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Topics - Lurkerson

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Unranked Games / Final Fantasy IV: The After Years
« on: November 28, 2009, 08:40:05 AM »
Sorry if this isn’t very good, but it’s my first time attempting this kind of thing.  That being said… *ahem*

Final Fantasy IV: The After Years is an RPG originally released as a cell phone game in Japan, and more recently on the Wii through the Wii Ware downloads.
A brief explanation of status terms
HP: You need this to live.  Lose all of it and the character is KO’d.  If everybody in your party is KO’d then the game is over.
MP: Use these to make the people go boom.
Strength: How hard a character hits things
Speed: How quickly a character gets their turns and perform actions.  Some moves require charge times before they can be used.  I have denoted this with CT, for “Charge Time”.  1 CT is equal to approximately the same time it would take that character to take a turn.  Thus ½ CT is equal to half the time for a turn, 1 1/3 CT is equal to the time it takes to get a turn plus another third of that, and 3 CT is why you will never see Meteor being used in a duel.  Please keep in mind that these times are only estimates, as measured in an amateurish fashion with a watch.  I do not guarantee absolute accuracy here.
Stamina: Physical toughness
Intellect: How powerful a character’s black and summon magic is.
Spirit: How powerful a character’s white magic is.
Attack: Where you see X*Y, X = the possible number of attacks, and Y = how powerful each attack is
Accuracy: how likely each attack is to hit
Defense: Where you see X*Y, X = how many times a character can try to avoid a physical attack, and Y = how much punishment the person can take
Evasion: how likely a character is to avoid an attack
Magic Defense: see Defense, only with magic instead of physicals
Magic Evasion: see Evasion, only with magic
Status Ailments
Sleep: unable to act
Paralyze: unable to act
Confuse: will attack party members, including themselves.  Getting hit cures this.
Curse: attack and defense cut in half
Poison: occasionally take damage.  Not entire sure how much this is for.
Darkness: miss a lot with physical attacks
Silence: unable to use magic
Berserk: increased strength, but only attacks
Pig: the only spell you can use is Pig
Toad: Drastically reduced attack and defense.  The only spell that can be used is Toad.
Mini: Drastically reduced attack and defense.
Petrify: turned to stone and unable to act.  If party is petrified, then game over.
Slow: half character speed
Stop: unable to act
KO: You have Died
Unfortunately I do not have percentages for how likely a character’s status attacks are to hit at this time.  Sorry.
Positive Status Effects
Protect: cut physical damage by ¼
Shell: cut magical damage by ¼
Haste: double character speed
Reflect: spells bounce off the person with this and hit their opponent.
Float: avoid earth elemental spells
Blink: avoid two physical attacks
Awakened: Ceodore does his best Terra impersonation
The Equipment Dilemma
Normally in the RPGDL a character is limited to what is unique to them.  Unfortunately in this game, that is impossible.  Furthermore, going to the final area cuts you off from all equipment stores, and the best equipment you can buy in the game is pathetic compared to what you find lying about in the final area.  Unfortunately, most of the equipment in the final area is one-of-a-kind, and the only completely unique equips are Edward’s harps.  Thus, in an effort to make things fair when testing, I gave each character the best equipment they can use, excluding the Adamantine and Colored Tail items (because I pretty much missed the opportunity to get those).  Mind you, this does mean you have several characters tossing the Ultima Weapon between themselves, so the legality of this is questionable.
Damage Testing and the Moon
The phase of the moon in this game, which changes each time you rest or after a certain amount of time without resting, will power up and power down certain kinds of attacks, depending on the phase.  In order to keep things fair, all results were tested when the moon had no effect on that kind of attack.  The creature used as my punching bag were Goblin Princes, due to their having the same amount of physical and magical defense (this being 0 is mere coincidence).  However they are weak to lightning, so to get around that I averaged the results of other elemental attacks and applied that number to the lightning spells.  In the case of Zangetsu, who only has lightning spells, I divided by two to compensate.  Damage the amount of damage done with any particular attack is not set in stone, so results may vary, void where prohibited, etc. etc.

All character levels for this are 65.  By this point everybody, except Leonora due to her mighty Magicarp powers, has learned all their spells.  Now, on with show.
_____________________________

Ceodore (Red Wings)
Status
HP: 4584
MP: 412
Strength: 61 (71)
Speed: 45 (65)
Stamina: 49 (64)
Intellect: 25 (28)
Spirit: 51 (54)
Attack: 10*31 (13*213)
Accuracy: 66% (99%)
Defense: 5*24 (12*105)
Evasion: 30% (60%)
Magic Defense: 3*0 (4*39)
Magic Evasion: 9% (42%)

