Author Topic: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)  (Read 243249 times)

Jo'ou Ranbu

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Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« on: December 31, 2010, 04:38:49 PM »
See title, wait 'til 2011 to post I guess? I just like making up thread titles.

SaGa Frontier - Iunno. Asellus quest, lesbian harem edition with Asellus/WR/Emelia as my PCs as of now.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

superaielman

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1 on: December 31, 2010, 05:50:19 PM »
Defense Grid- Game got much tougher in the past few maps. I won the last couple of maps due to pathing fuckery with deleting towers and putting them back in. So, so much hate for fast boss units- Crashers are a joke on the other hand. That speed makes their effective durability a joke.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2 on: December 31, 2010, 06:09:46 PM »
Lufia 2: More gift mode fun, party is Maxim/Tia/Selan/Dekar. It's fun to go down and kick the hell out of everything.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #3 on: December 31, 2010, 07:38:51 PM »
Grim Grimoire: Week 5 day 2, faceoff against the Overpowered Idiot and Advocat.

Really really enjoying the plot and Lillet Blan aka Lily White aka Herald Of Motherfucking Spring, Yo! trashing just about everything she crosses and losing only due to bells and plot conveniences.

Will have a far more extensive commentary when I'm done, but... yeah. Lillet.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #4 on: December 31, 2010, 08:42:42 PM »
SRWJ: Murdering everything with Shining Gundam and the Choudenji brothers, which says a lot about just how capable enemies are in this game.
Also, they've been teasing the Combattler/Voltes upgrade for approximately five years now, hopefully it happens soon and they can shut up.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #5 on: December 31, 2010, 09:27:23 PM »
Oh right I'm actually playing games that people here are interested in instead of repeatedly playing Civ 4 or something.

Koudelka:

Grabbed this on a whim, completed in three days or so, which is pretty long for Koudelka.

Interesting game. The battle system catches too much flak as actively bad, though I respect the comments that it gets in the way; The battle system is oddly slow, mostly.

The game's very easy and the hard parts are completely breakable-and I mean completely breakable-with stackable speed down in a CTB system. Gargoyle thanks for the sword but you were the worst overkill OHKOing boss ever in practice.

Weapons aren't really an issue...except that I'm pretty sure drop rates are tied to luck and it's one of the few things the game doesn't tell you about how stats function. Fortunately if you're meticulous about searching areas(or FAQing) there's way too many guns/bullets for everyone. There's like seven and hundreds of bullets in a short game.

Armor would be an issue but enemies suck enough so that you can go through without armor.

Still, it's a woefully basic and boring system that basically shows you how it works from the first battle, so it's kinda dull.

Flipside, the plot is simple but entirely about character development and interesting base characters, and considering the game's 5 hours long if you bullrush it and mostly plot if you do said bullrush, that's more development than most games get in 40 hours. The plot it's self is almost entirely a vehicle for interesting conversations. I don't know if I entirely like that; It feels like an interesting plot was possible too, instead of mystery mystery mystery solved in last hour! go get 'em. But I can't say it's a bad plot, and the character work was really excellent.

6/10, 7/10 game? The game has one excellent point and a really dull battle system. If you can handle a GB download(or, haha, *find* the game.) it's worth playing.

Puzzle Quest: Completed.

Burial->Flaming Skulls->Berserk Rage converts all coins, skulls, blue gems, red gems and green gems into skulls for a modest mana cost and triggers tons of 4/5 matches for my +6 Mana on 4/5 to keep me fueled up with.

I crashed the game twice using this combo, saw horrible text and graphics glitching during battles, staticy screen flicker, all the likes of which I never saw any other time.

I made the game suffer.

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argh city

I like you game come on stop tossing retarded snipers at me.

Seriously.

