Author Topic: Xenogears- Gear Stats  (Read 11373 times)

Cmdr_King

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Xenogears- Gear Stats
« on: August 04, 2010, 07:35:43 AM »
Welcome to the other half of the Xenogears cast, the giant mechanical one.  In addition to stat topicry, some basic discussion of Xenogears mechanics will slip in here, mostly because they ACTUALLY CRACKED THEM so I can, in fact, intelligently discuss them.  Stunning I know.

Assumptions-
All stats are taken with a character level of 70.  Why 70?  Well, this is within a few levels of a typical endgame, though probably a tad overlevelled.  However, at level 70 you learn the X Infinity Level attack, ie the last significant thing levels do for gears.  Since levels over 65 are typical, I figure just taking the couple extra for extra Fei hype wouldn't hurt.
All gears are taken with the best equipment available.  This is the OMEGA100 engine, found in Big Joe's shop, the ZAlloy80/30 armor, same, and everyone's best Frames and Weapons, which are spread around various shops.
So, why this gear?  Well, Frames and Weapons are obvious, there's no reason not to use those things.  The armor, which grants 800 base defense and 300 base Ether defense, is the best EDef-boosting armor in the game.  This is important because frankly using pure Defense boosing armor is suicidal in the endgame; not only to all enemies have ether damage, but they prefer it to their other attacks.  Not having that Edef is basically inviting even basic grunts to slam into the damage cap on you.  The engines are, in theory, debatable; they grant 1000 base power, yes, but also lower your fuel to 1000 as well.  However, this is for all DL purposes (and for 5/7 of the cast, in-game purposes) very much worth it; there's no need for thousands of fuel points unless you plan to use Special Options, and by endgame you should no longer need to use Frame HPs.  In the DL, well, suffice to say that Billy and Maria will not miss their damage options either.

On Attack Levels- Gear attacks are divided into 5 types called Attack Levels.  At 0, you can access the basic Triangle (T), Square (S), and X attacks.  These all have universal properties of accuracy and cost across gears, but for readability purposes, those will be addressed for each individual gear.
At level 1, you can access two combos.  These combos correspond to the first two deathblows on a characters list, and in a gear are accessed by first using a T attack, followed by the combo (either a T or S, although the difference is that the S costs 10 more fuel but is stronger.  Accuracy is identical across combos.)  Level 1 is accessed by using any of T, S, or X at level 0.  The attack doesn't have to hit anything, just be used.  On the following turn, attack level will be 1.
Similarly, attacking with T, S, or X at level 1 (and not using a combo if you use T) will give you level 2 at the next turn (and corresponding combos preceded by S), and attacking without combos at level 2 will then proceed to level 3 (and X-preceded combos.)  Unsurprisingly, at these higher levels you can also still use lower level attacks, which will subtract from your current level (ie, using a level 1 combo at level 2 reduces you to level 1, using a level 1 combo at level 3 reduces you to level 2, etc)
Once you've achieved level 3, attacking without using any combo again has a chance to activate Infinity Mode.  In Infinity Mode, T, S, and X are instead replaced by special, high level attacks.  Unlike other attack levels, which last until you use them up, Infinity Mode lasts three turns, after which you fall to level 0.
Chu-Chu is an exception and does not gain attack levels.


Other Notes- All gears, sans Chu-Chu, have access to two command skills; Charge and Booster.  Charge replaces the Defend command and, in addition to working identically to it, has the additional function of restoring fuel.  The amount restored is based on attack levels;  30 at level 0, 50 at 1, 70 at 2, 90 at 3, and 300 while in Infinity Mode.  Booster meanwhile is a special command which grants the Haste status.  While the status itself is identical to standard Haste in Xenogears, Booster-induced Haste does not have a turn duration, but goes on indefinitly.  However, it also costs fuel, at a rate of 2% deducted at the end of each turn, including the one it is activated. 
As these are a) universal across gears and b) of debatable DL legality, they will be listed up here and not referenced again in this post.
Xenogears has a damage cap of 9999 per hit.  However, attacks which are multiple hits can circumvent this, and the displayed damage will reflect this in game.
Finally, all gears have alternate versions of their Level 0 attacks, which are used instead of the standard ones when fighting human-sized enemies.  Said human-sized enemies cannot be the subject of gear deathblows, so it balances out in-game... well, it would if they had thousands of HP instead of hundreds on average.  These will be listed for folks that consider gears as on a different scale.

And so, stat notes.

HP- Reflects ability to live.  This is upgraded solely through Frame-typed equipment, individual to each gear.  As such, we don't really care what they're called, just what they do.
EP- Used to fuel spell which (fail to) make the peoples fall downs.  The first stat derived from the character stats. 
Fuel- Basic resource used by non-Ether Machine attacks.  Based solely on the Engine used by the gear.
Power- Attack power.  Based on the engine used by the gear.  Unlike fuel, each gear has a modifier applied to it's engine power, with a base of 10.  Power gears instead use a base of 12, while weapon-wielding gears have a lower base (9 for Andvari and Fenrir, 8 for Renmazuo, 7 for Vierge).
Pilot Ether- Base for Ether attacks.  Not actually listed in gear stats in-game, but useful because several characters have accessories that boost their Ether stat, so having it listed here gives me a chance to comment on them without clutting things up with full character stats.
Ether Amp- Multiplier applied to ether score.  The Ether Amp stat's mult is determined by dividing the actual stat by 4 (for some reason).  All gears have a base of 10 Ether Amp, so a minimum mult of 2.5 is applied, although of course you can accessorize to boost this stat.
Defense- Reduces damage taken.  Base stat is from whatever Armor you have equipped, although accessories can boost the stat.  Given the base of 800 we're using, though, even the biggest boost from semi-legal accessories is pretty small; you can safely assume that HP is the sole indicator of Gear durability.
Ether Defense- Reduces magical damage taken.  Base stat is the pilot's Ether Defense stat plus whatever your armor grants (if anything) plus the effects of accessories.  Given we're starting with a base of 300 from Armor, the casts natural Mdef curve of roughly 30 to 55 is fairly marginalized here.
Pilot Accuracy- Base stat for accuracy.  The gist here is that each attack in the game has a base accuracy, before which character accuracy is taken against enemy evade and any difference applied to the final accuracy check on the RNG.  Or something like that, it was needlessly convoluted.  Also of interest here is that some enemies can't evade; they have some special check against it, usually for reasons of logic (ie too fucking big to evade).  Such enemies instead will block (for drastically reduced damage, rather than the usual half) if they would have evaded.  Anyway, based entirely on character Hit stat.
Pilot Evade- The flip side of all that junk up above.
Response- Well, not ENTIRELY.  REsponse is a bonus applied to character hit.  As well, Response/2 is applied to character evade.  Base response in all gears is 0, however, so only relevant here if you're into starting accessories (and even then, it's just barely enough to mean you don't whiff half the time)
Agility- Speed.  Xenogears has crazy speed mechanics well elaborated upon by Dhyer.  They boil down to "look linear until you star getting above 12 or below 8 speed", and in general have a lot in common with Chrono Trigger mechanics on the matter.  Agility is a set stat, unique to each gear and independant of the corresponding pilots Agility score.  However, each gear also has a hidden stat called capacity, which in conjunction with hidden weight scores on accessories, determines how many they can equip.  If you exceed  capacity, you lose a point of agility, and every 240 weight (this is what most Extra Armors weight, for example) after is another point.

