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Messages - Luther Lansfeld

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26
Discussion / Let Them Eat Cake
« on: August 20, 2020, 08:53:47 PM »
Let Them Eat Cake
 
or why having an immortal, out-of-touch ruling class is an inevitable cause of conflict

Spoilers for all routes, but especially Silver Snow/ Verdant Wind.
 
In my previous essay about the politics of Three Houses in the first post in this topic, I talked about the ways in which Rhea wields both hard and soft power, and how that causes most of the major conflict in the game. Much like the European medieval papacy, Rhea exerts a lot of soft control over the continent, and is able to protect her own power and enforce her will using a combination of her army and her pull with the various nobles of the Kingdom and the Alliance.
 
But does Rhea have the best interests of the average citizen of Fodlan at heart? I would say that she is chiefly concerned with a) reviving her dead mother, which has been her primary goal for the last thousand years and b) concentrating power. The needs of the nations that she influences and the people who rely on her guidance are notably NOT part of her priority list. If the purpose of having political power is to use it to promote the greater good, Rhea clearly is not doing that, since she is chiefly interested in her own power. You can argue that her desire to revive her mother represents what her version of the ‘greater good’ entails; she believes that her mother can fix the world’s problems, and that her quest to revive mommy is therefore acting in the interests of the greater good. I would, however, counter propose that if it hasn’t worked for a thousand years, it should probably not be your go-to plan for solving world problems.
 
Due to the backstory of the game, where the humans betrayed the Nabateans and Nemesis crafted their bones into weapons, the remaining members of their ancient race have complicated feelings on humanity. Both Indech and Macuil have chosen to largely distance themselves from both humanity and from Seiros. Cichol and Cethleann also lived a life of seclusion (with Cethleann in draconic sleep mode) until 16 years before the present. Seiros, meanwhile, has been living in the world of humans and running the affairs of the Church of Seiros, which has its hands in every pie in the country through its military force and its soft power to crown rulers and declare war on countries, implicitly believing that the church’s will should be obeyed.
 
I’ve never really liked Seteth (Cichol) or Flayn (Cethleann) from a morality perspective all that much, although they seem to be reasonably popular characters whom people often describe in endearing terms. Flayn is a ‘sweet girl’. Seteth is a ‘nice DILF’. So why am I not comfortable with them? I feel as if they come off as an out-of-touch elite class of people, people who don’t really care much for the lives of the common man, and don’t seem to be able to grapple with the problems that people face in their society.
 
We see in Part 1 that Rhea and her coterie is very capable of stamping out people who disagree with her. When Lonato raises a rebellion or when the Western Church does not obey her will, she stamps them out. She seems to have very little interest in understanding the mechanisms that cause these people to be angry, but rather, she wants them to die because they oppose her. And that’s what happens, over and over, in Part 1.
 
But it’s not just Rhea. In Seteth and Flayn’s paralogue, we see that Seteth and Flayn have decided that getting people from a different sect away from Seteth’s wife/Flayn’s mother’s grave is worth sectarian violence, even to the point that you are NOT ALLOWED TO LET THE ENEMIES ESCAPE. They, uh, could have made the battle just end when you killed the bosses, but instead chose to make it kill all enemies with an extra escape mission. At the end, Seteth and Flayn are satisfied that you have eliminated the enemies from her grave.
 
As all conversations about Three Houses tend to arc toward Edelgard’s action, I am going to discuss the reactions of the three ‘lords’ of the other routes to her.
 
I’ve played all of the routes, and in Azure Moon and Verdant Wind, we see Dimitri and Claude grapple with their feelings on her actions. Dimitri doesn’t really understand how she could feel so strongly about the Church of Seiros that she would start a war even though people are suffering, and Claude, while he understands more clearly her issues with Fodlan society as a whole, does not approve of her methods. (I wonder what his plan for deposing Rhea was that was non-violent… but we never get the chance to see that.)
 
Meanwhile, in Silver Snow, we have Seteth and Flayn as your protagonists, who seem to be utterly incapable of comprehending why people would not be satisfied with the permanent rule of their benevolent race of dragons, even as Rhea fabricates history and controls information through book burning, suppression of technology, and general tyranny and abuse of power.
 
They fabricate this image of Edelgard, this wicked woman who wants to BECOME A FALSE GODDESS, who has deceived the poor soldiers into fighting for her, who does not represent anyone but her own deranged self. There is never an acknowledgement of the negligence and abuse of power from the Church of Seiros that leads to this revolution, never a question of Rhea’s rule being anything but stellar, and never a curiosity of why, perhaps, a counsel of an dragon race represented by seven people on the entire planet should be the arbiter of life on the entire continent?
 
One thing I noticed about both Seteth and Flayn is how they commented on the tragedy of fighting in sacred places (the tomb of Flayn’s mother, Enbarr, Garreg Mach) over the people who fight and die in war, and it is consistent with a conservative ideology, which holds tradition and order as the highest priority, rather than people. Also, Flayn, after the first battle in Enbarr, comments that “the lives of Rhea and everyone here [in the party] are more important than all else!” which shows that she is willing to bring mere mortals into her circle of people important enough to value their lives, at least as long as they work to reestablish the natural order of the world where dragons rule :)
 
Dark Holy Elf already discussed the scene with Byleth and Edelgard after Enbarr, but I am going to discuss the scene afterwards, where Hubert leaves a letter for the party to go to Shambala to hunt down those who slither in the dark. The framing of this scene is interesting because in Verdant Wind, Claude talks about how Hubert is a better person than Claude ever thought he was in life because he sent this letter to save humanity, but Seteth, Flayn, and Byleth collectively in SS basically have no acknowledgement at all of Hubert’s motivation, despite the fact that Hubert is actually Byleth’s student in SS and not VW!
 
(Incidentally, I think it’s a bit funny that the Nabateans, despite in theory knowing about the slitherers for a long time, have no fucking idea where they are or anything about them. Meanwhile, some 24 year old human man has meticulously gathered information about this threat to Rhea/humanity, way more than Rhea or her toadies do! This fits with my general theory that Rhea is a terrible mastermind and basically just drunk at the wheel while managing to maintain power mostly through sheer will rather than any competence.)
 
At the end of Silver Snow, there is a counsel of Rhea, Seteth, Flayn, and Byleth, all Nabateans or imbued with the power of a goddess, talking about who deserves to be the next ruler of the continent (spoilers, it’s one of them). This is very solid and made me feel like I made the right decision at every point in my journey! Just kidding, I wanted to delete my save and play Crimson Flower another ten times.
 
But you might say, but Luther, isn’t Seteth and Flayn acting like 18th century French aristocrats in line with the general feeling that the ruling class of the church is out of touch with humans? Isn’t that a good thing in the context of character development? I feel like I should agree, but having seen the common portrayals of these characters as nice and well-meaning as opposed to privileged and out of touch makes me generally uncomfortable with them, even though they seem to represent what they were ‘intended’ to represent?
 
I’m sure it won’t surprise you that I think eternal theocratic rule by an elite class of out-of-touch people of privilege is a pretty terrible endgame. It makes everything that happened completely pointless AND further solidifies the church’s iron rule on the continent, transforming their soft power to complete, absolute authority. Fan-fucking-tastic.
 
