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Author Topic: Final Fantasy 6  (Read 2576 times)

Dhyerwolf

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Final Fantasy 6
« on: January 27, 2020, 01:43:40 AM »
Notes:
1. Level
Taken at L43. This is when either Terra or Celes learn their L3 and is around the level I finished (Ran through all optional dungeons). Any spells learned above L43 are not allowed.

2. Algorithms Taken From
https://gamefaqs.gamespot.com/snes/554041-final-fantasy-iii/faqs/13573

3. Enemy Stats
Defense- 115
Magic Defense- 145 (Note: In the original topic, defense and Mdef are closer. This means that the magic damages were slightly higher and the physical damages were slightly lower)
Magic Evade- Basically doesn’t exist. As such, it could be debated whether high accuracy has any meaning (in game, less than 5% of randoms have any evade at all). While I would count ITD, there’s an argument against ITE.

4. Changes in Equips
>>No Snow Muffler for Mog/Gau and no Behemoth Suit for Relm/Strago. You get 1 Behemoth Suit and there are really 4 people who want some part of it. Relm/Strago don’t care much (they fall back to Nutkin Suit), but Snow Muffler is super important to Mog/Gau and there doesn’t feel like there is enough to around in the DL. Not to mention, the fight to actually get the Snow Muffler is super nasty with very solid ITE damage.
>>I allowed a fake Flame Shield (basically allowing the stats, but not the Fire resistance). In game, you can find 7 shields that statistically are strictly better than Flame Shields (1 Genji, 2 Aegis, 2 Thunder, 2 Ice) + the 2 Flame Shields + 2 Force Shields (which have no defense, but 50% MBlock). Realistically, you have enough shields to go around that there’s no reason to be using a Mithril Shield.
>>Default equipment focused on defenses rather than MEvade. Taking a solid hit seemed like the better DL default since you often have to equip non-DL equips to really have meaningful MEvade.

5. Notes on MBlock and Evasion
MBlock is effectively out of 128% (So even if MBlock is taken as it’s raw value, it’s only effectively 78% of the listed number). For calculating the relative/raw evasion, I used an attack accuracy of 110% (which is a little lower than the average in the final dungeon, which is around 115-120%, but there are good nasty attacks with lower hit). In reality, damage attacks tend to be more accurate than status attacks to the point where I could see the argument for having two different scaling but I stuck with 1.

6. Storebought Status Blockers
There are storebought blockers for:
Transform/Silence
Poison/Blind/Zombie
Berserk/Confuse
Petrify

7. Speed
I would estimate that during normal randoms, characters during turn 1 are equal to true speed (speed +20). While they start with ATB bars partially filled, this is approximately proportionate to their true speed on average. However, there is also a bit of lag associated with player input; because of this I’m truncating the effect in by 25%

Hopefully, speed is close to pointless after turn 1. Fast characters using a basic physical might have a chance of doubling a slower character if the fast character after the slow character. It does heavily depend on the moves chosen due to differences in animation (unlike FF 7, animations in FF 6 can be quick enough that doubles can exist though). I’m taking the effect of speed and dividing by 10.

8. Status Hit Rates
I’ve listed adjusted status hit rates in <>. First number is the status hit rate factoring in just enemy susceptibility to the status. Second number factors in adjustments for base hit rate, transparency, damage…etc.

Most status is 99%-100% at base (minus Piggy, Stone and Odin). Physical status is basically 100% in effect (should be able to miss theoretically as it can with fewer hits in the early game, it really doesn’t). Arrow status is an exception and didn’t come up to be very useful (different formula I guess)

9. Averages Up Top
HP: 3055.3
Damage:
3849 (3566 w/ Skill-less Gogo) (3651 w/o Gogo)
>>2.5 Kill Point: 9623 (8915) (9128)
W/ Relm's Maneater Boost
3889 (3606 w/ Skill-less Gogo) (3694 w/o Gogo)
>>2.5 Kill Point: 9723 (9015) (9235)

TERRA
Enhancer
Crystal Shield
Mystery Veil
Minerva- Immunes Fire, Ice, Lightning and Wind, Halves Water, Poison, Pearl and Earth

HP: 2870…………………………………93.9%
MP: 681 (545)
Vigor: 33 (32)
Magic Power: 53 (39)
Speed 36 (33)………………………….96.3% Turn 1 to Transform, ~90% to Attack after the Transformation, 99.5% afterwards (When Terra transforms, she’ll get pushed behind others whose turns have already queued, making her slower turn 1)
Stamina: 29 (28).....................(Adds 2.9% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 147 (12) (158 w/ Maneater)
Defense: 204 (42)……………………..Cuts by 21.3%
Magic Defense: 157 (33)…………..Cuts by 20.2%
M. Block 47% (7%)……………………22.9% Relative (27.3% Raw)

Alternate Equips
TerraTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Non-Enhancer WeaponWVaries-12.5%----20.0%9.3%3.9%--
Pseudo Flame ShieldS---17.6%6.2%10.0%36.2%32.4%--
Oath VeilH--4.6%--15.6%-6.3%-10.0%18.2%13.4%-1.30%-
CircletH1.8%1.8%--2.0%6.2%-10.0%18.2%13.4%--
Magus HatH-3.5%-17.6%9.1%-10.0%18.2%13.4%-1.30%-
Gaia GearA-0.9%-7.1%-68.8%27.4%-10.0%18.2%13.4%-2.30%Absorb Earth

Abilities:
Morph: Doubles Terra’s Damage and halves all magic damage. Lasts a fair duration, although in an extended match it would run out.
Fight: 2524 Physical Damage (5272 w/ Maneater against Humanoids, 27% of endgame enemies get the boost so I personally see this as 3205 damage)

Fire 3 (51 MP): 7318 Fire Magic Damage
Drain (20 MP): 2298 Draining Magic Damage, Damage is restricted to Terra's HP loss, Ignores reflect
Cure 2 (25 MP):1969 Healing
Dispel (25 MP): Removes Positive status effects

CELES
Enhancer (Man Eater)
Crystal Shield
Mystery Veil (Oath Veil)
Minerva- Immunes Fire, Ice, Lightning and Wind, Halves Water, Poison, Pearl and Earth