Finally, physical damage is calculated with an enemy defense score of 400.  This value belongs to the Wind Seraph, who's the middle ground of endgame enemy defense values from what I could tell.  I wanted to do direct, non-calculated test, but realized no enemy had the HP to test high end attacks.  The Wind Seraph is used again for Ether damage, this time because it's the only one in the testing area (world map just outside Deus, incidentally) which took damage from some people's ether attacks.  In this case, the Edef value is 0... which is actually common throughout the game, so I don't feel too bad about this.
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Cmdr_King

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Re: Xenogears- Gear Stats
« Reply #1 on: August 04, 2010, 07:36:01 AM »
Xenogears (Fei Fong Wong)

HP- 30,400
EP- 76
Fuel- 1000
Power- 1200
Pilot Ether- 35
Ether Amp- 10
Defense- 800 (804)
Ether Defense- 340
Pilot Hit- 31
Pilot Evade- 30
Response- 0 (10)
Agility- 10

Initial Accessories
Extra Armor (x2) (+2 Defense)
Old Circuit (+10 Response)

Special Property- Xenogears has a rigged 99% chance to enter Hyper Mode.  This is not a display limitation; it can in fact fail at a 1% rate.

Ether Machine-
Guided Shot- 437 non-elemental Ether damage to one enemy.  (2 EP)
Inner Healing- Restore Defense.  I'm not entirely sure how much this works, because there aren't many enemies that nail defense to play with. (2 EP)
Yang Power- Attack Down, Def Up.  Supposedly.  Def up doesn't work too well, if at all.  (5 EP)
Yin Power- Attack Up, Def Down.  This does work.  It's a 20% boost to the raw attack stat (So, effective stat of 1440).  This is roughly a 25% boost to final damage output.
Radiance- 1093 non-elemental Ether damage to one enemy. (10 EP)
*Big Bang- 1529 non-elemental Ether damage to all enemies.  Learned at level 72, so a bit of overlevelling is involved, but meh. (20 EP)

Level 0
T- 900 Physical Damage (10 Fuel)  121% Accuracy, 900 average damage.
S- 1800 Physical Damage (20 Fuel) 61% Accuracy, 1098 average damage.
X- 3600 Physical Damage (30 Fuel)  51% Accuracy, 1836 average damage.

T (Smash Puny Human Version)- 3600 Physical Damage (10 Fuel)
S (Smash Puny Human Version)- 7200 Physical Damage (20 Fuel)
X (Smash Puny Human Version)- 9999 Physical Damage (30 Fuel)

Level 1
Raigeki- 900+5040 (5940) Physical Damage (10+40 Fuel) 121% accuracy, 5940 average damage.
Reppu-  900+6000 (6900) Physical Damage (10+50 Fuel) 121% accuracy, 6900 average damage.

Level 2
Hasan-  1800+6960 (8760) Physical Damage (20+70 Fuel) 121% accuracy, 8058 average damage.
Ryuten- 1800+7920 (9720) Physical Damage (20+80 Fuel) 121% accuracy, 9018 average damage.

Level 3
Raiman- 3600+8880 (12,480) Physical Damage (30+100 Fuel) 121% accuracy, 10,076 average damage.
Ryubai- 3600+9840 (13,440) Physical Damage (30+110 Fuel) 121% accuracy, 11,676 average damage.

Infinity
Kosho X- 9999 Physical Damage (10 Fuel) 141% accuracy
Goten X- 9999 Light-typed Physical Damage (20 Fuel) 141% accuracy
Kishin- 9999 Dark-typed Physical Damage (30 Fuel) 141% accuracy

3 Turns- X, X, Ryuten (1836, 1836, 9018), 4230 Average

Andvari (Bartholomew Fatima)

HP- 26,000
EP- 67
Fuel- 1000
Power- 1020
Pilot Ether- 35
Ether Amp- 10
Defense- 800 (802)
Ether Defense- 338
Pilot Hit- 30
Pilot Evade- 35
Response- 0
Agility- 9

Initial Accessories
Extra Armor (+2 Defense)
A/C Circuit (Prevent Agility loss in Desert terrain.  Woohoo)
Lens Cover (Prevent Camera Damage (Accuracy down) status)

Weapon- SonicGWhip (Silences Ether Machine)*
(ThorGWhip (Causes Power Loss status), -20 Power relative to SonicGWhip)*
*Unlike character weapon status, which is hax, gear weapon status has application rates under 100%.  How far under?  Suffice to say I thought all endgame enemies where immune to them.  Admittedly, their ability to get OHKOed doesn't help.  No formal testing as yet, but assume something under 20%

Special Option-
YggD.Charge (Yggdrasil Depth Charge): 600 Fuel.  Deals 1311 non-typed Ether damage to one enemy.

Ether Machine-
Wild Smile- Causes Camera Damage (lowers enemy hit 50%).  Doesn't miss.  (2 EP)
Heaven Cent- 437 non-elemental Ether damage to one enemy.  (2 EP)
Earth, Wind, Fire, Water Mode- Makes attacks Earth, Wind, Fire, or Water elemental.  Lasts 10 turns.  (4 EP)

Level 0
T- 720 Physical damage (10 Fuel) 120% accuracy, 720 average damage.
S- 1440 Physical damage (20 Fuel) 60% accuracy, 864 average damage.
X- 2880 Physical damage (30 Fuel)  50% accuracy, 1440 average damage.

T (Smash Puny Humans Version)- 2880 Physical damage (10 Fuel)
S (Smash Puny Humans Version)- 5760 Physical damage (20 Fuel)
X (Smash Puny Humans Version)- 8640 Physical damage (30 Fuel)

Level 1
Chain Whip- 720+4104 (4824) Physical damage (10+40 Fuel)  120% accuracy, 4824 average damage.
Beat Serpent- 720+4929 (5640) Physical damage (10+50 Fuel) 120% accuracy, 5640 average damage.

Level 2
Blood Snake-  1440+5736 (7176) Physical damage (20+70 Fuel)  120% accuracy, 6600 average damage.
Hit Storm- 1440+6552 (7992) Physical damage (20+80 Fuel) 120% accuracy, 7416 average damage.

Level 3
Dance Wave- 2880+7368 (10,248) Physical damage (30+100 Fuel) 120% accuracy, 8808 average damage.
Twin Snake- 2880+8184 (11,064) Physical damage (30+110 Fuel) 120% accuracy, 9624 average damage

Infinity
Meteor Fall- 9000 Fire-typed Physical damage (10 Fuel) 140% accuracy
Dead Dance- 9999 Physical damage (20 Fuel) 140% accuracy
Soul End- 9999 physical damage (30 Fuel) 140% accuracy

3 Turns- X, X, Hit Storm (1440, 1440, 7416), 3432 Average

Fenrir (Citan Uzuki (Hyuga Ricdeau))

HP- 27,000
EP- 87
Fuel- 1000
Power- 1100
Pilot Ether- 52
Ether Amp- 10
Defense- 800 (805)
Ether Defense- 344
Pilot Hit- 34 (36)
Pilot Evade- 42 (44)
Response- 0 (20)
Agility- 11

Initial Accessories
Extra Armor+1 (+5 Defense)
Old Circuit (x2) (+10 Response)
Glasses (+2 Hit, character initial accessory)
Step Shoes (+2 Evade, character initial accessory)

Special Property- In battle, Citan may opt to, at the end of an attack, exit his gear and stab the opponent in the face.  This deals 3x9999 damage and causes everyone in the room to want Citan's babies.

Ether Machine-
Sazanami- Restore Defense (2 EP)
Renki- Next spell is MT (2 EP)
Fuuseii, Chiseii, Kaseii, Suiseii- Adds Wind/Earth/Fire/Water resist (4 EP)
Koga- Def Up, Attack Down.  As always, Def moves are bugged, and Attack down is silly.  (2 EP)
Yamiga- Attack Up, Def Down.  Def side is non-functional, Attack side appearntly adds 10% to Power. Pending further testing (most importantly, whether it acts on base or weapon adjusted Power) (2 EP)

Level 0
T- 800 Physical Damage (10 Fuel) 126% accuracy, 800 average damage.
S- 1600 Physical Damage (20 Fuel) 66% accuracy, 1056 average damage.
X- 3200 Physical Damage (30 Fuel) 56% accuracy, 1792 average damage.

T (Smash Puny Humans Version)- 3200 Physical Damage (10 Fuel)
S (Smash Puny Humans Version)- 6400 Physical Damage (20 Fuel)
X (Smash Puny Humans Version)- 9600 Physical Damage (30 Fuel)

Level 1
Kentsui- 800+4520 (5320) Physical Damage (10+40 Fuel) 126% accuracy, 5320 average damage.
Reppu-  800+5400 (6200) Physical Damage (10+50 Fuel) 126% accuracy, 6200 average damage.

Level 2
Shinrai-   1600+6280 (7880) Physical Damage (20+70 Fuel) 126% accuracy, 7336 average damage.
Fujin- 1600+7160 (8760) Physical Damage (20+80 Fuel) 126% accuracy, 8246 average damage.

Level 3
Hakai- 3200+8040 (11,240) Physical Damage (30+100 Fuel) 126% accuracy, 9832 average damage.
Kenjin-3200+8920 (12,120) Physical Damage (30+110 Fuel) 126% accuracy, 10,712 average damage.

Infinity
Ochiba- 9800 Physical Damage (10 Fuel) 146% accuracy
Zanretsu- 9999 Physical Damage (20 Fuel) 146% accuracy
Enken- 9999 Physical Damage (30 Fuel) 146% accuracy

3 Turns- X, X, Fujin (1792, 1792, 8246), 3943 Average

Steir (Ricardo Banderas)

HP- 36,000
EP- 51
Fuel- 1000
Power- 1200
Pilot Ether- 24 (30)
Ether Amp- 10
Defense- 800 (810)
Ether Defense- 328 (334)
Pilot Hit- 25
Pilot Evade- 24
Response- 0
Agility- 7

Initial Accessories
Extra Armor+3 (+10 Defense)
Defense Circuit (I have no goddamned idea.  My best guess is it may act the same as the Evasion Ring accessory, but untested and unknown)
Frame HP 50 (Allows access to a 50% version of the Restore Frame Special Option)
Memento Chain (+6 Ether/EDef, character unique accessory)

Special Option-
Restore Frame- Heals for 18,000 HP.  Costs 3960 Fuel.

Ether Machine-
Steel Mettle- 468 non-elemental Ether damage to one enemy.  (4 EP)

Level 0
T- 900 Physical Damage (10 Fuel) 115% accuracy, 900 average damage.
S- 1800 Physical Damage (20 Fuel) 55% accuracy, 990 average damage.
X- 3600 Physical Damage (30 Fuel) 45% accuracy, 1620 average damage.

