Author Topic: Shadow Hearts 3  (Read 2029 times)

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Shadow Hearts 3
« on: December 02, 2013, 06:50:54 AM »
1. Rings: I tested on Normal and Technical. Normal because I find technical perfects a bit constantly difficult to consider; the advantages of technical is that buffs and non-full healing are advanced, which helps Shania a bit. Relative damage doesn’t change. Also, for basic physicals, the first number I listed is prorated 10% for normal ring (the logic for me is that it's far harder to hit 3-5 sweet spots than a single one). Technical ring effects/damages are listed within brackets.

2. Recharge Time- Many moves have fast and slow recharge times (Buffs minus Gale tend to be fast, many damage techs are slow). A move listed as 133.3% recharge time means that the recharge time is 33% faster than average.

3. Doubles- SH 3 has doubles, where a character can use two different moves in a row. Doubles cost 1 stock, and the recharge times of the two moves are multiplied together and then multiplied by 0.67. As such, doubles are best as finishers since the minimum recharge time for even the lightest on recharge damage moves is 0.67 (and two techs in a row can easily be around 0.4)

4. Stock Gain- You gain approximately 20% of a bar from taking damage. You gain a varying amounts for doing damage (25% for basic physicals, 15%-50% per tech) and healing HP. You don't gain any by buffing. As such starting at 0, you generally need to attack/be attacked a combo of 5 times generally before a double can be used.

5. Status Blockers- These are the legal status blockers
Instant Death
Petrify
Paralysis
Poison
Mental Break- 20% MP Damage Each Turn
SP Lowering- Between this and Panic, I would say one of these should get Confuse and Berserk
Panic- Doubles SP Costs (Given that Running out of SP causes characters to act irrationally, it's not unreasonable for this to cover Confuse)
Silence- Covers both Magical and Physical Techs
Apathy- Prevents Stock Accumulation
Ring Abnormalities- Blind

6. Buff Duration- Unless otherwise noted, buffs last for 5 turns including the turn it is cast on and wear off at the beginning of the PC's turn. I believe that this includes most of Ricardo's Serenata's.

7. Stats
Attack and S. Attack- Add 1 to base damage.
Physical Attack Formula- (Att-Def)x(0.95)X(1+Number of Hits-1)
-->So each extra attack is a 10% approximate damage bonus. The 0.95 is the randomness factor.
Magic/Tech Attack Formula- Spell Base + S. Atk – S. Def
Defense and S. Defense- Cut 1 from damage...technically. I increased this to 1.25 to account for the fact that often you face doubles/combos/d. Combos and having increased defenses are more slightly advantageous
Speed- Appears literal, randomized first turn to a large degree
Luck- Doesn't cover turn 1 speed (as noted in OK's topic). Could be a variety of minor items (drop rates, crit, evade...etc)

8. Basic Physicals- Can crit and miss. Both are rare enough that they most cancel out for the damage average

9. Averages up Top
HP: 561
Pdef: 179
Sdef: 178
Speed: 58.4
Damage: 208 (236 w/ Ether Purge)
2.5 Kill Point: 520 (590)
Damage (Technical Ring): 267 (299 w/ Ether Purge)
2.5 Kill Point: 668 (748)


JOHNNY
HP: 544 (97%)
MP: 591
SP: 15
P-ATK: 182 (53 Str)
P-DEF: 172 (52 Vit)...(Takes extra 9 or 1.6% Damage)
S-ATK: 182 (53 Int)
S-DEF: 186 (59 Pow)...(Cuts by 18 or 3.2% Damage)
AGL: 64 (104.75% Turn 1, 109.5% Afterwards)
LUC: 64
Cherry Bowie, Liberty Ghost, Panoramic Lens, **Flare Brooch (Halves SP Consumption)
**Halves SP Consumption

Normal Attack: 130 (140) <170> physical-based damage, 25% Stock Gain

Handy Tools
Snap: Takes a picture of a target! (1 MP), 133.3% Recharge
Vacuum: Sucks up all of a target's stock (44 MP)
Phone Call: 170 <200> AoE Magic+Destroys 1 Stock per enemy, +30% Stock, 80% Recharge

Stellar Chart: Cancer
Earth Edge (8 MP)- Adds earth element to physical attack, 133.3% Recharge
*Hail Dust (16 MP)- 130 <150> Linear Ice/Water Magic, +20% Stock
*Cure (6 MP)- Heals 190 <220 HP>, +25% Stock

*Usable in Awaker form - Awaker improves potency by 25-30 on top of list damage.

