SMT IAQ Skill List

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Time to learn all about skills! What they do, how much they cost, and fun stuff!

Contents

Elemental Skills

Wind

Garu: Light wind damage to one target - 4 SP
Magaru: Light wind damage to all targets - 8 SP
Garula: Medium wind damage to one target - 8 SP
Magarula: Medium wind damage to all targets - 16 SP
Garudyne: High wind damage to one target - 12 SP
Magarudyne: High wind damage to all targets - 24 SP
Vayu: Extreme wind damage to random targets, hits 1-3 times - 64 SP
Panta Rhei: High wind damage to one target, inflicts a random status effect until after their next action at perfect probability - 40 SP

Electric

Zio: Light electric damage to one target - 4 SP
Mazio: Light electric damage to all targets - 8 SP
Zionga: Medium electric damage to one target - 8 SP
Mazionga: Medium electric damage to all targets - 16 SP
Ziodyne: High electric damage to one target - 12 SP
Maziodyne: High electric damage to all targets - 24 SP
Indra: Extreme electric damage to random targets, hits 1-3 times - 64 SP
Narukami: High electric damage to one target, raises critical hit susceptibility for the target by 50% until after their next action - 40 SP

Ice

Bufu: Light ice damage to one target - 4 SP
Mabufu: Light ice damage to all targets - 8 SP
Bufula: Medium ice damage to one target - 8 SP
Mabufula: Medium ice damage to all targets - 16 SP
Bufudyne: High ice damage to one target - 12 SP
Mabufudyne: High ice damage to all targets - 24 SP
Varna: Extreme ice damage to random targets, hits 1-3 times - 64 SP
Niflheim: High ice damage to one target, reduces target turn speed by 50% until after their next action - 40 SP

Fire

Agi: Light fire damage to one target - 4 SP
Maragi: Light fire damage to all targets - 8 SP
Agilao: Medium fire damage to one target - 8 SP
Maragilao: Medium fire damage to all targets - 16 SP
Agidyne: High fire damage to one target - 12 SP
Maragidyne: High fire damage to all targets - 24 SP
Agni: Extreme fire damage to random targets, hits 1-3 times - 64 SP
Ragnarok: High fire damage to one target, inflicts a random elemental weakness to the target until after their next action - 40 SP

Dark

Yami: Light dark damage to one target - 4 SP
Mayami: Light dark damage to all targets - 8 SP
Yamiga: Medium dark damage to one target - 8 SP
Mayamiga: Medium dark damage to all targets - 16 SP
Yamidyne: High dark damage to one target - 12 SP
Mayamidyne: High dark damage to all targets - 24 SP
Kali: Extreme dark damage to random targets, hits 1-3 times - 64 SP
Extinction: High dark damage to one target, disables target's passive abilities from activating until after their next action - 40 SP
Curse: Light dark damage to one target and after every action taken for the remainder of the battle, inflicts curse status at a medium probability - 12 SP
Curse More: Medium dark damage to one target and after every action taken for the remainder of the battle, inflicts curse status at a high probability - 12 SP
Curse Most: High dark damage to one target and after every action taken for the remainder of the battle, inflicts curse status at a very high probability - 12 SP
Chaos Element: Randomly deals dark damage to all targets based on user level - 40 SP
Trial by Darkness: Medium dark damage to all targets, inflicts delay status at a high probability to all targets, increases status susceptibility of all targets by 50% - 52 SP

Light

Hikari: Light light damage to one target - 4 SP
Mahikari: Light light damage to all targets - 8 SP
Hikarilao: Medium light damage to one target - 8 SP
Mahikarion: Medium light damage to all targets - 16 SP
Hikaridyne: High light damage to one target - 12 SP
Mahikaridyne: High light damage to all targets - 24 SP
Surya: Extreme light damage to random targets, hits 1-3 times - 64 SP
Eternal White: High light damage to one target, all damage dealt to target heals user and allies until after the target's next action - 40 SP
Nirvana: Light light damage to all targets, inflicts joy status at high probability - 20 SP
Violet Flash: Medium light damage to all targets, inflicts paralysis status at medium probability - 38 SP
Radiance: High light damage to all targets, inflicts illusion status at low probability - 52 SP
Divine Judgment: Medium light damage to all targets after every action taken by the user for 5 turns - 48 SP
Hieros Glupaine: Deals light damage to all targets based on user level and target level - 40 SP