T (Smash Puny Human Version)- 3600 Physical Damage (10 Fuel)
S (Smash Puny Human Version)- 7200 Physical Damage (20 Fuel)
X (Smash Puny Human Version)- 9999 Physical Damage (30 Fuel)

Level 1
Drill War- 900+5040 (5940) Physical Damage (10+40 Fuel) 115% accuracy, 5940 average damage.
Bomber Head-  900+6000 (6900) Physical Damage (10+50 Fuel) 115% accuracy, 6900 average damage.

Level 2
Grand Slam-  1800+6960 (8760) Physical Damage (20+70 Fuel) 115% accuracy, 7950 average damage.
Twister D- 1800+7920 (9720) Physical Damage (20+80 Fuel) 115% accuracy, 8910 average damage.

Level 3
Mega Body- 3600+8880 (12,480) Physical Damage (30+100 Fuel) 115% accuracy, 10,500 average damage.
Sky Driver- 3600+9840 (13,440) Physical Damage (30+110 Fuel) 115% accuracy, 11,460 average damage.

Infinity
Drill Kaiser-  9999 Wind-typed Physical damage (10 Fuel) 135% accuracy
Drive Kaiser- 9999 Physical damage (20 Fuel) 135% accuracy
Iron Kaiser- 9999 Physical damage (30 Fuel) 135% accuracy

3 Turns- X, X, Twister D (1620, 1620, 8910), 4050 Average

Renmazuo (Billy Lee Black)

HP- 24,800
EP- 75
Fuel- 1000
Power T- 920
Power X- 900
Power DB- 932
Pilot Ether- 55
Ether Amp- 10
Defense- 800 (815)
Ether Defense- 348
Pilot Hit- 36
Pilot Evade- 43
Response- 0 (5)
Agility- 11

Initial Accessories
Lite Armor+1 (+15 Defense , +5 Response)
B Circuit (Reduces Agility loss in Snowy terrain.  Woohoo)
Frame HP 50 (Allows access to a 50% version of the Restore Frame Special Option)

Special Property- Renmazuo's attack power functions differently than is listed in the in-game menu.  Like all weapon users, he has a lower multiplier attatched to his Engine's power, after which his weapon power is added.  Unlike other weapon users, because he has in effect two weapons, each is given a power bonus of 5/3, but is added separately to his Engine power when performing T or X attacks.  This is reflected in his stat listings, to help explain why his numbers look weird.
Additionallly, his S attack is a pure blooded non-typed Ether move, affected by his Ether score, Ether Amp, and the Ether Doubler accessory.  Not that he has any of those things DL-legally.
Billy's T and X attacks each consume either Godson or Gattling ammo, at a rate of 1 per attack.  Deathblows consume one of each.  As a fully loaded gun has 100 bullets, this doesn't matter in all but the most ludicrous, Magic-Immune-Jogurt-inspired matches.
Extra Special Note- Billy may benefit from using the X70-8000 engine instead.  This engine has 8000 Fuel, allowing him reasonable use of his Jessie Cannon/Blasta special options. If he does this, he doesn't give a hoot about his physical damage, so I'm going to be lazy and not list its damage.

Special Options-
Restore Frame- Heals 12,400 HP.  Costs 2730 Fuel.
Jessie Cannon- 2061 Light-typed Ether damage to a single target. (500 Fuel)
Jessie Blasta- Deals 3435 Light-typed Ether damage to a single target. (1000 Fuel)

Ether Machine-
Healing Light- Restore Defense.  (2 EP)
Holy Light- Restore Defense, MT (4 EP)
Wind/Earth/Fire/Water Shield- Set Wind/Earth/Fire/Water defense.  (4 EP)

Level 0
T- 620 Light-typed Physical damage (10 Fuel)  126% accuracy, 620 average damage.
S- 687 non-elemental Ether damage (20 Fuel) (not subject to evade)
X- 2400 Light-typed Physical damage (30 Fuel) 56% accuracy, 1344 average damage.

T (Smash Puny Humans version)- 2480 Light-typed physical damage (10 Fuel)
X (Smash Puny Humans version)- 7200 Light-typed physical damage (30 Fuel)

Level 1
Double Snap- 620+3646 (4266) Light-typed Physical damage (10+40 Fuel) 126% accuracy, 4266 average damage.
Hard Snap-  620+4392 (5012) Light-typed Physical damage (10+50 Fuel) 126% accuracy, 5012 average damage.
 
Level 2
Gun Blaze-  687 non-elemental Ether damage plus 5136 Light-typed Physical damage (5824 Damage total)(20+70 Fuel) 126% accuracy, 5824 average damage.
Impact Gun- 687 non-elemental Ether damage plus 5883 Light-typed Physical damage (6570 Damage total)(20+80 Fuel) 126% accuracy, 6570 average damage.

Level 3
Blaze Shot- 2400+6629 (9028) Light-typed Physical damage (30+100 Fuel) 126% accuracy, 7973 average damage.
Hard Gattling- 2400+7374 (9774) Light-typed Physical damage (30+110 Fuel) 126% accuracy, 8718 average damage.

Infinity
Thousand- 8120 Light-typed Physical damage (10 Fuel) 146% accuracy
Holy Climb- 9052 Light-typed Physical damage (20 Fuel) 146% accuracy
Holy Soul- 9984 Light-typed Physical damage (30 Fuel) 146% accuracy

3 Turns (Physical)- X, X, Impact Gun (1344, 1344, 6570), 3086 Average
3 Turns- JessieBlastax3 (3435x3), 3435 Average

Seibzehn (Maria Balthazar)

HP- 34,000
EP- 58
Fuel- 1000
Power- 1200
Pilot Ether- 58
Ether Amp- 10
Defense- 800 (840)
Ether Defense- 341
Pilot Hit- 17
Pilot Evade- 28
Response- 0
Agility- 8

Initial Accessories
Extra Armor+4 (x2) (+20 Defense)
Frame HP 30 ((Allows access to a 30% version of the Restore Frame Special Option)

Special Options-
Restore Frame- Heals 10,200 HP.  Costs whatever fuel.
Missile Pod- Deals 1087 non-typed Ether damage to a single target. (400 Fuel)
Grav. Cannon- Deals 1450 non-typed Ether damage to all targets. (1000 Fuel)

Level 0
T- 900 Physical Damage (10 Fuel) 107% accuracy, 900 average damage.
S- 1800 Physical Damage (20 Fuel) 47% accuracy, 846 average damage.
X- 3600 Physical Damage (30 Fuel) 37% accuracy, 1332 average damage.

