Author Topic: Kingdom Hearts  (Read 1765 times)

OblivionKnight

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Kingdom Hearts
« on: January 16, 2008, 12:06:49 AM »
Lalalala!  Ok, let's make use of these equations here.  I'll be using Sora's Type 4 stats ( Rod - Sword - Shield ), as this seems to be the best set-up to me, as it gives a solid balance on Atk and MP, his two most vital stats ( and was the one I chose first time through, so it's mostly familiar to me ).  This will be utilizing the KH Original Version stats, and not Final Mix ( since the US version uses KHO ).  Also, all temps will be listed as well for average purposes.  For all techs, I'm assuming everything hits.  Yay, and such.  So, let's go!


Sora
HP - 72
MP - 9 (11)
AP - 29
Atk - 29 (41)
Def - 25

Keyblade: Ultima Weapon - Atk+12, MP+2, Critical Ratex2, Critical Power+4

Skills (Ignoring Arial skills, because...uh...stuff tends to stay on the ground; AP costs to equip are listed as well):
Vortex (+2 Atk for first combo hit) - 1 AP
Blitz (+6 Atk, +4 Critical Power, 20% critical rate on final combo hit) - 3 AP
MP Haste (Regains more MP when hit with an attack or attacking) - 3 AP
MP Rage (Regains 1/2 HP damage received as MP) - 2 AP
Combo Plus (Adds an extra combo hit) - 1 AP *Note that you can technically add 4 of these total (for a total of 4 more hits in the combo), but I'm limiting it to +1 for the moment to avoid headaches*
Critical Up (Critical ratex2) - 3 AP *Three of these can be equipped total, giving a x6 critical rate possibility.  Again, only considering 1 for the moment*
Second Chance (Can only be killed when at 1 HP, basically) - 2 AP

Attack Sequence:
Hit 1: 43
Hits 2-4: 41x3 (123 total)
Hit 5: 59
Total: 225

The 5th hit will critical all the time under this set-up (20% basex2x2x2=160%).  The other 4 hits have a x4 chance to critical, but I don't know the base rate off-hand.  If you take 3 more Combo Plus skills, then it adds 41x3 (123) damage to the attack sequence (348 total).

Techniques (I'm going to assume everything hits; no Arial skills either; AP costs to equip and MP costs to use are listed):

Sonic Rave (3 AP, 2 MP)
Hits 1-6: 51x6 (306 total)
Hit 7: 57
Total: 363

Ars Arcanum (4 AP, 3 MP)
Hits 1-6: 41x6 (246 total)
Hit 7: 57
Hits 8-11: 41x4 (164 total)
Hits 12-13: 53x2 (106 total)
Total: 573

Strike Raid (3 AP, 2 MP)
Hits 1-4: 55x4 (220 total)
Hit 5: 57
Total: 277

Ragnarok (4 AP, 3 MP) - Arial attack only
Hits 1-4: 41x4 (164 total)
Hit 5: 53
Hits 6-30: 40x25 (1000 total)
Total: 1217

Magic:

Firaga - 41 fire damage (0.5 MP)
Blizzaga - 43 ice damage (1 MP)
Thundaga - 44 lightning damage (1 MP)
Gravija - 125% HP Reduction; enemies do have resistance to it, apparently ~25%...meaning it does 100% MHP (1 MP)
Stopga - Stops foe for 13 seconds, which I'd probably consider 2-3 actions, but I'd have to check on that (2 MP)

Curaga - Full healing (1 MP)
Aeroga - Halves all damage coming towards caster; duration of 29 seconds; enemies within melee range of the caster take 17 damage (2 MP)

Unfortunately, Sora cannot use summons when alone, so the awesomeness of Tinkerbell and Genie will not be seen today ( poor Robin Williams ).


Donald Duck
HP - 54
MP - 8 (10)
AP - 11
Atk - 33 (42)
Def - 33
Resists Fire, Ice, Lightning and Darkness by 20%

Staff: Save the Queen - Atk+9, MP+2

Skills:
Berserk (+4 Atk when at critical HP) - 1 AP
MP Haste (Regains more MP when hit with an attack or attacking) - 3 AP
MP Rage (Regains 1/2 HP damage received as MP) - 2 AP
Second Chance (Can only be killed when at 1 HP, basically) - 2 AP

Attack Sequence:
Hit 1-2: 42x2 (84 total - 92 at critical HP)
Total: 84 (92 at critical HP)

Magic:

Firaga - 40 fire damage (0.5 MP)
Blizzaga - 42 ice damage (1 MP)
Thundaga - 42 lightning damage (1 MP)
Gravija - 120% HP Reduction; enemies do have resistance to it, apparently ~25%...meaning it does 95% MHP (1 MP)
Stopga - Stops foe for 12 seconds, which I'd probably consider 2-3 actions, but I'd have to check on that (2 MP)