Awaker- Transform into Awaker, accessing extra stats and changing unique skillset
SP Cost Per Action: 2 (4 w/o Flare Brooch)
P-ATK: 222 (73 Str)
P-DEF: 198 (65 Vit)...(Cuts by 24 or 4.2%)
S-ATK: 206 (65 Int)
S-DEF: 206 (69 Pow)...(Cuts by 35 or 6.2%)
AGL: 74 (126.6% Speed)
LUC: 74

Normal Attack: 165 (180) <230> physical-based damage, +25% Stock

Unique Abilities
Dual React  (88 MP): 240 <280> AoE Magic+Destroys 1 Stock per enemy, +37.5% Stock, 75% Recharge
Ether Purge (300 MP): 985 <1150> MT Magic, +37.5% Stock, 67% Recharge


SHANIA
(25% Dark Resistance, 25% Weak to Holy)
HP: 603 (107.5%)
MP: 586
SP: 54
P-ATK: 195 (59 Str)
P-DEF: 185 (59 Vit)...(Cuts by 8 damage or 1.3%)
S-ATK: 195 (60 Int)
S-DEF: 176 (54 Pow)...(Takes extra 3 or 0.4%)
AGL: 57 (98.8% Turn 1)
LUC: 52
Wild Mist, Nigvast, *Dream Porter, **Flare Brooch
*This allows Shania to start with 2 full stock gauges in battle
**Halves SP Consumption

Normal Attack: 165 (180) <215> physical-based damage, 25% Stock Gain

Thunderbird (25% Dark Resistance, 25% Weak to Holy)
SP Cost Per Action: 2 (4 w/o Flare Brooch)
P-ATK: 209 (66 Str)
P-DEF: 195 (64 Vit)...(Cuts by 20 or 3.6%)
S-ATK: 209 (67 Int)
S-DEF: 184 (58 Pow)...(Cuts by 8 or 1.3%)
AGL: 67 (114.6% Speed)
LUC: 61

Normal Attack: 185 (200) <235> physical-based damage, 25% Stock Gain

Magic
Mind Assault (1 MP): Drains Enemy MP (Only good for restoring Shania's own MP; has no effect on enemy abilities), 116.7% RT
Bar Blast (18 MP):  175 <205> Linear Thunder Magic, +25% Stock, 93% Recharge
Evil Eye (10 MP):  160 <185> AoE Dark Magic, +20% Stock
Evil Shade (24 MP): 175 <205> AoE Dark Magic+Destroys 1 Stock per enemy, +25% Stock, 87.5% Recharge

Tatan'ka (25% Dark Resistance, 25% Weak to Holy)
SP Cost Per Action: 2 (4 w/o Flare Brooch)
P-ATK: 215 (69 Str)
P-DEF: 199 (66 Vit)...(Cuts by 25 or 4.5%)
S-ATK: 213 (69 Int)
S-DEF: 188 (60 Pow)...(Cuts by 13 or 2.2%)
AGL: 61 (104.4% Speed)
LUC: 58

Normal Attack: 195 (210) <245> physical-based damage, 25% Stock Gain

Magic
Howling (22 MP): ~80% MT MSP Restoration
Arc Rage (18 MP): 36% MT Attack Up, 116.6% Recharge
Arc Surge (18 MP): 36% MT Special Attack up, 116.6% Recharge
Rock Bump (10 MP):  165 <190> Linear Earth Magic, +20% Stock
Rock Burst (18 MP): 180 <210> Earth Magic, +25% Stock, 93% Recharge
Red Nova (14 MP): 165 <190> AoE Fire Magic+Destroys 1 Stock per enemy, +20% Stock, 90% Recharge
Red Bounce (18 MP): 180 <210> AoE Fire Magic, +25% Stock, 93% Recharge
Dusk Proud (10 MP): 165 <190> Linear Dark Magic, +20% Stock
Rumble Roar (34 MP): 200 <230> Linear Dark Magic, +30% Stock, 87.5% RT

La Sirene (25% Dark Resistance, 25% Weak to Holy)
SP Cost Per Action: 2 (4 w/o Flare Brooch)
P-ATK: 203 (63 Str)
P-DEF: 203 (68 Vit)...(Cuts by 30 or 5.3%)
S-ATK: 205 (65 Int)
S-DEF: 196 (64 Pow)...(Cuts by 23 or 4%)
AGL: 64 (109.5% Speed)
LUC: 59

