to him.
* Lucina is equipped to Alear in C11.  Alear has a much stronger association & more dialogue with Marth, though.

Weak claims:
* Sigurd is associated with Alfred in some of the promo material.  He also teaches Lance Power, which vaguely suggests a Lance user for him.  Maybe.  You can equip him in C4 and your only Lance user there is Alfred, so he has a weak claim, for all that Lance Power isn't a very good skill given the SP cost.  (You could also maybe extend this to Chloe & Louis, who join in C4, but you can't give them Sigurd until the next map.)
* Leif is equipped on enemy Ivy in C8, but Ivy has a much better claim to Lyn.  Not really clear who else should have Leif - he teaches a Dagger skill that is also not very good, and your only Dagger user at the time, Yunaka, also has a stronger claim elsewhere.
* Lucina teaches Bow Agility, which is actually kinda decent.  This could give her to Etie or Alcryst in C12.
* Lucina is equipped to enemy Hortensia in C7, but she has a better claim on Byleth per above.

Very weak claims:
* Eirika: In the plot, Rosado & Goldmary were theoretically bringing the Ring of the Azure Twins to Hortensia (and still somehow treats Alear as an enemy for 10 seconds, so it wasn't being delivered to "the good guy team in general"), so you could give Hortensia Eirika rather than Byleth perhaps.
* Enemy Mauvier is equipped with Micaiah, but Yunaka has a much stronger claim.  Enemy Veyle is equipped with Marth, but Alear has a much stronger claim.
* Alfred has Lucina in the cutscene before the prologue, but this cutscene is also apparently total lies, so make of that what you will.

I'm inclined to have a "generic fighter" for average purposes for Lucina & Leif, let Alfred have Sigurd, let Hortensia have Byleth, and use the strong claims by default.  But I could be argued otherwise.

Bosses

This will be super-lazy as idk if there will be tons of interest.  Engage has "Revival Stones" which is a really cool mechanic to make bosses feel like bosses in gameplay, but are also busted as all hell in the DL.  Essentially, after depleting a lifebar, "overkill" damage is wasted, and the target will get a full heal.  While it's very possible to one-round bosses anyway, it'll be due to a team all smashing them, which you may or may not reflect in letting damage bleed through (fully?  partially?).  Interp headache!  Also means even the scrubbiest bosses punch above their weight, similar to the Persona 4 auto-revives.

Anyway, some basic stats for two bosses at least, the Hard Mode stats of the C23 version of the remaining Four Hounds...  I'll use endgame stats which are a little high for the expected level, but take into account you'll have Emblem Rings equipped which will boost stats (and maybe throw in some stat boosters too).

Discount Hubert Griss, Level 17 Sage
45 HP (2 revival stones, 135 functional HP), 15 Str, 38 Mag, 20 Dex, 20 (15) Spd, 23 Def, 33 Res, 14 Lck, 9 Bld, 5 Move
37 raw Avo (0% Evade vs. ~150 Hit)
* Nova: 42 (2x 21) damage.  58 Hit (61.7% accuracy).  15 AS.  If unit initiates combat, attacks twice.  (Taken vs. 22 Res, 64 Avo)
* Fortify: Recover 26 HP for all allied units in a 5-square radius.

Zephia, Level 37 Melusine
59 HP (2 revival stones, 177 functional HP), 26 Str, 28 Mag, 22 Dex, 33 (25) Spd, 28 Def, 28 Res, 11 Lck, 10 Bld, 6 Move
55 raw Avo (1% Evade vs. ~150 Hit).  Stalwart: Reduces damage from effectiveness (bows are 2x weapon might rather than 3x?).
* Georgios: 36 damage.  75 Hit (85% accuracy).  25 AS.  Smash weapon.    (Taken vs. 22 Def/Res, 64 Avo)  Soulblade: Damage is taken vs. an average of foe's Def & Res rather than pure Def.
* Thoron: 24 damage.  55 Hit (57.3% accuracy). 27 AS.  Range 1~3. (Taken vs. 22 Res, 64 Avo)

They're wielding droppable weapons for team fights vs. foes that have S-rank Swords or Tomes!  Hype!

