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Author Topic: What Games are you playing 2015?  (Read 194251 times)

Jo'ou Ranbu

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Re: What Games are you playing 2015?
« Reply #1000 on: April 26, 2015, 05:03:33 AM »
The bonus for ending a mission with all PCs alive is 100 medals and the minimum cost of a full team restore is 100 medals as well. It's impossible to offset the cost for those purposes, the best possible result is a zero-sum game. Also, regardless of what you use the save point for, they have a very clear tactical function in the map design. They also save my ass here and there (like 12-1, in which half my party got sniped to death by cannoneers).

I definitely have been usually restarting the whole map when I die, because I feel like I can trace most deaths back to early errors. Sometimes not, but yeah. Just beat 5-2, which was probably one of the harder maps so far. Nothing like having rippers knock you into the range/AoE of artillery attacks. Or artillery attacks knocking you into other artillery attacks. Definitely something I need to plan for.

Yeah, about that: the AI can and -will- concert enemy turns to knock your PCs into the range of a damage domino effect if you let them. They're nastily good at repositioning shenanigans. This is a very good reason to make grenadier Prowlers and other artillery units your zero priority kills.

That said, I also play this game!

Codename: S.T.E.A.M. - Next, mission 14. Mission 12 was as much of a dick as I expected, with the Stealth Prowlers being the main reason why (Prowlers firing three-digit damage artillery shots at my face starting on enemy turn 2 at best, turn 1 at worst, were reason #2. Lesson learned, kids: Prowlers are satan). Learning that Tiger Lily's Defiance kicks in indefinitely instead of being OPB like I first thought was funny, though. Mission 13 was honestly a breather, with a simpler variant on a rescue mission and a fairly manageable (though still entertaining) boss fight. Thing is that very small environments frankly simplify the strategic approach to maps a lot, and both maps in mission 13 are smaller than what you got used to earlier on. I won't complain, though.

Well, the last PC joined, and I'm not sure how I feel about that one. Let's see.

Dorothy Gale - The final cast member of the Oz ensemble looks -amazing- in theory. Light-class with a 6 base, 20 rate weapon that spends 3 steam (i.e. potentially 40 damage -per steam-. That's game-best base DPS hands down on paper)! Gets Hop like Tom does, letting her play a similar mobility game! A special that lets her move really fast in a direction infinitely until she rams into an obstacle, ignoring steam limitations! Sounds too good to be true? That's because it is. The Toto Blaster has a very awkward firing radius, meaning it's very hard to land all the shots (or even most of them) unless Dorothy's at pretty much point blank, and it also makes it -hard- to fire all of them into a weak spot, for instance, lowering its initially obscene damage potential even further. The range on it is also sketchy and it's a terrible overwatch weapon. Her special? Also spends all steam she has left, so it's more niche than you'd think. She still has Hop, at least, but Tom beats her fair and square in pure ease of use. In a sense, Dorothy is kind of a distorted mirror to him, being reliant on strategic positioning for high-powered potshots instead of merrily playing positioning shenanigans with a swell punching gun. That at least means the two synergize well, since they can keep up with each other and he can position enemies for Dorothy. She's definitely the hardest character to use well, though.

The home stretch is coming by, come to think of it.
« Last Edit: April 26, 2015, 06:12:56 AM by Jo'ou Ranbu »
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Fenrir

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Re: What Games are you playing 2015?
« Reply #1001 on: April 26, 2015, 04:24:37 PM »
I spent an evening (like 8 hours) playing Nidhogg, Towerfall and Spelunky with an old friend who's probably the most Fenrir person I've ever seen (besides myself) it was good. Too bad I'm living somewhere else now.
Spelunky multiplayer was the best, but that's because we're both spelunky pros of about equal level (and were both drunk/high) co-op can reach new super mario levels of unintentional / intentional friendship ruining. Deathmatch is fucking brutal.
Towerfall was second best, worth all the hype it got.  I'd love to watch competitive Towerfall and I  basically never say that about any other game. I screwed up half the time because the controls are unintuitive though (x to shoot and right trigger to dash? Switch these plz)
Nidhogg was stylish but lacking content. Controls weren't very intuitive either. Tl;dr: i got fucking destroyed


I also beat the Dark souls 2 main game, I'm not a fan of the new boss which seems to boil down to "don't get greedy and you'll be fine"
I needed something other than magic for the dlc. After trying and being disappointed in a few boss weapons I just went with an oldschool raw murakumo which I'll two hand + dark weapon up all the time. Feels good.

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Re: What Games are you playing 2015?
« Reply #1002 on: April 26, 2015, 10:19:51 PM »
Magic is pretty worthless for offense in the DLC zones. As if generally high resists weren't enough, everything has a billion HP too.

Dark Souls 2 has a few cool boss weapons (at least, more than Dark Souls 1 did) but they tend to be for really specialized builds (this is ignoring the really broke shit like Curved Dragon Greatsword that everyone uses, because I don't use what everyone uses). Offhand I can't think of anything that really gels well with a sorcery setup.

So I got the sorcery and hex trophies with relatively little trouble because the covenant stuff there is just bash through a moderately rage-inducing sidequest and win 30 bellbro fights. I can deal with this, that's at most a couple hours' investment (counting time to NG+ the relevant Old Ones). Since the miracle and pyro trophies are the only things I have left I thought hey, might as well try knocking those out through covenants instead of muscling through NG++. Because I don't fucking want to touch NG++ again. I presumed my patience wouldn't hold out because 500 victories, god why but it doesn't hurt to try, right? Then I read that losing bloodbro duels actually decreases your covenant progress. This is idiotic. I try a few anyway. Win -> loss -> win -> loss. So functionally zero progress made. Alright, to hell with that, but getting the miracles is just a matter of patience, right? Oh wait, you need tokens of fidelity to start Blue Sentinel duels? I have four of them. You know what, we're done here.

Bloodborne: I started a strength character because it's basically the only thing I haven't tried in this game. Holy shit the axe is good. Why did I ever use anything else? Spin to win is legit, people are not exaggerating. Thinking of attempting the chalice BS on this file again but will probably lose patience before finishing the game like last time because Bloodborne tanks hard the second you fight Rom.
« Last Edit: April 26, 2015, 10:23:23 PM by El Cideon »

The Duck

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Re: What Games are you playing 2015?
« Reply #1003 on: April 26, 2015, 10:40:16 PM »
I am somehow great at Niddhogg (compared to my friends) and I don't really know what makes me better but you do have to be able to use all of techniques available to you. I tend to divekick and find ways to run past dudes a lot (you're faster without a sword), which can help if your friends are super aggressive. You also have to learn when to just suicide so you respawn faster. The environment also really matters in terms of having higher ground or not.

Towerfall looks awesome, need to look into it.