T (Smash Puny Human Version)- 3600 Physical Damage (10 Fuel)
S (Smash Puny Human Version)- 7200 Physical Damage (20 Fuel)
X (Smash Puny Human Version)- 9999 Physical Damage (30 Fuel)

Level 1
Mega Fight- 900+5040 (5940) Physical Damage (10+40 Fuel) 107% accuracy, 5940 average damage.
Dyna Fight-  900+6000 (6900) Physical Damage (10+50 Fuel) 107% accuracy, 6900 average damage.
 
Level 2
Dyna Rush-  1800+6960 (8760) Physical Damage (20+70 Fuel) 107% accuracy, 7806 average damage.
Head Dive- 1800+7920 (9720) Physical Damage (20+80 Fuel) 107% accuracy, 8766 average damage.

Level 3
Meteor Press- 3600+8880 (12,480) Physical Damage (30+100 Fuel) 107% accuracy, 10,212 average damage.
Iron Break- 3600+9840 (13,440) Physical Damage (30+110 Fuel) 107% accuracy, 11,172 average damage.

Infinity
Fire Drive- 9999 Fire-typed Physical damage (10 Fuel) 127% accuracy
Magneto- 9999 Earth-typed Physical damage (20 Fuel) 127% accuracy
Iron Beat- 9999 Physical Damage (30 Fuel) 127% accuracy

3 Turns- X, X, Head Dive (1332, 1332, 8766), 3810 Average

Crescens (Emeralda Kasim)

HP- 20,800
EP- 89
Fuel- 1000
Power- 1000 1200
Pilot Ether- 59 89 (104)
Ether Amp- 10 (18)
Defense- 800
Ether Defense- 351
Pilot Hit- 45
Pilot Evade- 52
Response- 0
Agility- 13

Initial Accessories
Power Magic (+8 Ether Amp)
Magic Guard (Protects Eth Mach (ie blocks Silence))
Pilot Shield (Prevents Pilot Confusion)
Ether StoneLg (+5 Ether, Character initial item)
MermaidRing (+10 Ether/Ether Defense, Character unique item)

Special Note- Crescens will weigh itself down if it equips all these accessories.  However, it can use the Power Magic alone at no penalty.
Emeralda's adulthood bonuses to Attack and Ether also apply to Crescens.  The italicised value indicate her real scores in these areas, and the parenthetical number represents real Ether score after equips.
Checking damage values indicates that Emeralda's Ether bonus, at least in Crescens, is not 20% but 50% of the base value.  I don't get it either, but it definitely maths out that way.

Ether Machine-
Anemo Darm, Terra Feist, Thermo Gord, Aqua Aroum- 2808 Wind/Earth/Fire/Water elemental Ether damage.  Single Target.  (3 EP)
Anemo Omega, Terra Holz, Thermo Geist, Aqua Dhaum- 2808 Wind/Earth/Fire/Water Ether damage.  Multi-target (6 EP)

Level 0
T- 900 Physical Damage (10 Fuel) 135% accuracy, 900 average damage.
S- 1800 Physical Damage (20 Fuel) 75% accuracy, 1350 average damage.
X- 3600 Physical Damage (30 Fuel) 65% accuracy, 2340 average damage.

T (Smash Puny Human Version)- 3600 Physical Damage (10 Fuel)
S (Smash Puny Human Version)- 7200 Physical Damage (20 Fuel)
X (Smash Puny Human Version)- 9999 Physical Damage (30 Fuel)

Level 1
Arm Bash- 900+5040 (5940) Physical Damage (10+40 Fuel) 135% accuracy, 5940 average damage.
Air Bash-  900+6000 (6900) Physical Damage (10+50 Fuel) 135% accuracy, 6900 average damage.

Level 2
Devil Hand-  1800+6960 (8760) Physical Damage (20+70 Fuel) 135% accuracy, 8310 average damage.
Devil Hold- 1800+7920 (9720) Physical Damage (20+80 Fuel) 135% accuracy, 9270 average damage.

Level 3
Dead  Spin- 3600+8880 (12,480) Physical Damage (30+100 Fuel) 135% accuracy, 11,220 average damage.
Dead Drive- 3600+9840 (13,440) Physical Damage (30+110 Fuel) 135% accuracy, 12,180 average damage.

Infinity
Dark Wave- 9999 Dark-typed Physical damage (10 fuel) 155% accuracy
Dark Force- 9999 Dark-typed Physical damage (20 fuel) 155% accuracy
Dark World- 9999 Dark-typed Physical damage (30 fuel) 155% accuracy

3 Turns- X, X, Devil Hold (2340, 2340, 9270), 4650 Average

Chu-Chu (Died for you Sins)

HP- 21,050
EP- 64
Fuel- N/A
Power- 408 482
Pilot Ether- 35 140
Ether Amp- 10
Defense- 576 691
Ether Defense- 266 319
Pilot Hit- 27
Pilot Evade- 34
Response- 0
Agility- 7

Initial Accessories
Chu-Chu Idol- (Grants a 20% bonus to Chu-Chu's base Attack, Defense, Ether, and Ether Defense.  This bonus does not apply to healing spells, and thus has not been added to her Ether score here.  The other, italicized numbers are real stats after this bonus however.  Character unique item)

Special Notes- Chu-Chu's healing in giant form is exactly ten times as powerful as normal.  This means that either her Ether Amp stat is glitched and is not divided by 4 during the power calculations, or her Ether score, like the rest of her stats, is multiplied when Grown.  Either gives the same result, so I've chosen to render this as a 4x ether mult, rendered in italics.
Chu-Chu has two other unique accessories, the Bart and Fei jr. dolls.  These apparently amplify her rate and power of criticals, but since I don't have either to test with, and it's Chu-Chu, I've chosen not to list them at this time.
Chu-Chu has a Power Crisis effect in play, powering her up when allies are in critical.  This is why I thought she had double attack power earlier.  Hate.
Chu-Chu can only use Level 0 attacks.