HP: 2874…………………………………94.1%
MP: 680 (544)
Vigor: 35 (34)
Magic Power: 50 (36)
Speed 37 (34)…………………………..97.6% Turn 1, 99.7% afterwards
Stamina: 32 (31).....................(Adds 0.5% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 151 (16) (162 w/ Maneater)
Defense: 206 (44)……………………..Cuts by 24.4%
Magic Defense: 155 (31)…………..Cuts by 18.6%
M. Block: 49% (9%)…………………..24.8% Relative (29% Raw)

Alternate Equips
CelesTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Non-Enhancer WeaponWVaries-13.2%----20.0%11.0%5.8%--
Pseudo Flame ShieldS---18.8%5.9%10.0%38.0%34.3%--
Oath VeilH--5.7%--16.2%-6.1%-10.0%20.0%15.3%-1.30%-
CircletH1.7%1.9%--1.6%5.9%-10.0%20.0%15.3%--
Magus HatH-3.8%-18.8%9.0%-10.0%20.0%15.3%-1.30%-
Gaia GearA-0.8%-7.6%-71.7%26.9%-10.0%20.0%15.3%-2.60%Absorb Earth

Abilities:
Fight: 1309 Physical Damage (2752 w/ Maneater against Humanoids; 27% of enemies endgame give the boost so I personally see this as 1662 Damage)
Ice 3 (52 MP): 3492 Ice Magic Damage
Bserk (16 MP): 100%* Berserk (Permanent, Limits enemy to basic physical at +50% Damage) <42.8%/41.1%>
>>Hit rate is 150% for what it’s worth (especially since enemies with any Mevade frequently block Berserk)
Cure (5 MP): 678 Healing
Haste (10 MP): Raises speed by 31.25%; Not a lot of practical effect given FF 6 though.
Muddle (8 MP): 94% Confusion; Enemy will Physically Attack itself and cancel Confusion <46.1%/44.2%>
Safe (12 MP): Reduces physical damage by 1/3rd
Imp (3 MP): 100% Imp, Enemy limited to Fight, Item or ‘Imp Spell’,  <18.8%/18%>

CYAN
Sky Render
Crystal Shield
Green Beret
Crystal Mail

HP: 3243…………………………………..106.1%
Vigor: 40
Magic Power: 25
Speed 28………………………….........86.1% Turn 1, 98.1% afterwards
Stamina: 33............................(Subtracts 0.2% from hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 25 (235)
Defense: 189 (48)……………………..Takes extra 1.8%
Magic Defense: 116 (20)…………..Takes extra 13.1%
M. Block: 1%...........................-20.9% Relative (-14.1% Raw)

Alternate Equips
CyanTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Pseudo Flame ShieldS---13.6%4.2%10.0%20.0%15.3%--
Pseudo Flame Shield + Priest' MiterS+H---13.6%-1.5%20.0%3.9%-1.8%--
Priest's MiterH---11.1%--5.7%10.0%-5.1%-11.3%3.30%-
CircletH1.9%*14.3%-11.1%-9.3%-4.2%---Phys Damage is Dispatch. Attack/Other Moves Vary

Abilities:
Fight: 1876 physical Damage
Dispatch: 2138 ITE/ITD Physical Damage
Retort: 1967 ITE/ITD Pseudo-Magical Damage, Only Works as a Physical Counter,0.4 turn charge
Slash: 50% CHP ITE Damage + Seizure Status, 0.8 turn charge
Quadra Slam: 3536 ITE Physical Damage, 1.2 turns to charge
Empowerer: 1722 ITE/ITD Pseudo-magical Draining Damage, Restricted by Cyan’s HP loss, 1.6 turns to Charge.
Stunner: 1466 Pseudo-magical ITE Damage + 55% chance of adding Stop status, 2 turns to charge. Stop Status generally lasts two to three turns of the afflicted (so higher speed characters break out of the status faster) as a side note.
Quadra Slice: 6340 ITE/ITD Physical Damage, 2.4 turns to charge
Cleave: 100% Instant Death, 2.8 turns to charge <57.3%/72.5%>


EDGAR
Enhancer
Crystal Shield
Green Beret
Red Jacket- Immunes Fire

HP: 3238……………………………….…106%
Vigor: 44 (39)
Magic Power: 37 (29)
Speed 32 (30)…………………………...91.2% Turn 1, 98.9% afterwards
Stamina: 38 (34).....................(Subtracts 4.1% from hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 20 (155)
Defense: 197 (50)……………………..Cuts by 10.6%
Magic Defense: 124 (22)…………..Takes extra 6.6%
M. Block: 31% (1%)…………….......-1.8% Relative (3.9% Raw)

Alternate Equips
EdgarTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Pseudo Flame ShieldS---15.4%5.0%10.0%12.9%7.7%--
Pseudo Flame Shield + Priest' MiterS+H-11.1%15.4%-1.6%20.0%21.8%17.2%--
Priest's MiterH-11.1%--6.3%10.0%12.9%7.7%--
Regal CrownH0.7%*-11.1%-12.0%-7.6%---1.70%Phys Damage is Drill. Attack/Other Moves Vary
CircletH1.3%*10.0%-11.1%-9.2%-4.7%---2.50%Phys Damage is Drill. Attack/Other Moves Vary

Abilities:
Drill: 3005 ITD/ITE Physical Damage
Chain Saw: 75% Chance of 3680 ITD/ITE Physical Damage, 25% chance of ITE Instant Death.
Air Anchor: ~1200 ITE Physical Damage + Inflicts Death after target takes their next turn <53.1/75.8%>
Flash: 907 MT ITE Pseudo-Magic Damage
Noiseblaster: 100% ITE MT Confusion <53.1/69.8%>
>>Will cause enemy to take negative action towards their side; Cancelled upon taking physical damage or having it be healed)

GAU
Pseudo Flame Shield
Green Beret
Dark Gear

HP: 3234……………………….…….……105.8%
MP: 539 (Base)
Vigor: 44
Magic Power: 34
Speed 44 (38)……………………………106.5% Turn 1, 100.9% Afterwards (103% when in Rage, although this might be slower with a Rage with long animation times)
Stamina: 36............................(Subtracts 2.6% from hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 99
Defense: 172 (44)……………………..Takes extra 28%
Magic Defense: 121 (34)…………..Takes extra 9.1%
M. Block: 28% (18%)……………..…..4.8% Relative (10.2% Raw)

