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Author Topic: Shining in the Darkness  (Read 1676 times)

OblivionKnight

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Shining in the Darkness
« on: January 16, 2008, 12:10:43 AM »
Statistical Information:
HP - You should know what this does
MP - Simple, eh?
Attack - Physical attack power ( first number listed is the natural stat, the 2nd is the final stat after equipment )
Defense - Physical defense power ( first number listed is the natural stat, the 2nd is the final stat after equipment )
IQ - Affects spell damage received and done
Speed - Action rate
Luck - Affects a whole lot of crap

Notes:
1) I'm listing alternate equips are noted. The numbers I have figured out are for pure defense. I have the alternate equipment stats listed, so you should be able to figure out the stats through simple addition and subtraction.
2) The stat boosting/lowering spells work based off of natural stats. Hence why I have no numbers for the stat-downs, since they're different for each monster. It's a %, though, so the higher your stats are, the lower they'll drop.
3) Sleep and confuse do not wear off when attacked. They each last several turns, though silence does not wear off in-battle.



Nameless Hero
Level 56
"..."

HP: 439
MP: 0
Attack: 232 (382)
Defense: 78 (248)
IQ: 188
Speed: 128
Luck: 103

Sword of Light (+150 Attack, Casts Bolt 3 when used)
Armour of Light (+80 Defense, +Magic Defense)
Shield of Light (+50 Defense, +Magic Defense)
Helmet of Light (+40 Defense, +Magic Defense)

Alternate Equipment
Dream Blade (+175 Attack, Cursed - User is permanently under the effect of the Muddle spell)
Doom Blade (+90 Attack, Counters physical attacks with a physical attack?)
Fire Sword (+60 Attack, Casts Blaze 3 when used)
Dark Armour (+100 Defense, Cursed - 33% chance user will skip their turn)
Frost Armour (+64 Defense, Resists Freeze damage by 50%)
Sun Armour (+52 Defense, Resists Blaze damage by 50%)
Dark Helmet (+50 Defense, Cursed - reduces accuracy of physical attacks by 50%)

Attack: 154 damage
Critical attack - 392 damage ( 25% chance )


Milo Brax
Level 52
"..."

HP: 328
MP: 265
Attack: 155 (275)
Defense: 103 (243)
IQ: 235
Speed: 175
Luck: 259

Mithril Axe (+120 Attack)
Mithril Armour (+68 Defense)
Mithril Shield (+40 Defense, +Magic Defense)
Mithril Helmet (+32 Defense)

Alternate Equipment
Super Flail (+25 Attack, Attack hits 3 times)
Light Robe (+44 Defense, +Magic Defense)
Mithril Hood (+26 Defense, Resists Blast damage by 50%)
Elven Hood (+22 Defense, +Magic Defense)

Attack: 96 damage
Critical attack - 223 damage ( 40% chance )

Blast 1 (2 MP): 7-13 base damage
Blast 2 (4 MP): 21-25 base damage
Blast 3 (8 MP): 40-47 base damage
Blast 4 (14 MP): 57-65 base damage

Burst 1 (5 MP): 10-15 base damage
Burst 2 (8 MP): 20-25 base damage
Burst 3 (12 MP): 41-48 base damage
Busrt 4 (20 MP): 85-96 base damage

Desoul 1 (8 MP)
Desoul 2 (15 MP) GT

Screen 1 (4 MP) GT
Screen 2 (6 MP) MT

Vision 1 (1 MP): Provides unique information about items

Heal 1 (3 MP): Heals 24-32 HP base
Heal 2 (5 MP): Heals 72-86 HP base
Heal 3 (10 MP): Full healing
Heal 4 (50 MP): Full healing, MT

Detox 1 (3 MP): Curse poison status
Detox 2 (8 MP): Cures paralysis status

Revive 1 (15 MP): 33% MHP revival
Revive 2 (35 MP) 100% MHP revival

Quick 1 (3 MP): Raises base Speed and Defense by 50%
Quick 2 (5 MP): Raises base Speed and Defense by 33%, MT


Pyra Myst
Level 54
"..."

