Author Topic: Record Keeping Final Fantasy Record Keeper  (Read 149350 times)

hinode

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2600 on: May 22, 2016, 03:08:53 AM »
Judicer's Staff. Well, it's... something, at least.

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2601 on: May 22, 2016, 04:14:52 AM »
Beatrix's Save the Queen! Well, at least that means I'm set for Paladin relics and FF9 relics for a while longer. Burst Festival hurry up~

Is Seiken Stock Break going to be of any help whatsoever against the White Mage Nightmare? Doesn't he shut down Physical attacks or something?

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2602 on: May 22, 2016, 04:32:11 AM »
Counters physicals with Poison Breath.  Since SBs can't trigger that, Stock Break SHOULD be useful.  Beatrix also gets an MC2 in the Kuja event so if you're WM relics aren't well distributed she could be handy here
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2603 on: May 22, 2016, 04:34:50 AM »
He's also long-range, though. I'm pretty sure even physical SBs will auto-miss if they're melee.
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2604 on: May 22, 2016, 04:37:17 AM »
Correct. Save The Queen has very limited use against the Nightmare itself. It's just an overall neat stat stick.
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2605 on: May 22, 2016, 04:41:59 AM »
Mm.  Does that apply to the lenses in phase 2 too?  That's one of the main things I've been considering it for.
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2606 on: May 22, 2016, 05:00:35 AM »
It's... Not that useful regardless because of the battle's obscene defensive stats, which are mitigated solely by White Magic's hidden 3x damage bonus to the involved. I'm not sure the adds are ranged, but even if they aren't, you're facing serious limitations in usability there. Not to mention a 4x mult SB is only useful under Shout to begin with.
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2607 on: May 22, 2016, 05:12:20 AM »
Damn. Guess Bea isn't gonna be useful then... Maybe Magic Lure? (Should I just use Celes in that case?)

Meeplelard

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2608 on: May 22, 2016, 05:23:05 AM »
Got my 5th Cat-Ear Hood and Vanille's Wyrmfang.  Congrats Vanille, you just earned your spot as my 5th White Mage for the Nightmare when I do it on Monday.

I'm ok with this; while having a 5th Cat-Ear Hood feels trollish, it's got good stats, so having 2 Cat-Ear Hood+(+)s helps Mage Meta, and honestly it's probably going to prove useful in the White Mage abyss, so I'm not going to fuse it quite yet.
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2609 on: May 22, 2016, 07:32:08 AM »
Bahamut U+: Fuckin cakewalked it. Actually having synergy just destroys him. Having Synergy, trinity, and a wind elemental Burst SB... Well yeah. Also my 100-gem on Banner 2 netted me an awesome FF3 bangle. Not awesome that it's FF3 (outside of this one event), but it has some pretty impressive stats and is my second best bangle outside of a combined FFX Red Armlet. It's gonna probably see more use than any of the four 5*s I pulled on banner 1...

I fear the upcoming regression to the mean that's prolly gonna hit me hard during the Burst Fest... Sigh. Never gonna get a new Terra relic...

Meeplelard

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2610 on: May 22, 2016, 01:53:13 PM »
Quote
I fear the upcoming regression to the mean that's prolly gonna hit me hard during the Burst Fest... Sigh. Never gonna get a new Terra relic...

At least you have the Horn!  Think about Shin Verus on Reddit whose thrown like 1000 mithril at banners and still failed to get a single Terra relic.
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[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2611 on: May 22, 2016, 04:24:22 PM »
Damn. Guess Bea isn't gonna be useful then... Maybe Magic Lure? (Should I just use Celes in that case?)

Nothing relevant Evrae has is subject to Magic Lure and Celes hasn't gotten her buff to Knight 5 yet. Regardless, the most you could do with Bea in Nightmare would be having her as a tanky buff/Esuna/ST healing battery, and StQ gives her adequate Mind for it (she breaks 2k healing with Curaga at L65 without synergy if you give her a bracer, so it's acceptable). Offensively, though, she's a liability there.
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2612 on: May 22, 2016, 05:33:43 PM »
It's Lucky Draw time again! I got...Yuna's Lullaby Rod, the best possible SB in the pool that I already have a clone of. Buuuuuuut it's on a summoner instead of Lenna the pure white mage, which opens up some interesting options for a Carbuncle strategy against U+ Bahamut (who is totally kicking my ass).