Please.
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Jo'ou Ranbu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #6 on: December 31, 2010, 10:18:41 PM »
Your own fault for playing FPSes - *shot.*
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

hinode

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #7 on: January 01, 2011, 03:13:52 AM »

superaielman

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #8 on: January 01, 2011, 03:16:36 AM »
defense grid: fuck that final map. Just fuck it *SO* much.  I had a blast with the game. It's a short DLC type of game (10ish maps). Lots of thought and effort are put into the maps, though weapon balance could've been better. It only really mattered on the last few, where they start throwing the fucking fast bosses at you and augh
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<Ciato> he would be so kawaii as a chibi...

Random Consonant

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #9 on: January 01, 2011, 03:18:01 AM »


Sosuke Sagara.  Just that pro.

Right, playing stuff.

SRWJ - I has an upgraded original.  Also unbalance.
« Last Edit: January 01, 2011, 03:21:26 AM by Random Consonant »

Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #10 on: January 01, 2011, 03:33:05 AM »
FFX-2: Replayed, finally giving this game the 2nd chance I felt it deserved, which took a damn long time since I started it.  I can't remember WHEN I started it actually, but I finished it before the New Year, that's gotta count for something!

...I missed the good ending cause of the "Press X rihgt at the end!" BS.  Not sure if I'll bother refighting the final for that, I highly doubt its worth it.  

Anyway, thoughts after this replay?

NOTE: A LOT OF THIS IS WELL KNOWN, and its me reflecting as a second look at it.

Well, first off, I should note I didn't rush the game til Chap 5, at which point I felt doing extra stuff was kind of just wasting time.  Unlike my first playthrough, I didn't feel underpowered against anything I fought (I often relied on Floral Fallal and such, to get through)...but quite the opposite, I felt too strong.  I ended the game at level 50~ this time around, with 66% of the game done.  

The end result is...the game is annoying if you don't do side quests, and trivially easy if you do.  Dark KNight + Alchemist combo is an auto-win in so many cases.  I'm sure optional bosses will have a say otherwise, but they're optional super bosses; they don't count!  As a result, the game went from "annoying" to "dull."  The battle system had potential, but in the end, it all goes to waste.  Its not that enemies don't challenge you so much as you don't have a reason to care about synergy.  You spam good stuff, you win.  

After replaying the game, I can definitely say its below average.  It is flawed, and kind of fails on that "Fun" factor.  I look at the game and question HOW it could have failed on it; it had all the tools it needed and used them.  A remotely interesting battle system, unique use of jobs, a strong setting it builds upon, good characters from FF10...

Then I remember something constantly said about games in the past:
"Their heart was in the right place, but they didn't think things through entirely."

This was said about FF2 and VPDS as two games I can think of.  And its true; you look at these games, and you can definitely see what they were trying at, and it shows some degree of willingness and ambition...just the game wasn't put together appropriately for whatever reason.

FFX-2...I feel is the total opposite.  Here, they had the ideas, the concept, everything needed to make at least a decent game...but they didn't have any sort of love or effort for it.  They just viewed this as a cheap attempt to make money, and did mnimalist work, then said "Wait, that's not gonna work, we need something to hook the fans!", so they removed half of Yuna's clothing, and 80% of Rikku's, then made the game all about skantily dressed girls playing dress up, and called it a day.

It really shows little respect for FF10.  Ok, its not quite as bad as, say, DIrge of Cerberus, which jackhammers things that just don't fit in with FF7, openly contradict stuff that happened in FF7, what have you, but its still pretty bad in this regard.  Yes, you're in Spira, that's clear, and yes, you're playing as Yuna, 2 years later.  They did show an appropriate style of the setting...but that's about where it ends.

Yuna and Rikku have not even half the quality of their characters they had in the first game.  Yuna's often acting out of character; I don't buy the "Tidus rubbed off on her!" thing, cause Yuna had a strong self image in FF10, even if Tidus influenced her, she wouldn't act the way she did in FFX-2.  I'm sorry, but that was forcing out character traits in Yuna to make her an ADVENTUROUS GUNGHO FEMALE!!! when she clearly was NOT that.  Rikku...they lowered her IQ by 20, and removed the two important factors of her character from FF10: Tidus and Wakka.  Her interaction with those two are what made Rikku actually likable and fun in FF10...but here, she comes off as a Moronic Genki who you want to strangle every other scene, basically existing just to contrast Paine, whose "Female Squall" (this isn't even an exaggeration; they openly stated they wanted Paine being a female Squall.)  Right there, we have a weak dynamic of 3 females, who are the only primary characters.  Toss in a HORRIBLE character to be "Charlie" in this Charlie's Angels RPG, "Mr. Generic McGeneric" as your pilot, and a wise ass kid, and well shucks, WE HAVE AN AWESOME TEAM FOR THE CELSIUS!

