Author Topic: Final Fantasy VII  (Read 1913 times)

Dhyerwolf

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Final Fantasy VII
« on: June 08, 2019, 08:37:16 PM »
Slightly revised FF 7 Topic. For the most part, this is correcting a little random variance, enemy defenses (for all that the impact is pretty minor), concatenating some information together (like limit thresholds)

1. Levels: Taken at Level 60

2: Limits
After all this time, I think the most intuitive thing is to allow characters start with half the bar of their choice filled. They are locked into that limit level. This feels very intuitive since characters can throw on a Hyper in game to get the same effect. This means some L1s are even harder to avoid and the limits are all slightly more accessible (with the flip side that they are locked into 1 limit level).

3. Enemy Stats Used in the Calculations
PC Level- 48
Enemy Def- 115
Enemy Mdef- 165
Enemy Df %- 5% (Not that it’s actually relevant, but this is the average)

4. Formulas Just for Completeness (per the BMG)
Physical Damage
Base Damage = Att + [(Att + Lvl) / 32] * [(Att * Lvl) / 32]
Damage = [(Power * (512 - Def) * Base Damage) / (16 * 512)]
Hit% = ([Attacker's Dex / 4] + At%) + Attacker's Df% - Target's Df% (PCs won’t miss average FF 7 enemies)
Magical Damage
Base Damage = 6 * (MAt + Lvl)
Damage = [(Power * (512 - MDf) * Base Damage) / (16 * 512)]

5. Random Variance- Not factored in for PCs since I didn’t want to change the numbers are it effects very little. Lowers damage 3.9% on average (minus Dice)

6. Notes on Evade/Mevade
This exists, but in terms of the DL the characters are all basically average minus a few potential buffs.

7. Notes on Speed
Speed is essentially Dex + 50 for PCs, but speed already doesn’t matter much even on turn 1 (beyond turn 1 PCs are effectively average speed except in rare instances since animation times before a move goes off are too long and nullify speed differences). Under the best scenarios- 1 dead PC at least, no counters- you need to be at least 20% faster than an ally to ever lap them; realistically more like 30% in practice though). Also for turn 1, ATB bars start on average 62.5% filled. This is true for both randoms and bosses.

Haste can be taken somewhat literally though as it’s far enough from average to work as intended. Due to input times, I would take Slow’s practical effect as about 67% of base speed

8. Status and Blockers
There are storebought status blockers for Instant Death, Poison/Darkness, Blind, Sleep, Paralyze/Petrify, Frog/Mini, Berserk/Fury/Sadness/Confusion

9. Armor Choices
Like the previous topic, I am assuming Crystal Bangle as default for everyone. There is also Wizard’s Bracelet, which trades some def for magic (for Cloud/Red) and Minerva Band for Yuffie/Tifa. Armor MDef is bugged, so it’s meaningless. Stats are:
Crystal Bangle- 70 Def, 8 Df%, 1 Md%
Wizard Bracelet- 6 Def, 3 Df%, 3 Md%, 20 Magic
Minerva Band- 60 Def, 8 Df%, Null Fire/Ice/Holy/Gravity

10. Endgame Accuracy
99% on Physicals for Everyone

11. Averages up Top
HP: 5018
Dex: 53 (103 Effectively)
Damage Averages
Half Limit Bar, Including up to 50% Damage Taken: 5328 (13319 Killpoint)
-->(5471/13678 w/ Barret Phantom Materia)

Half Limit Bar, Including up to 40% Damage Taken (Very Similar to Just L1 Limits): 4540 (11350 Kill Point)
-->(4683/11710 w/ Barret Phantom Materia)

No Limits:  3569 (8923 Kill Point)
-->(3785/9462 w/ Bareet Phantom Materia)
Dex: 53 (103 Effectively)

CLOUD
HP: 4998…................(99.5%)
MP: 564
Strength: 88
Dexterity: 51…………..(Turn 1: 99.3%, Average after)
Vitality: 77……………….(147 Def; Cut by 1.9%)
Magic: 135 <84>
Spirit: 102 <78>……….(Cut by 5.4%)
Luck: 26

Materia (None assumed as a default)
Lightning and Ice (Strength -1, Magic +1, Max HP -2%, Max MP +2%)

Ultima Weapon: 100 Attack, 110% Accuracy, +51 Magic, +24 Spirit, does Damage based on Cloud’s CHP/MHP (3x at 100%)
Crystal Bangle

Physical Base- 2264 Physical Damage
Physical with Ultima Weapon at Full HP- 6792 Physical Damage

Lightning 3/Ice (52 MP)– 3188 Lightning/Ice Magic Damage (3497 w/ Wizard Bracelet)

Limits
Gained at 46.5%/107.6%/144.4%/168% HP loss
(23.25/53.8%/72.2%/84% if under Hyper or given half starting limit bar)

Braver (L1)- 6792 Physical Damage
Cross-slash (L1)- 7358 Physical Damage + 100% Paralysis <42%/50.4% w/ Adjustments>
Blade Beam (L2)- 7924 Physical Damage to one, 2264 Damage to Rest
Climhazzard (L2)- 9905 Physical Damage
Meteorain (L3)- 22074 Physical Damage (3679 x 6 hits), Unfocuses against multiple targets
Finishing Touch (L3)- 7075 MT Physical MT, 100% Instant Death <30%/54.9% w/ Adjustments>
Omnislash (L4)- 50940 Physical Damage (3396 x 15 hits), Unfocuses against multiple targets