I've been having people over a bit more so I'll plug the Jackbox Party Pack, which has You Don't Know Jack (the same trivia game), Drawful (you get a prompt to draw, people have to guess what it is), Fibbage (you get a fill in the blank prompt and have to come up with a lie that is plausible; the prompts are usually really off the wall so insane answers could be believable) and some others. The best thing is that it doesn't require controllers. Everyone who has a smartphone can just connect to a specific chatroom and draw or input things on their phone. Being clever is sort of antithetical to winning but there is also an upvoting system for people to like certain answers. It is a ton of fun and is really accessible for people who don't often play games.

Fenrir

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Re: What Games are you playing 2015?
« Reply #1004 on: April 27, 2015, 12:06:14 AM »
Unfortunately You don't know Jack has never been translated here to my knowledge.

There are lots of weird controls in Nidhogg that you probably got used to? My character just kept kicking at the worst times, couldn't throw sword when I wanted him to, and climbing up ledges was always really weird too. This didn't get much better even though we played for like 1 hour.


I tried Westerado : Double Barreled on Steam and it's already great fun.
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Quote
Dark Souls 2 has a few cool boss weapons (at least, more than Dark Souls 1 did) but they tend to be for really specialized builds (this is ignoring the really broke shit like Curved Dragon Greatsword that everyone uses, because I don't use what everyone uses). Offhand I can't think of anything that really gels well with a sorcery setup.

Some boss weapons don't have huge stat requirements, but I didn't see any that really caught my attention for this playthrough in particular. 2H Butcher Knife came close.

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Re: What Games are you playing 2015?
« Reply #1005 on: April 27, 2015, 12:14:23 AM »
I forgot to mention that I finally got around to switching Bloodborne's co-op name display to character name rather than user ID. I was not disappointed: "The beckoning bell has summoned Won Reasley." Couldn't say how careful a recreation it was since he had the crow mask on, though.

The Duck

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Re: What Games are you playing 2015?
« Reply #1006 on: April 27, 2015, 01:34:26 AM »
Hm, are you using controllers? I use a PS4 one (or XBox 360) and have never had problems with Niddhogg.

Yeah, the Jackbox has a lot of references to American culture and the trivia parts do require some knowledge of the US so that may not be a great option for you.

Have you played Gang Beasts? It looks really stupid but it could be fun if you're drinking with a group.

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Re: What Games are you playing 2015?
« Reply #1007 on: April 27, 2015, 01:43:46 AM »
Dorothy Gale - The final cast member of the Oz ensemble looks -amazing- in theory. Light-class with a 6 base, 20 rate weapon that spends 3 steam (i.e. potentially 40 damage -per steam-. That's game-best base DPS hands down on paper)! Gets Hop like Tom does, letting her play a similar mobility game! A special that lets her move really fast in a direction infinitely until she rams into an obstacle, ignoring steam limitations! Sounds too good to be true? That's because it is. The Toto Blaster has a very awkward firing radius, meaning it's very hard to land all the shots (or even most of them) unless Dorothy's at pretty much point blank, and it also makes it -hard- to fire all of them into a weak spot, for instance, lowering its initially obscene damage potential even further. The range on it is also sketchy and it's a terrible overwatch weapon. Her special? Also spends all steam she has left, so it's more niche than you'd think. She still has Hop, at least, but Tom beats her fair and square in pure ease of use. In a sense, Dorothy is kind of a distorted mirror to him, being reliant on strategic positioning for high-powered potshots instead of merrily playing positioning shenanigans with a swell punching gun. That at least means the two synergize well, since they can keep up with each other and he can position enemies for Dorothy. She's definitely the hardest character to use well, though.

That sums up Dorothy pretty well. I honestly feel like she could be considered cast-worst for ingame-use due to how hard it is to use her. BUT... on the other hand, I ended up using her a lot on the older maps recently and it changed how I played the game significantly. Because she has to be set up so carefully to use her to her fullest, it is VERY satisfying when pulls off all those hits on a point-blank weak spot on one of the more difficult enemies. Usually required running a Tin Man/Tom/whoever (Scarecrow or Randalph or Tiger Lily work well) team as a supplement though, which hampers your options, but it -does- make for some interesting scenarios where you can take out bosses in like 3 turns when it took like 10 turns in my first run. Might be more of a testament to how good Tin Man/Tom is as a combination though. Dorothy feels more like a bomb I have to carefully position than a character in some ways due to how limited her functions are. I suppose you could toss a cheap damage subweapon on her and just use her like Tom-lite, though?

Overall ranking?

Fox >>>>>>> Califia=Queequeg >>> Tin Man > Marth > Tom > Lion > Lily > Henry > Ike >>>> Randolph > Scarecrow >> John > Dorothy

Amusingly, compared to in-game use, I'll bet DL ranking would be something like:

Dorothy > Henry > Queequeg > Fox > John > Ike > Marth > Tom > Califia > Lion > Scarecrow > Lily > Tin Man > Randolph
« Last Edit: April 27, 2015, 01:48:57 AM by DjinnAndTonic »

Anthony Edward Stark

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Re: What Games are you playing 2015?
« Reply #1008 on: April 27, 2015, 02:25:12 AM »
Shale, I noticed you have Skyrim on your Steam wishlist.  You know it's $5 until 10 am tomorrow, right?

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Re: What Games are you playing 2015?
« Reply #1009 on: April 27, 2015, 04:32:04 AM »
Resonance of Fate: I did the statue mission, then did a side mission which I found just not feasibly do-able because Id' be hit into Critical Condition before I really have a chance at anyhting and the enemies damage is too high AND said situation did not let me use an Escape Hex (who came up WITH that idea?), and not having saved in a while...yeah, lost all my progress.

Statue Mission is seriously one of the worst conceived ideas ever.  It has less health than you'd think, and enemies can just keep bombarding it while you're busy going one at a time.  Beyond a few maps where there's explosives, you're pretty much forced to use Restore Hero Gauge once and lose 50k as a result...and the mission only gives you 20k.  I did try Hero Mode because that seems to force enemies to divert fire on the character in Hero Mode, thinking that's what you're suppose to do, yet the statue seems to take a lot of damage from stray fire ANYWAY.  This is not a game where an Escort Mission is feasible AT ALL.

Honestly, my biggest complaint about this game is enemies have way too many arbitrary advantages, and half of these advantages don't feel intended either.   Maybe later on when you get legitimate amounts of Hero Gauge to use more Hero Mode and all that, the game things will get better, but the early game is a pain.  I do feel I'm finally getting the hang of things but then they throw something like the Double Dwellinger at you (albeit that's optional), and you're basically just outpowered.


Punch Out Wii: SPEAKING OF BEING OUTPOWERED, I finally beat Bald Bull; I accidentally knocked him down 3 times over the course of the match with 3 3-star punches (yes, those two "3s" are intentional), and got a TKO not realizing I did that.  That method ended up being easier than I figured since I did it by accident; kept trying to simply either outlast him, go for the standard "3 knock downs in a round" TKO (which I kept getting close but would **** up the timing on Bull Charge), or...yeah, he's a pain in the ass.