It'll also be useful for the Nightmare itself, where having multiple AoE heals -actually helps-. If it's any consolation, Hymn of the Fayth keeps Yuna a completely legit PC by itself even in these days and it's her best relic bar none even now.
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Meeplelard

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2613 on: May 22, 2016, 07:21:17 PM »
I keep saying this in chat, and various other sources have been saying it too, but people don't seem to get it:

Beatrix offers nothing for the Nightmare that dedicated White Mages/Sages don't already offer unless you have Save the Queen, and even then, all she offers is some durability.  People seem to insist on using her because OMG DIFFERENT KIND OF CHARACTER WITH WHITE 5!!! failing to recognize that Beatrix just isn't a good healer or anything like that.  Generally speaking, White Magic on Paladins exists for Protect/Shellga, and Esuna (Dispel is almost never meaningful thanks to Banishing Raid, though I'll grant the Nightmare is an exception.)

Tangentially, Celes wouldn't be any better than Beatrix in the Nightmare Abyss anyway even with her Magic Lure, simply because she lacks Synergy.  Beatrix has White 5 which is the only reason people keep bringing her up, Celes is White 3 right now, gets White 4 with Record Dive; her GAME BEST RES!!! isn't game best anymore when others are getting Synergy on gear while she isn't (on top of those characters getting +10 levels, though some are stuck at 65.)  The only thing she'd offer is Magic Shield, really.


It's amazing how stubborn people are though with particular characters in trying to find uses for them.  Beatrix just doesn't have the White Mage stats to be relevant in the abyss, and her Soul Breaks don't compliment the Nightmare either.  People like to forget that Evrae has ludicrous defensive stats, which White Magic compensates for by hitting 3x damage (and often hits weakness too, so 6x in practice), so stuff like Saint's Cross even if it could hit him (which unless it's Cecil or Leon with a Bow, it won't) would do pretty shitty damage, and it triggers a counter.  Her Soul Breaks are entirely physical oriented, the only good one is Rose of May for this thanks to the Defense Boost.   The only reason she can get by with Save the Queen is because is because it's a Sword with an actual Mind stat allowing her to join in.  Otherwise, there's little reason to use her over an actual White Mage who would have considerably higher Mind, and probably a more valuable Soul Break.

Had to get that off  my chest, but it really just gets annoying seeing people go "OMG I COULD USE BEATRIX!" and basically ignore the bajillion guides out there that would highlight WHY this won't work beyond Esuna/Dispel/ST Healbot with higher HP.   I don't hate Beatrix or anything, and she's certainly a good character overall, but good lord people just seem to not get it through their heads that her build is not particularly helpful in the White Mage Nightmare.


Quote
It'll also be useful for the Nightmare itself, where having multiple AoE heals -actually helps-. If it's any consolation, Hymn of the Fayth keeps Yuna a completely legit PC by itself even in these days and it's her best relic bar none even now.

I can vouch for the fact that HotF has been a god send and is the sole reason I bring Yuna to every single high level content where I need a legit party.   I got both Eiko and Aerith's SSBs during the celebration and neither has seen use over Yuna (Reraise just isn't that great of a secondary effect.)  I only now finally got a Medica that could possibly replace Yuna in Oerba's Boon and even that feels more niche, since Heavy Regen is always useful, Protectga on a Medica is more nice for flexibility than anything else.

Speaking of which, trying to plan for the Nightmare whihc I'm not tackling until weekend is over.  Here's what I'm thinking:

Team:
Tyro
Yuna
Aerith
Eiko
Vanille

Tyro has SG, the other 4 all have Medicas, thus my best White Mage options.  Trying to figure out who gets what.  I'm thinking I give Phantasm to Tyro, and hand him one of Esuna or Dispel.   Doing so means I can focus entirely on Magic for him, and thus he won't compete for all the Mind-based equips.  Calculating, I should be able to get Tyro to about 400 Magic which is about 5k damage with Phantasm, which should be similar to what my White Mages will do.  Phantasm also means one less skill that the girls will fight over.