Anyway, they're both probably annoyingly High Heavies despite the accuracy flaws?  Counterattacks & free lifebars will do that, although being harsh about damage rollover between revival stones can knock them down to Low Heavy or even Middle.  Note that these are moving bosses and the structure of the map makes it hard to get into Griss's shorter range without also getting into Zephia's.  However, you can guarantee that Zephia can only attack you with a Thoron on her first move if you'd like by only moving to the outskirts of her range.  Georgios being a Smash weapon is trouble if Zephia is facing someone who can KO a lifebar on their now initiative counterattack, which can force her into using the less damaging and inaccurate Thoron even when she doesn't want to be.
« Last Edit: February 23, 2023, 02:42:31 AM by SnowFire »

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Re: Fire Emblem, Engage!
« Reply #4 on: February 14, 2023, 02:38:34 AM »
Appendix


Class types
Class types mostly don't matter in the DL as they mostly have to do with terrain.  The exception is Armored, whose benefit does carry over, so congrats to Louis & Jade.
* Dragon: Better Engage bonuses from Emblems. Weak to dragon-effective weapons.
* Cavalry: Classes have a bit higher Move.  Weak to cavalry-effective weapons.
* Flier: Classes have a bit higher Move, can enter spaces inaccessible to others, and ignore terrain movement penalties.  Weak to bows, wind magic, and wind-elemental weapons (e.g. Hurricane Axe, Wind Sword).
* Backup: Unit can participate in "chain attacks" if their weapon is in threat range of an enemy, and an ally attacks that enemy.  Chain attacks are flat 10% max HP damage and fixed 80% accuracy by default.
* Covert: Unit gets double avoid bonuses from terrain.
* Mystical: Unit ignores terrain bonuses to evasion when attacking using magic.
* Qi Adept: At full health, unit can use Chain Guard, which protects adjacent allies from one attack at the cost of 20% of the chain guarder's HP.
* Armored: Unit can't be broken by weapon triangle disadvantage.  (They might still be broken if hit by a smash weapon when they can't move?  Unsure.)  Weak to armor-effective weapons.

Equipment stats
Swords
Slim Sword: Mt 3, Hit: 100, Crit: 0, Weight: 2, Rank: D, Other: 20 Dodge
Steel Sword +4: Mt 13, Hit: 90, Crit: 10, Weight: 7, Rank: C
Silver Sword +3: Mt 16, Hit: 95, Crit: 0, Weight: 10, Rank: B
Killing Edge +3: Mt 12, Hit: 75, Crit: 35, Weight: 10, Rank: C
Levin Sword +3: Mt 16, Hit: 90, Crit: 0, Weight: 11, Range: 1~2, Rank: C.  Magic weapon, uses Mag stat and targets Resistance.
Wo Dao +3: Mt 8, Hit: 90, Crit: 30, Weight: 7, Rank: B
Libération: Mt 6, Hit: 90, Crit: 0, Weight: 4, Rank: D, Divine Dragon only. Other: Speeds up Engage meter with kills
Wille Glanz +2: Mt 14, Hit: 70, Crit: 0, Weight: 10, Range: 1~2, Rank: D.  Divine Dragon only.
Steel Blade +3: Mt 22, Hit: 80, Crit: 5, Weight: 9, Rank: B.  Smash weapon.
Wyrmslayer +1: Mt 9, Hit: 85, Crit: 0, Weight: 12, Rank: B.  Effective against dragons.
Wyrmslayer +4: Mt 12, Hit: 85, Crit: 0, Weight: 12, Rank: B. Effective against dragons.
Armorslayer +1: Mt 10, Hit: 80, Crit: 0, Weight: 13, Rank: C. Effective against armored.