Tried Super Macho Man a bit.  He doesn't seem to have a gimmick, just "hits really freaking hard" so you have very little margin for error.  By hits hard, I mean he knocks you down with 4 hits of his basic uppercuts, and his spin punch is a 2HKO.  I guess that makes sense for a 2nd to last fight, since I know Sandman's 2nd fight is basically Mike Tyson from the original game.
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Captain K

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Re: What Games are you playing 2015?
« Reply #1010 on: April 27, 2015, 06:42:20 AM »
Maybe later on when you get legitimate amounts of Hero Gauge to use more Hero Mode and all that, the game things will get better, but the early game is a pain. 

Oh no, it gets WORSE.

Jo'ou Ranbu

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Re: What Games are you playing 2015?
« Reply #1011 on: April 27, 2015, 02:18:57 PM »
Codename: S.T.E.A.M. - Mission 14 was another breather. The only reset came from the fact I needed Hop/Jump Booster/Lion Launch to get the third cog and my first formation had none of that. Restart, pack Tom up for another go, clean clock. Mission 15's gonna be a -three-parter-, though, oh boy.
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Re: What Games are you playing 2015?
« Reply #1012 on: April 28, 2015, 05:16:39 AM »
Injustice: Gods Among Us- Finished story mode.

Game is almost exactly what it wanted to be really.  There's a small handful of quibbles; characterization is thin, more or less by necessity with the size of the cast.  For the main-universe Justice League (and Joker), it works.  We're more or less assuming these are the post-crisis, pre-flashpoint characters, and since they have the very core Justice League at hand just a few lines here and there to establish them is plenty.  We can fill in the blanks.  The Regime cast though is defined by how it contrasts them, except it's just too large a cast.  I know that, for purposes of gameplay, they need a larger villain cast than hero in order to keep from having the same 4 fights every frickin' chapter (especially since Regime Supes logically cannot be fought before the final battle!), but they just didn't have the room needed to breathe for them.  They'd probably have been better served to have more members that were villains who weren't really themselves somewhat ironically; it makes it clear that these dudes are here for gameplay and aren't meant to be characters in the plot.

Also dude I know you went full Fascist but you're not the LEAST bit worried about having the antichrist in full demonic possession mode around you all the time?  Might wanna check up on that man.

Otherwise, looking at the chapter selection after the fact, apparently the straight scenes in story mode are just under two hours, although I could swear I was playing the game way longer than that plus fight time.  Who knows.  Taken in that context, like I said, it's really good within the scope and style it set for itself.  As with P4A, I don't feel I can judge it as fightans of course, but on its strengths unto itself I'm inclined to give it about an 8/10.  It feels a smidge inflated, but I think that's more because I very recently rewatched all of Justice League which featured more fleshed out depictions of many of Injustice's constituent storylines. 

The cast is like 75% DCAU and that makes me extra happy too obviously.  Although I should note a lot of the animation is hilariously stiff at points.  And Batman sometimes looks a lot like Zenny's avatar.  Fortunately you start tuning it out a bit when the story moves past setup mode.
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Re: What Games are you playing 2015?
« Reply #1013 on: April 28, 2015, 06:13:46 AM »
Injustice: Gods Among Us- Finished story mode.

Game is almost exactly what it wanted to be really.

A car ad?  I tell you, everyone's so shiny I feel the desire to buy an Acura or some shit rise within me every time I see it.
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Jo'ou Ranbu

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Re: What Games are you playing 2015?
« Reply #1014 on: April 28, 2015, 02:40:54 PM »
Overall ranking?

Fox >>>>>>> Califia=Queequeg >>> Tin Man > Marth > Tom > Lion > Lily > Henry > Ike >>>> Randolph > Scarecrow >> John > Dorothy

Amusingly, compared to in-game use, I'll bet DL ranking would be something like:

Dorothy > Henry > Queequeg > Fox > John > Ike > Marth > Tom > Califia > Lion > Scarecrow > Lily > Tin Man > Randolph

In Code Name: S.T.E.A.M., a lot of it depends on how the damage averages will pan out and what assumptions would you make. Assume hitting weak spots? Lion (thanks to the Steam Crossbow), The Fox and the other Light Boiler PCs all soar straight to the top of the curve and everybody else sucks. No weak spots? The Fox plummets all the way down to the bottom. Then, there's also the matter of how much you factor in steam for movement (since moving and acting run off the same resource, it doesn't feel representative to assume innately that -all- steam goes straight to damage). I can kneejerk Tiger Lily will be at least among the cast stars, though: being able to heal and attack in the same turn forever and ever -and- being able to keenly manipulate her HP range for maximum Defiance abuse all add up to making her an adept staller no matter how bad her offense is (and it's gonna be pretty bad). She's terrible at quick skirmishes and status makes a mockery out of her, but Second Chance-lite + infinite healing spoils the likes of Zog. Everybody else depends on how the numbers line up.

Which also says the cast itself won't be exactly a DL terror. The systemics just don't translate all that well.
« Last Edit: April 28, 2015, 02:50:53 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

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Re: What Games are you playing 2015?
« Reply #1015 on: April 28, 2015, 09:11:33 PM »
Wild Arms 4 - Finished the challenge run! Let's talk about Divine Weapon. Levels are 40 Yulie, 42 Jude, 45 Raquel, 48 Arnaud or something like that.

Everyone is Class Level 6 except Yulie. Yulie has Healing Plus, Raquel has Iron Divide, Arnaud has Extend for critical passives.

Form 1 kinda sucks. It has Belial's gimmick except he's slower and it doesn't stop magic. Illusion prevents his attacks / focus fire, getting some people out of a line is important because otherwise Punishing Ray (line fire magic) really hurts. But overall not too bad, Arnaud does most of the killing.

Form 2 comes in. It's a new battlefield but PCs keep their HP and accumulated CT. Anyway, everyone starts in the same hex. Divine Weapon 2 has...
Claymore - Usually opens with this, does some decent magic damage and cancels the turns of everyone hit, hits the targetted hex and any adjacent ones. Fortunately it innately misses often enough. If he spams it and it hits repeatedly, gg.
Dead Heat - Isolate with a very small chance of ID.
Napalm Flare - Kills everyone in the targetted hex. uh technically it's like 5000 - target MDef damage or something, I dunno, but on this challenge lol surviving it ever outside like Yulie defending. Raquel resists fire and gets OHKOed. Fortunately he never uses this early, and seems to have a bias to using it on adjacent hexes when he does.
Prismatic Laser - 3HKOish damage to all hexes, slams everyone with fifty million status effects including Poison and Misery (UGH) and sometimes sleep/petrify because hahaha.

Anyway if Prismatic Laser is used I pretty much lose. To evade misery I need to waste turns moving, and between its base damage + poison + random fatal status I'm in terrible shape even before these lost turns. And he has the ability to use it AGAIN and misery whatever hexes I've selected as my news ones. Fortunately, it is never used remotely early, so it is mostly an incentive not to drag this fight out at all.

