Author Topic: Final Fantasy IV: Advance  (Read 2093 times)

Dhyerwolf

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Final Fantasy IV: Advance
« on: July 27, 2019, 04:21:19 PM »
Notes
1. Differences from Previous Topic
-Updated, integrated speed notes including CT
-Different enemy defenses (matters for magic) (20 Def, 100 Mdef)
-Status notes
-Musings on defense

2. Stat Listing
For whatever reason, FF4 lists the evade multiplier as part of defense. I am going to list it with evade.

3. Speed
Speed is indexed to Cecil’s Speed, which translated into a 5. Other characters effective speed is Cecil’s speed/their speed rounded down. Lower is better. For example, Edward and Yang have an effective speed of 2, which means they are blazingly fast (Yang is at a 2.9, which gets rounded down to 2, meaning that characters only need to cross the benchmark slightly and then any extra speed doesn’t make them any faster). I’m shifting the curve in 10% to account for input times.

4. Physical Durability
I will be listing 3 physical durabilities for each PC. First is row factored including Black Belt, second is without the row factor and third is without the Black Belt or row factor.

Unlike TAY, the physical damage formula is a lot cleaner in original FF 4. The physical damage formula is (on average): (1.25 x attack – defense) * number of connecting hits, where evasion can lessen the number of connecting hits (up to the evasion mult). I am once again listing the evasion mult with evasion and not defense. This means that evasion is now very effective at shutting down physical damage, but not avoiding the entire attack.

FF 4 Physical Durability is a mess. Taking as a straight translation from in game ends up causing a large skew for two reasons:
1. Anti-dragon equips end up being really important in game. A little over 40% of randoms in the final dungeon are dragon type, so armor that basically nulls dragon damage is super critical defensively
2. Row! Unlike most other FFs, row has a strong argument for being factored into the DL. There is always a 3/2 split between front and back row (or 2/3), and some PCs never have a good reason to be the front row (unless there are too many PCs in the back).

I weighed several different formulations that accounted for the anti-dragon equips, but based on feedback I was receiving, it sounded like no one else would really consider these in the DL (Cecil/Cid/Kain/Rydia/Rosa would be very happy if you did want to factor it in and Porom wouldn’t mind the option too much, although she’d need to trade speed). However, I will list numbers that factor in back row as follows (as well as two other formulations noted above):

--Mages (very rarely will see the front): 80% Back Row Effect
--Edward (can take advantage of back row whole game, but most likely to be kicked up to the front- perhaps even more Edge. Also blessed by late game effects that back row more potent in the end than it was otherwise but missed other equips that are super important to durability in game but not the DL): 60% Back Row Effect
--Edge (can take advantage of back row sometimes with a consistent damage cost. Also blessed by late game effects that back row more potent in the end than it was otherwise): 40% Back Row Effect
--Cecil, Kain, Cid (Can take advantage of back row with certain equips and based on historical): 20% Back Row Effect

Keep in mind that any PC does have a reason to go back row (for the typical front row fighters, it’s a massive jump in physical durability. They basically start nulling physicals at that point). Additionally, in the spirit of the original FF 4, where a glitch gave any character long range effect once they equipped a long range weapon (even if they removed it), the other PCs (except Yang) had the ability to go back row without losing damage.

If a character is in the back row, their defense is doubled and the enemy accuracy falls to around 60% (FAQ says 50%, but the practical effect is around 60%).

Enemy Stats Used for defensive stats
Attack- ~150
Hit Count- ~#11
This is about the highest end random enemy physical. While it’s possible there are some enemies that get 12 hits, when I ran tests, 11 seemed to be the maximum I was realistically hitting

Magic Hit Count ~8

5. Borderline Equipment
There are a few borderline pieces of equipment I’m including
1. Black Belt Gi- Cecil/Cid/Kain. There are two in these in game. Effectively 4 PCs (Edward, Yang, Edge, Palom) would never want to use this and the girls generally aren’t getting anything major of it. This fits in better with in game choices (more damage! Straight up durability increase at least by DL factoring)
2. Dragon Shield- Cecil/Kain (Cid…really doesn’t use shields in game). Was seen as legal for Kain, but Cecil will also want it when he needs the elemental resistance while maximizing PDur. In practice 2 of 9 in-tame.

6. Status Hit RatesI’ve listed adjusted status hit rates in <>. First number is the status hit rate factoring in just enemy susceptibility to the status. Second number factors in adjustments for base hit rate, transparency, damage…etc.

