imageRegister

Author Topic: Mario and Luigi Bowser's Inside Story  (Read 2036 times)

dude789

  • Denizen
  • *
  • Posts: 1284
    • View Profile
Mario and Luigi Bowser's Inside Story
« on: October 23, 2009, 10:48:18 PM »
Mario and Luigi Bowser’s Inside Story Stat Topic

Notes: Bowser’s damage is taken against Dark Mechawfuls, Mario and Luigi’s are taken against Air Cheeps. Damage assumes that attacks receive an excellent rating.

While Mario and Luigi do have more attacks than just Hammer and Jump, these attacks require both of them to be alive and not incapacitated (dizzied, burnt, knocked down etc.)

Level ups are not necessarily consistent due to the bonus system. When a character gets a level up they will get to choose a stat to get a bonus in similar to SMRPG. The difference is that the stat boost is slightly random. However, generally the stats always be around where they are (Mario will be faster and stronger than Luigi, but frailer. Bowser beats them in POW, DEF, and HP, but loses in SPEED) That being said levels are 35 for everyone.

Equips: Mario, Luigi and Bowser can all equip three different items. Mario and Luigi equip Overalls, Socks, Gloves, Boots, and Accessories. Bowser equips Shells, Bands, Rings, and Fangs. They can only equip one of each type, but some of the items share effects. So while Mario can’t equip 2 Deluxe POW Gloves, he can equip a Deluxe POW Glove and a Deluxe POW Boot for the same effect. Also, any item that boosts stats boosts stats after equipment is factored in.    

Stats:
HP: Loose this and die
SP: This games version of Magic Points. Only really matters for Bowser
POW: The higher this is, the more damage is done.
DEF: The higher this is, the less damage is taken from enemy attacks.
SPEED: Affects turn order.
STACHE/HORN: Affects the frequency of Lucky Hits. Lucky hits do 1.5x normal damage for that hit.  

Mario
HP:  175
SP: 58
POW: 145
DEF: 97
SPEED: 116
STACHE: 64
Equips: A-OK Wear ( HP +30, SP +10, POW +20, DEF +150, SPEED +20 STACHE +20, Provides Immunity to status effects)
Rugged Socks (DEF +20%)
DX POW Boots (POW +20%)

Stats with equips
HP: 205
SP: 68
POW: 198
DEF: 296
SPEED: 136
STACHE: 84

Jump: 165 spread over 2 hits
Hammer 165
Counter: 79
Notes Mario has about a 25% critical rate


Luigi
HP:  206
SP: 53
POW: 116
DEF: 109
SPEED: 78
STACHE: 83
Equips: Equips: A-OK Wear ( HP +30, SP +10, POW +20, DEF +150, SPEED +20 STACHE +20, Provides Immunity to status effects)
Rugged Socks (DEF +20%)
DX POW Boots (POW +20%)

Stats with equips
HP:  236
SP: 63
POW: 163
DEF: 311
SPEED: 98
STACHE: 103

Jump: 149 spread over 2 hits
Hammer 149
Notes: Luigi has about a 30% chance to get a critical hit.


Bowser
HP: 327
SP: 59
POW: 243
DEF: 136
SPEED: 59
HORN: 69
Equips: King Shell (Raises punch damage by 30%, SP+30, POW +20, DEF + 260)
Power Band+ (POW +20%)
Block Ring (DEF + 20%)

Stats After Equips:
 HP: 327
SP: 79
POW: 316
DEF: 515
SPEED: 59
HORN: 69

Punch: 266
Fire Breath: 130 MT Fire damage has about a 50% chance to cause burn. Burn causes the enemy to lose it’s turn for about 3 turns and also take 10% of their hp in damage.
Goomba Storm: 330 Psuedo MT (If this attack kills an enemy in the middle the rest of the damage will target the next enemy. So if an enemy had 200 hp remaining when this attack is used the target would take 200 and then the remaining 130 would hit a different enemy.) 6 SP
Shy Guy Squad: 515 ST 8 SP
Koopa Corps: 650 divided evenly among number of targets 10 SP.
Bob-omb Blast: 6 hits of 93 which Bowser can divide any way he likes between the targets. Total damage is 558. Each bob-omb has a 5% chance of causing dizzy (opponent loses 1-2 turns) 12 SP
 Magikoopa Mob: 740 divided evenly among targets. 15 SP
Broggy Bonker: 900 Psuedo MT 20 SP Each hit has a fairly small chance of causing dizzy, but there are so many hits in this attack that it almost always causes it.
Counter Attack: 93  

Notes: Bowser has about a 20% critical hit rate.
 If Bowser gets hit too many times in one battle he will be inflicted with the fury status effect. Fury doubles the damage Bowser deals damage and causes him to take a slightly increased amount. The amount varies from battle to battle in one it took about 30 hits, in another 15 and yet another about 10.