The strategy for this form is thus obvious enough, spread out (fortunately, Dead Heat sometimes helps!) Getting people far apart makes Claymore less dangerous (nobody in the centre hex also helps) and of course reduces the risk of Napalm Flare killing too many people. Arnaud can claim the ice hex and launch some powerful Hi-Blasts, Jude can Apoptosis and Raquel can Iron Divide to reasonable effectiveness. Yulie focuses on using Healing Plus Odoryuk to heal/revive everyone.

I have about four resets here on each run through this fight. It's a simple enough fight, but the things that can go wrong (mostly involving Claymore or Prismatic Laser, the attack which OHKOs a hex isn't that bad I swear) are enough that it's fairly tough. Fortunately resets take the battle to the start of phase 2 (preserving the HP/CT situation from then, too).

This takes us to the third form. Divine Weapon 3 sits in the fire hex in the back with four devices surrounding him (two in front, one on each side). HP is fully healed (and dead PCs from the previous phase don't incur Max HP Down) and CT is reset, so it's basically a new fight in all meaningful ways. FP is also set to 100 to start the fight. What he does...

ABM Lancher: A large number of hits (10?), each striking a random hex not occupied by Divine Weapon or any devices. Jude and Raquel die in 3 or 4, Arnaud and Yulie in 5, typically. At the battle's start there are three unoccupied hexes, later on the number increases to six. This is magic damage, and since its multiplier is so high, MDef is extremely significant. This means that Protect is a big fucking deal for this attack. Yulie takes 0.
Arch Smasher: 2HKO everyone. It appears to target a hex, but it's full MT (unlike Claymore or Slumber Fog which only hit adjacent hexes to the targetted one). Under Protect, it does less, but still never worse than 3HKO to anyone but Yulie, who is 5HKOed or so.
Boost Attack: Next attack does triple damage (with all of its hits, in the case of ABM Launcher). The effect goes away after said attack, even if the attack misses.
Handy Cannon: Physical, hits the nearest PC hex on a line. Bad damage! But still manages to 2HKO Yulie. Like 5HKO to Jude.
Energy Sabre: Physical, melee only, stronger than the above but still doesn't do better than 3HKO fighters / 2HKO mages. Having someone adjacent to him is necessary for it to ever be used.
Accelerator: Before anyone's turn but his own, Divine Weapon sometimes gets a free turn, just freaking because. >:(

Devices go between Arnaud and Jude, and have physicals similar in power to Energy Saber. Divine Weapon gets his second turn after the Devices, before Yulie (sadly. Yulie is only class level 5, since Healing Plus is an essential passive).

The strategy on the opening rounds, after many experimentations, proves to optimally be as follows:
-Jude uses Arc Impulse on the Devices in front of the party, killing them.
-Arnaud moves to the ice hex (so that subsequent Hi-Blasts will be stronger. This importantly puts him in range of one Device, which he will hopefully dodge, giving me enough FP for a first-turn Odoryuk if need be. Putting him in range of both by moving forward means he dies too often, and also hems in Divine Weapon so that he'll never move
-Yulie hopefully survives. If she can tank an Arc Smasher while protected, Protect self then prepare to throw out Odoryuk from there. If she can't, Odoryuk/Heal/etc. immediately.
-Raquel and Jude use their turns to either kill an enemy in the centre hex, if one exists, or to move and claim spots adjacent to Divine Weapon.
-From here on, kill the remaining Devices as quickly as possible, Arnaud casts Extend on Yulie to keep Protect up as long as possible (and recasts it as necessary), Arnaud Illusions the boss, place 1-2 PCs (NOT Yulie) are adjacent to the boss to encourage Energy Sabre, Reinforce the PCs adjacent to the boss to keep FP high, and spam Odoryuk like it's going out of style, eventually lower the boss to 0 HP with Apoptosis/Hi-Blast/Iron Divice/Dragon Edge.

So let's review what can cause me to lose:
-ABM Launcher is used first turn, and enough missiles (4+, sometimes 3) strike the PCs' hex such that Jude dies. Or, y'know, everyone dies. That feels more common than it should be.
-Yulie sustains enough damage from to die before her first turn, which can be due to any combination of ABM Launcher, Handy Cannon, and Arch Smasher. Divine Weapon gets two turns minimum she has to deal with, so to avoid this I need to get lucky with ABM Launcher missing a bunch, or Divine Weapon moving instead of attacking on his second turn, or Jude activating Defender against a Handy Cannon.
-Yulie runs out of Protect at a bad time and needs to heal on the turn when it happens. From there, if ABM Launcher focuses on her or DW uses Arch Smasher twice before her next turn, she dies and I lose.
-Divine Weapon moves to the centre hex and hits Yulie through Illusion. (I try to Isolate him away if this happens.)
-Raquel or Jude dies on Divine Weapon's second turn, 1-2 Devices move to the centre hex, then hit Yulie through Illusion.
-Accelerator comes at a bad time. Especially early in the fight.
-Boost Attack Arch Smasher. Protected Yulie can only barely survive this and he may complete the 2HKO with a regular Arch Smasher. This is when Protect is up. If it isn't, MT OHKO.

Things actually become pretty safe once the Illusion/Protect/Extend lockdown is in place. Protect, in particular, is absolutely crucial. With it, and Divine Weapon not adjacent to Yulie (with someone in the centre hex to block Handy Cannon if they're still lined up), the only attacks he can hit her with are magical, and they don't do very much to her. As long as she lives and I gain FP at a reasonable clip, I can keep casting Odoryuk to both fully heal Yulie and fully revive her allies. So at this point, even DW getting off multiple unfortunate Accelerators is something I can survive. Awesome!

Unfortunately, getting that far is a colossal pain. And the first time I try this fight, I don't have Extend, as I foolishly thought Hyper would be more valuable. Whoops. This leads to multiple resets in which I think I have DW locked down only to have Protect expire at a terrible time, Yulie takes too much damage and I lose. Eventually I redo the fight chain with Extend learned, and finally get everything to go right long enough for things to be set up properly. I still lose once after successfully casting Extend, because the first time I get Extend off it isn't until Protect is about to wear off, so when they both wear off it happens together, and of course DW picks that time to be an asshole.

After reducing DW to zero HP there's a cutscene and you have to Arc Impulse him (100 FP unite, nothing else will kill him). Using Reinforce/etc. can keep FP near 100, but it's still a bit dicy to re-gather everyone in the same hex, not having anyone die, and trying not to use Odoryuk. There's a bit of a balancing act but fortunately Revive works well so everyone moves to join Protected Yulie again and she casts that as necessary, eventually things work out and I win.