Normal Attack: 175 (190) <225> physical-based damage, 25% Stock Gain

Magic
Cure Plus (12 MP): 460 Healing, +25% Stock
Resurrection (20 MP): 100% Revival, +15% Stock
Arc Shield (18 MP): 36% MT Special Defense Up, 116.6% Recharge
Arc Barrier (18 MP): 36% MT Defense Up, 116.6% Recharge
Hail Dust (10 MP): 155 <180> AoE Ice/Water Magic, +20% Stock
Hail Solid (Aerial Only, 18 MP): 170 <205> AoE Ice/Water Magic, +25% Stock, 93% Recharge
Bright Rage (10 MP): 155 <180> Holy Magic, +20% Stock
Bright Oracle (18 MP): 170 <205> AoE/Linear Holy Magic, +25% Stock, 93% Recharge
Dusk Proud (10 MP): 155 <180> Linear Dark Magic, +20% Stock
Current Breath (34 MP): 190 <205> AoE/Linear Magic, +30% Stock, 87.5% RT

Tirawa (25% Dark Resistance, 25% Weak to Holy)
SP Cost Per Action: 4 (7 w/o Flare Brooch)
P-ATK: 225 (74 Str)
P-DEF: 215 (74 Vit)...(Cuts by 45 or 8%)
S-ATK: 225 (75 Int)
S-DEF: 206 (69 Pow)...(Cuts by 35 or 6.2%)
AGL: 72 (123.2% Speed, 166% Speed under Sanlittobell)
LUC: 67

Normal Attack: 210 (230) <270> physical-based damage, 25% Stock Gain

Magic
Shining Zephyr (42 MP): 250 <290> ST Magic, heals party for 300 <409> HP, +20% Stock, 80% Recharge
Sanlittobell (36 MP): Raises all stats by 36%, MT, 80% Recharge
-->In Tirawa, Equates to the following bonuses
-->Basic Physical Increases by 110 <130>
-->All Magic Damage Increases 80 <100>
-->Cuts Physical damage by 141 or 25.2% <160 or 28.5%>
-->Cuts Magical damage by 128 or 22.7% <146 or 26.1%>
Sun Flare (60 MP): 345 <405> AoE Magic, +40% Stock, 75% Recharge


FRANK
(25% Holy Resistance, 25% Weak to Dark)
HP: 675 (120.3%)
MP: 528
SP: 17
P-ATK: 203 (64 Str)
P-DEF: 197 (64 Vit)...(Cuts by 23 or 4%)
S-ATK: 171 (49 Int)
S-DEF: 160 (49 Pow)...(Takes extra 21 or 3.7%)
AGL: 55 (97% Speed Turn 1, 94.1% Speed Afterwards)
LUC: 56
Spicy Skewer, Phoenix Suit, Hooligan Lantern (10% Increase to Frank's Crit Rate)

Normal Attack: 180 (195) <230> physical-based damage, 25% Stock Gain

Ninja Arts
Seismic Wave (36 MP):195 <230> Linear Holy Physical Damage, +25% Stock, 89% Recharge
Demon Bomb (68 MP): 220 <255> AoE Holy Physical Damage MP, +20% Stock, 83.3% Recharge Time
Fast Snowball (84 MP): 255 <300> Linear Holy Physical Damage, +37.5% Stock, 75% Recharge Time

Stellar Chart - Aries
Holy Edge (8 MP) - Adds light element to physical attack, 133.3% Recharge
Rock Bump (16 MP) - 105 <120> Linear Earth Magic, +20% Stock


HILDEGARDE VALENTINE
(25% Earth Resistance, 25% Weak to Wind/Thunder)
*Stats are listed: Slim/Curvy/Pink Bat
HP: 514/660/294 (91.6%/117.6%/52.4%)
MP: 675/516/298
SP: 40
P-ATK: 175/199/281 (51/63/57 Str)
P-DEF: 160/190/176 (49/64/57 Vit)...(Adds +24/Cuts -14/ Adds+4 or +4.2%/-2.5%/+0.6%)
S-ATK: 203/179/193 (64/52/59 Int)
S-DEF: 197/181/189 (64/56/60 Pow)...(Cuts by -24/-4/-14 or -4.2%/-.6%/-2.5%)
AGL: 59/54/57 (100.5%/96.2%/98.8% Speed Turn 1, 101%/92.4%/97.5% Speed Afterwards) (131.3%/120.1%/126.8% under Gale)
LUC: 53
Magical Key Hilding, Funny Peach, Devil Straw