Most status is 99%-100% at base (minus Piggy, Stone and Odin). Physical status is basically 100% in effect (should be able to miss theoretically as it can with fewer hits in the early game, it really doesn’t). Arrow status is an exception and didn’t come up to be very useful (different formula I guess)

7. Status Duration (against PCs)
Sleep and Paralyze duration are effected by Spirit (or on the enemy side, by Magic). Sleep/Paralysis basically have no duration when used on enemies (just reset their ATB bars). Rough estimate that 1 more Spirit cuts the duration of these statuses by about 0.1 average speed turns

8. Alternative Equip Tables
Due to the complexity of how stats work in FF4 based games, I’m listing Alternate Equipsin table form in order to list all the cumulative effects. Lucky there are far fewer alternate choices than TAY. The table contains the following
-Type: Whether the alternate equip is a Weapon (W), Shield (S), Armor (A), Helmet (H) or Glove (G), or a combination
-P.Dam: Change in physical damage done (Positive is Good)
-M.Dam: Change in magical damage done (Positive is Good)
-PDef (Row): Change in % of physical damage taken under Row Factor (Positive is Bad)
-PDef (BB) : Change in % of physical damage taken w/ Black Belts (Positive is Bad)
-PDef (Base): : Change in % of physical damage taken under Base (Positive is Bad)
-Mag.Taken: Change in magical damage taken- Subtractive/Additive (Positive is Bad)
-Mag.T.(in%): Change in magical damage taken in % (Positive is Bad)
-Spd: Change in Speed in % (Positive is Good)
-Status Res- Change in Status Resistance (Positive is Good)
-Effect- Status Defense/Elemental Defense/Misc

8. Averages Up Top
HP: 3216
Damage: 4514 (4468 w/o Black Belt Gi)
-->2.5x Kill Point: 11285 (11169)
...into the nightfall.

Dhyerwolf

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Re: Final Fantasy IV: Advance
« Reply #1 on: July 27, 2019, 04:22:29 PM »
CECIL
Level 58
HP: 4059 (126.2%)
MP: 238
Str: 97 (95 w/ Kenpo Gi)(72)
Spd:  35……..…………………………..89.2% Speed (88% Literal)
Sta: 77 (57)
Int: 31
Spr: 53 (35)……………………………..Cuts Sleep/Paral by 1.35 turns (35% of Average Duration)
Att: 15*238 (14*237 w/ Kenpo)
Def: 69 (55 w/ Kenpo) (36) ………Cuts by 19.1% (Cuts by 39.4% w/o Row) (Cuts by 28.6% w/o Black Belt)
Eva: 7*90%
MDef: 11 (10 w/ Kenpo)…………..Takes 117 More Damage (+9.1% Total) (123/9.6 w/ Kenpo Gi)
MEva: 3*25% (24% w/ Kenpo)
Status Resistance:  Adds 2.85% to hitrate (3.35% w/ Kenpo)

Equipment
Ragnarok- 200 Attack, 2% MEvade, +15 Str, +15 Sta, +15 Spr, Holy Elemental
Crystal Shield- 7 Def, 4 Mdef, 40% Evade, 8% MEvade, +3 Spr
Headband- 1 Def, 1 Mdef, 1% MEvade, +5 Str
Black Belt Gi- 10 Def, 3 Mdef, 20% Evade, 2% MEvade, +5 Str, +5 Stm
Ruby Ring- 3 Mdef, 2% MEvade, Blocks Pig

Alternate Equips
CecilTypeP.DamM.DamPhysTRow.(in%)PhysT_w/BB.(in%)PhysT_Base.(in%)MagTakenMagT.(in%)SpdStatusResEffect
EquipName-Up=GdUp=GdUp=BdUp=BdUp=BdUp=BdUp=BdUp=GdUp=Gd-
Other 1H WeaponWVaries-+6%+5.2%+5.2%----1%Increases Duration of Sleep/Paralysis by 1.5 turns (4% longer than average)
Aegis ShieldS-7.1%*-+13.3%+11.2%~+10%+8+0.6%-1%-B: Petrify
Dragon ShieldS--+4.8%+3.6%~+2.5%+8+0.6%--0.5%Resist Fire/Ice/Thunder ~70%
A. Shield + D. GlovesS/A-7.1%*-+21.1%+18.2%~+16%+32+2.5%--0.5%Resist Fire/Ice/Thunder ~70%, B: Petrify
D. Shield + Crystal GearAll-14.5%*-+36.3%+36.3%+13.9%-119-19.2%--Resist Fire/Ice/Thunder ~70%
Crystal GearAll-14.5%*-+32.7%+32.5%+9.9%-144-11.2%-+7%Resist Fire/Ice/Thunder ~70%, B: Transformations, Berserk, Silence, Cuts Sleep/Paralysis by additional 0.6 Turns (49% of Average)
C. Mail + D. GlovesA/G-7.1%*-+35.7%+33.3%+9.5%-88-6.9%-+3%Resist Fire/Ice/Thunder ~70%, B: Transformations, Berserk, Silence
Dragon GlovesG--+8.9%+7.1%+5.8%-24-1.9%-+0.5%Resist Fire/Ice/Thunder ~70%
*Add 7.2% if taken against Ken po Gi default
**Several of Cecil's other setups cut Sleep/Paral by additional 0.3 turns


Attack- 4163 Holy (3868 w/ Kenpo Gi) (1593 NE w/ Ogrekiller) (1511 Ice w/ Icebrand) (1349 Fire w/ Flame Sword)
Cover

White Magic
Cura (9 MP)- 900 Healing, 0.1 CT
Esuna (20 MP)- Cures Status, 0.25 CT