My options are at the moment:
Diaga (R4)
Diara (R5)
Curaga (R5)
Curaja (R5)
Curaise (R3)

Considering I have Oerba's Boon, I might forego Protectga entirely and rely on that.  With the massive Mind stat, and using Oerba's Boon from the get go, that should last more than enough, so that should free up a space.   I'll probably want something offensive on Yuna so she can build up her gauge quicker.  I might be able to get away without Shellga, since Eiko has that as a default, but that has the issue of needing to build up to it first, and since I'm using Tyro, Mako's Might takes priority on him, and thinking the other goes to Vanille.   Also worth noting is I have the FF6 Chain Flail which probably goes to Aerith since Eiko has the same Soul Break anyway, and her default is clearly worse; this would add another shot of Diara here and there.

So I'm thinking a set up of something like this:

Tyro: Phantasm, Esuna, Dr. Mog's Teachings
Yuna: Curaga, Dispel, Knight's Charge
Vanille: Curaise, Raise, Mako's Might
Eiko: Curaja, Diara, Some Mind Boosting Materia (if I can get Penelo's, that'd be ideal)
Aerith: Shellga, Diaga, Ace Striker (since she's getting the one offensive Soul Break I have, might as well get her charging it faster)
Roaming Warrior: Either Divine Guardian or Mighty Guard VIII.  Hastega is the one thing I don't have, and both offer side effects better than others; Sazh's Boon is also a potential, if clearly worse.

Any thoughts?
« Last Edit: May 22, 2016, 07:35:30 PM by Meeplelard »
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Shale

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2614 on: May 22, 2016, 07:23:06 PM »
This does give me a fifth PC for the Evrae fight, although I'm still wondering what I could possibly have to gain from actually doing that fight.
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2615 on: May 22, 2016, 08:17:35 PM »
Eh.  Aside from the Ranged Boss thing (which both of the guides I usually look at did not, in fact, mention) it's not that far out of line.
- The fight bans Black and Summon magic, and has a lot of focus on taking down support targets.  SBs become the only source of MT damage available to white mages, and while almost all WM offensive SBs are MT, there aren't actually very many offensive WM SBs; Yuna has three, Beatrix has two, and Panelo, Vanille and Exdeath have one a piece.  Well, Eiko and Relm have one, but they count as banned summon magic.
- One of the big limits on the fight is offensive hones.  Supplementing this with SBs, even if it's not MUCH, is a boon.
- 'Tanky dispel' isn't that bad a niche when you're talking about White Mages.

And let's be honest, the fight is stupidly overtuned and if the fight was even REMOTELY logically designed Beatrix would actually be, y'know, good.  I can't be mad at people who only glanced at the requirements and concluded she'd be a good pick.
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Jo'ou Ranbu

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2616 on: May 23, 2016, 02:25:16 PM »
Nightmare Evrae Altana down, soldier. That was a doozy. First, setup:

https://imgur.com/WJutpt4

For SBs, Arc brought Soothing Light, Eiko came with Emerald Light and Withering Winds (forgot to unequip the latter, since using it -at all- would lose me three medals), Yuna brought both Hymn of the Fayth and The Sending, Vanille ran Oerba's Boon and Y'shtola ran SSII. I intended to use Arc as the main healer, but he ended up being my main backup offensive PC, even moreso than Y'shtola, who, besides damage, provided Wall. Meanwhile, Eiko and Yuna were my top nukers, while Eiko also provided Hastega. Yuna's The Sending was a godsend (hrhrhr) on phase 2, and it worked really well with the Intercession RW as well: Intercession + The Sending = instantly dead Lens and you want particularly the Petrify and Instant Death mirrors downed ASAP (I had one S/L because Yuna got petrified, missed a SSII refresh and then started... to... die... all... the... time). Vanille... I questioned the efficiency of having her solely with Protectga and Poisona on the second phase, but having her at the ready to stop Nightmare Poison Breath was crucial on phase 3. Dispel was an almost complete waste, but it stopped a Haste cold, at least. Anyhow, some thoughts.