I'm not sure how many resets that was total for Divine Weapon. 70? Way more than anything else, by far the hardest fight of the challenge, and certainly rather RNG-based even once I'd honed my strategy. Thank goodness you can restart the fight at the beginning of phase 3, or this would not be sane. Although it does mean I get to hear an awful lot of Hauser rambling about hope giving way to despair and telling me to drown in the sea of war I desire. Seek help bro.


Pretty fun, generally wasn't too excessive except for Divine Weapon. What's very funny is due to having a much better feel for the game, I had less trouble with some bosses on this goofy challenge than I did on my real first playthrough (obviously a number of the puzzly bosses like Hugo, but also e.g. Miscreation). Divine Weapon was very obviously the hardest fight, Belial was probably second... or maybe Super Soldier. Fiore/Asia, Prototype Gear, and Riesenge were also good. A number of other bosses had the potential to be very nasty like Guardian Chimera, Jeremy 2, Kraken, but fortunately I prevailed first try. PC notes...

Jude: Nerfed by losing his basic physical and Mystic. Overall these aren't toooo large a nerf. Jude now has relatively better offence due to not competing with Raquel, and the physical durability/dash to get where he wanted to distract bosses was nice.
Yulie: "Everyone is more fragile" arguably hits her the hardest (she dies a lot), and obviously Quicken and Turn Shift and Crisis RFX Up are significant things to lose. In some ways the central PC in the challenge because she's the only one who can heal or revive, so battles end up often feeling like "what can other people do to keep her alive", via their positioning, Arnaud's Jump, Illusion, etc.
Arnaud: Yulie might be the most important PC in the challenge, but Arnaud is, final battle aside, undoubtedly the MVP. With no loss to his offence (besides gems I guess), his Blasts and Hi-Blasts become some of the most important ways of dealing damage. He remains the tankiest PC, which is huge when everyone is fragile; he's often the last one alive, finishing off boss fights. Illusion is a ridiculously amazing spell, shutting down any physically reliant bosses and making ones who are even partially reliant significantly worse (a big part of why Belial was the second hardest boss of the challenge is that she is fought before I have this). Extend and Reinforce only saw utility in the final battle but were great there. I guess the main thing he loses is Slow Down, and that is significant, but it doesn't really impact his importance in boss fights.
Raquel: Well Raquel obviously got nerfed the most. Her basic physical (and the utility of Move and Attack along with it), Intrude, and Red Zone are far too important to her game. Nevertheless, she managed to shine a bunch early on because Poison Bite was crucial for dealing with bosses for much of the game (especially Belial). Once boss HP kinda flatlined midgame this becomes less important, so really Raquel's main thing from then on was having great damage against anyone unfortunate enough to be stuck beside her, and draining to keep herself alive. Probably the LVP of the challenge? Arguable; it could be anyone but Arnaud.
Kresnik: Loses Adrenaline Rush, but has a great base physical, healing, and oustanding durability, by far the best PC when he's available, goddamnit I hate this challenge why did I do it.

Fun times. Five playthroughs of WA4 in the books. I was debating if I hate myself enough to try the aftergame with this challenge... probably not.


Codename STEAM - Mission 8 in the books. Having fun. I'll weigh in more when I haven't just written a WA4 mega-post.

Hyrule Warriors - Picked this up again now that all the DLC is out, immediately I am hooked. This game is way too addictive.

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DjinnAndTonic

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Re: What Games are you playing 2015?
« Reply #1016 on: April 29, 2015, 02:28:23 AM »
Overall ranking?

Fox >>>>>>> Califia=Queequeg >>> Tin Man > Marth > Tom > Lion > Lily > Henry > Ike >>>> Randolph > Scarecrow >> John > Dorothy

Amusingly, compared to in-game use, I'll bet DL ranking would be something like:

Dorothy > Henry > Queequeg > Fox > John > Ike > Marth > Tom > Califia > Lion > Scarecrow > Lily > Tin Man > Randolph

In Code Name: S.T.E.A.M., a lot of it depends on how the damage averages will pan out and what assumptions would you make. Assume hitting weak spots? Lion (thanks to the Steam Crossbow), The Fox and the other Light Boiler PCs all soar straight to the top of the curve and everybody else sucks. No weak spots? The Fox plummets all the way down to the bottom. Then, there's also the matter of how much you factor in steam for movement (since moving and acting run off the same resource, it doesn't feel representative to assume innately that -all- steam goes straight to damage). I can kneejerk Tiger Lily will be at least among the cast stars, though: being able to heal and attack in the same turn forever and ever -and- being able to keenly manipulate her HP range for maximum Defiance abuse all add up to making her an adept staller no matter how bad her offense is (and it's gonna be pretty bad). She's terrible at quick skirmishes and status makes a mockery out of her, but Second Chance-lite + infinite healing spoils the likes of Zog. Everybody else depends on how the numbers line up.

Which also says the cast itself won't be exactly a DL terror. The systemics just don't translate all that well.

I was personally thinking something 1/3 attacks does weak spot damage and that PCs could use steam however they wanted for damage or saving it for counters (over watch), which still lets Fox be pretty rad thanks to the cheaper cost of her counters with no damage loss. Feels most representative of how the cast might look in game. I guess you can argue that a PC has to use 1-3 steam to get into position to use their attack on a weak spot? That would probably balance the cast between and Light and Heavy characters.

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Re: What Games are you playing 2015?
« Reply #1017 on: April 29, 2015, 02:52:32 AM »
I'm a bit skeptical that anyone in the cast makes Heavy, outside mayyyybe Tiger Lily who isn't much of one even if her damage manages to make it to "marginally below average" when the dust settles (and that seems optimistic). Most of the rest are pure damage with no DL skillset, no status protection (except Scarecrow's stun lol), and average speed. It is a cool and varied cast, but not in ways that translate to the DL.

Quote
Fox >>>>>>> Califia=Queequeg >>> Tin Man > Marth > Tom > Lion > Lily > Henry > Ike >>>> Randolph > Scarecrow >> John > Dorothy

That feels a bit harsh to John? He's not amazing, but he has good HP + AoE damage (and AoE damage is quite potent even against single targets who hide their weak spots). Thus far AoE isn't a niche I've been able to replicate with subweapons, unlike basic overwatch physicals or statusy options. It's certainly true that Queequeg is better (broadly speaking, at least; there are times when Queequeg's lack of vertical bites him in the ass), but I often found using both was one of the better options, especially early. Does depend a lot on the fight makeup, though. I just got Cafila, and she's probably bad news for John's use, but there was a lot of game up to this point.

But generally I do agree with your/Snow's assessments overall.

I kinda wish you had... well, any sense of what a fight would be like before going in; as is, choosing who to use is a crapshoot. I still rotate people because, well, why not?