Physical Skills

Damage

Double Fangs: Light physical damage to one target, hits 2 times - 8 SP
Swift Strike: Light physical damage to all targets, hits 1-3 times - 18 SP
Kill Rush: Medium physical damage to one target, hits 1-3 times - 20 SP
Rampage: Medium physical damage to random targets, hits 1-6 times - 28 SP
Triple Down: High physical damage to one target, hits 3 times - 36 SP
Myriad Arrows: High physical damage to all targets, hits 1-3 times - 48 SP
Lunge: Light physical damage to one target - 6 SP
Mad Rush: Light physical damage to random targets, hits 1-4 times - 18 SP
Heatwave: Medium physical damage to all targets - 22 SP
Cruel Attack: Medium physical damage to one target, deals 4x damage to knockdowned targets - 28 SP
Gigantic Fist: High physical damage to one target - 32 SP
God Hand: Severe physical damage to one target - 42 SP
Akasha Arts: Severe physical damage to all targets, hits 1-2 times - 56 SP
Sonic Punch: Light physical damage to one target - 8 SP
Vile Assault: Medium physical damage to one target, deals 4x damage to targets afflicted with any status - 24 SP
Primal Force: Extreme physical damage to one target - 46 SP
Fatal End: Light physical damage to one target - 8 SP
Blade of Fury: Light physical damage to random targets, hits 1-4 times - 18 SP
Tempest Slash: Medium physical damage to one target, hits 1-2 times - 20 SP
Deathbound: Medium physical damage to all targets, hits 1-2 times - 28 SP
Brave Blade: High physical damage to one target - 36 SP
Vorpal Blade: High physical damage to all targets - 48 SP

Damage and Status

Skull Cracker: Light physical damage to one target, inflicts confusion status at high probability - 14 SP
Genocide: Medium physical damage to all targets, inflicts instant death at low probability - 32 SP
Fear Knuckle: Light physical damage, inflicts fear status at high probability - 18 SP
Hades Blast: High physical damage to all targets, inflicts knockdown status at high probability - 40 SP
Brain Shake: Medium physical damage to one target, inflicts joy status at medium probability - 14 SP
Furious Blow: Medium physical damage to one target, inflicts rage status at medium probability - 18 SP
Bone Crush: Medium physical damage to one target, inflicts paralysis status at medium probability - 24 SP
Dark Spot: High physical damage to one target, inflicts sleep status at medium probability - 30 SP
Flare Shot: Light physical damage to one target, inflicts illusion status at high probability - 12 SP
Muzzle Shot: Light physical damage to one target, inflicts silence status at high probability - 12 SP
Divine Shot: Medium physical damage to one target, hits 1-2 times, inflicts knockdown status at medium probability - 28 SP
Pralaya: Severe physical damage to all targets, hits 1-5 times, inflicts instant death status at medium probability - 72 SP

Almighty Skills

Zan: Light almighty damage to one target - 4 SP
Mazan: Light almighty damage to all targets - 8 SP
Zanma: Medium almighty damage to one target - 8 SP
Mazanma: Medium almighty damage to all targets - 16 SP
Zandyne: High almighty damage to one target - 12 SP
Mazandyne: High almighty damage to all targets - 24 SP
Fire of Sinai: Extreme almighty damage to random targets, hits 1-4 times - 64 SP
Megido: Light almighty damage to all targets, ignores defenses - 16 SP
Megidola: Medium almighty damage to all targets, ignores defenses - 32 SP
Megidolaon: High almighty damage to all targets, ignores defenses - 64 SP
Photon Cannon: High almighty damage to one target, deals half of that damage to targets immediately next to the primary target - 36 SP
Lost Word: Medium almighty damage to one target, deals SP damage equal to HP damage dealt - 24 SP
Life Leech: Medium HP drain to one target - 10 SP
Life Drain: High HP drain to one target - 24 SP
Spirit Leech: Medium SP drain to one target - 0 SP
Spirit Drain: High SP drain to one target - 12 SP
Last Resort: Extreme almighty damage to all targets, kills user upon use - 80 SP


