Author Topic: Atelier Iris 3: Grand Phantasm (Full)  (Read 5383 times)

Talaysen

  • Ara ara~
  • Administrator
  • Denizen
  • *
  • Posts: 2595
  • Ufufu~
    • View Profile
Atelier Iris 3: Grand Phantasm (Full)
« on: December 18, 2007, 10:06:16 PM »
Explanations:

As far as skills go, it's pretty much the exact same as Atelier Iris 2.  The party uses a combined skill bar, which has a max of 9.9.  Attack gives half a bar and getting hit is ~0.1 bar per hit.  Skills use up some number of bars, I put those in parantheses.

One thing that is different is that the skill bar carries over between battles, unlike before.  Entering a dungeon starts it at 2, and the max is 9.9.  I personally let them have 5, but your mileage might vary.  Also, it fills up over time outside of battles.

Burst mode:  This is a new feature.  There is a Burst meter, and each attack fills it up.  Every hit increases the bar by 1 (1.5 if it hits weakness, 0.5 if it hits resistance).  Being hit lowers it.  Once it hits 20, your characters go into Burst mode.  At the start of Burst mode, enemies all go into Break status (even bosses, so you can argue this > immunity easily) which delays their turn for a bit and causes every attack to auto-crit (Break status wears off after a small amount of time or when they get hit, whichever comes first).  It also pushes the skill bar up to full (9.9).  During Burst mode, the meter goes down with every action your team makes (by 5?) and skill damage is increased to about FOUR TIMES as much as normal.  Once the Burst meter hits 0 again, Burst mode goes away.

Burst mode is never initiated by turn 3, so it doesn't come up in any of these averages or anything and I probably won't mention it very often.  They'll only happen in long battles.

Blades: Edge and Nell can change their Blades, which is very similar to job changing.  Blades are unique to these characters, as well.  Changing Blades can change all stats except HP, equippable weapons, and their skillset.  They do not change HP or equippable armor and accessories.

Accessories: All are made by alchemy and equippable by everyone.  I listed them at the bottom for people who allow them.

Item properties: Like the earlier Atelier Iris games, items can have different properties, such as Magic (L) or Quick.  I've ignored these for now because the number of properties you can get on items is quite large.  I might figure out which items can have what properties later but don't count on it.  The one exception is the First Strike ability on the Needle Candy because that one is locked.

Status Effects

Poison: 10% damage and lowers Burst gauge by one per turn.
Curse: Stops all healing.
Silence: Can't use any skills.
Sleep: If a turn comes up while asleep, you lose it.  Duration is highly variable but on average it's like half a turn.  Fails miserably.

Notes:

Speed is NOT strictly linear.  Not sure how it works, though.

AI3 has things called Timed Cards.  They're basically extra turns that either the enemy or allies can place, and they'll activate whenever their turn comes up in the order.  It's similar to field effects in AI2, but a little different.  If I don't specify what a timed card does, it's the same as the skill that initiated that time card.  I'll try to put speed estimates on these things too, but most seem to be about the speed of the caster.

If an attack is listed as "special", it refers to the special type in game.  Attacks of this kind include ID and gravity, so that's what I consider them in the DL.  Note that some special typed attacks are NOT ID or gravity (none of the PCs have these) but whatever.

Criticals appear to ignore defense.  Not that this ever comes up.

The characters:

All characters are taken at level 36.  This is a bit low because I skipped randoms in the final dungeon on the second time through, which is the time I tested this stuff on.  I hit 38 on the first time through.  Fortunately this makes almost no difference anyways.

Strongest weapons/armor are bolded, weapons with most hits (for raising the Burst gauge quicker) are underlined.  Note that damage is calculated and then divided by the number of hits for physicals, so more hits on a weaker weapon still does less damage than a more powerful weapon with fewer hits.

All attributes of weapons (like changing elementals, hitting species immunity) do NOT carry over to skills.

Regarding the speed of skills, skills with a lower speed delay the character's next turn more than skills with a higher speed.  I'm not sure how much the speed affects this, but I think 6 speed means no delay.  Higher means the next turn comes quicker and lower means it comes slower.  Again, not sure by how much.

Edge: Level 36

Armor:
Crown Breastplate (Attack+35, Speed+35, Defense+113, Magic Def+52, resists lightning by 20%)
Extremeguard (Magic Atk+61, Defense+61, Magic Def+64)
Silver Cuirass (Defense+51, Magic Def+48, resists status by 50%)
Kuma Outfit (Defense+40, Magic Def+26, resists water by 20%)
Funky Overalls (Attack+13, Speed+13, Defense+32, Magic Def+15, resists special attacks by 50%)

Normal

Base stats:
HP: 509
Attack: 174 (+35+161=370)
Magic Atk: 84
Speed: 45 (+35=80)
Defense: 170 (+113=283)
Magic Def: 106 (+52=158)

Weapons:
Brogius: +161 Attack, physical, 2xHIT
Armed Gear: +82 Attack, physical fire, 1xHIT
Impulser: +66 Attack, physical lightning, 6xHIT

Skills:
Attack: 188 damage.
Pyre Bunker (1)[6 speed]: 414 physical fire damage over 8 hits.
Windmill (1)[5 speed]: 253 physical damage over 5 hits.  2 timed cards, about half an Edge turn between them.  These attack for 253 physical damage over 2 hits.
Buster Drive (2)[5 speed]: 697 physical damage, AoE(S).  Does double damage against undead.
Chain Digger (1)[3 speed]: Deals damage based on the amount of hits in a chain.  This means he has to be in Burst mode and rack up a lot of hits for it to be useful, I believe, but seeing as how it'll almost never see any use, I don't feel like testing it right now.
Cross Rain (3)[3 speed]: 653 physical damage over 5 hits.  3 timed cards, about half an Edge turn between them.  These attack for 653 physical damage over 5 hits.

3 turn average assuming 5 SP: Buster Drive+Pyre Bunker+Pyre Bunker -> 508
3 turn average assuming 2 SP: Pyre Bunker+Pyre Bunker+Attack -> 339

Jiptus

Base stats:
HP: 509
Attack: 261 (+35+207=509)
Magic Atk: 105
Speed: 33 (+35=68)
Defense: 195 (+113=308)
Magic Def: 90 (+52=142)

Weapons:
Odysseus: +207 Attack, physical, 1xHIT.  Does double damage to beast types.
Holy Halberd: +149 Attack, physical, 3xHIT.  Does double damage to undead types.
Grand Viper: +153 Attack, physical, 2xHIT.  Does double damage to dragon types.
Ice Blade: +85 Attack, physical ice, 3xHIT.
Cyclops: +61 Attack, physical lightning, 3xHIT.

Skills:
Attack: 281 damage.
Create Life:
-Bone Bites (1)[6 speed]{Consumes 1 Beast Fang}: 535 physical damage over 2 hits.
-Zombie Rain (1)[5 speed]{Consumes 1 Puniball}: 337 physical status damage, Poison (~60%), AoE(L).
-Cursed Dragon (1)[5 speed]{Consumes 1 Dragon Bone}: 506 physical status damage, Curse (100%), MT.
-Death Call (2)[5 speed]{Consumes 1 Monster Bone}: 660 physical damage over 4 hits. 1 timed card, about Edge's speed, acts 3 times for 660 physical damage over 4 hits.
-Ressurection (2)[4 speed]{Consumes 1 Fragment of Aion}: Revives and cures status, MT.
Soul Eater (3)[6 speed]: 1081 physical damage, heals Edge by half this amount (which is slightly over his max HP).
Ark Coffin (1)[7 speed]: Induces Coffin status.  Enemies under coffin status cannot act and gain weakness to fire.  Enemy breaks out their third turn after being hit by the status and can act on that turn.  The skill can be used even when the enemy is in coffin status to refresh the timer.
Crazed Burial (1)[7 speed]: Instant death to enemies under Coffin status, MT, 1 turn charge time.  This checks special type immunity, which includes ID immunity.
Soul Burst (0)[3 speed]: 420 per hit, hits as many times as Edge has SP and uses up all SP.  NOTE: This is slightly bugged.  If Burst mode is initiated during the attack, the remaining SP cost will be taken from the 9 that Burst mode gives.  For example, if Edge has 5 SP, and only needs 3 hits to initiate Burst mode, the first 3 will hit normally and take up 3 SP, then Burst mode is initiated and SP shoots up to 9, and the last 2 hits take the cost from there, leaving him at 7.  Those last two hits also don't get the Burst mode 4x damage bonus.

3 turn average assuming 5 SP: Attack+Attack+Soul Burst -> 1027 damage.
3 turn average assuming 2 SP: Attack+Attack+Soul Burst -> 607 damage.

Plua

Base stats:
HP: 509
Attack: 139 (+35=174)
Magic Atk: 109 (+48=157)
Speed: 112 (+35+48=195)
Defense: 144 (+113=258)
Magic Def: 116 (+52=168)

Weapons:
Needle Candy: +41 Attack +10 Magic Atk +10 Speed, physical, 3xHIT, First Strike (gives a chance for all allies to go before all enemies, I think 50% or so?).
Demon Fang Blade: +95 Attack +48 Magic Atk +48 Speed, physical, 5xHIT, deals double damage to demon types.
Quickstrike Blade: +78 Attack +39 Magic Atk +20 Speed, physical lightning, 3xHIT.
Shadow Dagger: +66 Attack +17 Magic Atk +17 Speed, physical fire, 4xHIT.
Wind Slicer: +25 Attack +6 Magic Atk +6 Speed, physical, 5xHIT, deals double damage to beast types.

Skills:
Attack: 105
Blink Attack (2)[7 speed]: 321 physical damage, Edge immediately takes another turn afterwards.  This can be done indefinitely (or until he runs out of SP).
Phantom Shift (auto): ~60% chance to dodge any attack.
Personal Call (1)[7 speed]: Basically this gives Edge another CT bar that can act like normal.  This extra CT bar can act 3 times and he cannot have more than one at a time.
Dancing Edge (5)[1 speed]: 755 physical damage over 12(?) hits, MT.
Illusion Edge (3)[4 speed]: 735 physical damage over 12 hits.

3 turn average assuming 5 SP: Illusion Edge+Blink Attack+Attack -> 387 damage.
3 turn average assuming 2 SP: Attack+Attack+Illusion Edge -> 315 damage.

Luplus

Base stats:
HP: 509
Attack: 87 (+35=122)
Magic Atk: 168 (+174=342)
Speed: 49 (+35=84)
Defense: 110 (+113=223)
Magic Def: 185 (+52+87=324)

Weapons:
Rectangle Bread: +200 Attack, magical, 1xHIT.  THE MOST POINTLESS WEAPON EVER but it's bread.  Mmm, bread.
Vendure Tablet: +174 Magic Atk +87 Magic Def, magical, 2xHIT, deals double damage to dragon types.
Solomon's Key: +126 Magic Atk +63 Magic Def, magical fire, 4xHIT.
Necronomicon: +105 Magic Atk +53 Magic Def, magical lightning, 3xHIT.  Gains skillset of Cecilia *is shot*
Sibyl's Book: +58 Magic Atk +29 Magic Def, magical ice, 5xHIT.