Spells-
Forest Dance- 1750 Healing (2 EP)

Level 0

T- 189 Physical damage 117% accuracy, 189 average damage.
S- 378 Physical damage 57% accuracy, 215 average damage
X- 756 Physical damage 47% accuracy, 355 average damage.

T (Smash Puny Humans version)- 756 Physical damage
S (Smash Puny Humans version)- 1512 Physical damage
X (Smash Puny Humans version)- 2268 Physical damage

3 Turns- X, X, X (355x3), 355 Average
« Last Edit: August 08, 2010, 04:11:54 PM by Cmdr_King »
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Re: Xenogears- Gear Stats
« Reply #2 on: August 04, 2010, 07:36:18 AM »
Damage (Based on 3 Turn averages above)

1. Crescens- 4650
2. Xenogears- 4230
3. Steir- 4050
4. Fenrir- 3943
5. Seibzehn- 3810
6. Renmazuo- 3435
7. Andvari- 3432
8. Chu-Chu- 355
Average- 3488
2.5x Kill Point- 8720

HP

1. Steir (36,000)
2. Seibzehn (34,000)
3. Xenogears (30,400)
4. Fenrir (27,000)
5. Andvari (26,000)
6. Renmazuo (24,800)
7. Chu-Chu (21,050)
8. Crescens (20,800)
Average- 27,506

Speed (Stat)

1. Crescens (13)
2t. Fenrir (11)
2t. Renmazuo (11)
4. Xenogears (10)
5. Andvari (9)
6. Seibzehn (8)
7t. Steir (7)
7t. Chu-Chu (7)
Average- 9.5

To Come- Real speed, relative durability

Special Note- I haven't sat down and worked on accuracy yet.  Suffice to say that the damage average stands a good chance of falling notably.
« Last Edit: August 08, 2010, 04:16:42 PM by Cmdr_King »
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Re: Xenogears- Gear Stats
« Reply #3 on: August 04, 2010, 07:39:04 AM »
Elly Scaling!  Straightforward enough.  This was done in Anima 2, because it's the only gear dungeon on disc 2 aside from Deus, which Elly isn't present for.  Sadly, this means the enemies are what they are, and what they are is low defense.  Oh well.  Otherwise, see earlier notes on armor and frames.  Engines this time are more standard Xenogears fare, with one sporting lower power but improved fuel, and one being meant for extra oomph at the expense of resources.  Every stat here uses the high power engine, which is 55 base power and 5800 fuel.  The alternative has 50 base power and 6600 fuel, the usefulness of which will be pointed out momentarily.
Levels are taken at 60.  This is arguably a little low for this point in the game, but there's really no important skills learned anywhere between 60 and 70 (62 or 63 being more normal for Anima 2), and one or two points of Ether aren't going to make a difference really.  Because of this, the final Infinity level attack will not be listed for Weltall-2 (although it will be for Elly, for completeness).
In addition to Elly, this post will also have full notes on Weltall-2, because honestly Weltall-2 is a gamebreaker and people remember it, so why not.  The rest of the cast, however, will have their stats followed by the three turn average.

Testing Subject: Tusk-Tusk.  50 Defense, 0 Edef

Weltall-2 (Fei Fong Wong)

HP- 21,200
EP- 66
Fuel- 5800
Power- 550
Pilot Ether- 32
Ether Amp- 10
Defense- 600
Ether Defense- 287
Pilot Accuracy- 27
Pilot Evade- 24
Response- 0 (10)
Agility- 10

Special Note- Fei may want to opt for the higher fuel Engine.  This gives him an extra shot of Flaming Hell (or System Id if he's fighting some ludicrously, retardedly high HP boss I guess), which could be handy in some matches.

Special Options-
System Id- Sets Attack Level to Infinity.  As a reminder, Infinity level lasts three turns and replaces standard TSX attacks with the three appropriate deathblows.  (1000 Fuel)
Thor Wave- 1000 Non-typed Ether damage.  (600 Fuel)
Flaming Hell- 3000 Non-typed Ether damage. (1000 Fuel)

T- 512 Physical damage (10 Fuel) 117% accuracy, 512 average damage.
S- 1025 Physical damage (20 Fuel) 57% accuracy, 584 average damage.
X- 2050 Physical damage (30 Fuel) 47% accuracy, 963 average damage.

T (Smash Puny Humans)- 2050 Physical damage (10 Fuel)
S (Smash Puny Humans)- 4100 Physical damage (20 Fuel)
X (Smash Puny Humans)- 6150 Physical damage (30 Fuel)

Level 1
Raigeki- 512+2710 (3222) Physical damage (10+40 Fuel) 117% accuracy, 3222 average damage.
Reppu- 512+3150 (3662) Physical damage (10+50 Fuel) 117% accuracy, 3662 average damage.

Level 2
Hazen- 1025+3590 (4615) Physical damage (20+70 Fuel) 117% accuracy, 4174 average damage.
Ryuten- 1025+4030 (5055) Physical damage (20+80 Fuel) 117% accuracy, 4614 average damage.

Level 3
Raibu- 2050+4470 (6530) Physical damage (30+100 Fuel) 117% accuracy, 5433 average damage.
Ryubu- 2050+4910 (6969) Physical damage (30+110 Fuel) 117% accuracy, 5873 average damage.