Normal Attack: 120/145/250 (130/160/275) <150/190/320>, 25% Stock Gain
Energy Charged Physical (Pink Bat): 635 (705) <785>

Slim Hilda's Magic Arts
Floral Ray (84 MP): 235 <275> AoE Earth Magic , +37.5% Stock, 80% RT

Curvy Hilda's Magic Arts
Grand Slam (48 MP): 190 <220> Physical+Destroys 1 Stock+100% Instant Death, +20% Stock, 83.3% Recharge
**275 <330 under Rage>
Happiness Gift (36 MP): 100% Revival, +15% Stock
Full Bloom (54 MP): 100% MT Healing, +35% Stock

Pink Bat's Magic Arts
Energy Charge (25% MMP): Raises user's physical attack power by 150% for the next attack (25% MMP), 133.3% Recharge

Stellar Chart - Virgo
*Unusable while in Pink Bat form; [] indicate Curvy damages
Earth Edge (8 MP) - Adds Earth element to physical attack, 133.3% Recharge
Rage (12 MP)- Raises P-atk by 36% <43%>, 133.3% Recharge
Shield (12 MP)- Raises P-def by 36% <43%>, 133.3% Recharge
-->Effect in Curvy Form: Cuts by 99 or 17.6% <116 or 20.7%>
Surge (12 MP)- Raises S-atk by 36% <43%> (Increases Magic Damage by 88 <122>), 133.3% Recharge
Barrier (12 MP)- Raises S-def by 36% <43%>, 133.3% Recharge
-->Effect in Curvy Form: Cuts by 85 or 15.2% <108 or 18.9%>
Gale (12 MP)- Raises speed by 30% <36%>, 80% Recharge
Entrance (25% MMP)- Raises target's special attack power by 150% <175%> for the next attack; Can not self target, 133.3% Recharge
-->Adds 285 <330> damage approximately
Rock Bump (16 MP) - 150 [120] <175/140> Linear Earth Magic, +20% Stock
Hail Dust (16 MP) - 150 [120] <175/140> Linear Ice/Water Magic, +20% Stock
Red Nova (24 MP) - 150 [120] <175/140> 150 AoE Fire Magic+Destroys 1 Stock per enemy, +20% Stock, 90% Recharge Time
Gale Rod (16 MP) - 150 [120] <175/140> ST Thunder Magic, +20% Stock
Bright Rage (16 MP) - 150 [120] <175/140> AoE Holy Magic, +20% Stock
Evil Eye (16 MP) - 150 [120] <175/140> AoE Dark Magic, +20% Stock


MAO
(25% Water/Ice Resistance, 25% Weak to Fire)
HP: 586 (104.4%)
MP: 562
SP: 19
P-ATK: 183 (55 Str)
P-DEF: 166 (51 Vit)...(Takes extra 16 or 2.9%)
S-ATK: 203 (64 Int)
S-DEF: 177 (55 Pow)...(Takes extra 1 or .2%)
AGL: 58 (99.6% Speed Turn 1, 99.2% Speed Afterwards)
LUC: 61
Dragonspring, Cat Gold Medal, *Cat Rush
*This prevents Mao from receiving any stock damage

Normal Attack: 140 (150) <175> physical-based damage, 25% Stock Gain

Drunken Fist
Cat Touch (64 MP): 190 <220> Water Physical Damage, +30% Stock, 87.5% Recharge,
Purifying Spree (18 MP) : MT Status Healing
Sake (64 MP):30% MT Revival
Sake Cup Purge (88 MP): 220 <255> Linear/AoE Water Physical+ Destroys 1 Stock per enemy, +35% Stock, 67% Recharge

Stellar Chart - Capricorn
Aqua Edge (8 MP) - Adds water element to physical attack, 133.3% Recharge
Surge (12 MP) - Raises S-atk by 36% <43%> (Increases Magic Damage by 88 <122>), 133.3% Recharge
Hail Dust (16 MP)- 150 <175> Linear Ice/Water Magic, +20% Stock
Red Nova (24 MP)- 150 <175> AoE Fire Magic+Destroys 1 Stock per enemy, +20% Stock, 90% Recharge Time
Gale Rod (16 MP)- 150 <175> ST Thunder Magic, +20% Stock