Skills:
Attack: 155 damage.
Time Refresh (2)[6 speed]: Erases enemy timed cards.  MT.
Mesmerize (0)[7 speed]: 191 special damage over 2 hits, sleep (>100%).  This hits special resistance, and it was incredibly accurate even against things that resist special by 50%.  It also bypasses full status immunity.  Arguably fails against ID/gravity immunity though.
Time Quake (2)[5 speed]: 458 magical damage, lowers magical defense (~40%?) (this hits everything in-game), AoE(L).
Slow (1)[5 speed]: Slow, duh.  Hits everything in-game I believe.  Probably... doubles the amount of time it takes to get a turn?
Cosmic Bane (3)[3 speed]: 702 damage over 3 hits, delays enemy's turn (by about 50%?), MT.

3 turn average assuming 5 SP: Cosmic Bane+Time Quake+Attack -> 438 damage.
3 turn average assuming 2 SP: Attack+Attack+Cosmic Bane -> 337 damage.

Fanatos

Base stats:
HP: 509
Attack: 226 (+35+15=276)
Magic Atk: 147 (+154=301)
Speed: 40 (+35+15=100)
Defense: 212 (+113+15=340)
Magic Def: 190 (+52+15=257)

Weapons:
Fungo Charm: +16 Attack +62 Magic Atk +16 Speed +16 Defense +16 Magic Def, magical, 2xHIT.
Alectorian: +56 Attack +112 Magic Atk +56 Speed +56 Defense +56 Magic Def, magical lightning, 6xHIT.
Silmarillian: +15 Attack +154 Magic Atk +15 Speed +15 Defense +15 Magic Def, magical fire, 1xHIT.
Amulet: +23 Attack +90 Magic Atk +23 Speed +23 Defense +23 Magic Def, magical, 3xHIT, deals double damage to undead types.
Talisman: +14 Attack +55 Magic Atk +14 Speed +14 Defense +14 Magic Def, magical, 4xHIT, deals double damage to demon types.

Skills:
Attack: 153 damage.
Ressurection (auto): I have absolutely no clue what the hell this does.
Grateful Pain (1)[5 speed]: 269 physical damage over 2 hits, line.
Shadow's End (2)[5 speed]: 1002 magical damage over 3(?) hits, uses up 50% (rounded down) of max HP.  Damage depends on how much HP is used.  Edge can die from using this.
Sacrifice (2)[8 speed]: Sacrifice self to fully heal and revive all allies.
Godly Beam (3)[3 speed]: 861 magic damage, lowers attack (this hits everything in-game), MT.

3 turn average assuming 5 SP: Shadow's End+Godly Beam+Attack -> 672 (466 without Shadow's End) damage.
3 turn average assuming 2 SP: Shadow's End+Attack+Attack -> 436 (389 without Shadow's End) damage.

Averages for Edge (Highest Blades for stat):
HP: 509
Attack: 280 (Jiptus)
Magic Atk: 198 (Luplus)
Speed: 105 (Plua)
Defense: 282 (Fanatos)
Magic Def: 210 (Luplus)

Damage averages for Edge (Highest Blades):
Assuming 5 SP:
Using 3+ time moves only: 297 (Jiptus)
3 turn average: 607 [565 without Shadow's End] (Jiptus)

Assuming 2 SP:
Using 3+ time moves only: 177 (Jiptus)
3 turn average: 407 [397 without Shadow's End] (Jiptus)

Nell: Level 36

Armor:
Rabbit Jacket: +52 HP +39 Defense +39 Magic Def, resists magic by 50%, weak to special (ID/gravity).
Metamorabbit: +37 HP +19 Defense +93 Magic Def, resists ice by 50%.
Idol Costume: +54 Defense +54 Magic Def.
Scarlet Tail: +60 Attack +72 Defense +64 Magic Def, resists fire by 20%.
Heaven's Feel: +37 Magic Atk +61 Defense +61 Magic Def, resists special (ID/gravity) by 50%.
Feather Flow: +35 Speed +35 Defense +35 Magic Def, resists physical attacks by 20%.
Horseman Outfit: +98 Defense
Nurse Style: +25 Defense +63 Magic Def, resists status attacks by 50%.
Silver Cuirass: +51 Defense +48 Magic Def, resists status attacks by 50%.
Thin Leotard: +39 Speed +23 Defense +74 Magic Def.

Normal

Base stats:
HP: 439
Attack: 128 (+60+120=308)
Magic Atk: 155
Speed: 62
Defense: 137 (+72+60=269)
Magic Def: 145 (+64=209)

Weapons:
Peacemaker: +120 Attack +60 Defense, physical, 5xHIT, deals double damage to demon types.
Hunter Needle: +84 Attack +42 Defense, physical, 4xHIT, deals double damage to beast types.
Heart Striker: +64 Attack +32 Defense, physical lightning, 5xHIT.
Balmung: +54 Attack +27 Defense, physical, 3xHIT, deals double damage to undead types.
Punislayer: +34 Attack +17 Defense, physical, 4xHIT, deals double damage to PUNI types.

Skills:
Attack: 147 damage.
Armor Piercing (1)[6 speed]: 466 physical damage, ignores defense, AoE(M).
Quick Panther (1)[7 speed]: 263 physical damage over 4 hits.
Break Slash (1)[6 speed]: 289 physical damage over 4 hits, delays enemy's turn (~50%).
Life Convert (0)[5 speed]: Sacrifice 50% mHP for 3 SP.
Ein Zecksclaw (3)[4 speed]: 1080 damage over 8(?) hits, high critical rate (~20%?).

3 turn average assuming 5 SP: Ein Zecksclaw+Armor Piercing+Armor Piercing -> 671 damage.
3 turn average assuming 2 SP: Attack+Attack+Ein Zecksclaw -> 458 damage.

Diemia
HP: 439
Attack: 192 (+262+60=514)
Magic Atk: 116
Speed: 46
Defense: 184 (+72=256)
Magic Def: 166 (+64=230)

Weapons:
Nell's Comet: +262 Attack, physical, 1xHIT.
Dragoneer: +130 Attack, physical, 5xHIT, deals double damage to dragon types.
Lance Rocket: +99 Attack, physical fire, 2xHIT.

Skills:
Attack: 241 damage.
Armor Break (1)[5 speed]: 528 physical damage, lowers target's defense (40%).
Mind's Eye (1)[7 speed]: Makes all of Nell's attacks against the target always hit and always critical.
Trample Charge (2)[5 speed]: 695 physical damage, AoE(L).
Lance Stomp (2)[5 speed]: 1010 physical damage.
Chariot (3)[4 speed]: 915 physical damage over 3 hits, MT.

3 turn average assuming 5 SP: Lance Stomp+Lance Stomp+Armor Break -> 849 damage.
3 turn average assuming 2 SP: Lance Stomp+Attack+Attack -> 497 damage.

Nymph

Base stats:
HP: 439
Attack: 76 (+60=136)
Magic Atk: 248 (+95=343)
Speed: 77
Defense: 102 (+72=174)
Magic Def: 188 (+64+48=300)

Weapons:
Twig of Origin: +95 Magic Atk +48 Magic Def, magic, 6xHIT.
Baba Yaga: +64 Magic Atk +16 Magic Def, magic ice, 4xHIT.
Gurgu's Cane: +34 Magic Atk +9 Magic Def, magic fire, 3xHIT.

Skills:
Attack: 148 damage.
Sanctuary (2)[5 speed]: Grants immunity to all elements and statuses and cures status effects, MT.  Duration is 5 turns?
Healing Echo:
-Heal Jar (1)[3 speed]{Consumes 1 Heal Jar}: Heals 82 HP, MT.  1 timed card, about Nell's speed, acts twice.
-X-Heal (2)[3 speed]{Consumes 1 X Heal}: Heals 98(?) HP, MT.  1 timed card, about Nell's speed, acts twice.
-Heal All (2)[3 speed]{Consumes 1 Heal All}: Heals 113 HP, MT.  1 timed card, about Nell's speed, acts twice.
-Cure Jar (1)[3 speed]{Consumes 1 Cure Jar}: Heals 99 HP and cures all statuses, MT.  1 timed card, about Nell's speed, acts twice.
-Elixir (3)[3 speed]{Consumes 1 Elixir}: Heals 250 HP and cures all statuses, MT.  1 timed card, about Nell's speed, acts twice.
Swiftness:
-Wind Circle (1)[5 speed]{Consumes 1 Eicheloa}: Adds 0-1 hit (to a max of 7) to normal attacks, MT.  I don't think there's any damage boost from the extra hit.  Duration is 5 turns?  (Note: Not sure what "0-1" means but it probably never matters so I'm not bothering testing it.)
-Light Circle (1)[5 speed]{Consumes 1 Gash Twig}: Adds 1 hit (to a max of 7) to normal attacks, MT.  I don't think there's any damage boost from the extra hit.  Duration is 5 turns?
-Soul Circle (1)[5 speed]{Consumes 1 Pendelook}: Adds 2 hits (to a max of 7) to normal attacks, MT.  I don't think there's any damage boost from the extra hit.  Duration is 5 turns?
Boost:
-Power Ward (1)[5 speed]{Consumes 1 Canone Rock}: Increases Attack (40%) for 5 turns, MT.
-Spirit Ward (1)[5 speed]{Consumes 1 Legien Ore}: Increases Magic (40%) for 5 turns, MT.
-Defense Ward (1)[5 speed]{Consumes 1 Glansen Ore}: Increases Defense (40%) for 5 turns, MT.
-Mental Ward (1)[5 speed]{Consumes 1 Worthless Stone}: Increases Magic Def (40%) for 5 turns, MT.
Frozen Shard (3)[5 speed]: 845 magic ice damage.

3 turn average assuming 5 SP: Frozen Shard+Attack+Attack -> 380 damage.
3 turn average assuming 2 SP: Attack+Attack+Frozen Shard -> 380 damage.

Siren

Base stats:
HP: 439
Attack: 96 (+60=156)
Magic Atk: 209 (+97=306)
Speed: 89
Defense: 137 (+72+49=258)
Magic Def: 217 (+64=281)

Weapons:
Element Blaze: +97 Magic Atk +49 Defense, magic lightning, 6xHIT.
Jyoya: +80 Magic Atk +40 Defense, magic, 4xHIT, deals double damage to demon types.