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Jo'ou Ranbu

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Re: What Games are you playing 2015?
« Reply #1018 on: April 29, 2015, 02:59:46 AM »
That feels a bit harsh to John? He's not amazing, but he has good HP + AoE damage (and AoE damage is quite potent even against single targets who hide their weak spots). Thus far AoE isn't a niche I've been able to replicate with subweapons, unlike basic overwatch physicals or statusy options. It's certainly true that Queequeg is better (broadly speaking, at least; there are times when Queequeg's lack of vertical bites him in the ass), but I often found using both was one of the better options, especially early. Does depend a lot on the fight makeup, though. I just got Cafila, and she's probably bad news for John's use, but there was a lot of game up to this point.

Well, the problem with John is being outniched, really. He's irreplaceable until you pick up Queequeg due to explosive and AoE both being so important (ITD and crowd control are -very- big niches) and John -does- have user friendliness going for him (Queequeg's aiming can end up with hilarious mishaps due to the game deliberately not giving you a precise glimpse of the penguin's trajectory. I've managed to miss an alien by a hair and blow up Tiger Lily and Tom who were all the way across the battlefield once, for instance), but Queequeg's lack of vertical is less problematic on average than John's far inferior range - and a couple later maps -can- exploit John's vertical against him, Califia's joining map being the biggest offender. As for him vs. Califia, her obscene range flexibility completely obsoletes John's arc shots. He still has the best damage out of the three (both on the Bear Grenade and Hammerblow, but Hammerblow really pushes him past Califia and Queequeg), but explosives aren't about the damage in practice and the spread is kinda thin between them (John deals 65, Queequeg 60, Califia 50. If you factor Queequeg's Warrior Spirit, he actually barely outdamages John, but John can also benefit from it if you deploy both and moves through the gap once again). I'd at least personally place John above Scarecrow and probably Randolph, though, since quite frankly explosive damage is good enough that I wouldn't see sortieing two users as strategically unsound.

I kinda wish you had... well, any sense of what a fight would be like before going in; as is, choosing who to use is a crapshoot. I still rotate people because, well, why not?

This is a beef I have with the fine line polish in this game. The map overview they give you before the map starts should have been stamped before the char select screen - and they should have given cues to starting position as well. Being able to restart a map at will means you can just press start and reshuffle accordingly, but ideally that should have not even been -necessary-. This is particularly egregious to me because even starting placement matters, I find myself always restarting a map in order to place my units optimally for my plan of action.

Regarding DL concerns, I mostly agree with you as well. I'll be shocked if even Tiger Lily clearly breaks past the Middle/Heavy borderline and nobody else has much of a case.
« Last Edit: April 29, 2015, 03:23:01 AM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Sierra

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Re: What Games are you playing 2015?
« Reply #1019 on: April 29, 2015, 03:06:50 AM »
Bloodborne: So I thought the weapon progression on this run would be axe -> hammer -> GAVLAN WHEEL, just based on strength scaling. Actually it's gone more like axe -> axe -> AXE. Wheel pretty rapidly eclipses it for attack power even with fewer upgrades...on paper. In practice, it falls prey to the hammer's shortcoming of never doing quite as much damage as you'd expect for some reason. It's also sorta slow and lacks range and eats too much stamina. And seriously just not having the axe moveset is a mark against like everything else in this game. So that was a bust, should've recognized this before pumping it to +8. (I also wish I could've actually equipped the weapon just to test the moveset before dumping levels into Arcane, thanks for that Bloodborne.) Oh well, it's not like there's a ton else I'm going to bother using other than AXE. Bloodborne kind of makes it hard for me to main more than one weapon anyway; aside from the fact that you'll only ever be able to fully upgrade one weapon (short of NG+ or chalice fuckery), there's the fact that the best gems are generally going to gravitate to the same place, so if you do have two weapons at the same rank one of them's necessarily still going to be inferior. And you know I just can't bring myself to use something that's not optimized. I might use shitty weapons once in a while just because they're fun, sure, but dammit I'm at least going to get as much out of them as possible.

Oh, well, I did try out the cannon this time too. I guess that might've been a better use of chunks than the wheel. It's not casually usable, at all, and I'm not convinced it needed the nerf of raising the firing cost (you know I'm not the type to ever eat HP for bullets) but it's occasionally a great tactical nuke. So it doesn't really see much use, but it is ridiculous and I know exactly how I'm dealing with the brains this time. I might also dump some more levels into arcane for the empty phantasm shell, since I'm really not doing much else with those bullets.

Fenrir, I have two random questions: A) what is the Big Hat Logan hat that I keep seeing other people wear? I'm assuming this is chalice gear since it looks like what that one pyro boss was wearing; B) why is the dead doll in the old workshop surrounded by bloodstains of people killing themselves with the chikage?

DjinnAndTonic

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Re: What Games are you playing 2015?
« Reply #1020 on: April 29, 2015, 03:24:23 AM »
I'm a bit skeptical that anyone in the cast makes Heavy, outside mayyyybe Tiger Lily who isn't much of one even if her damage manages to make it to "marginally below average" when the dust settles (and that seems optimistic). Most of the rest are pure damage with no DL skillset, no status protection (except Scarecrow's stun lol), and average speed. It is a cool and varied cast, but not in ways that translate to the DL.

Yours and Snow's points are quite valid. I was mostly thinking in terms of damage output. It makes sense that Lily would be the best one with the heal/attack stall game. Lack of status protection sucks. They could make a fun set of Middle/Light duelists.

RELATED: Holy crap I managed to get Lucina and Robin amiibos. I got there about ten minutes before the store opened, picked them up, went to the cash register, texted my buddy that I got them. He asked me to pick up a Robin for him. By the time I paid for mine and went back to the shelf, they were gone.

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Re: What Games are you playing 2015?
« Reply #1021 on: April 29, 2015, 03:45:29 AM »
Quote
Form 1 kinda sucks. It has Belial's gimmick except he's slower and it doesn't stop magic. Illusion prevents his attacks / focus fire, getting some people out of a line is important because otherwise Punishing Ray (line fire magic) really hurts. But overall not too bad, Arnaud does most of the killing.

The Devices can't block gem items either (irrelevant in this game), but yeah they don't have Magic Blocker so Arnaud can actually potentially one shot them. I've played around this in RTAs before but its never been relevant in segmented as he never has enough Magic. A note about Punishing Ray if you've never seen it - he can use it as a counter to a physical. So Arnaud doing most of the damage is mucho important so you don't eat that in return

Quote
Claymore - Usually opens with this, does some decent magic damage and cancels the turns of everyone hit, hits the targetted hex and any adjacent ones. Fortunately it innately misses often enough. If he spams it and it hits repeatedly, gg.

In fairness, this is true of any run against DW2. I guess normally, Red Zone is the lolno button that stops him from spamming it. Less significant here since you can't pop a Mega Berry. The Widespread factor is important to keep in mind, yeah. Once you figure that out, you can minimize the number of targets it hits so this strategy is less viable for him.


Quote
Accelerator: Before anyone's turn but his own, Divine Weapon sometimes gets a free turn, just freaking because. >:(

The one mystery we have never figured out: When does he use Accelerator.


