The topic of Fire Emblem drafts came up in Discord awhile back, and specifically FE3H. One issue with drafts is that they really mostly make sense "competitively", i.e., if you're trying to measure against something. You get weird results if one person is drafting their faves and someone else is playing to win. Furthermore, for FE Three Houses in particular, the game is friggin' long. So it's a little awkward - you can do a short draft, but then it's probably a Normal mode warp-a-thon. But if you do Hard or Maddening and ban Warp, you have something that takes so long that you fully expect some Did Not Finishes mixed in from real life / boredom / etc.
Anyway. The REAL fun is the drafting part, IMO. Playing it out is just a long formality. So… why not draft against myself as a sample? There were two funny YouTube videos from someone who is clearly far more of a FE6 fanatic than most people on the planet where he drafted against himself and also actually ran the game 4 times:
https://www.youtube.com/watch?v=-SIO6xqhPNAhttps://www.youtube.com/watch?v=jhwWMSdV9sE So… why not draft 3H against myself? Except skipping the actually playing part. Maybe.
There's a lot of 3H draft rulesets out there you can find (and also a lot of seemingly abandoned drafts). In general, I'm assuming some sort of soft LTC is the criteria (rather than real-time), combined with… well, not quite Ironman, but an expectation that you are not doing dopey LTC things like resetting until you get that turn 1 crit. If you're Divine Pulsing due to a mistake, whatever, but DP'ing as a core strategy for crit / key dodge farming is no bueno.
Lords/Warp/Stride all make the game go faster and thus be more about feeding XP to boss-slayers, since everyone else isn't getting tons of combat. As such, I'm gonna restrict this as much as possible to make it closer to normal play rather than specialized LTC stratz. I think the draft ends up the most interesting on Silver Snow with Warp / Stride banned. Silver Snow means no Lord hard-carry (without having to arbitrarily ban Lords) which makes a lot of the draft pointless since you'd be building a carry Lord no matter what (although you still have Byleth in SS, of course). If Warp isn't banned, you end up with a massive rush on Linhardt / Lysithea and a consolation prize of Manuela which is weird. Stride is most defensible, but you can still get pretty far with flyers and a Dancer even without it. There's still some wackiness here - Vantage / 100 Crit / Retribution strategies start looking pretty good, most notably - but I think this is reasonably close to "normal" play.
One weird rule I saw in two drafts posted on serenes which doesn't appear to be very common, but I liked, is "Paralogues are free up to 10 turns / One auxiliary/quest battle per month is free up to 10 turns" (see
https://forums.serenesforest.net/index.php?/topic/96042-fe16-azure-moon-draft-every-last-one-of-them/ ). Basically it means that characters' Paralogues are actually relevant rather than just skipping almost all of them (maybe you still do the one-roundable ones like Ignatz / Raphael). I'd also assume that for White Clouds paralogues where you've drafted half of the pair but have access to the Paralogue, you only get the benefit of the part you drafted (e.g. Caduceus vs. Spear of Assal if you only drafted one of Seteth / Flayn and do An Ocean View). I might be a bit harsher on this than 10 turns… maybe something like 6 turns are free, turns 7-17 are at half-cost (i.e. a 10-turn clear costs 4/2 = 2 turns), and any turns after that cost full price. But whatever, point is, doing the Paralogues can now make sense (especially for Maddening).
Finally, one last point. Silver Snow Reunion at Dawn is dumb, especially on Maddening. I don't like having to obligate people to have a Byleth build that can solo-survive. While one solution is simply to have a 3 person draft rather than a 4 person draft, I went with the Black Eagles all having two entries, meaning two separate players can draft 'em. Should make the Eagles a little more viable and has the nice aspect of making the early game less rocky too.
Per notes on other Silver Snow drafts, Edelgard / Hubert are free, Prologue is free, C1 is "pick one character to be free", and C13 Seteth is free.
Anyway, my self-draft, along with reasoning. I'm creatively calling our drafters Player 1, 2, 3, and 4, or P1/P2/P3/P4 for short, with P1 drafting first.
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P1: Petra
P2: Petra
P3: Dorothea
P4: Dorothea, Ferdinand
P3: Ferdinand
First things first: making Reunion at Dawn reasonable. If you don't draft for this early then it's your own fault IMO. Plus, getting some Eagles will speed up C2 when non-Wolves recruitment isn't really possible yet. The left-side joinees in SS Reunion at Dawn are Petra, Dorothea, and Caspar. Petra is the obvious power pick (in a turn count draft, you're probably making her a Wyvern, act shocked), with Dorothea your next best option. This will ensure you at least have 3 capable units at the start in Byleth / Seteth / First Pick.
The next option for Players 4 & 3 in snake order is the secondary pick. Now, for Frue LTC strats, I know that Bernie gets some hype, because you can do some goofy Pass + Pegasus Knight + getting her low + huge Vengeance hits. But, per above, I'm trying to go for more reliable strats. Ferdinand is an Eagle who'll be around for C1/C2 and isn't that much worse a carry than Petra who'll make a nice dodgetanky Wyvern who can still KO the boss. I think he's safer than a Bernie pick.
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P2: Constance
P1: Yuri, Hapi
P2: Lorenz
The Wolves join really fast (can speed up C2) and have some amazing loot in their Paralogues, which per above are doable without tanking the turn count (although.. Yuri & Constance's doesn't mess around!). Constance gets you Nuvelle Fliers and, importantly for P2 (which doesn't have Dorothea), the possibility of late-game Bolting sniping of bosses. With Warp / Stride banned, "double dance Dorothea / Constance to smack a boss twice with long-range magic" becomes one of the main ways to speed some maps up.