BARRET
HP: 5491…………………(109.4%)
MP: 499
Strength: 82
Dexterity: 43…………..(Turn 1: 96.4%, Average After)
Vitality: 87……………….(Def: 157; Cut by 5.5%)
Magic: 70
Spirit: 72………………….(Take extra 1.6%)
Luck: 24

Missing Score: 98 Attack, 108% accuracy, +48 Magic, Long Range, Does more damage the more AP the materia in weapon slots have
Alt (or Better if no phantom Materia): Max Ray: 97 Attack, 98% accuracy, +32 Magic, Long Range

Physical w/ Max Ray- 2043 Physical Damage
Physical w/Missing Score Phantom Materia Setup: 3768 Physical Damage
(Setup includes: Mastered Restore + All, Mastered Basic Elemental Materia+ All, 2 HP Plus, Steal, Enemy Skill)
(AP Total: 40000, 35000, 35000, 35000, 50000, 50000, 50000, 0)

Limits
Gained at 42.8%/79.7/124.2%/149.4% HP loss
(21.4%/39.85%/62.1%/74.7% if under Hyper of given half starting limit bar)

Big Shot (L1)- 6640 Physical Damage
Mindblow (L1)- 100% MP Damage
Grenade Bomb (L2)- 6895 MT Physical Damage
Hammerblow (L2)- 100% Instant Death <30%/28.8% w/ Adjustments>
Satellite Beam (L3)- 8938 MT Physical Damage
Ungarmax (L3)- 18387 Physical Damage, 1022 x 18, Unfocuses against multiple targets
Catastrophe (L4)- 25538 Physical Damage, 2554 x 10, Unfocuses against multiple targets

CAIT SITH
HP: 5536……………..….(110.3%)
MP: 538
Strength: 66
Dexterity: 48…………..(Turn 1: 98.2%, Average Afterwards)
Vitality: 64……………….(Def: 134; Take extra 1.6%) (164 w/ Starlight Phone; Cut by 6.4%)
Magic: 119 (77)
Spirit: 78………………….(Take extra 0.2%)
Luck: 26

Materia (Not assumed for averages)
Transform- Strength -1, Magic +1, Max HP -5%, Max MP +5%

HP Shout: 95 Attack, 110% Accuracy, +42 Magic, does additional damage based on Cait’s CHP/MHP (3x at 100%)
Alt: Starlight Phone: 88 attack, 102% Accuracy, +31 Magic, +30 Vitality

Mini (14 MP)- 72% Chance of Mini (Reduces Physical Damage to 1) <33.3%/29.3% w/ Adjustments>
Toad (14 MP)- 72% Chance of Toad (Massive Damage Reduction Plus Shuts off all spells but “Toad”) <33.3%/29.3% w/ Adjustments>

Physical Base: 1741
Physical w/ HP Shout at Max HP: 5223
Physical w/ HP Shout at Half HP: 2612
Physical w/ Starlight Phone: 1617

Limits
Grained at 53.1%/59.8% HP loss
(26.55%/29.9% HP loss with Hyper or half limit bar)

Dice (L1): Averages 5025 ITD Damage (Range 2100-9999). Damage is Dice Sum * Count of most repeated number * 100 with there being 6 dice.

Slots (L2): Does different effects based on Slots. There’s an evil flag that can be triggered that makes it impossible to get three in a row. I wouldn’t respect anything with an evil flag since it means you need to hit the right slot within a right time period (which is based on the total seconds the game has been played). A failure rate is based on the time period % where the evil flag is triggered for the second slot. The various results are as follows:

Toy Soldier: 8705 Physical, ~90% Success Rate in Getting, No Rigging
Mog Dance: MT 100% HP/MP Recovery (3 Stars), ~90% Success Rate in Getting, No Rigging
Toy Box: Random physical attack averaging 6094 and ranging from 3482 to 8705, Result of Failure

Transform: Nothing when Cait Sith is alone. With a party, sets Cait’s HP to 9999, prevents limits, doubles attack, halves speed (more like 67% in practice), defense and mdef up 20%, but all evasion killed. Specific Rigging: 50% Failure
Random Summon: Summons a Random Monster, anything from Choco/mog to KoTR. Specific Rigging: 50% Failure
Lady Luck: Increases Accuracy, Unlikely, Specific Rigging: 75% Failure
Death Joker (version 1): Instant Death, Ignores Immunities. Specific Rigging: 98+% Failure
Death Joker (version 2): Instant Death to self, Ignores immunities

CID
HP: 5104…………………(101.7%)
MP: 502
Strength: 73
Dexterity: 49…………..(Turn 1: 98.5%, Average After)
Vitality: 77……………….(Def: 147; Cut by 1.9%)
Magic: 111 (69)
Spirit: 74…………………..(Take extra 1.1%)
Luck: 24

Venus Gospel: 97 attack, 103% accuracy, +42 Magic, Damage based off MP, at full MP does 3x damage

Physical Base: 1908
Physical w/ Venus Gospel Max MP: 5724

Limits:
Gained at 66.4%/93%/126.2%/159.3% HP Loss
(32.2%/46.5%/63.1%/79.65% if under Hyper or starting with half limit bar)