NATAN
(25% Wind/Thunder Resistance, 25% Weak to Earth)
HP: 609 (108.6%)
MP: 526
SP: 18
P-ATK: 196 (61 Str)
P-DEF: 189 (61 Vit)...(Cuts by 13 or 2.2%)
S-ATK: 192 (59 Int)
S-DEF: 162 (49 Pow)...(Takes extra 20 or 3.6%)
AGL: 60 (101.3% Speed Turn 1, 102.6% Speed Afterwards)
LUC: 56
Missing 51, Arkin Apron, *Wise Calmet
*This accessory regenerates 10% MMP each action 

Normal Attack: 155 (170) <200> physical-based damage, 25% Stock Gain

Gun Fu
Slug Shell (64 MP): 190 <220> Wind Magic, +15% Stock, 87.5% Recharge Time
Rapid Shot (68 MP) : 190 <220> AoE Wind Magic, +15% Stock, 85% Recharge
Soul Valet (Aerial Hit Range Only, 84 MP): 220 <255> AoE Wind Magic,  +35% Stock, 75% Recharge

Stellar Chart - Libra
Heal (8 MP) - Cures status effects, 133.3% Recharge Time
Air Edge (8 MP) - Adds wind element to physical attack, 133.3% Recharge
Evil Eye (16 MP) - 140 <165> AoE Dark Magic, +20% Stock


RICARDO
(25% Fire, 25% Weak to Water/Ice)
HP: 565 (100.7%)
MP: 604
SP: 16
P-ATK: 192 (59 Str)
P-DEF: 178 (56 Vit)...(Takes extra 1 or 0.2%)
S-ATK: 186 (56 Int)
S-DEF: 177 (56 Pow)...(Takes extra 1 or 0.2%)
AGL: 62 (103% Speed Turn 1, 106% Speed Afterwards) (137.9% under Gale)
LUC: 53
Diosa, Charo Passion, *Sarape Adorno
*This grants Ricardo 10% MHP regen each action

Normal Attack: 150 (165) <190> physical-based damage, 25% Stock Gain

Serenata (Buffs Effect all Non-Ricardo Allies when MT is specified; Serenata effects do stack)
Hot Blood (36 MP): 155 <180> Linear Fire Magic, +25% Stock, 93% Recharge
Fated Day's End (68 MP): 180 <210> AoE Fire magic, +30% Stock, 87.5% RT
Meteor Shower (35 MP): MT Status Immunity for 3 Actions
Don't Cry, Baby (50 MP): MT 30% Attack and Magic up 30% for 3 Actions
Eternal Treasure (50 MP): MT Defense+S. Def up 30% for 3 Actions
Sunset Memories (65 MP): MT Strike Effect up 20% for 3 Actions
Spring Breeze (65 MP): 24% <28%> MT MHP regen for 3 actions; 25% Stock
Twilight's End (65 MP): 24% <28%> MT MMP regen for 3 actions
For You, Forever (65 MP): 72% MT MSP Healing
Flame in My Soul (750 MP): MT Third Key effect (all physical sequences attack 3 times)
Fighting Spirit (35 MP): MT Crit Rate up 50% for 3 Actions
Moonlight Poem (35 MP): MT Evasion Rate up 100% for 3 Actions
Distant Tomorrow (35 MP): MT Stock Gain up 50%

Stellar Chart - Sagittarius
Heat Edge (8 MP)- Adds fire element to physical attack, 133.3% Recharge
Arc Cure (16 MP)- Heals 200 HP, MT, +35% Stock
Gale (12 MP)- Raises speed by 30%, 80% Recharge Speed
Red Bounce (32 MP)- 140 <165> AoE Fire Magic, +25% Stock, 93% Recharge
Gale Blast (32 MP)-  140 <165> Linear Wind Magic, +25% Stock, 93% Recharge
« Last Edit: January 19, 2014, 06:25:50 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Shadow Hearts 3
« Reply #1 on: December 02, 2013, 06:51:26 AM »
Damage (3 Turn Average): 208 (236 w/ Ether Purge) <267/299>
2.5 Kill Point: 520 (590) <668/748>
Johnny- 439 <537>, Physical x 2, Ether Purge
1. Shania- 338 <412> (Attack x2, Shining Zephyr, Sun Flare)
2. Pink Bat- 295 <475> (Attack, Energy Charge, Attack)
3. Frank- 205 <253> (Physical x2, Fast Snowball)
4. Johnny- 190 <247> (Physical x2, Dual React)
5. Slim Hilda- 178 <208> (Magic x2, Floral Ray)
6. Mao- 173 <202> (Magic x2, Sake Cup Purge)
7. Natan- 167 <207> (Physical x2, Slug Shell)
8. Fat Hilda- 167 <200> (Physical x2, Grand Slam)
9. Ricardo- 160 <197> (Physical x2, Fated Day's End)