The fight is indeed overtuned, but it's actually not that durable: 400+ MND Diagas are guaranteed 9999s and getting that high with a typical 5* Mind setup is pretty trivial (Yuna had over 500 MND...). With that score, you're pulling off 5.5-6k damage Diaras as well, and those will suffice, given the most durable Altana form clocks in at 110k HP (the total HP tallied down is okay, but even 240k HP, especially facing an elemental weakness, isn't scaring an endgame-ready account much). Multiple Medicas are also very welcome here and I'd seriously advise against running this fight with no Medicas at all. Four of them is overkill, but hey, those were the cards the game handed me for this. Also, The Sending may be a joke SB at this point for most content, but it's seriously legit for this if you have it native: not only it's good for speeding up the kill on the Lenses, it also provides some extra juice for the last legs (I had run out of Curajas on Arc and Diagas on Eiko by the final stretches - as in, Altana's last 30% HP, so chaincasting The Sending really helped finish things a bit faster). Even with a high-tune setup, it's a tense fight, since there's a lot to micromanage and a mistake -will- lead the house of cards to crumble in record time. S'pose I can shatter the extra Diara and Diaga I honed for this now.

EDIT: Shattering the extra Dia spells and nabbing the orbs from WM Nightmare dungeon gave me enough Major Holies to hone Saint Cross to R3, which I just did. I can also R3 Thief's Revenge, but with Full Charge looming on the horizon, this doesn't feel anywhere near as attractive, since I have a decent stash of Major Winds still, but not enough to fork over 40 of them without a sweat.
« Last Edit: May 23, 2016, 03:15:59 PM by Jo'ou Ranbu »
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Meeplelard

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2617 on: May 24, 2016, 01:56:05 AM »
Evrae Beaten!  Team posting time!



Note that this is taken after the fight, so the RW is technically not the same guy, but I did use Mighty Guard VIII nonetheless.

Original failure run used Divine Guardian which is straight up better (Aerith was running Shellga, so...), which is what I wanted on winning run, but I settled for Mighty Guard because Heavy Regen + Hastega combo is mostly what I wanted.  The more notable changes? 

The set up I listed in a previous post (with Tyro and Yuna swapping Dispel and Esuna...yeah, that was probably a mistake on hindsight since Tyro was doing jack and all after his 6 Phantasms ran out and I overestimated the important of Dispel here, outside of his ocassional Sentinel Grimoire turns) is what i used, but I found what was getting me was I just didn't have the speed to stop Nightmare Poison Breath.  The closest I got was when I DID cancel it near the end, but then he started charging it immediately, and yeah, no way Yuna was getting her turn fast enough.  So I broke down, grabbed Poisona, upped it to R2 just in case, and gave it to Eiko because she wasn't using Curaja anyawy, then tossed Curaja on Vanille because it's doing more damage than Curaise, and there you go.

Now I need to breakdown Raise since I'm probably not using that again, break down Poisona because I'm definitely NOT using that again, and probably kill Curaise because if I'm using a 4* Healing spell, it's Curaja.  If I need a 2nd healer, I don't see why Curaga won't suffice.
I'll hold onto Diara if only because it's a 2nd thing to give pure white Mages if I'm grinding them, assuming they don't get something like Black Magic ala Vanille, or are one of the bajillion summoners.


As far as the fight itself goes?

-Tyro exists for Sentinel Grimoire.  Pretty much the only reason he beat out the other White Mages here, though it's a big one to be sure.  Twinked him for Magic because Phantasm is something that works here and doesn't conflict with the other White Mages.
-Aerith casts Shellga, and mostly DPS' a lot from here outside of her occasional Medica castings,usually after the explosions.  Worth noting that the Chain Flail ended up proving useful because I usedone Saintly Beam at the end when she ran out of Diagas, due to Eiko, my other main source of offense, being on standby until near the end to stop Nightmare Poison Breath.  Aerith not only got the killing blow, but her record Materia also dropped this fight.  Fitting!
-Eiko exists for the same reason Aerith does, as her Diaras are doing 8500 with that set up (all hail the Fairy Flute+?), swapping Shellga out for a 2nd person who can interrupt the Poison Breaths.
-Yuna has Hymn of the Fayth to reapply Heavy Regen and cancel out Poison, and mostly casts Curaga on him early on for some damage, then is an Esuna bot in Phase 3.  The only time she'd do something different is if Evrae just acted, and Eiko had a turn in Queue to cover the Poisona needs.
-Vanille murdres Mirrors and Guado wtih Raise, Oerba's Boon gets me protectga that lasts long enough until she casts it again (her mind is kind of insane in this afterall), and Curaja is an extra 6k if she gets the chance which she gets plenty of in Phase 3.