HP: 305
MP: 279
Attack: 113 (213)
Defense: 148 (264)
IQ: 290
Speed: 242
Luck: 185

Mithril Rod (+100 Attack)
Magic Mail (+50 Defense)
Mithril Shield (+40 Defense, +Magic Defense)
Mithril Hood (+26 Defense, Resists Blast damage by 50%)

Alternate Equipment
Hex Whip (+60 Attack, GT, Cursed - 33% chance user will become entangled and unable to act for 1-3 turns)
Steel Whip (+35 Attack, GT)
Ice Staff (+25 Attack, Casts Freeze 3 when used)
Demon Staff (+20 Attack, Casts Muddle 3 when used)
Fire Staff (+15 Attack, Casts Blaze 3 when used)
Light Robe (+44 Defense, +Magic Defense)
Magic Hood (+18 Defense, +Magic Defense)

Attack - 75 damage
Physical attack + Boost - 138 damage
Critical attack - 151 damage ( 30% chance )
Critical attack + Boost - 293 damage ( 30% chance )

Blaze 1 (2 MP) 6-11 base damage
Blaze 2 (4 MP) 11-15 base damage, GT
Blaze 3 (8 MP) 40-48 base damage, GT
Blaze 4 (14 MP) 58-66 base damage, MT

Freeze 1 (3 MP) 9-13 base damage
Freeze 2 (5 MP) 13-18 base damage, GT
Freeze 3 (10 MP) 44-52 base damage, GT
Freeze 4 (17 MP) 68-76 base damage, MT

Bolt 1 (5 MP) 13-20 base damage, GT
Bolt 2 (8 MP) 42-50 base damage,  GT
Bolt 3 (20 MP) 81-88 base damage, MT
Bolt 4 (40 MP) 125-150 base damage

Sleep 1 (4 MP) GT
Sleep 2 (6 MP) MT

Muddle 1 (3 MP) GT
Muddle 2 (7 MP) GT

Slow 1 (2 MP): Lowers base Speed and Defense by 50%
Slow 2 (5 MP): Lowers base Speed and Defense by 33%, GT

View 1 (1 MP): Shows the map of the dungeon

Egress 1 (9 MP): Teleports party out of the dungeon

Peace 1 (7 MP): Prevents lower level foes from attacking the party

Heal 1 (3 MP): Heals 24-32 HP base
Heal 2 (5 MP): Heals 72-86 HP base

Boost 1 (9 MP): Raises base Attack by 100%
Boost 2 (20 MP): Raises base Attack by 50%, MT


Averages

HP: 357
1) Bob - 439
2) Milo - 328
3) Pyra - 305

Defense: 252
1) Pyra - 264
2) Bob - 248
3) Milo - 243

IQ: 238
1) Pyra - 290
2) Milo - 235
3) Bob - 188

Speed: 181
1) Pyra - 242
2) Milo - 175
3) Bob - 128

Damage: 148
1) Pyra - 195 (Bolt 4)
2) Bob - 154 (Physical)
3) Milo - 96 (Physical)



Mordred
HP: 1600
ATK: 335
DEF: 105
SPD: 155



Dark Sol
Form #1:
HP - 1525
atk: ???
def: 115
spd: 115

Bolt 3 - 35 damage to everyone using pure defense equips, except Pyra who took 25 damage )
Demon Breath - 45 damage to Bob, 40 damage to Milo, 30 damage to Pyra ).

In this form, he has low defense, magic defense, and crappy speed ( Bob outsped him ). His damage also...sucks ass.

Form #2:
HP: 3525
atk: 420 - 512 (at half HP)
def: 120
spd: 135

Physical - 50 damage to Bob, 55 damage to Milo, 45 damage to Pyra
Critical Physical - 120 damage to whoever it hits ( 10% chance )
Bolt 3 - 35 damage to Bob and Milo, 25 damage to Pyra
Blaze 3 - 15 damage to Bob, 10 damage to Milo, 5 damage to Pyra *laughs*
Demon Breath ( only when at about 1500 HP ) - 80 damage to Bob, 75 damage to Milo, 60 damage to Pyra.

In this form, Dark Sol can double-attack any combination of attacks he wants, even 2x Demon Breath at low HP. His speed is much improved ( Pyra still always moves before him, and Milo does occasionally ), and his defense and magic defense are...still a tad low, but better than before.
« Last Edit: December 27, 2009, 02:05:33 AM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory