Valkyrie Profile Bestiary (North American version) by Captain K. (shibakev@earthlink.net) Copyright 2004 This FAQ has been posted at the following site: www.gamefaqs.com If you would like to post this FAQ at another website or in a publication, please contact the author first for permission. The most recent version of this FAQ can always be found at www.gamefaqs.com. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. 07/19/2004 Version 1.1 Added treasure drops to all enemies. Added three more enemies. Added spell damage reference. Cleaned up formatting. 07/11/2004 Version 1.0 First posting. 0) Introduction 1) How to read this guide 2) Enemies - Chapter 0 3) Enemies - Chapter 1 4) Enemies - Chapter 2 5) Enemies - Chapter 3 6) Enemies - Chapter 4 7) Enemies - Chapter 5 8) Enemies - Chapter 6 9) Enemies - Chapter 7 10) Enemies - Chapter 8 11) Enemies - Jotunheim Palace 12) Enemies - Asgard Hill 13) Enemies - C Ending 14) Enemies - Seraphic Gate 15) Enemies not added yet 16) Credits ==================== 0) Introduction ==================== This all got started at the RPG Dueling League(www.rpgdl.com), when Neoelfboy started compiling data for various bosses in Valkyrie Profile. Then Meeplelard and I started chiming in with some of the normal enemies. After a few days of work, we had nearly every enemy in the game documented. This bestiary is the result of that work. ========================== 1) How to read this guide ========================== Enemies are sorted by the dungeon they first appear in. After the enemy's name, you'll see several stats. HP (hit points) is how much damage the enemy can take before it is destroyed. RDM (resist damage) is how much you subtract from the character's physical attacks before they are applied to the enemy's HP. "Extreme" RDM is simply a value that is so high that it cannot be measured easily. You will not be able to damage such enemies with physical attacks unless you cast Sap Guard first or use a weapon they are weak to (like the Dragon Slayer). RST (resist) is the same as RDM, except it works against the magic attacks of your party rather than the physical ones. STR (strength) is the base value for the enemy's physical attacks. INT (intelligence) is the base value for the enemy's magical attacks. Some enemies have notes about their accuracy (how easily they hit you), blocking (if they stand still and parry your attacks), and dodging/evading (avoiding your attacks and sometimes counterattacking). Attacks noted as unblockable cannot be blocked by the characters, although they can sometimes be dodged. 1x, 2x, 3x, etc. These are the multipliers you apply to the STR or INT *after* you subtract the RDM or RST of your characters. For example, an attack made with 1000 STR and a .8x multiplier against a character with a 200 RDM would do (1000-200)x.8=640 damage. Note that enemies do not have attack trust like characters have, so their attacks always do full damage. Some physical attacks are listed as being of a certain element. These will do extra damage to characters weak against those elements *if* they are wearing no other armor that reduces elemental damage. Likewise characters that are strong against those elements will take less damage. Wearing any armor with elemental protection (like a Cloak) overrides the character's elements and uses the value of the armor instead. In most cases the multipliers for spells aren't listed in this guide. Here is a quick reference: Fire Storm: 1 hit at 1.5x, Fire Fire Lance: 2 hits at 1x, Fire Icicle Edge: 3 hits at 1x, Ice, adds Freeze Frigid Damsel: 3 hits at 1x, Ice, adds Freeze Dark Savior: 3 hits at 1x, Dark Shadow Servant: 3 hits at 1x, Dark Mystic Cross: 4 hits at 1x, Holy Sacred Javelin: 5 hits at 1x, Holy Lightning Bolt: 3 hits at 1x, Lightning Prismatic Missile: 5 hits at .75x, Lightning Stone Torch: 1 hit at 1x, Poison, adds Petrify Poison Blow: 1 hit at 4x, Poison, adds Poison Ifrit Caress: 1 hit at 3x to all, Fire Calamity Blast: 5 hits at 1.5x to all, Fire Crystal Strike: 1 hit at 3x to all, Ice Absolute Zero: 3 hits at 2x to all, Ice Cosmic Spear: 1 hit at 3x to all, Dark Meteor Swarm: 7 hits at 1.5x to all, Dark Celestial Star: 7 hits at 1.5x to all, Holy Seraphic Law: 3 hits at 1.5x to all, Holy Dragon Bolt: 3 hits at 2x to all, Lightning Gravity Blessing: 3 hits at 1.5x to all, Lightning Carnage Anthem: 3 hits at 1.5x to all, Poison Petro Disruption: 3 hits at 1.5x to all, Poison Dragon Orb: 3 hits at 1.5x to all, Ice Following the list of attacks, some enemies have comments afterwards. ======================== 2) Enemies - Chapter 0 ======================== ----------- PROLOGUE ----------- BOSS: Lesser Harpy Approximately 800 HP. 0 RDM, RST unknown. Poor accuracy. Sometimes blocks. 120 STR: Attack - 1x to one Thunder Strike - 1x to all, unblockable, Lightning BOSS: Ghoul Approximately 1800 HP. 0 RDM, RST unknown. 120 STR - Attack is 1x to one, unblockable BOSS: Lombert Approximately 800 HP. 0 RDM, RST unknown. Sometimes blocks, extremely easy to guard crush. 100 INT - Fire Storm ------------------------- ARTOLIAN MOUNTAIN RUINS ------------------------- Lesser Vampire - 400 HP Weak: none Drop: Sage, Vegetable Seed 10 RDM, 0 RST. Poor accuracy. Sometimes blocks. 120 STR - Attack is 1x to one Ghast - 600 HP Weak: none Drop: Long Sword, Leather Armor 0 RDM, 5 RST. Poor accuracy. 200 STR - Attack is 1x to one Pongo - 1000 HP Weak: none Drop: Normalize, Fire Lance 0 RDM, 25 RST. Poor accuracy. 180 STR: Attack - 1x to one Shot - 1x to one Dragon Servant - 500 HP Weak: Ice Drop: Chainmail, Broadsword 10 RDM, 85 RST. 100% block rate, easy to guard crush. 180 STR: Attack - 1x to one Firebreath - 1x to one, unblockable, Fire These guys basically exist to block a lot, forcing you to use a spell(or Llewelyn) to open any combo against them if you want full damage. If you have more than one attacker, though, don't be afraid to try for a guard crush. They have middling offence and fall easily once you get past their guard, though, so don't worry about them. BOSS: Elder Vampire - 4800 HP Weak: none Drop: Aqua Vitae Went second. 0 RDM, 15 RST. 200 STR - Attack is 2 hits of 1x 120 INT - Fire Lance, Shadow Servant Note: Elder Vampire is accompanied by two Dragon Servants. ======================== 3) Enemies - Chapter 1 ======================== --------------- FOREST OF WOE --------------- See Artolian Mountain Ruins for Lesser Vampire, Ghast, and Dragon Servant. BOSS: Insane Yeti - 5200 HP Weak: Fire Drop: Ebony Powder Went second. 0 RDM, 5 RST. 180 STR: Attack - 1x to one Shot - 1x to one Well, he manages to live long, especially since there are three of them. Pity that only one can attack at first, and the other two just sit there. Heck, you can pick off the back ones with Bow Lenneth, Jelanda and Llewelyn first, to ensure only one goes at a time, but that's more trouble than it's worth, as these guys lack the damage to be scary. [MeepleLard] ----------------- SOLDE CATACOMBS ----------------- See Artolian Mountain Ruins for Lesser Vampire and Dragon Servant. Ramapithicus - 4000 HP Weak: none Drop: Mandrake 0 RDM, Extreme RST. 180 STR: Attack - 1x to one Shot - 1x to one Completely sucks, with no noteworthy tricks. His purpose is to keep the Drow Shamans in the back row until you kill him. Kill them first with ranged attacks. BOSS: Drow Shaman - 1000 HP Weak: none Drop: Sap Power (also drops Icicle Edge when encountered as a regular enemy later) Went second. 0 RDM, 0 RST. (heehee) 490 INT - Fire Lance Pretty good damage at the time; it can OHKO Llewelyn and takes no fewer than three hits to down anyone below Level 5. No durability at all, of course. Note: There are two Drow Shamans accompanied by a Ramapithicus. ----------------------------- Enemies - Caves of Oblivion ----------------------------- Note: the enemies in the Caves are random, and can come from almost any other Chapter. This section only lists enemies which aren't found elsewhere in the game. Orbitous Dragon - 10,000 HP Weak: Holy Drop: ?,? Extreme RDM, 325 Resist 5200 Strength: Death Fire: 1x to all, unblockable, Poison, causes Poisoning Inferno Breath: 1x to all, unblockable, Fire Undulation: 1x to all, unblockable 3000 Int: Frigid Damsel ======================== 4) Enemies - Chapter 2 ======================== ---------------------- DRAGONCASTLE CAVERNS ---------------------- Current Fish - 1300 HP Weak: Fire Drop: Fresh Meat, Beast's Fangs 0 RDM, 25 RST. Poor accuracy. All attacks can inflict Faint. 330 STR: Attack - 1x to one Bubble Attack - 2 hits of 0.25x to one Triple Ballet - 5 hits of 0.25x to one, low accuracy Monstrous Viper - 900 HP Weak: none Drop: Broken Blade, Aconite 0 RDM, 65 RST. Abysmal accuracy. Sometimes dodges. 321 STR: Attack - 1x to one Double Crunch - 2 hits of 1x to one Poison Bait - 1 hit of 1x to one, can inflict Poison Venomous Spider - 1500 HP Weak: Ice Drop: Longsword, Chainmail 0 RDM, 5 RST. 300 STR - Attack is 2 hits of 1x to one Banshee - 400 HP Weak: none Drop: Frigid Damsel, Fire Storm 100 RDM, 185 RST. Poor accuracy. 550 STR: Attack - 1x to one Disease Grief - 1x to one, unblockable, inflicts Curse Angry Scream - 1x to all, unblockable 450 INT - Frigid Damsel (1200), Shadow Servant Easily the best enemy in the dungeon. Good damage, high defense and resist, some multitarget damage, and a status to boot. But it has one glaring flaw: non-existent HP. 400 HP at this point is PATHETIC, especially when you have things like Element Scepters lying around. BOSS: Lesser Dragon - 9000 HP Weak: Lightning/Poison/Holy Drop: Holy Water Went second. 0 RDM, 115 RST. 1000 STR: Attack - 1x to one, Ice Firebreath - 1x to one, unblockable, Fire 1200 INT - Fire Storm Guard Reinforce Yay! Guard Reinforce on an enemy with 0 RDM! What a wasted turn. The guy screams "One-turn me!" with his Lightning weakness (Grimrist anyone?), being a dragon (Dragon Slayer...), and Holy Weakness (probably killed the same way Nethov Dragon Zombie is). Though, he's the first boss that... actually feels like a boss, in that he is clearly superior to the enemies here (sad, isn't it?). Good damage, but all of it is singletarget, making him really hard-pressed to undo First Aid's healing (let alone Heal). -------------- NETHOV SWAMP -------------- Figment - 650 HP Weak: none Drop: Fire Storm, Fire Lance 55 RDM, 280 RST. 330 STR - Firebreath is 1x to one, unblockable, Fire 300 INT - Fire Lance Vermin - 530 HP Weak: none Drop: Feather, Beast's Fangs 50 RDM, 25 RST. Poor accuracy. 321 STR: Attack - 1x to one Feather Shot - 3 hits of 1x to one, low accuracy Pongo Robustus - 2300 HP Weak: Dark Drop: Long Bow, Short Spear 50 RDM, 25 RST. Non-existent accuracy. 380 STR: Attack - 1x to one Shot - 1x to one Mantrap Plant - 1800 HP Weak: Fire/Dark Drop: Vegetable Seed, Beast's Fangs 50 RDM, 55 RST. 330 STR: Attack - 1x to one Rhizome Spear - 1x to all BOSS: Dragon Zombie - 13400 HP Weak: Fire/Lightning/Holy Drop: Broken Armor (also Neckless Doll when encountered as a regular enemy) Went second. Extreme RDM, 125 RST. 1800 STR: Attack - 1x to one, can inflict Faint Firebreath - 1x to one, unblockable, Fire Inferno Breath - 1x to all, unblockable, Fire 600 INT - Shadow Servant All his damage is pretty good, but mages are safe from 2HKO due to halving Fire, as are non-Archer warriors due to adequate HP. His RDM is definitely his selling point; shame about the three different ways to utterly destroy him (Dragon Slayer, Grimrist, Holy Crystal). ----------------- SALERNO ACADEMY ----------------- See Nethov Swamp for Figment, Vermin, Pongo Robustus, and Mantrap Plant. BOSS: Harpy - 12000 HP Weak: Fire/Poison Drop: Bracelet of Zoe Went first. Negligible RDM/RST; excellent block/dodge/counter rates. 650 STR: Attack - 1x to one, inflicts Faint; good accuracy Thunder Strike - 1x to all, unblockable, Lightning [Used mainly at low HP] 400 INT - Frigid Damsel Reflect Sorcery [Appears to be OPB, used first round] ======================== 5) Enemies - Chapter 3 ======================== --------------- ODDROCK CAVES --------------- See Artolian Mountain Ruins for Lesser Vampire (400 HP version), Solde Catacombs for Drow Shaman, and Nethov Swamp for Dragon Zombie. Lesser Vampire - 2500 HP Weak: none Drop: Broken Spear, Broken Blade 0 RDM, 100 RST. 624 STR: Attack - 1x to one Hydrophobia - 3 hits of 1x to one, inflicts Poison, can inflict Faint Knight Fiend - 2500 HP Weak: none Drop: Falchion, Warhammer 50 RDM, 25 RST. Sometimes blocks/dodges/counters. 1050 STR: Attack - 1x to one, often inflicts Faint Extension - 3 hits of 0.67x to one [used mainly at low HP] Necromancer - 1000 HP Weak: none Drop: Icicle Edge, Stone Torch 60 RDM, 400 RST. 600 INT - Fire Lance BOSS: Greater Demon - 22000 HP Weak: none Drop: Poison Blow Went second. 0 RDM, 150 RST. Good accuracy. Very often dodges and counters. 2400 STR - Attack is 1x to one 1600 INT - Fire Storm Death Wish - 1/4 chance to reduce HP of single target to 1 Not a bad boss for that point in the game. He's hell on a single physical fighter (one of the biggest challenges in a solo game in fact), but any type of unblockable attack screws him over. -------------------------- GORHIA CULT HEADQUARTERS -------------------------- See Artolian Mountain Ruins for Lesser Vampire (400 HP version), Solde Catacombs for Drow Shaman, and Oddrock Caves for Lesser Vampire (2500 HP version), Knight Fiend, and Necromancer. Thaumaturgist - 2200 HP Weak: Poison Drop: Shadow Servant, Heal 30 RDM, 125 RST. 500 INT - Lightning Bolt Will-O'-Wisp - 6500 HP Weak: Dark Drop: Lightning Bolt 10 RDM, 25 RST. 420 STR: Attack - 1x to one, can inflict Faint Explosion - KOs self; 8 hits of 1x to all, unblockable, Fire[Used first action after being dropped below half HP] 500 INT - Lightning Bolt BOSS: Noble Vampire - 10500 HP Weak: none Drop: Citrine Went second. 50 RDM, 25 RST. All physical attacks can inflict Faint. 400 STR: Attack - 2 hits of 1x to one Despotic Nail - 4 hits of 0.8x to one[used below 50% HP] Dreaded Dance - 4 hits of 0.8x to one, then cast Lightning Bolt on target of this unless this is dodged/countered. [used below 25% HP] 400 INT - Lightning Bolt Note: Noble Vampire is accompanied by three Will-O'-Wisps. ------------------- CLOCKWORK MANSION ------------------- Necrophidus - 3600 HP Weak: none Drop: Beast's Fangs, Bastard Sword 50 RDM, 85 RST. Poor accuracy. 624 STR: Attack - 1x to one Electro Shock - 2 hits of 1x to one, unblockable, Lightning Double Crunch - Attack, then Electro Shock on same target if Attack isn't dodged/countered BOSS: Chimera - 20000 HP Weak: none Drop: Bracelet of Zoe Went first. 30 RDM, 25 RST. 1200 STR: Firebreath - 1x to one, unblockable, Fire Poisonbreath - 1x to one, unblockable, Darkness, adds Poison ~50% Three Deck - 0.5x Fire, 0.5x Darkness, 0.5x Ice to all, unblockable, adds Poison and Freeze each ~50% of the time [Appears to be OPB, used first round] HE CAN FREEZE YOU! And is otherwise... not all that impressive. The freezing/poisoning combo is somewhat scary, but he has no real followup and that status just isn't accurate enough. His damage is the worst since Elder Vampire's, relative to his time. --------------- BRAHMS CASTLE --------------- See Oddrock Caves for Lesser Vampire (2500 HP version), and Tombs of the Amenti for the Ram Guardian. Demon Servant - 2000 HP Weak: none Drop: Chainmail, Falchion 25 Resist, 45 RDM. Horrid accuracy 1200 Strength Attack - 1x to one Aura Spear: 3 hits at .67x each 500 Int Lightning Bolt: 3 hits of x1 each (Lightning) Succubus - 2000 HP Weak: Holy Drop: Dampen Magic, Heal 0 RDM, 325 Resist. Awful accuracy Str: ? Attack: 1x to one 2500 Int Poison Blow: 1 hit at 4x (Poison, adds Poison) BOSS: Brahms - 52000 HP Weak: none Drop: N/A Went second. Extreme RDM, 25 RST. Has a 100% block rate, and is very hard to Guard Crush. His attacks are very hard to dodge, but can be blocked at an average rate. 15000 STR: Attack - 1 hit of 0.5x, 5 hits of 0.25x to one, sometimes Guard Crushes if blocked Bloody Curse - Used immediately after Attack unless Attack is dodged (not blocked). 17 hits of 1.17x to target of Attack Bloody Curse is used 25% of the time when Brahms is above 50% HP, and 50% of the time when he is below (roughly). Brahms screams anti-physical. Which of course means magic is the way to go against him (and luckily, his Resist does indeed suck). His damage is very good; even his physical can fell many characters in one hit, and Bloody Curse is a guaranteed KO should he use it. Just keep your Union Plumes going and wear him down with crystals. ======================== 6) Enemies - Chapter 4 ======================== ------------------- BLACK DREAM TOWER ------------------- Grave Mist - 2500 HP Weak: none Drop: Sap Power, Sap Guard 30 RDM, 225 RST. Often dodges. 1000 STR - Attack is 6 hits of 1x to one 1000 INT - Frigid Damsel Lesser Demon - 2400 HP Weak: none Drop: Lamellar, Bastard Sword 45 RDM, 25 RST. Often blocks/dodges/counters. 1200 STR: Attack - 1x Demon Sequence - 0.7x to all, unblockable Reflect Sorcery [OPB, used on turn 3] Monstrous Glowfly - 7000 HP Weak: Dark Drop: Normalize, Sap Guard 45 RDM, 125 RST. 1000 STR: Attack - 1x to one, can inflict Faint Electro Touch - 0.5x to one, inflicts Paralyse, can inflict Faint Explosion - KOs self; 8 hits of 1x to all, unblockable, Fire [Used first action after being dropped below half HP, or on turn 10] 1000 INT - Lightning Bolt Harpy - 6000 HP Weak: none Drop: Rapid Bow, Invoke Feather 50 RDM, 325 RST. Often blocks. 900 STR: Attack - 1x to one, can inflict Faint Thunder Strike - 1x to all, unblockable, Lightning [Used mainly at low HP] Reflect Sorcery [OPB, used on turn 1] Dragon-Tooth Warrior - 15000 HP Weak: Holy Drop: Rapid Bow, Breastplate 400 RDM, 825 RST. Sometimes blocks/dodges/counters. All attacks occasionally cause Faint. 1800 STR: Attack - 1x to one Double Attack - 2x to one Advanced Sword X - 2 hits of 1x to one Possess - Ally's max HP increases by +100% of base (stackable). STR and INT increase by +50% of base (not stackable). Also fully heals. [Used automatically upon death if any allies survive] BOSS: Wise Sorcerer - 25000 HP Weak: none Drop: Holy Relic Went second. 30 RDM, 25 RST. Sometimes dodges. 1600 STR: Attack - 2 hits of 1x to one, unblockable Fiendish Shape - 2 hits of 1x to all, unblockable [Used mainly at low HP, or when silenced] 2000 INT - Dark Savior, Shadow Servant What's this, a decent boss fight? Dragontooth Warrior is a tank, and you don't dare kill him first, or you'll be eating huge damage from the sorcerer. Best bet is to whip out that Ether Scepter you got in Gorhia and blast the sorcerer first. ------------------ CAVE OF THACKUS ------------------ See Black Dream Tower for Monstrous Glowfly and Harpy. Mire Creeper - 2200 HP Weak: none Drop: Bastard Sword, Lamellar 35 RDM, 225 RST. 1200 STR: Attack - 1x to one Triple Attack - 3 hits of 0.7x to one Dragon Zombie - 15000 HP Weak: Holy Drop: Mithril Ore, Aconite Extreme RDM, 825 RST. 5200 STR: Firebreath - 1x to one, unblockable, Fire Inferno Breath - 1x to all, unblockable, Fire This thing screams "Dragon Slayer!" or "Holy Crystal!" as it WILL kick your ass if you don't use one or the other. If you don't have either, just run. Crab Giant - 1000 HP Weak: Fire Drop: Fresh Meat, Broken Bow 500 RDM, 600 RST. 1200 STR: Attack - 1x to one Splash - 1x to one, Ice, unblockable BOSS: Kraken - 24000 HP Weak: Fire Drop: Dampen Magic Went first. Respectable RDM (about 300?), 25 RST. 1500 STR: Ink - 1x to one, unblockable, inflicts Faint; didn't test element Tentacle Whip - 8 hits of 1x to one, guard crushes if blocked; sometimes only 6 hits (GC inflicts Faint) [Used mainly at low HP] 1000 INT - Lightning Bolt Yeesh. Tentacle Whip is an excellent attack. He has no MT, but that attack alone is pretty nasty. Probably the best boss up until this point in the game; could be better, though, since Fire spells ream him. As do unlimited Union Plumes. Note: Kraken is accompanied by three Crab Giants. ----------------------- DARK TOWER OF XERVAH ----------------------- See Black Dream Tower for Lesser Demon. Undead Carcass - 4600 HP Weak: none Drop: Raw Meat, Mandrake 30 RDM, 25 RST. Can block, dodge, and counter. Extremely easy to guard crush. Didn't test damage. It's all weak; at best he can inflict Poison roughly ~50% of the time. Crying Soul - 3650 HP Weak: none Drop: Lightning Bolt, Fire Storm 20 RDM, 625 RST. Can block and dodge. Extremely easy to guard crush. 1700 STR - Attack is 6 hits of 1x. Shoddy accuracy. 1500 INT - Lightning Bolt. Fossil Form - Inflicts Petrify a little under 50% of the time. Appear in groups and can be menacing with Fossil Form + Physicals. Fire Elemental - 6000 HP Weak: Ice Drop: Sap Power, Sap Guard 50 RDM, 300 RST. Can block, dodge, and counter with Firebreath. 2700 STR: Firebreath - 1x to one, unblockable, Fire Flame Banner - 1x to all, unblockable, Fire 1600 INT - Fire Lance Inferior - 4900 HP Weak: Poison/Holy/Dark Drop: Long Flail, Breastplate 55 RDM, (25?) RST. Blocks often. Good accuracy. 6200 STR: Attack - 1x Aura Spear - 3 hits of 0.7x to one Demon Sequence - 0.7x to all, unblockable[Used mainly at low HP] Sap Guard OUCH! OHKO them with Poison Blow or face extreme damage. Looking at all his data besides HP (which isn't bad, really, outside the weaknesses), I question this guy being balanced for Chapter 4. Iron Golem - 20000 HP Weak: none Drop: Raptor's Claw, Burgundy Flask 300 RDM, 25 RST. Skips most turns until HP is low. 2000 STR: Attack - 1x to one Earthquake - 1x to all, unblockable Spin Attack - 3 hits of 1x to one . [Used mainly at low HP] BOSS: Hel Servant - 22000 HP Weak: none Drop: Dampen Magic Went first. Extreme RST, negligible RDM. 2300 STR: Attack - 3 hits of 1x to one, occasionaly causes Faint Firebreath - 3 hits of 1x to one, unblockable, Fire 2600 INT - Stone Torch, Fire Lance, Prismatic Missile, Poison Blow Restore - Fully restores dead ally to full HP [always uses this if ally dead] Wow. Already the best boss up to this point in the game based on the numbers alone (near-immune to magic? Massive damage? Yep, both), considering that there's two at once it's arguably the best boss in the entire game. They can really rip your party to shreds and require precision to be brought down, because one Restore upsets so much work... As a final note, consider that the prerequisite for the Creation Jewel is found in this dungeon, making it the last time you fight a boss without the benefit of Creation Jewel weapons, so these guys are even quite durable for their HP scores. Note: There are two Hel Servants. ------------------------- TOWER OF LEZARD VALETH ------------------------- See Black Dream Tower for Dragon-Tooth Warrior (15000 HP version). Blood Sucker - 4000 HP Weak: none Drop: Raptor's Claw, Ghoul Powder 30 RDM, 625 RST. Sometimes blocks/dodges/counters. 