Now, the game didn't need to be as good on writing or characters as FF10; that's a tall order to ask for.  But it didn't even achieve a fraction of that.  At very least, I would hope the characters were in character, and reflected their original selves well enough...but no, they felt like they were written by a fanfic here.  I suppose Wakka and Lulu were in character, but they have so few scenes, there isn't much time TO screw them up, and they should be happy about that.

Next off, the battle system...I covered it mostly before.  The game has all the tools needed, but it just kind of implements them by saying "they're there."  You never feel a need to really LEARN the battle system; you could totally ignore the ability to change jobs mid battle, and just treat it like FF3, and the game would be unchanged.  I know its not fair, being a game that came out years later, but FF13 is a contrast here; the game made you LEARN its battle system, and how to make use of Paradigm shifts.   The system was there and you used it.  How much...depends on your playing style.  BUt stuff in FFX-2 like chains felt more trouble than they were worth to use, so you just take advantage of them by accident ("Oh hey, I happened to time that right, yay!"), and the impact isn't as big as you'd like.

There's a few other things that point out that this game didn't really care about truly being a sequel to FF10, but rather, just being a cheap cash-in with FF10 slapped on to swarm a bunch of fans in.   A big one is, for example, the music.

Remember how I brought up VPDS having "Heart" but poor implementation?  Well look at the game.  Yeah, a lot of the game reuses VP1 music...but honestly, that was part of its charm.  The VP1 music made you go "Yeah...this game is VP" even if it didn't look it.  It kept VP's style, at least, just lacked its quality.  And the music that was new was at least similarly styled as the old ones, so they fit in.

FFX-2 didn't seem to use a single theme from FF10.  Now, FF10 wasn't the GREATEST OST OF ALL TIME, but it had its fair share of damn memorable songs.  FFX-2...has one of the worst OSTs in the series.  The pure J-pop style is atrocious, and just further gets the point across "THIS IS PURE FANSERVICE.  LOVE IT CAUSE YOU PLAY AS HOT HALF NAKED WOMEN!"  Oh sure, there was...a brief instance of the Chocobo theme in there.  I will give Eternity credit...but Eternity was one of the few songs that felt like it had the FF10 style of music, and strayed away from that super upbeat J-pop style.  And I guess Zanarkand Ruins was catchy and a nice background piece.
But was it too much to ask for to, say, have one of FF10's two major themes in there?  Most notably, the melody used in "Somewhere the Dream Will End" since that song IS Yuna's theme, in effect, you'd think a game about Yuna would have that song play in some manner.   Its completely absent though.

The game tried to reference FF10, but it was cheap ways of "Oh 2 years ago, you did this!" and what not.  Very little about actually building off the themes FF10 had, tossing in genuine cute easter eggs FF10 had, etc.


For a "spin off" game that got both Heart and Mind right?  Crisis Core.  Ok, on paper, game doesn't sound too special, but its executed about as well as that idea can be, and the game doesn't try to be more than it is, just tries to use what's there to its potential.  At the same time, it certainly shows it wants to incorporate FF7 into it, rather than distance itself like Dirge of Cerberus did, or "Wants to ignore it but can't" the way FFX-2 did.  The game is filled with references to FF7 either easter eggs like Carpenter of the 7th Heaven, or genuine plot link ups, like being able to replay all of Nibelheim from Zack's perspective, *AND* seeing it portrayed in an accurate manner (as opposed to being retconed to hell.)

