Author Topic: Dragon Quest 8 DS  (Read 2227 times)

Pyro

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Dragon Quest 8 DS
« on: November 02, 2018, 01:38:07 AM »
Wasn't sure whether to append this to the original Dragon Quest 8 Topic or not, so I'll just link it for now:
http://www.rpgdl.com/forums/index.php?topic=210.0

In addition, I'll link the following:
Thread on Red/Morrie skillsets:
https://gamefaqs.gamespot.com/boards/160146-dragon-quest-viii-journey-of-the-cursed-king/74819534

Thread on new equipment:
https://gamefaqs.gamespot.com/boards/160146-dragon-quest-viii-journey-of-the-cursed-king/72875368

Thread on small changes to the original PC's skillsets:
https://gamefaqs.gamespot.com/boards/160146-dragon-quest-viii-journey-of-the-cursed-king/74285610



Some notes:
- Liquid Metal Armor is the best armor for defense (101) and elemental resistance (33% to Fire/Ice/Wind).
  This may be questionable as it is a universal armor that costs 50k Casino tokens. Casino tokens are easy
  to farm as this game's casino allows 50/50 bets of tens of thousands of tokens along with a quicksave/load.
- Elements in Dragon Quest are always screwy. There is Magical Fire (Frizz/Sizz), Explosion (Bang), Magical Ice (Crack), Magic Air (Whoosh)...
  and then there is non-magical Fire (Flame) and non-magical Ice (Ice). PC side resistances to this may be a raw subtraction or a % resistance.
  On the PC side there is some inconsitency (equips that say "reduce magic" may also reduce Ice/Flame, or not).
- I included 10 extra skill points from skill seeds.
- There are some judgement calls on skill point distribution. I'll note what I think are points that might be better one way or another for DL purposes.
- I defaulted to the agility-raising equipment for PCs because Agility tends to be so important for DL purposes.
- Evade is weird.

Averages:   
HP:   380.6
Agility:   151.33
(Stand Dev):   38.9
Defense:   242
(Sans Liquid Metal Armor): 236.6
Damage:   377.5
Less 95 if Jess is assumed to be using Kafrizzle instead of Magic Bursting   
Less 50 if Red isn't allowed to use Dosh Toss due to the 2500 Gold price tag per use.

Averages for the Original Cast (and TDL being un-nerfed):
HP: 388
Agility: 136.5
Agility Stdev: 27.89
Defense: 246.25
Defense (no Liquid Metal Armors): 237.5
Damage: 255 (Jessica doing TDLx2+MB)




Hero/Guv:
PC Stats:         
Guv:         
HP: 416 (109%)
MP: 203      
Strength: 126      
Agility: 132 (including Mercury Bandanna) [-0.5 stdev]
Resilience: 58      
Wisdom: 173      
Attack: 241 (251 with Spears)   
Defense: 230 (221 with Mirror Armor)
         
SP:   206      
Equips:   
Blizzard Blade      
Liquid Metal Armor (Mirror Armor)      
Silver Shield      
Mercury's Bandana      
Agility Ring      
         
Weapons:
Flametang Boomerang - +63 Attack, fire, hits all targets; found
Dragonsslayer - +83 Attack, 60% more damage to dragons; storebought
Blizzard Blade - +90 Attack, ice; storebought
Hero Spear - +100 Attack, heals 10% of damage done; beat Monster Arena Rank A

Armor:
Liquid metal Armor: +101 Defense. Cuts Non-Zap Magic damage by 33%
Mirror Armour - +92 Defense, 20% random chance of reflecting spells (Hero, Angelo); storebought
Spiked Armor: +68 Def, Inflicts 25% recoil damage on physical attackers (Hero, Yangus)
Gothic Coat - 72 Defense (Hero), 25% Evade; Acquire 155/267 Stamps (via new 3DS side quests)

Shields:
Silver Shield - +48 Defense, fire magic and breath attacks do 20 less damage (Hero, Angelo, Yangus); Alchemy
Power Shield - +38 Defense, fire and ice breath attacks do 15 less damage, casts Midheal when used (Hero, Yangus, Angelo); storebought
Mirror Shield - +43 Defense, 20% chance of reflecting spells (Hero, Angelo); storebought
Ice Shield - +33 Defense, ice magic and breath attacks do 10 less damage, casts an ice-specific Insulate when used (Hero, Angelo); storebought