Equipment
Ultima Weapon: 180 attack, +10 strength, +10 speed, +10 stamina
Lunar Shield:  9 defense, 5 magic defense, +5 speed
Lunar Helm: 14 defense, 10 magic defense, +3 intellect, +3 spirit
Lunar Mail: 30 defense, 12 magic defense, +5 stamina, protects against status ailments
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack:  3619 damage (6727 Awakened)
Awakening: Full HP recovery; double attack, defense, and magic effectiveness for three turns; reduced to single digit HP after three turns; usable once per battle, 1 CT
White Magic:
     Cure: 276 healing (589), 1/3 CT, 3 MP
     Libra: see enemy HP and weaknesses, 1 MP
     Protect: reduce physical damage by ¼, 9 MP
     Raise: cure KO, 9 MP
     Cura: 831 healing (1734), 1/3 CT, 9 MP
     Esuna: cure status elements, 1/2 CT, 20 MP
     Float: cause Float status, ¼ CT, 8 MP
     Shell: reduce magic damage by 1/4, 10 MP
     Blink: avoid two physical attacks, 8 MP
     Reflect: reflect spells toward opponent, 30 MP
     Haste: double target speed, 1/3 CT, 25 MP
     Curaga: 2634 healing (5211), 1/3 CT, 18 MP


Cecil (Paladin)
Status
HP: 5264
MP: 270
Strength: 77 (87)
Speed: 38 (58)
Stamina: 64 (79)
Intellect: 34 (37)
Spirit: 38 (41)
Attack: 12*35 (14*217)
Accuracy: 66% (99%)
Defense: 4*32 (11*112)
Evasion: 30% (60%)
Magic Defense: 3*0 (3*39)
Magic Evasion: 9% (41%)

Equipment
Ultima Weapon: 180 attack, +10 strength, +10 speed, +10 stamina
Lunar Shield:  9 defense, 5 magic defense, +5 speed
Lunar Helm: 14 defense, 10 magic defense, +3 intellect, +3 spirit
Lunar Mail: 30 defense, 12 magic defense, +5 stamina, protects against status ailments
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 3728 damage
White Magic:
     Cure: 236 healing, 1/3 CT, 3 MP
     Sight: see mini-map, 2MP
     Libra: see enemy HP and weaknesses, 1 MP
     Cura: 619 healing, 1/3 CT, 9 MP
     Teleport: escape dungeon or battle, 10 MP
     Esuna: cure status elements, ½ CT, 20 MP
Cover: take damage for one ally
     Cease Cover: stop taking damage for one ally


Rosa (White Mage)
Status
HP: 3631
MP: 558
Strength: 46
Speed: 33 (38)
Stamina: 39 (49)
Intellect: 26
Spirit: 68 (88)
Attack: 8*27 (8* 136)
Accuracy: 66% (99%)
Defense: 4*19 (4* 72)
Evasion: 30% (42%)
Magic Defense: 3*0 (4* 42)
Magic Evasion: 11% (51%)

Equipment
Perseus Arrows: 80 attack
Perseus Bow: 90 attack, +10 spirit
Ribbon: 9 defense, 12 magic defense, protects against status ailments, strong against mages
Robe of Lords: 19 defense, 18 magic defense, +10 stamina, +10 spirit, resists all elements
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 1392 damage
White Magic:
     Cure: 421 healing, 1/3 CT, 3 MP
     Hold: inflict Paralysis, 1/3 CT, 5 MP
     Slow: half target speed, ¼ CT, 14 MP
     Libra: see enemy HP and weaknesses, 1 MP
     Sight: see mini-map, 2MP
     Raise: cure KO, 9 MP
     Protect: reduce physical damage by ¼, 9 MP
     Cura: 1421 healing, 1/3 CT, 9 MP
     Silence: inflict Silence, 1/3 CT, 6 MP
     Esuna: cure status elements, ½ CT, 20 MP
     Shell: reduce magic damage by 1/4, 10 MP
     Blink: avoid two physical attacks, 8 MP
     Confuse: inflict Confuse, ¼ CT, 10 MP
     Teleport: escape dungeon or battle, 10 MP
     Berserk: inflict Berserk, ¼ CT, 18 MP
     Curaga: 4066 healing, 1/3 CT, 18 MP
     Mini: inflict or cure Mini, 1 CT, 6 MP
     Dispel: remove beneficial status, 1/3 CT, 12 MP
     Haste: double target speed, 1/3 CT, 25 MP
     Float: cause Float status, ¼ CT, 8 MP
     Reflect: reflect spells toward opponent, 30 MP
     Curaja: 8310 healing, 1/3 CT, 40 MP
     Arise: cure KO & full HP recovery, ½ CT, 52 MP
     Holy: 9593 holy damage, 2/3 CT, 46 MP
Aim: 1353 damage, 100% accuracy, 1/4 CT
Blessing: 665 healing, 22 MP healing, chance of failure, MT, 1/2 CT


Kain (Holy Dragoon)
Status
HP: 5090
MP: 270
Strength: 72 (82)
Speed: 48 (63)
Stamina: 60 (70)
Intellect: 31
Spirit: 42 (51)
Attack: 13*34 (14*216)
Accuracy: 66% (99%)
Defense: 6*30 (11*99)
Evasion: 30% (55%)
Magic Defense: 3*0 (3*34)
Magic Evasion: 9% (37%)