Boost Jump (L1): 6201 Physical Damage
Dynamite (L1): 4293 Physical Damage
Hyper Jump (L2): 6678 Physical Damage + 20% ID
Dragon (L2): 2385 Physical Damage, recovers HP and MP equal to current MP of enemy
Dragon Dive (L3): 16456 Physical Damage (2743 x 6) + 28% ID, Unfocuses against multiple enemies
Big Brawl (L3): 17172 Physical Damage, 2146 x 8, Unfocuses against multiple enemies
Highwind (L4): 23612 Physical Damage, 1312 x 18, Unfocuses against multiple enemies

RED XIII
HP: 5147…………………(102.6%)
MP: 543
Strength: 77
Dexterity: 63…………..(Turn 1: 103.6%, Average After)
Vitality: 73……………….(Def: 143; Cut by 0.8%) (178 w/ Behemoth Horn; Cut by 10.2%)
Magic: 103 (72)
Spirit: 76………………….(Take extra 0.6%) (96 w/ Behemoth Horn; Cut by 3.5%)
Luck: 25

Materia (Not included in default)
Fire (Strength -1, Magic +1, Max HP -2%, Max MP +2%)

Limited Moon: 93 Attack, 114% Accuracy, +31 Magic, Damage based on MP, at full MP does 3x damage
Alt: Spring Gun Clip: 87 Attack, 100% Accuracy, +55 Magic
Alt: Behemoth's Horn: 91 Attack, 75% Accuracy, +26 Magic, +35 Vitality, +18 Spirit
Crystal Bangle (Alt:  Wizard Bracelet)

Physical Base: 1908
Physical w/ Limited Moon at Max MP: 5724

Fire 3 (52 MP)- 2651 Fire Magic (2977/3042/3367 w/ Wizard Bracelet, Spring Gun Clip or Both)

Limits
Gained at 64.7%/99.6%/129.2/161.4% HP loss
(32.35%/49.8%/64.6%/80.7% under Hyper or Starting with Half Limit Bar)

Sled Fang (L1): 5724 Physical Damage (3x)
Lunatic High (L1): MT Haste (Doubles Speed) + Evade + 50% (second part just to Red) (Red acutally gains 100% Evade if there is one ally alive)
---> Haste can be taken somewhat literally. It’s double speed to one PC in game. It may not be as potent an effect in it’s MT version since it means more animation time compared to ATB bar filling for all PCs.
--->Based on DL legal armor, makes evade ~41% against endgame enemies (based on the 50% increase)
Blood Fang: (L2) 2385 Physical Damage, recovers HP and MP equal to current MP of enemy
Stardust Ray (L2): 11925 Physical Damage, 1192 x 10, Unfocuses against multiple enemies
Howling Moon (L3): Haste + Berserk + Large Accuracy Increase
Earth Rave (L3): 17888 Physical Damage, 3578 x 5, Unfocuses against multiple enemies
Cosmo Memory (L4): 9999 MT Physical (14906 w/o Damage Cap)

TIFA
HP: 4778…………..…….(95.2%)
MP: 522
Strength: 77
Dexterity: 60…………..(Turn 1: 102.5%, Average Afterwards)
Vitality: 70……………….(Def: 130; Take Extra 2.4%)
Magic: 72
Spirit: 76………………….(Take extra 0.6%)
Luck: 26

Premium Heart: 99 Attack, 112% Accuracy, +32 Magic, damage based off Limit Gauge, Multiplier is Limit Level * % Filled up.
Alt: God Hand: 86 Attack, 255% Accuracy, +34 Magic, +2% Critical hit rate
Alt: Premium Heart: 99 Attack, 112% Accuracy, +32 Magic, damage based off Limit Gauge, Multiplier is Limit Level * % Filled up.

Crystal Bangle
(Alt: Minerva Band- Null Fire/Ice/Holy/Gravity, 1% Weak to Status)

Base Physical Damage- 1985

Limits
Tifa can either Miss, Hit or get a Yeah (Critical Damage) and All limits unfocus with multiple attacks
(Gained at 39.8%/110.9%/169%/187.9% HP loss)
(19.9%/55.45%/84.5%/93.95% under Hyper or with starting half limit bar)

Level 1 Limit (Hit/Yeah’S)- 5211/10421
Level 2 Limit (Hit/Yeah’S)- L1 Limit + 6203/12006
Level 3 Limit (Hit/Yeah’S)- L2 Limit + 7196/14391
Level 4 Limit (Hit/Yeah’S)- L3 Limit + 5211/10421

VINCENT
HP: 4545……….…………(90.6%)
MP: 542
Strength: 62
Dexterity: 48…………..(Turn 1: 98.2%, Average Afterwards)
Vitality: 64……………….(Def: 134; Take extra 1.6%)
Magic: 77
Spirit: 78……………………(Take extra 0.2%)
Luck: 26

*Super Shot ST: 97 Attack, 120% Accuracy, +52 Magic
Death Penalty: 99 Attack, 115% Accuracy, +32 Magic, does damage based off how many enemies Vincent himself delivered the deathblow to. Value used in this topic is equal to at least how many kills Vincent needs to reach a level 3 Limit * 1.25