CID
Level 56
HP: 4862 (151.2%)
MP: 0
Str: 82 (67)
Spd:  28 (23) …………………………..76% Speed (73.3% Literal)
Sta: 76 (61)
Int: 5
Spr: 25 (5)……………………………..Sleep/Paral lasts extra 1.45 turns (+38% longer than average)
Att: 12 * 224
Def: 89 (38) …………………………..Takes 42.7% Extra From Physicals (7% w/o Row) (4.2% w/o Black Belt)
Eva: 3*0%
MDef: 26…….…………………………Takes 3 Less Damage (-0.2% Total)
MEva: 0% Effectively
Status Resistance:  Adds 15.35% to hitrate

Equipment
Thor's Hammer- 190 Attack, 30% Precision, +15 Str, Lightning Elemental
Grand Helm- 14 Def, 10 Mdef, -10% Evade, 7% MEvade, Agl +5, Spr +5, Resist Thunder  ~70%
Grand Armor- 28 Def, 10 Mdef, -10% Evade, 10% MEvade, +15 Sta, +15 Spr, Resist Thunder  ~70%
Dragon Gloves- 9 Def, 6 Mdef, -10 Evade, 3% MEvade, Resist Fire, Ice Thunder  ~70%

Alternate Equips
CidTypeP.DamM.DamPhysTRow.(in%)PhysT_w/BB.(in%)PhysT_Base.(in%)MagTakenMagT.(in%)SpdStatusResEffect
EquipName-Up=GdUp=GdUp=BdUp=BdUp=BdUp=BdUp=BdUp=GdUp=Gd-
Ogrekiller + A. ShieldW/S-62.3%--21.8%-21.8%-21.8%-43-3.3--B: Petrify
Okiller+A.Sh.+BBGi+RRingW/S/A/G-57.7%--21.3%-23.9%x+37+2.9%--B: Petrify, Pig
HeadbandH+2%-+14.1%+10.8%+10.8%+69+5.3%-12.4%-B: Confuse
Prisoner GarbA-7.1-+23%+23%+23%-36-2.8%-13-3.5%B: Sleep

Attack- 3120 Thunder Physical

EDGE
Level 56
HP: 3016 (93.8%)
MP: 188
Str: 60 (50)
Spd:  56 (45) …………………………..142% Speed (146.7% Literal)
Sta: 39
Int: 28
Spr: 21……………….…………………..Sleep/Paral lasts extra 0.05 turns (+1% longer than average)
Att: 11 * 172
Def: 55 (19) ……………………………Cuts by 15.7% (Cuts by 27.2% w/o Row) (Cuts by 30.1% w/o Black Belt)
Eva: 6*90%
MDef: 21…….…………………………Takes 13 More Damage (-1% Total)
MEva: 2 * 21%
Status Resistance:  Adds hit rates by 4.85%

Equipment
Masamune- 65 Attack, +3 Agl
Kiku-ichimonji- 49 Attack, +5 Str
Cat Claw- +5 Str, +5 Agl, Adds Sleep
Green Beret- 6 Def, 1 Mdef, 1% MEvade, +5 Strength
Black Garb- 24 Def, 15 Mdef, 60% Evade, 8% MEvade, +3 Agl
Diamond Armlet- 6 Def, 8 Mdef, 6% MEvade, Resist Thunder  ~70%

Alternate Equips
EdgeTypeP.Dam (Chg)M.Dam (Chg)PhysTRow.(in%)PhysT_w/BB.(in%)PhysT_Base.(in%)MagTakenMagT.(in%)SpdStatusResEffect
EquipName-Up=GdUp=GdUp=BdUp=BdUp=BdUp=BdUp=BdUp=GdUp=Gd-
Cat ClawW-31.4%--18.2%-16%-16%----Add: Sleep
HeadbandH--+8.3%+4.4%+4.4%---+1%B: Confuse
Rune ArmletG---------B: Silence

Attack- 2145 Physical Damage
-->w/ Cat Claw- 1338 Physical Damage + 100% Sleep <42.9%/45.3% w/ Adjustments (Sleep resets enemy ATB, but has no duration otherwise against endgame enemies)

Fuma Shuriken- 4529 Set Damage (Based on Level)
-->I was able to afford 9 of these before going into the final dungeon and it’s not realistic to run back out with all the money you gain. I’d consider these OPB

Ninjitsu (Not Effected by Reflect)
Image (6 MP)- Evades next 2 Evadable physicals , 0 CT
Pin (5 MP)- 99% Paralysis <50%/48% w/ Adjustments> Accuracy, Resets ATB but basically has no duration otherwise, 0  CT Best magic spell is around 800 damage, so not worth it

EDWARD
Level 58
HP: 1761 (54.8%)
MP: 0
Str: 69 (39)
Spd:  66 (36) …………………………..208% Speed (220% Literal)
Sta: 32 (22)
Int: 24
Spr: 39 (24) ……………………………..Sleep/Paral lasts extra 1.85 turns (+49% longer than average)
Att: 13 * 129
Def: 53 (16) …………………………..Cuts by 33.5% (Cuts by 18.2% w/o Row) (Cuts by 20.3% w/o Black Belt)
Eva: 8*60%
MDef: 32…….…………………………Takes 51 Less Damage (-4% Total)
MEva: 3*31%
Status Resistance:  Cuts hit rate by 0.15%

Equipment
Apollo Harp- 98 Attack, 2% MEvade, +15 Str, +15 Agl, +15 Spr, Fire Elemental, does 4x damage against Dragons
Red Cap- 10 Def, 12 Mdef, 10% Evade, 12% MEvade, +10 Sta, Resist Fire ~70%
Red Jacket- 21 Def, 12 Mdef, 20% Evade, 4% MEvade, +15 Str, +15 Agl, Resist Fire  ~70%
Diamond Armlet- 6 Def, 8 Mdef, 6% MEvade, Resist Thunder  ~70%

Alternate Equips
EdwardTypeP.Dam (Chg)M.Dam (Chg)PhysTRow.(in%)PhysT_w/BB.(in%)PhysT_Base.(in%)MagTakenMagT.(in%)SpdStatusResEffect
EquipName-Up=GdUp=GdUp=BdUp=BdUp=BdUp=BdUp=BdUp=GdUp=Gd-
Lamia HarpW-80.2%-+27.9%+19.4%+19.4%---31.7%-Confusion Attack
Dream HarpW-88.1%-+27.9%+19.4%+19.4%---31.7%-Sleep Attack
HeadbandH--+23.2%+24.4%+24.4%+88+6.8%--5%B: Confuse

Attack- 1995 Fire Physical
-->363 Physical + 100% Confuse <57.6%/58.1% w/ Adjustments>)
-->238 Physical + 100% Sleep <42.9%/43.2% w/ Adjustments>)

KAIN
Level 58
HP: 3841 (119.4%)
MP: 0
Str: 72 (62)
Spd:  41……..…………………………..109% Speed (110% Literal)
Sta: 57 (52)
Int: 13 (10)
Spr: 34……………………………………..Sleep/Paral lasts extra 0.55 turns (+14% longer than average)
Att: 10 * 141 (9 * 140 w/ Kenpo Gi)
Def: 45 (38 w/ Kenpo) (26) ………Cuts by 24.4% (Cuts by 45.7% w/o Row) (Cuts by 32.1% w/o Black Belt)
Eva: 8*88% (78% w/ Kenpo)
MDef: 10 (9 w/ Kenpo)……………..Takes 125 More Damage (+9.7% Total) (131/10.2% w/ Kenpo Gi)
MEva:  2*17% (16% w/ Kenpo)
Status Resistance:  Adds 6.85% to hitrate (7.35% w/ Kenpo)

Equipment
Dragon Shield- 6 Def, 3 Mdef, 38% Evade, 7% MEvade, Resist Fire, Ice, Thunder  ~70%
Holy Lance- 109 Attack, 30% Precision, Holy Elemental
Headband- 1 Def, 1 Mdef, 1% MEvade, +5 Str
Black Belt Gi- 10 Def, 3 Mdef, 20% Evade, 2% MEvade, +5 Str, +5 Stm
Ruby Ring- 3 Mdef, 2% MEvade, Blocks Pig

Alternate Equips
KainTypeP.Dam (Chg)M.Dam (Chg)PhysTRow.(in%)PhysT_w/BB.(in%)PhysT_Base.(in%)MagTakenMagT.(in%)SpdStatusResEffect
EquipName-Up=GdUp=GdUp=BdUp=BdUp=BdUp=BdUp=BdUp=GdUp=Gd-
GugnirW-13.6%--9.2%-5.6%-4.6%-----
Aegis ShieldS--+9.6%+10.2%~+10%+16+1.2%--0.5%B: Petrify
Full Dragon GearAll-18.7*-+57.2%+59.4%~+26.6%+112+8.7%-+2.5%
*Add ~9% if taken against Ken Po Gi default

Attack- 1875 Holy Physical (1705 w/ Kenpo Gi)
-->1620/1471 NE w/ Gugnir) (1395/1265 Ice w/ Ice Lance) (1230/1114 Fire w/ Flame Lance)
-->~410 Damage w/ Blood Spear (unsure as I didn’t keep and the I’m estimating the effect of having 36% Accuracy. Using with Jump should increase accuracy), Also Increases Physical Damage Taken by (49%/58%/43% under the 3 formulations and makes Kain 88% speed)
Jump- 2x Physical,  ~1 CT + 1 CT in ar

PALOM
Level 58
HP: 2275 (70.8%)
MP: 456
Str: 27
Spd: 35 (25) …………………………..89.2% Speed (75.2% Literal)
Sta: 33
Int: 98 (63)
Spr: 20………..………………………..Sleep/Paral lasts extra 1.95 turns (+51% longer than average)
Att: 6 * 82
Def: 48 (16) …………………………..Cuts by 8.2% (Takes extra 26.9% w/o Row) (Takes extra 23.6% w/o Black Belt)
Eva: 4*43%
MDef: 39…….…………………………..Takes 107 Less Damage (-8.3% Total)
MEva: 4*59%.............................~10% Magic Evade
Status Resistance:  Subtracts 14.15% from hitrate

Equipment
Triton's Dagger- 62 Attack, 1% MEvade, +15 Int
Coronet- 7 Def, 16 MDef, 8% Evade, 19% MEvade, +10 Int, Block Transformations
Sage's Robe- 19 Def, 15 MDef,  5% Evade, 19% MEvade, +10 Agl, +10 Int, Block Silence
Diamond Armlet- 6 Def, 8 Mdef, 6% MEvade, , Resist Thunder  ~70%

Alternate Equips
PalomTypeP.Dam (Chg)M.Dam (Chg)PhysTRow.(in%)PhysT_w/BB.(in%)PhysT_Base.(in%)MagTakenMagT.(in%)SpdStatusResEffect
EquipName-Up=GdUp=GdUp=BdUp=BdUp=BdUp=BdUp=BdUp=GdUp=Gd-
HeadbandH--6%-+7.7%+7.7%+120+9.3%--9.5%B: Confuse
Gaia GearA--6%-+18.1%+18.1%+96+7.5%-25.4%-8.5%B: Gradual Petrify
G.Gear + R.ArmletA/G--6%-+19.2%+19.2%+96+7.5%-25.4%-7%B: Gradual Petrify, Silence

Attack- 495 Physical

Black Magic
Flare (50 MP) - 9375 Magic, 0 CT (10000 w/o Damage Caps)
-->Slightly ITD due the cap range
Quake (30 MP)- 3750 MT Earth Magic, Ignores Reflect, 0.25 CT
Firaga/Blizzaga/Thundaga (30 MP)- 5500 Elemental Magic, 0.75 CT
Death (35 MP)- Instant Death, 99% <28.5%/27.4% w/ Adjustments > Accuracy, 1 CT
Tornado (25 MP)- HP to critical, 99% <46.7%/44.9% w/ Adjustments > Accuracy, 0.25 CT
Break (15 MP)- Fatal Stone, 80% <48.9%/45% w/ Adjustments > Accuracy, 0.25 CT
Stop (15 MP)- Stops enemy, 99% <77.8%/74.7% w/ Adjustments > Accuracy, Lasts about 6 of Palom’s turns (not including CT), 0.25 CT
Toad (7 MP)- Turns enemy into Toad (Prevents Spellcasting and Tanks Physical Damage, Eva/Meva and Defense, although enemies basically don’t have these stats), 99% <25%/24% w/ Adjustments > Accuracy, Permanent, 0.5 CT
Sleep (12 MP)- Puts enemy to Sleep for about 1 turns (not including CT), 99% <47.2%/45.3% w/ Adjustments > Accuracy, 0.5 CT
Pig (1 MP)- Effectively Silence?, 65% <13.6%/11.4% w/ Adjustments > Accuracy, Permanent?, 1.25 CT

POROM
Level 58
HP: 2068 (64.3%)
MP: 457
Str: 20
Spd:  33 (28) …………………………..89.2% Speed (88% Literal)
Sta: 34 (24)
Int: 22 (19)
Spr: 91 (63)………………………………Cuts Sleep/Paral by 3.3 turns (87% of Average Duration)
Att: 5 * 69
Def: 48 (17) ………………………….. Cuts by 8.2% (Takes extra 26.9% w/o Row) (Takes extra 23.6% w/o Black Belt)
Eva: 4*43%
MDef: 44 ….…………………………..Takes 147 Less Damage (-11.4% Total)
MEva: 4*57%...........................~10% Magic Evade
Status Resistance:  Subtracts 13.15% from hitrate

Equipment
Seraphim's Mace- 50 Attack, 20% Precision, 2% MEvade, +15 Spr
Cat Hood- 7 Def, 18 Mdef, 8% Evade, 16% MEvade, +5 Agl, Resist Ice  ~70%
Lord's Robe- 19 Def, 18 Mdef, 5% Evade, 19% MEvade, +10 Sta, +10 Spr, Resist Fire, Ice, Thunder  ~70%
Rune Armlet- 5 Def, 8 Mdef, 8% MEvade, +3 Int, +3 Spr, Block Silence

Alternate Equips:
PoromTypeP.Dam (Chg)M.Dam (Chg)PhysTRow.(in%)PhysT_w/BB.(in%)PhysT_Base.(in%)MagTakenMagT.(in%)SpdStatusResEffect
EquipName-Up=GdUp=GdUp=BdUp=BdUp=BdUp=BdUp=BdUp=GdUp=Gd-
HeadbandH--+22.1%+11.8%+11.8%+136+10.6%-14.8%-6.5%B: Confuse
Gaia GearA--8%+40%+17.2%+17.2%+120+9.3%--8%B: Gradual Petrify
G.Gear + D.ArmletA/G--8%+38.2%+16.5%+16.5%+120+9.3%--10%Resist Thunder 70%, B: Gradual Petrify