Status-Inflicting Skills

Marin Karin: Inflicts charm status to one target at medium probability - 6 SP
Alluring Dance: Inflicts charm status to all targets at medium probability - 14 SP
Hypnotic Wave: Inflicts sleep status to one target at medium probability - 6 SP
Dream Haze: Inflicts sleep status to all targets at medium probability - 14 SP
Eternal Rest: Inflicts instant death to all targets afflicted with sleep status at perfect probability - 20 SP
Foolish Whisper: Inflicts silence status to one target at medium probability - 6 SP
Silent Air: Inflicts silence status to all targets at medium probability - 14 SP
Stone Gaze: Inflicts stone status to one target at medium probability - 8 SP
Petri-Eyes: Inflicts stone status to all targets at medium probability - 18 SP
Evil Touch: Inflicts confusion status to one target at medium probability - 6 SP
Tentarafoo: Inflicts confusion status to all targets at medium probability - 14 SP
Terror Voice: Inflicts fear status to one target at medium probability - 6 SP
Devil Smile: Inflicts fear status to all targets at medium probability - 14 SP
Bersac: Inflicts rage status to one target at medium probability - 6 SP
Roar: Inflicts rage status to all targets at medium probability - 14 SP
Mudo: Inflicts instant death to one target at low probability - 8 SP
Mamudo: Inflicts instant death to all targets at low probability - 18 SP
Mudoon: Inflicts instant death to one target at medium probability - 14 SP
Mamudoon: Inflicts instant death to all targets at medium probability - 30 SP
Black Death: Inflicts instant death to one target at high probability - 26 SP
Die for Me!: Inflicts instant death to all targets at high probability - 54 SP
Hell's Judgment: Inflicts a random status effect to a target at perfect probability - 40 SP
Hama: Reduces CHP by 33% of one target at medium probability - 10 SP
Mahama: Reduces CHP by 25% of all targets at medium probability - 18 SP
Hamaon: Reduces CHP by 66% of one target at high probability - 20 SP
Mahamaon: Reduces CHP by 50% of all targets at high probability - 32 SP
Samsara: Reduces CHP by 99% of all targets at very high probability - 46 SP


Healing Skills

Dia: Light healing to one target - 4 SP
Media: Light healing to all targets - 8 SP
Diarama: Medium healing to one target - 8 SP
Mediarama: Medium healing to all targets - 16 SP
Diarahan: Full healing to one target - 12 SP
Mediarahan: Full healing to all targets - 32 SP
Salvation: Full healing, Cures all negative status effects, and Revives with 25% MHP to all targets - 72 SP


Restorative Skills

Re Patra: Cures nerve statuses to one target - 8 SP
Me Patra: Cures mind statuses to one target - 8 SP
Refresh Ring: Cures mind and nerve statuses to one target - 12 SP
Amrita: Cures mind and nerve statuses to all targets - 22 SP
Recarm: Revives with 50% MHP to one target - 20 SP
Samarecarm: Revives with 100% MHP to one target - 40 SP
Recarmdra: Revives with 25% MHP to all targets, kills user upon use - 60 SP


Defensive Skills

Green Wall: Raises wind resistance by 50% for 5 turns to one target - 12 SP
Yellow Wall: Raises electric resistance by 50% for 5 turns to one target - 12 SP
Blue Wall: Raises ice resistance by 50% for 5 turns to one target - 12 SP
Red Wall: Raises fire resistance by 50% for 5 turns to one target - 12 SP
Black Wall: Raises dark resistance by 50% for 5 turns to one target - 12 SP
White Wall: Raises light resistance by 50% for 5 turns to one target - 12 SP
Void Wind: Voids the next wind attack targeted at the recipient for all targets - 40 SP
Void Elec: Voids the next electric attack targeted at the recipient for all targets - 40 SP
Void Ice: Voids the next ice attack targeted at the recipient for all targets - 40 SP
Void Fire: Voids the next fire attack targeted at the recipient for all targets - 40 SP
Void Dark: Voids the next dark attack targeted at the recipient for all targets - 40 SP
Void Light: Voids the next light attack targeted at the recipient for all targets - 40 SP
Void Ailment: Voids the next mind or nerve status targeted at the recipient for all targets - 40 SP
Tetrakarn: Reflects the next physical attack targeted at the recipient for one target - 40 SP
Makarakarn: Reflects the next magical attack targeted at the recipient for one target - 40 SP
Glass Wall: Reflects the next physical or magical attack targeted at the recipient for one target - 60 SP