Physical w/ Super Shot ST: 1705
Physical w/ Death Penalty: 950

Limits
Gained at 67.1%/81%/105.9%/141.4% HP Loss
(33.55%/40.5%/52.45%/70.7% HP loss with Hyper or half starting limit bar)

NOTE: Vincent’s Limits Fully Heal his HP (to an increased value if relevant) and he acts instantly
Galiant Beast (L1):
130% HP Increase, 150% Speed ** (Not Really Relevant), +20% Evade
**Due to Berserk Dance’s long animation, the speed boost basically washes out
--->Based on DL legal armor, makes evade ~15% against endgame enemies
Berserk Dance: 2558 Physical, 70% Chance of Use
Beast Flare: 2882 MT Fire Magic, 30% Chance of Use

Death Gigas (L2):
200% HP increase, 80% Speed** (Not Really Relevant), 150% Def, 30% Magic Def
**Doesn’t change anything in practice
--->Cut Physicals by 16.5%, Takes extra 22.2% from Magic
Gigadunk: 4476 Physical, 70% Chance (2.625x), 70% Chance of Use
Live Wire: 3362 MT Lightning Magic, 30% Chance of Use

Hellmasker (L3):
150% Def, +50% Evade
--->Based on DL legal armor, makes evade ~41% against endgame enemies (based on the 50% increase)
Splatter Combo: 853 * 5 (4262) Physical Damage, 70% Chance of Use
Nightmare: Inflicts Poison, Frog, Sleep, Dark, and Silence on the foe, 100% hit rate, 30% Chance of Use <42/32/20/10 / <50.4/38.4/24/12> w adjustment for Frog/Sleep/Dark/Silence>

Chaos (L4):
200% Def, 200% Magic Def
--->Cuts Physicals 35.5%, Cuts Magic by 29.1%
Chaos Sabre: 4262 MT Physical, 70% Chance of Use
Satan Slam: Instant Death, 100% hit rate, 4323 damage if enemy is immune, 30% Chance of Use

YUFFIE
HP: 4551…………….…..(90.7%)
MP: 524
Strength: 72
Dexterity: 62…………..(Turn 1: 103.3%, Average Afterwards)
Vitality: 68……………….(Def: 128; Take extra 3.1%)
Magic: 73
Spirit: 74………………….(Take extra 1.1%)
Luck: 28

Materia
Throw- Vitality +1

*Conformer: 96 Attack, 112% Accuracy, +42 Magic, does damage based off enemies level
Alt: Magic Shuriken- 64 Att, 113% Accuracy, 10 Dex, +2% Crit Rate

Crystal Bangle
(Alt: Minerva Band- Null Fire/Ice/Holy/Gravity, 1% Weak to Status)

Physical Base- 1871
Physical w/ Magic Shuriken- 1285 (All Limits also do approximately 67% of listed values)
Physical w/ Conformer against Endgame Randoms- 5613
Physical w/ Conformer against Sephiroth- 9999 (10174 before caps)
Throw Crystal Sword: ~4700 ITE Physical Damage

Limits
Gained at 66.4%/99.6%/132.8%/159.3% HP loss
(33.2%/49.8%/66.4%/79.65% HP loss with Hyper or with half starting limit bar

Greased Lightning (L1)- 5846 Physical Damage
Clear Tranquil (L1)- 50% MT Healing
Landscaper (L2)- 5613 MT Earth Physical Damage
Bloodfest (L2)-11694 Physical Damage, 1169 x 10 hits, Unfocuses against multiple enemies
Gauntlet (L3)- 6548 MT Physical Damage
Doom of the Living (L3)- 17541 Physical Damage, 1169 x 15 hits, Unfocuses against multiple enemies
All Creation (L4)- 9999 (14968 w/o Damage Caps) MT Physical Damage
« Last Edit: June 11, 2019, 03:12:36 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Final Fantasy 7
« Reply #1 on: June 08, 2019, 08:38:39 PM »
AVERAGES
Damage Averages
Including Below 50% HP Damage Taken w/ 50% Limit Bar
1. Red- Physical x 2, Stardust Ray- 7791
2. Yuffie- Physical x 2, Bloodfest- 7640
3. Cid- Physical x 2, Hyper Jump- 6042
<Barret w/ Phantom Materia: Physical x 2 + Grenade Bomb- 4810>
4. Tifa- Physical x 2, L1 Limit w/ Yeah’s- 4797
5. Cloud- Physical x 2 (Taken at 50% average HP) + Cross-Slash- 4717
6. Cait Sith- Physical x 2 + Toy Soldier- 4643
7. Barret- Physical x 2 + Grenade Bomb- 3660
8. Vincent- Physical + Death Gigas x 2- 3330
Average: 5327.5 (Kill Point: 13319)
Average with Barret Phantom Materia: 5471 (Kill Point: 13678)

Including Below 40% HP Damage Taken w/ 50% Limit Bar (Very Similar to Just L1s)
1. Cid- Physical x2, Boost Jump- 5883
2. Red XIII- Physical x 3- 5724
3. Yuffie- Physical x 2, Greased Lightning- 5691
4. Tifa- Physical x 2, L1 Limit w/ Yeah’s- 4797
<Barret w/ Phantom Materia: Physical x 2 + Big Shot- 4725>
5. Cloud- Physical x 2 (Taken at 50% average HP) + Cross-Slash- 4670
6. Cait Sith- Physical x 2 + Toy Soldier- 4643
7. Barret- Physical x 2 + Big Shot- 3575
8. Vincent- Physical + Galiant Beast x 2 - 2338
Average: 4540 (Kill Point: 11350)
Average with Barret Phantom Materia: 4683 (Kill Point: 11710)