Skills:
Attack: 132 damage.
Team Kobold (1)[5 speed]: 349 damage over 2 hits, steals items.
Trick or Treat (2)[5 speed]: ID, 200% accuracy.  Even things that resisted it by half got nailed all the time.  I think accuracy depends on MDef though (but NOT magic resistance).
Tinker Flux (1)[5 speed]: 379 damage, AoE(L)
Kobold Hero (3)[3 speed]: 522 damage, MT.  1 timed card, about Nell's speed, acts twice.
Prism Tone (3)[3 speed]: Heals 268 HP and cures all status effects, MT.

3 turn average assuming 5 SP: Kobold Hero+Tinker Flux+Tinker Flux -> 427 damage.
3 turn average assuming 2 SP: Tinker Flux+Tinker Flux+Attack -> 297 damage.

Faustus

Base stats:
HP: 439 (+130=569)
Attack: 192 (+130+60=382)
Magic Atk: 193
Speed: 31
Defense: 205 (+72=277)
Magic Def: 181 (+64=245)

Weapons:
Junk Borot: +130 HP +130 Attack, physical fire, 5xHIT.
Seaform Fishruin: +49 HP +98 Attack, physical lightning, 2xHIT.
Hell Doll: +80 HP +120 Attack, physical, 3xHIT, deals double damage to demon types.
Mark II: +59 HP +89 Attack +45 Speed, physical, 4xHIT.
Chrysanthemum Puppet: +39 HP +77 Attack, physical, 2xHIT, deals double damage to PUNI types.

Skills:
AttacK: 231 damage.
Forgetful Hammer (1)[4 speed]: 693 physical damage, silence (~33%).  Fails completely against full status immunity.
Chomp (1)[3 speed]: ID, not as accurate as Trick or Treat so I won't even bother.  Deals physical damage if it misses, but fails on ID immunes anyways.
Mug (2)[3 speed]: 1206 damage over 4 hits, MONEYS GET.
Decoy Charge (2)[2 speed]: 929 magic lightning damage, AoE(M).
Gargantua (3)[4 speed]: 1 timed card, about 3/4 of the way to Nell's next turn, it deals 1459 damage to all enemies.

3 turn average assuming 5 SP: Mug+Mug+Attack -> 881 damage.
3 turn average assuming 2 SP: Mug+Attack+Attack -> 556 damage.

Averages for Nell (Highest Blades for stat):

HP: 465 (Faustus)
Attack: 299 (Diemia)
Magic Atk: 223 (Nymph)
Speed: 61 (Siren)
Defense: 247 (Faustus)
Magic Def: 253 (Nymph)

Damage Averages for Nell (Highest Blades):
Assuming 5 SP:
Using 3+ times moves only: 351 (Faustus)
3 turn average: 641 (Faustus)

Assuming 2 SP:
Using 3+ times moves only: 180 (Diemia)
3 turn average: 438 (Faustus)

Iris: Level 36
Base stats:
HP: 384
Attack: 88
Magic Atk: 345 (+106=451)
Speed: 53
Defense: 101 (+100=201)
Magic Def: 308 (+100=408)

Weapons:
Gearshaft: +40 Attack +20 Magic Atk, magic ice, 3xHIT.
Bucket Cookie: +77 Attack +83 Magic Atk, magic, 3xHIT.
Staff of Creation: +106 Magic Atk, magic lightning, 5xHIT.
Astral Cane: +75 Magic Atk, magic fire, 6xHIT.
Hermes Staff: +66 Magic Atk, magic ice, 5xHIT.
Crushing Empress: +56 Attack, physical, 1xHIT, deals double damage to PUNI types.

Armor:
Celestial Robe: +50 Speed +13 Defense +44 Magic Def, resists fire and ice by 50%.
Wedding Dress: +56 HP +57 Defense +46 Magic Def, special (ID/gravity) immunity.
Alchemy Robe: +56 Magic Atk +52 Defense +54 Magic Def.
Rising Sun: +60 Defense +65 Magic Def.
White Seperates: +5 Defense +11 Magic Def, resists status attacks by 50%.
Horseman Outfit: +98 Defense.
Nurse Style: +25 Defense +63 Magic Def, resists status attacks by 50%.
Thin Leotard: +39 Speed +23 Defense +74 Magic Def.
Saint's Garb: +100 Def +100 Magic Def, resists special by 50% and magic by 20%.

Skills:
Attack: 181 damage.
Summoning:
-Plua (1)[5 speed]: Sleep, NT.  Fails and I'm not going to bother with it.
-Nymph (1)[5 speed]: 551 magic ice damage over 4 hits.
-Siren (1)[5 speed]: 25% mHP gravity, MT.
-Jiptus (1)[5 speed]: Lowers Attack and Magic Atk (40%).
-Diemia (2)[4 speed]: 308 physical damage to a line.
-Fanatos (3)[4 speed]: 1004 magic lightning damage.
-Faustus (1)[5 speed]: 598 magic status damage, heals Iris for half that amount.  Removes all traits (resistances/immunities) from the target.  Fails completely against full status immunity, but always works otherwise (though the damage is reduced by status resistance).
-Luplus (3)[3 speed]: Haste, MT.  Not sure how good it is but I didn't see it doing anything noticable.
Mana Storm (2)[5 speed]: 441 damage, delays enemy's turn (50%), AoE(L).
Elemental Conversion (1)[5 speed]: 499 damage over 5 hits, MONEYS GET if this kills the target.

3 turn average assuming 5 SP: Fanatos+Nymph+Nymph -> 702 damage.
3 turn average assuming 2 SP: Nymph+Nymph+Attack -> 428 damage.

Full stat averages:

I'll list a few here.
First one is taking Edge and Nell as the average of all their Blades, then averaging Edge, Nell, and Iris together.
(Second one is taking Edge and Nell as their highest damage dealing Blades [Jiptus and Faustus].)

HP: 453 (487)
Attack: 222 (326)
Magic Atk: 291 (250)
Speed: 73 (51) [Note: Speed is not strictly linear, so take this average with a grain of salt.]
Defense: 243 (262)
Magic Def: 291 (276)

Full damage averages:
Again, same averages as above.

Assuming 5 SP:
Using 3+ time moves only: 400 (583)
3 turn average: 650 [636 without Shadow's End] (922)

Assuming 2 SP:
Using 3+ time moves only: 180 (231)
3 turn average: 424 [421 without Shadow's End] (541)

Accessories:
Each character can equip up to two accessories.  They're all made from alchemy.  I'll list some of the important ones here for people who allow them.

Shield of Gargol: Resist fire by 20%.
Black Belt: -100 Magic Def, resist physical attacks by 20%.
Shield of Aias: Resist water by 20%.
Winged Boots: Resist lightning by 20%.
Angel Wings: Immune to special (ID/gravity).
Flon's Charm: -100 Defense, resist magic by 20%.
Aroma Material: Status immunity.

To do list:
Relative durabilities.  Don't know the mechanics for this yet.
Figure out how speed works.
« Last Edit: February 28, 2008, 08:41:17 AM by Talaysen »

Talaysen

  • Ara ara~
  • Administrator
  • Denizen
  • *
  • Posts: 2595
  • Ufufu~
    • View Profile
Re: Atelier Iris 3: Grand Phantasm
« Reply #1 on: December 18, 2007, 10:14:50 PM »
Bosses

Note: Speed values are very crude estimates.  Also, speed doesn't appear to be strictly linear.  Not sure how it works.  If anyone knows where I can get speed numbers for these guys, that'd be great.

Note: If I don't list the type of damage, it is physical.  If I list an element, assume it is magical unless I note that it is physical.

Note:  AI3 has things called Timed Cards.  They're basically extra turns that either the enemy or allies can place, and they'll activate whenever their turn comes up in the order.  It's similar to field effects in AI2, but a little different.

Note:  If someone immunes "special" attacks, it refers to the attacks that are typed special in game.  These include ID, fixed damage, gravity, and probably more.

Note: I added boss HP estimates.  I got these by taking the total damage up until the turn they are killed in, finding the average damage from that many turns, and using the typical 1 round of average damage = 40% PCHP calculation.  Feel free to take it with a grain of salt, as it undersells how long they live in-game.  I also factored in damages to the Burst gauge in these estimates, and I assume that Burst mode lasts two turns.

Platinum Puni

Puni type.
Resists Magic (50%).
Weak to Fire (50%).

1600 (1415) HP (~0.83 PCHP)
Speed: 40? (Slower than Edge, 45 speed)

Note: The PCs deal 195 damage to him during plot, so his effective HP is 1415.
Note: The PCs get a substantial initial bonus to the Burst gauge for this battle.  It starts at half full.

Attacks:
Attack: 4 damage
Puni Breath: 6 damage

Damages to him:
Edge (Normal):
Attack: 53 damage over 4 hits.
Pyre Bunker (1): 174 physical fire damage over 8 hits.

Iris:
Attack: 21 magic damage over 2 hits.
Mana Storm (2): 43 magic damage.
Elemental Conversion (1): 57 magic damage over 5 hits.

Party averages:
Level: 3
HP: 67
Speed: 49

Notes: Epic 12HKOing bosses are BACK.  If you take him against Burst, you can get into Burst on the first turn, and kill 1.5 turns later, so he ends up slightly below PCHP.   Non-fire magic SPOILAR, that deserves to be in Puni.


Alvero

HP: 5000 (~2.19 PCHP)
Speed: 45? (Even with Edge, 45 speed)

Takes about 7% more from physical attacks.
Takes about 10% more from magical attacks.

Attacks:
Twin Blade: 20 damage over 2 hits. (2 timed cards.  One is about halfway to Alvero's next turn and the other is right after.)
Attack: 23 damage.
Thunder Blade: 30 physical lightning damage. (increaes his speed until next turn?)

Damages to randoms/him:
Edge (Normal):
Attack: 94/86 damage over 4 hits.
Pyre Bunker (1): 176/208 physical fire damage over 8 hits.
Buster Drive (2): 324/358 damage.

Iris:
Attack: 101/110 magic damage over 2 hits.
Elemental Conversion (1): 269/300 magic damage over 5 hits.

Party Averages:
Level: 12
HP: 131
Speed: 53.5

Notes: He can stack up some damage for later with the field effect and has a 5HKO off of a Quick Hit-ish effect.  Solid durability.  He can possibly live through one Burst mode until the next.  Damage is sad, so Middle.


Puni Mama

Puni type.
Immunes special attacks.

HP: 3000 (~0.89 PCHP)
Speed: 40? (Slower than Edge, 45 speed.)

Attacks:
Puni Breath: 24 damage.
Attack: 14 damage.

Damages to her:
Edge (Normal):
Attack: 111 physical fire damage over 2 hits.
Pyro Bunker (1): 273 physical fire damage over 8 hits.
Buster Drive (2): 455 damage.