Lances
Slim Lance: Mt 5, Hit: 95, Crit: 0, Weight: 5, Rank: D, Other: 20 Dodge
Steel Lance +4: Mt 15, Hit: 85, Crit: 10, Weight: 9, Rank: C
Silver Lance +3: Mt 18, Hit: 85, Crit: 0, Weight: 12, Rank: B
Javelin +3: Mt 9, Hit: 85, Crit: 0, Weight: 9, Range: 1~2, Rank: D
Killer Lance +3: Mt 10, Hit: 75, Crit: 35, Weight: 9, Rank: C
Flame Lance +3: Mt 13, Hit: 80, Crit: 0, Weight: 16, Range: 1~2, Rank: C. Magic weapon, uses Mag stat and targets Resistance.
Spear +2: Mt 14, Hit: 75, Crit: 0, Weight: 15, Range: 1~2, Rank: B
Steel Greatlance +3: Mt 26, Hit: 70, Crit: 5, Weight: 11, Rank: B.  Smash weapon.
Ridersbane +1: Mt 9, Hit: 75, Crit: 0, Weight: 13, Rank: D. Effective against cavalry.

Axes
Compact Axe: Mt 6, Hit: 90, Crit: 0, Weight: 7, Rank: D, Other: 20 Dodge
Steel Axe +4: Mt 17, Hit: 75, Crit: 10, Weight: 11, Rank: C
Silver Axe +3: Mt 20, Hit: 75, Crit: 0, Weight: 14, Rank: B
Hand Axe +3: Mt 10, Hit: 75, Crit: 0, Weight: 12, Range: 1~2, Rank: D
Killer Axe +3: Mt 14, Hit: 65, Crit: 35, Weight: 12, Rank: C
Tomahawk +2: Mt 16, Hit: 65, Crit: 0, Weight: 16, Range: 1~2, Rank: B
Steel Greataxe +3: Mt 30, Hit: 60, Crit: 5, Weight: 13, Rank: B.  Smash weapon.
Hurricane Axe +3: Mt 23, Hit: 75, Crit: 0, Weight: 15, Rank: B.  Magic weapon, uses Mag stat and targets Resistance.  Smash weapon.
Hammer +1: Mt 10, Hit: 65, Crit: 0, Weight: 15, Rank: D. Effective against armored.
Poleaxe +1: Mt 9, Hit: 65, Crit: 0, Weight: 14, Rank: D. Effective against cavalry.

Bows
Mini Bow +5: Mt 7, Hit: 115, Crit: 5, Weight: 4, Range: 1, Rank: D, Other: 20 Dodge
Steel Bow +4: Mt 14, Hit: 90, Crit: 10, Weight: 6, Rank: C
Silver Bow +3: Mt 17, Hit: 90, Crit: 0, Weight: 9, Rank: B
Longbow +3: Mt 10, Hit: 75, Crit: 0, Weight: 10, Range: 2~3, Rank: C
Killer Bow +3: Mt 10, Hit: 75, Crit: 35, Weight: 7, Rank: C
Radiant Bow +3: Mt 22, Hit: 80, Crit: 0, Weight: 12, Rank: C.  Magic weapon, uses Mag stat and targets Resistance.

Daggers
Short Knife +5: Mt 9, Hit: 125, Crit: 5, Weight: 2, Range: 1~2, Rank: D, Other: 20 Dodge
Silver Dagger +3: Mt 16, Hit: 95, Crit: 0, Weight: 6, Range: 1~2, Rank: B
Stiletto +3: Mt 15, Hit: 80, Crit: 15, Weight: 6, Range: 1, Rank: B
Misericorde +3: Mt 13, Hit: 95, Crit: 0, Weight: 6, Range: 1~2, Rank: D.  Magic weapon, uses Mag stat and targets Resistance.  Veyle only.

Tomes
Elsurge +3: Mt 16, Hit: 255, Crit: 10, Weight: 6, Range: 1, Rank: C
Elfire +3: Mt 14, Hit: 95, Crit: 0, Weight: 6, Rank: C
Elthunder +3: Mt 14, Hit: 80, Crit: 0, Weight: 12, Range: 1~3, Rank: B.  Can't make follow-up attacks.
Elwind +3: Mt 10, Hit: 90, Crit: 0, Weight: 5, Rank: B
Bolganone +2: Mt 18, Hit: 90, Crit: 0, Weight: 11, Rank: A
Obscurité +2: Mt 16, Hit: 85, Crit: 10, Weight: 12, Rank: D.  Fell Dragon only.