P1 can take Yuri & Hapi. Yuri offers the mighty Fetters of Dromi, which is good for all the usual reasons, plus.. probably ending up a Sniper in an LTC scenario, honestly. Not worth trying to slog through skill ranks for Mortal Savant or something. Hapi's just one of the strongest remaining mages who can offer Physic support and do goofy monster games, who also offers an incredibly good battalion in her Paralogue in Timotheos Magi Corps.
Having taken a powerful but frail mage in Constance, P2 can snipe Lorenz. Not for him, of course, but extra range on boss Bolting snipes or just in general from Thrysus is a thing.
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P3: Ingrid
P4: Shamir, Sylvain
P3: Leonie
P2: Felix
P1: Flayn, Balthus
P3.. definitely getting debatable at this point, but I'm a fan of Ingrid. One, she has good out-of-house growths in enemy Pegasus Knight and a reasonable training scheme, so you can grab her later without needing to level her. Two, you get her excellent Galatea battalion from her Paralogue now.
P4 - well one of the drafts banned sniping the DK in C6 from outside his room, which is a dominating thing a Shamir pick can do. The "psuedo-Ironman" ruleset suggests that this isn't reliable, but she's still solid anyway as a Sniper ready to go with little effort. Sylvain is another strong pickup - can either be in C2 for fast training, or in C6 for Cavalier growths. Can switch over to a mage-y build if the rest of the draft requires it, too.
For P3, Leonie's a still outstanding power pick on just good-stats grounds, and also can come with enemy Cavalier growths for extra tankiness. For P2, Felix is notably worse out of house due to his Sword / Fist training regime, but you can just make an effort to recruit him quickly. Player 1 already has Hapi, and Lorenz is already taken, so Flayn suddenly becomes more interesting so as to grab Caduceus to set up long-rang magical sniping with. Also grab Balthus as another instant recruit who can maybe be Rescue'd back by Flayn if he ends up going Grappler? Who knows. P1's already drafted a bunch of Wolves, too, so hey, more Support bonuses.
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P2: Linhardt
P3: Linhardt
P4: Marianne Seteth
P2 doesn't have a dedicated Physic healer yet, and there's a lot of picks from now until their next pick, so taking Linhardt seems respectful. P3 has Dorothea, but grabbin Lin would let her build more offensively rather than being on Physic duty, so yeah. Even without Warp, Linhardt still has a role. Player 4 grabs Marianne on similar logic - in an LTC-ish situation with an out-of-house recruitment, she's probably on Bishop duty, although you could maybe still make her a Valkyrie or something if recruited quickly enough. Seteth, meanwhile, is a safe pre-leveled pick in an LTC, and also can now participate in C12 some to have a few extra levels for C13 I guess?
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P3: Raphael
P2: Lysithea
P1: Mercedes, Caspar
P2: Bernadetta
P3: Bernadetta
P4: Caspar, Hanneman
Is SF crazy, picking Raph that early? Well… maybe, but I'm more thinking that he has a very short Paralogue whose reward is a pretty good battalion. And he can uh punch stuff still, sure. Lysithea is nerfed with no Warp and out-of-house recruitment and a worthless Paralogue but let's not get too crazy, she's still a fine pick. Strictly speaking, P1 doesn't need Mercedes since they already have Flayn, but it's not like Mercedes is terrible in general, and the Mercedes / Caspar combo is still around to maybe grab a Rafail Gem to make the final boss more reliable. Unclear if this is really worthwhile in an LTC situation as that Paralogue is scary to do fast, but eh. Plus, Caspar also helps at Reunion at Dawn. Players 2 & 3 pick up a redundant Sniper in Bernadetta and another way to make C1/C2/C3 easier. P4 shrugs and grabs Caspar for the easier Reunion at Dawn, and also Hanneman for more boss Meteor sniping fun to go with Dorothea.
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P3: Alois
P2: Ignatz
P1: Ashe, Annette
P2: Catherine
P3: Manuela
P4: Hilda
Not picked: Cyril, Anna
Filler picks. Reminder goes here that Catherine, Hilda, and Cyril are worse than usual due to greatly delayed join time, and Annette is worse than usual due to not having access to her Paralogue. (And of course Manuela is worse due to Warp being banned, although P4 would have liked to wheel her so she could increase Hanneman's damage - but 'twas not to be.)
Overall draft:
Petra Yuri Hapi Flayn Balthus Mercedes Caspar Ashe Annette
Petra Constance Lorenz Felix Linhardt Lysithea Bernadetta Ignatz Catherine
Dorothea Ferdinand Ingrid Leonie Linhardt Raphael Bernadetta Alois Manuela
Dorothea Ferdinand Shamir Sylvain Marianne Seteth Caspar Hanneman Hilda
Nobody: Cyril, Anna
Looking at the overall draft... hmm, I think they end up reasonably even. P1 notably lacks a source of Meteor or Bolting, but does have Fetters of Dromi + Petra + Caduceus Hapi.
I suspect that for LTC conditions, I probably undervalued building some sort of Vantage / Retribution tank (because it's not a strategy I use casually). Not Azure Moon so no Dimitri to do it, but I suspect it's a strategy that if you set up does pay off in finishing rout maps faster. Felix can do it for P2 and Seteth for P4, and maybe a dopey Balthus build for P1? P3 kinda doesn't have a good candidate, though I guess RAPHAEL could maybe work.
Anyway, that was my fun theorycraft for the day. (Actually I did this two weeks ago, but didn't want to just dump some picks, so wrote up some thought processes / explanation.) No idea how it'd go in a real draft or if I actually tried to run one of these squads- maybe if I run SS, I'll roll a d4 and try one of these groups to see how it goes.