985 STR Attack - 3 hits of 0.8x to one Wise Sorcerer - 4400 HP Weak: Poison Drop: Stone Torch, Invoke Feather 30 RDM, 700 RST. 2600 STR: Attack - 2 hits of 1x to one, unblockable Fiendish Shape - 2 hits of 1x to all, unblockable [Used mainly at low HP, or when silenced] 2000 INT - Frigid Damsel Manticore - 13000 HP Weak: none Drop: Broken Bow, Broken Blade 130 RDM, 325 RST. 2200 STR: Firebreath - 1x to one, unblockable, Fire Three Deck - 0.5x Fire, 0.5x Darkness, 0.5x Ice to all, unblockable, adds Poison and Freeze each ~50% of the time [Used mainly at low HP] Fatal Glimmer - 9200 HP Weak: Dark Drop: Poison Blow, Shadow Servant 0 RDM, 400 RST. Good block rate. 2000 STR: Attack - 1x to one Electro Touch - 0.5x to one, inflicts Paralyse Explosion - KOs self; 8 hits of 1x to all, unblockable, Fire [Used first action after being dropped below half HP] 2000 INT - Lightning Bolt DON'T LET HIM EXPLODE. Fire defence on as many PCs as possible is a good precaution should you make a mistake. If multiple Fatal Glimmers explode on one round, you're probably going to be seeing the world map. Dragon Zombie - 24000 HP Weak: Lightning Drop: Broken Armor, Broken Spear Extreme RDM, 625 RST. 7600 STR: Firebreath - 1x to one, unblockable, Fire Undulation - 1x to all, unblockable Death Fire - 1x to all, Poison, causes Poisoning (used at low HP) 4000 INT - Shadow Servant Heal - restores 80% of all enemies' HP An unholy terror of a foe. His undulation can wreck your party, and Shadow Servant is devastating ST damage. Add in the fact that his durability surpasses that of any BOSS in the first four chapters, and that he can appear in pairs, and this guy should have you saying two words: DRAGON SLAYER. Or Grimrist. Or failing those, the Flee command. Lezard's Dragon-Tooth Warrior - 14000 HP Weak: none Drop: N/A RDM and RST are both low. Didn't test extensively. 1200 STR: Attack - 1x to one Double Attack - 2x to one Possess - Ally's max HP increases by +100% of base (stackable). STR and INT increase by +50% of base (not stackable). Also fully heals. [Used automatically upon death if any allies survive] BOSS: Lezard Valeth - 10000 HP Weak: none Drop: N/A Went second. 0 RDM, 200 RST. 1000 INT: Fire Lance, Frigid Damsel, Prismatic Missile Dragon Bolt, Celestial Star, Meteor Swarm [These can only be used on turns divisble by 3] Reflect Sorcery [OPB, used on turn 5] Well, his HP is really sad by boss standards; it's the worst since Chapter 1, and he doesn't have any defences worth noting backing it up. His damage, while easily the worst of any boss in Chapter 4, isn't that bad... unless you have an Ether Scepter or Unicorn Horn, which can reduce all his damage to 0. Not good for him. Otherwise, every three turns he has a decent, but not OHKO-worthy attack to the whole party. Still, he's much more dangerous when Possessed, so be sure to kill him first. Note: Lezard is accompanied by two Lezard's Dragon-Tooth Warriors. ======================== 7) Enemies - Chapter 5 ======================== --------------- ARKDAIN RUINS --------------- Rib Forager - 6800 HP Weak: none Drop: Estoc, Footman's Axe 50 RDM, 425 RST. Poor accuracy, sometimes blocks/dodges/counters. 2800 STR: Attack - 1x to one Uppercut - 1.5x to one Extension - 3 hits of 1x to one Brackish Muck - 7000 HP Weak: none Drop: Burgundy Flask, Base Metal 0 RDM, 325 RST. Poor accuracy, sometimes blocks/dodges/counters. 1800 STR: Attack - 1x to one Equipment Break - 1x to one, can break weapons if possible Triple Attack - 3 hits of 0.7x to one Necrophiliac - 6000 HP Weak: Poison Drop: Mystic Cross, Lightning Bolt 10 RDM, 725 RST. Sometimes blocks or dodges. 2200 INT - Frigid Damsel, Shadow Servant BOSS: Raver Lord - 16000 HP Weak: none Drop: Tome of Alchemy Went first. 100 RDM, 750 RST. Poor accuracy, sometimes blocks. 4000 STR: Attack - 1x to one, Darkness Chaos Blade - 2 hits of 1x to one, Darkness Forbidden Act - 3 hits of 1x to one, Darkness; low accuracy All of their attacks cause Fainting at a high rate, but having a decent pair of boots on means that they won't connect very often. Note: There are three Raver Lords. ------------------ CITADEL OF FLAME ------------------ See Arkdain Ruins for Rib Forager and Necrophiliac Beetle Giant - 5000 HP Weak: Ice Drop: Nightshade, Aconite 375 RDM, 425 RST. 2000 STR: Attack - 1x to one Grim Lancer - 1x to one Grim Rush - 3 hits of 1x to one, Guard Crush if blocked The most noteworthy thing about these guys is that they always go after the character with the lowest DME, which is typically a poorly-defended mage in the back row (which yes, they can target). Grim Rush will Guard Crush if blocked, but for some reason this almost never happens (dodging it is quite common, though). Other than that, these guys lack either durability or damage to be dangerous. Fire Elemental - 15200 HP Weak: Ice Drop: Sap Power, Lightning Bolt 100 RDM, 1200 RST. Sometimes blocks. 6500 STR - Flame Banner is 1x to all, unblockable, Fire A dangerous foe; they use nothing but Flame Banner and if there's two a round it really hurts. Their high HP and Resist softens the Ice weakness and low RDM somewhat. Fire defence is obviously recommended. Gelatinous Ooze - 7500 HP Weak: none Drop: Iron Ore, Foxglove 10 RDM, 25 RST. Often blocks and dodges. 2200 STR: Attack - 1x to one Equipment Break - 1x to one, can break weapons if possible Triple Attack - 3 hits of 0.7x to one Figment - 3500 HP Weak: Ice Drop: Fire Lance, Sap Guard 500 RDM, 725 RST. 2000 STR - Flame Banner is 1x to all, unblockable, Fire 2000 INT - Prismatic Missile BOSS: Fire Elemental - 36000 HP Weak: Ice Drop: Braclet of Zoe Went first. 150 RDM, 825 RST. 10000 STR: Firebreath - 1x to one, unblockable, Fire Flame Banner - 1x to all, unblockable, Fire 6000 INT - Frigid Damsel This boss has very strong overall damage (just look at those offensive stats!), excelling in both singletarget and multitarget attacks. Though, the fact that any spells you reflect at him hit his weakness is amusing. His real failing, though, is his durability... it's just not high enough for a boss at this point in the game. Low RDM and an Ice weakness backing up only a modest HP score leaves him very open to a quick kill. An Icicle Sword will kill him instantly. -------------------------- CHAPTER 5-6 MISCELLANEOUS -------------------------- BOSS: Genevieve - 10000 HP Weak: none Drop: N/A Went second. Negligible RDM, 5 RST. STR unknown, but at most 1000: Attack - 1 hit to one, element unknown (Holy?) Contaminate Energy - 6 hits to one, element unknown (Holy?) 500 INT - Poison Blow ====================== 8) Enemies Chapter 6 ====================== -------------------- LOST CITY OF DIPAN -------------------- MAJOR BOSS: Barbarossa - 62700 HP Weak: none Drop: N/A "Bow before me!" Went first. 200 RDM, 300 RST. Often blocks, sometimes dodges and counters. 7000 STR: Attack - 1x to one, can inflict Faint Charge - 2x to one, can inflict Faint Dignity Mayhem - 3 hits of 1x to one, low accuracy, can inflict Faint Hellfire - 1x to one, unblockable, Fire Malice Grudge - 1x to all, unblockable, inflict Curse at about 2/3 rate 5000 INT: Fire Storm, Fire Lance, Lightning Bolt Calamity Blast [Used only on turn 5, and every 6 turns after that] Guard Reinforce [OPB, used on turn 3] Well... Calamity Blast will KO your entire party unless you have Fire defence. So load up on that. His Curse and Faint can mess with your ability to PWS him, but if they don't, he's reasonably vulnerable to a quick KO; getting him down before Calamity Blast shouldn't be too hard. Guard Reinforce is basically a wasted turn, since it only adds a pathetic 100 RDM. Note: You have to fight Barbarossa twice (his attack pattern resets between battles) with no chance to heal in between. Harpy - 22000 HP Weak: Fire Drop: Prismatic Missile, Poison Blow 10 RDM, 525 RST. 2600 STR: Attack - 1x to one Thunder Strike - 1x to all, unblockable, Lightning[Used mainly at low HP] Terror Dive - Attack, then Thunder Strike if Attack isn't dodged/countered Reflect Sorcery [OPB, used on turn 1] Victory - 10000 HP Weak: Lightning Drop: Flamberg, Full Plate 50 RDM, 25 RST. Often blocks, sometimes dodges and counters. Poor accuracy. 2500 STR: Attack - 1x to one Chaos Blade - 2 hits of 1x to one, Fire? Forbidden Act - 3 hits of 1x to one, low accuracy, Fire? Lifestealer - 25700 HP Weak: Lightning Drop: Aconite, Raptor's Claw 10 RDM, 125 RST. Sometimes blocks/dodges/counters. 3400 STR: Attack - 3 hits of 0.78x to one, can inflict Faint Blood Steal - 1 hit of 0.78x, 5 hits of 0.78x (draining), 1 hit of 0.78x to one Their Blood Steal attack (which they almost always use) is extremely annoying, restoring a lot of health while simultaneously dishing out quite heavy damage. Wise Sorcerer - 5600 HP Weak: Poison Drop: Shield Critical, Dark Savior Negligible RDM, 825 RST. Sometimes blocks. 5000 STR: Attack - 2 hits of 1x to one, unblockable Fiendish Shape - 2 hits of 1x to all, unblockable [Used mainly at low HP, or when silenced] Pallid Impulse - 1 hit of 1x to one, then cast a spell (see below) on target of this unless this is dodged/countered. 3800 INT - Fire Lance, Frigid Damsel, Dark Savior Evil Eye - 24900 HP Weak: none Drop: Invisibility Potion, Neckless Doll 220 RDM, 525 RST. Often blocks, sometimes dodges and counters. IMMUNE TO STATUS. 3500 STR: Attack - 3 hits of 1x to one, can inflict Faint Firebreath - 3 hits of 1x to one, unblockable, Fire 3500 INT - Fire Lance, Frigid Damsel, Prismatic Missile, Poison Blow Restore - Fully restores dead ally to full HP [always uses this if ally dead] Note: these only appear in Hard mode. BOSS: Dallas - 18000 HP Weak: none Drop: Noble Banish Went first. 60 RDM, Extreme RST. Often dodges. 2500 INT: Fire Lance, Icicle Edge, Lightning Bolt, Mystic Cross, Shadow Servant, Poison Blow Succession Magic - Cast a spell from above list, then cast it again if it isn't reflected on the same target [Used mainly at low HP] The lowest INT of the Dipan Mages, he makes up for it with Succession Magic which he uses every round below half HP. Very vulnerable to a good physical beating, if you get past his evasion. BOSS: Gyne - 18000 HP Weak: none Drop: Noble Elixir Went first. 