This fight was a pain in the ass and I'm glad I'm done.  I'm also glad that the White Mage Lucky Draw proved to be helpful because just being able to use Protectga without resorting to the Keepsake Knife or using a slot on it was handy.
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2618 on: May 24, 2016, 02:01:53 AM »
Beat U+ Bahamut on the first try, but I didn't outpace his third Mega Flare. Tried again and ultimately got it after about 4 S/Ls:



This honestly wasn't a good setup - I flat out needed Spellblade doublecast to proc twice or I'd run out of gas at the very end of the fight. Honing Magic Breakdown and Aerora Strike once more each, or Tornado Strike just once would've improved the reliability significantly, but I wasn't willing to do either hone for just one fight so I opted for an RNG-basedsolution. It wasn't pretty but I got my 4 MPOs and 3 MWiOs in the end. Now to shatter the extra R1 Wind Jump that I'll never use again.

In case you're wondering why my worst damage dealer has my best weapon here equipped, Gil did 9999 with Wind Jump reliably and Bartz hit for over 9000 w/ Aerora Strike after Full Break, so they mainly would've just benefitted from stronger Death Claws/Lupine Barrages (and Tornado Strike, for Bartz). I thought that boosting Ramza's twelve Breakdown/Full Breaks was more valuable, though I'll admit I never went so far as to actually math it out.

Tempted to skip Evrae until after the summoner lucky draw just in case I get Magistral Rod or Eiko's Hastega out of it. I'm pretty sure I could beat it with native Wall and two Medicas (one Heavy Regen), but I'd prefer not to hone more white mage offensive abilities than strictly necessary.

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2619 on: May 24, 2016, 02:11:32 AM »
I'd say anyone who doesn't feel comfortable with his/her current options and loadout for Evrae Altana -now- has nothing to lose by waiting. Unlike events, Nightmare dungeons come back every month and, if you're done with the first four bosses, it's a measly 1 Stamina fight, so it's hardly a relevant setback. One month is a decent amount of time to improve one's general supplies and options.
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[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
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[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Meeplelard

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2620 on: May 24, 2016, 03:00:05 AM »
Not to mention the rewards aren't worth it.  6* Crystals you won't be able to make use of, and probably the single worst 6* Skill in the game.

Anyway, probably going to shatter Curaise and Raise.  Anyone have a good reason why I SHOULDN'T Shatter either?
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

hinode

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2621 on: May 24, 2016, 03:02:21 AM »
Raise can ID a few undead bosses, and Curaise might be useful for multiplayer (if that gets ported to global)?

Okay yeah, you're probably not going to miss either.

Meeplelard

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2622 on: May 24, 2016, 03:52:52 AM »
Well, I did an impulse 3 relic draw on the FF9 Banner, in hopes of getting a Kuja Relic, and got Vivi's Cypress Pile.

Eh, it'll do.  If nothing else, it's an extra Black Stick that's a rod, which I've been sorely lacking (Terra's Maduin's Horn is literally it, as far as Rods go), and hey, a 5* on a single 3 pull (and the 100 Gem draw that never counts) is doing pretty good for myself I'd say.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Cotigo

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2623 on: May 24, 2016, 04:15:03 AM »
Honestly I haven't cleared any nightmare content since I haven't really ever had the mats to craft a 6* skill, so yeah definitely don't worry about it. Same with the fragment dungeons, Ifrit's comin back still 4 months later

Meeplelard

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2624 on: May 24, 2016, 07:58:04 PM »
Apparently, the 2nd 6* Support skill was announced, and it's NOT Full Breakdown as people were expecting Penalty Break to be, but rather, a move that lowers enemy status resistance.  Apparently it functions as a multiplier to PROC rate of attacks, so if it was 1.5x, for example, then Machinist skills would be 90%, Busters would be 45%, etc.

If it's not obvious, this clearly does not remove immunity, and basically makes it an awful 6* Skill.  Between that and Quadruple Foul, I think Support is the big loser for 6* skills.

At least Black Magic and White Magic's 2nd spells were decent, Meltdown hitting hard enough to justify and Not!Aldoquinn's only drawback is that it needs hones, which means it's questionable in use now but the potential is clearly there.  Support's 6*s?  Can't see much use for them.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A