Equipment
Crystal Shield: 7 defense, 4 magic defense, +3 spirit, strong against undead attacks
Ultima Weapon: 180 attack, +10 strength, +10 speed, +10 stamina
Crystal Helm: 12 defense, 8 magic defense, +3 spirit, resist all elements
Crystal Mail: 25 defense, 10 magic defense, +3 spirit, protects against status ailments, strong against undead
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 3732 damage
White Magic:
     Cure: 280 healing, 1/3 CT, 3 MP
     Cura: 801 healing, 1/3 CT, 9 MP
     Esuna: cure status elements, ½ CT, 20 MP
     Haste: double target speed, 1/3 CT, 25 MP
     Blink: avoid two physical attacks, 8 MP
     Hold: inflict Paralysis, 1/3 CT, 5 MP
     Teleport: escape dungeon or battle, 10 MP
Jump: 7225 damage, invincible while in air, 1 CT + ½ CT in air


Rydia (Summoner)
Status
HP: 3034
MP: 694
Strength: 33
Speed: 29 (44)
Stamina: 31
Intellect: 62 (82)
Spirit: 50
Attack: 6*24 (7* 124)
Accuracy: 66% (91%)
Defense: 3*15 (5* 63)
Evasion: 30% (42%)
Magic Defense: 3*0 (5* 39)
Magic Evasion: 14% (56%)

Equipment
Mystic Whip: 100 attack, +10 intellect, holy element, can paralyze enemies
Ribbon: 9 defense, 12 magic defense, protects against status ailments, strong against mages
Sage’s Robe: 19 defense, 15 magic defense, +10 intellect, +10 speed, protects against silence, strong against mage attacks
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 1079, inflict Paralysis
Black Magic:
     Fire: 437 fire damage, 1/3 CT, 5 MP
     Blizzard: 437 ice damage,1/3 CT,  5 MP
     Thunder: 437 lightning damage, 1/3 CT, 5 MP
     Sleep: inflict Sleep, 2/3 CT, 12 MP
     Poison: inflict Poison, 1/3 CT, 2 MP
     Warp: go back one floor, 4 MP
     Toad: Inflict or cure Toad, 1 CT, 7 MP
     Stop: inflict Stop, ½ CT, 15 MP
     Fira: 1752 fire damage, 2/3 CT, 15 MP
     Blizzara: 1752 ice damage, 2/3 CT, 15 MP
     Thundara: 1752 lightning damage, 2/3 CT, 15 MP
     Pig: inflict or cure Pig, 1 2/3 CT, 1 MP
     Osmose: 388 MP absorb, 1 ½ CT, 0 MP
     Bio: 3172 damage, gradually drain HP, 20 MP
     Drain: 511 HP absorb, 2/3 CT, 18 MP
     Blizzaga: 6918 ice damage, 1 CT, 30 MP
     Firaga: 6918 fire damage, 1 CT, 30 MP
     Thundaga: 6918 lightning damage, 1 CT, 30 MP
     Break: inflict Petrify, 2/3 CT, 15 MP
     Quake: 5710 earth damage, MT, misses flying opponents, ½ CT, 30 MP
     Death: inflict KO, 1 ½ CT, 35 MP
     Tornado: reduce to single digit HP, ½ CT, 25 MP
     Flare: 9163 damage, 2/3 CT, 50 MP
     Meteor: 9999 damage, MT, 3 CT, 99 MP
Summon:
     Chocobo: 997 damage, ¾ CT, 7 MP
     Sylph: 3126 damage + 625 healing, MT, 1/3 CT, 25 MP
     Ifrit: 2070 fire damage, MT, 1 CT, 30 MP
     Shiva: 2070 ice damage, MT, 1 CT, 30 MP
     Ramuh: 2070 lightning damage, MT, 1 CT, 30 MP
     Titan: 3981, earth damage, MT, misses flying opponents, 1 CT, 40 MP
     Dragon: 3181 holy damage, MT, 1 CT, 35 MP
     Odin: inflict KO, MT, ½ CT, 45 MP
     Asura: Protect spell, MT or 3120 healing, MT, or cure KO, MT, 1/3 CT, 40 MP
     Leviathan: 8882 water damage, MT, 2/3 CT, 50 MP
     Bahumut: 9999 damage, MT, 1 1/3 CT, 60 MP


Edge (Ninja)
Status
HP: 4588
MP: 305
Strength: 56 (66)
Speed: 52 (63)
Stamina: 47 (52)
Intellect: 49
Spirit: 27 (37)
Attack: 11*30 (12*205)
Accuracy: 66% (99%)
Defense: 6*23 (7*80)
Evasion: 30% (97%)
Magic Defense: 3*0 (3*39)
Magic Evasion: 9% (40%)