Alternate Equips
GauTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip NameUp = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Priest's MiterH---11.1%--5.9%10.0%19.1%14.3%--
Gaia GearA---18.2%2.3%----7.70%Absorb Earth

Physical: 1093

Stray Cat:
Catscratch: 4372, physical
Average Damage: 2733

Io:
Immune to Poison, Wind, and Earth, weak to Lightning, Pearl, and Water
Immune Blind, Zombie, Poison, Clear, Imp, Image, Mute, Berserk, Confuse, Seizure, Sleep, and Stop status
Flare Star: Does damage = 4114 ITD Fire Magic (Increases with Enemy Level)
Average Damage: 2604

Nightshade:
Absorbs Water
Immune to all negative status effects, including Instant Death
Charm: 80% Immunity Ignoring Charm (Charm causes a loss)

Barb-E:
Weak vs. Poison
Immune to Blind, Zombie, Poison, Magitek, Clear, Imp, Petrify, Death Condemned, Near Fatal, Image, Mute, Berserk, Confuse, Seizure, Sleep
Love Token: 100% ITE Immunity Ignoring Love Token (Cover Gau from all coverable physicals)

Woolly:
Absorbs Bolt, Poison, Wind, Earth, and Water
Immune to Blind, Poison, Imp, Petrify, Near Fatal, Berserk, Confuse, Slow, and Stop
Ice 3: 2437 magic damage, Ice elemental, 150% hit rate
Average Damage: 1750

Veteran:
Immune to Imp, Petrify, and Death
Roulette: 100% ITE Instant Death <53.1%/51%>

Magic Urn:
Absorbs all elements
Immune to all negative status including instant death
Cure 3: Full Healing
Miscellaneous: Dies if hit by any MP damage

GOGO
Mythril Rod (Man Eater w/o Skills)
Pseudo Flame Shield
Circlet (Green Beret w/o Skills)
Tao Robe
Sneak Ring
Sneak Ring

HP: 2866…………………………………93.8%
Vigor: 25
Magic Power: 26
Speed 30…………………………………107.8% Turn 1, 101.1% afterwards
Stamina: 20.........................(Adds 9.9% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 13 (159)
Defense: 173 (39)……………….…….Takes extra 26.4%
Magic Defense: 122 (25)…………..Takes extra 8.3%
M. Block 26% (6%)…………………...2.9% Relative (8.4% Raw)

Abilities:
Fight: 2112, physical

Throw
Falchion- 4908 ITD/ITE Physical Damage

Blitz
Bum Rush- 6429 ITD/ITE Pseudo-Magical Damage (6108 w/ Maneater) (5844 w/ Maneater and no Circlet)

Tools

LOCKE
Valiant Knife (Wing Edge)
Pseudo Flame Shield
Green Beret
Dark Gear
Sneak Ring

HP: 3237…………………………………….…105.9%
Vigor: 44 (37)
Magic Power: 30 (280
Speed 51 (40) (58 w/ Wing Edge)….115.4% Turn 1, 102.5% afterwards
Stamina: 32 (31)..........................(Adds 0.5% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 14 (159) (212 w/ Wind Edge)
Defense: 174 (46)……………………..….Takes extra 24.9%
Magic Defense: 110 (23)……………….Takes extra 18%
M. Block: 12% (2%)........................-10.4% Relative (-4.2% Raw)

Alternate Equips
LockeTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Wing EdgeW-----9.00%-
Priest's MiterH---11.1%--5.5%10.0%-0.9%4.7%--
Twist HeadbandH2.4%*--11.1%3.8%2.1%---1.30%Phys Damage is the Base of Valiant Knife
CircletH1.6%*NA-11.1%-7.3%-4.1%---1.30%Phys Damage is the Base of Valiant Knife
Gaia GearA---18.7%2.1%---1.30%Absorb Earth

Abilities:
Fight (w/ Valiant Knife): 2487 + Locke's Missing HP LR ITD Physical Damage
Fight (w/ Wing Edge): 1780 LR Physical Damage + 20% chance of Instant Death <10.6%/9%>


MOG
Pearl Lance
Pseudo Flame Shield
Green Beret
Diamond Vest

HP: 3227………………………………………105.6%
Vigor: 29
Magic Power: 38 (35)
Speed 36………………………………………96.3% Turn 1, 99.5% afterwards, ~102% afterwards when dancing (Dances have a little better speed due to ignoring input time, but this is moderated due to a lot of them having notable animation times)
Stamina: 26.............................(Adds 5.2% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 16 (210)
Defense: 177 (52)………………………….Takes extra 20.3%
Magic Defense: 121 (36)………………..Takes extra 9.1%
M. Block: 22% (12%).......................-0.9% Relative (4.8% Raw)

Alternate Equips
MogTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Priest's MiterH---11.1%--5.9%10.0%13.8%8.6%--
Twist HeadbandH2.1%*9.7%-11.1%3.6%2.3%---1.3%-
CircletH1.3%*--11.1%-7.9%-4.4%---1.3%-
Gaia GearA---15.4%0.8%----Absorb Earth

Abilities:
Fight: 1601 Physical Damage, 25% chance of casting Pearl (2391 Holy Magic Damage); 2199 Average
Dances:
Wind Song: Used in FF 6 Colosseum, so usually considered to have a 100% success rate in the DL

Wind Slash: 1063 ITE MT Wind Pseudo-Magic damage, 7/16 chance of occurrance
Sunbath: Full Healing, 6/16 chance of occurrence
Plasma: 1550 ITE Lightning Pseudo-Magic damage, 2/16 chance of occurrence
Cockatrice: 2574 ITD Pseudo-magic damage (96% Hit Rate)+ 70% Stone. 1/16 chance of occurrence. <25.6%/28.1>
>>If the target immunes the status, then the damage also misses.