So let them eat cake, bitches. While I start up another Crimson Flower file.  8-)

27
Discussion / Re: Three Houses and Politics
« on: August 20, 2020, 04:23:46 AM »
I also found this scene to be an enormous gut punch on Silver Snow, as opposed to VW where it just comes off as weird (and lazy, having seen it in Silver Snow). I dunno if it's just the creepiness of the silent main really shining through, but Byleth looks so soulless and unpleasant in that scene.

28
Discussion / Re: Rate the Characters: The World is on Fire Edition
« on: August 18, 2020, 04:36:23 PM »
Atelier Ayesha: Alchemist of Dusk

Ayesha Altugle - 8/10. Standard enjoyable, friendly JRPG protag without too much going on but is likeable and cute.
Nio Altugle - 6/10. Actually better than I was expecting because she has some conflict about her friends and sister moving on with their lives while she was stuck in statis. Well done plot point, but overall not tooo deep.
Keithgriff Hazeldine - 3/10. Really captures the punchable man feel. Not sure if intentional. His unnecessary secretiveness makes everything harder and seem to serve as some kind of game to him. I hate these types of characters.

Regina Kurtis - 4/10. Cute but not much going on.
Willbell Voll-Ersleid - 4/10. Cute but not much going.
Linca - 5.5/10. very cute and funny, and i love how she is learning to be human
Marion Quinn 7/10. I like that she's this down to earth diplomat who struggles with being a workaholic. Relatable at times.
Juris Gruden - 3/10. Barely has a character arc and it is very generic.

Ernie - 5/10. The only man who isn't trash. Finger wiggle ftw

29
Discussion / Re: RPG line counts
« on: August 17, 2020, 12:53:05 AM »
Three Houses Line Counts

For the last few months me and Elfboy have been working on a line count project for Three Houses! Three Houses has a lot of dialogue, between main plot, supports, and other content so it was quite a task!

The lines are counted per text box, or for the narration, each time a new page turns!

This does not include Yuri, Hapi, Balthus, Constance, or Anna. It might happen if I get back into the mood but right now… no. :)

Total line count for the non-DLC content by character (all routes)

This includes: cutscenes, animated cutscenes, monastery dialogue, paralogues, supports, S-supports, goddess tower scenes.

Note: This does not include generic quotes like eating dialogue, task dialogue, or level up quotes. Everyone has the same # of these so you can just add 10 lines to all of the playable characters if you want. :)

Claude von Riegan - 2056 - 5.96%
Byleth Eisner - 1878 - 5.45%
Dimitri Alexandre Blaiddyd- 1792 - 5.20%
Edelgard von Hresvelg- 1620 - 4.70%
Seteth - 1214 - 3.52%
Hilda Valentine Goneril - 990 - 2.87%
Ferdinand von Aegir - 931 - 2.70%
Mercedes von Martritz - 924 - 2.68%
Annette Fantine Dominic  - 918 - 2.66%
Lysithea von Ordelia - 905 - 2.62%
Lorenz Hellman Gloucester - 904 - 2.62%
Hubert von Vestra - 877 - 2.54%
Sylvain Jose Gautier - 872 - 2.53%
Ingrid Brandl Galatea - 866 - 2.51%
Linhardt von Hevring - 865 - 2.51%
Bernadetta von Varley - 855 - 2.48%
Dorothea Arnault - 852 - 2.47%
Caspar von Bergliez - 833 - 2.42%
Ashe Ubert - 830 - 2.41%
Leonie Pinelli - 810 - 2.35%
Ignatz Victor - 802 - 2.33%
Catherine (Cassandra Reubens Charon) - 795 - 2.31%
Felix Hugo Fraldarius - 785 - 2.28%
Flayn - 783 - 2.27%
Raphael Kirsten- 747 - 2.17%
Petra Macneary - 747 - 2.17%
Marianne von Edmund - 729 - 2.11%
Manuela Cassagranda - 708 - 2.05%
Hanneman von Essar - 687 - 1.99%
Shamir Nevrand - 678 - 1.97%
Gilbert Pronislav (Gustave Eddie Dominic) - 662 - 1.92%
Alois Rangeld - 643 - 1.86%
Dedue Molinaro - 637 - 1.85%
Rhea - 590 - 1.71%
Cyril - 553 - 1.60%
Sothis - 319 - 0.93%
Other  - 310 - 0.90%
Narrator - 251 - 0.73%
Jeralt - 196 - 0.57%
Rodrigue - 190 - 0.55%
Jeritza - 185 - 0.54%
Judith von Daphnel - 119 - 0.35%
Gatekeeper  - 106 - 0.31%
Thales - 67 - 0.19%
Solon  - 53 - 0.15%
Cornelia - 46 - 0.13%
Randolph - 42 - 0.12%
Kronya - 36 - 0.10%
Fleche - 35 - 0.10%
Villager - 22 - 0.06%
Ladislava - 21 - 0.06%
Nader - 20 - 0.06%
Gwendal - 13 - 0.04%
Lonato - 12 - 0.03%
Kostas - 11 - 0.03%
Ionius IX - 11 - 0.03%
Indech - 11 - 0.03%
Acheron - 10 - 0.03%
Macuil - 10 - 0.03%
Maurice - 9 - 0.03%
Miklan - 7 - 0.02%
Lambert - 7 - 0.02%
Duke Aegir - 7 - 0.02%
Nemesis  - 7 - 0.02%
Metodey - 4 - 0.01%
Pallardo  - 4 - 0.01%
Mycen - 4 - 0.01%

Total: 34483 lines



Main plot line count (all routes put together)
 
This includes cutscenes, animated cutscenes, and monastery dialogue. In non-CF routes, there is a lot of overlapping monastery dialogue between the routes. Each of these is only counted once.
 
Lines from each character:

1.     Claude - 1260 - 14.3%
2.     Dimitri - 1077 - 12.2%
3.     Edelgard - 1059 - 12.0%
4.     Byleth - 911 - 10.3%
5.     Seteth - 642 - 7.3%
6.     Rhea - 486 - 5.5%
7.     Hubert - 369 - 4.2%
8.     Gilbert - 294 - 3.3%
9.     Narrator - 251 - 2.8%
10. Sothis - 242 - 2.7%
11. Hilda - 241 - 2.7%
12. Ferdinand - 222 - 2.5%
13. Lorenz - 213 - 2.4%
14. Jeralt - 196 - 2.2%
15. Caspar - 194 - 2.2%
16. Dorothea - 189 - 2.1%
17. Flayn - 189 - 2.1%
18. Lysithea - 189 - 2.1%
19. Sylvain - 186 - 2.1%
20. Ingrid - 184 - 2.1%
21. Felix - 183 - 2.1%
22. Linhardt - 183 - 2.1%
23. Alois - 182 - 2.1%
24. Hanneman - 182 - 2.1%
25. Annette - 180 - 2.0%
26. Ashe - 172 - 2.0%
27. Bernie - 165 - 1.9%
28. Rodrigue - 165 - 1.9%
29. Ignatz - 163 - 1.8%
30. Mercedes - 163 - 1.8%
31. Catherine - 162 - 1.8%
32. Dedue - 160 - 1.8%
33. Manuela - 160 - 1.8%
34. Leonie - 159 - 1.8%
35. Petra - 158 - 1.8%
36. Other  - 157 - 1.8%
37. Marianne - 151 - 1.7%
38. Raphael - 143 - 1.6%
39. Shamir - 140 - 1.6%
40. Judith - 119 - 1.4%
41. Cyril - 107 - 1.2%
42. Gatekeeper  - 106 - 1.2%
43. Thales - 60 - 0.7%
44. Solon  - 53 - 0.6%
45. Jeritza - 52 - 0.6%
46. Cornelia - 46 - 0.5%
47. Randolph - 42 - 0.5%
48. Kronya - 36 - 0.4%
49. Fleche - 35 - 0.4%
50. Villager - 22 - 0.2%
51. Ladislava - 21 - 0.2%
52. Nader  - 15 - 0.2%
53. Gwendal - 13 - 0.1%
54. Lonato - 12 - 0.1%
55. Ionius IX - 11 - 0.1%
56. Kostas - 11 - 0.1%
57. Lambert - 7 - 0.1%
58. Miklan - 7 - 0.1%
59. Nemesis - 7 - 0.1%
60. Acheron - 4 - 0.0%
61. Metodey - 4 - 0.0%
62. Mycen - 4 - 0.0%
63. Pallardo  - 4 - 0.0%
64. Duke Aegir - 3 - 0.0%
 