Attack- 278 Physical Damage

White Magic
Holy (46 MP)- 7475 Holy Magic, 0.5 CT
-->Resolves at 59.5% Average Speed
Curaga (18 MP)- 4140 Healing, 0.1 CT
Curaja (40 MP)- 8280 Healing, 0.1 CT
Raise (9 MP)- ~250 Revival, 0 CT
Arise (52 MP)- Full Revival, 0.25 CT
Esuna (20 MP)- Cures Status, 0.25 CT
Float (8 MP)- Nulls Earth attacks, Permanent, 0.1 CT
Blink (8 MP)- Evades next 2 Evadable physicals , 0 CT
Reflect (30 MP)- Reflects Magic, Lasts approx 6.75 turns (not including CT), 0 CT (Reflects Dispel)
Haste (25 MP)- No effect on Porom, Permanent, 0.1 CT
Hold (5 MP)- Paralysis enemy 99% <50%/48% w/ Adjustments> Accuracy, Resets ATB but basically has no duration otherwise , 0.1 CT
Slow (14 MP)- Cuts enemy speed 33%, 100% Accuracy, Permanent, 0.1 CT
Silence (6 MP)- Prevents enemy Spellcasting, 99% <46%%/48% w/ Adjustments > Accuracy, Permanent, 0.25 CT
Confuse (10 MP)- In duel, enemy will attack itself, 99% <53.1%/51% w/ Adjustments > Accuracy, Cancelled by taking physical damage, 0.1 CT
Berserk (18 MP)- Enemy can only physically attack at ~50% damage increase, 100% <63.9%/61.3% w/ Adjustments > Accuracy, Permanent?, 0.1 CT
Mini (6 MP)- Tanks enemy physical damage and defense (although enemies don’t have any notable defense), 99% <27.8%/26.7% w/ Adjustments > Accuracy, Permanent, 0.75 CT
Dispel (12 MP)- Dispels Buffs, 0.1 CT (Doesn’t work on Reflect)

ROSA
Level 56
HP: 2899 (90.2%)
MP: 468
Str: 42
Spd: 27…...……………………………..76% Speed (73.3% Literal)
Sta: 34
Int: 37 (19)   
Spr: 92 (64) ……………………………Cuts Sleep/Paral by 3.3 turns (87% of Average Duration)
Att: 7 * 72
Def: 39 (17) …………………………..Takes extra 21% (Takes extra 47.8% w/o Row) (Takes extra 43.9% w/o Black Belt)
Eva: 3*30%
MDef: 24 …..………………………….Takes 13 More Damage (-1% Total)
MEva: 3*41%
Status Resistance:  Subtracts 5.15% from hitrate

Equipment
Sage Staff- 48 Attack, 15% Precision, 2% MEvade, +15 Spr
Sage’s Miter- 5 Def, 7 Mdef, -2% Evade, 7% MEvade, +5 Spr
Light Robe- 12 Def, 9 Mdef, 10% MEvade, +5 Int, +5 Spr, , Resist Thunder  ~70%
Rune Armlet- 5 Def, 8 Mdef, 8% MEvade, +3 Int, +3 Spr, Block Silence

Alternate Equips:
RosaTypeP.Dam (Chg)M.Dam (Chg)PhysTRow.(in%)PhysT_w/BB.(in%)PhysT_Base.(in%)MagTakenMagT.(in%)SpdStatusResEffect
EquipName-Up=GdUp=GdUp=BdUp=BdUp=BdUp=BdUp=BdUp=GdUp=Gd-
HeadbandH--8%+5%+2.1%+2.1%+48+3.7%--3%B: Confuse
Sage's MiterH--8%-3.8%-1.9%-1.9%+48+3.7%-+2%Resist Thunder 70%
Gaia GearA--8%+13.4%+6%+6%-24-1.9%--4%B: Grdual Petrify
Prisoner GarbA--8%~+16%~+8%~+8%-36-2.8%--5%B: Sleep