All other dances have a 50% chance of failure on the initial attempt. After the first successful dance, Mog will never stumble afterwords.
Some other useful dances include:

Dusk Requiem:
Cave In: 75% ITE Gravity + Seizure, Checks ID Immunity, 7/16. <55%/57.3%>
Snare: Instant Death, 75% hit rate, 6/16 <43%/37.8%>
Elf Fire: 1593 ITE Fire Pseudo-Magic damage, 2/16
Pois. Frog: 1240 ITE Poison Pseudo-Magic damage, 1/16

Earth Blues:
Land Slide: 3346 ITD/ITE Pseudo-Magic damage,  7/16
Sonic Boom: 62.5% ITE Gravity + Seizure, Checks ID Immunity, 6/16 <57.3%/55%>
Sun Bath: Full healing, 2/16
Whump: 2729 ITD/ITE Pseudo-Magic damage, Misses Flying Targets, 1/16

Love Sonata:
Elf Fire: 1594 ITE Fire Pseudo-Magic damage, 7/16
Specter: Adds Confusion status, 120% hit rate, 6/16 <53.1%/69.5>
Snare: Instant Death, 75% hit rate, 2/16 <43%/37.8%>
Tapir: Full status healing, 1/16


 RELM
Pearl Rod (Man Eater) (Gravity Rod- Earth Elemental)
Pseudo Flame Shield
Cat Hood- Halves Fire, Ice, Lightning, Holy, Wind and Earth
Behemoth Suit
Memento Ring- Nulls Zombie, Petrify and Death

HP: 2867………………………………….93.8%
Vigor: 32 (26)
Magic Power: 54 (44)
Speed 42 (34)…………………………..103.9% Turn 1, 100.5% afterwards
Stamina: 28 (22).....................(Adds 3.7% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 157 (11)
Defense: 203 (35)………………….….Cuts by 19.8%
Magic Defense: 164 (30)…………..Cuts by 25.9%
M. Block: 39% (9%)…………..……..15.3% Relative (20% Raw)

Alternate Equips
RelmTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Tao's RobeA---43.5%25.3%10.0%29.0%24.8%-8.90%-
Gaia GearA---78.8%33%----8.90%Absorb Earth

Abilities:
Fight (Pearl Rod): 1178 Physical Damage + 25% Chance of Pearl (3324 Holy Magic); 2009 Average Damage
Fight (Maneater): 1312 Physical Damage (double against Humanoids; I see it as 1666 damage (27% boost) since that is the percentage of susceptible enemies in game)
Fight (Gravity Rod): 1087 Physical Damage + 25% Chance of W Wind (75% CHP Damage)
Control: Relm gives up her turn and takes control of enemy actions. 72% ITE (100% w/ Coronet equipped), but does check Level
>>Generally not considered in the DL

SABIN
Tiger Fangs
Pseudo Flame Shield
Circlet
Red Jacket- Immunes Fire

HP: 2888………………………………….94.5%
Vigor: 57 (47)
Magic Power: 35 (28)
Speed 43 (37)……………………………105.2% Turn 1, 100.7% afterwards
Stamina: 48 (39).....................(Subtracts 12% from hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 26
Defense: 197 (53)……………………..Cuts by 10.6%
Magic Defense: 123 (21)…………..Takes extra 7.4%
M. Block: 14% (4%)……………..……-8.5% Relative (-2.42% Raw)

Alternate Equips
SabinTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Green BeretH-1.3%-10.5%12.5%10.1%4.5%----1.30%-
Priest's MiterH-1.3%-10.5%-10.1%-1.6%10.0%6.6%1.0%-1.30%-
Regal CrownH-0.7%-7.9%--5.3%-3.1%-----

Abilities:
Bum Rush: 6108 ITD/ITE Pseudo-Magical Damage
Suplex: 3146 ITD/ITE Physical Damage
Air Blade: 1600 ITE Pseudo-Magical Wind Damage
Mantra: Heals allies for amount equal to Sabin's CHP/# Targets (So Generally around 33% Healing at max) + Recovers Blind, Poison, Silence and Sap


SETZER
Fixed Dice (Doom Darts)
Crystal Shield
Green Beret
Dark Gear

HP: 3235…………………………………….105.9%
Vigor: 36
Magic Power: 29
Speed 38 (32)……………………………..98.9% Turn 1, 99.8% afterwards
Stamina: 32.............................(Adds 0.5% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 19 (18) (205)
Defense: 185 (48)…………………….….Takes extra 7.9%
Magic Defense: 119 (26)………….…..Takes extra 10.7%
M. Block: 1%...................................-20.9% Relative (-14.1% Raw)

Alternate Equips
SetzerTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Pseudo Flame ShieldS---13.2%4.5%10.0%-5.1%-11.3%--
Pseudo Flame Shield + Priest' MiterS+H--13.2%-1.5%20.0%3.9%-1.8%--
Priest's MiterH--11.1%--6.5%10.0%-5.1%-11.3%--
CircletH--11.1%-8.4%-4.3%--1%-
Gaia GearA--11.1%21.6%2.6%---7.60%Absorb Earth

Abilities:
Fight (w/ Fixed Dice): Ranges anywhere from 80 damage (3 1s) to 9999 (several possible rolls), Averages 2859 ITD/ITE long-range Physical Damage
>>For an idea of the range, these are the damage deciles of chance: (~440, ~690, ~970, ~1380, ~1800, ~2465, ~4640, ~6610, 9999). So the median is around 2295
Fight (w/ Doomed Darts): 1396 LR Physical + 20% Instant Death, long range <10.6%/8.8%>
GP Rain: 2580 ITE/ITD Physical, requires Coin Toss Relic

Slots:
Lagomorph: Sub 10% Healing + recovers from Blind, Sleep, and Poison status, 100% chance of success, occurs on failures of any other abilities.
7 Flush: 1685 ITE pseudo-magical, 100% chance of success
Chocobop: 1444 ITE pseudo-magic, ignores split damage, automatically misses flying targets, 100% chance of success
H-bomb: 2607 ITE Pseudo-Magic, 75% chance of success
Random Summon: Summons a random esper, 50% chance of success
Sun Flare: 3689 ITE/ITD Pseudo-Magic 25% chance of success.
Joker Doom (Good version): 100% Immunity Ignoring Instant Death, 3% chance of success
Joker Doom (Bad Version): 100% Immunity Death to self and Team, 3% chance of success

SHADOW
Thief Knife (Assassin) (Stunner)
Pseudo Flame Shield
Green Beret
Dark Gear
Memento Ring- Nulls Zombie, Petrify, Death, Gravity and arguably stat downs (since it gets Dischord)