Arts
Initiate Art: Mt 5, Hit: 95, Crit: 0, Weight: 5, Rank: D, Other: Single attack, 20 Dodge
Silver-Spirit Art +3: Mt 12, Hit: 85, Crit: 0, Weight: 6, Rank: B
Shielding Art +4: Mt 8, Hit: 75, Crit: 0, Weight: 8, Rank: C, Other: Single attack, +5 Defense
Flashing Fist Art +3: Mt 12, Hit: 90, Crit: 0, Weight: 9, Rank: A, Other: +5 Speed, +5 damage taken

Staves (only useful for High Priests with Self-Healing passive)
Mend: Mt 20, Rank D
Restore: Clear negative status effects.

More on equipment legality

Forge level:
* Silvers are allowed to forge a little higher for the cost/expense than other weapon types.  I think this is fair because they provide a good baseline, getting to +3 is very doable in game, and is kind of important as +3 provides an all-important weight reduction.

Shop-limited weapons I'm allowing:
* You get 3 Steel Blades/Greatlances/Greataxes for sale along with 1 Silver version and various drops (albeit some in paralogues).  If we include the Silver, that's 4+ Smash weapons of Steel or better, so I'm inclined to just allow Steel.  No real fair way to parcel them out, every physical fighter wants one if they need to surge out damage, the enemy can't counter (common in the DL), and they aren't doubling.
* In the same way, there are 3 Spears / Tomahawks for sale + some guaranteed drops (I got 3 Spears & 2 Tomahawks for free on top of that).  Just considering them legal.
* Levin Sword, Flame Lance, Hurricane Axe, Radiant Bow, Flashing Fist Art, and Bolganone all have 2 for sale + 1 guaranteed drop for 3 total.  So letting the 3 highest Magic users have the appropriate magic weapon (Levin Sword: Celine / Clanne / Merrin; Flame Lance: Mauvier / Chloe / [Rosado and Timerra]; Hurricane Axe: Anna, Rosado, Jade; Radiant Bow: Anna, Fogado, Alcryst).  There are only 3 characters that can even equip A-Rank arts by default, so sure, they all get access to Flashing Fist Art I guess.
* Bolganone is a little trickier.  3 copies, but 6 potential A-rank Tome users…  but you can get a 4th from getting Elusia to donation level 3 if you really wanted it, which isn't as insanely expensive as level 4 or 5, and Obscurite is basically spooky Bolganone (if slightly worse).  And you can certainly have A-rank Tomes on your mages if you want thanks to 2x copies of Excalibur and Thoron.  I guess you could argue that it would go to the 3 highest build tome-users.  I've considered it legal-in-general but would lightly recommend only allowing it as a primary weapon.
* I count 2 Killing Edges and 3 Wo Daos / Killer Axe / Killer Lance / Killer Bows total (2 shop, 1 drop for each).  I'm going to assume I somehow missed a Killing Edge.  No real good way to hand these out, everyone potentially wants one if pressuring a healer.

Excluded stuff:
* Peshkatz being disallowed is arguably a little cruel since there are only 3 users of A-rank Daggers (Yunaka / Zelkov / Merrin), they can all use S-rank Daggers, and Carnwenhan is pretty similar as an S-rank 1-range dagger.  (Plus, if you really needed the third you could forge it).  Mostly disallowing it out of consistency with disallowing Silver smash weapons which also had 2 copies.
* S-Rank weapons: There's an argument to allow S-rank stuff despite being one-of-a-kind just so that having an S-rank means something.  If allowed..  Lapis, Diamant, and Kagetsu would get Caladbolg and Georgios.  Chloe, Louis, Amber, and Timerra would get Brionac.  Vander, Boucheron, Jade, Berserker Anna, and Panette get Ukonvasara.  Alcryst and Etie get Lendabair. Citrinne, Ivy, Lindon, and Veyle get Nova. Yunaka, Zelkov, and Merrin would get Carnwenhan, and maybe Cinquedea too although that weapon drops just before the final battle.  Martial Masters are out of luck, their secret Arts weapon requires a lvl. 5 area donation for hahahahahano amounts of cash.