Attack- 387 Physical Damage

White Magic
Holy (46 MP)- 7800 Holy Magic, 0.5 CT (7150 Gold Hairpin)
-->Resolves at 50.7% Speed
Curaga (18 MP)- 3960 Healing, 0.1 CT
Curaja (40 MP)- 7920 Healing, 0.1 CT
Raise (9 MP)- ~250 Revival, 0 CT
Arise (52 MP)- Full Revival, 0.25 CT
Esuna (20 MP)- Cures Status, 0.25 CT
Float (8 MP)- Nulls Earth attacks, Permanent, 0.1 CT
Blink (8 MP)- Evades next 2 Evadable physicals , 0 CT
Reflect (30 MP)- Reflects Magic, Lasts approx 5.5  turns (not including CT), 0 CT (Reflects Dispel)
Haste (25 MP)- Raises Rosa to 88% effective speed, Permanent, 0.1 CT
Hold (5 MP)- Paralysis enemy 99% <44.9%/43.1% w/ Adjustments> Accuracy, Resets ATB but basically has no duration otherwise, 0.1 CT
Slow (14 MP)- Cuts enemy speed 33%, 100% Accuracy, Permanent, 0.1 CT
Silence (6 MP)- Prevents enemy Spellcasting, 99% <53.1%/51% w/ Adjustments > Accuracy, Permanent, 0.25 CT
Confuse (10 MP)- In duel, enemy will attack itself, 99% <57.1%/54.8% w/ Adjustments > Accuracy, Cancelled by taking physical damage, 0.1 CT
Berserk (18 MP)- Enemy can only physically attack at ~50% damage increase, 100% <63.3%/60.8% w/ Adjustments > Accuracy, Permanent?, 0.1 CT
Mini (6 MP)- Tanks enemy physical damage and defense (although enemies don’t have any notable defense), 99% <22.4%/21.5% w/ Adjustments > Accuracy, Permanent, 0.75 CT
Dispel (12 MP)- Removes Buffs, 0.1 CT (Doesn’t work on Reflect)


RYDIA
Level 55
HP: 1984 (61.7%)
MP: 486
Str: 28
Spd:  27……..…………………………..76% Speed (73.3% Literal) (89.2%/88% w/ Flame Whip)
Sta: 27
Int: 84 (51)
Spr: 56……………………..…………Cuts Sleep/Paral by 1.65 turns (54% of Average Duration)
Att: 5 * 66
Def: 37 (13) …………………………..Takes extra 23.5% (Takes extra 48.8% w/o Row) (Takes extra 44.9% w/o Black Belt)
Eva: 3*30%
MDef: 27 ….…………………………..Takes 11 Less Damage (-0.9% Total)
MEva: 4*47%...........................~Around 5% Magic Evade
Status Resistance:  Subtracts 8.15% from hitrate

Equipment
Stardust Rod- 45 Attack, 10% Precision, 2% MEvade, +15 Int
Gold Hairpin- 7 Def, 10 Mdef, 10% MEvade, +10 Int, , Resist Thunder  ~70%
Light Robe- 12 Def, 9 Mdef, 10% MEvade, +5 Int, +5 Spr, , Resist Thunder  ~70%
Rune Armlet- 5 Def, 8 Mdef, 8% MEvade, +3 Int, +3 Spr, Block Silence

Alternate Equips
RydiaTypeP.Dam (Chg)M.Dam (Chg)PhysTRow.(in%)PhysT_w/BB.(in%)PhysT_Base.(in%)MagTakenMagT.(in%)SpdStatusResEffect
EquipName-Up=GdUp=GdUp=BdUp=BdUp=BdUp=BdUp=BdUp=GdUp=Gd-
Flame WhipW--21.3%-8.5%-4.9%-4.9%--+16.9%-2.5%-
HeadbandH--13%+8.7%+3.9%+3.9%+72+5.6%--6%B: Confuse
Gaia GearA--8.5%+13%+5.8%+5.8%+48+3.7%--2.5%B: Gradual Petrify

Attack- 231 Physical Damage

Black Magic
Flare (50 MP) - ~8650 Magic Damage, 0 CT (6800 w/ Flame Whip) (8800 w/o damage caps)
Quake (30 MP)- 3300 MT Damage, Ignores Reflect, 0.25 CT
Firaga/Blizzaga/Thundaga (30 MP)- 4840 Elemental Magic, 0.75 CT
Death (35 MP)- Instant Death, 99% <13.3%/12.8% w/ Adjustments > Accuracy, 1 CT
Tornado (25 MP)- HP to critical, 99% <46.7%/44.9% w/ Adjustments > Accuracy, 0.25 CT
Break (15 MP)- Fatal Stone, 80% <21.4%/19.7% w/ Adjustments > Accuracy, 0.25 CT
Stop (15 MP)- Stops enemy, 99% <83.7%/80.4% w/ Adjustments > Accuracy, Lasts about 6 of Rydia’s turns (not including CT), 0.25 CT
Toad (7 MP)- Turns enemy into Toad (Prevents Spellcasting and Tanks Physical Damage, Eva/Meva and Defense, although enemies basically don’t have these stats), 99% <22.4%/21.5% w/ Adjustments > Accuracy, Permanent, 0.5 CT
Sleep (12 MP)- Puts enemy to Sleep; Resets ATB but basically no duration otherwise otherwise, 99% <42.9%/41.2% w/ Adjustments > Accuracy, 0.5 CT
Pig (1 MP)- Effectively Silence?, 65% <11.4%/9.6% w/ Adjustments > Accuracy, Permanent?, 1.25 CT

Summon
Bahamut (60 MP)- 9625 MT Magic, 0.5 CT (11000 w/o Damage Caps)
Leviathan (50 MP)- 5550 MT Water Magic, 0.5 CT
Asura (40 MP)- Equal chance of casting Protect, Curaga (based off Intelligence, mind, not Spirit), that ignores multiple targets, or MT Life, 0.1 CT
Odin (45 MP)- Per the BMG, 42% MT ID <35.1%/42.1% w/ Adjustments>, Ignores Death Immunity, but has a level check, 0.25 CT
Sylph (25 MP)- 1100 Wind Magic, Drains (Splits among remaining alive PCs), 0.1 CT