AVERAGES
HP:  256 (220 without Bowser)
SP:   70 (66 without Bowser)
POW: 226 (180 without Bowser)
DEF:  374 (304 without Bowser)
SPEED: 98 (117 without Bowser)
STACHE/HORN: 86 (93 without Bowser)
Damage: 405 (157 without Bowser)
« Last Edit: October 23, 2009, 10:51:03 PM by dude789 »

dude789

  • Denizen
  • *
  • Posts: 1284
    • View Profile
Re: Mario and Luigi Bowser's Inside Story
« Reply #1 on: October 23, 2009, 10:51:33 PM »
Alternate equips
Mario and Luigi
Since Mario and Luigi share equips items which you can only get one of are marked with a *. I would generally allow all of these because with only 3 equip slots (more like 2 because they almost never want to unequip A-OK Wear), some of the unique items are going to be available for the other brother to use.

Overalls
D Star Wear: Pow + 80

Gloves
Deluxe Pow Glove: Pow + 20%
Heavy Gloves: Hammer Damage + 20%
*Bye-Bye Gloves: Adds a 40% chance of ID to the hammer attack

Socks
Deluxe HP Socks: HP + 30%

Boots
*Daredevil Boots: Deal double damage, but are killed in one hit.
Siphon Boots: Restores 10% of max hp when using a jump attack. (It’s actually 5%, but jump hits twice and it goes into effect on both hits.) 
*Dizzy boots: 40% chance of dizzy.

Accessories
*Lucky Charm: Doubles critical hit rate.
*Small Shell: Nullifies damage once.
*Giant Shell: Nullifies any damage that does less than 20% of max hp.
 
Bowser

Shells
Ironclad Shell Def + 300
Wicked Shell: Def + 180 Pow + 30

Fangs
 Power Fang X: Pow + 20%
Special Fang X: SP + 40% (111 total SP with King shell equipped)
Burning Fang: Doubles Fire Breath’s chance of inflicting Burn.
Red-Hot Fang: Increases fire breath damage by 20%
Fury Fang: Makes it 1.5x easier to get furious.
Intruder Fang: Allows Bowser to double act (this item can only be acquired if you beat the game at level 40+)
Block Fang: Def + 20%

Bands
Minion Band SP: Restores 4 SP per turn
Iron Fist Band: Increases punch damage by 20%
Vampire Band: Restores 8% max hp when Bowser uses a punch attack.
Block Band: Def + 20%
Fury Band: Raises Bowser’s Pow by 20% when Furious
Lucky Band: Doubles critical rate

Rings
Economy Ring: Halves SP cost
Heroic Ring: Increases damage and SP cost of special attacks by 30%
Excellent Ring: Restores 10% of max SP with excellent strikes.
Peace Ring: Restores 15 HP per turn.
Restore Ring: Restores 10 HP and 3 SP per turn.
Safety Ring: Raises max HP by 20%
« Last Edit: November 01, 2009, 12:38:11 AM by dude789 »

dude789

  • Denizen
  • *
  • Posts: 1284
    • View Profile
Re: Mario and Luigi Bowser's Inside Story
« Reply #2 on: November 01, 2009, 12:54:57 AM »
Evaluations

Mario: A lot of how well this cast does depends on how they're interpreted. If you take Bowser into the averages Mario is a Light. Bowser just raises the damage average too much for the bros to have anything resembeling damage. Also he raises the hp and defense average so much that Mario goes from below average to downright bad. The goodnews is that he's very fast, he's immune to statuses and he has acceptable ID and status. So although he's a Light, he can win a few matches in there. If you don't take Bowser into the average then he's a Middle. Pretty much the same advantages as before, but now he has good damage and actual durability.

Luigi: Pretty much the same as Mario as he's basically Mario trading Speed and damage for durability and a better critical rate. As a result Light with Bowser in averages, Middle without.

Bowser: If he's compared to Mario and Luigi he's a godlike. He has overkill damage with Broggy Bronker and Intruder Fangs, and Dizzy just adds to the pain he can dish out. Unfortunately, he's slow and can be statused which limits his potential. Still he's a really good slugger and is probably too good for heavy. If you don't include him in the averages, he doesn't really get that much worse. He takes a big hit to damage and durability, but he can still kill in 2 turns due to double acting and he's now average speed. He actually makes a pretty good status whore as most games can't block burn and dizzy, and there are actually matches that he would win if he is not included in the average and lose if he was.