Quote
The strategy on the opening rounds, after many experimentations, proves to optimally be as follows:
-Jude uses Arc Impulse on the Devices in front of the party, killing them

I assume a base powered Apoptosis was not enough? I wonder if Fighter Badge Jude would've worked. Hyper works but Extend was more valuable I see.


Quote
So let's review what can cause me to lose:
-Yulie sustains enough damage from to die before her first turn, which can be due to any combination of ABM Launcher, Handy Cannon, and Arch Smasher. Divine Weapon gets two turns minimum she has to deal with, so to avoid this I need to get lucky with ABM Launcher missing a bunch, or Divine Weapon moving instead of attacking on his second turn, or Jude activating Defender against a Handy Cannon.

I assume by "All equipment" this included badges. Goat Doll otherwise would've helped against this some (not all since her CT would be reset to zero). Otherwise, as I'm sure you found out like I did from speedruns, Yulie dying is an instant loss. Which amounts to a lot of things that can cause that to happen!

Quote
-Yulie runs out of Protect at a bad time and needs to heal on the turn when it happens. From there, if ABM Launcher focuses on her or DW uses Arch Smasher twice before her next turn, she dies and I lose.

Yulie with Protect is like the solution to all problems in that fight because so much is magical. Once the Sword Devices are dead, you can bait physicals with the other characters, open up spaces for ABM to target etc.

Quote
-Boost Attack Arch Smasher. Protected Yulie can only barely survive this and he may complete the 2HKO with a regular Arch Smasher. This is when Protect is up. If it isn't, MT OHKO.

She can't live through it with Defend? My solution to that during speedruns is to have everyone Defend when I see Boost because Yulie dying = instant reset and a lot  of time loss.

Quote
Although it does mean I get to hear an awful lot of Hauser rambling about hope giving way to despair and telling me to drown in the sea of war I desire. Seek help bro.

Should've been a sea of despair, deeper than the deepest oceans caused by using L1 Shinon late in FE9 <3.

Quote
Arnaud: Yulie might be the most important PC in the challenge, but Arnaud is, final battle aside, undoubtedly the MVP. With no loss to his offence (besides gems I guess), his Blasts and Hi-Blasts become some of the most important ways of dealing damage. He remains the tankiest PC, which is huge when everyone is fragile; he's often the last one alive, finishing off boss fights. Illusion is a ridiculously amazing spell, shutting down any physically reliant bosses and making ones who are even partially reliant significantly worse (a big part of why Belial was the second hardest boss of the challenge is that she is fought before I have this). Extend and Reinforce only saw utility in the final battle but were great there. I guess the main thing he loses is Slow Down, and that is significant, but it doesn't really impact his importance in boss fights.

:) :) :) :) :) :) :) :) :) :) :) :)

On that note, great read. I enjoyed the entire log.
<napalmman> In Suikoden I, In Chinchirorin, what is it called when you roll three of the same number?
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<Dreamboum> A bright future awaits us gentlemens
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Dark Holy Elf

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Re: What Games are you playing 2015?
« Reply #1022 on: April 29, 2015, 04:14:54 AM »
Quote
I assume a base powered Apoptosis was not enough? I wonder if Fighter Badge Jude would've worked. Hyper works but Extend was more valuable I see.

Yeah, Apoptosis wasn't enough, and no badges. Since I felt I absolutely had to kill these before they got a turn (or they have two swings at attacking Yulie, not to mention there are fewer hexes for ABM Launcher to focus on), my choices were to:
-Have Jude and Arnaud both attack them. However, this leaves everyone in the same hex, which increases the chance of Yulie dying. This isn't a terrible idea, since I do keep all my FP, but I ultimately decided against it.
-Have Jude move and Arnaud use Arc Impulse. Valid, but Jude can't dodge so I gain less FP this way, and for future turns Arnaud isn't in an elemental hex + Jude is going to have to waste a second turn moving to get beside Divine Weapon later anyway. EDIT: Dur this doesn't work anyway, Jude moving = no Arc Impulse.
-Do what I did.

Quote
She can't live through it with Defend? My solution to that during speedruns is to have everyone Defend when I see Boost because Yulie dying = instant reset and a lot  of time loss.

If Yulie indeed gets a turn between Boost Attack and that, she can. But of course that happened only half the time at most.

Quote
On that note, great read. I enjoyed the entire log.

Thanks!
« Last Edit: April 29, 2015, 04:24:27 AM by Dark Holy Elf »

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SnowFire

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Re: What Games are you playing 2015?
« Reply #1023 on: April 29, 2015, 06:38:34 AM »
Suikoden Tierkreis: We have a bit of a disconnect between the narrative slant and what seems to have actually happened in-game in our latest efforts.  So our allies want to take a fortress back, and we want to help our vaguely-dog-man Cougar back through the portal there, so hooray.  Sieges & crossings are boring so we're just gonna walk over there with some swords and beat down the door.  According to dialogue:

* The Company & the Blades get the scutwork, somehow.  We're "bait" and "cannon fodder."  So somehow our job is really dangerous and sucks.
* The main elite army of the big nation in charge of the war effort (aka not the teenagers from some hick village & co.) will get the easy-but-glorious task.
* Everyone (except the main hero) agrees afterward this is unconscionable and that we deserve an apology from the commander or something, but she thinks her strategy was just fine.

Okay fine.  Except in-game:

* The PCs job is to wander around a forest doing some EZ random encounters.
* The main army's job is to charge...  onto a narrow bridge...  in front of the fortress...  right into their elite defenders.  (where they get pwned)

Yeah, unless they have some kind of early-World-War-I thing going where GLORIOUSLY CHARGING TO YOUR DEATH into the teeth of the enemy lands is just awesome and something to be argued about who gets the honor of doing so, this didn't quite work.  They needed to spend a wee bit more time in setting this up: maybe the Blades & the Company somehow lure the enemy defenders out of the fortress with a raid and then a staged retreat, and the allied main elites are supposed to use the opportunity to grab the undefended castle while our Company guys get munched, then after the main army returns from beating us up they find their fortress taken.  Except of course there was SUPRIZE ELITE DEFENDERS and even this tiny scratch squad, without the help of their distracted main army, beat up our main army's elites, allowing the plot to proceed as before.  But this way we could reasonably feel hard-done-by, even if it's potentially a good strategy.

Luckily, the fact that the main character is cool with at all helps keep this to mostly a nitpick.  I mean.  This is kind of how it works for lesser allies.  What were you expecting?  Good perspective, Tenkai.  Everyone else, welcome to war when you aren't the commander-in-chief.