Total – 12523 lines

Support line count:


Note: In Lysithea/Cyril and Berndetta/Sylvain, there is a letter from one character being read by the other. I counted the lines to the character reading the letter.

1.   Mercedes von Martritz (BL) – 681 [15 supports]
2.   Annette Fantine Dominic (BL) – 669 [15 supports]
3.   Hilda Valentine Goneril (GD) – 642 [15 supports]
4.   Claude von Riegan (GD) – 634 [14 supports]
5.   Lysithea von Ordelia  (GD)- 634 [16 supports]
6.   Ferdinand von Aegir (BE) – 619 [14 supports]
7.   Ingrid Brandl Galatea (BL) – 611 [15 supports]
8.   Linhardt von Hevring  (BE)– 605 [14 supports]
9.   Bernadetta von Varley (BE)– 601 [15 supports]
10.   Ashe Ubert (BL) – 600 [14 supports]
11.   Lorenz Hellman Gloucester (GD) – 586 [14 supports]
12.   Dorothea Arnault (BE) – 585 [14 supports]
13.   Sylvain Jose Gautier (BL) – 584 [17 supports]
14.   Caspar von Bergliez  (BE)- 576 [14 supports]
15.   Dimitri Alexandre Blaiddyd (BL) – 575 [14 supports]
16.   Leonie Pinelli (GD) – 564 [15 supports]
17.   Catherine (CoS) – 563 [13 supports]
18.   Ignatz Victor (GD) – 559 [14 supports]
19.   Felix Hugo Fraldarius (BL) – 531 [14 supports]
20.   Flayn (CoS) – 524 [12 supports]
21.   Raphael Kirsten (GD) – 522 [14 supports]
22.   Petra Macneary (BE) – 513 [14 supports]
23.   Byleth Eisner (CoS) – 505 [35 supports]
24.   Seteth (CoS) – 489 [11 supports]
25.   Shamir Nevrand (CoS) – 489 [12 supports]
26.   Marianne von Edmund (GD) – 487 [14 supports]
27.   Manuela Casagranda  (CoS) - 479[12 supports]
28.   Edelgard von Hresvelg (BE) – 465 [11 supports]
29.   Hanneman von Essar (CoS) – 457 [12 supports]
30.   Alois Rangeld (CoS) – 414 [11 supports]
31.   Hubert von Vestra (BE) – 402 [10 supports]
32.   Dedue Molinaro (BL) – 395 [11 supports]
33.   Cyril (CoS) – 390 [11 supports]
34.   Gilbert Pronislav (CoS) – 281 [9 supports]
35.   Jeritza von Hrym (BE) - 102 [2 supports]
36.   Rhea (CoS) - 56 [1 support]

Total - 18386 lines

Misc lines (Goddess Tower scenes, S supports, and paralogues)

Byleth  - 465
Claude - 162
Other - 153
Dimitri - 140
Hilda - 107
Hubert - 106
Lorenz - 105
Sylvain - 102
Edelgard - 96
Marianne - 91
Ferdinand - 90
Bernie - 89
Leonie - 87
Gilbert - 87
Seteth - 83
Dedue - 82
Raphael - 82
Lysithea - 82
Mercedes - 80
Ignatz - 80
Dorothea - 78
Linhardt - 77
Petra - 76
Sothis - 76
Felix - 71
Ingrid - 71
Flayn - 70
Catherine - 70
Annette - 69
Manuela - 69
Caspar - 63
Ashe - 58
Cyril - 56
Shamir - 49
Hanneman - 48
Rhea - 48
Alois - 47
Sothis  - 37
Jeritza - 31
Rodrigue  - 25
Indech  - 11
Macuil  - 10
Maurice - 9
Thales - 7
Acheron  - 6
Nader  - 5
Duke Aegir - 4

Total: 3610 lines

30
Discussion / Re: Three Houses and Politics
« on: July 29, 2020, 03:38:02 AM »
https://www.youtube.com/watch?v=WFOru1AUT-g

no thoughts left, only ferdibert, this topic is cancelled, ferdibert is canon


31
Discussion / Re: Rate the Characters: The World is on Fire Edition
« on: July 23, 2020, 11:29:00 PM »
Phoenix Wright: Dual Destinies

Phoenix Wright - 7/10. He's decent in this game but he never retains the full glory of Original Trilogy Phoenix, but this is the closest he gets to it.
Athena Cykes - 8/10. My lovely little pumpkin. She needed more screentime and a little less time holding the idiot ball, but otherwise great.
Apollo Justice - 8.5/10. Apollo Justice has ended up being one of my series favorite characters, which is especially from SoJ but from his first two appearances as well.

Trucy Wright - 5/10. Not nearly as good as in AJ, sadly. Just not around enough.
The Judge - 5/10. I feel like the Judge needs to be retired as a gimmick, tbh.

Simon Blackquill - 9/10. Excellent character through and through. He is meticulous, ethical, and has no time for anyone else's bullshit. I thought he was gonna be lame based on his mechanic, but his plot turned out to be really interesting.

Aura Blackquill - 7.5/10. One of the series’ best mixed humor/serious characters for her role in both case 4 and case 5.
Bobby Fulbright - 8.5/10. Excellently written character for both humor and serious stuff, and ultimately goes in the book as one of my very favorite characters of his archetype in the series.

32
Discussion / Re: Rate the Characters: The World is on Fire Edition
« on: July 20, 2020, 07:09:29 AM »
Eirika- 6/10.  I like Eirika more than most of the FE protags, but not that much.
Ephraim- 4/10.  Gets a point for being sexy in Heroes.
Seth- 4/10.  Seth's alright. Also sexy.
Tana- 4/10. pretty goddamn generic but she gets a point for cute
Innes- 5/10. I LOVE YOU TSUN-TSUN
Joshua- 4/10 hat
L'Arachel- 6/10 DEFENDER OF JUSTICE!
Myrrh- 1/10. I AM A LOLI PLEASE LOVE MEEEE

Valter- 5/10. I am into this stupid archetype
Caellach- 5/10.  Dat Joshua boss convo
Lyon- 8/10. OG LOVER BOY but doesn't seem like he pops out as much in 2020? still, <3

33
Discussion / Re: Three Houses and Politics
« on: July 15, 2020, 05:24:00 PM »
https://acain882.wixsite.com/magic/blog/

I complied several of the posts in this topic into a blog post. I want to re-tinker with feminism part 2 before posting it, and I decided to omit my rambling about why Silver Snow sucks.