1000 RDM, Extreme RST. Sometimes blocks. 3600 INT - Stone Torch, Dark Savior, Prismatic Missile Invoke Feather Despite low HP, he's a pain to take down; resistant to physicals and even moreso to magic. Of course, he's the one you have to nuke first, or he'll just revive the others. Damage is solid. BOSS: Walther - 30000 HP Weak: none Drop: Fairy Ring Went first. 50 RDM, 800 RST. 2500 STR - Whisp is 17 hits of 0.2x to one, unblockable [Used mainly at low HP] 4000 INT - Stone Torch, Lightning Bolt, Prismatic Missile Highest HP of the three, but because of a lack of evasion and more breakable Resist, he's probably the easiest to take down. Becomes a complete joke below half HP, since Whisp really isn't threatening. Until then, his damage is pretty good. He can be killed with Holy Water of Mithra, but this is a waste. All three Dipan mages can almost entirely be shut down by Reflect Sorcery (except WHISP! Which you can shut down with Guard Reinforce, if you care). Note: You fight Dallas, Gyne, and Walther as a single boss fight. Walther is in the back row until the other two are killed. --------------- SUNKEN SHRINE --------------- Giant Squid - 42600 HP Weak: Poison/Holy Drop: Fresh Meat, Savory 100 RDM, 625 RST. Sometimes blocks or dodges. 3500 STR: Attack - 1x to one, can inflict Faint Whip - 2 hits of 1x to one, can inflict Faint Ink - 1x to one, unblockable Venom Ink - 1x to one, always inflicts Poison, Paralyse, and Petrify on hit 2800 INT - Lightning Bolt Red Lobster - 20000 HP Weak: Poison/Holy Drop: Fresh Meat, Ghoul Powder 1800 RDM, 1000 RST. Sometimes blocks or dodges. 3200 STR: Attack - 1x to one Splash - 1x to one, Ice, unblockable Wide Splash - 1x to front row, Ice, unblockable Bream Giant - 18400 HP Weak: Poison/Holy Drop: Mystic Cross, Normalize 50 RDM, 25 RST. Sometimes dodges. 3500 STR: Attack - 1x to one Bubble Attack - 2 hits of 0.25x to one Disturb Vision - 2 hits of 0.25x to one, always inflicts Dark on hit Bubble Plasma - 2 hits of 0.25x to one, always inflicts Paralyse on hit Triple Ballet - 5 hits of 0.25x to one, low accuracy Roper - 17200 HP Weak: Poison/Holy Drop: Broken Spear, Foxglove 50 RDM, 1000 RST. Sometimes blocks or dodges. All attacks can inflict Faint. 3400 STR: Attack - 1x to one Poison Shock - 1x to one, always inflicts Poison on hit Paralyse Shock - 1x to one, always inflicts Paralyse on hit Stone Shock - 1x to one, always inflicts Petrify on hit Cursed Shock - 1x to one, always inflicts Curse on hit Inferior Eye - 40000 HP Weak: none Drop: Raw Meat, Sacred Javelin 300 RDM, 425 RST. Sometimes blocks or dodges, easy to guard crush. IMMUNE TO STATUS. 4500 STR: Attack - 3 hits of 1x to one, usually inflicts Faint Firebreath - 3 hits of 1x to one, unblockable, Fire 3800 INT - Stone Torch, Frigid Damsel, Prismatic Missile, Poison Blow Restore - Fully restores dead ally to full HP [always uses this if ally dead] Another Hel Servant clone. Again, Restore is incredibly annoying. Again, a rare enemy with status immunity. Again, excellent damage, but this time, as an added insult, they like to stun you a lot. One of the deadliest foes to fight; a group of three is about as nasty as random battles get. Blowing them all up in waves of Great Magic is the way to go; otherwise, it'll be difficult. Gill-Man - 15300 HP Weak: Poison Drop: Composite Bow, Silver Mail 10 RDM, 25 RST. Somtimes dodges. All attacks can inflict Faint. 3800 STR: Attack - 1x to one Icebreath - 1x to one, often inflicts Freeze MAJOR BOSS: Wraith - 100000 HP Weak: none Drop: Magic Charm "Eeheeheeheehee!" Went first. 10 RDM, 300 RST. Sometimes blocks or dodges. 4884 STR: Attack - 1 hit of 0.8x to one Whisp - 17 hits of 0.2x to one, unblockable 13000 INT: (WTF?) Stone Torch, Lightning Bolt, Prismatic Missile Gravity Blessing [Used on turn 2, and if above half HP on every turn divisible by 4] Wraith's INT is godly, and he likes to show you this. His regular spells except Stone Torch will almost certainly score KOs, but they're not the threats. What is? Well, you get one turn to attack before he gives your party one hell of a bitchslap with Gravity Blessing, and he'll do it again often if you survive. His Gravity Blessing is without a doubt the best multitarget attack in the entire (non-SG) game for the time you fight him; it laughs at mage Resist, and neither outstanding HP nor lightning defence will save you. Both, however... then you have a chance. It might be safest to just kill him in the one round before the Great Magic hits, but even with his low defences this is not a trivial task, as his HP is easily the best up to this point. Good luck, he's almost as nasty as Hel Servants. Unless, of course, you just use the Holy Water of Mithra on him for a OHKO. ========================= 9) Enemies - Chapter 7 ========================= ------------------------- CHAPTER 7 MISCELLANEOUS ------------------------- BOSS: Lyseria - 12000 HP Weak: none Drop: N/A Went second. 0 RDM, 2000 RST. 3000 INT: Mystic Cross, Sacred Javelin Carnage Anthem, Seraphic Law, Celestial Star [Used only on turns divisible by 3] Dampen Magic [OPB, used on turn 1] Heal Not a terrible spell list, and she's near immune to magic. Her Great Magic damage is quite scary, though easily survivable. Of course, her problem is that she has NO PHYSICAL DURABILITY WHATSOEVER. For this reason, she's a joke fight. ------------------- FOREST OF SPIRITS ------------------- Corrosive Vine - 7000 HP Weak: Fire Drop: Savory, Vegetable Seed 100 RDM, 25 RST. Sometimes blocks. Easy to Guard Crush. 4500 STR: Attack - 1x to one Rhizome Spear - 1x to all Digestive Mist - 1x to one, unblockable, always inflicts Poison Corsair Beetle - 3600 HP Weak: Fire Drop: Burgundy Flask, Beast's Fangs 500 RDM, 25 RST. Often blocks. All attacks inflict Faint often. 3200 STR: Attack - 1x to one Grim Lancer - 1x to one Grim Rush - 3 hits of 1x to one Crustacean Monster - 14300 HP Weak: Fire Drop: Wassail-Rapier, Fine Halberd 2000 RDM, 700 RST. Often blocks, sometimes dodges. 5000 STR: Attack - 1x to one, can inflict Faint Splash - 1x to one, Ice, unblockable Wide Splash - 1x to front row, Ice, unblockable Mandragora - 32500 HP Weak: Fire Drop: Dampen Magic, Shield Critical 100 RDM, 625 RST. Sometimes blocks or dodges. All attacks sometimes Guard Crush if blocked. 5900 STR: Attack - 5 hits of 1x to one Hellish Invitiation - 5 hits of 1x to all, sometimes inflicts Poison or Paralyse Sweet zombie Jesus! These guys (girls?) are a MASSIVE step up from every other enemy in this dungeon (bosses included -_-). Hellish Invitiation can turn your party into pulp with its massive damage (and status for added insult), so do everything you can to make sure you don't get more than one Mandragora attacking you per round! I feel inclined to point out the existence of the Infernas Sword, if you want a quick solution here. Viscous Clod - 8049 HP Weak: none Drop: Composite Bow, Full Plate 10 RDM, 15 RST. Sometimes blocks or dodges. All attacks can inflict Faint. 4000 STR: Attack - 1x to one Equipment Break - 1x to one, can break weapons if possible Triple Attack - 3 hits of 0.7x to one Harpy - 23000 HP Weak: Fire Drop: Reflect Sorcery, Dark Savior 400 RDM, 25 RST. Very often blocks/dodges/counters. 4000 STR: Attack - 1x to one Thunder Strike - 1x to all, unblockable, Lightning Terror Dive - Attack, then Thunder Strike if Attack isn't dodged/countered Reflect Sorcery [OPB, used on turn 1] 3000 INT - Frigid Damsel BOSS: Venomous Spider - 30000 HP Weak: Holy Drop: Chainmail, Long Sword Went first. 50 RDM, 155 RST. All attacks can inflict Faint. 3300 STR: Attack - 2 hits of 1x Poison Fang - 1 hit of 0.25x, usually inflicts Poison Yes, this 'boss' is a total joke. BOSS: Sivapithecus - 42000 HP Weak: Ice Drop: nothing Went first. 50 RDM, 25 RST. Vulnerable to status, despite being a boss. 3200 STR: Attack - 1x to one Shot - 1x to one Killing Hammer - 2 hits of 1x to one, can inflict Faint Why does the big mean-looking apeman have the lowest Strength score in the entire dungeon? I don't know. I do know that this is the second joke boss in this dungeon. Try not to kill him in one hit with a stray Icicle Sword. BOSS: Cockatrice - 50000 HP Weak: Fire Drop: Feather Went first. 50 RDM, 25 RST. Sometimes blocks/dodges/counters. 4900 STR: Attack - 1x to one, can inflict Faint Breath - 1x to one, unblockable, can inflict Petrify Without a doubt the best of the three Forest of Spirits bosses, and that's just pathetic. Utterly lacking in damage, multitarget, durability (by boss standards)... heck, just about everything except a Petrify which hits about 25% of the time. HUZZAH! --------------------- TOMBS OF THE AMENTI --------------------- Undead Slave - 19000 HP Weak: Holy Drop: Guard Reinforce, Icicle Edge 10 RDM, 100 RST. Sometimes blocks/dodges/counters. 4500 STR: Attack - 1x to one, can inflict Faint [only used as a counter] Stunning Knuckles - 1x to one, usually inflicts Faint Funeral Procession - 1x to all, can inflict Faint [Always uses this on turn 1] Lizardman - 15000 HP Weak: Holy Drop: Wassail-Rapier, Silver Mail 10 RDM, 25 RST. Often blocks, sometimes dodges. 6000 STR: Attack - 1x to one, can inflict Faint Firebreath - 1x to one, unblockable, Fire 135 INT - Frigid Damsel Guard Reinforce Dullahan - 35000 HP Weak: none Drop: Broken Blade, Broken Armor 100 RDM, 25 RST. Sometimes blocks or dodges. 6000 STR: Attack - 1x to one, can inflict Faint Charge - 2x to one, can inflict Faint Dignity Mayhem - 3 hits of 1x to one, low accuracy, can inflict Faint Hellfire - 1x to one, unblockable, Fire Malice Grudge - 1x to all, unblockable, inflict Curse at about 2/3 rate 4500 INT: Fire Storm, Lightning Bolt Calamity Blast [Used on turns divisible by 3] Basilisk - 22000 HP Weak: none Drop: Basilisk Scale, Mandrake 550 RDM, 225 RST. Often blocks. All attacks can inflict Faint. 6000 STR: Attack - 1x to one Spike - 3 hits of 1x to one, sometimes Guard Crushes if blocked Smashing Spike - 4 hits of 1x to one, sometimes Guard Crushes if blocked Critical Spike - 3 hits of 2x to one, sometimes Guard Crushes if blocked Very dangerous attacker. All its attacks (except its regular tail sweep) do nice damage, and Critical Spike may take out weaker characters in one go! He's also pretty resilient to physical attacks. The real question, though, is what kind of Basilisk never inflicts Petrify? Stealer Robin - 9000 HP Weak: none Drop: Raptor's Claw, Feather 200 RDM, 500 RST. All attacks can inflict Faint. 