Helms
Mercury's Bandana - +23 Defense, +15 Agility (Hero); Alchemy
Great Helm - +45 Defense (Yangus, Hero); storebought
Gothic Miter - 36 Defense (Hero), reduces chance of being affected by Sleep, Confusion, Paralysis, and Death by 50%,  25,000 Token in Baccarat Casino (3DS)

Skill loadout: 100 Swords, 100 Courage. [Alternatively, 100 Spears, 90 Courage, 7 Fisticuffs]

Passives: Atk+25 with Sword, Half MP cost for all skills (already factored in)   [Atk+25 with Spears instead if spears are used]


                  
Attack:   79 Ice damage [84 damage with 100 in Spears instead of swords]

Abilities:      

(Sword)
Falcon Slash (0MP):   119   Ice damage over two hits
Flame Slash (0 MP)   103   Fire physical damage in one hit
Metal Slash (0MP): 1-2 damage to Metal enemies      
Dragon Slash:    79.25   Deals 50% more damage to Dragons
Miracle Slash (2MP):   99   Damage. Recovers half HP equal to half damge done.
Gigagash (10 MP):   255   Lightning damage, GT
         
(Spear)   [If he opts for Spear instead of Sword]   
Mercurial Thrust:   67   Initiative damage
Multithrust (2MP):   148   Hits 3-4 times for ½ damage each hit.
Lightning Thrust (2MP):   251   ITD damage, 50% chance to miss
Lightning Storm (13MP):   205   Lightning damage, MT
         
(Fisticuff)   [If he opts for Spears]   
Defending Champion:   1/10th damage when defending (must unequip weapon that round)
         
Call Team (5MP): Initiative (beats out other kinds of initiative in the game, excepting surprise). Selects one of two pre-made teams of 3 monsters, who stay for 3 turns (4 for certain special teams). Both teams can be summoned once per fight.      
See below for relevant Monsters:

Spells:      
Kasizzle (5MP): 89 fire damage to a group      
Fullheal (3MP): Full Healing to one      
Squelch (1MP): Cures poison      
Zing (4MP): 50% chance to revive ally with 50% HP      

(Courage)         
Tingle (1MP): Cures party members of Sleep and paralysis      
Fizzle: (2MP): 50% chance of silence, targets each enemy in a group.      
Kazap (9MP): 130 Lightning damage to a group      
Omniheal (16MP): Full healing to all party members      
      
Monsters:   HP:   MP:   Atk:   Def:   Agi:   Dmg   Average Damage
Steropes   888      278   149   108   98   
Brontes   801      277   150   92   97   
Pa Troll   999      348   74   90   133   
Octurion:    571      182   158   137   50   
Arges:   730      249   120   137   83   
Archfiend:   926   38   304   132   102   111   

Cybot:    525      210   175   125   64   (157 average damage/turn)
Roborg:    504      197   203   185   57   (144 average damage/turn)
Nohi:   630      225   200   125   71   (172 average damage/turn)
[Robots are fully status immune]
[Robots double-act and have an even chance of a 56 damage MT laser, a 1.25x attack, a 1.5x attack, or a 1.3x attack)

Deadnobl: 455      211   201   140   64   
Orcus:   373   28   208   166   140   63   
Talos:   801      316   243   116   117   (131 average damage/turn)
[50% chance of a 1.25x attack]

Skeledoid: 563      310   238   168   114   (181 average damage/turn)
[50% double-act rate, 25% chance of a 1.25x attack]

Stoneman:585      278   260   101   98   
Brickman:   575      240   228   121   79   
Goldman:    357      226   179   75   72   
Hackzilla:   768      287   201   122   102   (114 average damage/turn)
[40% chance of a 1.5x attack, but a 10% chance of a piddly 20]

There are some special teams:
Cybot/Roborg/Nohi: Triple Trouble. Stays 4 turns. Opens ~90% of the time with Stream Killer Attack, a combo that does 577 ITE Physical damage off the highest Agility. Subsequently, They do it ~10-25% of the time, along with Triple Sword (288 combo attack). The rest of the time they act independently.
Brickman/Goldman/Stoneman: Stays 4 turns. Can combine into Talos, who has 999 HP, negates all status but sleep/Blind (50% resist), and does ~300 damage per attack. They do this about 50% of the time.
Steropes/Brontes/Archfiend: Stays 4 turns. Steropes/Brontes have a chance of an ITE 293 damage combo attack.