I guess if we were to look at games like puzzles:

Crisis Core was a moderate puzzle, but all the pieces were in place, and it was finished; as a result, we get a decent picture.
Valkyrie Profile DS was a puzzle of 40 pieces meant to be done by a 5 year old, and it was finished...so we get a cheap, cartoon drawing of fluffy bunnies and happy squirrels, which is fine, except its being marketted towards a much higher age group.
FFX-2 had a complicated puzzle, which would have had a brilliant picture...if it was finished.  BUt they bothered to only get the border done, and work maybe an extra layer from the border, then said "Yeah, that's enough, its just faster to leave it that way!"
Dirge of Cerberus is a puzzle that they spilled all the pieces out, found 2 that fit together, then walked away, going "Yeah, no one will notice this isn't finished.  PEOPLE WILL BUY IT ANYWAY!", having NO FUCKING CLUE what it actually looks like when its done.

...yeah, FFX-2 still retains its 4/10 rating or whatever it has.  I don't HATE the game, but man is it subpar.  As I said, it had all the tools needed to make a genuinely strong game, but decided FANSERVICE had to be its number 1 factor, and everything else suffered strongly as a result.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #11 on: January 01, 2011, 05:30:31 AM »
Bought Castle Crashers since it was on sale and also picked up Scott Pilgrim since I was burning Xbox zenny.

Castle Crashers is so frickin hilarious.  I think I almost passed out laughing on the poop forest level.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #12 on: January 01, 2011, 05:01:51 PM »
SRWJ: Playing the English trans, of course. Up through stage 12.

Took Archangel route at 11, so stage 12 was a slog. Radam! Then, more Radam + Dagger! Then, ZAFT! Suddenly, MORE ZAFT! Oi. Blade got a massive workout this level, as did the Archangel itself. Neither as much as Granteed, but that's only to be expected.

Unit thoughts thus far:

Granteed - The prefered method of suicide for Lizards, Radam and ZAFT alike, with somwhere around a 90% customer satisfaction rating(sadly even this silly mech fails to OHKO sometimes). Went with Festenia, since offense and Xer said he thought she picked up Valor eventually. Also, renamed O Slave to Care Bear Stare. It just seemed appropriate.

Mazinger Z - Some enemy units prefer a more vintage brand of suicide, which is where Koji Kabuto and his Mazinger come in. Not quite as efficient as Calvina, but he's always happy to finish things off on his turn, or contract out the final touches to his exp starved allies. At least until MazinPower kicks in, then he starts handing out the OHKOs too.

Layzner - My go to guy for accelling ahead of the crowd, evade whoring and countering to soften folks up. He gets as many battles as Mazinger and Granteed, easily. Just less kills. Looking forward to the upgrade.

Strike Gundam - Tend to stick with the Aile frame, and use him basically in the same capacity I do the Layzner. Gets the job done.

Tekkaman Blade - See the above two, only this time with actual killing power. IIRC he lacks accel, which is why he sees a bit less action, but that's the only reason.

And that's my top 5, roughly in order. Combattler used to see alot of use, but when Strike Gundam and Tekkaman Blade came along he fell off a bit. Which is fine, still an early game hero so I can respect it. The battleships are both great, of course. Just a matter of getting things into range. And...I like the Aestivalis, at least the chicks, since the formation attacks are fun. But limited range + requires alot of will to get those good moves and not very good before the will comes in = meh.
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

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hinode

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #13 on: January 01, 2011, 05:35:22 PM »
Festenia does NOT get Valor - none of the subpilots do. Xer probably got the always-critical spirit (Fury in this patch) mixed up with it.

You can see a full list of each subpilot's spirits and when they get them on this site - just click on the different tabs: http://ikusagami.info/srwj/?section=original&sub=partners&focus=tenia

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #14 on: January 01, 2011, 05:39:59 PM »
Shit, really? It's been ages. Always-crit is still good though.