Support Skills

Sukukaja: Raises accuracy and evasion by 25% for 5 turns for one target - 24 SP
Masukukaja: Raises accuracy and evasion by 25% for 5 turns for all targets - 48 SP
Tarukaja: Raises attack and special attack by 25% for 5 turns for one target - 24 SP
Matarukaja: Raises attack and special attack by 25% for 5 turns for all targets - 48 SP
Rakukaja: Raises defense and special defense by 25% for 5 turns for one target - 24 SP
Marakukaja: Raises defense and special defense by 25% for 5 turns for all targets - 48 SP
Sukunda: Lowers accuracy and evasion by 25% for 5 turns for one target - 24 SP
Masukunda: Lowers accuracy and evasion by 25% for 5 turns for all targets - 48 SP
Tarunda: Lowers attack and special attack by 25% for 5 turns for one target - 24 SP
Matarunda: Lowers attack and special attack by 25% for 5 turns for all targets - 48 SP
Rakunda: Lowers defense and special defense by 25% for 5 turns for one target - 24 SP
Marakunda: Lowers defense and special defense by 25% for 5 turns for all targets - 48 SP
Heat Riser: Raises accuracy, evasion, attack, special attack, defense, and special defense by 25% for 5 turns for one target - 50 SP
Debilitate: Lowers accuracy, evasion, attack, special attack, defense, and special defense by 25% for 5 turns for one target - 50 SP
Wind Break: Sets wind affinity to neutral for 5 turns for one target - 30 SP
Elec Break: Sets electric affinity to neutral for 5 turns for one target - 30 SP
Ice Break: Sets ice affinity to neutral for 5 turns for one target - 30 SP
Fire Break: Sets fire affinity to neutral for 5 turns for one target - 30 SP
Dark Break: Sets dark affinity to neutral for 5 turns for one target - 30 SP
Light Break: Sets light affinity to neutral for 5 turns for one target - 30 SP
Power Charge: Raises the damage of the next physical attack used by 3x for one target - 30 SP
Mind Charge: Raises the damage of the next magical attack used by 3x for one target - 30 SP
Life Reinforce: Adds 10% MHP regeneration for 5 turns for one target - 30 SP
Mind Reinforce: Adds 5% MSP regeneration for 5 turns for one target - 30 SP
Dekaja: Dispels positive stat-boosting effects for all targets - 12 SP
Dekunda: Dispels negative stat-breaking effects for all targets - 12 SP
Revolution: Raises critical hit rate for the entire field by 50% - 40 SP


Passive Skills

Dodge Attack: Raises evasion against all non-almighty or non-status attacks by 50%
Evade Attack: Raises evasion against all non-almighty or non-status attacks by 100%
Angelic Grace: Whenever an attack is evaded, user will recover 25% MHP and 25% MSP
Counter: Randomly reflects physical attacks
Mid Counter: Randomly reflects physical attacks at 50% increased power
High Counter: Randomly reflects physical attacks at 100% increased power
Apt Pupil: Reduces user critical hit susceptibility by 50%
Sharp Student: Raises user critical hit rate by 50%
Drain Attack: User physical attacks drain HP equal to damage dealt
Invigorate: Restores 2.5% MSP each action taken by user
Frozen Heart: Raises defenses inversely to remaining MHP%
Regenerate: Restores 5% MHP each action taken by user
Magic Counter: Randomly reflects magical attacks
Mid Magic Counter: Randomly reflects magical attacks at 50% increased power
High Magic Counter: Randomly reflects magical attacks at 100% increased power
Attack All: User normal attacks strike all targets
Prominence: Reverses the effect of stat-break effects on the user and doubles the effect of stat-boost effects
Nullity Guidance: User is immune to delay and knockdown status
Wrath: Every consecutive attack rises in damage by 10%; reset upon using a non-damaging attack
Aurora: When hit with an elemental attack, user will gain absorption to all elemental attacks except for the opposite element that the user was targeted with
Enduring Soul: Revives user to full HP and SP upon being dealt a fatal status or fatal damage
Unshaken Will: User is immune to all status effects


Special Skills

Killer Wind: Light physical damage to one target, medium wind damage to one target, inflicts instant death at a high probability - 36 SP
Thunder Reign: Light electrical damage to one target, medium physical damage to one target, causes all attacks made against the affected target to automatically critical until their next action - 48 SP
Cocytus Pain: Sets all elemental affinities to 50% weakness for all targets until their next action - 84 SP
Magma Axis: Reduces damage received by 25%, counters all attacks on user with a fire attack for 5 turns - 40 SP
Dark Baptism: Negates healing or restorative effects to or from a target for 5 turns - 40 SP
Omega Cluster: Inflicts instant death at perfect probability to the lowest level target in the battle at the end of each of the user's actions, will not kill the last target in the battle - 60 SP
Expel: Inflicts instant death to all targets if they are either weak to light or resistant to dark at a perfect probability - 36 SP
Alpha Blaster: Reduces CHP by 50% of all targets at perfect probability after every action taken in the battle - 60 SP
Discharge: Deals damage equal to all damage received during the battle divided by all targets active in the battle, resets after use, not negated by death or status effects, damage ignores target defenses - 96 SP
Celestial Ray: Light wind, electric, ice, fire, dark, and light damage to random targets, hits 1-6 times - 80 SP


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