Next thing coming is RHEA CHARACTER ANALYSIS. I HOPE YOU'RE READY, FRIENDS!

34
Discussion / Re: Rate the Characters: The World is on Fire Edition
« on: July 14, 2020, 01:43:01 AM »
NieR: Automata

2B - 8/10
9S - 8/10
A2 - 6/10
Pod 042 - 5/10
Pod 153 - 6/10

Jackass - 6/10

Adam - 5/10
Eve - 5/10
Pascal - 6/10

I feel pretty ambivalent about most of N:A’s cast, despite liking the game a lot. I think both 2B and 9S are really solid characters, although a little short of great. The rest I don’t have strong feelings on, although I do really like A2’s theme music.

35
One thing I noticed is that you can no longer cheese it out by level really fast in first tier classes with second tier characters. Alas.

36
Discussion / The Ferdinand Hype Zone
« on: July 09, 2020, 03:49:20 AM »
The Man Who Refused to Conform to Expectations

I have a confession; I am a transformed Ferdinand fangirl and unrepentant Ferdibert shipper. So today, I will be discussing Ferdinand von Aegir.

I think there are a few characters in the game that ultimately rose above my expectations for them, but I feel like the most striking head fake is Ferdinand. At first, I remember seeing him and sighing. “Oh dear, here’s the head-in-his-ass rival who spends all of his time obsessing over the main character”, and in the first two supports I saw, Byleth and Edelgard, this suspicion was confirmed. And in the monastery, he implores you to “grab a piece of paper” as he recounts all of the titles of the Adrestian nobility. “This guy’s such an idiot,” I thought, and wrote him off as a joke character.

There are many supports pre-TS which reinforce this early notion that he is a bit of a dolt. His C support with Lorenz is insufferable, his C support with Bernie makes him come off as insensitive, and his C with Dorothea’s support he comes off as having his head up his own ass. This is an image that the game consistently cultivates. Hubert finds him complete unbearable, and while I think Hubert is a bit harsh on him in the C support, I can’t disagree with the general sentiment that “your obsession with all things superficial is disgusting”.

The first support I saw that hinted something lying beneath the veneer was his B support with Bernadetta, where he expresses distress and regret that he treated Bernadetta in such an uncaring way, to the point that Bernie is almost embarrassed at how apologetic he is. In this support we see empathy and mutual respect for someone who obviously suffers from anxiety and mental illness, as opposed to the self-absorbed fluff that we see previously from him. He is genuinely sad that he made Bernie feel uncomfortable and tries to make amends. And throughout the support with Dorothea, he treats her with respect despite her obvious contempt for him.

His character growth and his changing point of view on the world are both evident pre-timeskip, as he learns more and more things that are outside of his traditional worldview that was handed to him by his father, we see him change and open up his mind. No longer does he view nobility as this purely positive influence on the world, even though he believes that true nobility should be. He still rejects the idea that nobility is a net negative on society, but he accepts that things are not as rosy as he saw them before.

The rest of this discussion will primarily focus on Crimson Flower Ferdinand, as I feel that his development on other routes is not as robust and doesn’t make as much sense, especially without Edelgard and Huber to interact with. So spoilers for CF within.

Post-timeskip, we see a changed man. In Edelgard’s A support, we see that he cares deeply for educating people and sees that as a core function of future governance. He believes that, in replacing a traditional aristocratic system, you need to ensure that there are competent, prepared people for the job, and universal public education is the bridge to that. In Dorothea’s A support we see him grapple with information that shakes his value system to its core, and he responds not with anger but with, again, empathy and mutual respect for Dorothea. In his supports with Petra, he admits that he had stereotyped people of Brigid as primitive, revealing his own racist upbringing, but realized that his beliefs were wrong and adjusted them accordingly. In his Bernadetta A support we see him reach out to his troubled friend and reassure her that she is valid and people care for her.

If you know the nature of Ciatokins, you know that my favorite ship in 3H is Ferdinand x Hubert, also known as Ferdibert. In the C support, they express mutual contempt for each other, and in the B support, they debate over the merits of consulting your lord before doing something against their will. In this case I think both of them have a point, but I understand why Ferdinand reacts with "wait, what the fuck, dude, why are you advocating for sedition."

However, they both have the same goal - to reform the government to be more equitable to all peoples, not just people who are rich and / or have Crests. They both want to serve Edelgard to achieve those goals, and even though they are different, they realize that working together will help them achieve their goals more efficiently than if they squabble.

The A+ honestly just exists to be the gayest thing ever, but you can see the differences between the Crown Jewels of the Adrestian Empire shine through here. Ferdinand is honest and forthcoming about giving a gift to Hubert, and doesn’t fully understand why Hubert is choosing to be a tsundere about this gift. But he rolls with it, realizing that it’s not really in Hubert’s nature to be friendly or sweet, and takes in the moment.

Anyway, he ends up being a kind, compassionate person who cares deeply for both his friends and the people who live in his country. When he learns that his society is flawed, he takes the challenge head-on to fix it. When he learns that he no longer has to be Edelgard’s rival, he instead embraces his role as her advisor with enthusiasm. And when he deals with a potential tsundere goth boy love interest, he takes the care and patience to not be angry with him.

And that’s why I love Ferdinand von Aegir Vestra.

Thanks for reading. :)

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Discussion / Re: RPG Ratings
« on: July 04, 2020, 10:29:47 PM »
Did a bunch of updating for the last what 10 months?

Fell Seal: Arbiter’s Mark at 9/10
SaGa: Scarlet Grace Ambitions* at 4/10
Tales of Vesperia at 6/10
Atelier Ayesha: The Alchemist of Dusk at 7/10
Trials of Mana at 8/10
Cosmic Star Heroine at 7/10
Fire Emblem: Thracia 776 at 3/10
Brigandine: The Legend of Runersia at 8/10

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Brigandine: The Legend of Runseria - I finished the game on Eliza’s path and ended up doing both endings. Took me a little over 15 hours. I played Normal mode.

Thoughts: The game really is faithful to the Brigandine formula. It has the Rune Knights, monsters, and Rune Area systems all unchanged from the original, with some little balance updates and added classes for monsters. The game has a fast-forward feature, which is a great addition to the game relative to the original since the first couple of turns are often spent just ‘setting up’ for combat. This definitely makes the game easier to play. The other quality of life thing that I really like is the faster animations, which was a bit of a problem with original Brigandine.

The game has much better music than the original. The character designs are hit and miss, but I liked most of the core characters on Eliza’s route for design, including Eliza herself, Darian, Kate, and Cain, and I think many of the game’s still shots are very nice in the watercolor / painter style. The game is obviously budget graphically but I think it manages to look interesting anyway, and the graphics don’t get in the way.

The plot is… pretty barebones and not that interesting, but it has some scattered interesting stuff occasionally. The game does a mild swerve at the end where you can choose to kill the Rune God or choose to kill the person fighting the Rune God, implying that the warmongering of all of the nations is caused by the Rune God’s desires.