Comments: Guv's initiative summon is sweet, as it takes him out of the picture and lets him put out status/elementally resistant tanky monsters with damage that is solid when added up. Triple Trouble are fully status immune to deal with status slingers. A variety of other teams suits his needs (usually a good damage/durability combo). He may want Spears intead of Swords for the MT damage, ITD option, and defend-turtling. After that he has acceptable durability (and status blocking/evade options in the 3DS version) and more fullhealing than you can shake a stick at, with Tension to beat out other healers. Also the Spiked Armor/Fullheal forever gimmick.      





Yangus:
HP: 440   (116%)   
MP: 88      
Strength:160      
Agility: 99 (-1.35 stdev)
Resilience: 67      
Wisdom:   103      
Attack:   268      
Defense: 261 (255 W/ Gigant Armor)
         
SP:   219      
Equips:   
Bardiche of Binding       
Liquid Metal Armor (Gigant Armor)      
Silver Shield
Great Helm      
Agility Ring   

Weapons:
Bardiche of Binding- +83 ATK, 25% more damage to demons; inflicts silence; found
Conqueror's Axe - +103 Attack; found
Megaton Hammer - +108 Attack, increased critical hit rate; Alchemy
Heavy Hatchet- +110 Attack; storebought

Armor:
Liquid metal Armor: +101 Defense. Cuts Non-Zap Magic damage by 33%
Gigant Armour - +95 Defense, fire and ice Breath/magic attacks do 30 less damage (Yangus); storebought
Spiked Armor: +68 Def, Inflicts 25% recoil damage on physical attackers (Hero, Yangus)
Dark Robe: +87 Defense, +25% Evade

Shields:
Flame Shield - +34 Defense, fire (not explosive) magic and breath attacks do 10 less damage, casts a fire-specific Insulate when used (Jess, Yangus); storebought
Power Shield - +38 Defense, fire and ice breath attacks do 15 less damage, casts Midheal when used (Hero, Yangus, Angelo); storebought
Silver Shield - +48 Defense, fire magic and breath attacks do 20 less damage (Hero, Angelo, Yangus); Alchemy
Big Boss Shield - +50 Defense, casts Kasap when used (Yangus); acquired from trading with Dodgy Dave

Helms:
Great Helm - +45 Defense (Yangus, Hero); storebought


Skill Loadout: 100 Scythes, 100 Humanity, 19 Axes   
         
Passives: Atk+25 with Scythes   
         
Attack:   93   
         
Skills:      

(Scythes)
Wind Sickles: 106 Wind damage (ITD but evadable), ST
Grimmer Reaper (3MP): 93 Damage, ~6% chance of ID. GT
Stainless Steal Sickle: 111 Damage, chance of stealing.
Big Banga (30MP): 200 Fire magic damage, MT.
         
(Axes)      
Helm Splitter: 95 damage, Lowers def by 25%, stacks to -100% (Adds ~10 damage per debuff)
Hatchet Man (3MP): 50% chance of a miss, 25% chance 95 damage, 25% for 273 ITD physical damage   
         
(Humanity)
Warcry:   25% Chance of stun, MT   
Kabuff (3MP): Raises Def by 25%, MT. Stacks to +200%. Lasts 7-10 turns.   
Underpants Dance: 25% Chance of stun, MT   
Midheal (3 MP):   Heals 85 HP (70-100)   
Kerplunk (All MP): Revives and fully restores all team members, Then Kills user. Note this affects reserve party members!   
Golden Oldies (15 MP): 262 non-elemental damage over 4 hits (4 hits of 1.6x Level) [4x 1.2xlvl=196  in the original]. Does NOT benefit from Tension   
         
         
Comments: It's really unfortunate that Yangus' speed and damage don't pan out. His 1/8th-1/16th chance of ID isn't saving him.  At least he has Tension to deal with Light healers.      