Equipment
Mutsunokami: 75 attack, +10 strength, +10 spirit, casts Blink when used
Masamune: 65 attack, +3 speed, casts Haste when used
Red Cap: 10 defense, 12 magic defense, +5 stamina, resists fire
Black Garb: 24 defense, 15 magic defense, +3 speed, high Evasion
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 2917 damage
Ninjutsu:
     Flame: 727 fire damage, 1/3 CT, 7 MP
     Flood: 352 water damage, MT, ¼ CT, 7 MP
     Shock: 727 lightning damage, 1/3 CT, 7 MP
     Gale: 727 wind damage, 1/3 CT, 7 MP
     Smoke: escape from battle, 10 MP
     Heal Pill: 1681 healing, ½ CT, 6 MP
     Shadowbind: inflict Paralysis, 5 MP
     Mirage: avoid two physical attacks, 6 MP
     Blast: 2986 fire damage, MT, ½ CT, 20 MP
     Frost: 2968 ice damage, MT, ½ CT, 20 MP
     Blitz: 2968 lightning damage, MT, ½ CT, 20 MP
     Tremor:  2968 earth damage, misses flying opponents, MT, ½ CT, 20 CT
Throw:
     Shuriken: 1312 damage
     Cross Shuriken: 2640 damage
     Fuma Shuriken: 5239 damage
Smash and Grab: 3458 damage, steal an item, 1/3 CT


Cid (Engineer)
Status
HP: 4820
MP: 143
Strength: 83 (93)
Speed: 27 (32)
Stamina: 65
Intellect: 15
Spirit: 13
Attack: 12*36 (14*189)
Accuracy: 66% (91%)
Defense: 3 *32 (4*86)
Evasion: 30% (15%)
Magic Defense: 0*0 (1*27)
Magic Evasion: 3% (22%)

Equipment
Gigant Axe: 150 attack, +10 strength, can poison enemies, requires two hands
Dragon Helm: 11 defense, 7 magic defense, resists all elements, strong against dragon attacks
Dragon Mail: 23 defense, 8 magic defense, resists all elements, strong against dragon attacks
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 3218 damage
Analyze: see enemy HP and weaknesses
Risk Strike: 4909 damage, lower accuracy, ¼ CT


Yang (Monk)
Status
HP: 5857
MP: 151
Strength: 85 (99)
Speed: 34 (69)
Stamina: 73 (99)
Intellect: 13
Spirit: 32
Attack: 13*153 (17*156)
Accuracy: 66% (99%)
Defense: 4*36 (8*101)
Evasion: 30% (62%)
Magic Defense: 2*0 (3*32)
Magic Evasion: 5% (29%)

Equipment
Godhand: +10 strength, +10 speed, +10 stamina, holy element, effective against ghosts and undead
Tiger Fang: +10 speed, +10 stamina, can paralyze enemies
Red Cap: 10 defense, 12 magic defense, +5 stamina, resists fire
Brave Suit: 22 defense, 8 magic defense, +10 strength, +10 speed, +10 stamina, protects against curse
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 3518 damage
Focus: 7185 damage, 1 CT
Kick: 660 damage, MT, 1 CT
Cover Counter: take damage for one ally and counterattack
     Cease Cover: stop taking damage for ally


Palom (Black Mage)
Status
HP: 3219
MP: 726
Strength: 34
Speed: 27 (42)
Stamina: 37
Intellect: 72 (92)
Spirit: 24
Attack: 6*24 (7*69)
Accuracy: 66% (76%)
Defense: 3*18 (5*66)
Evasion: 30% (42%)
Magic Defense: 3*0 (4*39)
Magic Evasion: 12% (54%)

Equipment
Stardust Rod: 45 attack, +10 intellect, casts Comet when used
Ribbon: 9 defense, 12 magic defense, protects against status ailments, strong against mages
Sage’s Robe: 19 defense, 15 magic defense, +10 intellect, +10 speed, protects against silence, strong against mage attacks
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 538 damage
Black Magic:
     Fire: 454 fire damage, 1/3 CT, 5 MP
     Blizzard: 454 ice damage,1/3 CT,  5 MP
     Thunder: 454 lightning damage, 1/3 CT, 5 MP
     Sleep: inflict Sleep, 2/3 CT, 12 MP
     Poison: inflict Poison, 1/3 CT, 2 MP
     Pig: inflict or cure Pig, 1 2/3 CT, 1 MP
     Blizzara: 1723 ice damage, 2/3 CT, 15 MP
     Fira: 1723 fire damage, 2/3 CT, 15 MP
     Thundara: 1723 lightning damage, 2/3 CT, 15 MP
     Break: inflict Petrify, 2/3 CT, 15 MP
     Warp: go back one floor, 4 MP
     Toad: Inflict or cure Toad, 1 CT, 7 MP
     Osmose: 463 MP absorb, 1 ½ CT, 0 MP
     Drain: 612 HP absorb, 2/3 CT, 18 MP
     Bio: 3900 damage, gradually drain HP, 20 MP
     Stop: inflict Stop, ½ CT, 15 MP
     Blizzaga: 7731 ice damage, 1 CT, 30 MP
     Firaga: 7731 fire damage, 1 CT, 30 MP
     Thundaga: 7731 lightning damage, 1 CT, 30 MP
     Quake: 6369 earth damage, MT, misses flying opponents, ½ CT, 30 MP
     Death: inflict KO, 1 ½ CT, 35 MP
     Tornado: reduce to single digit HP, ½ CT, 25 MP
     Flare: 9999 damage, 2/3 CT, 50 MP
     Meteor: 9999 damage, MT, 3 CT, 99 MP
Bluff:  lower enemy stats and raise own intellect.  I didn’t notice much difference.