HP: 3241…………………………………106.1%
Vigor: 39
Magic Power: 33
Speed 47 (38)…………………………..110.3% Turn 1, 101.4% afterwards
Stamina: 30...........................(Adds 2.1% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 111 (23) (129 w/ Assasin) (243 w/ Stunner)
Defense: 175 (47)……………………..Takes extra 23.3%
Magic Defense: 112 (25)…………..Takes extra 16.4%
M. Block: 29% (9%)……………..……5.8% Relative (11.1% Raw)
Shadow has a 50% chance, accuracy be damned, to block ANY "standard" physical, due to Interceptor including ITE attacks. There is a 17% chance of an Interceptor counter if this happens (see below)

Alternate Equips
ShadowTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Non Thief KnifeWVaries---10.0%2.1%-3.7%-3.80%-
CircletHNANA-11.1%-7.7%-4.3%---0.50%-
Priest's MiterH---11.1%-10.0%20.0%15.3%--
Gaia GearA---18.5%2.0%----7.70%Absorb Earth

Abilities:
Fight (w/ Assassin): 1220 Physical Damage + 20% Instant Death <11.5%/8.9%>
Fight (w/ Stunner): 1913 Physical Damage  + 25% chance of casting "Stop" (100% Hit Rate, Magical) <16.9%/13.3%>
>>Stop Status generally lasts two to three turns of the afflicted (so higher speed characters break out of the status faster) as a side note.

Throw
Falchion: 5475 ITD/ITE Physical Damage
Ninja Star: 4502 ITD/ITE Physical Damage
Flame Sabre/Blizzard/Thunderbalde: 3970 ITD/ITE Fire/Ice/Thunder Physical Damage
Blossom: 4059 Wind ITD/ITE Physical Damage
Poison Rod: 3483 Earth ITD/ITE Physical Damage
Trident: 3637 Water ITD/ITE Physical Damage
Gravity Rod: 4236 Earth ITD/ITE Physical Damage
Pearl Rod: 4324 Holy ITD/ITE Physical Damage
Fire Skean/Water Edge/Bolt Edge: 2052 Fire/Water/Thunder ITE pseudo-magical Damage

Shadow Edge: Adds Image Status, causing all evadable physicals to miss. Each evadable physical has a 25% chance of lifting the status after the missed attack.
Invis Edge: Adds Clear status, causing all physicals to miss (ITE included), all magical attacks to hit without fail, and overriding magical death immunity. Status is lost when hit with a magic attack

Interceptor Counters
Take Down: 2486 ITD/ITE Pseudo-magical damage; Misses Flying targets; 8.5% chance of use when Interceptor blocks a “normal” attack
Wild Fang: 2984 ITD/ITE Pseudo-magical damage; Misses Flying targets; 8.5% chance of use when Interceptor blocks a “normal” attack

STRAGO
Mithril Rod
Pseudo Flame Shield
Circlet
Behemoth Suit

HP: 2865………………………………….93.8%
MP: 542
Vigor: 36 (28)
Magic Power: 46 (34)
Speed 32 (25)…………………………..91.2% Turn 1, 98.9% afterwards
Stamina: 28 (19).....................(Adds 3.7% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 70 (10) (156 w/ Maneater)
Defense: 193 (33)……………………..Cuts by 4.4%
Magic Defense: 148 (28)…………..Cuts by 12.9%
M. Block: 17% (7%)…………………..-5.6% Relative (2.7% Raw)

Alternate Equips
StragoTypePhys Damage ChMagic Damage ChHP ChangeDefense ChangeMdef ChangeMblock Ch (Raw)Effective Mblock (Raw)Mblock (Relative)Turn 1 Speed ChNotes
Equip Name-Up = GoodUp = GoodUp = GoodUp = BadUp = BadUp = GoodUncomparedUncomparedUp = Good, (+/-)-
Priest's MiterH--8.7%-8.2%-1.6%10.0%9.3%3.9%-1.30%-
Green BeretH--8.7%12.5%8.2%5.4%----1.30%-
Tao's RobeA---42%21.5%10.0%9.3%3.9%-9.00%-
Tao's Robe + Priest's MiterA+H---51.7%19.6%20.0%18.2%13.4%-10.20%-
Gaia GearA---66.1%28%----9.00%Absorb Earth

Abilities:
Fight (w/ Maneater): 2714 Physical Damage against Human enemies, half otherwise

Lores (All Ignore Reflect)
Grand Train (64 MP): 5169 ITD/ITE Magic Damage (4536 w/ Maneater)
Aero (41 MP): 3307 Wind Magic Damage
Big Guard (80 MP): Lowers Physical and Magic damage by 33%
Rippler (66 MP): Target swaps status, be it positive, negative, or completely obscure (like Interceptor) with Strago
Sour Mouth (32 MP): Adds Poison, Sleep, Imp, Mute, and Muddle status, 100% hit rate
>>44.5%/16.3%/44.5%/42.9%/49% w/ Enemy Immunities, 53.4%/49.1%/19.6%/51.5%/58.8% w/ prorations/additions
>>All statuses make the same check (all or none)
>>Sleep lasts about 4 turns and is not canceled by damage
Condemned (20 MP): Adds Countdown status, ITE. Kills target after they take 2 actions <53.1/51%>
Dischord (68 MP): Halves enemies level, cutting magic damage 50% and physical 75%, 100% hit rate
>>Checks ID resistance
Reflect??? (0 MP): Adds Slow and Silence if target has ‘Reflect’, ITE
Pearl Wind (45 MP): MT Healing equal to Strago’s CHP

UMARO
Boneclub
Snow Muffler- Absorbs Ice (Halves Fire)
Rage Ring- Absorbs Fire, Nulls Thunder
*Blizzard Orb (Not under default)

HP: 2890…………………………………94.6%
Vigor: 62 (57)
Magic Power: 42 (37)
Speed 33……………………………...~100% Speed Turn 1, 103% Afterwards (Technically 92.5% Turn 1, 99% afterwards, but lack of inputs really speeds things up)
Stamina: 46..........................(Subtracts 10.4% from hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 198 (47)
Defense: 217 (89)…………………….Cuts by 41.4%
Magic Defense: 158 (68)…………..Cuts by 21%
M. Block 15% (5%)……………..……-7.5% Relative (-1.5% Raw)

Abilities:
Umaro's choice of moves is random. Note that he uses these moves even when Imped, so these are all considered basic physicals to a degree.
NOTE: I am prorating Umaro’s damage 20%. This is because he’s using his accessory slot to boost his damage; this is realistically something everyone else can do in game with storeboughts for most of the game.