Iris:
Attack: 106 magic damage over 2 hits.
Elemental Conversion (1): 282 magic damage over 5 hits.

Party Averages:
Level: 13
HP: 138
Speed: 53.5

Notes: The epicness is back.  6HKOs, but the durability is pretty bad.  Factoring in Burst, it again takes 2 turns to trigger and less than a full turn to kill.  Might be able to get out of Puni into Low Light.


Kobold Magician

Beast type.

HP: 3000 (~0.77 PCHP)
Speed: 45? (Even with Edge, 45 speed)

Attacks:
Plasma Ray: 38 lightning damage over 5 hits.
Ice Storm: 24 ice damage.
Mind Bomb: 36 magic damage, sleep (~75%?).

Damges to him:
Edge (Normal):
Attack: 127 damage.
Pyro Bunker (1): 303 physical fire damage over 8 hits.
Buster Drive (2): 516 damage.

Iris:
Attack: 123 fire damage over 4 hits.
Elemental Conversion (1): 335 magic damage over 5 hits.

Party Averages:
Level: 15
HP: 154.5
Speed: 49

Notes: High 5HKO!  About sleep, it fails.  The target always woke up before ANYONE'S next turn arrived, let alone the Kobold Magician's.  It's more of a delay effect in-game.  Durability is a little worse than the last boss, so to Light you go.


The Elder (1)

Demon type.
Immunes special attacks.

HP: 2000 (~0.59 PCHP)
Speed: 55? (Faster than Iris, 53 speed)

Takes about 11% less from magic attacks.

Attacks:
Flame Gaze: 28 fire damage
Mind Bomb: 36 magic damage, sleep (~75%?).

Damges to randoms/her
Edge (Normal):
Attack: 97/111 physical fire damage over 2 hits.
Pyro Bunker (1): 281/267 fire damage over 8 hits.
Buster Drive (2): 524/451 damage.

Iris:
Attack: 135/127 fire damage over 4 hits.
Elemental Conversion (1): 409/345 magic damage over 5 hits.

Party Averages:
Level: 16
HP: 165
Speed: 49

Notes: Form chain.  This form has 5HKO and that epic sleep again, but really sad durability.  After hitting Burst mode (2 turns), just smack it with anything and it is overkilled.

The Elder (2)

Dragon type.
Immunes special attacks.

HP: 4500 (~1.06 PCHP)
Speed: 35? (Slower than Edge, 45)

Attacks:
Flare Cannon: 34 fire damage, MT.
Hell Wave: 18 fire damage, MT.
Meteor: 1 timed card, right before The Elder's next turn.  22 damage.

Damges to randoms/her
Edge (Normal):
Attack: 97/113 fire damage over 2 hits.
Pyro Bunker (1): 281/269 fire damage over 8 hits.
Buster Drive (2): 524/449 damage.

Iris:
Attack: 135/138 fire damage over 4 hits.
Elemental Conversion (1): 409/377 magic damage over 5 hits.

Party Averages:
Level: 16
HP: 165
Speed: 49

Notes: Over twice as much HP, but it doesn't mean quite as much due to Burst mode being back-ended.  In fact, it takes only one extra round to kill.  Damage is only slightly less but gains MT (owns Belial??) and loses the Sleep effect.  Burst is not carried over between battles, so it makes the total durability actually decent.  Probably can play around in Middle with formchain.


After this, Edge gets a new Blades, Plua.  It increases speed and magic defense, but reduces damage and defense.  I will be using it because it needs to be levelled up.  Number of hits also decreases, so Burst will take longer to charge.  Iris also gains Summoning, but the first one is Plua, which is MT Sleep.  Fails.


Yula (1)
Fights alongside Nell.

Immunes special attacks.

HP: 4000 (~0.86 PCHP)
Speed: 53? (Even with Iris, 53 speed)

Takes about 13% less from physical attacks.
Takes about 10% less from magical attacks.

Attacks:
Attack: 26 damage.
Mowdown: 49 damage, MT.
Yula Strike: 1 timed card, 40 damage, silence (100%?  Only saw it happen once).  This can only be used if Nell is dead.

Damages to randoms/her:
Edge (Plua):
Attack: 82/70 damage over 3 hits
Blink Attack (2): 260/229 damage.  Edge goes again right after using this (so basically a free turn).

Iris:
Attack: 159/143 fire damage over 4 hits.
Elemental Conversion (1): 427/388 magic damage over 5 hits.

Party Averages:
Level: 16
HP: 165
Speed: 85

Notes: A lot slower due to Edge's turn hax.  Damage isn't too bad (4HKO), but the durability could use a little help.  Takes 3 turns to get into Burst mode under this setup, but once there, Edge can spam Blink Attack four times at 4x damage in one turn for massive overkill.  Silence can spoil some mages, though they'll probably be able to get two turns before it takes effect.  At any rate, probably a Light, but not too bad at it.


Nell
Fights alongside Yula.

Immunes special attacks.

HP: 3000 (~0.75 PCHP)
Speed: 80? (Faster than Iris, 53 speed.  Slower than Edge, 117 speed.)

Takes about 6% less from magical attacks.

Attacks:
Quick Panther: 8 damage over 4 hits.  Increases speed until next turn.
Attack: 14 damage over 3 hits.

Damages to randoms/her:
Edge (Plua):
Attack: 82/82 damage over 3 hits.
Blink Attack (2): 260/260 damage.  Edge goes again right after using this (so basically a free turn).

Iris:
Attack: 159/148 fire damage over 4 hits.
Elemental Conversion (1): 427/409 magic damage over 5 hits.

Party Averages:
Level: 16
HP: 165
Speed: 85

Notes:  That damage is saad, but at least it's around average speed unlike her sister.  Durability seems quite a bit less, but her Quick Panther lowers the Burst gauge more, delaying Burst mode until about turn 5, so it almost evens out.  Puny due to that damage.  At least she gets a PC form, which should be a lot better.


Nell joins around here, so there are now 3 PCs.  Burst gauge should build a little faster, too, but lasts less rounds in comparison.  Probably doesn't matter too much since you usually end up using all your SP before it ends anyways.  She also joins at level 10 instead of 16, which brings down most of the averages.  Oh well.


Ice Sprite
Fights with 4 Ice Elements, which are also weak to fire and have 2500 HP.

Immunes special attacks.
Resists Ice (50%)
Weak to Fire (20%).

HP: 6000 (~0.86 PCHP)
Speed: 50?  (Slower than Iris, 53 speed)

Takes about 18% less from magical attacks.
 
Attacks:
Healing Echo: 358 healing, MT.  Heals 3 times, once per turn or so.
Ice Storm: 43 ice damage.

Ice Elements' Attacks:
Frozen Shard: 14 ice damage.  One turn charge time.

Damages to randoms/her:
Edge (Plua):
Attack: 105/104 damage over 3 hits.
Blink Attack (2): 311/330 damage.  Edge goes again right after using this (so basically a free turn).

Iris:
Attack: 160/168 fire damage over 4 hits.
Elemental Conversion (1): 428/340 magic damage over 5 hits.

Nell (Normal):
Attack: 100/98 damage over 3 hits.
Break Slash (1): 215/232 damage over 4 hits.

Party Averages:
Level: 19, 19, 16
HP: 179
Speed: 79

Notes: If you allow the Ice Elements, she only gets about 50% effective increase in damage due to the delay.  Otherwise, she has a solid 5HKO (woo).  Durability is pretty sad, since it only takes 2 turns to reach Burst mode now, and Blink Attack spam brings her in.  Light either way.


After this battle, Nell gets new Blades, Nymph.  It increases magical attack (and makes her physical magical), speed, and magic defense, possesses no offensive skills (until maybe later, I don't know), and lowers defense.  Iris gains Summoning: Nymph, which does Ice damage.  I forgot to use it to see if it does more damage than Elemental Conversion.  Oh well.


Magus

Undead type
Immunes status (this includes damage that has status attached to it, I believe).
Immunes special attacks.

HP: 12000 (~1.85 PCHP)
Speed: 75? (Slower than Nell, 77 speed.  Faster than Iris, 53 speed.)

Takes about 2% less from physical attacks.
Takes about 15% less from magical attacks.

Attacks:
Cursed Dragon: 25 magic damage, Curse, MT.
Death Call: 40 damage.  1 timedcard, 40 damage.  This card gets to go two moretimes.  It is slightly slower than Magus herself, though.
Zombie Rain: 27 magic damage, Poison, AoE (L).
Attack: 24 magic damage.
Life Drain: 51 physical drain.  (Yes, this only heals 51 to her.)

Damages to randoms/her:
Edge (Plua):
Attack: 97/93 damage over 3 hits.
Blink Attack (2): 309/309 damage.
Illusion Edge (3): 697/682 damage over 12 hits.

Iris:
Attack: 170/140 fire damage over 4 hits.
Elemental Conversion (1): 466/389 magic damage over 5 hits.

Nell (Nymph):
Attack: 144/126 fire damage over 3 hits.
Ice Storm (0): 170/150 ice damage

Party Averages:
Level: 19, 19, 17
HP: 182
Speed: 84

Notes: Yadda yadda yadda.  1 turn to Burst mode, eats Blink Attack spam and di--WHAT DO YOU MEAN SHE'S NOT DEAD!?  Yes, this is the first boss that will eat Burst+Blink Attack cheese and LIVE.  Not to mention she's got good defense and magical defense on top of that.  Life Drain is a solid 4HKO, Cursed Dragon spoils healers, and Death Call is around for some extra damage over time.  The POIZN is pretty crappy though, 5%, but it does decrease the Burst gauge by one every time the effected gets a turn.  Probably works in Low Heavy?


After this, Edge gets new Blades Jiptus.  This lowers Speed and Magic Defense, raises both attack stats and defense.  Game asys it's useful against single targets (like bosses!)  Iris gets Summoning: Jiptus, which lowers both attack stats.


Harpy

Beast type.

HP: 7500 (~1.08 PCHP)
Speed: 110? (Faster than Nell, 84 speed.  Doubleturns Edge off the bat, 33 speed.)

Takes about 8% more from physical attacks.

Attacks:
Attack: 29 damage
Impulse: 80 special damage over 5 hits, ~80% accuracy, MT.

Damages to randoms/her:
Edge (Jiptus):
Attack: 247/264 damage.
Create Life - Bone Bites (1): 490/538 damage over 2 hits.
Create Life - Death Call (2): 613/659 damage over 4 hits.  1 timed card, right before Edge's next turn.  This card gets to go twice.
Soul Eater (3): 1005/1075 physical drain.

Iris:
Attack: 187/185 fire damage over 4 hits.
Elemental Conversion (1): 514/491 magic damage over 5 hits.
Summoning - Nymph (1): 548/557 ice damage over 3 hits.