3 Turn Average (No Limits)
1. Cid- 5724
1. Red- 5724
3. Yuffie- 5613
4. Cloud- 3396 (Half HP)
5. Cait- 2362 (Half HP)
6. Barret- 2043 (3768 w/ Phantom Materia)
7. Tifa- 1985
8. Vincent- 1705
Average: 3569 (Kill Point: 8923)
Average with Barret Phantom Materia: 3785 (9462 Kill Point)

Defense
(Red- 178 (Behemoth Horn) (Cut by 10.2%))
(Cait Sith- 164 (Starlight Phone) (Cut by 6.4%))
1. Barret- 157 (Cut by 5.5%)
2. Cloud, Cid- 147 (Cut by 1.9%)
4. Red- 143 (Cut by 0.8%)
5. Cait Sith, Vincent- 134 (Take 1.6% extra)
7. Tifa- 130 (Take 2.4% Extra)
8. Yuffie- 127 (Take 3.3% Extra)
Average: 139.9

Mdf
1. Cloud- 102 (Cut by 5.4%)
(Red- 94 (Behemoth Horn) (Cut by 3.5%))
2. Cait Sith, Vincent- 78 (Take extra 0.2%)
4. Red, Tifa- 76 (Take extra 0.6%)
6. Cid, Yuffie- 74 (Take extra 1.1%)
8. Barret- 72 (Take extra 1.6%)
Average: 122.5
...into the nightfall.

Dhyerwolf

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Re: Final Fantasy 7
« Reply #2 on: June 08, 2019, 08:42:24 PM »
Note for Aeris’s scaling I’m taking L2 spells into account (not L3s). That’s what is listed for the boss before Aeris leaves in Meeple’s stat topic, and the damage premium in L3s feels very potent for something that can just be bought in game and better used on Aeris.

I could also see going easier on Aeris in terms of the damage average because she’s such a big source of your main ability to get limits (aka most of the DL damage average at this point)

50% HP Taken + 50% Starting Limit Average: 1598 (Kill Point: 3995)
40% HP Taken + 50% Starting Limit Average: 1372 (Kill Point: 3429)
No Limits: 778 (1946 Kill Point)

AERIS
Level 40
HP: 2194…................(89.8%)
MP: ~330 MP
Strength: 50 (108)
Dexterity: 37…………..(Turn 1 and possibly later: 99%)
Vitality: 75 <55>……………….(132 Def; Cut by 3.8%)
Magic: 81 <71>
Spirit: 67……….(Cut by 1.5%) (Cut by 5.9% with Princess Guard)
Luck: 23…………(Crit Rate ~14%)

Umbrella: 58 Attack, 112% Accuracy, 10 Magic, 20 Vit, +5% Critical Hit Rate
Princess Guard: 52 Attack, 111% Accuracy, 22 Magic, 20 Spirit, +12 Vit, damage increases for each ally dead (basically, damage = damage * (Allies Dead +1))
Diamond Bangle: 57 Def, 6% Eva

Physical Attack: 618 Physical Damage (563 w/ Princess Guard)

Limits
Gained at 66.4%/94.3%/106.9%/144.8% HP loss
(33.2%/47.15%/53.45%/72.4% HP loss with Hyper or with half starting limit bar)

Healing Wind (L1)- 50% MT Healing
Seal Evil (L1)- 100% MT Silence and Stop <7/40% <12.1/55.1%> w /Adjustment for Silence/Stop>. Silence is Permanent, Stop lasts of Aeris’ 5 turns under default battle speed.
Breath of the Earth (L2)- MT Status Healing
Fury Brand (L2)- 100% MT Limit Bar (not including self)
Planet Protecter (L3)- 100% MT Peerless (Damage/Status Immunity) for 5 Turns
Pulse  of Life (L3)- 100% MT Healing + Revivial
Great Gospel (L4)- 100% MT Healing + Peerless

Damage Averages
Including Below 50% HP Damage Taken
1. Red- Physical x 2, Stardust Ray- 2365 (860 x 2, 5375)
2. Yuffie- Physical x 2, Bloodfest- 2131 (775 x 2, 4844)
3. Tifa- Physical x 2, L1 Yeah’s- 2052 (849 x 2, 4457)
4. Cait Sith- Physical x 2, Toy Soldier- 1736 (744 x 2, 3720)
5. Cloud- Physical  x 2, Cross Slash- 1601 (915 x 2, 2974)
6. Cid- Physical x 2, Hyper Jump- 1439 (785 x 2, 2748)
7. Barret- Physical x 2, Grenade Bomb- 1407 (785 x 2, 2649)
8. Vincent- Physical, Death Gigas x 2 – 1033 (675, 1772 Gigadunk/1700 Live Wire)
9. Aeris- Physical x 3 – 618
Average: 1598 (Kill Point: 3995)