The gameplay structure is very similar to original as well, with some of the early-mid game being pretty tough and the difficulty sliding toward the end. After struggling to take down the first three countries, I had a relatively easier time with the final two. Also, holy shit Rudo, Ginny, and Stella are all dicks to take down. But unlike original Brigandine, the game doesn’t end on an anti-climax; instead, we got two final boss fights! Gameplay spoilers abound.

Endorian/Aurora fight wasn’t too bad, managed to win it on the first try, but the Rune God was much tougher. He had six reinforcements rather than just one, and each of them reduced the damage to him by around 20%, so you couldn’t even fight him until you killed most of them, and he healed and summoned them back after five or six turns. The god firing beams at each other made it much more interesting than just a generic boss fight, kind of made you have to worry about positioning rather than just beating on the boss, and after three tries and tinkering around with my Rune Knights I won. I ended up using Eliza/Darian/Cain for the final boss because durability is king against him, and Mu’ah/Sugar just weren’t doing it on that front. Deployed lots of unicorns and dragons for the final fight, as well as high centaurs for the extra range since only a certain number of people could hit him at melee.

I’m definitely glad that they didn’t bloat the game’s length, which is a mistake I feel like many games trying to recreate SNES/PS1-era games do. 15 hours feels like a sweet spot for building your army, crushing with it for just long enough to have fun, and then start over as a new country. I’m probably going to tackle either Talia or Stella’s route next.

Probably 8.5-9/10.

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I wish you did too! Join us, join us~

Super Mario Bros. 2- Completed with Toad only. 5-1, 6-1, World 7 were all... an adventure, shall we say.

Super Mario World  - Minimalist run through, just did one normal path with all of the castles and beat up Bowser. Not as good as 2/3 but still a fun time. Lives are definitely starting to become less valuable in this game compared to 2/3.

Tales of Berseria - Started this up yesterday. "What do Princessias symbolize, Velvet?" "Betrayal."

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Discussion / Re: Rate the Characters: The World is on Fire Edition
« on: June 28, 2020, 04:57:03 PM »
My hands are in quite a bit of pain from my Extraness yesterday so these will be shorter than normal :)

Final Fantasy Tactics

Ramza Beoulve - 7/10. Solid protagonist character, a shining light in a world that is cynical and self-serving.
Agrias Oaks - 5.5/10. Cool and badass but nothing deep. Still, I give her props for that.
Mustadio Bunansa - 3/10. Eh. Never liked his “I won’t tell you anything” shtick. Doesn’t really make the player want to help him, but the narrative says we do?
Rafa Galthana - 4/10. A bit bland but not bad. Gets some stuff
Malak Galthana - 1/10 rape apologist
Cidolfas Orlandu - 3/10. Dull
Meliadoul Tingel - 4/10. A bit underused but I like her in principle - a good guy face in the templar knights, but they don’t do much with her.

Alma Beoulve - 4/10. She gets some good stuff early but becomes the ball.
Olan Durai - 5.5/10. I actually like Olan in the few scenes he’s in; I like how he challenges Delita in that scene together, and he has some good stuff otherwise. Not great but I like him.
Ovelia Atkascha -5.5/10. Decent but underutilized, as usual. Stab a dude.
Beowulf Cadmus - nah
Reis Duelar - nah

Delita Hyral - 10/10. PUT THIS SHIT IN MY VEINS NERDS. My first video game love and still an all-time great. His character work in Chapter 1 is an excellent contrast to Rmaza; while Ramza is so upset about Algus kicking a dude, Delita just lleeaaans back against the wall like he don’t give a fuck. Later he crafts himself into a magnificient bastard until he slowly realizes he’s become everything he hated. Watching his powertripping behavior in Delita’s betrayal is always so eerie because he is acting like the condescending noble that he hates; his relationship with Ovelia is messy and a bit underexplored, but I love the ending, because you learn that she never learned to trust him because he has treated her like his tool and prize, not like his wife, and that is why the ending happens. I could go on but hands.

Algus Sadalfas - 6.5/10. what a douchebag, i love it
Gaff Gaffgarion - 6/10. Surprisingly human and well-done. I really like how he tries to convert Ramza over to his side at the Execution Site, despite his pretending that he only cares about money. And he is obviously aghast at Dycedarg and Draclau despite those claims. I like him.
Weigraf Folles - 3/10. Bleh. Character does not really have a satisfying character arc. Could have been good, is diminished by C3 plot
Gelkanis Barinten - nah
Dycedarg Beoulve - 6.5/10. oozes evil style. love his scene with Rofel and gaffy

(a couple of additions)
Zalbag - 2/10. Fuck this guy; never gets his comeuppance for being a fucking tool and has some weird redemption arc instead now that his daddy is being murdered instead of other people
Rofel - sex machine / 10, please call me

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Fire Emblem: Thracia 776 - Finished without doing 24x and did not get the staff that cures stone, so 5 of my characters got turned to stone. I put my crappiest characters in range so yeah fine. Otherwise, god, the final battle was so annoying, ended up resetting a bunch of times before perfecting the strategy; hurl status staves at the siege tome users and difficult to kill bosses, bait Stone with crappy characters, and organize and intercept ninja reinforcements. Honestly after the first couple turns it was manageable; just had to get past that initial stage of siege tomes that can one shot my dancer. :(

Ended up with a lot of dead people thanks to the last chapter - Asbel, Linoan, Nanna, and Tanya died on the final map thanks to siege tomes + stone, and Dagdan, Alba, Glade died on some annoying chapters that I just wanted to finish. Delmund and Hicks died on the chapter they joined, and I never recruited Shiva, Sara, Xavier, Homeros, Trude, or Evalye for the last time. My MVP and killer leader was Macha, although Finn is very useful on outdoor maps. I also really liked Fergus, Nanna, Mareeta, Oshin, Dean, and Dagdan before he kicked it. Leif also ended up quite good but it took him a damn long time to get there. Lara is a dancer and thus useful. Olwen and Alfred are both decent as well.

Maps I hate the most - Chapter 14x, Chapter 20, Chapter 22. Chapter 14x has the stupid Thief tome and the thieves who steal all of your stuff. Honestly, should have just gave up on getting treasure and Warp staved to win early. Chapter 20 has ninja ballistas; Chapter 22 just has Way Too Goddamn Many ballistas. Chapter 17A was also not very fun at all. I generally feel like the maps were okay until about halfway through the game and then decline into annoying and insufferable as the game went further in. The Capture mechanic also became more and more tiresome with its excessive inventory management. Any maps with status staves is pretty annoying, especially before Restore since status is permanent in this game.

The game is just very laborious and not very often all that fun. Its character work, while better than any other game Kaga previously wrote, is not all that compelling. Augustus is a decent proto-Soren and Leif does go through a bit of a character arc where he gasps makes mistakes. Olwen and Reinhardt and Saius all have glimmers of character work (even if Reinhardt’s is mostly being incredulous that his sister has free will, lol).The plot is very paint by numbers with a coat of excess grimdark for good measure.

So I have finished some form of every Fire Emblem, so time to rate them~ For fun I tried to separate the routes in 3H, as well as Revelation. If different versions of the game have the same ordinal ranking I didn’t bother separating them, except CF/ AM because I had a lot to say about both.

13. Fire Emblem: Thracia 776 (1 playthrough)- Yeah sorry these lategame maps are just too much, along with the questionable writing, general Kaga tier woman respect, and ugliness.