Nell (Nymph):
Attack: 180/175 fire damage over 3 hits.
Ice Storm (0): 239/230 ice damage, AoE (S).

Party Averages:
Level: 21, 21, 19
HP: 206
Speed: 58

Notes: SPEED!  And not a whole lot else.  Impulse can do a lot of damage if every hit connects, but usually doesn't (about 4/5 do).  Durability's not so hot either, unless you give her credit for screwing up your Burst buildup with Impulse.  If you don't, it takes 2 turns to reach Burst mode.  If you do, it probably takes about 3.  Either way, Middle probably works.


Stone Emperor (1)

Immunes status (this includes damage that has status attached to it, I believe).
Immunes special attacks.
Weak to ice (20%).
Regens 270 HP per turn.

HP: 14000 (~1.89 PCHP)
Speed: 45? (Between Edge and Iris, 33 and 58 speed.)

Takes about 16% less from physical attacks.

Attacks:
Cliff Slicer: 49 damage.
Tera Flame: 42 fire damage, MT.  Increases speed until next turn.
Attack: 39 damage.

Damages to randoms/her:
Edge (Jiptus):
Attack: 267/217 damage.
Create Life - Bone Bites (1): 469/420 damage over 2 hits.
Create Life - Death Call (2): 636/529 damage over 4 hits.  1 timed card, right before Edge's next turn.  This card gets to go twice.
Soul Eater (3): 1040/865 physical drain.

Iris:
Attack: 188/178 fire damage over 4 hits.
Elemental Conversion (1): 486/489 magic damage over 5 hits.
Summoning - Nymph (1): 605/723 ice damage over 3 hits.

Nell (Nymph):
Attack: 185/167 fire damage over 3 hits.
Ice Storm (0): 248/301 ice damage, AoE (S).

Party Averages:
Level: 21, 21, 19
HP: 206
Speed: 58

Notes: Kind of slow and not much damage.  Durability's not bad though.  Takes about 2 turns to reach Burst mode and he can probably live through it until the next one.  Probably a Middle.


Musica
Fights with Cancion.

Immunes special attacks.
Resists physicals (50%).
Weak to Thunder (20%).

HP: 10000 (~0.78 PCHP)
Speed: 30? (Slower than Edge, 33 speed.)

Attacks:
Nightmare: 24 special/status damage, sleep (33%?), MT.
Pandora's Box: Special/status type.  Poison (75%?)).
Attack: 51 damage over 3 hits.

Damages to randoms/him:
Edge (Jiptus):
Attack: 276/167 physical ice damage over 3 hits.
Create Life - Death Call (2): 752/415 damage over 4 hits.  1 timed card, right before Edge's next turn.  This card gets to go twice.
Soul Eater (3): 1095/665 physical drain.
Soul Burst: 320/255*SP damage over SP hits, uses all SP.

Iris:
Attack: 194/198 fire damage over 4 hits.
Elemental Conversion (1): 554/506 magic damage over 5 hits.
Summoning - Nymph (1): 624/538 ice damage over 3 hits.

Nell (Nymph):
Attack: 168/174 fire damage over 3 hits.
Ice Storm (0): 200/180 ice damage.
Frozen Shard (3): 951/538 ice damage.

Party Averages:
Level: 24, 24, 22
HP: 252
Speed: 58

Notes:  Durability is kind of sad.  Should take about two turns to hit Burst mode and one Soul Burst after that to take him down (not factoring in resist).  His damage is pretty sad, too.  Only thing saving him is his ~40% physical resist.  Probably still ends up in Light, though.


Cancion
Fights with Musica.

Immunes special attacks.
Resists magic (50%).
Weak to Ice (20%).

HP: 6000 (~0.47 PCHP)
Speed: 80? (Slightly slower than Nell, 83 speed.)

Attacks:
Silence: Silence (100%), MT.  Uses this as initiative, can still use it later on, too.
Pandora's Box: 55 special fire damage.
Attack: 31

Damages to randoms/him:
Edge (Jiptus):
Attack: 276/395 physical ice damage over 3 hits.
Create Life - Death Call (2): 752/726 damage over 4 hits.  1 timed card, right before Edge's next turn.  This card gets to go twice.
Soul Eater (3): 1095/1050 physical drain.
Soul Burst: 320/300*SP damage over SP hits, uses up all SP.

Iris:
Attack: 194/105 fire damage over 4 hits.
Elemental Conversion (1): 554/278 magic damage over 5 hits.
Summoning - Nymph (1): 624/600 ice damage over 3 hits.

Nell (Nymph):
Attack: 168/99 fire damage over 3 hits.
Ice Storm (0): 200/200 ice damage.
Frozen Shard (3): 951/950 ice damage.

Party Averages:
Level: 24, 24, 22
HP: 251
Speed: 58

Notes: Despite the much less durability, he lives about as long as Musica in game due to Soul Burst being insane turn 3 damage.  Slightly better damage, faster, and spoils mages on top of that, especially those who can't block silence.  A Light, but not a terrible one.


After this battle, Nell gets Siren Blades.  It increases all stats except HP (which stays the same) and magic attack (which is decreased).  Iris gets Summoning: Siren, which seems to be gravity damage.


Jugged Bear

Beast type.
Resists Ice (20%).

HP: 5000 (~0.39 PCHP)
Speed: 30?  (Slower than Edge, 33 speed.)

Attacks:
Hug and Crush: 103 damage over 3 hits, Spirit down (Magic attack, I think).

Damages to him:
Look above.  He takes ~average damage from everything except ice, which he resists by about 20%.

Party Averages:
Level: 24, 24, 23
HP: 258
Speed: 62

Notes: Horrible speed and horrible durability and... the best damage to date.  Hug and Crush is a solid 3HKO and nerfs the recipient's magic attack.  Oh well, Light.


Alvero (2)

Immune to special attacks.
Immune to status attacks.

HP: 14000 (~0.79 PCHP)
Speed: 80? (Faster than Iris, 72.  Slower than Nell, 86.)

Attacks:
Twin Blade X: 34 damage over 5 hits.  3 timed cards, with about half a turn between each of them.
Thunder Blade: 61 physical lightning damage, increases speed until next turn.
Attack: 32 damage.

Damages to him:
Edge (Jiptus):
Attack: 283 physical ice damage over 5 hits.
Create Life - Death Call (2): 698 damage over 4 hits.  1 timed card, right before Edge's next turn.  This card gets to go twice.
Soul Eater (3): 1231 physical drain.
Soul Burst: 361*SP damage over SP hits, uses up all SP.

Iris:
Attack: 226 ice damage over 7 hits.
Elemental Conversion (1): 615 magic damage over 5 hits.
Summoning - Nymph (1): 688 ice damage over 3 hits.

Nell (Siren):
Attack: 227 magic damage over 6 hits.
Ice Storm (0): 324 ice damage.
Team Kobold (1): 591 magic damage over 2 hits.
Kobold Hero (3): 918 magic damage.  1 timed card, half Nell's speed, acts 2 more times.

Party Averages:
Level: 26, 26, 25
HP: 297
Speed: 64

Notes:  Decently fast, but nothing else.  Poor damage and poor durability (he dies to Bursted Soul Burst on turn 2).  Twin Blade X might be decent in some longer matches but he'll never live long enough for it to matter.  Light.


Alkane

Immune to special attacks.
Immune to status attacks.
Weak to lightning (20%)

HP: 23000 (~1.84 PCHP)
Speed: 80? (Faster than Iris, 72.  Slower than Nell, 86.)

Takes about 17% less from physical attacks.
Takes about 20% less from magical attacks.

Attacks:
Primal Ray: 153 magic damage, MT.
Armor-alpha: 70 physical fire damage over 20 hits.
Armor-beta: 28 physical fire damage, MT.
Attack: 43 damage.

Damages to randoms/him:
Edge (Jiptus):
Attack: 301/254 physical ice damage over 5 hits.
Create Life - Death Call (2): 740/631 damage over 4 hits.  1 timed card, right before Edge's next turn.  This card gets to go twice.
Soul Eater (3): 1300/1033 physical drain.
Soul Burst: 460/382*SP damage over SP hits, uses up all SP.

Iris:
Attack: 217/183 ice damage over 7 hits.
Elemental Conversion (1): 590/442 magic damage over 5 hits.
Summoning - Nymph (1): 668/531 ice damage over 3 hits.

Nell (Siren):
Attack: 222/178 magic damage over 6 hits.
Ice Storm (0): 310/255 ice damage.
Team Kobold (1): 560/480 magic damage over 2 hits.
Kobold Hero (3): 863/625 magic damage.  1 timed card, half Nell's speed, acts 2 times.

Party Averages:
Level: 26, 26, 25
HP: 297
Speed: 64

Notes:  Woah, this guy's pretty tanky.  Takes about two Burst modes (so about six turns) to take down that many HP against average defense, but this guy's got good defenses on top of that.  His speed's decent, and he's got MT 2HKO... except it's a one turn charge time.  What a waste.  He's got no tricks though, so he probably fits in High Middle.


Rockwell

Beast type.
Immune to special attacks.
Resists physical attacks (20%).
Weak to ice (20%).

HP: 16000 (~0.54 PCHP)
Speed: 30?  (Slower than Edge, 33 speed)

Takes about 24% less from physical attacks.
Takes about 18% less from magical attacks.

Attacks:
AttacK: 47 damage.
Mind's Eye: Adds Lock On status to target.  This makes the next attack always hit and critical.
Calamity: 58 magic damage, MT.  Chains into this from Mind's Eye.

Damages to randoms/him:
Edge (Jiptus):
Attack: 332/251 physical ice damage over 5 hits.
Create Life - Death Call (2): 772/435 damage over 4 hits.  1 timed card, right before Edge's next turn.  This card gets to go twice.
Soul Eater (3): 1344/571 physical drain.
Soul Burst: 535/240*SP damage over SP hits, uses up all SP.

Iris:
Attack: 227/240 ice damage over 7 hits.
Summoning - Nymph (1): 1378/735 ice damage over 3 hits.

Nell (Siren):
Attack: 218/173 magic damage over 6 hits.
Ice Storm (0): 298/328 ice damage.
Team Kobold (1): 587/511 magic damage over 2 hits.
Kobold Hero (3): 852/679 magic damage.  1 timed card, half Nell's speed, acts 2 times.

Party Averages:
Level: 27, 27, 26
HP: 315
Speed: 64

Notes: Slow, bad HPs, and poor damage.  Good defenses though (especially physical).  Might be able to spoil some fighters, but with that damage maybe not.  Definitely Light.


After this, Nell gets Diemia Blades.  They raise Attack and Defense and lower all other stats except HP compared to Siren.  Iris gets Summoning: Diemia, which does physical damage and delays the enemy's turn.