Anyway, we then have some more minor doses of murdering randoms while traveling, then it's time for a fetch quest dungeon crawl.  Wait...  the Order *wanted* to piss off the Porpos-kin?  Wat.  It sounded like they were just doing standard evangelism before it turned into bizarre trolling.  Anyway...  the Coral Cave can DIAF.  Mines mk. 2, crazy encounter rate, camera too zoomed in (another nice thing about Bravely Default...  confused as to where you are?  let the camera zoom out, aside from the minimap), and a mobile game that's pick-up-and-play, so you get to figure out which way you were going repeatedly.  Awful, boring corridors of sameness.  oh and then the game crashes halfway through so I get to do it again.  I'm not sure if there are other games where I can literally see a treasure chest and ignore it because who cares, it probably sucks and this game is already easy anyway, just let me out damnit.  Then I somehow can't find the boss despite exploring the whole cave, so I clearly got turned around somewhere and thrown off track.

Like, seriously, this is reaching Final Fantasy 12 level dungeon boredom alerts, except in FF12 the problem was that the dungeons were freaking gigantic, so at least you had a real sense of achievement & scale when you hacked your way all the way from Rabanastre westward through the Sandsea or whatever, and you had a minimap.  The actual dungeon here in Tierkreis is fairly puny, it's just the encounter every 5 seconds that takes a minute to resolve on autobattle as the dive bomber birds slowly attacks you then lands that eats up all the time.

2 "bosses" show up and get horrifically slaughtered.  Congrats Connon I could probably *solo* you easily.  Then I get to walk out because having some sort of Exit / Escape spell is clearly too good.

The support unit auto-clears battles cannot come fast enough, I don't think I can take another dungeon of this.
« Last Edit: April 29, 2015, 06:41:39 AM by SnowFire »

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Re: What Games are you playing 2015?
« Reply #1024 on: April 29, 2015, 07:49:15 AM »
Haven't been playing too much lately, but hey.

Codename: STEAM

Got this on opening day, and played it to and from work until completion. A lot of the characters didn't see much use from me, as I tended to go with an offense/objective-heavy focus to try and clear the maps as quickly as possible, while still collecting all the gears. There were... 3 maps where I accepted a teammate being down, and 2 of those were the final because FuckIt. Had a lot of resets on the all-vertical map, too, because of raining death. My thoughts on the characters are as follows:

Henry: Decent at just about everything. Until I got the final character, he was my go-to in every single map, since he filled in whatever I was lacking. Started to fall off until I saw his special in action, and boy do I love the American dream after seeing that.

John: Really good early in the game, when enemies were clumping and things were generally short/mid range, but I dropped him pretty quickly simply because I felt like he was too slow of a character for clearing the maps quickly. Not bad per se, just... not as good as others, generally.

Lion: MVP of the game. Once I got him and adjusted to his playstyle/weapon, I never dropped him. He was in literally every mission he could be. Lion Launcher is amazing. Even in the moments where I don't want to be launching him at an enemy I can still use it for repositioning and getting into new and exciting areas. Had him with the healing pack for most of the game, and I could launch him just about anywhere and rarely have to worry. Also, 20% less damage (multiplicative with boiler %changes) for the whole team is hella rad. Made an offense-heavy team way more viable than it otherwise would have been.

Tiger Lily: AoE healing and a special that heals? Quite nice! However, I was either playing such an aggressive game that I wanted things dead first, or else was playing so far back I generally wasn't getting hurt, so while she is objectively quite great, she saw virtually no use on my team.

Tom: One of the spikiest characters in terms of use. Fantastic weapon if you can use it right, and great mobility, combined with a quite excellent special (enemies will -never- try to avoid mines. Ever)make for an amazing package! However, being really frail means that on the maps where enemy overwatch is a significant concern he is pretty useless, especially since the game encourages splitting into 2 teams of 2 instead of going as 1 team of 4. He came in and out of my party here and there.

Queequeg: Instantly replaced John due to offense boosting and a (usually) much more useful explosive weapon. He spent a good deal of time sitting back and lobbing penguins at the enemies as the rest of my team would run around and maneuver themselves. Saw a good deal of use for, if nothing else, the 10% damage increase (also multiplicative with boiler %changes. The math in the game is weird). Never really found good times for his special, especially since the damage always felt underwhelming.

Scarecrow: I can see why people might love him, and I noticed that the AoE on his stuns is rather impressive, but I found him too frail and not useful for quickly beating maps. Special had a lot of potential that usually fell quite flat by putting heals where I wanted mines and vice versa.

Randolph: Lobbing chunks of Soylent Green at enemies was great map control, and combining his passive with a few characters (hi Tom and The Fox) can be hilarious, but I found I rarely needed the map control he gave, and the passive tended to be overkill, especially with Ninja Pack+Steam Crossbow being a thing.

Fox: Arguable other MVP. Her range meant that I could safely attack without fear of reprisal, unlike Henry. Also has fairly good damage on the Fox Rifle, and great overwatches. I threw the Steam Crossbow on her and laughed, as nothing ever survived my ability to snipe their weakspots. I was taking down Spawners and Berserkers in one turn with her. It was beautiful. Her arguably biggest flaw isn't her tiny HPs, but rather that to make the most of her you're rarely moving her, so objectives can be difficult. Luckily, that's why Lion is around.

Califia: Mediocre, but useful. Nothing terribly new about her, except the huge range on her AoE damage. Problem was, she came after The Fox, so outside of her starting stage and the final map, I didn't really use her. Worst part about her is her having the worst HP of the Heavys, and I felt like her weapon and her Special didn't really mesh that well.

Tin Man: Didn't use him for a bit because I found him mediocre, especially on his starting map. But then as I started experimenting with set-ups and I got the final character, he found a lot more use. Generally tended to sit in the first half of the map and just spam healing/steam replenishing. He is exactly as good as whoever he's helping, because he's basically giving them an extra turn.

Dorothy: Short-range glass cannon. She was my replacement for Henry, and Tin Man replaced Queequeg once I saw her potential. If you can get in the enemy's face (sometimes difficult because overwatch) then she is your absolute go-to. She will shred apart anything she gets near. Normally this would be difficult to accomplish, since you need to run from very far away to close the gap, especially with bosses, but when paired with Tin Man and The Fox clearing her a path and boosting her available Steam, this is quite do-able. If you build around her she is fantastic, but if you don't she is crap.

My team went from Henry/Lion/Queequeh/Tom to Henry/Lion/Queequeg/The Fox to Dorothy/Lion/The Fox/Tin Man. Maps were generally completed within 5-8 turns, unless they required more for whatever reason. Biggest difference is the mission with the giant explosive. Beat that one in 3 turns by accident. Quite fun game, would definitely recommend to people, since it seems to also allow for a very wide variety of playstyles, which is a big plus.

Rondo of Swords

Found this at EB for like $20 and decided to get it since I remember it being fun. It has yet to disappoint! I just wish I could remember/tell anything at all about the mechanics. This is probably the blindest and dumbest I've ever felt playing a strategy game, since I just go in and hope the characters I choose don't suck in the end. Currently trying to stop pirates from killing everyone (Chapter 9 I think? I just recruited Owl). I am legitimately confused as to who is worth a damn (besides Serdic/Margus/Marie/Ansom. I remember them being godly) and would appreciate advice, if anybody has any.