Infinity
Kosho X- 5900 Physical damage (10 Fuel) 137% accuracy
Goten X- 6450 Light-typed Physical damage (20 Fuel) 137% accuracy

3 Turn Average- System Id, Goten X, Goten X (0, 6450, 6450), 4300 Average

Vierge (Elhaym Van Houten)

HP- 17,000
EP- 74
Fuel- 5800
Power- 465
Pilot Ether- 55 (57)
Ether Amp- 10
Defense- 600 (615)
Ether Defense- 306 (308)
Pilot Accuracy- 23
Pilot Evade- 22
Response- 0 (5)
Agility- 12

Initial Accessories
Lite Ar+1 (+15 Defense, +5 Response)
Beam Jammer (Reduces Beam damage 50%)
Frame HP 10 (Adds Restore Frame Special Option)
Ether Stone (+2 ether, character initial accessory)
AntiEther Stone (+2 Edef, character initial accessory)

Special Options-
Restore Frame- Heals 1700 damage.  (374?  Fuel)
Aerods- 1781 non-elemental Ether damage (400 Fuel)

Ether Machine-
Anemo Bolt, Terra Lance, Thermo Cube, Aqua Ice- 712 Wind/Earth/Fire/Water typed Ether damage.  (2 EP)
Anemo Burn, Terra Storm, ThermoDragon, Aqua Mist- 784 Wind/Earth/Fire/Water typed Ether damage.  87% Success rate, group target.  (6 EP)
Anemo Wave, Terra Ghost, Thermo Largo, Aqua Lord- 712 Wind/Earth/Fire/Water typed Ether damage.  77% Success rate, multi-target.  (10 EP)

T- 427 Physical damage (10 Fuel) 113% accuracy, 427 average damage.
S- 855 Physical damage (20 Fuel) 53% accuracy, 453 average damage
X- 1710 Physical damage (30 Fuel) 43% accuracy, 735 average damage.

T (Smash Puny Humans)- 1710 Physical damage (10 Fuel)
S (Smash Puny Humans)- 3420 Physical damage (20 Fuel)
X (Smash Puny Humans)- 5130 Physical damage (30 Fuel)

Level 1
Double Impact- 427+2268 (2695) Physical damage (10+40 Fuel) 113% accuracy, 2695 average damage.
Hard Smash- 427+2640 (3067) Physical damage (10+50 Fuel) 113% accuracy, 3067 average damage.

Level 2
Sonic Drive- 855+3012 (3867) Physical damage (20+70 Fuel) 113% accuracy, 3465 average damage.
Heart Strike- 855+3384 (4239) Physical damage (20+80 Fuel) 113% accuracy, 3837 average damage.

Level 3
Flash Drive- 1710+3756 (5466) Physical damage (30+100 Fuel) 113% accuracy, 4491  average damage.
High Diva- 1710+4128 (5838) Physical damage (30+110 Fuel) 113% accuracy, 4863 average damage.

Infinity
Flash Flail- 4500 Wind-typed Physical damage (10 Fuel) 133% accuracy
Blue Beast- 4965 Water-typed Physical damage (20 Fuel) 133% accuracy
Dark Diva- 5430 Physical damage (30 Fuel) 133% accuracy
 
3 Turn Average- X, X, Heart Strike (735, 735, 3837), 1769 Average

Fenrir (Citan Uzuki)

HP- 19,000
EP- 82
Fuel- 5800
Power- 615
Pilot Ether- 46
Ether Amp- 10
Defense- 600
Ether Defense- 292
Pilot Accuracy- 31 (33)
Pilot Evade- 38 (40)
Response- 0 (20)
Agility- 11

3 Turn Average- X, X, Fujin (1224, 1224, 728+4524), 2566 Average

Andvari (Bartholomew Fatima)

HP- 22,200
EP- 58
Fuel- 1000
Power- 615
Pilot Ether- 30
Ether Amp- 10
Defense- 600
Ether Defense- 280
Pilot Accuracy- 24
Pilot Evade- 34
Response- 0
Agility- 9

3 Turn Average- X, X, Hit Storm (1016, 1016, 624+4524), 2393 Average

Steir (Ricardo Bandarez)

HP- 20,000
EP- 48
Fuel- 5800
Power- 660
Pilot Ether- 25 (31)
Ether Amp- 10
Defense- 600
Ether Defense- 278 (284)
Pilot Accuracy- 22
Pilot Evade- 21
Response- 0
Agility- 7

3 Turn Average- X, X, Twister D (1045, 1045, 647+4866), 2534 Average

Renmazuo (Billy Lee Black)

HP- 20,800
EP- 67
Fuel- 5800
Power DB- 560
Power T- 540
Power X- 540
Pilot Ether- 50
Ether Amp- 10
Defense- 800
Ether Defense- 295
Pilot Accuracy- 36
Pilot Evade- 39
Response- 0
Agility- 11

Jessie Cannon- 1875 (500 Fuel)
3 Turn Average- X, X, Impact Gun (1125, 1125, 625+4106), 2327 Average

Seibzehn (Maria Balthazar)

HP- 22,000
EP- 49
Fuel- 5800
Power- 660
Pilot Ether- 52
Ether Amp- 10
Defense- 600
Ether Defense- 286
Pilot Accuracy- 14
Pilot Evade- 27
Response- 0
Agility- 8

3 Turn Average- X, X, Head Dive (846, 846, 548+4866), 2369 Average

Chu-Chu (Pink Jesus)

HP- 18,000
EP- 57
Fuel- N/A
Power- 360 432
Pilot Ether- 31 124
Ether Amp- 10
Defense- 516 619
Ether Defense- 231 277
Pilot Accuracy- 24
Pilot Evade- 32
Response- 0
Agility- 7

3 Turn Average- X, X, X (694x3), 694 Average

Crescens (Emeralda Kasim)

HP- 17,200
EP- 79
Fuel- 1000
Power- 550
Pilot Ether- 48 (53)
Ether Amp- 10
Defense- 600
Ether Defense- 293
Pilot Accuracy- 33
Pilot Evade- 43
Response- 0
Agility- 13

3 Turn Average- X, X, Devil Hold (1086, 1086, 646+4030), 2283 Average

Averages
Damage-
1. Weltall-2- 4300
2. Fenrir- 2566
3. Steir- 2534
4. Seibzehn- 2369
5. Andvari- 2339
6. Renmazuo- 2337
7. Crescens- 2283
8. Vierge- 1769
9. Chu-Chu- 694
Average- 2118
2.5x Kill Point- 5295

HP-
1. Andvari- 22,200
2. Seibzeh- 22,000
3. Weltall-2- 21,200
4. Renmazuo- 20,800
5. Steir- 20,000
6. Fenrir- 19,000
7. Chu-Chu- 18,000
8. Crescens- 17,200
9. Vierge- 17,000
Average- 19,711

Speed (Stat)-
1. Crescens- 13
2. Vierge- 12
3t. Fenrir- 11
3t. Renmazuo- 11
5. Weltall-2- 10
6. Andvari- 9
7. Seibzehn- 8
8t. Steir- 7
8t. Chu-Chu- 7
Average- 9.78
« Last Edit: August 08, 2010, 04:45:15 PM by Cmdr_King »
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Re: Xenogears- Gear Stats
« Reply #4 on: August 04, 2010, 07:39:16 AM »
Commentary will make comments comparing the gears to their characters just to give me more to talk about.  Pay it no mind~

Xenogears- Uh, yeah.  Really look at the averages.  Xenogears' in-game dominance is reliant on the player missing the upgrades I got, or trying to get physical with Deus without accuracy twinking, at which point the Infinity mode mechanic is awesomeness.  As a DL entity, somewhat more durable and speedy than average, with a 3HKO.  Middle, and never ever Fei's preferred form.