Stone Emperor (2)

Immune to special attacks.
Immune to status attacks.
Resists magic (20%).
Weak to lightning.

Regenerates ~600 HP a turn.

Takes about 35% less from physical attacks.
Takes about 19% ;ess from magical attacks.

HP: 36000 (~2.63 PCHP)
Speed: 75?

Attacks:
Tempest: 52 magic damage over 4 hits, MT.
Attack: 52 damage.
Judgement: 55 magic damage, MDef down, MT.  1/2 turn charge time, but he gets a turn about a half turn after that.  (MDef down makes him do ~45% more damage.)

Damages to him:
Edge (Jiptus):
Attack: 217 physical ice damage over 5 hits.
Create Life - Death Call (2): 543 damage over 4 hits.  1 timed card, right before Edge's next turn.  This card gets to go twice.
Soul Eater (3): 900 physical drain.
Soul Burst: 333*SP damage over SP hits, uses up all SP.

Iris:
Attack: 148 ice damage over 7 hits.
Summoning - Nymph (1): 467 ice damage over 3 hits.

Nell (Diemia):
Attack: 154 physical fire damage over 4 hits.
Armor Break (1): 356 damage, lowers defense.
Lance Stamp (2): 701 damage, delays enemy's turn.
Ice Storm (0): 67 ice damage.

Party Averages:
Level: 28, 28, 27
HP: 329
Speed: 50

Notes:  Woah.  I thought he was tankish last time.  Now he's got almost 3x PCHP, ~35% reduction of both physical and magical attacks, and above average speed.  His damage is still pathetic, but he can lower magic defense to save it some.  Thinking Heavy.  Healers cream him though.


Fatebringer
Fights with 2 Living Swords, who are immune to special attacks and weak to lightning.  They have about 2700 HP.

Demon type.
Immune to special attacks.
Immune to status attacks.
Weak to lightning.

HP: 24000 (~1.36 PCHP)
Speed: 60?  (Faster than Iris, 58 speed.)

Reduces physicals by ~13%.
Takes about 4% more damage from magic.

Attacks:
Gate: Summon a Living Sword.
Reckless Slash: 99 damage over 9 hits.  Heals Fatebringer for half this amount.
Life Drain: 78 special damage over 6 hits, heals Fatebringer for half this amount.  One card, acts three times.
Dance of Swords: 120 damage over 6 hits.  Can only use this under 25% HP.

Living Swords' Attacks:
Attack: 16 damage.
Shadow's End: Sacrifices 50% MHP to do 62 damage over 4 hits.  This cannot kill the Living Sword.

Damages to him:
Edge (Jiptus):
Attack: 289 physical ice damage over 5 hits.
Create Life - Death Call (2): 726 damage over 4 hits.  1 timed card, right before Edge's next turn.  This card gets to go twice.
Soul Eater (3): 1185 physical drain.
Soul Burst: 448*SP damage over SP hits, uses up all SP.

Iris:
Attack: 237 ice damage over 7 hits.
Summoning - Nymph (1): 733 ice damage over 3 hits.

Nell (Diemia):
Attack: 205 physical fire damage over 4 hits.
Armor Break (1): 495 damage, lowers defense.
Lance Stamp (2): 945 damage, delays enemy's turn.
Ice Storm (0): 94 ice damage.

Party Averages:
Level: 28
HP: 335
Speed: 45.67

Notes: Durability's not bad, above average speed, and almost decent damage.  If you allow the swords, there's an extra 100 damage for the first three turns, unless the opponent focuses on them first.  He can summon more on his turn anyways.  If you don't, he still has 4HKO and DRAINING!!11 to fall back on.  Light/Middle or something.


After this fight, Edge gets Fanatos Blades.  These lower Attack and raise everything else except HP compared to Jiptus.  Iris gains Summoning: Fanatos, which does lightning damage.


Petit Kobold

Beast type.
Immune to special attacks.
Immune to status attacks.

HP: 19000 (~1.5 PCHP)
Speed: About 4x average.

Has the Quick skill, which shortens wait time to next attack by half.  This happens about 70% of the time.
Takes about 9% less from physical attacks.
Takes about 5% less from magical attacks.

Attacks:
Bite: 39 damage.

Damages to him:
Edge (Fanatos):
Attack: 139 magic damage over 6 hits.
Grateful Pain (1): 388 physical damage over 2 hits.

Iris:
Attack: 239 ice damage over 7 hits.
Summoning - Nymph (1): 752 ice damage over 3 hits.
Summoning - Fanatos (3): 1364 lightning damage.

Nell (Diemia):
Attack: 212 physical fire damage over 4 hits.
Armor Break (1): 488 damage, lowers defense.
Lance Stamp (2): 950 damage, delays enemy's turn.
Ice Storm (0): 92 ice damage.

Party Averages:
Level: 29, 29, 28
HP: 347.67
Speed: 52.67

Notes:  My goodness, this guy's FAST.  We're talking someone that not only gets the drop on WA4 bosses, but doubleturns them.  Durability's not that bad, but that's because Edge hasn't got any good moves in these Blades yet, but he's got above average defenses either way.  His damage is only a 9HKO, which would normally be reeeeeally sad, but on top of that kind of speed it's actually not bad.  No variety whatsoever, though, so he probably sticks around in Heavy.


Mirage

Immune to special attacks.
Immune to status attacks.

HP: 35500 (~2.78 PCHP)
Speed: 60? (Faster than Iris, 58 speed.)

Takes about 11% more from physicals.
Takes about 4% more from magic.

Attacks:
Chomp: Instant Death (physical/special typed), 100%
Attack: 96 magic damage over 4 hits.
Forgetful Hammer: 68 physical/status damage, silence 50%.

Damages to it:
Edge (Fanatos):
Attack: 168 magic damage over 6 hits.
Grateful Pain (1): 414 physical damage over 2 hits.
Godly Beam (3): 999 magic damage, lowers attack.

Iris:
Attack: 227 fire damage over 7 hits.
Summoning - Nymph (1): 695 ice damage over 3 hits.
Summoning - Fanatos (3): 1291 lightning damage.

Nell (Diemia):
Attack: 229 physical fire damage over 4 hits.
Armor Break (1): 498 damage, lowers defense.
Lance Stamp (2): 1086 damage, delays enemy's turn.
Ice Storm (0): 92 ice damage.

Party Averages:
Level: 30
HP: 367
Speed: 52.67

Notes: Not bad.  Great HPs, barely below average defenses, and above average speed.  The damage is pretty sad, still, but it's got 100% ID, which really helps.  The silence is pretty crappy but can spoil some mages since its got the durability to pull it off.  Not a bad Heavy.


After this, Nell gets Faustus Blades.  It increases both defenses and Magic Attack, but lowers speed.  Iris gets Summon: Faustus which drains HP and nulls an enemy's weaknesses/resistances (I think).


Giant Golden Pig

Beast type.
Immune to special attacks.
Immune to status attacks.

HP: 22000 (~1.3 PCHP)
Speed: 150? (Faster than Nell, 83 speed.  Doubleturns Edge, 54 speed.)

Has the Quick skill, which shortens wait time to next attack by half.  This happens about (4/8) of the time.

Takes about 4% more from physical attacks.
Takes about 6% more from magic attacks.

Attacks:
Attack: 68 damage.
Break: 76 damage, reduces the Burst gauge by 2.  Delays opponent's turn.

Damages to it:
Edge (Fanatos):
Attack: 201 magic damage over 6 hits.
Grateful Pain (1): 423 physical damage over 2 hits.
Godly Beam (3): 1045 magic damage, lowers attack.

Iris:
Attack: 280 fire damage over 7 hits.
Summoning - Nymph (1): 808 ice damage over 3 hits.
Summoning - Fanatos (3): 1581 lightning damage.

Nell (Diemia):
Attack: 269 damage over 6 hits.
Mug (2): 1579 magic damage over 5 hits.

Party Averages:
Level: 31, 31, 30
HP: 396
Speed: 76

Notes:  He's got speed and decent durability, but no damage.  Light/Middle.


Alvero (3)

Immune to special attacks.
Immune to status attacks.

HP: 19000 (~1.39 PCHP)
Speed: 80? (Slower than Nell, 86 speed.  Faster than Edge, 54 speed.)

Takes about 8% more from physical attacks.
Takes about 12% more from magic attacks.

Attacks:
Twin Blade X: 30 damage over 5 hits.  3 Timed cards, with about half a turn spaced between them.
Thunder Blade: 44 physical lightning damage.  Increases speed until his next turn.
Attack: 32 damage.

Damages to him:
Edge (Fanatos):
Attack: 196 magic damage over 6 hits.
Grateful Pain (1): 361 physical damage over 2 hits.
Godly Beam (3): 1219 magic damage, lowers attack.

Iris:
Attack: 271 fire damage over 7 hits.
Summoning - Nymph (1): 808 ice damage over 3 hits.
Summoning - Fanatos (3): 1617 lightning damage.

Nell (Diemia):
Attack: 272 damage over 6 hits.
Mug (2): 1560 magic damage over 5 hits.

Party Averages:
Level: 31
HP: 414.67
Speed: 77.33

Notes: He formchains into the next fight.  Legality of the next form is kind of iffy, but I allow it.  This form on its own is probably a Light..

Alvero (4)

Undead type.
Immune to special attacks.
Immune to status attacks.

HP: 33000 (~1.98 PCHP)
Speed: 80? (Slower than Nell, 86 speed.  Faster than Edge, 54 speed.)

Takes about 6% more from physical attacks.
Takes about 12% more from magic attacks.

Attacks:
Twin Blade X: 39 damage over 5 hits.  3 timed cards with about 40% of a turn between them.
Twin Blade: 37 damage over 2 hits.  2 timed cards with about half a turn between them.
Attack: 72 damage.
Necroism: Attack Up.  Can use this below 50% HP.  (This overwrites Attack Down as well.)  This increases damage output by about 40%.
Spark Blade: 47 physical lightning damage, MT.  One turn charge time.  Can use this below 25% HP.

Damages to him:
Edge (Fanatos):
Attack: 196 magic damage over 6 hits.
Grateful Pain (1): 370 physical damage over 2 hits.
Godly Beam (3): 1299 magic damage, lowers attack.

Iris:
Attack: 278 fire damage over 7 hits.
Summoning - Nymph (1): 900 ice damage over 3 hits.
Summoning - Fanatos (3): 1598 lightning damage.

Nell (Diemia):
Attack: 266 damage over 6 hits.
Mug (2): 1502 magic damage over 5 hits.

Party Averages:
Level: 31
HP: 414.67
Speed: 77.33

Notes: His damage is still bad even with that limit.  Might be able to mess around in Heavy with the durability off of the formchain though.


Shadow Stalker

Demon type.
Immune to special attacks.
Immune to status attacks.
Resists magic (20%).