3800 STR: Attack - 1x to one Rain Blow - 1x to one Beak Spike - 2 hits of 1x to one Feather Shot - 3 hits of 1x to one, low accuracy Wise Sorcerer - 10000 HP Weak: Poison Drop: Guard Reinforce, Frigid Damsel 10 RDM, 1200 RST. 5500 STR: Attack - 2 hits of 1x to one, unblockable Fiendish Shape - 2 hits of 1x to all, unblockable [Used mainly at low HP, or when silenced] 4500 INT - Dark Savior Heal Ram Guardian - 25600 HP Weak: none Drop: Vegetable Seed, Ebony Powder 200 RDM, 800 RST. All attacks usually inflict Faint. Skips most turns until HP is low. 10000 STR: Attack - 1x to one Double Attack - 2x to one Advanced Sword X - 2 hits of 1x to one [Used mainly at low HP] Possess - Ally's max HP increases by +100% of base (stackable). STR and INT increase by +50% of base (not stackable). Also fully heals. [Used automatically upon death if any allies survive] They won't take many turns, but when they do, be careful! Their attacks do great damage and will usually knock the target out. Fortunately, you never fight more than one at a time, so you can always safely kill that one last, avoiding Possess. MAJOR BOSS: Akhetamen - 130000 HP Weak: Holy Drop: Ring of Healing "Thou hast been judged." Went first. 700 RDM, 700 RST. Sometimes blocks or dodges. Low accuracy. All physical attacks can inflict Faint. 7200 STR: Attack - 1x to one, Darkness Backslash - 1.5x to one, Darkness Dead Break - 2 hits of 1x to one, Darkness 6000 INT: Icicle Edge, Shadow Servant Seraphic Law [Used only on turns divisible by 4, except at below 25% HP] Reflect Sorcery [OPB, used on turn 1] Heal [Used only between 25% and 50% HP] Pretty respectable all-around boss. He'll open with Reflect Sorcery, making it time-consuming to kill off his support. His damage is solid, nothing super-special, outside Seraphic Law. While weak for a Major Boss Great Magic, it's still nothing to sneeze at, without Holy defence, seriously injuring your whole party. Fortunately, Holy defence is very common (many good armours carry it at this point) so load up on this and the battle shouldn't be too hard. However, his defences and Heal spell may make it long, unless you load up on strong Holy magic attacks. He can also be hit by Holy Water of Mithra for major damage, if you wish. Note: Akhetamen is accompanied by two Undead Slaves. ======================== 10)Enemies - Chapter 8 ======================== ---------------------- PALACE OF THE DRAGON ---------------------- Grey Bones - 27000 HP Weak: none Drop: Lucerne Hammer, Damascus Sword 200 RDM, 500 RST. Often blocks, sometimes dodges and counters. All damaging attacks can inflict Faint. 4800 STR: Attack - 1x to one Double Attack - 2x to one Advanced Sword X - 2 hits of 1x to one Critical Slash - Unblockable, inflicts Instant KO ~50% [Used mainly at low HP] Possess - Ally's max HP increases by +100% of base (stackable). STR and INT increase by +50% of base (not stackable). Also fully heals. [Used automatically upon death if any allies survive] Dullahan Lord - 40000 HP Weak: none Drop: Broken Spear, Broken Bow 250 RDM, 200 RST. Often blocks, sometimes dodges. 6000 STR: Attack - 1x to one, can inflict Faint Charge - 2x to one, can inflict Faint Dignity Mayhem - 3 hits of 1x to one, low accuracy, can inflict Faint Hellfire - 1x to one, unblockable, Fire Malice Grudge - 1x to all, unblockable, inflict Curse at about 2/3 rate 3500 INT: Fire Storm Calamity Blast [Used on turns divisible by 3] Mage Lord - 12000 HP Weak: Poison Drop: Might Reinforce, Dampen Magic 50 RDM, 2500 RST. Sometimes blocks or dodges. 3600 INT: Fire Lance, Icicle Edge Succession Magic - Cast a spell from above list, then cast it again if it isn't reflected on the same target [Used on turns divisible by 3] Heal [OPB, used on turn 5] Eternal Chimera - 40000 HP Weak: none Drop: Prismatic Missile, Shield Critical 400 RDM, 300 RST. 6000 STR: Firebreath - 1x to one, unblockable, Fire Poisonbreath - 1x to one, unblockable, Darkness, adds Poison ~50% Icebreath - 1x to one, unblockable, Ice, adds Freeze ~50% Undulation - 1x to all, unblockable, adds Poison, Petrify, Paralyse, Freeze, or Curse (one status type per attack) at about 1/3 rate Three Deck - 0.5x Fire, 0.5x Darkness, 0.5x Ice to all, unblockable, adds Poison and Freeze each ~50% of the time [Used mainly at low HP] Three Deck spammed at low HP can be a bit of a concern, but the damage isn't that wonderful especially with elemental resists in the way. Still, if you don't have status protection, it's easiest just to avoid letting him get a turn at 25% HP or less. Dragonewt - 20000 HP Weak: none Drop: Broken Armor, Broken Spear 100 RDM, 25 RST. Has a 100% block rate. 5100 STR: Attack - 1x to one, can inflict Faint Firebreath - 1x to one, unblockable, Fire Flame Dance - Attack, then Firebreath on same target if Attack isn't dodged/countered 500 INT - Prismatic Missile Might Reinforce [OPB, used on turn 2] Dark Pudding - 9200 HP Weak: none Drop: Broken Blade, Broken Bow 10 RDM, 2000 RST. Sometimes blocks. Poor accuracy. 4500 STR: Attack - 1x to one Equipment Break - 1x to one, can break weapons if possible Triple Attack - 3 hits of 0.7x to one BOSS: Gandar - 35000 HP Weak: none Drop: N/A Went first. 50 RDM, 600 RST. Sometimes blocks. 5000 INT: Fire Storm, Fire Lance, Dark Savior, Shadow Servant Gravity Blessing, Petro Disruption, Celestial Star [Used only on turns divisible by 3] You have two turns with which to easily send him packing... he fights alone and his durability is pathetic for a boss. If you don't, though, watch out for his Celestial Star which can KO most of your party (Petro Disruption and Gravity Blessing aren't too bad). Fortunately, if it does come to this, you have Holy defence to fall back on, same as for Akhetamen (it's on a lot of good armour at this point, still). -------------------- ARIANROD LABYRINTH -------------------- Argent Knight - 18000 HP Weak: none Drop: Cranequin-Crossbow, Mithril Plate 100 RDM, 25 RST. Poor accuracy. Sometimes blocks or dodges. All attacks can inflict Faint. 6500 STR: Attack - 1x to one, Fire Chaos Blade - 2 hits of 1x to one, Fire Forbidden Act - 3 hits of 1x to one, Fire; low accuracy Hell Gaze - 20000 HP Weak: none Drop: Reflect Sorcery, Shield Critical 100 RDM, 1000 RST. Sometimes blocks. IMMUNE TO STATUS. 6500 STR: Attack - 3 hits of 1x to one Firebreath - 3 hits of 1x to one, unblockable, Fire 6000 INT - Stone Torch, Frigid Damsel, Prismatic Missile, Poison Blow Restore - Fully restores dead ally to full HP [always uses this if ally dead] Dark Sorceress - 18700 HP Weak: Poison Drop: Heal, Invoke Feather 100 RDM, 500 RST. Poor accuracy. Sometimes blocks/dodges/counters. 4900 STR: Attack - 1x to one, can inflict Faint Trusting Edge - 2 hits of 1x to one, can inflict Faint Screaming Voice - 1x to all, unblockable Confusion Kiss - 1x to one, unblockable, often inflicts Faint 4200 INT - Frigid Damsel Guard Reinforce [OPB, used only on turn 1] Reflect Sorcery [OPB, used only on turn 3] Might Reinforce [OPB, used only on turn 5] Wraith Lord - 65000 HP Weak: Holy Drop: Poison Blow, Frigid Damsel 80 RDM, 2900 RST. Sometimes blocks or dodges. 4800 STR: Attack - 1 hit of 0.8x to one Whisp - 17 hits of 0.2x to one, unblockable 5200 INT: Gravity Blessing [Used on turns divisible by 3] Silver Golem - 80000 HP Weak: Ice/Lightning Drop: Frigid Damsel, Poison Blow 1000 RDM, 800 RST. Sometimes blocks or dodges/counters with Spin Attack. Skips most turns until HP is low. 25800 STR: (!!!) Attack - 1x to one, Ice Earthquake - 1x to all, unblockable, Ice Spin Attack - 3 hits of 1x to one, Ice. [Used mainly at low HP] 2200 INT - Stone Torch Spectator - 24600 HP Weak: Ice Drop: Neckless Doll, Savory 100 RDM, 325 RST. Good accuracy. Sometimes blocks or dodges. 4800 STR: Attack - 1x to one [Used mainly at low HP] Bio Bolt - 9 hits of 0.25x to one, unblockable Stalking Bolt - 10 hits of 0.25x to one Freeze Blast - 9 hits of 0.25x to one, usually inflicts Freeze Demon "Wiead" - 55700 HP Weak: none Drop: Nightshade, Ghoul Powder 880 RDM, 1500 RST. Sometimes blocks/dodges/counters. 7000 STR: Attack - 1x to one, unblockable Disaster Bolt - 0.5x to one, unblockable 7000 INT - Shadow Servant, Prismatic Missile Self Heal - Restores 30% of own max HP Death Wish - 1/4 chance to reduce HP of single target to 1 Be careful, their spells and Disaster Bolt can target the back row, and they do good damage with magic. They also have nice HP and defences, along with some healing, so they won't fall fast. Ridiculer - 18700 HP Weak: none Drop: nothing 100 RDM, 25 RST. Poor accuracy. Sometimes blocks. 4900 STR: Attack - 1x to one Trusting Edge - 2 hits of 1x to one Screaming Voice - 1x to all, unblockable 4200 INT - Frigid Damsel Guard Reinforce [OPB, used only on turn 1] Reflect Sorcery [OPB, used only on turn 3] Might Reinforce [OPB, used only on turn 5] Demon "Vallan" - 70000 HP Weak: none Drop: Mithril Ore 500 RDM, 25 RST. Sometimes blocks. 5500 STR: Attack - 1x to one, unblockable Disaster Bolt - 0.5x to one, unblockable Self Heal - Restores 30% of own max HP [used mainly at low HP] BOSS: Dark Lord - 415000 HP Weak: Holy Drop: Magic Blade "Cromrea" Went first. 600 RDM, 1000 RST. Good accuracy. 16000 STR: Attack - 1x to one Double Attack - 2 hits of 1x to one Insanity Blow - 0.8x to all, unblockable Deadly Attack - 3x to one, high accuracy [Used mainly at low HP] First of all, he's a durability god (best HP in the game, solid defences). Second of all, he can't attack from the back row and starts there, so feel free to kill him without letting him get a turn. If you choose to fight it out fairly, though, he'll mainly use Insanity Blow. This is a pretty pathetic multitarget attack, so your healing should easily keep up with it. At low HP, he gets a little more dangerous, as his new Deadly Attack becomes his most common action. This can KO many characters in one shot, and is likely the most accurate attack in the game (other than all the unblockable attacks). He'll still use Insanity Blow on occasion just to mix things up. Still, stay healed and he'll have trouble overwhelming you, and you'll win a long fight. Note: Dark Lord is accompanied by two Demons "Vallan". ------------------ CELESTIAL CASTLE ------------------ See Dark Tower of Xervah for Inferior, Forest of Spirits for Mandragora, and Palace of the Dragon for Grey Bones and Mage Lord. Forager - 44000 HP Weak: none Drop: Mithril Plate, Cranequin-Crossbow 1000 RDM, 2000 RST. Sometimes blocks. IMMUNE TO STATUS. 6000 STR: Firebreath - 1x to one, unblockable, Fire Poisonbreath - 1x to one, unblockable, Darkness, adds Poison ~50% Icebreath - 1x to one, unblockable, Ice, adds Freeze ~50% Undulation - 1x to all, unblockable, adds Poison, Petrify, Paralyse, Freeze, or Curse (one status type per attack) at about 1/3 rate Three Deck - 0.5x Fire, 0.5x Darkness, 0.5x Ice to all, unblockable, adds Poison and Freeze each ~50% of the time He's basically a considerably more tankish version of the Eternal Chimera, except he can use Three Deck any time (instead of spamming it at low HP). Status protection is good here, or a quick kill (at least, as quick as you can manage against 1000+ defences), since his multitarget attacks have the potential to be dangerous. Monstrous Vermin - 10200 HP Weak: none Drop: Iron Ore, Feather 10 RDM, 25 RST. Sometimes blocks, often dodges and counters. All attacks can rarely inflict Faint. 5500 STR: Attack - 1x to one Rain Blow - 1x to one Beak Spike - 2 hits of 1x to one Feather Shot - 3 hits of 1x to one, low accuracy Harpy - 30000 HP Weak: none Drop: Base Metal, Nightshade 50 RDM, 100 RST. Sometimes blocks. 5200 STR: Attack - 1x to one Thunder Strike - 1x to all, unblockable, Lightning Terror Dive - Attack, then Thunder Strike if Attack isn't dodged/countered 4000 INT - Stone Torch, Mystic Cross Heal Haunt - 62000 HP Weak: Holy Drop: Heal, Sacred Javelin 150 RDM, 800 RST. Sometimes blocks or dodges. 6500 STR: Attack - 1 hit of 0.8x to one Whisp - 17 hits of 0.2x to one, unblockable 4500 INT: Prismatic Missile Gravity Blessing [Used on turns divisible by 3] Daemonic Baron - 42000 HP Weak: none Drop: Quartz Gem 100 RDM, 25 RST. Poor accuracy. Sometimes blocks or dodges. 4250 STR: Attack - 2 hits of 1x to one, Poison Despotic Nail - 4 hits of 0.8x to one, Poison Dreaded Dance - 4 hits of 0.8x to one, Poison, then cast Frigid Damsel on target of this unless this is dodged/countered. 3000 INT - Frigid Damsel [used mainly at low HP] Mirror Image - Gives self Reverie status (physical attacks do +30% damage, this bonus damage is done even if attack misses) Reflect Sorcery [Used on turns divisible by 4 if not at low HP] Mainly annoyers; their Reflect Sorcery will keep you from using spells on Genevieve. Their physical damage can be quite good, but they'll usually miss. Attack them after they use Mirror Image, since taking damage can dispel the Reverie status. At low HP, they become mostly harmless using only a weak Frigid Damsel. MAJOR BOSS: Genevieve - 188800 HP Weak: none Drop: Ether Scepter "Such ugly creatures..." Went first. 200 RDM, 2000 RST. Often blocks, sometimes dodges. 7300 STR: Attack - 1x to one, Holy Contaminate Energy - 6 hits of 1x to one, unblockable, Holy 6500 INT: Poison Blow Cosmic Spear [Used mainly at low HP] Indiscriminate - Cast four successive random basic elemental spells (i.e. Fire Storm, Sacred Javelin, etc.) on random targets (0 HP targets ignored). Reflecting a spell interrupts the attack. Heal [usage unknown] She'll mainly use Indiscriminate, which is highly random. It can do nothing but moderate damage to the whole party, or it can completely murder one or two characters. Also watch out for Contaminate Energy, which does pretty strong damage to one (Genevieve can also target the back row with everything but her basic Attack, so take that Mask of the Dead King off your mage!). At low HP she'll switch to mainly Cosmic Spear, which isn't too frightening (Darkness defence can weaken it further) by Great Magic standards. She can also use Heal, but I couldn't coax her to use it. Dunno. Finally, multiple mages is a bad idea here since they can hardly scratch her (but do have at least one, to get past her impressive evasion), and the Holy Water of Mithra is an option for some big damage. Note: Genevieve is accompanied by two Daemonic Barons. ================================ 11) Enemies - JOTUNHEIM PALACE ================================ See Asgard Hill for Bloodbane. (He's optional here.) Vanir (Black/Blue) - 14000 HP Weak: Poison Drop: Guard Reinforce, Might Reinforce 100 RDM, 25 RST. Sometimes blocks. 3500 STR: Attack - 1x to one Double Slash - 2 hits of 1x to one Triple Slash - 3 hits of 1x to one Vanir (Grey/Green) - 22000 HP Weak: none Drop: Sap Power, Sap Guard 400 RDM, 500 RST. Sometimes dodges and counters. All attacks can inflict Faint. 4700 STR: Attack - 1x to one Double Slash - 2 hits of 1x to one Triple Slash - 3 hits of 1x to one Wise Sorcerer - 10000 HP Weak: Poison Drop: Sap Power, Sap Guard 30 RDM, 800 RST. Sometimes blocks. 5000 STR: Attack - 2 hits of 1x to one, unblockable Fiendish Shape - 2 hits of 1x to all, unblockable [Used mainly at low HP, or when silenced] Pallid Impulse - 1 hit of 1x to one, then cast a spell (see below) on target of this unless this is dodged/countered. 5000 INT - Mystic Cross, Prismatic Missile Heal Invoke Feather Mithril Golem - 100000 HP Weak: none Drop: Vegetable Seed, Foxglove 0 RDM, 0 RST. 12000 STR: Attack - 1x to one Earthquake - 1x to all, unblockable Spin Attack - 3 hits of 1x to one. [Used mainly at low HP] 4000 INT - Stone Torch Might Reinforce [OPB, used on turn 2] Vanir (Black/Gold) - 22000 HP Weak: none Drop: Reflect Sorcery, Dampen Magic 100 RDM, 500 RST. Has a 100% block rate. 3800 STR: Attack - 1x to one Double Slash - 2 hits of 1x to one Triple Slash - 3 hits of 1x to one FINAL BOSS: Surt - 300000 HP Weak: none Drop: N/A "It can't be. Evil... you mean to say evil prospers? I do not accept this. I do not accept this!" Went first. 200 RDM, 1000 RST. Sometimes blocks/dodges/counters. 9000 STR: Attack - 1x to one Flare - 3x to one, unblockable, Fire Flare Storm - 2x to all, unblockable, Fire Flare Strike - 2x Fire, 1x non-elemental, 2x Fire to one, unblockable 5000 INT: Fire Lance, Sacred Javelin Ifrit Caress Might Reinforce [OPB, used on turn 5] Heal [usage unknown] Surt mainly uses Fire attacks, so you can guess what equipment will be valuable here. If you don't use them, watch out for his Flare Storm and Flare Strike after Might Reinforce, since the former is fairly respectable and the latter can KO characters. Otherwise, you really have little to worry about here. Surt, beyond his excellent HP score and good Resist, isn't really outstanding in any way. Which is a shame, 'cause he's so damn cool. Note: Surt is accompanied by two Vanir (Black/Gold). Unlike all other boss support, these don't put him in the back row. =========================== 12) Enemies - ASGARD HILL =========================== See Tombs of the Amenti for Ram Guardian. See Jotunheim Palace for Vanir (Black/Blue). Phantom Lord - 45000 HP Weak: Holy Drop: ?,? 900 RDM, 500 RST. Poor accuracy. Sometimes blocks or dodges. IMMUNE TO STATUS. 9000 STR: Attack - 1x to one Double Attack - 2 hits of 1x to one Insanity Blow - 0.8x to all, unblockable Deadly Attack - 3x to one, high accuracy Fire Elemental - 52000 HP Weak: Ice Drop: Spell Reinforce, Sap Guard 0 RDM, 1900 RST. Sometimes dodges. IMMUNE TO STATUS. 7500 STR: Firebreath - 1x to one, unblockable, Fire Flame Banner - 1x to all, unblockable, Fire 7000 INT - Sacred Javelin Charon - 52000 HP Weak: none Drop: Spell Reinforce, ? 0 RDM, 300 RST. Usually dodges. IMMUNE TO STATUS. 7000 STR: Attack - 1 hit of 0.8x to one, Lightning Whisp - 17 hits of 0.2x to one, unblockable, Lightning 6000 INT: Stone Torch, Lightning Bolt, Prismatic Missile Gravity Blessing [Used on turn 2, and if above half HP on every turn divisible by 4] Mind Flayer - 54900 HP Weak: none Drop: Haste Ring, ? 2000 RDM, 300 RST. Usually blocks, sometimes dodges. IMMUNE TO STATUS. 10000 STR: Attack - 3 hits of 1x to one Firebreath - 3 hits of 1x to one, unblockable, Fire 9500 INT - Stone Torch (8900), Fire Lance, Frigid Damsel, Prismatic Missile Restore - Fully restores dead ally to full HP [always uses this if ally dead] The game's premier random encounter? Possible. Yet another creature in the Hel Servant mold, this one stressing anti-physical in addition to the usual high damage, status immunity, and revival. For goodness' sake kill these guys first in battles involving both them and Ram Guardians, though by now that should be common sense for two reasons. MAJOR BOSS: Bloodbane - 222000 HP Weak: none Drop: Angel Curio "I'll crush you." Went second. 1000 RDM, 300 RST. Sometimes blocks/dodges/counters. 10000 STR: Attack - 1x to one, can inflict Faint Feel My Flame - 4 hits of 0.7x to all, unblockable, Fire Diseased Tempest - 1 hit of 1x to all, unblockable, adds Poison, Petrify, Paralyse, or Curse (one status type per attack) at about 1/3 rate Breath Disruption - Attack, then Feel My Flame if Attack isn't dodged/countered Death Sanction - Attack, then if Attack isn't dodged/countered, Feel My Flame, then cast a basic spell (see below) on a random target[used only below 50% HP] 20000 INT: (!!!) Fire Lance, Prismatic Missile, Sacred Javelin Gravity Blessing [used only below 30% HP, and only if Death Sanction has already been used] Heal [used on turns divisible by 10, and only if HP is above 30%] Bloodbane's a very balanced boss, capable of doing just about anything. His HP and defences are respectable (Resist not so much), he can do single or multitarget damage well, and he has status (albeit at a poor rate). Like Genevieve, he can target the back row with everything but his basic attack. Most dangerous is his Gravity Blessing, which he'll use every turn at low HP. Lightning defence on a fighter makes this attack survivable, but you'll still want Guts, Auto-Item, or Angel Curios if you want to do anything besides Heal after surviving. If you're not using those, just avoid lowering him below 66000 HP. Everything else he uses isn't too bad. Elemental defences can stop his big spells and Feel My Flame nicely, making the spells survivable and turning Feel My Flame into little more than a fiery breeze. Other than that, stay on the offence to avoid seeing Heal. Note: For some reason, his Prismatic Missile has issues. It only hits 3 times, sometimes 4... unlike Hel Servants' or Wraith's PM which always scores 5 hits. Weird... maybe it has to do with the height the spell is cast at? It's still, along with his Sacred Javelin, the most damaging basic spell in the game (although Wraith's magic whomps it, for the time). MAJOR BOSS: Fenrir - 250000 HP Weak: Fire Drop: Ambrosia *howl* Went first 1/3. 1000 RDM, 500 RST. Has a 100% block rate. 7000 STR: Icebreath - 1x to one, unblockable, Ice, inflicts Freeze ~25% Frost Slash - 3 hits of 1x to one, unblockable, Ice, inflicts Freeze ~75% Howling Hazard - 2 hits of 1x to all, unblockable, Ice, inflicts Freeze ~75% [Used below 50% HP] Frost Bait - 5x to all, unblockable, inflicts Freeze ~75% [Used below 30% HP] Either Freeze immunity (Freeze Checks or Eternal Lamp) or Infernas are recommended, so you can cheap him out. ^_^ If you want to fight him for real, be careful: once he gets hurt, he'll start freezing your entire party every round! Typically only one will avoid this fate, and be unable to do much. Even worse, at below 30% HP or so, you'll see nothing but Frost Bait, which not only continues the constant freezing but is also respectable (non-elemental) damage. This will wipe you out without Guts, Auto-Item, or Angel Curios almost for certain. The best way to avoid this, other than using the above tricks? Chip away at him a bit, then unload on him with Calamity Blasts. The ice wolf hates Fire, unsurprisingly. Which is good, because he's otherwise more durable than any previous boss outside Dark Lord. Oh, and don't bother attacking him without an unblockable hit to lead things off; like Brahms, he'll block anything you throw at him. FINAL BOSS: Loki - 400000 HP Weak: none Drop: N/A "By the power of the orb, die!" Went first. 3600 RDM, 500 RST. Sometimes blocks. 8000 STR: Attack - 1x to one, often inflicts Faint Double Attack - 2 hits of 1x to one, often inflicts Faint Extension Force - 5x to all, unblockable, Fire 8000 INT: Icicle Edge, Shadow Servant Carnage Anthem Dragon Orb - Great Magic, 3 hits of 1.5x to all, Ice Indiscriminate - Cast four successive random basic elemental spells (i.e. Fire Storm, Sacred Javelin, etc.) on random targets (0 HP targets ignored). Reflecting a spell interrupts the attack. Pretty straightforward. Loki specialises in high multitarget damage, and as he gets lower on life he seems to favour multitarget attacks more. All his attacks are capable of wiping you out in two hits, but loading up on elemental defences (Fire, Ice, and Poison) can make the fight much easier. Indiscriminate, like Genevieve's, can be quite dangerous (though only randomly so), so don't take him lightly. As far as offence goes, three mages are recommended (unless you use Sap Guard), since his RDM is insanely high (only Valkyrie will be able to dent it severely, even after Might Reinforce). ======================== 13) Enemies - C ENDING ======================== FINAL BOSS: Freya - 360000 HP Weak: none Drop: N/A "Can you withstand this?" 5000 RDM, Extreme Resist(6000?), 100% Block Rate 30000 Strength Critical Flare: 6 hits at .5x each Aerial Burst: 3 hits at .25x each Thunder Sword: 5 hits at .25x each Ether Strike: 3.9x damage, used 25% of the time from 50 to 100% HP, and 50% of the time anywhere below. Granted, whether she uses that or not doesn't matter, as her attack sequence completely overkills you anyway. Note: Mystina was level 34, with Wand of Apocolypse (best Wand outside the SG), all Skills that Boost INT masted, Magic Bangled, and Spell Reinforced, giving her 5176 magic, and she STILL did 1 to Freya. So unless you massively overlevel or GS an SG Wand into that fight, I'm not sure there's any possible way to determine Freya's Resist. Her RDM was easily breakable, for the record, with Dinosaur, and all the best Strength buffing equips in place. Comments: HOLY SHIT. Freya is insane. Damage will outright murder you, but that's only half of it. Worse, she has obscene defense, and unlike her SG form, this time, you don't have the luxury of Glance Revivers, Razor Shafts, etc. at your side. No, only your sole DInosaur user in Lawfer or Aelia can hope to break her defense and do some noticiable damage...after Might Reinforce. And don't even THINK about attempting to use Magic on her, as she's takes that even better. To say nothing of how she blocks everyone of your attacks, so be sure to either open with a spell anyway, or use Grey or Llewellyn to knock away said guard. Your only consolation, though, is Freya is pure Single Target damage. Thus, if you plan on beating her, loads of Union Plumes, Auto Item, Invoke Feather, Guts, and probably some Angel Curios (Though be sure to keep some room for that Power Bangle on whoever your dinosaur user is), and don't forget that Might Reinforce Spell and Dinosaur, cause otherwise, you're in for a long, and possibly impossible, fight. ============================ 14)Enemies - SERAPHIC GATE ============================ Gill-man Leader - 30000 HP Weak: Lightning Drop: ?,? 150 RDM, 125 Resist 6000 Strength Physical: 1x Ice Breath: 1x, Freeze (?) Fire Elemental - 52000 HP Weak: Ice Drop: Spell Reinforce, Sap Guard 0 RDM, 1900 Resist 7500 Strength Flame Breath: 1x, Fire Elemental, Ignores Evade/Block Flame Banner: 1x, Fire Elemental, MT, Ignores Evade/Block 7000 INT Sacred Javelin: 3x, Holy elemental Unburied Dead - 21600 HP Weak: none Drop: ?,? 50 RDM, 125 Resist 5100 Strength Physical: 1x, causes Faint Soul Destrucion: Instant Death, low success rate (seems if Lower HP target has = higher success rate) 6100 INT Fire Lance: 2x, Fire elemental Bream Giant - 18400 HP Weak: Poison/Holy Drop: Mystic Cross, Normalize 50 RDM, 25 Resist 3500 Strength Physical: 1x Disturb Vision: 2 Hits at .5x power each Triple Ballet: 5 hits at .25x power, can cause Faint Anemone - 42600 HP Weak: none Drop: Daemon Slayer, ? 850 RDM, 25 Resist 6100 Strength Physical: 1x, causes faint Poison Shock: 1x, causes poison and faint Stone Shock: 1x, causes petrify and faint Paralyze Shock: 1x, causes parlysis and faint Cursed Shock: 1x, causes curse and faint Brutal Gaze - 54900 HP Weak: none Drop: Lapis Lazuli, Wand of Exchange 600 RDM, 25 RDM 7500 Strength Physical: 3 hits at 1x each Flame Breath: 3 hits at 1x each, Fire elemental, ignores evade/block Restore: Ressurrects on ally at full HP 6000 INT Stone Torch: 1x, Poison elemental, causes petrify Fire Lance: 2x, Fire elemental Prismatic Missile: 3.5x, Lightning elemental, causes a random status Frigid Damsel: 3x Ice elemental, causes Freeze Lesser Vampire - 22600 HP Weak: none Drop: Beast's Fangs, Burgundy Flask 0 RDM, 25 Resist 6625 Strength Physical: 1x Grab and Bite: 2.5x Hydrophobia: 3 hits at 1x, causes poison Ancient Golem - 120000 HP Weak: none Drop: Mage Slayer, Raven Slayer 0 RDM, 25 Resist 12500 Strength: Physical: 1x Spin Strike: 3 hits for 1x each Earthquake: 1x to all, Unblockable Misery Seeker - 47700 HP Weak: none Drop: ?,? 50 RDM ,25 Resist 8550 Strength Physical: 2x (3 hits of .67x each), causes Faint Blood Steal: 4x (6 hits, .67x each), Recovers HP on the 4 middle hits NOTE: Can counter upon evasion King Kraken - 64000 HP Weak: none Drop: Dragoon Faith, ? 400 RDM ,25 Resist 7500 Strength Physical: 2 hits for 1x each Tentacle Whip: 8 hits for 1x each, can target back row, used at low HP only Venomous Ink: 1x, causes freeze, petrify, paralysis, faint and poison, can target back row 6280 INT Lightning Bolt: 3x, Lightning Elemental Unliving Vapor - 52300 HP Weak: Holy Drop: ?,? 10 RDM, 625 Resist 7200 Strength Physical: 6 hits for 1x each Cursed Form: Causes curse Fossil Form: Causes petrify 7150 INT Frigid Damsel: 3x, Ice Elemental causes Freeze Sap Power: Lowers Physical damage BOSS FIGHT Lezard Valeth - 100000 HP Weak: none Drop: Glance Reviver "Hahahahahahahahaha!" Went first, 500 RDM, 2000 Resist 28000 INT Fire Lance: 2x, Fire elemental Meteor Swarm: 10.5x, Multi Target, Dark element Reflect Sorcery: Reflects Magic for 3 turns, used on turn 5 only Celestial Star: 10.5x, Multi Target, Holy elemental Prismatic Missile: 3.75x, Lightning elemental, low chance of causing any status in VP Frigid Damsel: 3x, Ice elemental, causes freeze Dragon Bolt: 6x, Multi Target, Lightning Elemental Comments: Well, he hasn't changed much since his previous encounter, in that he still dies to a sneeze. However, now, he has the offense to actually be a threat. Any one of those Great magics mean death to you, and you can only seriously block one at a time. And you MUST kill his support FIRST this time, or on the same turn as he, since contrary to his previous fight, his support will keep bringing him back, unlike the Dragon Tooth warriors who just increased his stats. His strategy is still the same, hit you with normal spells, great magic every 3 turns, and cast Reflect Sorcery on Turn 5. Lezard comes with a Brutal Gaze (fought earlier in the SG), and a Hell Gaze (fought in Arianrod Labyrinth), IOWs, while the first fight you were urged to kill Lezard first, here, they want you to kill him LAST Unholy Terror - 62000 HP Weak: none Drop: Dimension Slip, Lapis Lazuli 50 RDM, 1000 Resist 6000 (?) Strength: *Physical: 1x, Elemental (unknown which type) 6300 INT Reflect Sorcery: Reflects Magic for 3 turns Gravity Blessing: 4.5x damage, Multi Target, Lightning Elemental *Physical damage varies a lot on who it hits, I can't seem to pinpoint the STR exactly because of this. Necro Centipede - 41600 HP Weak: Poison Drop: ?,? 400 RDM, 25 Resist 7100 Strength: Physical: 1x Electric Shock: 2 hits of x1 each, Lighting Elemental, unblockable Double Crunch: Physical + Electric Shock Venom - 100000 HP Weak: none Drop: ?,? 5000 RDM, 1000 Resist 8000 Strength: Physical: 1x Inferno Breath: 1x, Unblockable, MT, Fire elemental Death Fire: 1x, Unblockable, MT, Poison elemental, causes poison Undulation: 1x, MT, Unblockable Mummy - 45600 Weak: Fire Drop: ?,? 100 RDM, 1000 Resist 6000 Strength: Physical: 1x, causes faint Funeral Procession: 1x, Multitarget Stunning Knuckle: 1x, causes Faint Spike Fall: 3 hits of x1 each Demon "Zorkreyl" - 299900 HP Weak: none Drop: Lapis Lazuli, ? 400 RDM, 2000 Resist 10000 Strength Physical: 1x, Unblockable Disaster Bolt: .5x Death Wish: Lowers HP to 1, low success rate 9000 INT Frigid Damsel: 3x damage, Ice elemental, causes freeze Self Heal: Restores 30% of its HP, used every 5 turns Wise Sorcerrer - 260000 Weak: Poison Drop: ?,? 50 RDM, 125 Resist 10000 Strength Physical: 2 hits at 1x each, Ignores Evade/block Fiendish Shape: 2 hit at 1x each, Ignores Evade/block, Multitarget Pallid Impulse: 1x 7000 INT Dampen Magic: Causes Silence Mystic Cross: 3x damage, Holy elemental Note: Pallid Impulse is always comboed with Mystic Cross, and the Mystic Cross casting occurrs regardless if attack hits or not (countering nulls the move entirely, though) BOSS FIGHT Freya - 300000 HP Weak: none Drop: nothing "Prepare to be Cleansed!" Went first, 5000 RDM, 5000 Resist, 100% Block Rate 30000 Strength Critical Flare: 6 hits of .5x Aerial Burst: 3 hits of .25x Thunder Sword: 5 Hits of .25x Ether Strike: 3.9x, unblockable Note: Ether Strike is used randomly after her attack sequence. Haven't gotten exact odds though. Comments: HOLY GODDESS OF FERTILITY, said Goddess has MASSIVE strength, and WILL kill any one of your characters per turn. Ether Strike is just her way of killing you in style, since the attacks before hand are enough to overwhelm you. And to say nothing of that on crack defensive stats. Fortunatly enough, she's entirely single target based, meaning she has trouble breaking Auto Item Union Plumes, let alone if they are comboed with Guts. Accused One - 380000 HP Weak: none Drop: Lapis Lazuli, ? 800 RDM ,25 Resist 10000 Strength Physical: 2x Advanced Sword X: 2 hits of 2x each Possession: See Dragon Tooth warriors Lycurgus - 188000 HP Weak: Poison Drop: ?,? 40 RDM, 2000 Resist 9000 INT Reflect Sorcery: Reflects magic for 3 turns, used on turn 1 Fire Storm: 1.5x, Fire elemental Fire Lance: 2x, Fire elemental Might Reinforce: Raises Strength by 1.5x for 10 turns, used on Turn 5 Larvae - 282600 HP Weak: none Drop: ?,? 300 RDM, 500 Resist 8500 Strength Physical: 1x Electric Shock: 2x, Lightning Elemental, unblockable Double Crunch: Physical + Electric shock Abyss - 205000 HP Weak: none Drop: ?,? 200 RDM, 1000 Resist 12000 Strength: Physical: 2 hits of 1x damage Insanity Blow: .75x to all, Unblockable Lance Smack: 1 hit of 2.5x damage Dragon Tyrant - 95000 HP Weak: none Drop: Lapis Lazuli, ? 200 RDM, 800 Resist 13000 Strength: Physical: 1x Feel my Flame: 4 hits of .7x damage Diseased Tempst: 1x, Multi Target, Unblockable, causes poison, petrify, paralysis, or curse Breath Disruption: Physical + Feel my Flame Death Sanction: Physical + Feel My Flame + random Basic Spell 20000 INT Fire Lance: 2x, Fire elemental Gravity Blessing: 4.5x, Lightning Elemental, Multitarget, used at HP < 30% Sacred Javelin: 3x, Holy elemental Prismatic Missile: 3.75x, Lightning Elemental Heal: Restores 80% of parties HP, used every turn divisible by 10 Comments: Despite being Superior to Bloodbane in every way, he should be easier, given that you now have far stronger equipment since its the Seraphic Gate, and Bloodbane's big dangerous Gravity Blessing is turned into now an easily survivable shock thanks to those nifty Eternal Garbs you now possess. Beat him the same way you'd take down Bloodbane BOSS FIGHT Brahms - 172000 HP Weak: none Drop: Razor Shaft "Feel the power of Darkness!" Went second, 5000 RDM, 2300 Resist 10000 Strength Physical: 1 hit of .5x, 5 hits of .25x *Bloody Curse: 17 hits of .75x damage *Bloody Curse apparently can't be used til 50% HP, about 25% chance of it kicking in after attack each turn once he reaches this requirement Comments: Poor Brahms, completely nerfed in this form so badly, its not even funny. If you beat him in the tower, he should be child's play here. If you didn't beat his tower form, but already beat Freya, he'll look like a joke, being inferior to Freya in everyway, besides the fact that Bloody Curse is stronger than Ether Strike (both flat out kill you though) Gabriel Celeste - 800000 HP Weak: none Drop: nothing "Such audacity!!!: 500 RDM, 25 Resist 12000 Strength Physical: 2 hits of 1x each Empress Massacre: 27 hits of 1x, 1 hit of 8x (35x total) Ring Toss: 5x hits for 1x each 32000 INT Icicle Edge: 3x, Ice Elemental, causes Freeze Meteor Swarm: 10.5x, Multitarget, Dark Elemental, used at HP < 30% Frigid Damsel: 3x, Ice elemental, causes freeze Comments: Well, despite how scary Empress Massacre looks, its only Single Target, thus condemned to being nothing more than a big flashy attack. If you wish to have a shot of beating him, either kill him before the Meteor Swarm phase, have Guts ready to survive it, or a Mage with Sylphan Robe and high enough Resist to lower the damage to a survivable margin. Mostly bark, Meteor Swarm is really his only bite. Setkhefre - 500000 HP Weak: none Drop: Noble Elixir, Noble Banish 4000 RDM, 1000 Resist 20000 Strength: Physical: 1x, Dark elemental Dead Break: 2 hits for 1x each, Dark elemental 30000 INT Reflect Sorcery: Reflects basic spells for 3 turns, usable turn 1 only Shadow Servant: 3x, Dark Elemental Icicle Edge: 3x, ICe Elemental, causes freeze Seraphic Law: 4.5x, Holy elemental Heal: Heals 80% of HP, used extremely rarely Comments: A better Akhetamen, though, now with all these Mighty Checks floating around, and Armor that reduces Holy damage still available, his only scary move, Seraphic Law, isn't much. Just remember the opening reflect sorcery, so you don't end up hitting yourself with it. Carnage Beast - 652000 HP Weak: Fire Drop: Demon Sword "Nefarious", ? 2000 RDM, 2000 Resist 13500 Strength Frost Breath: 1x, Ice elemental, unblockable, causes Freeze Icicle Strike: 3 hits of 1x each, Ice elemental, causes Freeze Howl Hazzard: 2 hits of 1x each, Ice elemental, Multitarget, unblockable causes Freeze Frost Bait: 5x, multitarget, unblockable, causes freeze NOTE: At HP < 30%, uses nothing but Frost Bait Comments: This is why Fenrir wasn't given good damage outside of Frost Bait. Carnage Beast can continually kick your ass time and time again, especially without Freeze/Mighty Checks or the Eternal Lamp. Thankfully, just like Fenrir, he dies to a poke from the Infernas, or just several Calamity blast nukings. Like with Fenrir, Frost Bait STINGS, and unlike Fenrir, he's not afraid to use it at High HP either (he sometimes opens with it...so if your fighting two, you might be eating 2 Frost Baits on turn 1, OUCH!) Disaster Eye - 500000 HP Weak: none Drop: ?,? 0 RDM, 5000 Resist 13000 Strength Physical: 3 hits for 1x each Flame Breath: 3 hits for 1x each, Fire elemental, unblockable Restore: Ressurects one ally at full HP Negligible INT (all thier magic does 1, even to a level 1 Grey) Stone Torch: 1x, poison elemntal, cause petrify Fire Lance: 2x, Fire elemental Poison Blow: 4x, poison elemental, cause poison Prismatic Missile: 3.75x, lightning elemental, rare chance of causing random status Lich - 546000 HP Weak: none Drop: Eternal Garb, ? 1000 RDM ,5000 Resist 11500 Strength: Physical: 1x Contiminate Energy: 6 hits for 1x each 40000 INT Sap Guard: Lowers defense Sap Power: Lowers Strength Poison Blow: 4x, Poison elemental, causes poison Indiscriminate: Casts 4 random spells chosen from any of the 12 basic VP elementals, will skip characters with 0 DME, if reflected, the rest of the attack fails Cosmic Spear: 3x, Darkness Elemental, Multitarget *Heal: Heals 80% of HP *Never actually seen her use it, just assumed given she's a Genevieve clone Comments: Not much to say here, she's what Genevieve wishes she was. Before elemental resistances, Indiscriminate will out right kill your entire team unless she uses Stone Torch, so elemental resistances are helpful here, and given her INT, I mean 90% resistance (50% won't cut it) Given her resist, its clear you want to go physical on her too. Loki Shade - 752000 HP Weak: none Drop: Ethereal Divide, ? "Writhe in Pain!" 1000 RDM, 5000 Resist 14000 Strength Physical: 1x Double Bitch Slap: 2 hits of 1x each Extension Force: 1 hit for 5x damage, Multitarget, Fire elemental 15000 INT Frigid Damsel: 3x, Ice elemental, causes freeze Carnage Anthem: 4.5x, Poison elemental, Multitarget Dragon Orb: 4.5x, Ice elemental, Multitarget Comments: The heck did they do to Loki? What happened to the low Resist and godly Defense? They completely swapped those around. Besides that, he's...basically Loki with higher damage, nothing else. Giant Lord - 750000 HP Weak: none Drop: Wand "Mystic Sage", Holy Wand of Telos "I invoke the rites of fiery Muspelheim, and give thy soul up to the inferno's embrace!" 6500 RDM, Extreme Resist, 100% Block Rate 15000 Strength: Physical: 1x Flare: 3x, Fire elemental, unblockable Flare Strike: 2 hits of 2x Fire elemental damage, 1 hit of 1x non elemental, Unblockable Flare Storm: 1 hit for 2x damage, Multitarget, Fire elemental 15000 INT Ifrit Carress: 3x, Fire elemental, Multitarget Sacred Javelin: 3x, Holy elemental Fire Lance: 2x, Fire elemental Might Reinforce: Raises Strength by 1.5x for 10 turns Heal: Heals 80% of HP, used once every 8 turns NOTE: The Vanir that come with Giant Lord are the same that fight with Surt. Comments: Surt got quite an upgrade. Easily the most tankish of the Seraphic Gate boss clones, having the best RDM of them, and high Resist that to this day, no one has actually broken it. Heal just makes things more a pain too. Besides that, he's a very similar mold to Surt: Good single target damage with Flare Strike, ok damage with Flare Storm, laughable damage for a Great Magic with Ifrit Carress. If you have a Tri Emblem, he's basically completely ****ed against you too, since he's not only mostly physical, but also mostly fire based. Dark Valkyrie - 440000 HP Weak: none Drop: Glance Reviver, ? "It shall be engraved upon your very soul!" 3000 RDM, 2000 Resist 24000 Strength Physical: 2 hits of 1x, 2 hits of .5x Nibelung Valesti: 5 hits of .7x, 4 hits of .17x, 1 hit of 7x NOTE: These are rough estimates, so take them with a grain of salt Comments: Hrist on crack, lots and lots of crack. so much, she can actually hit you, and when she does, IT HURTS. However, if you've already beaten Freya, then this fight is a complete joke. Haven't beaten Freya? Still easy if you can ressurrect, since she's entirely single Target damage. Though, if your doing Easy/Normal mode runs of the Seraphic Gate, she should be your first Target in the White Area, since its the easiest of the Boss Clones, and she drops a Glance Reviver, good start for getting stronger weapons. You might need Sap Guard or Might Reinforce to break her defense though if you don't have SG weapons. Hamster - 400000 HP Weak: none Drop: Dainslef, Wand "Mystic Sage" 50 RDM, 25 Resist Strength: 12,000 Killer Seed: Lowers DME to 1, does 1 damage on failure, extremely rare chance of success, ignores evade/block Peeve Attack: Nothing Furry One: 8-14 hits (varies) for x1 each hit, Multitarget, unblockable 8000 INT Mystic Cross: 3x, Holy elemental Icicle Edge: 3x, Ice elemental, causes Freeze Shadow Servant: 3x, Dark Elemental Poison Blow: 4x, Poison elemental, causes Poison Fire Lance: 2x, fire elemental Lightning Bolt: 3x, Lightning elemental These things are also INCREDIBLY small. So small, half the characters can't even hit them without them being knocked in mid air. Should be noted that Valk can hit them with all her attacks with a sword, I believe NOTE: as far as I can tell, thier AI works like this. From 100% to 67%, they'll use Killer Seed, Peeve Attack, or Furry Ones. From Then til 30%, they'll use mainly magic. At 30%, they do nothing but spam Furry ones. Comments: What was Tri Ace thinking, making the smallest creatures in all of Valkyrie Profile the things with the greatest ass kicking potential in the game? They are incredibly small, making them a pain to hit, even for spells, and Furry ones is just painful. Worse yet, you ALWAYS fight 4 of them at a time. ICK! Best strategy? Get out guts, Angel Curious, Auto Item, and Poison Blow spells, as well as character who can aim low, and try to take them out. BOSS FIGHT Iseria Queen - 2300000 HP Weak: none Drop: nothing "You little!" 2300000 HP 600 RDM ,1000 Resist 16000 Strength Physical: 2 hits for 2x damage Ring Toss: 5 hits for 1x damage *Empress Massacre: 27 hits for 1x damage, 1 hit for 8x damage, ignores evade/block, usable only at 50% or less HP **Extension Force: 5x, Fire Elemental, Multi Target, ignores evade 65000 INT Mystic Cross: 3x, Holy elemental Cosmic Spear: 3x, Dark Elemental, Multitarget Fire Lance: 2x, Fire elemental Fire Storm: 1.5x, FIre elemental *Empress Massacre can happen only at an obvious point: when she goes on PMS mode, and gets the little angel thing above her. All that transformation means is that she can now use Empress Massacre **I think she can't use Extension Force til after the transformation (never saw it before), but not certain Comments: Nothing much to say, she's just a better version of her brother, with higher HP and Damage. Same basic mold, otherwise, only thing that might make her harder is more DME which means she gets more chances to ue Cosmic Spear on you, which means better chance of breaking through Immortality combo. Beyond that? Beat her the same way you got Gabriel =========================== 15) Enemies not added yet =========================== Vampire Lord from Brahms Castle. Last Fencer from the Caves of Oblivion. The yellowish Vanir from Jotunheim Palace If you have data on these enemies please send it to shibakev@earthlink.net. ============= 16) Credits ============= NeoElfboy for starting this project MeepleLard for collecting large amounts of data David Vestal for the Orbitous Dragon CJayC for running Gamefaqs, the best website on the planet Visit www.rpgdl.com to vote on battles between your favorite RPG characters!