12. Fire Emblem: Genealogy of the Holy War (1 playthrough) - Kinda like Thracia, it has broken gameplay and bad character balance and questionable map design (worse gameplay IMO thanks to the hideously long maps), but it has glimmers of good writing that the series later salvaged into something that didn’t suck after 20whatever years.

11. Fire Emblem: Shadow Dragon (1 playthrough)
- The most generic SRPG in existence, but at least it’s not too infuriating most of the time and has the reclassing mechanic. I can’t remember it very well and I didn’t play it that long ago, which is a bad sign. Its plot is the most generic.

10. Fire Emblem: New Mystery of the Emblem (1 playthrough) - Kinda like Shadow Dragon but slightly improved. Its plot is the most generic as well. Hardin’s turn could have been cool but instead it’s kinda stupid. It has enemy phase skip which is solid.

9. Fire Emblem: Shadows of Valentia (1 playthrough)
- Gameplay’s wild and messy - sometimes fun, sometimes frustrating. I really like the voice acting and the art. I melted the first time I saw and heard Lucas. Alm and Celica are both interesting characters, although I feel like both are kind of botched by the end of the game, sadly. Plot is pretty bad. ’m not certain why they took a misogynist base of a game and decided to make it MORE misogynist but that’s a Decision That They Made. Berkut is ultimately a bad addition, and Rudolf is a pretty damn terrible character.

8. Fire Emblem: The Binding Blade(2 playthroughs) -
This is basically tied with SoV but I kneejerked it above due to having more respect for its map design and gameplay decisions, in particular, FE6 doesn’t feature teleporting mages that can oneshot your magically fragile units. Plot is pretty bad but has Zephiel, who is at least interesting even if underwritten. Roy is pretty fucking insufferable.

Fire Emblem Fates: Revelation(1 playthrough)  - Unlike my attempt below to rate Silver Snow as a separate experience, this route is impossible to decouple from the other two, so I won’t attempt to do so, since you can’t play it your first time through anyway. Its plot makes no sense and is a raging dumpster fire, but it has some good supplemental supports and still has the Fates gameplay system which I really enjoy, even if the maps are wacky. Even with the problems I still enjoy it well enough, although I’m not exactly clamoring to replay it.

Fire Emblem: Three Houses Silver Snow(1 playthrough)  - Map design is a bit hit and miss compared to Fates which I felt like had excellent map design, but it’s still less clunky than most of the older games and allows you to play around with the class system, which is very cool, especially as you delve into the game further. Hunting by Daybreak is an annoying map. It has some solid character work with Dorothea / Ferdinand, although it seems kind of strange that your characters turn into authoritarian toadies halfway through the game? Especially with Dorothea, who is massively anti-establishment. Edelgard is a very solid character, but her turn to villain felt a little undercooked ultimately, thanks to the game doing a poor job of building up to the confrontation and not dedicating many scenes to her after she turns. The game veers into Rhea being the final boss without much foreshadowing or much of the party really caring? So it seems like you were mostly fighting for, ultimately, your main character to be the next immortal god-pope of Fodlan? Very weird. Some major wasted potential here, but not a terrible experience overall. Puts a bit of a sour taste in my mouth ultimately even with the good work. Great music and character designs too.

7. Fire Emblem: Path of Radiance (3 playthroughs)
- Gameplaywise, I feel like it’s the least robust of 7/8/9 due to map design being weaker and the overpowered units being too overpowered. Great setting work and decent plot, although lategame is a bit derailed by the presence of Ashnard. Some strange decisions with randomly removing items from shops chapter to chapter, and the game is a bit overall slower than 7/8. Ike is a character I like less as the years go on; he is really bad in RD but shows the signs of the Insufferably Beloved and Perfect Male Main even in the second half of 9. Kieran and Marcia are fucking hilarious, and Soren is a great character compared to those who came before him.

6. Fire Emblem: The Blazing Blade (4 playthroughs) - Worse plot than 9 by a lot, definitely a dumpster fire, but it has overall more compelling gameplay due to the lack of overdominant Canto users. I like 7/8’s battle cut-ins more than the ones in 9 as well. Matthew, Erk, and Serra bring some humor, and Lyn is a total badass even if she isn’t super deep.

5. Fire Emblem: Awakening (3 playthroughs)  - The plot is once again a dumpster fire, and the map design is a bit worse than 7 for all that it is also less clunky with some of the weird, dysfunctional, winding maps. Ninja reinforcements are the pits. Chrom and Lucina are so loveable compared to previous FE lords, and the game is legit funny at times, moreso than any of the previous ones. Also, crit quotes / crit cut-ins are stylish as hell. It’s zany which works to its benefit much of the time but it is not good at being serious. Also, branching promotions are cool!

4. Fire Emblem: The Sacred Stones (Eirika/Ephraim route) (5 playthroughs)  - I didn’t bother separating out these two because they are pretty much the same. Eirika and Lyon are actually quite well-written characters despite the character assassination of Eirika that has been happening on the Internet since 2005 (a female character, subject to character assassination, surely you jest), and overall I like the maps better than 7 once you account for the fact that I haven’t played Normal mode in a thousand years. Humor is a bit weaker than FE7 but doesn’t map up for its advantages. Also, branching promotions are cool! Also, all hail Lyon, OG trauma boy.

Fire Emblem Three Houses: Verdant Wind (1 playthrough) - See SS writeup about gameplay stuff, although Gronder 2 is an excellent map. Plotwise the game benefits from having Claude, who is one of the most compelling main characters I’ve ever seen, as the ‘magnificent bastard’ main character. He has big dreams and big plans and isn’t afraid to use you and everyone around him to achieve those ideals. I don’t think I’ve ever seen a main character who is as brazenly manipulative as him, and allowing the lord to be a pretty big jerk is pretty awesome, even if he ultimately fills the ‘good guy main’ tropes. I think the game suffers a bit from a weak supporting cast; Lorenz is underutilized, Hilda is HILARIOUS but a little underused as a serious character, and Lysithea is interesting although doesn’t always have great chemistry with the other members of the Golden Deer. The rest are largely not worth caring about. The game coasts pretty hard on Claude to do its heavy lifting plotwise, and he mostly delivers.  Minus points for the totally bizarre and out of nowhere final boss, one of the worst and most random final bosses in the whole series. I thought nothing could be worse than an Evil Ugly Guy reviving an evil dragon to smite us,but I think an Evil Ugly Guy reviving a zombie of some random dead dude has it beaten in the stupidity and anticlimax category (although GSS is a good track!). A sour end to an otherwise interesting, if flawed, game plotwise.

3. Fire Emblem: Fates (Conquest/Birthright) (3 playthroughs / 2 playthroughs) - Fates has my favorite gameplay in the series; it’s strategic and fun to play around with, and it got rid of the godawful weapon breaking mechanic that has plagued every game in the series since FE4 (of all things). Conquest has better map design and better supports, Birthright has way better villains due to having those characters that you support in Conquest be the villains :p. I really like both Xander, who is a flawed human being with a major hangup over familial obligations (which i can hardcore relate to) and Camilla, who has chosen to push her own trauma far back and replaces it with her own special brand of something between insanity and charm. Leo and Elise are solid as well, although not quite as interesting or messy as their older siblings. Azama is my favorite humor character in the game due to him just being such a jerk, but I also enjoyed Odin and Selena and Niles. Plot is a dumpster fire, as usual.