HP: 50000 (~3.53 PCHP)
Speed: 90?

Takes about 15% less damage from physical attacks.
Takes about 4% less damage from magic attacks (before resistance).

Attacks:
Attack: 87 damage.
Meteor: 1 timed card, about 3/4 his speed.  74 magic damage, MT.
Time Quake: 95 magic damage, magic defense down, AoE (L).  (Magic defense down is about a 40% increase in damage.)
Phantom Shift: Splits into two copies of himself, near-instant action.  Uses this once he gets below 50% HP.  Each copy seems to have about 2/3 the damage and 1/2 the HP as normal.  He and his original clones can both use this, but the clones of the clones (the ones with 12,500 HP) cannot.

Damages to him:
Edge (Fanatos):
Attack: 317 magic damage over 6 hits.  (This hits demon weakness, probably 211 damage otherwise.)
Grateful Pain (1): 313 physical damage over 2 hits.
Godly Beam (3): 856 magic damage, lowers attack.

Iris:
Attack: 239 fire damage over 7 hits.
Summoning - Nymph (1): 563 ice damage over 3 hits.
Summoning - Fanatos (3): 984 lightning damage.

Nell (Siren):
Attack: 335 magic damage over 6 hits. (This hits demon weakness, probably 223 damage otherwise.)
Team Kobold (1): 581 magic damage over 2 hits.
Kobold Hero (3): 681 magic damage.  1 timed card, half Nell's speed, acts 2 times.

Party Averages:
Level: 31
HP: 409
Speed: 77.33

Note:  Holy...  This guy's nuts.  First off, the durability.  He's over 3.5 PCHP by normal scaling, reduces physicals by about 12% and magical attacks by about 23% including defense and resistance.  His speed's above average, and his damage is still pretty bad, but it does cause MDef Down, which helps a lot.  What's the kicker is his special ability Phantom Shift.  Once he gets below 50% HP, on his next turn, he'll use Phantom Shift, which splits him into two clones.  Each of these clones have half the HP and about 2/3 the offense and are fully healed (damage is not carried over).  So basically you have to deal with 4/3 the offense once he does that, and he's basically fully healed (since 2 clones at half HP = full HP).  It gets worse from there.  THESE clones can do the same thing.  Fortunately, that's the limit.  The clones of the clones cannot clone anymore.  Still, a Godlike.


After this battle, Edge gets Luplus Blades.  They raise Magic Attack and Speed (by a surprisingly small amount for the Time Mana...) and lower everything else except HP.  Iris gains Summoning: Luplus which shortens the wait time of all allies.


Crowley

HP: 38000 (~1.81 PCHP)
Speed: Average.

Immune to special attacks.
Immune to status attacks.

Takes about 9% less from physical attacks.
Takes about 29% less from magical attacks.

Attacks:
Heaven's Gate: 59 special damage, MT.  1 timed card, about Crowley's speed.  Acts 3 times.
Attack: 41 magic damage.  Doubles in damage under 50% HP.
Whirl of Greed: 76 special damage, MT.  (This might be 18% gravity?)
Black Emblem: Gives Haste status.  He can use this as a free turn.
Gate: Summons a Shadow.  (Shadows have about 3000 HP and average speed.  They take about 10% more from physicals and 20% more from magic compared to average.)  1 timed card, about Crowley's speed, acts once.
Vritra: 88 special damage, MT.  1 timed card, about Crowley's speed.  Acts 2 times.
Mesmerize Edge: 154 magic damage over 25 hits, MT.  Can use this below 50% HP.

Shadow's Attacks:
Attack: 40 damage.

Damages to him:
Edge (Jiptus):
Attack: 319 damage over 5 hits.
Create Life - Death Call (2): 759 damage over 4 hits.
Soul Burst: 483*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 184 fire damage over 7 hits.
Summoning - Nymph (1): 569 ice damage over 3 hits.
Summoning - Fanatos (3): 1061 lightning damage.

Nell (Nymph):
Attack: 164 ice damage over 6 hits.
Ice Volley (1): 254 ice damage.
Frozen Shard (3): 933 ice damage.

Party Averages:
Level: 33
HP: 421.67
Speed: 67.33

Notes:  His damage is pretty sad... until the limit.  Then it's just decent.  Durability's not bad, and he's got some good magic defense.  He's got some interp issues though.  Since his major damage pre-limit is all special typed, and special in AI3 corresponds to stuff like ID, gravity, and fixed damage, one can argue that it fails against ID/gravity immunes.  If so, he probably fits in Middle due to the limit.  If not, he might be able to play in Heavy due to timed card hax.


Fallen Lord

Undead type.
Immune to special attacks.
Has about 50% chance to block a physical attack.

HP: 16000 (~0.73 PCHP)
Speed: 60? (Slower than Edge, 68 speed.)

Attacks:
Break: 115 damage, reduces Burst gauge by 2, delays enemy's turn.
Attack: 96 damage.

About average defenses.

Damages to him:
Edge (Jiptus):
Attack: 754 damage over 5 hits.  (This hits undead weakness, probably 377 otherwise.)
Create Life - Death Call (2): 869 damage over 4 hits.
Soul Burst: 530*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 260 fire damage over 7 hits.
Summoning - Nymph (1): 809 ice damage over 3 hits.
Summoning - Fanatos (3): 1500 lightning damage.

Nell (Siren):
Attack: 221 magic damage over 6 hits.
Team Kobold (1): 538 magic damage over 2 hits.
Kobold Hero (3): 899 magic damage.

Party Averages:
Level: 34, 34, 33
HP: 421.33
Speed: 82

Notes: Sad durability, sad speed, and sad damage.  Light.


Wandering Fungo

Immune to special attacks.
Resists lightning (20%).
Weak to fire (20%).
Regenerates 2900 HP per turn.

HP: 29000 (~1.21 PCHP)
Speed: 80? (Faster than Nell, 86 speed.  Slower than Edge, 68 speed.)

Takes about 7% less from physical attacks.
Average magic defense.

Attacks:
Poison Blow: 100 damage, poison (100%).  This poison deals 30% MHP damage at the beginning of each turn and can be fatal.  86% accuracy.

Damages to him:
Edge (Jiptus):
Attack: 349 damage over 5 hits.
Create Life - Death Call (2): 792 damage over 4 hits.
Soul Burst: 506*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 326 fire damage over 7 hits.
Summoning - Nymph (1): 743 ice damage over 3 hits.
Summoning - Fanatos (3): 937 lightning damage.

Nell (Siren):
Attack: 208 magic damage over 6 hits.
Team Kobold (1): 547 magic damage over 2 hits.
Kobold Hero (3): 735 magic damage.

Party Averages:
Level: 34, 34, 33
HP: 421.33
Speed: 82

Notes:  He's got exactly one trick: poison the enemy.  Granted, 30% MHP is pretty nice, and it's the only thing saving his damage.  Thinking High Light.


Fugitive Kobold

Beast type.
Immune to special attacks.
Immune to status attacks.
Resists physical attacks (50%).

HP: 29000 (~1.51 PCHP)
Speed: 100? (Faster than Iris, 92 speed.)

Has Quick skill (shortens wait until next turn by half).  Activates 80% of the time.

Takes about 10% less from physical attacks.
Takes about 16% less from magical attacks.

Attacks:
Boomerang Shot: 140 damage over 4 hits.
Kobold Aerial: 174 damage over 9 hits.
Kobold Bound: 76 damage over 10 hits, MT.  Can use this under 50% HP.

Damages to him:
Edge (Jiptus):
Attack: 338 damage over 5 hits.  (This ignores the resistance.)
Create Life - Death Call (2): 403 damage over 4 hits.
Soul Burst: 260*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 234 fire damage over 7 hits.
Summoning - Nymph (1): 699 ice damage over 3 hits.
Summoning - Fanatos (3): 1427 lightning damage.

Nell (Siren):
Attack: 202 magic damage over 6 hits.
Team Kobold (1): 536 magic damage over 2 hits.
Kobold Hero (3): 856 magic damage.

Party Averages:
Level: 34
HP: 442.33
Speed: 82

Notes:  Solid durability, solid speed, and almost decent damage.  Even has some physical resistance on top of that.  Has no variety, though.  Middle.


Yula (2)

Immune to special attacks.
Immune to status attacks.

HP: 43300 (~1.91 PCHP)
Speed: 150? (Faster than Nell, 107 speed.  Doubleturns Edge right away, 68 speed.)

Reduces physical damage by about 19%.
Reduces magical damage by about 23%.

Attacks:
Attack: 50 damage.
Killer Quake: 112 magic damage.  1 timed card, about Yula's speed.  Acts 3 times.
Yula Strike: 1 timed card, about Yula's speed. 49 damage, inflicts silence (100%?).
Beat Down: 56 damage over 2 hits.
Scarlet Surge:  Allows her to combo into Grand Quake -> Attack -> Beat Down.  Can use this under 50% HP.
Grand Quake: 140 magic damage, MT.  Can use this under 50% HP.

Damages to her:
Edge (Jiptus):
Attack: 308 damage over 5 hits.
Create Life - Death Call (2): 753 damage over 4 hits.
Soul Burst: 460*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 233 fire damage over 7 hits.
Summoning - Nymph (1): 681 ice damage over 3 hits.
Summoning - Fanatos (3): 1208 lightning damage.

Nell (Siren):
Attack: 217 lightning damage over 7 hits.
Team Kobold (1): 522 magic damage over 2 hits.
Kobold Hero (3): 855 magic damage.

Party Averages:
Level: 34
HP: 437.33
Speed: 89

Notes:  Well, she got a hell of an upgrade.  Her durability's solid both in raw HPs and with defenses, and her speed is pretty good.  Her starting damage is a little worse, but she gets access to a triple-acting script later on that pulls of 2HKO damage.  If she's got some Killer Quake cards floating around before then, she can burst through limits nicely.  She also still has that Silence to spoil some mages, and the durability to back it up, this time.  Probably fits in Heavy.


Scarlet

Beast type.
Immune to special attacks.
Resists fire attacks (50%).
Resists magic attacks (50%).

HP: 30000 (~1.09 PCHP)
Speed: Faster than Iris.  Slower than Nell.

Takes about 7% less from physical attacks.
Takes about 23% less from magical attacks.

Attacks:
Slam: 139 damage over 2 hits, Magic Attack down.
Attack: 118 damage.
Counter Form: Heals 1600 HP, supposedly counters attacks.  Can use this below 50% HP.

Damages to him:
Edge (Jiptus):
Attack: 355 damage over 5 hits.
Create Life - Death Call (2): 866 damage over 4 hits.
Soul Burst: 561*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 58 fire damage over 7 hits.
Summoning - Nymph (1): 378 ice damage over 3 hits.
Summoning - Fanatos (3): 711 lightning damage.

