-You're right- Draw Out, Summon, and Math Skill were amazing- but their classes, not so much. They all seemed fairly frail and the CT for certain spells was way too high, causing them to be midcharged unless you had Short Charge or the like.
Mmm, I don't agree with this. Black Mage is THE class you go to for any sort of magic-carrier because of its obscene MA multiplier, no question asked. The other carrier is Geomancer, which you can class as "Physical" maybe and that one is debatable amongst a number of people.
Almost all other mage class are at least usable with their own niches, for example Summoner being slow actually being sort of useful due to the CT system and Oracle can stick stuff.
On the other hand, for physical classes....
Monks - Terrible EQ choices and a skillset that's usually overhyped.
Archer - Charge longer than most casters, crappier results.
Knight - Takes decades to accomplish stuff, almost unusable without a ranged weapon like Gun, Heavy Armour sucks in FFT and doesn't really tank as well as you expect.
Really, physical classes for generic takes it up the bum if it wasn't just for one class - Ninja. I probably missed some physical classes which shows just how unremarkable they are.