Fight: 1517, physical, 37.3% 24.7% chance
Tackle: 3034 ITD Physical Damage, unblockable, 62.7% Chance
Average Damage: 2469

If Umaro Chooses to Equip Blizzard Orb, Fight’s chance falls to 24.7%, Tackle’s chance falls to 50.2% and Umaro gains
Storm: 1944 MT Ice Psuedo-Magical Damage , unblockable, 25.1% chance
Average Damage: 2386

If Umaro is in a team match, damage increases as half of Tackle’s activation rate becomes Character Throw
« Last Edit: February 24, 2020, 03:11:14 AM by Dhyerwolf »
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Dhyerwolf

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Re: Final Fantasy 6
« Reply #1 on: January 27, 2020, 01:44:32 AM »
AVERAGES
HP
1. Cyan- 3243 (106.1%)
2. Shadow- 3241 (106.1%)
3. Edgar- 3238 (106%)
4. Locke- 3237 (105.9%)
5. Setzer- 3235 (105.9%)
6. Gau- 3234 (105.8%)
7. Mog- 3227 (105.6%)
8. Umaro- 2890 (94.6%)
9. Sabin- 2888 (94.5%)
10. Celes- 2874 (94.1%)
11. Terra- 2870 (93.9%)
12. Relm- 2867 (93.8%)
13. Gogo- 2866 (93.8%)
14. Strago- 2865 (93.8%)
Average: 3055.4

Damage
1. Terra- 7318
2. Gogo- 6429
3. Sabin- 6108
4. Shadow- 5475
5. Strago- 5169
6. Celes- 3492
7. Edgar- 3005
8. Setzer- 2859
9. Gau- 2733
10. Locke- 2487
11. Umaro- 2469
(Gogo w/o Skills- 2468)
12. Mog- 2199
13. Cyan- 2138
14. Relm- 2009 (2624 w/ ManEater Boost)
Gogo w/ Skills: 3849 (9623 Kill Point) (3889/9723 w/ Full Relm Maneater Boost)
Gogo no Skills: 3566 (8915 Kill Point) (3606/9015 w/ Full Relm Maneater Boost)
W/ no Gogo: 3651 (9128 Kill Point) (3694/9235 w/ Full Relm Maneater Boost)

Defense (Damage Taken Compared to 0 Defense)
1. Umaro- 217 (.148)
2. Celes- 206 (.191)
3. Terra- 204 (.199)
4. Relm- 203 (.203)
5. Edgar- 197 (.227)
5. Sabin- 197 (.227)
7. Strago- 193 (.242)
8. Cyan- 189 (.258)
9. Setzer- 185 (.273)
10. Mog- 177 (.304)
11. Shadow- 175 (.313)
12. Locke- 174 (.316)
13. Gogo- 173 (.32)
14. Gau- 172 (.324)
Average: 185.25 (Average Damage Taken: 0.253)

Magic Defense (Damage Taken Compared to 0 Defense)
1. Relm- 164 (.355)
2. Umaro- 158 (.379)
3. Terra- 157 (.383)
4. Celes- 155 (.391)
5. Strago- 148 (.418)
6. Edgar- 124 (.512)
7. Sabin- 123 (.516)
8. Gogo- 122 (.519)
9. Gau- 121 (.523)
10. Mog- 121 (.523)
11. Setzer- 119 (.531)
12. Cyan- 116 (.543)
13. Shadow- 112 (.559)
14. Locke- 110 (.566)
Average: 131.8 (Average Damage Taken: 0.4825)

M. Block (Relative %) (Raw %)
1. Celes- 49 (21.3%/30.5%)
2. Terra- 47 (19.5/28.9%)
3. Relm- 39 (12.4%/22.7%)
4. Edgar- 31 (5.4%/16.4%)
5. Shadow-29 (3.6%/14.8%)
6. Gau- 28 (2.7%/14.1%)
7. Gogo- 26 (1%/12.5%)
8. Mog- 22 (-2.6%/9.4%)
9. Strago- 17 (-7%/5.5%)
10. Umaro- 15 (-8.8%/3.9%)
11. Sabin- 14 (-9.7%/3.1%)
12. Locke- 12 (-11.4%/1.6%)
13. Setzer- 1 (-13.2%/0%)
14. Cyan- 1 (-13.2%/0%)
Average: 23.6 (0%/11.67%)

Speed
1. Shadow- 47 (111.5% Turn 1, 101.5% afterwards)
2. Locke- 46 (110.2% Turn 1, 101.4% afterwards)
3. Gau- 44 (107.6% Turn 1, 101% afterwards)
4. Sabin- 43 (106.3% Turn 1, 100.8% afterwards)
5. Relm- 42 (105% Turn 1, 100.7% afterwards)
6. Gogo- 40 (102.5% Turn 1, 100.3% afterwards)
7. Setzer- 38 (99.9% Turn 1, 100% afterwards)
8. Celes- 37 (98.6% Turn 1, 99.8% afterwards)
9. Mog- 36 (97.3% Turn 1, 99.6% afterwards)
10. Terra- 36 (97.3% Turn 1, 99.6% afterwards)
11. Umaro- 33 (93.4% Turn 1; 99.1% afterwards, Note: Lack of Input Would Increase This to probably above average)
12. Strago- 32 (92.1% Turn 1, 99% afterwards)
12. Edgar- 32 (92.1% Turn 1, 99% afterwards)
14. Cyan- 28 (87% Turn 1, 98.3% afterwards)
Average: 38.1
« Last Edit: February 24, 2020, 03:10:09 AM by Dhyerwolf »
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Dhyerwolf

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Re: Final Fantasy 6
« Reply #2 on: January 27, 2020, 01:50:57 AM »
Notes on Bosses
1. Quantifying Speed is tricky because so much depends on animation time. The longer animation time the boss (or your PCs rack up), the more speed is going to get truncated. Some PC spells/moves with long animations include Ultima, Flare (really, really bad), Offering Fixed Dice, MT Cure 3, Life 3. Throw and L3s (although maybe not Ice3) are pretty quick. I would say that speed after turn 1 is realistically capped at 115%. With animations its very hard to get past the actor who went before you and you’ll never get past more than 1 (so a limit of 125%).