HP: 561
1) Frank - 675
2) Curvy Hilda - 660
3) Natan - 609
4) Shania - 603
5) Mao - 586
6) Ricardo - 565
7) Johnny - 544
8) Slim Hilda - 514
9) Pink Bat - 294

P-def: 179
Sanlitobell Tirawa- 272
Shield Curvy Hilda- 258
Tirawa- 200
1) Frank - 197
2) Curvy Hilda - 190
3) Natan - 189
4) Shania - 185
Awaker- 185
5) Ricardo - 178
6) Pink Bat - 176
7) Johnny - 172
8) Mao - 166
9) Slim Hilda - 160

S-def: 178
Sanlitobell Tirawa- 260
Barrier Curvy Hilda- 246
1) Slim Hilda – 197
Awaker- 196
Tirawa- 191
2) Pink Bat - 189
3) Johnny - 186
4) Curvy Hilda - 181
5t) Mao - 177
5t) Ricardo - 177
7) Shania - 176
8) Natan - 162
9) Frank - 160

Speed: 58.4
Sanlitobell Tirawa- 98
Gale Ricardo- 81
Awaker- 74
Tirawa- 72
Gale Curvy Hilda- 70
1) Johnny - 64
2) Ricardo - 62
3) Natan - 60
4) Slim Hilda - 59
5) Mao - 58
6t) Pink Bat - 57
6t) Shania - 57
8) Frank - 55
9) Curvy Hilda – 54
« Last Edit: December 02, 2013, 07:47:05 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Shadow Hearts 3
« Reply #2 on: December 02, 2013, 06:51:40 AM »
Boss Notes
...into the nightfall.

Dark Holy Elf

  • Moderator
  • Denizen
  • *
  • Posts: 8134
  • Well-behaved women seldom make history
    • View Profile
Re: Shadow Hearts 3
« Reply #3 on: December 02, 2013, 05:28:43 PM »
Nice work, especially getting those recharge times documented. Some queries:

-What level are the PCs?
-What enemy/defences did you test/calculate damage against?
-What accessories do you have Johnny and Shania with, since they have four options for three slots?
-The game generally seems to use 1 str/int = 2 atk, but there are a couple places in your notes where this isn't the case, so I was curious if they were typos: Awaker's magic, and Thunderbird's attack (surely this is a typo, it's listed as higher than Ta'tanka).

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Shadow Hearts 3
« Reply #4 on: December 02, 2013, 09:15:49 PM »
1. Level is level 50 (same as previous topic)
2. Enemy defenses were an average of the enemies in the final dungeon and the final sidequests (it came out to approximately 80 defense and 95 special defense)
3. The first two items in everyone's listings are their weapons and armor (so Johnny and Shania are using 2 accessories)
4. Those would be typos, since I was calculating those last and by that time of night, my attention was kind of wavering. There are probably a few places I forgot to put technical ring damage since that was also last.
...into the nightfall.

Magic Fanatic

  • Denizen
  • *
  • Posts: 1346
  • As if it wasn't already.
    • View Profile
Re: Shadow Hearts 3
« Reply #5 on: December 03, 2013, 12:33:30 AM »
Don't buffs and healing give a small amount of Stock, at least?  I do remember it commented on when someone was doing a challenge run and ran into La Sirene doing some screwery with Fast Recharge and Stock Gain.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Shadow Hearts 3
« Reply #6 on: December 03, 2013, 12:45:15 AM »
I'll double check when I get home. The first few things I tested did not appear to (which lead to my assumption), but that doesn't mean that doesn't include everything.
...into the nightfall.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Shadow Hearts 3
« Reply #7 on: December 03, 2013, 08:33:02 AM »
Okay, healing adds stock, buffing doesn't. Those gains are added in.
...into the nightfall.