Including Below 40% HP Damage Taken
1. Tifa- Physical x 2, L1 Yeah’s- 2052 (849 x 2, 4457)
2. Cait Sith- Physical x 2, Toy Soldier- 1736 (744 x 2, 3720)
3. Cloud- Physical  x 2, Cross Slash- 1601 (915 x 2, 2974)
4. Red- Physical x 2, Sled Fang- 1433 (860 x 2, 2580)
5. Barret- Physical x 2, Big Shot- 1374 (785 x 2, 2551)
5. Cid- Physical x 2, Boost Jump- 1374 (785 x 2, 2551)
7. Yuffie- Physical x 2, Greased Lightning- 1324 (775 x 2, 2422)
8. Vincent- Physical x 2, Galiant Beast x 2- 832 (675, 1013 Berserk Dance/1458 Beast Flare)
9. Aeris- Physical x 3- 618
Average: 1372 (Kill Point: 3429)

Damage Average (No Limits): 778 (1946 Kill Point)

HP
1. Cait Sith- 2773
2. Barret- 2656
3. Cid- 2586
4. Red- 2576
5. Cloud- 2449
6. Tifa- 2293
7. Vincent- 2252
8. Yuffie- 2209
9. Aeris- 2194
Average: 2443

Dex
1. Red- 50
2. Yuffie- 49
3. Tifa- 46
4. Cloud- 38
5. Aeris- 37
6. Cid- 36
7. Barret- 35
7. Cait Sith- 35
7. Vincent- 35
Average: 40.1

« Last Edit: June 11, 2019, 03:13:48 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Final Fantasy 7
« Reply #3 on: June 08, 2019, 08:48:19 PM »
Bosses

Skipping Jenova Birth. Dreadfully slow (slow enough to actually matter and it seems like per the AI, the triple acting is specifically targeting each PC)

Palmer
Note: I didn’t actually keep a save here, so some of this is extrapolation
PC HP: 1650 (~1500 Base * 0.1 Materia Proration * 1.2 HP Plus)
PC Dex: ~35 Base
Three Turn Damage is likely around 600 per PC (4500 PC HP) based on Meeple’s numbers

HP: 6000
MP: 240
Def: 100………..(Cuts by ~10%)
Df%: 50%.......(Probably literal, aka 50% Evade)
Mdf: 200……….(Cuts by 15%)
Dex: 60…………(Probably around 88.9% turn 1, averagish after)


Susceptible to Poison, Slow, Stop,  Darkness
Mako Gun (22 MP)- 409 Fire, Ice or Thunder Magic
-->Could be considered to be random elemental or he could be considered to choose

Jenova Life
PC Level: ~40
PC HP: 2500 (~2100 Base * 0.1 Materia Proration * 1.3 HP Plus)
Dex: ~40 Base

General Damages:
Comet: 2682, Bahamut: 2640 ITD!, Kjata: 3352, L3: 2149

Turn 3 Assumption
1. Bahamut x1, Fire x 2
2. Kjata (1x), Ice 3 x 2
3. Comet x3
Average: 2515 Damage (18861 = PC HP)->Keep in mind that Jenova does effectively halves nearly all of this (and can reflect a fair amount rest)
Average Factoring in 1 Physical instead of 2 L3’s (since she’ll likely be under Reflect): 2171 (16280 = PC HP)

HP: 10000
MP: 300
Def: 110……(Cuts Phyiscals by ~9%)
Mdf: 290…..(Cuts Magic by ~53%)
Dex: 140……(120.8% Speed Turn 1, Effectively Average Afterwards)
Void Gravity, Absorb Water, Weak Earth
Susceptible to Slow, Darkness

Blue Light (8 MP)- 404 Water Magic
Blue Flame (12 MP)- 462 Water Magic
Aqualung (34 MP)- 1501 MT Water Magic, Ignore Reflect
Reflect (30 MP)- Reflect Magic; Used only as counter to magic (…but I’ve also seen her use it as a “counter” after Blade Beam)

At Full HP: Jenova Double Acts Blue Light 20% of time against Random Opponents. This increases to 25% below 75%, 33% below 50% HP and 50% below 25% HP

Jenova Death
PC Level: ~45
PC HP: 3500 (~3000 Base * 0.15 Materia Proration * 1.4 HP Plus)
Dex: ~45 Base

General Damages:
Comet2: 4800, Bahamut: 3166 ITD!. Kjata: 4000, Alexander: 4800, L3: 2600

Turn 3 Assumption
1. Bahamut x2, Fire x 1
2. Kujata, Alexander, L3
3. Comet 2x3
Average: 3859 Damage (28943 = PC HP)->Keep in mind that Jenova does effectively halves nearly all of this. Some nasty L2/L3 limits (Meteorain, Bloodfest, Stardust Ray) can do 5000-7500.