Dragons & dragon-effective weapons
Note that "Dragon" and "Fell Dragon" are different things as far as the game is concerned.  As such, the wyrmslayers that sword-users have access to are limited in what they can hit, and Veyle may not be weak to vanilla dragon-slaying stuff from other games (for all that there is just about one enemy equipped with a Wyrmslayer left in the game I can think of after she joins).  Note that Wyvern Rider and Ivy/Hortensia's unique classes count as regular dragons, though.

Preliminary DL kneejerks

Low Heavy: High Priest Jean, Pandreo, Kagetsu
High Middle: Panette
Middle: Alear, Boucheron, Chloe, Louis, Citrinne, Lapis, Diamant, Merrin, Rosado, Goldmary, Saphir, Mauvier
Low Middle: Alfred, Warrior Anna, Amber, Jade, Timerra, Bunet, Lindon
High Light: Clanne, Martial Master Jean, Yunaka, Ivy, Velkov, Fogado
Light: Framme, Etie, Celine, Alcryst, Hortensia, Veyle
Low Light: Vander
Puny: Seadall

The cast is overall pretty well-balanced.  There's a few characters with unfortunate mixed damage builds which have a place in-game (can hurt both Generals and High Priests by hitting the right defensive stat) but don't translate super-well here, but in general, if you look at the damage chart, most characters with above-average damage have below-average speed, and most characters with above-average speed have below-average damage.  There's a few exceptions like Diamant but he's only a little better at both, compared to older FEs that would have more characters who were just good at everything.

Notable strong duelers:
Pandreo & High Priest Jean have essentially super-regen via spamming Mend staves on themselves which is very powerful against enemies that can't one-round them.  Pandreo is physically frail but fast; Jean is slower but more durable, but similar gameplan afoot here.  I doubt many Middles can break that in a slugfest.
Kagetsu is blazingly fast (+11.2 AS vs. average!), has better-than-coinflip evade, and his damage is still average (rather than outright bad like Lapis or Chloe), which is okay when you're doubling constantly.  His gameplan is a little too simple to do too much damage in Heavy (no range 1-2 weapon hurts) but he'd wreck Middle.
Panette has ungodly curve-breaking damage, but getting doubled by average speed gives her a pretty key weakness that probably keeps her out of Heavy.

Notable scrubs:
Framme isn't that damaging, loses damage on her range-1 counterattacks, and gets 2HKOed by average physical damage.
Etie is doubled by average speed.  She has Mini Bow as an option which is cool compared to archers in older games, but she's also frail, which is a bad combo with being slow.
Celine is at least flexible in choosing between almost average damage that is a bit slow vs. weak damage that is average speed, but her stats aren't in her favor.  Staff proficiency, while great in-game, isn't helpful in the DL.
Alcryst just has the problem that his damage is uninspiring without Luna, and he loses a ton of damage if he goes for Mini Bow.  Faster and tougher than Etie at least.
Hortensia is at least a spoiler!  Godlike resistance means she spoils mages hard.  Great speed too.  Low damage and extreme frailty to physical attacks are a huge problem against random scrubby physical damage dealers though.
Veyle isn't damaging, is a little slower than average, and is physically frail.  Her rare Dragon typing is wasted here.  Magic poison is a cute niche but it'll only help against the most damageless of Light healers.
Vander is just awful. Slow and inaccurate.  At least there's not much downside to using an Iron Greataxe since he shouldn't be doubling very often anyway.
Seadall is our Very Special New Entrant to Puny.  His speed is good, and can even be great! Some evasion too.  Too bad his damage fails forever.  He can't even break defense against even marginally above-average defense.
« Last Edit: February 19, 2023, 08:14:04 PM by SnowFire »