Jessica:
HP: 322   (84.6%)   
MP: 273      
Strength: 86      
Agility: 161   (+0.25 stdev)
Resilience: 48      
Wisdom:   240      
Attack:   163      
Defense: 238   (231 with Princess' Robe)
         
SP:   217      
Equips:   
Staff of Ressurection      
Liquid Metal Armor (Princess' Robe)      
Saintess Shield      
Golden Tiara      
Agility Ring      
   
Weapons:      
Dragonsslayer - +83 Attack, 60% more damage to dragons; storebought
Staff of Resurrection - +77 Attack, casts Zing when used; storebought
Blizzard Blade - +90 Attack, ice; storebought
Gringham Whip - +117 Attack, hits all targets; casino

Armor:
Liquid metal Armor: +101 Defense. Cuts Non-Zap Magic damage by 33%
Hexlet's Skirt: +61 Defense, reduces non-Zap spell damage by 1/3 (Jess); Alchemy (3DS)
Magical Skirt - +55 Defense, reduces non-Zap spell damage by 1/3 (Jess); Alchemy
Princess's Robe - +94 Defense, Non-Zap spells do 30 less damage (Jess); Alchemy
Divine Bustier - +105 Defense, raises evasion by 25% (Jess); Alchemy
Classic Blazer - 102 Defense (Jess, 3DS), reduces chance of being affected by Poison, Sleep, Confusion, Paralysis, Blind, and Death by 50%

Shields:
Flame Shield - +34 Defense, fire (not explosive) magic and breath attacks do 10 less damage, casts a fire-specific Insulate when used (Jess, Yangus); storebought
Saintess Shield - +46 Defense (Jess), reduces fire and ice breath damage by 1/3rd; Alchemy

Helms:
Golden Tiara - +43 Defense, resists silence, sleep, confusion and death (Jess); Alchemy
Witch's Hat - 44 Defense (Jess), +15 Intelligence, reduces chance of being affected by Sleep and Confusion by 1/3 (3DS Alchemy)

Skill Loadout: 100 Fists (for Magic Burst), 84 Staves (for MP+100, which is 200 more Magic Burst damage), and 28 Sex Appeal (for the superior Fuddle)
Alternative: 100 Fisticuffs, 44 Staves (MP+50 instead of 100, no Caduceus), 68 Sex Appeal (Kasnooze's 70% status rate)

Passives: +100 MP with staff equipped, +3-10 MP per turn with staff equipped, +10 Agi when no weapon equipped, +Evade when no weapon equipped (but this seems bugged to do nothing without overhwelming levels still in the 3DS version!), 1/16th chance to causes enemies attacking her to lose a turn (sex appeal)   
         
Attack:   40   [65 with Gringham whip]
         
Abilities:

(Staves)         
Caduceus:   Restores 85 HP (75-100) to one ally.   
         
(Whips)    [For Reference if Jessica sacrifices Fuddle for this]
Twin Dragon Lash (3MP):   117 [Was 195 in the original]
Whiplash (4MP):   65   With a 12.5% chance of paralysis
         
(Unarmed)   
Thin Air (3MP): 88 Wind magic physical damage to all enemies      
         
         
(Sex Appeal)   
Blow Kiss : 40.25 damage, 1/16th chance of paralysis.
Puff-Puff:   25% Chance of causing turn-loss in target   
Hip-Drop:   1.3x Physical attack (52 with Staff) [Does not get boosted by Oomph for some stupid reason]   
Sexy Beam (3MP): 70 non-elemental magic Damage + 1/8th chance of confusion   
         
Spells:         
Oomph (6MP): Doubles damage done by physical attacks (but only the 1st hit of a mult-hit attack)   
Kacrackle (12MP): 92 Ice magic damage, MT
Kafrizzle (10MP): 175 Fire magic Damage, ST
Snooze (3MP): 50% Chance of inflicting sleep   
Kaboom (15 MP): 120 Fire/Explosion magic damage, MT
Sap (2 MP): Reduces target Def by 50% (stacks to -100%, or about 20 base damage added per cast)   
         
(Staves):         
Accelerate (3MP): Doubles all allies' Agility   
Magic Barrier (3MP): Lowers Elemental and status accuracy by ~25%   
Kasap (4MP): Lower enemy group Def by 25% (stacks to 100%)   
Bounce (4MP): Reflects spells cast by others   
         
(Sex Appeal):         
Fuddle (5MP):   ~50% chance of inflicting Confusion   
Kasnooze (8MP):   ~70% chance of inflicting Sleep   [Only if sacrificing Caduceus and 50 max MP]
         