2. Fire Emblem: Radiant Dawn (7 playthroughs) - Finally a game that I can praise the plot. I really liked both Micaiah and Elinicia’s paths in Radiant Dawn - both are well-done characters are both beautiful and emanate strength and compassion. Micaiah is put in a compromising situation and watching her navigate it is quite cool. Elincia is less compelling but overall well done anyway. Again, Kieran/Marcia are good characters, I like the villain cast and how many of them have different goals and ideologies, and I like the little plot twist at the end of Part 3. Other characters I liked include Tibarn, Naliah, and Sanaki, as well Soren and Skrimir. Ike’s path is pretty disappointing and has even more slobbering over him which is disgusting but it is what it is. Gameplay is interesting due to changing between parties; something I’ve always been pretty fond of. I think the map design and difficulty level in Normal are a step above the games before it, and above the games after it aside from Fates/Conquest. And the art is soooo beautiful! I love it! Titania / Lucia / Naliah / Heather / Sigrun / Tanith are all pretty fucking hot, and Volug is a dreamboat. It’s also the first game in the series to not have any stupid bullshit with its shops - you can just buy stuff at the fucking shop in between battles. Thank god!

Fire Emblem Three Houses: Azure Moon (2 playthroughs) - Gameplay stuff is the same as the previous entries, although I love AM’s final boss fight; I love how Hegemon is a mix between monster boss and regular boss, and more terrifying than either. :) Probably my overall favorite map in the game. Anyone who has been around me for the last year knows that I looove Azure Moon plotwise. It really leans into the cultural trauma story which I am oh-so-fond of, and Dimitri’s story of loss, madness, and redemption is something that hit me really hard. Felix and Sylvain are also both really well-written characters, and Mercedes is sneaky good at being a sly, feminine bitch while being an empathic and decent human being. You guys can go read my long ass posts about Dimitri, Sylvain, and Felix if you want. *waves hand toward Old Post*

1. Fire Emblem Three Houses: Crimson Flower (3 playthroughs)
- What I really love about Crimson Flower is a few things; it has a female protagonist who is unique, interesting, traumatized, ambitious, morally grey, and just generally very well-written. She is multi-faceted and complex, which is so refreshing to see in a series full of generic do-gooders. Hubert is an excellent second character even though he is a pretty bad person, mostly because of his genuine devotion to the cause. Dorothea is excellent as well, especially for a secondary character *waves hand toward old post* Ferdinand, Bernadetta, and Petra are all very well done as well, and Lysithea, Manuela, and Hanneman all have some major energy with the Eagles characters. It is simultaneously somber (as more blood wets my feet, they grow heavier with each step) and triumphant (see my sig!). I love its final two maps, not necessarily for the gameplay (my favorite is still AM for that) but for the sheer emotion and evocativeness that both have. It is a lovely story of how Edelgard finds herself capable of love despite her trauma, despite her ambitions pushing aside her feelings, and despite her feelings of worthlessness. And goddamn her outfit is lit. And goddamn are Ferdinand and Hubert and Dorothea and Petra all gay as fuck.

My hands are hurting so I will stop writing now and go look at Edeleth fanart.

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i have encountered the man, the myth, the legend, the holy shit that guy has 10 threat range and 100% HP vantage and doubles with dire thunder even on enemy phase. well i won, by buffing a little boy and standing on a forest, but ahhhhh

also fuck that map. i hate this game

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ninja. ballistas. what in the ever loving fuck was that

44
Fire Emblem: Thracia 776 - Just finished Chapter 13.

The game is interesting. It’s clearly a bridge game between the wildness that is Genealogy and the post-Kagatopia Fire Emblems. It has Rescue as a command and not just a staff, map size is more in control than Genealogy and feels more akin to modern FE, the modern concept of doubling appears (4 speed higher than the enemy!) whereas in Genealogy it’s only done with the Pursuit skill. I also like that Trading isn’t totally fucking annoying and stupid like in FE4 where you can only trade with your spouse or whatever, and the money system is also less borked than FE4 and resembles a regular money system (aside from the selling that you need to do to get money which I’ll talk about in a sec…)

There’s some neat ideas in here; I like the Fatigue mechanic because it motivates you to use the big ass roster (while still leaving some breathing room for death / benching the worst characters), and you have a supply of Stamina Potions just in case you really run into a bind, but so far I haven’t used any of them. I do like that Fatigue puts a bit of a damper on the otherwise pretty dominating Physic. The Capture mechanic is pretty clunky, on the other hand. In theory I think it’s an interesting idea, but in practice it feels a bit too much like FF8 Drawing in that you are doing something suboptimal in the present to achieve something for the future, but it’s a bit more interesting than that at least. Still a little dull and cumbersome, though, especially because selling all of these junky items is your only (?) source of income, which is annoying. Trade is actually more forgiving in this game than most of the other games in the series; you can Trade with multiple people on the same turn! Oh, and it has Attack Speed listed as a stat, which none of the games until RADIANT DAWN (!!!) brought back, which is cool.

The character balance is interesting; while there are some really bad units, I do feel like they have at least one good person in most of the major classes and didn’t make most of the cavs or fliers too OP, which some of the later games in the series are guilty of? I like the armor knight guy, and the archers don’t seem too bad at least, Tanya is very fast! Although the mages seem pretty good, especially horse girl with a brave tome. And Graftcalibur is a great weapon for little boy, especially useful against wyvern douchebags. And Leif, thanks to Light Brand, actually isn’t as bad as I feared, although he will never be an all-time great.

The first eight or so maps are relatively unmemorable, although I had a few resets on the map that Jeigan lady turns to stone due to some finnicky map design and some dumb mistakes, but I didn’t have too much trouble with much of the content. The other funny one was Macha duelling about 50 enemies while on a mountain in Chapter 7, including Shiva who is RIP dead, sorry buddy. She had 99 fatigue at the end of the map.

Chapter 9 is the first map that I really struggled with due to the weirdness of the units separated from the rest of the party; they could not hold out indefinitely, so after a couple failed attempts I ended up using Karin to bring over Dalsin the Armor Knight guy. After a couple of missteps and refining my strategy, I finally got it to work and then the map was very easy but quite long because you had to get all of the units to the exit before Leif. Not a good mechanic, sadly, even though I like the idea.

Chapter 10 I struggled with the beginning and dealing with the ballista, which haunt my dreams in this game in general. I think I had a few resets on the first few turns, partially because I really wanted to get that armor knight’s Flame Sword by Capturing him. Other than that, I got through the map without that much difficulty.

Chapter 11 was very annoying because of the inaccessible ballistas, Alfred’s general finnicky nature and not healing himself properly, and the fact that like five of my members, including my thief, were one or two shot by the ballista so they couldn’t move on in the map. And to top it off, the fucking boss and his goddamn thing where he can’t die and the game doesn’t tell you so I threw people at him with 99% chance and he countered them and stuff and GRAH. Oh well, this is what save states are for. I didn’t struggle much with 11x, especially when I realized that you can Physic Olwen when she is injured. LOL.

Chapter 12 is a boring fog map, but not too bad because it doesn’t hardcore ninja you. Don’t think I had any resets, although Sleep staff inflicting PERMANENT status is pretty damn excessive. No resets, though. Chapter 12x is really really fucking tedious and annoying and I hate it forever, too much dodging and thieving and losing weapons and fuck I hate that fucking Thief staff goddamnit. Probably my least favorite map in the game so far? But I got Pan and Tina and turned Lara into a Dancer with the power of FAQ so I’m good. (I let Ugly Guy die. The recruitment for him just seemed too damn annoying.) I missed Fortify which made me sad but I couldn’t really figure out how NOT to, so lol.