Porom (White Mage)
Status
HP: 3050
MP: 684
Strength: 33
Speed: 31 (36)
Stamina: 33 (46)
Intellect: 25
Spirit: 72 (97)
Attack: 6*24 (7*74)
Accuracy: 66% (86%)
Defense: 3*16 (4*69)
Evasion: 30% (42%)
Magic Defense: 3*0 (4*42)
Magic Evasion: 12% (52%)

Equipment
Seraphim Mace: 50 attack, +15 spirit, casts Esuna when used
Ribbon: 9 defense, 12 magic defense, protects against status ailments, strong against mages
Robe of Lords: 19 defense, 18 magic defense, +10 stamina, +10 spirit, resists all elements
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 704 damage
White Magic:
     Hold: inflict Paralysis, 1/3 CT, 5 MP
     Slow: half target speed, ¼ CT, 14 MP
     Libra: see enemy HP and weaknesses, 1 MP
     Cure: 512 healing, 1/3 CT, 3 MP
     Sight: see mini-map, 2MP
     Raise: cure KO, 9 MP
     Cura: 1350 healing, 1/3 CT, 9 MP
     Protect: reduce physical damage by ¼, 9 MP
     Silence: inflict Silence, 1/3 CT, 6 MP
     Berserk: inflict Berserk, ¼ CT, 18 MP
     Teleport: escape dungeon or battle, 10 MP
     Esuna: cure status elements, ½ CT, 20 MP
     Blink: avoid two physical attacks, 8 MP
     Confuse: inflict Confuse, ¼ CT, 10 MP
     Shell: reduce magic damage by 1/4, 10 MP
     Dispel: remove beneficial status, 1/3 CT, 12 MP
     Mini: inflict or cure Mini, 1 CT, 6 MP
     Curaga: 4270 healing, 1/3 CT, 18 MP
     Haste: double target speed, 1/3 CT, 25 MP
     Float: cause Float status, ¼ CT, 8 MP
     Reflect: reflect spells toward opponent, 30 MP
     Curaja: 9115 healing, 1/3 CT, 40 MP
     Holy: 9999 holy damage, 2/3 CT, 46 MP
     Arise: cure KO & full HP recovery, ½ CT, 52 MP
Pray: 1688 healing, chance of failure, MT, ½ CT


Edward (Royal)
Status
HP: 3164
MP: 260
Strength: 39 (59)
Speed: 40 (65)
Stamina: 36 (61)
Intellect: 34
Spirit: 37
Attack: 7*25 (12*128)
Accuracy: 66% (99%)
Defense: 5*18 (8*82)
Evasion: 30% (62%)
Magic Defense: 3*0 (4*32)
Magic Evasion: 8% (32%)

Equipment
Loki’s Harp: 98 attack, +10 strength, +10 speed, +10 stamina, effective against all monsters
Red Cap: 10 defense, 12 magic defense, +5 stamina, resists fire
Brave Suit: 22 defense, 8 magic defense, +10 strength, +10 speed, +10 stamina, protects against curse
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 1769 damage
Bardsong: chosen randomly, positive only when targeting ally, negative only when targeting enemy
     Healing Harmony: 188 healing
     Life’s Anthem: 631 healing
     Guardian Ballard: casts Protect and Shell
     Hastemarch: casts Haste
     Alluring Air: inflict Confuse
     Silent Verse: inflict Silence
     Lullaby: inflict Sleep
     No Effect: Nothing!  Absolutely nothing!
Salve: use an item on every member of the party, consumes 1 item per member, 1/3 CT
     Potion: 100 healing
     High Potion: 500 healing
     X-Potion: 2000 healing
     Ether: 50 MP healing
     Dry Ether: 150 MP healing
     Phoenix Down: cure KO
     Gold Needle: cure Petrify
     Maiden’s Kiss: cure Toad
     Mallet: cure Mini
     Diet Ration: cure Pig
     Echo Herbs: cure Silence
     Eye Drops: cure Blind
     Antidote: cure Poison
     Cross: cure Curse
     Remedy: cure status ailments
     Small Tale: 100 healing
Escape: leave battle, cannot be targeted or take action until returning to battle
     Return: return to battle, done instantly if only one in battle