HP: 25000
MP: 800
Def: 90………..(Cuts by 6%)
Mdf: 320………(Cuts by 55.2%)
Dex: 150……….(121.7% turn 1, Basically average afterwards)
Void Gravity
Susceptible to Slow, Darkness

Red Light (8 MP): 713 Fire Magic
Tropic Wind (12 MP): 634 Fire/Wind Magic
Silence (24 MP)- 100% Silence

At full HP: Jenova uses Red Light against every PC 25% of time, triple acts Red Light against random target 18.75% of time, double acts 18.75% of time
Below 75% HP: Jenova uses Red Light against every PC 33% of time, triple acts Red Light against random target 22% of time, double acts 22% of time
Below 25% HP: Jenova uses Red Light against every PC 50% of time, triple acts Red Light against random target 25% of time, double acts 25% of time

----
Turks on the Gelinka
PC Stats for the Turks
PC HP: ~4960 (~4000 Base * 0.2 Materia Proration * 1.55 HP Plus)
General Damages:
Average: (Yuffie/Cid/Red 10000, Other PCs ~5000- Flare, Shadow Flare, Ultima, Bahamut Zero)
3 Turn Average: 6667 (50000 Kill Point)

Reno
L42
HP: 15000
Def: 100………(Takes extra 4.6%)
MDef: 96………(Takes extra 10.6%)
Dex: 85………..(95% Turn 1, Average After)
Susceptible to Slow, Stop, Darkness, Poison
Null Gravity

Abilities:
Neo Turk Light: Causes Confusion, 100% Accuracy
Electroprod: 983 Lightning, 105% Accuracy
Physical: 289, 125% Accuracy


Rude
HP: 20000
MP: 280
Def: 120…………(Average)
Mdf: 160…………(Cut by 6.4%)
Dex: 79…………..(92.7% Turn 1, Average After)

Susceptible to Slow, Stop, Darkness, Poison
Null Gravity

Physical: 870, 93% Accuracy
Fire 2/Bolt 2/Ice 2 (22 MP): 765 Fire/Lightning/Ice Magic
Cure 2: 1514 Healing, used at low HP only

---
NOTE: At this point, you start getting Mystiles/Aegis Armlet. These increase your MEvade, and enemy magic accuracy starts plummeting. These equips are found in chests in required dungeons, and are the obvious choices for equipment. As such, enemy magic will get progressively worse.

Turks in Midgar
PC HP: ~5800 (~4750 Base * 0.25 Materia Proration * 1.65 HP Plus)
Armors Considered: 1 Aegis Armlet
General Damages:
Average: (Yuffie 12000, Cid/Red 10800, Other PCs ~5500- Flare, Shadow Flare, Ultima, Bahamut Zero)
3 Turn Average: 7333 (55000 Kill Point)

Elena
L53
HP: 30000 (But runs whenever any Turk falls)
Def: 90……………..(Takes extra 6.3%)
Mdf: 190…………..(Cuts by 11%)
Dex: 85…………..…(95% Turn 1, Average After)
Null Gravity, Absorb Ice
Susceptible to Poison, Slow, Darkness

Kick- 519, 100% Accuracy
Bewildered- 64% Confusion (Only used as first attack after Elena retreats to back row) (80% w/o Mdf%)
Fire Physical- 415 Fire Physical, 100% Accuracy (Only used as first attack after moves to front row)
Throw- 311 Physical, 100% Accuracy

Reno
L50
HP: 25000 (But runs whenever any Turk falls)
Def: 120…………….(Cut by 1.3%)
Mdf: 106……………(Takes extra 11.2%)
Dex: 80………………(93.1% Turn 1, Average Otherwise)
Nulls Gravity, Absorbs Lightning
Susceptible to Poison, Slow, Darkness

Short Staff- 329 Physical, 120% Accuracy
Turk Light- 575 Magical, 80% Accuracy (100% w/o Mdf%)
Electropod- 789 Lightning Physical, 100% Accuracy

Rude
L51
HP: 28000 (But runs whenever any Turk falls)
Def: 130…………..(Cuts by 3.8% extra)
Mdf: 190………….(Cuts by 11%)
Dex: 70…………….(89.3% Turn 1, Average Otherwise)
Immune Gravity, Absorb Fire
Susceptible to Poison, Slow, Darkness

Shoulder Attack-1074 Physical, 100 Accuracy%
Grand Spark- 993 Magical, 80% Accuracy (100% w/o Mdf%)
Fire- 402 Fire Magic, 80% Accuracy (100% w/o Mdf%)
Cure- 914 Healing

Hojo
PC HP: 6500 (~5000 Base * 0.25 Materia Proration * 1.75 HP Plus)
Armors Considered: 1 Mystile, 1 Aegis Armlet
Def: ~135 (Cuts by 26.4% compared to 0 Defense)
Df%:  ~37%
Mdef: ~80 (Cuts by 15% compared to 0 Defense)
Md%: ~37%
Dex: ~50 Base (Speed Up Materia also exists. I’m not counting it)

General Damages:
Average: (Yuffie 12000, Cid/Red 10800, Other PCs ~5500- Flare, Shadow Flare, Ultima, Bahamut Zero)
3 Turn Average: 7333 (55000 Kill Point)

Level: 61
HP: 13000 (10000/11000 for Poodler Sample/Bad Rap Sample)
MP: 600
Def: 130……(Cuts by 3.8% extra)
MDf: 150…..(Average)
Dex: 78……..(91.8% Turn 1, Average Otherwise)
Void Gravity
Suspectible to Darkness

Capsule: Summons up the Bad Rap Sample and Poodler Sample.  If any are dead, summon replacement(s).