Nell (Siren):
Attack: 113 lightning damage over 7 hits.
Team Kobold (1): 294 magic damage over 2 hits.
Kobold Hero (3): 476 magic damage.

Party Averages:
Level: 34
HP: 437.33
Speed: 89

Notes:  Durability's not great, speed's not great, and damage isn't great.  Another Light.


Ash (1)

Immune to special attacks.
Immune to status attacks.

HP: 30000 (~1.51 PCHP)
Speed: Faster than Nell.  Slower than Edge.

Takes about 7% less from physical and magical attacks.

Attacks:
Sword Wave: 45 damage, MT.
Break: 71 damage, decreases Burst by 2, delays target's turn.
Attack: 80 damage over 2 hits.
Attack: 55 damage.

Damages to him:
Edge (Jiptus):
Attack: 364 damage over 5 hits.
Create Life - Death Call (2): 1059 damage over 4 hits.
Soul Burst: 453*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 275 lightning damage over 7 hits.
Summoning - Nymph (1): 827 ice damage over 3 hits.
Summoning - Fanatos (3): 1541 lightning damage.

Nell (Nymph)
Attack: 222 magic damage over 7 hits.
Frozen Shard (3): 1297 ice damage.

Party Averages:
Level: 35
HP: 434
Speed: 66.33

Notes: Formchains into the next fight.  On its own, this form's probably a Light.

Ash (2)

Immune to special attacks.
Immune to status attacks.

HP: 53000 (~2.67 PCHP)
Speed: 60? (Faster than Nell.  Slower than Edge.)

Takes about 10% less from physical and magical attacks.

Attacks:
Twin Shot: 158 damage over 3 hits.
Attack: 51 damage over 2 hits.
Break Rain: 54 damage over 3 hits, delays targets' turns, MT.
Deadly Bolt: 224 magic damage.  Can use this under 50% HP.
Liberate Limit: Uses this once he gets below 50%.  He then chains into Twin Shot -> Break Rain -> Deadly Bolt -> Destructoblade.  OPB.
Destructoblade: 357 damage, one turn charge time.

Damages to him:
Edge (Jiptus):
Attack: 354 damage over 5 hits.
Create Life - Death Call (2): 899 damage over 4 hits.
Soul Burst: 441*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 260 lightning damage over 7 hits.
Summoning - Nymph (1): 784 ice damage over 3 hits.
Summoning - Fanatos (3): 1488 lightning damage.

Nell (Nymph)
Attack: 218 magic damage over 7 hits.
Frozen Shard (3): 1285 ice damage.

Party Averages:
Level: 35
HP: 434
Speed: 66.33

Notes: The formchain gives him a lot of durability, and his speed's not too bad.  Damage is still not great, but he does get a nasty limit which OHKOs average and chains into ~80% PCHP hit on the next turn, and it's not easy to dodge either.  Probably a Godlike, but not a great one.


Aladdin Pot

HP: 48930 (~3.36 PCHP)
Speed: 35? (Slower than everyone.)

Takes about 49% more from physical attacks.
Takes about 52% less from magical attacks.

Immune to special attacks.
Resists physical attacks (50%).
Resists magical attacks (50%).

Attacks:
Tempest: 57 magic damage over 3 hits, MT.
Attack: 81 damage over 3 hits.
Pandora's Box: Summons an Ancients.  Ancients are demon typed, immune special attacks, and are weak to lightning (20%).  They are faster than Edge (66 speed) and have 15900 HP.  They also get take a turn immediately after being summoned.

Ancients's Attacks:
Tera Flame: 50 fire damage, MT.  Delays target's turn.
Attack: 50 damage.  Doubles in damage if used after Counter Attack Spec.
Blizzard: 33 ice damage, MT.
Vortex: 160 lightning damage over 4 hits, 67% accuracy, MT.  Only used as a counter to lightning.
Counter Attack Spec.: Allows her to combo into Attack -> Slashback -> Attack.
Slashback: 75 damage over 5 hits.  Delays target's turn.
Counter Magic Spec.: Heals for 2500 and allows her to take one more action.

Damages to him:
Edge (Jiptus):
Attack: 200 damage over 5 hits (this ignores his physical resistance).
Create Life - Death Call (2): 240 damage over 4 hits.
Soul Burst: 153*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 70 lightning damage over 7 hits.
Summoning - Nymph (1): 351 ice damage over 3 hits.
Summoning - Fanatos (3): 430 lightning damage.

Nell (Nymph)
Attack: 58 magic damage over 7 hits.
Frozen Shard (3): 357 ice damage.

Party Averages:
Level: 35
HP: 434
Speed: 53.33

Notes: ...holy crap, that's a lot of durability.  While he has less raw HP, it's actually higher because you can't get Burst mode against him as easily (which is your main source of damage).  On top of over 3xPCHP, he also reduces all damage by around 75%.  His raw damage is pathetic, but he can summon a bunch of Ancients to help him out there.  On another note, killing him does not end the battle if there are Ancients still out, make of that what you will.  At any rate, he's a nasty Godlike.


Kobold Kid

Beast type.
Immune to special attacks.
Immune to status attacks.

HP: 70000 (~3.83 PCHP)
Speed: About 3x average.

Regenerates 1000 HP per round.
Takes about 34% less from physical and magical attacks.

Attacks:
Attack: 60 damage.
Kobold Bound: 80 damage in 10 hits, MT, delays target's turn.
Bite!: 100 damage, 50% accuracy.

Damages to him:
Edge (Jiptus):
Attack: 257 damage over 5 hits.
Create Life - Death Call (2): 632 damage over 4 hits.
Soul Burst: 393*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 191 lightning damage over 7 hits.
Summoning - Nymph (1): 564 ice damage over 3 hits.
Summoning - Fanatos (3): 1071 lightning damage.

Nell (Nymph)
Attack: 158 magic damage over 7 hits.
Frozen Shard (3): 914 ice damage.

Party Averages:
Level: 36
HP: 444
Speed: 53.33

Note:  God, this guy is annoying.  First off, he's really fast.  He liked to tripleturn everyone a lot.  Second off, he's got a crap load of HP and some good defenses.  Third off, he's got a small regen which likely doesn't do a whole lot in the DL (though it might be noticable).  His damage is pretty pathetic though (a measly 6HKO), but it does stall the enemy's turn allowing him to probably get an extra shot in before they get their next turn.  Heavy/Godlike.


Hells' Fran Pfell

Dragon type.
Immunes special attacks.
Immunes status attacks.
Resists fire (50%).

HP: 60000 (~2.57 PCHP)
Speed: 35? (Slower than Nell, 39 Speed).

Takes about 49% less from physical and magical attacks.

Attacks:
Attack: 134 damage.
Impulse: 90 special typed damage, MT.  Delays target's turn.
Tera Flame: 404 fire damage, MT.  Used on the turn after Impulse.

Damages to him:
Edge (Jiptus):
Attack: 198 damage over 5 hits.
Create Life - Death Call (2): 490 damage over 4 hits.
Soul Burst: 294*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 147 lightning damage over 7 hits.
Summoning - Fanatos (3): 940 lightning damage.

Nell (Nymph)
Attack: 121 magic damage over 7 hits.
Frozen Shard (3): 768 ice damage.

Party Averages:
Level: 36
HP: 439
Speed: 53.33

Notes: He's got good HPs and defense, but he's kind of slow.  Tera Flame is really good damage, but he can only use it every other turn, and has to use Impulse on the other turns to do so.  Fire resistance owns him badly, though.  Heavy.


Stone Emperor (3)

Immune to special attacks.
Immune to status attacks.
Resists physical attacks (20%).

HP: 35000 (~1.68 PCHP)
Speed: 35? (Slower than Nell, 39 speed.)

Takes about 10% less from physical and magical attacks.

Attacks:
Attack: 102 damage.
Cliff Slicer: 163 damage.  Can use this below 50% HP.

Damages to him:
Edge (Jiptus):
Attack: 344 damage over 5 hits.  (Ignores resistance.)
Create Life - Death Call (2): 626 damage over 4 hits.
Soul Burst: 396*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 256 lightning damage over 7 hits.
Summoning - Fanatos (3): 1424 lightning damage.

Nell (Nymph)
Attack: 216 magic damage over 7 hits.
Frozen Shard (3): 1286 ice damage.

Party Averages:
Level: 36
HP: 439
Speed: 53.33

Notes:  Pretty sad, really.  He's slow, much less durable than the recent bosses, and his damage still sucks.  Light.


Uroborus

Immune to status attacks.
Immune to special attacks.
Resists physical attacks (20%).
Resists magical attacks (20%).

HP: 100000 (~4.4 PCHP)
Speed: 35? (Slower than Nell, 39 speed.)

Takes about 30% less from physical and magical attacks.

Attacks:
Blaze: 45 physical fire damage over 5 hits.  1 timed card, about Uroborus's speed, acts an infinite number of times.
Cursed Breath: 45 ice damage over 5 hits.  1 timed card, about Uroborus's speed, acts an infinite number of times.  Cannot be used until after Pure Incarnation.
Plasma Shatter: 90 lightning damage over 5 hits.  1 timed card, about Uroborus's speed, acts 3 times.
Ancient Mist: Dispel, MT.  Chains into Beginning's End.
Beginning's End: 240 magic damage, MT.  Half turn charge time.  Chains into World's End.
World's End: TURNS THE BACKGROUND RED OMG. Increases damage by 1/3 (damages in parentheses) and removes his physical/magical resistances and lowers both defenses by 40%.  His next three actions are Dimension Scythe, Abysmal Fist, and Pure Incarnation.  After Pure Incarnation, the effect is gone.
Dimension Scythe: 58 (77) damage, MT, ignores evasion?
Abysmal Fist: 225 (300) non-typed damage.  (Think this ignores defense, too.)  Can only use this in World's End.
Pure Incarnation: 91 (121) magical damage over 8 hits, MT.  Can only use this in World's End.

Damages to him:
Edge (Jiptus):
Attack: 259 damage over 5 hits.  (Ignores resistance.)
Create Life - Death Call (2): 457 damage over 4 hits.
Soul Burst: 341*SP damage over SP hits.  Uses all current SP.

Iris:
Attack: 194 lightning damage over 7 hits. (Ignores resistance.)
Summoning - Fanatos (3): 772 lightning damage.

Nell (Nymph)
Attack: 161 magic damage over 7 hits.  (Ignores resistance.)
Frozen Shard (3): 719 ice damage.

Party Averages:
Level: 38
HP: 464
Speed: 66.33

Notes:  Great durability, but the damage isn't that great, since most of it requires him to use other stuff before it.  Probably hits Godlike due to the durability, but competent healers kind of eat him alive.
« Last Edit: February 09, 2010, 04:39:55 AM by Talaysen »