Luca (Shop Hand)
Status
HP: 4765
MP: 150
Strength: 79 (99)
Speed: 29 (44)
Stamina: 67 (77)
Intellect: 15 (5)
Spirit: 13 (3)
Attack: 11*35 (15*190)
Accuracy: 66% (91%)
Defense: 3*33 (5*89)
Evasion: 30% (55%)
Magic Defense: 0*0 (1*24)
Magic Evasion: 3% (20%)

Equipment
Gigant Axe: 150 attack, +10 strength, can poison enemies, requires two hands
Dragon Helm: 11 defense, 7 magic defense, resists all elements, strong against dragon attacks
Minerva Bustier: 20 defense, 5 magic defense, +10 strength, +10 speed, +10 stamina, -10 intellect, -10 spirit
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 3491 damage
Analyze: see enemy HP and weaknesses
Big Throw: 3676 damage, same damage to/from back row, 1/3 CT


Ursula (Monk)
Status
HP: 4420
MP: 181
Strength: 65 (85)
Speed: 49 (84)
Stamina: 56 (91)
Intellect: 16
Spirit: 31
Attack: 12*148 (16*153)
Accuracy: 66% (99%)
Defense: 6*28 (10*97)
Evasion: 30% (62%)
Magic Defense: 2*0 (3*32)
Magic Evasion: 5% (29%)

Equipment
Godhand: +10 strength, +10 speed, +10 stamina, holy element, effective against ghosts and undead
Tiger Fang: +10 speed, +10 stamina, can paralyze enemies
Red Cap: 10 defense, 12 magic defense, +5 stamina, resists fire
Brave Suit: 22 defense, 8 magic defense, +10 strength, +10 speed, +10 stamina, protects against curse
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 2932 damage
Kick: 650 damage, MT, 1 CT
Tenketsu: strike at enemy weak point, 2/3 CT
     No message: 3151 damage
     “Weak Point Struck!”: 4103 damage
     “Weak Element Struck!”: 5946 damage, enemy must have an elemental weakness
     “Weak Point Struck!”: inflict KO
Chakra: 1112 healing + cure Poison ½ CT


Leonora (Epopt)
Status
HP: 2821
MP: 486
Strength: 41
Speed: 28 (33)
Stamina: 36 (46)
Intellect: 46
Spirit: 59 (84)
Attack: 7*26 (8*76)
Accuracy: 66% (86%)
Defense: 3*18 (4*71)
Evasion: 30% (42%)
Magic Defense: 3*0 (5*42)
Magic Evasion: 13% (53%)

Equipment
Seraphim Mace: 50 attack, +15 spirit, casts Esuna when used
Ribbon: 9 defense, 12 magic defense, protects against status ailments, strong against mages
Robe of Lords: 19 defense, 18 magic defense, +10 stamina, +10 spirit, resists all elements
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 733 damage
White Magic:
     Cure: 475 healing, 1/3 CT, 3 MP
     Raise: cure KO, 9 MP
     Teleport: escape dungeon or battle, 10 MP
     Esuna: cure status elements, ½ CT, 20 MP
     Libra: see enemy HP and weaknesses, 1 MP
     Sight: see mini-map, 2MP
     Hold: inflict Paralysis, 1/3 CT, 5 MP
     Cura: 1354 healing, 1/3 CT, 9 MP
     Slow: half target speed, ¼ CT, 14 MP
     Protect: reduce physical damage by ¼, 9 MP
     Silence: inflict Silence, 1/3 CT, 6 MP
     Berserk: inflict Berserk, ¼ CT, 18 MP
     Shell: reduce magic damage by 1/4, 10 MP
     Mini: inflict or cure Mini, 1 CT, 6 MP
     Confuse: inflict Confuse, ¼ CT, 10 MP
     Blink: avoid two physical attacks, 8 MP
     Float: cause Float status, ¼ CT, 8 MP
     Dispel: remove beneficial status, 1/3 CT, 12 MP
     Curaga: 4177 healing, 1/3 CT, 18 MP
     Haste: double target speed, 1/3 CT, 25 MP
     Reflect: reflect spells toward opponent, 30 MP
     Curaja: 7412 healing, 1/3 CT, 40 MP
     Arise: cure KO & full HP recovery, ½ CT, 52 MP
(Note: GameFAQs says she learns Holy at level 70, which would no doubt help her immensely)
Black Magic:
     Fire: 210 fire damage, 1/3 CT, 5 MP
     Blizzard: 210 ice damage,1/3 CT,  5 MP
     Thunder: 210 lightning damage, 1/3 CT, 5 MP
     Poison: inflict Poison, 1/3 CT, 2 MP
     Sleep: inflict Sleep, 2/3 CT, 12 MP
     Stop: inflict Stop, ½ CT, 15 MP
     Drain: 291 HP absorb, 2/3 CT, 18 MP
     Osmose: 230 MP absorb, 1 ½ CT, 0 MP
     Fira: 1031 fire damage, 2/3 CT, 15 MP
     Blizzara: 1031 ice damage, 2/3 CT, 15 MP
     Thundara: 1031 lightning damage, 2/3 CT, 15 MP
(Note: at higher levels can learn the –aga spells and Flare)