Andvari- Now, if GWhips were as good on the status as Whips, Andvari would basically be a remix on Bart, trading some evade hax and speed for a stronger tool against attack mages that also nails healers.  They aren't.  So instead, Bart gives up Blue Cologne and the Ether busting with nothing to show for it.  Still, Wild Smile is enough to keep him out of Light, but a rather shoddy Middle.

Fenrir- Strip Citan of his skillset.  Give him his pre-sword damage.  Knock his speed and HP down a peg.  Um, yeah.  Lackluster Middle, and a huge step down from the Doc's usual powers.

Steir- On the surface, Steir looks nearly identical to Rico.  Same speed, great HP, solid 3HKO.  The difference, then, is that Steir has more accuracy woes in exchange for EDef.  I don't think it's really a winning trade.  Good Light, shoddy Middle, I dunno really.

Renmazuo- Hey, wait, someone actually significantly different.  Billy flips his position on the speed scale, which he likes.  And suddenly his Ether damage, while nothing spectacular, is a viable way to kill someone.  He doesn't really lose durability or anything... but he does lose the whole Haste/Healer game.  Unless the post-accuracy averages do insane things, a very bland Middle.

Seibzehn- Funny enough, Seibzehn resembles Maria.  As seen through a mirror.  A physical powerhouse to Maria's magedom, the difference being Seibzehn can rocket punch people all day, while Maria struggles to use her 3HKO spell twice.  And of course, 25% ABOVE average HP rather than below.  And a bit faster, never hurts.  All that said, Seibzehn is going to be nailed to the wall when I figure out accuracy, so probably still a Light.  Just a good one that can win things.

Crescens- 13 speed, solid 3HKO, green hair... so yeah, not much different.  Except, of course, Emmy has a major durability loss (75% HP).  Does she gain?  Well, situationally.  Her magic damage just misses the 3HKO, so anyone with bad Mdef is hurting (well, sorta). Still not as good overall, and a Middle, but not without its merits.

Chu-Chu- A losing trade, and that's not something I'd have thought possible.  Puny puny puny.

Vierge- Well, I didn't expect the enemy defense to be so much lower here!  So... yeah, Aerods kinda sucks, and without that Vierge just isn't very good.  The speed gives her something to work with at least, and probably a Middle of some flavor?  Eh.

Weltall-2- See, Weltall-2 really looks cool!  Usable backup damage, no real statistical weaknesses, and System Id is 3 turns of overkill damage.  After which he can use it again repeatedly.  Still, one turn wind-up is a definitely limitation.  Probably the only member of this case I'd really call a Heavy, but a great one.
« Last Edit: August 08, 2010, 04:46:22 PM by Cmdr_King »
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Re: Xenogears- Gear Stats
« Reply #5 on: August 04, 2010, 11:33:35 PM »
Awesome.

I wasn't able to afford Joe equips, though this was probably due to my own ignorance and mismanagement. Still, to satisfy my curiosity, any general ideas on what things look like without them?

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Maybe.

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Re: Xenogears- Gear Stats
« Reply #6 on: August 05, 2010, 06:03:54 AM »
Well, to give you an idea, we'll crunch out Xenogears' average with the best engine from the Snowfield Hideout (this would be the high-fuel one Renmazuo probably wants)

Xenogears 3 Turn- X, X, Ryuten (2160, 2160, 6264), 3528 Average

So a pretty noticeable difference, but doesn't really change that much for the cast overall (Billy becomes a pure mage, and Emeralda's spells are now just a little worse over time rather than a clear drop)
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Re: Xenogears- Gear Stats
« Reply #7 on: August 08, 2010, 03:26:52 PM »
Accuracy!

Since this will involve some tweaking of the entire topic, we'll discuss the basics of accuracy in its own post.

Despite how the game phrases accuracy mechanics, Xenogears actually uses evade as the greater stat, and accuracy is a penalty to it.  That is to say, this is the basic equation for accuracy:
HitChance= AttackerHit - EnemyEva + BaseHit
Hit%= 100+HitChance (for Characters)
OR
Hit%=95+HitChance (for Gears)

Where BaseHit is an accuracy bonus inherent to each type of attack (70 for T and Deathblows, 10 for S, 0 for X, and 90 for 7 point/Infinity Deathblows).

At this stage, if you've played the game, you realize that X attacks never hit because Xenogears enemies have huge evade scores.  Sadly there's no comprehensive beastiary to draw on, so I had to pick a test subject and actually record some hit numbers.  I ran for 30 test, and got about 75 evade for the Water Seraph, which while probably the lower end of enemies for evasiveness is also the most common score, based on memory.

Anyway, we'll be using this 75 evade as our base.  From this we get...

Xenogears- 51% Base Hit
Andvari- 50% Base Hit
Fenrir- 56% Base Hit (note to self, add Citan's initial accessories)
Steir- 45% Base Hit
Renmazuo- 56% Base Hit
Seibzehn- 37% Base Hit
Crescens- 65% Base Hit
Chu-Chu- 47% Base Hit
(Vierge- 43% Base Hit)*

*I'm not sure if the enemies I used for Elly were this good... they certainly suck at everything else.  Still, this doesn't seem too far off from her usual performance, and in general I tend to think the endgame is not a large increase for enemy Eva, so.

Of course, the accuracy numbers will have quite an effect on the damage average, although I'm still working out whether I want to change the moves involved or just accuracy-adjust the damages.  Either way, updates for accuracy forthcoming in the main posts.
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