PC Stats for Bosses
(Celes/Umaro/Relm/Strago/Edgar/Mog/Shadow/Locke/Terra/Gogo/Setzer/Gau)
Average Def: 180/217/185/192/206/136/204/144/190/140/200/170 (Average: 180.3)
>>I didn’t count Snow Muffler, but that obviously would net big gains
Average Mdef: 152/158/148/165/134/171/150/108/144/177/163/119 (Average: 149.1)
>>I didn’t count Snow Muffler, but that obviously would net big gains
Average MBlock: 79/15/49/47/21/82/19/32/47/66/51/28 (Average: 44.7)
Magic Power: 76/42/62/43/68/54/53/34/73/26/38/36
Estimated Damage: 9999/3100/6372/7278/9999/5586/5475/3625/9999/4908/10984/3822
>>2 Characters have Ultima (Celes/Edgar). Shadow and Gogo are using Throw Falchion. Setzer is used Fixed Dice and Offering. Umaro is being Umaro. Strago is using Train. Everyone else is using an L3 and generally running 2 Earrings (for a 50% damage incrase). I am not including the Gem Box (figure you are likely to miss something)

Equipment Switching Between Parties would net
>>Genji Shield would increase MBlock by 2.5, 1.5 Defense, 3 MDef
>>Aegis Shield would increase MBlock by 2.5, 0.5 Defense, 4 Mdef
>>Force Armor would increase MBlock by 2.5, 1 Mdef, Decrease Defense 0.75
Red Cap would increase HP (Would be .125% over base HP)

Leaving Final Stats
PC HP- 3094 (2720 Base)
Def: 181.6 (Cuts damage 71.4% compared to 0 Defense)
Mdef: 157.1 (Cuts damage by 61.8% compared to 0 Defense)
MBlock: 52 (62 for Kefka)
Average Damage: 6762 for Goddesses, 5000 for Kefka (assuming average of 8 best PCs, but that 1 of the first 3 turns against Kefka will be used for restoring low MP. This is also a factor of considering that Kefka is coming off the end of a legal formchain)
For Sanity sake, I’m using these stats for both Kefka and the Goddesses. Kefka likely faces a bit more MBlock (say 62 instead of 52; increased emphasis on Force Shields will compensate better defense from focusing on fewer PCs). Especially the first time through

KEFKA
62000 HP
Def- 117 (Cuts by 1.5%)
Mdef- 135 (Takes extra 9.1%)
Speed- Slow Turn 1 (Generally acts after 3 PCs depending on input time)
Effectively ~115% after Turn 1 (could be around 125% speed since the turns he skips would have more animation if he actually took them)
More like average speed when in the counter phase when counters are added in
Status Immune (although arguably susceptible to Charm & Freeze since no FF 6 enemy can stop these)
>>Also immune to a host of positive statuses

Physical- 998 Physical, 98% Hit Rate
Havok Wing- 3525 Physical, 98% Hit Rate
Train- 100% ITE (Unblockable) Mute
Fallen One- MT HP to 1, ITE (Unblockable), Unresistable
Fire3- 1323 Fire Magic Damage, 77% Hit Rate
Bolt3- 1313 Lightning Magic Damage, 77% Hit Rate
Ice3- 1334 Ice Magic Damage, 77% Hit Rate
Goner- 2406 ITE (Unblockable) MT Magic Damage, 1 Turn Charge Time; Disables Counters, Below 52.6% HP
Revenger- Steals positive status, ITE (Unblockable), Below 52.6% HP
Meteor- 1031 ITD/ITE (Unblockable) MT Magic Damage, Below 12.4% HP
Hyper Drive- 3379 ITD/ITE (Unblockable) Magic Damage + Seizure, Counter Only
Ultima- 4295 ITD/ITE (Unblockable) MT Magic Damage, Counter Only

Below 52.6% HP Kefka gains the chance to double act 67% of the time (aka: when not using Goner). He has either 33% or 67% chance of doing nothing and the inverse of doing Havoc Wing.

Below 48.5% HP Kefka has a 67% chance of countering any damage (even chance of either attack or Hyperdrive

DOOM
63000 HP
4800 MP
Def: 110 (Takes extra 3.5%)
Mag Def: 160 (Cuts by 13.7%)
Speed: 61……..115% Speed Turn 1, 110% afterwards
>>While her Turn 1 speed should be faster, I noticed that PCs were starting with more of their bar filled than normal. I wonder if it’s fixed in some manner for bosses? Granted, I did have my fastest 2 PCs against her (and the 115% is correcting for that)
Susceptible to Slow and Blind (and arguably Charm & Freeze since no FF 6 enemy can stop these)
Absorbs Ice and Poison, Weak (2x?) to Holy

Battle: 832 Physical Damage, 60% Hit Rate
Ice3: 1424 Ice Magic, 90% Hit Rate
N. Cross: Freeze Status, 54% Hit Rate
Absolute 0: 1284 Ice Magic, Ignore Reflect, 83% Hit Rate
Reverse Polarity: Forces targets to switch rows. This doubles physical damage
Targetting: Makes Next Attack against Target Perfect Accuracy, Magical, Always Followed by Demon’s Rage
Demon’s Rage: 2836 ITE Physical Damage, used after Targetting
Aura Shaking: Adds Image, Haste and Reflect, OPB, Used as counter when HP goes below 51.8%

GODDESS
44000 HP
19000 MP
Def: 85……………(Takes extra 21.4%/Takes extra 46.4% including the effects of the Pinser)
Mag Def: 150……..(Cuts by 4.7%) (36.7% under Shell)
Speed: 50………….~90% Speed Turn 1 (Acts after 3 button presses out of minimum 4 needed), 115% Afterwards
Starts with Haste and Shell
Status Immune (although arguably susceptible to Charm & Freeze since no FF 6 enemy can stop these)
Absorbs Lightning and Holy