Gekkou (Ninja)
Status
HP: 5403
MP: 179
Strength: 77 (87)
Speed: 35 (43)
Stamina: 68 (73)
Intellect: 24
Spirit: 19
Attack: 12*35 (13*187)
Accuracy: 66% (91%)
Defense: 4*34 (5*90)
Evasion: 30% (97%)
Magic Defense: 2*0 (2*39)
Magic Evasion: 5% (35%)

Equipment
Gigant Axe: 150 attack, +10 strength, can poison enemies, requires two hands
Red Cap: 10 defense, 12 magic defense, +5 stamina, resists fire
Black Garb: 24 defense, 15 magic defense, +3 speed, high Evasion
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 2921 damage
Ninjutsu:
     Flame: 391 fire damage, 1/3 CT, 7 MP
     Flash: inflict Blind, ¼ CT, 7 MP
     Payback Wave: Lower caster HP = more damage, 0 damage at full HP, 5077 damage at critical HP, 1/3 CT, 25 MP
     Blast: 1600 fire damage, MT, 1/3 CT, 20 MP
Shuriken: ¼ CT
     Shuriken: 1631 damage
     Cross Shuriken: 3276 damage
     Fuma Shuriken: 6555 damage


Zangetsu (Ninja)
Status
HP: 3815
MP: 383
Strength: 52
Speed: 42 (50)
Stamina: 44 (49)
Intellect: 54
Spirit: 23
Attack: 9*29 (10*169)
Accuracy: 66% (96%)
Defense: 5*22 (6*78)
Evasion: 30% (97%)
Magic Defense: 3*0 (3*39)
Magic Evasion: 9% (39%)

Equipment
Holy Lance: 140 attack, holy element, casts Holy when used
Red Cap: 10 defense, 12 magic defense, +5 stamina, resists fire
Black Garb: 24 defense, 15 magic defense, +3 speed, high Evasion
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 2137 damage
Ninjutsu:
     Shock: 904 lightning damage, 1/3 CT, 7 MP
     Flash: inflict Blind, ¼ CT, 7 MP
     Shadowbind: inflict Paralysis, 5 MP
     Blitz: 3250 lightning damage, MT, ½ CT, 20 MP
Human Kite: 3958 damage, invincible while in air, 1 CT + ½ CT in air


Izayoi (Kunoichi)
Status
HP: 3811
MP: 355
Strength: 48
Speed: 46 (54)
Stamina: 40 (45)
Intellect: 40
Spirit: 29 (39)
Attack: 9*28 (10*137)
Accuracy: 66% (99%)
Defense: 5*20 (6*76)
Evasion: 30% (97%)
Magic Defense: 3*0 (3*39)
Magic Evasion: 8% (39%)

Equipment
Perseus Arrows: 80 attack
Perseus Bow: 90 attack, +10 spirit
Red Cap: 10 defense, 12 magic defense, +5 stamina, resists fire
Black Garb: 24 defense, 15 magic defense, +3 speed, high Evasion
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 1620 damage
Ninjutsu:
     Flood: 306 water damage, MT, ¼ CT, 7 MP
     Heal Pill: 1331 healing, ½ CT, 6 MP
     Heal Salve: 3154 healing, 1/3 CT, 21 MP
     Smelling Salts: cure KO, 1/3 CT, 9 MP
     Stealth Kill: inflict KO, 2/3 CT, 30 MP
     Frost: 2882 ice damage, MT, ½ CT, 20 MP
Illusions: inflict Confuse, ½ CT


Tsukinowa (Ninja)
Status
HP: 3305
MP: 230
Strength: 44 (54)
Speed: 56 (67)
Stamina: 35 (40)
Intellect: 29
Spirit: 21 (31)
Attack: 9*27 (11*199)
Accuracy: 66% (99%)
Defense: 7*17 (8*74)
Evasion: 30% (97%)
Magic Defense: 2*0 (3*39)
Magic Evasion 6% (37%)

Equipment
Mutsunokami: 75 attack, +10 strength, +10 spirit, casts Blink when used
Masamune: 65 attack, +3 speed, casts Haste when used
Red Cap: 10 defense, 12 magic defense, +5 stamina, resists fire
Black Garb: 24 defense, 15 magic defense, +3 speed, high Evasion
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 2826 damage
Ninjutsu:
     Gale: 431 wind damage, 1/3 CT, 7 MP
     Mirage: avoid two physical attacks, 6 MP
     Heal Pill: 1028 healing, ½ CT, 6 MP
     Restore Weed: cure some status ailments (which ones?), ½ CT, 15 MP
     Smoke: escape from battle, 10 MP
     Tremor: 1913  earth damage, misses flying opponents, MT, ½ CT, 20 CT
Steal: steal an item, chance to take damage if unsuccessful