(Fisticuffs):   
Magic Burst (All MP):   Inflicts Mpx2 Flame damage to all enemies. [Flame is the element of breath attacks, as separate from 'magic' like Frizz/Sizz/Boom, so it ignores magic tags such as Bounce]. Benefits from Tension   
         
         
Comments: Jessica's 3DS version is slower and less damaging than the original. Twin Dragon Lash being nerfed is unfortunate but I am uncertain it was ever a 6x mult to begin with (it was a 3x mult, now a 1.8x). Jessica's speed is worse because of Red breaking the curve ala DQ4's Alena, but also because the Hero/Angelo are assumed to be using their speed boosting equips. Magic Burst is of course amazing MT damage, but fire (even a weird non-magic fire) is a terrible element to be... which is also true in-game. I am uncertain whether 50 more MP (100 MB damage) and Caduceus is better than the 70% Kasnooze that Sex-Appeal provides. But sleep potentially only lasting 2 turns makes it a fairly weak status compared to Confusion.      



Angelo:
Angelo:         
HP: 373   (98%)   
MP: 195      
Strength: 122      
Agility: 154   (+0.07 stdev)
Resilience: 59      
Wisdom: 239      
Attack: 205      
Defense: 256 (243 with Oriental War Wear)
         
SP:   213 [improved from PS2 version]   
Equips:   
Mercury's Rapier      
Liquid metal Armor (Oriental War Wear)      
Silver Shield      
Phantom Mask      
Agility Ring   

Staff of Resurrection - +77 Attack, casts Zing when used; storebought
Mercury's Rapier - +78 Attack, +20 Agility; Alchemy
Shamshir of Light - +110 Attack; Alchemy
Odin's Bow - +125 Attack; Alchemy

Armor:
Liquid metal Armor: +101 Defense. Cuts Non-Zap Magic damage by 33%
Crimson Robe - +82 Defense, ice breath attacks do 20 less damage (Jess, Angelo); Alchemy
Mirror Armour - +92 Defense, 20% random chance of reflecting spells (Hero, Angelo); storebought
Oriental War Wear: 88 Defense (Angelo), Non-Zap spells and breath attacks do 35 less damage.
Dancer's Mail: +57 Defense, +25% Evade

Shields:
Silver Shield - +48 Defense, fire magic and breath attacks do 20 less damage (Hero, Angelo, Yangus); Alchemy
Power Shield - +38 Defense, fire and ice breath attacks do 15 less damage, casts Midheal when used (Hero, Yangus, Angelo); storebought
Mirror Shield - +43 Defense, 20% chance of reflecting spells (Hero, Angelo); storebought
Ice Shield - +33 Defense, ice magic and breath attacks do 10 less damage, casts an ice-specific Insulate when used (Hero, Angelo); storebought

Helms:
Phantom Mask - +48 Defense, raises evasion (Angelo); Alchemy
Thinking Cap - +38 Defense, +15 Wisdom (Jess, Angelo); storebought


Skill Loadout: 9 Swords [for Flame Slash], 100 Staves [for MP regen], and 100 Charisma [For Kafuddle and Pearly Gates]   
         
Passives: +3-10 MP/turn when equipped with a staff, +50 MP when equipped with a staff, +5 Atk when equipped with a sword   
         
Attack:   61 Damage [77 with Shamshir of Light]
         
Abilities:         
(Swords):         
Flame Slash (0 MP): 79 fire physical damage   [100 with the Shamshir of Light]
         
Charisma:         
Ban Dance (4MP): Negates enemy dances   
Chilling Chuckle (3MP): Negates one level of enemy tension, GT   
Charming Look (4MP): 85 MT damage, 12.5% chance of paralysis   
         
Spells:         
Tingle (2MP): Cures party members of Sleep and paralysis   
Buff (2MP): Raises Def by 50%, ST. Stacks to +200%. Lasts 7-10 turns.   
Kabuff (3MP): Buffs Dense by 25%, MT. Stacks to +100%   
Fullheal (6MP): Full healing to one      
Multiheal (10MP): Heals ~120 HP to all allies      
Kaswoosh (8MP): 121 GT Wind magic damage   
Kazing (15MP): Revive one ally with 100% HP      
         