Battle: 268 Physical Damage, 60% Hit Rate
Bolt3: 2084 Lightning Magic, 90% Hit Rate
Lullaby: 54% AoE Sleep
Charm: 48% Charm, Ignores Status Immunity
Quasar: 2591 ITE/ITD Magic Damage, Below 74.2% HP
Flash Rain: 1042 Ice/Water Magic Damage, 85% Hit Rate, Below 74.2% HP
Overcast: 100% MT Condemned, 20 Seconds to Activate, May be ITE or Unblockable, Used after being attacked 8 times (could be scaled down to 2 in the DL)

Counters
Bolt 2: 1059 Lightning Magic, 92% Hit Rate, used as counter with 33% activation rate
Love Token: Forces target to “Cover” her against physicals; used as counter to basic physicals with 33% chance. Always works

POLTRGEIST
58000 HP
18900 MP
Def: 180……………………..(Cuts by 47.4%) (Cuts by 65.2% after Safe)
Mag Def: 145 (Average)
Speed: 53 (Pre-Haste)……….~125% Turn 1, 115% Afterwards (100% Speed below 56.3% HP due to increase animation time)
Susceptible to Stop (and arguably Charm since FF 6 Charm & Freeze since no FF 6 enemy can stop these)
Starts with Float, Safe and Haste
Absorbs Fire and Wind, Weak (2x?) to Poison

Battle: 279 Physical Damage, 60% Hit
Psychtrip: 420 Physical Damage, 60% Hit
Stop: 60% Hit; Stop kills Evasion
Blaster: 100% Death, Used after Stop if it hits
Shrapnel: 1921 ITReflect Magic Damage, 72% Hit Rate, Can use ST or MT at half power
Fire3: 1937 Fire Magic, 90% Hit Rate, 33% Chance of Counter Only

Below 56.3% HP
Flare Star: (3360/Living # of PCs)* ITD/ITE MT fixed Fire Damage
*At this splits among PCs, this attack will often look much worse in game
S. Cross: 1921 ITReflect MT Fire Magic, 72% Hit Rate
Aero: 2001* ITReflect MT Wind Magic, 90% Hit Rate
*This might be forced MT in game, meaning you’ll generally see it at 50% but MT
Meteo: 2515 ITD/ITReflect MT Magic Damage
« Last Edit: February 08, 2020, 03:26:45 PM by Dhyerwolf »
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Monkeyfinger

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Re: Final Fantasy 6
« Reply #3 on: January 27, 2020, 05:34:21 PM »
Are we still considering the MBlock bug canon even though there's 5 versions of FF6 and only the SNES one has the bug?

Dark Holy Elf

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Re: Final Fantasy 6
« Reply #4 on: January 28, 2020, 02:07:05 AM »
Pretty sure the SNES version easily has more players than the other 5 put together, so I would. If you feel differently, Meeple's stat topic has numbers on (post-SNES) evade in the third post.

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DragonKnight Zero

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Re: Final Fantasy 6
« Reply #5 on: February 05, 2020, 01:01:24 AM »
Warring Triad ability notes

Doom
- Targeting is magical.  Significant in-game since it strips Vanish, which would allow the target to avoid Demon's Rage.
- Forgot to include the almighty Forcefield

Goddess
- Has auto-Shell, not auto-Safe.  Typo?
- Overcast is used on next turn after being attacked 8 times.  Always hits unless target has instant death protection.  Victims turns into zombies on death, whether from the death sentence or being knocked to 0 HP by direct damage. (or Exploder)

Poltergeist
- WaveCannon will be used on next turn after being attacked 8 times.  Has priority over all other moves.

Dhyerwolf

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Re: Final Fantasy 6
« Reply #6 on: February 08, 2020, 03:27:41 PM »
Thanks. I did mix up Safe/Shell a bit (Mdur on Goddess was right, but was wrong on Poltrgeist)
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Dhyerwolf

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Re: Final Fantasy 6
« Reply #7 on: February 24, 2020, 03:14:50 AM »
Housekeeping Notes
1. Added rate on ManEater bonus in game
2. Changed Relm's default weapon since I'm harsher on Maneater bonus. Averages with it as the default are still maintained
3. Hit Umaro with a 20% damage penalty. This is to reflect that he's using an accessory to boost his damage, but in game everyone will basically have similar options that they don't get in the DL.
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Dark Holy Elf

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Re: Final Fantasy 6
« Reply #8 on: February 25, 2020, 05:39:46 AM »
I definitely disagree with just taking an average of things the Man Eater hits. That misses the point, that it's a weapon which hits weakness on humans and human-like things. It should do more damage to Serge than it does to Poshul, etc. And I don't think the DL especially overrates it because it actually hits weakness on the key human enemies in-game you want it to, including final Kefka and all the remotely human-looking parts of the tiers.

I only just noticed how you handle evasion and I also disagree with that, too. I think if you're not just going to take 100 hit as the default, that you absolutely should split its effect. Every physical enemy in the entire final dungeon has 100 hit, save Kefka, so 100 hit is the only reasonable hit to use IMO. Damaging magic (and Berserk) is indeed more accurate, so I'd be fine with extending that to other games' damage magic, but that's it. Otherwise, you're basically punishing FF6's evade for... also working on magic, but not quite as well?

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Dhyerwolf

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Re: Final Fantasy 6
« Reply #9 on: February 27, 2020, 02:51:49 AM »
So, I definitely don't expect others to agree with me on Man Eater (hence my keeping in the other numbers and averages). If I was going to go farther, I guess I could say that the average DL effect should average out to 27%, then estimate the proportion of duellers in would get the bonus against and create a weight so that non-humans got a 0 effect and a then humans took a higher effect (Like 34% if I estimated that 80% of the DL was susceptible)

At least for relative evade, it ends up not really mattering. Part of this is that relative evade actually considers a range of accuracy centered around 115% instead of just a flat 115% to account for the lower accuracy attacks. If relative evade was split up, it would make the evade look better against physicals but worse against magic (which makes it more niche, not to say that it would necessary be worse or better; but it isn't necessarily punishing it since it's making it better against certain moves).
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hinode

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Re: Final Fantasy 6
« Reply #10 on: March 03, 2020, 02:09:35 PM »
Late to the party here, but you can in fact get infinite Behemoth Suits, because the boss who drops it will spawn on the Veldt.