Harley (Secretary)
Status
HP: 3451
MP: 239
Strength: 44 (54)
Speed: 33 (48)
Stamina: 41 (56)
Intellect: 49
Spirit: 40 (50)
Attack: 8*27 (10*138)
Accuracy: 66% (99%)
Defense: 4*20 (6*80)
Evasion: 30% (62%)
Magic Defense: 3*0 (4*32)
Magic Evasion: 11% (36%)

Equipment
Perseus Arrows: 80 attack
Perseus Bow: 90 attack, +10 spirit
Red Cap: 10 defense, 12 magic defense, +5 stamina, resists fire
Brave Suit: 22 defense, 8 magic defense, +10 strength, +10 speed, +10 stamina, protects against curse
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 1772 damage
Piercing Sight: remove positive status effects and add a weakness
Gil Toss: 1550 damage, MT, ½ CT


Golbez (Lunarian)
Status
HP: 4217
MP: 516
Strength: 64 (74)
Speed: 34 (56)
Stamina: 70 (85)
Intellect: 59 (62)
Spirit: 39 (42)
Attack: 11*32 (13*214)
Accuracy: 66% (99%)
Defense: 4*35 (11*115)
Evasion: 30% (60%)
Magic Defense: 4*0 (4*39)
Magic Evasion: 12% (45%)

Equipment
Lunar Shield:  9 defense, 5 magic defense, +5 speed
Ultima Weapon: 180 attack, +10 strength, +10 speed, +10 stamina
Lunar Helm: 14 defense, 10 magic defense, +3 intellect, +3 spirit
Lunar Mail: 30 defense, 12 magic defense, +5 stamina, protects against status ailments
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 3307 damage
Black Magic:
     Fire: 302 fire damage, 1/3 CT, 5 MP
     Fira: 1369 fire damage, 2/3 CT, 15 MP
     Firaga: 4689 fire damage, 1 CT, 30 MP
     Blizzard: 302 ice damage,1/3 CT,  5 MP
     Blizzara: 1369 ice damage, 2/3 CT, 15 MP
     Blizzaga: 4869 ice damage, 1 CT, 30 MP
     Thunder: 302 lightning damage, 1/3 CT, 5 MP
     Thundara: 1369 lightning damage, 2/3 CT, 15 MP
     Thundaga: 4869 lightning damage, 1 CT, 30 MP
     Bio: 2589 damage, inflicts Seizure, 20 MP
     Osmose: 298 MP absorb, 1 ½ CT, 0 MP
     Drain: 350 HP absorb, 2/3 CT, 18 MP
     Quake: 3850 earth damage, MT, misses flying opponents, ½ CT, 30 MP
     Flare: 7619 damage, 2/3 CT, 50 MP
     Meteor: 9999 damage, MT, 3 CT, 99 MP
Pressure: inflict Paralyze, ½ CT
Taunt: become target for enemy attacks


Calca (Doll)
Status
HP: 2867
MP: 325
Strength: 40 (50)
Speed: 29 (59)
Stamina: 45 (55)
Intellect: 38 (48)
Spirit: 25 (35)
Attack: 7*26 (10*113)
Accuracy: 66% (99%)
Defense: 3*22 (7*86)
Evasion: 30% (67%)
Magic Defense: 1*0 (3*39)
Magic Evasion: 7% (47%)

Equipment
Assassin Dagger: 85 attack, +15 speed, can instantly kill enemies
Ribbon: 9 defense, 12 magic defense, protects against status ailments, strong against mages
Final Outfit: 30 defense, 15 magic defense, +10 to all stats, protects against Pig/Mini/Toad
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 1401 damage, inflict KO
Jive: ½ CT
(Note: this move executes a random elemental attack or status attack.  However, not only is there a lot of them he can choose from, they seem to be effected by his current HP count.  Due to the large number of attacks, the random nature of the targeting and selection, and the varying effectiveness, I consider this move a headache and thus will not be bothering to test it)


Brina (Doll)
Status
HP: 2859
MP: 330
Strength: 30 (40)
Speed: 40 (70)
Stamina: 33 (43)
Intellect: 31 (41)
Spirit: 38 (48)
Attack: 6*23 (10*111)
Accuracy: 66% (99%)
Defense: 5*16 (8*80)
Evasion: 30% (67%)
Magic Defense: 3*0 (4*39)
Magic Evasion: 8% (48%)

Equipment
Assassin Dagger: 85 attack, +15 speed, can instantly kill enemies
Ribbon: 9 defense, 12 magic defense, protects against status ailments, strong against mages
Final Outfit: 30 defense, 15 magic defense, +10 to all stats, protects against Pig/Mini/Toad
Crystal Ring: 20 defense, 12 magic defense, +5 speed, protects against confuse & sleep, strong against dragons

Moveset
Attack: 1290 damage, inflict KO
Dance: ½ CT
(Note: see Calca’s Jive rant, but replace attacks/status effects with white magic effects/healing for allies.  Not as many of them, but still a pain.)

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