(Staves)         
Dazzle (5MP): 50% chance to blind enemies, GT      
Fizzle: (4MP): 50% chance of silence, targets each enemy in a group.      
Bounce (4MP): Reflects spells cast by others   
Drain Magic: Absorbs 15 MP from each target of a group   
Caduceus: Heals 85 HP (70-100)   
Kathwack (15MP): 60% Instant Death on all enemies   
Oomph (6MP): Doubles damage done by physical attacks (but only the 1st hit of a mult-hit attack)   
         
(Charisma)         
Squelch (2MP): Cures poison      
Fuddle (5MP): 50% chance of inflicting confusion   
Divine Intervention (4MP): 50% chance to give targets a 25% weakness to all elements.      
Kafuddle (10MP): 85% chance to inflict confusion on enemies, MT. Confused Enemies can not attack PCs, and confusion lasts at least 3 turns (and more often than not turns into paralysis). [Went 80%, but guide lists 85%]
Pearly Gates (20MP): 195 Wind magic damage. 30% more to undead enemies.   
            
         
Comments: Tons of healing, acceptable speed,  accurate debilitating status with Instant-Death backup (MT even), buffing, magic reflection... Angelo's skillset is amazing. The 3DS version gave him a ton more SP to play with than the original, so he can go for Staves/Charisma and still have room for some Flame Slash fire/physical damage to buff up with Oomph if he wants.      






Red:
HP: 348 (91.4%)   
MP: 187      
Strength: 115      
Agility: 217 (+1.69 stdev)
Resilience: 51      
Wisdom:   194      
Attack:   235      
Defense: 234      
         
SP: 205      
Equips:   
Blizzard Blade      
Kunoichi Costume      
Saintess Shield      
Kunoichi Headband      
Agility Ring      

Weapons:
Divine Monarch's Fan - 90 Attack, 1.6*Damage to Aquatic Type Enemies; Chest in new main-game Dungeon
Stellar Fan - 74 Attack, 1/6 Chance of Fuddling Enemy
Blizzard Blade - +90 Attack, ice; storebought
Dragonsslayer - +83 Attack, 60% more damage to dragons; storebought
Gringham Whip - +127 Attack, hits all targets; casino

Armor:
Liquid metal Armor: +101 Defense. Cuts Non-Zap Magic damage by 33%
Princess's Robe - +94 Defense, Non-Zap spells do 30 less damage (Jess); Alchemy
Kunoichi Costume - 99 Defense (Red), +20 Agility, 25% Evade, Acquire 208/267 Stamps
Magical Skirt - +55 Defense, reduces non-Zap spell damage by 1/3 (Jess); Alchemy


Shields:
Saintess Shield - +46 Defense (Jess), reduces fire and ice breath damage by 1/3rd; Alchemy
Ice Shield - +33 Defense, ice magic and breath attacks do 10 less damage, casts an ice-specific Insulate when used (Hero, Angelo); storebought

Helmets:
Golden Tiara - +43 Defense, resists silence, sleep, confusion and death; Alchemy
Kunoichi Headband - 38 Defense (Red), +15 Agility,  Made via Alchemy: Iron Headgear+Gale Bandana


Skill Loadout: 66 Fans [for Death Dance/Fandango], 100 Swords [for Blade Cascade], and 39 Roguery [for Fullheal/Dosh Toss]

Alternatively, if Dosh Toss's 2500 Gold cost for 500 ST damage is prohibitive, 100 Roguery instead of swords to get Fire in the Ole.

         
Passives: +25 Atk when a fan is equipped, +30 Atk when a sword/dagger is equipped, Max HP+20 (Factored in) [HP+30 if Roguery is maxed]
         
Attack:   76 [74 with Divine Monarch Fan]
         
Abilities:         
         
(Sword)         
Toxic Sword (3MP): 76 damage, 12.5% chance of Poison   
Assasin's Stab (8MP): 76 damage, 12.5% chance of Instant Death   
Miracle Cleavage (4MP):   95 damage, restores 50% of damage dealt as HP   
Blade Cascade (6MP): 214 damage over ~7 hits (6-8 hits, .4x mult each)   
         