Poodler Sample
Level 42
HP: 10000
MP: 200
Dex: 80……….(92.5% Turn 1, Average Otherwise)
Susceptible to Death, Sleep, Poison, Slow, Stop, Paralyze, Darkness

Attack: 415 Base, 87% Accuracy
Fire 2 (22 MP): 600 Base, 73% Hit Rate, Below 25% HP (100% w/o Mdf%)

Bad Rap Sample
Level 34
HP: 11000
MP: 120
Dex: 89…….(96% Turn 1, Average Otherwise)
Susceptible to Death, Sleep, Poison, Slow, Stop, Paralyze, Darkness

Attack: 180, 99% Accuracy, ~6% Chance of Double Acting This
Big Fang: 470, 74% Accuracy
Evil Poison (4 MP): 270 Physical + 100% Darkness, 94% Hit

Helletic Hojo
L55
HP: 26000
MP: 200
Def: 140………..(Cut by 6.5%)
Mdf: 200………..(Cut by 13.8%)
Dex: 68…………..(88% Turn 1, Average Afterwards)
Susceptible to Darkness

Hojo has a Right Arm (5000 HP) and Left Arm (24000 HP). These don’t act, but

Pile Banger: 700 Punch (only w/ Right Arm), Will Sometimes Use Twice, 86% Hit
Bio Gas (15 MP): 568 Magic + 100% Poision, 73% Hit (Both Arms Alive) (100% w/o Mdf%)
Confu (18 MP)- 64% Silence (87% w/o Mdf%)
Sleepel (8 MP)- 71% Sleep (99% w/o Mdf%)
Silence (24 MP)- 64% Silence (87% w/o Mdf%)

Lifeform Hojo
L58
HP: 30000
MP: 100
Def: 120…………..(Cut by 1.3%)
Mdf: 180…………..(Cut by 8.3%)
Dex: 100……………(Average)

Absorb- 457 Magic, ITE
Combo- 95 + 220 + 130 + 295 +80% Poison (Hit 2) + 80% Darkness (Hit 3) + 80% Sleep (Hit 4), All Hits at ~93% Accuracy
Slow (20 MP)- 100% Slow, ITE
Silence (24 MP)- 66% Silence, Only Used as Counter to Magic Attacks (90% without Mdf%)


PC Stats for Jenova Synthesis and Sephiroth
PC HP: 8000 (~5400 Base * 0.25 Materia Proration * 2 HP Plus)
Armors Considered: 1 Mystile, 75% Chance of Having 2nd Mystile, 1 Aegis Armlet
Def: ~135 (Cuts by 26.4% compared to 0 Defense)
Df%: 50
Mdef: ~80 (Cuts by 15% compared to 0 Defense)
Md%: 53
Dex: ~55 Base (Speed Up Materia also exists. I’m not counting it)

General Damages:
Average: (Yuffie 20000 (against Sephiroth), Cid/Red 10800, Other PCs ~6000- Flare, Shadow Flare, Ultima, Bahamut Zero; This doesn’t factor in limits, but maybe you missed Double Cut + Cloud is forced)
Average: 7600 (57000 = PC HP)

Jenova Synthesis
PC HP
Level: 61
HP: 60000/10000/8000 (Part A, B, C)
MP: 600
Def: 100……(Takes 3.8% extra)
MDf: 180….(Cuts by 4.3%)
Dex: 120…..(109.8% Turn 1, Average in practice afterwards)
Lck: 0
Susceptible to Darkness
Immune to Gravity, Earth, Absorb Poison

Only Part A Acts
Physical Attack- 829 Physical, 68% Acc, 48% Fury (Part B must be alive)
Absorb- 1118 Magic, 37% Acc, 48% Sadness (Part C must be alive) (72% w/o Mdf%)
Bio 2 (36 MP)- 1174 Magic, 37% Acc, 48% Poison (Both B and C must be alive) (72% w/o MDf%)
Cure 3 (64 MP)- Heals 3946 HP (Part C must be alive, Part B must be dead)
Stop (34 MP)- 60% Stop, ITE (Part B must be alive, but C must be dead)
Ultima (130 MP)- 5870 MT Magic Damage, 5 Turn Countdown, Only at Low HP
Can revive the hands after they die

Sephiroth
Level: 87
HP: 80000
Att: 230
Mat: 100
Def: 100……(Takes 3.8% extra)
MDf: 180….(Cuts by 4.3%)
Dex: 160…..~120.6% Speed Turn 1, Average in practice afterwards (Could see him as slightly above average)
Lck: 0
Susceptible to Slow to Darkness (FF 7 Version has no effect)
Immune to Earth and Gravity

Fly- Becomes Immune to Short Range Physicals

Only on Ground
Physical Attack- 3131 Cut Physical Damage (6262 to Front Row), 100% Paralysis and Darkness, ITE

Deen- 1434 MT Magic Damage, ITE
Wall- Halves Damage for 6-7 turns
Shadow Flare- 7167 Magic Damage, 51% Accuracy (100% under Paralysis or w/o Mdf%)
DeSpell- Dispel Positive Status and Slow

Only when Flying
Pale Horse- 2007 Magic Damage + 100% Sadness + Frog + Small, ITE
Supernova- 93.75% MT CHP Damage + 32% Confusion, Silence, Slow, ITE
Heartless Angel- HP to 1, MT, ITE, Below 25% HP Only
Break- 5442 Earth Magic + 32% Petrify, 51% Accuracy (100% under Paralysis or w/o Mdf%)
« Last Edit: June 09, 2019, 04:21:24 AM by Dhyerwolf »
...into the nightfall.