YANG
Level 56
HP: 5390 (167.6%)
MP: 0
Str: 99 (74)
Spd:  60 (30) …………………………..208% Speed (220% Literal)
Sta: 87 (62)
Int: 2
Spr: 3……………………………………..Sleep/Paral lasts extra 2.75 turns (+99% longer than average)
Att: 16 * 140
Def: 79 (43) ……………………………Takes extra 19.9% (Cuts by 28% w/o Row) (Cuts by 30% w/o Black Belt)
Eva: 7*61%
MDef: 19 …..…………………………..Takes 53 More Damage (+4.1% Total)
MEva: 1*11%
Status Resistance:  Adds 9.85% to hitrate

Equipment
Hand of the Gods- Str +15, Agl +15, Sta +15
Cat Claw- +5 Str, +5 Agl, Adds Sleep
Funny Mask- 8 Def, 3 MDef, 6% Evade, 3% MEvade, Str +5, Block Paralysis
Courageous Suit- 22 Def, 8 MDef, 25% Evade, 2% MEvade, Str + 10, Agl + 10, Sta + 10
Diamond Armlet- 6 Def, 8 Mdef, 6% MEvade, , Resist Thunder  ~70%

Alternate Equips
YangTypeP.Dam (Chg)M.Dam (Chg)PhysTRow.(in%)PhysT_w/BB.(in%)PhysT_Base.(in%)MagTakenMagT.(in%)SpdStatusResEffect
EquipName-Up=GdUp=GdUp=BdUp=BdUp=BdUp=BdUp=BdUp=GdUp=Gd-
Elemental ClawW--+9.1%+9.1%+9.1%---31.7%-No Sleep on Attack, Elemental Attack
E Claw + SleepW-12.5%-+25.6%+25.6%+25.6%---47.6%-Elemental Attack
HeadbandH--+12.9%+12.9%+12.9%+16+1.2%--1%B: Confuse

Attack- 2480 Physical+ 100% <33%/44.6% w/ Adjustments > Sleep
-->Can get same basic damage in Fire, Ice and Thunder (but speed falls to 142%) and loses Sleep
-->Sleep resets enemy ATB, but has no duration otherwise against endgame enemies
-->If using an elemental claw w/ Sleep, damage falls to 2170 and speed falls to 109%
Power- 4960 Physical + 100% <33%/44.6% w/ Adjustments > Sleep, 1 CT, Ignores Counters
« Last Edit: February 29, 2020, 04:35:41 PM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Final Fantasy IV: Advance
« Reply #2 on: July 27, 2019, 04:22:54 PM »
Averages
Damage
1. Palom- 9375
2. Rydia- 8650
3. Rosa- 5200
4. Porom- 4983
5. Cecil- 4163 (3868)
6. Cid- 3120
7. Edge- 2940
8. Yang- 2840
9. Edward- 1995
10. Kain- 1875 (1705)
Average: 4514 (4468 w/ Ken Po Gi)
-->2.5 Kill Point: 11285 (11169)

Damage Taken (Row Factor)
1. Edward- 414
2. Kain- 477
3. Cecil- 504
4. Edge- 532
5. Palom- 572
5. Porom- 572
7. Rosa- 754
8. Rydia- 770
9. Yang- 747
10. Cid- 889
Average: 504

Damage Taken (Black Belt)
1. Kain- 574 (724 w/ Kenpo Gi)
2. Cecil- 630 (761 w/ Kenpo Gi)
3. Yang- 747
4. Edge- 756
5. Edward- 849
Cid- 1111
Palom- 1318
Porom- 1318
Rosa- 1534
Rydia- 1545
Average: 1038 (1066 w/ Kenpo Gi)

Speed
1. Edward- 2 (2.65)
1. Yang- 2  (2.92)
3. Edge- 3 (3.43)
4. Kain- 4 (4.27)
5. Cecil- 5 (5)
5. Palom- 5 (5)
5. Porom (5.3)
8. Cid- 6 (6.25)
8. Rosa- 6 (6.48)
8. Rydia- 6 (6.48)

Paral/Sleep Duration
1. Rosa- Null (0.5 turns effectively)
1. Porom- Null (0.5 effectively)
3. Rydia- 56- 2.15
4. Cecil- 53- 2.45
5. Edward- 39- 3.85
6. Kain- 34- 4.35
7. Cid- 25- 5.25
8. Edge- 21- 5.65
9. Palom- 20- 5.75
10. Yang- 3- 7.55
Average: 3.8
...into the nightfall.

Dhyerwolf

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Re: Final Fantasy IV: Advance
« Reply #3 on: July 27, 2019, 04:23:52 PM »
Not planning on boss notes, but hey...there might be a few things of interest and it's such a short game to replay.

If I do this, note to self (Zeromus AI): https://pastebin.com/ySbqsFRW
...into the nightfall.