(Fan):         
Flower Power: ~25% chance of inflicting a turn-loss, GT   
Water Slaughter: A 1.5x damage Fan strike to Aquatic enemies (stacks with Divine Monarch fan, but Fan Dango is still better]
Fan Dango:  149 damage over 4 hits (4 hits of 0.5x)   
Death Dance (5MP): ~60% chance of Death to all enemies   
         
(Roguery)         
Dosh Toss: Expends 10% of gold to do 1/5th of that in damage (capped at 500 damage, costing 2500 Gold, when party gold > 25,000)   
         
Spells:         
Snooze (3MP): 50% Chance of inflicting sleep   
Drain Magic: Absorbs 15 MP from each target of a group   
Fuddle (5MP): 50% chance of inflicting confusion   
         
(Roguery)         
Accelerate (3MP): Doubles all allies' Agility, can stack to 999 Agi   
Fullheal (6MP): Full healing to one      
         
Comments: Hyperfast with full healing, some evasion (which Accelerate can buff), status (although only 50%), status resistance, and maybe an ITD 2HKO with Dosh Toss if it is allowed. If not, she may prefer Fire in the Ole to Blade Cascade. Decent, although having a turn 1 status would have helped.      



Morrie:
HP:385 (101%)   
MP: 165      
Strength: 136      
Agility: 145 ( -0.16 stdev)
Resilience: 54      
Wisdom: 153      
Attack: 256      
Defense: 234 (233 with Jester Costume)   
         
SP: 174
Equips:
Beast Talon      
Liquid Metal Armor (Jester Costume)      It's all about smashing with Hand of God on turn 3 for 1000 damage.
Silver Shield      
Pirate Hat      
Agility Ring      
   
Weapons:
King Cobra Claw - 91 Attack; 1.6*Damage to Demon Type Enemies; Made via Alchemy:
Beast Talon - 95 Attack, 1.6*Damage to Beast Type
Flametang Boomerang - +63 Attack, fire, hits all targets; found
Megaton Hammer - +108 Attack, increased critical hit rate; Alchemy

Armor:
Liquid metal Armor: +101 Defense. Cuts Non-Zap Magic damage by 33%
Jester Costume - 100 Defense (Morrie), Cuts Non-Zap magic by 1/3rd; Deliver 107 Mini Medals to Princess Minnie
Dark Robe: +87 Defense, +25% Evade

Shields:
Silver Shield - +48 Defense, fire magic and breath attacks do 20 less damage (Hero, Angelo, Yangus); Alchemy
Mirror Shield - +43 Defense, 20% chance of reflecting spells (Hero, Angelo); storebought

Helms:
Pirate's Hat - +36 Defense


Skill Loadout: 100 Claws [For Godhand Strike], 68 Gusto [for GRANDE GUSTO]

      
Passives: Atk+25 with Claw, Higher crit rate than normal      
         
Attack:   87   
         
Abilities:         
         
(Claw)   
Propeller Blades: 128 damage over two hits, 41 of which is wind-elemental ITD   
Can Opener: 130 damage to machines/Material enemies.   
Hardclaws: 130 damage over three hits (0.5x mult each)   
Rake 'n' Break (3MP): 87 damage and removes status/debuffs/buffs from enemy.   
Hand of God (10MP): 160   ITD damage to one target in one hit [a 1.25x Phys attack, ITD] (Oomph doubles it)
         
(Gusto)         
Arena of Flames (5MP):   50 MT fire damage   
Intenso: Raises an allies tension by one or two levels (50% chance each)      
Pit Stop (3MP): Heals ~85 HP and removes all status afflictions. Does not benefit from Tension      
GRANDE GUSTO: Raises tension by 2 levels (still needs a ~20% check to reach 100 Tension)      
         
Spells:         
Midheal (3 MP):   Heals 85 HP (70-100)   
Sap (3MP): Reduces target Def by 50% (stacks to -100%, or about 20 damage added per cast... but Godhand Strike is ITD anyway)   

(Gusto)
Oomph (6MP): Doubles damage done by physical attacks (but only the 1st hit of a mult-hit attack)   
         
Comments: GRANDE GUSTO → Oomph → Hand of God for a turn 3 OHKO is the game. Which is... admittedly not a great selling point off sub-par speed. With GRANDE GUSTO his healing is closer to 255 every second turn (Grande Gusto-> Midheal).... it's just still not good.      
« Last Edit: November 01, 2020, 02:23:49 AM by Pyro »