Chapter 13 was again a bit finnicky due to again a person holding off a fort as well as ballista that you can’t reach except with a flier who they one shot >_< so I just endured constant ballista swarm, which is annoying. I leaned a lot on Bolt Sword Alfred and Olwen to help eliminate a lot of the threats, so after a few resets I ended up winning. Also, Macha promoted and now she has 15 str and 20 speed which is dumb and great. She’s probably my best unit on raw stats, although other people have more move or OP weapons.

I'm definitely overall not very enamoured with the game's map design, and they seem to be getting more tedious and finnicky as I go further in. Ah well. Not like I expected too much different.

I’ve used a lot of people, but some of the better ones include Finn, Oshin, Halvan, Dagdan, Macha, Fergus, Karin, Asbel, Alfred, Olwen, Mareeta, as well as utility characters like Lara, Lithis, and obviously Safiya/Nanna. I tried using Robert because he looks like my husbando’s husband FERDINAND VON VESTRA but he sucks so I stopped. My love for Ferdinand only goes so far.

The plot is thoroughly mediocre; while Genealogy swings for the fences and mostly falls short of being a good writing game by virtue of not really developing its characters and mostly just throwing big ideas at the wall, Thracia 776 is very safe and unambitious and largely tells an unexciting, generic story of a boy reclaiming his homeland. One thing that the game is bad about is making its evil characters ridiculously evil. They kidnap children for child hunts, they laugh as they kill civilians, and they say to their subordinates “HA HA IF YOU DON’T DO WHAT I SAY I WILL KILLLL YOU”. The game’s villain cast has all of the subtlety of a jackhammer and it doesn’t make for compelling storytelling. Augustus seems like a proto-Soren; he brings up good points and emphasizes that the rich and powerful are not the only people that the Hero should be concerned with, and I think that’s beautiful. I’m really hoping he doesn’t heel-turn because it will annoy me. Everyone else is super bland.

The music is really bad. The art is really bad. You aren’t here for the aesthetics ok

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Quote
so I have decided to re-enter the KAGATOPIA. Chapters = 2. Kidnapped women = 3. Also wow Marty is a terrible PC. 0 starting speed with 15% growth. lol

Yeah even with stacking growth modifying scrolls and the fact that every non-HP stat caps at 20 the MARTY PARTY is pretty much something you do for meme value, not because it's an objectively good use of time because those bases were A Choice.  Also I'm sorry.

i'm sorry too. just encountered chapter 10 with like five ballistas and a tanky armor knight on a fortress

46
Trials of Mana - Ended up not being able to fix the problem by contacting Square-Enix, but thankfully I had a file at the ghost ship, which put me 5-6 hours back but at least I didn’t have to do the whole damn game again. Ended up going with Angela with Grand Diviner, Hawkeye with Nightblade, and Kevin with Fatal Fist. Skipped all of the cutscenes the second time, blitzed through dungeons, and cut three hours off of where the pace I was on the previous run before it pooped out.

Kevin as Fatal Fist is a crit-focused character. He has abilities which make crits stronger and allow them to inflict defense down, which is very cool. His limit is overpowered as fuck; pretty much clears randoms completely. Hawkeye’s Silence doesn’t seem very good in this game and the last dungeon was super dark themed, so Black Rain didn’t see much use. Honestly I feel like Ninja Master probably would have been a better choice TBH because of the MT stat downs, although the 30% instant death when inflicting a status was very cool for randoms. Lucent Beam + tore up the whole damn game and it was beautiful.

Overall, huge improvement on the original gameplaywise. Even if I still want to punch Kevin’s dad for inflicting trauma on his son. I might do a second run pretty soon with Angela/Riesz/Duran, or I might do the aftergame. Decisions~

Fire Emblem: Thracia 776 -  Currently in Chapter 9 which is a huge pain in the ass due to the weird way the map is structured. First reset I didn’t realize that the enemies could capture the exit point. Second reset was crits and third was because I didn’t realize Karin was in the range of an archer who could scale a mountain. Still working on this map.

Final Fantasy 5 4JF - I just got the third crystal for a normal run. So far I have Knight / Time Mage / Ranger. :) Threw Fire Rods at Byblos, died once to SIREN but that’s it so far.

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Trials of Mana - Playing as Hawkeye, Angela, and Kevin. Great game, gameplay improvements are bomb, graphics are nice, music is nice...

And then the game decided to not trigger a cutscene before the third to last boss and now I am stuck.  :'( :'( :'( :'( :'( Just sent an email to Square-Enix about it and they said they are 'thoroughly investigating it'.

so I have decided to re-enter the KAGATOPIA. Chapters = 2. Kidnapped women = 3. Also wow Marty is a terrible PC. 0 starting speed with 15% growth. lol

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Discussion / Re: Three Houses and Politics
« on: June 11, 2020, 04:31:19 AM »
I do feel like Raphael feels like a dumb farmboy from the South who peddles in low grade misogyny in his interactions with women. Ignatz I had some trouble rating, as I don't have a great sense of his character relative to most of the others, but him being near Ashe would make sense. I just kinda waved my hands in the general direction of "good boy".

Lorenz's support with Manuela is pretty good and he is actually not a total tool in that support, I agree. I considered that vs. the Mercedes support for Sylvain and thought Sylvain came out on top, slightly. Not that beating Lorenz in a not being a tool contest is very hard or very impressive. And their support together is so great because it mocks the shit out of both so relentlessly.

49
Tournaments / Re: Futurama 2020 Season 1 Finals
« on: June 08, 2020, 06:10:22 AM »
Godlike

Persephone (Wild ARMs 5) vs Fou-lu (Breath of Fire IV)

Heavy

Hildagard Valentine (Shadow Hearts: From the New World) vs Merurulince Rede Arls (Atelier Meruru: The Apprentice of Arland)

Middle

Ursula (Final Fantasy IV: The After Years) vs Messam Elmdor (Final Fantasy Tactics)

Light

Chemist (Final Fantasy Tactics) vs Chahn (Cosmic Star Heroine) *slides in to CSH voting right to vote against Chahn* woo~

50
Discussion / Re: Three Houses and Politics
« on: June 08, 2020, 04:08:30 AM »
They sacrificed the character work for the 'joke' with Seteth and the joke isn't that funny. And it makes Seteth come off as very very punchable in those interactions, which is a shame because that relationship should have been the keystone for both characters.

Cyril... you know, I was debating if I wanted to even bother rating him since I didn't really know where to place him other than blargh this guy's a dick and I don't like him. Above Raphael is reasonable, since Raph participates in actively misogynistic garbage whereas Cyril is just an irritable asshole to everyone. Less empathy than Linhardt is just kinda sad, I agree. I will note that both Claude and Cyril respect Shamir, and both do not respect Ignatz, so it might be some Almyran cultural values at play there where warriors, men or women, are respected but people with more docile personalities (like Ignatz) or more feminine/small (like Lysithea) are not as well respected. No one really gives Shamir misogynist shit or they might end up with their balls in the nearest meat grinder, so that might be part of it as well. :D

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