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Jo'ou Ranbu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #15 on: January 01, 2011, 05:43:47 PM »
Festenia is the best subpilot for offense-geared Super-types anyway, so it's no big loss.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

hinode

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #16 on: January 01, 2011, 05:55:27 PM »
I personally prefer Melua, because Granteed needs movement more than it needs extra firepower (5 base move will do that). Although it's less of an issue if you have Touya as the pilot, as you can compensate somewhat by using Accel more.

Jo'ou Ranbu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #17 on: January 01, 2011, 06:15:27 PM »
Honestly, Accel is more important than +1 Move (although Melua+Touya = 9 move whee). But when Gate's using Calvina to begin with... well, he can always slap range/move boosters on the Granteed.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #18 on: January 01, 2011, 07:23:40 PM »
Melua also gives +300 armor, which makes Granteed the best tank you've got in the early game by a solid margin.  That said, fixing the movement issue isn't the most difficult thing in the world, given that the game throws parts at you like candy.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #19 on: January 01, 2011, 08:02:47 PM »
DKCR: Friend and I played through the rest of stage 6 from where my sister and I stopped. We lost 50 lives in the course of 3 levels. This is incredibly impressive considering that both of us are DKC veterans having played DKC and DKC2 to death. Stage 6 levels are quite a thing.

Rollercoaster Tycoon: One of those fun popcorn games. Never ever finished it (waaaaaaaaaaay too many scenarios), but its a fun way to kill time.

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<@Claude> yahtzee

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #20 on: January 01, 2011, 08:14:42 PM »
* Jo'ou Ranbu drops SRWJ on Tide for the lul.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #21 on: January 01, 2011, 08:46:33 PM »
As an aside, Festina also gets the version of Infinity Caliber that most closely approximates Sanger. So that's another point in her favor.
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[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

superaielman

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #22 on: January 01, 2011, 08:55:24 PM »
Finished up Puzzle Quest and Defense Grid, now making my way over to Serious Sam. It's been pretty entertaining so far.
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
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<Meeple> knownig Square-enix, they'll just give us a 2nd Kain
<Ciato> he would be so kawaii as a chibi...

Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #23 on: January 01, 2011, 09:07:57 PM »
I'll continue the Castle Crashers Write Up when I refresh myself on the order of levels.  Don't worry, I still have memories of hilarious stuff that happened!

That said...

Final Fight: Beat with Guy and Cody thus far.  Dunno when I'll do Mike FUCKING Haggar.  Yeah, I'm just going in order of character select screen; that's the only reason one should do Haggar last <_< >_>

Magic Sword: Mandy wanted to see this so I played like 7 floors up.  Not much to say, other than its obviously meant to be a quarter muncher.

In looking at the Final Fight Vault, I noticed an interesting thing for Stage 6's Vault.  "Final Fight the Movie"...I figured it was just concept art of it or somtehing, so hey why-...

*Street Fighter the Animated Series opening kicks in*

...OH DEAR GOD! MUST TURN OF-...

Mandy: Ooh! I want to watch this! *giggles*

...and so she did.  I warned her, I really did :(


after that, I played some SSF4.  Finally fought and beat Gouken by cheesily just playing Easiest, one round, using Ken (cause he has an Ultra that doesn't conflict with his Specials, and the Ultra is actually good)...not that it gets you much.

I also replayed normally as Juri just for shits.  I...can safely say I'm getting better at the game, but also, I feel confident that yes, I will plan on using her as one of my mains.
Which is hilarious cause she was definitely a character I wanted to STAY THE HELL AWAY FROM based off the trailers and such, cause I despised her design (I've warmed up to it a bit; now its tolerable, if still kind of meh), and her fighting seemed like a huge "no" to me...go figure, she ended up playing to most of my tastes despite appearing to play completely unlike them.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #24 on: January 01, 2011, 10:51:45 PM »
Heh, still working my way through the cast and haven't picked a main yet.  So far I'm pretty smooth with Abel and I really like the way Sakura plays.  Too bad she takes hit like a Japanese schoolgirl.


Those of you with DQ9 that plan on doing any alchemy whatsoever, make sure you log into DQVC every day this week.  Excellent stuff on sale this week, notably Sainted Somas and half-price Chronocrystals.