As a rule, all conversation is counted as 'in character', unless otherwise indicated. This is a house rule that is usually enforced only when sessions become rowdy and mood becomes difficult to maintain. As a result, not only does it become clear when a player is speaking in and out of character, but it allows the players to better step inside their character's persona, temporarily alienating the player's real self and resulting in a better roleplaying experience.
- For a player to indicate that they are speaking out of character, they can do one of two things;
- Raise one of their hands to equal with head height, as if asking a question
- Start the sentance with "Out of character..." or similar
Players are allowed to roleplay their characters however they like, as long as they play to a realistic persona. The only restrictions on characters are that they fit the storyline and setting. Freedom of thought and interaction is encouraged both between player characters and non-player characters. Quality and consistent roleplaying is usually rewarded with at least one experience point.
There are a number of in-jokes that have grown between the players;
- 'Fair enough'
- During conversation, the phrase 'fair enough' is seen as a poor reply to a statement made by another character, especially if it is repeated multiple times.
- A popular place for Kenji Takumi to hunt (and kidnap people for interrogation), and thusly a dangerous place for people to park their cars.
- Eric Belvadir
- A simplified version of Elric Belmonts name, used by the simplistic George Sanders.
- Dirty Blondes
- Although there are only two characters (both female) described as having dirty-blonde hair, for some reason it has been assumed that every female is a dirty blonde. The GM is mystified.