Curaga - Full healing (1 MP)
Aeroga - Halves all damage coming towards caster; duration of 28 seconds; enemies within melee range of the caster take 16 damage (2 MP)


Goofy
HP - 78
MP - 5 (7)
AP - 14
Atk - 26 (36)
Def - 31
Takes 50% more damage from Fire, Ice, Lightning and Darkness

Shield: Save the King - Atk+10, MP+2

Skills:
Berserk (+4 Atk when at critical HP) - 1 AP
MP Haste (Regains more MP when hit with an attack or attacking) - 3 AP
MP Rage (Regains 1/2 HP damage received as MP) - 2 AP
Second Chance (Can only be killed when at 1 HP, basically) - 2 AP

Attack Sequence:
Hit 1-2: 36x2 (72 total - 80 at critical HP)
Total: 72 (80 at critical HP)

Techniques:

Charge (2 AP, 1 MP)
Hits 1-4: 32x4 (128 total)
Total: 128

Goofy Rocket (1 AP, 1 MP)
Hits 1: 44
Total: 44

Goofy Tornado (2 AP, 1 MP)
Each Hit: 28
Total: ???


Tarzan
HP: 84
MP: 6
AP: 16
Atk: 41
Def: 42

Skills:
Berserk (+4 Atk when at critical HP) - 1 AP
Critical Up (Critical ratex2) - 3 AP
Critical Up (Critical ratex2) - 3 AP
Second Chance (Can only be killed when at 1 HP, basically) - 2 AP

Attack Sequence:
Hit 1-2: 41x2 (82 total - 90 at critical HP); 80% critical rate, 47x2 (94 total - 102 at critical HP) 
Total: 82 (92 at critical HP); 94 (102 at critical HP)

Techniques:

Asp's Bite (2 AP, 1 MP)
Hits 1: 49
Total: 49

Raging Boar (2 AP, 1 MP)
Hits 1-2: 49x2 (98 total)
Total: 98

Healing Herb (3 AP, 1 MP)
Heals 24 HP

Wind Armour (3 AP, 2 MP)
Halves all damage coming towards caster; duration of 24 seconds


Aladdin
HP: 72
MP: 4
AP: 12
Atk: 45
Def: 46 (48)

Accessory: Fire Ring - Def+1, Fire Resist+20%; Protect Necklace - Def+1

Skills:
Critical Up (Critical ratex2) - 3 AP

Attack Sequence:
Hit 1-2: 45x2 (90 total); 40% critical rate, 51x2 (102 total)
Total: 90; 102

Techniques:

Crescent (2 AP, 1 MP)
Hits 1: 57
Total: 57

Sandstorm (2 AP, 1 MP)
Hits 1: 53
Total: 53


Ariel
HP: 60
MP: 8
AP: 21
Atk: 43
Def: 43 (46)

Accessory: Thunder Ring - Def+1, Lightning Resist+20%; Protect Necklace - Def+1; Protect Necklace - Def+1

Skills:
MP Haste (Regains more MP when hit with an attack or attacking) - 3 AP
MP Rage (Regains 1/2 HP damage received as MP) - 2 AP
MP Rage (Regains 1/2 HP damage received as MP) - 2 AP

Attack Sequence:
Hit 1-2: 43x2 (86 total); 20% critical rate, 49x2 (98 total)
Total: 86; 98

Techniques:

Spiral Wave (1 AP, 1 MP)
Hits 1-10: 43x10 (430 total)
Total: 430

Cure Potion (3 AP, 1 MP)
Heals 30 HP

Aero Potion (3 AP, 2 MP)
Halves all damage coming towards caster; duration of 26 seconds

Thunder Potion (3 AP, 1 MP)
24 lightning damage


Jack Skellington
HP: 72
MP: 9
AP: 16
Atk: 50
Def: 39 (41)

Accessory: Fire Ring - Def+1, Fire Resist+20%; Protect Necklace - Def+1

Skills:
MP Rage (Regains 1/2 HP damage received as MP) - 2 AP

Attack Sequence:
Hit 1-2: 50x2 (100 total); 20% critical rate, 56x2 (112 total)
Total: 100; 112

Techniques:

Applause! (1 AP, 1 MP)
Hits 1: 58
Total: 58

Blazing Fury (2 AP, .5 MP)
32 fire damage

Icy Terror (2 AP, .5 MP)
34 ice damage

Bolts of Sorrow (3 AP, .5 MP)
37 lightning damage

Ghostly Scream (3 AP, 1 MP)
100% HP Reduction; enemies do have resistance to it, apparently ~25%...meaning it does 75% MHP


Peter Pan
HP: 66
MP: 8
AP: 26
Atk: 45
Def: 43 (45)

Accessory: Protect Necklace - Def+1; Protect Necklace - Def+1

Skills:
Critical Up (Critical ratex2) - 3 AP
Critical Up (Critical ratex2) - 3 AP
Critical Up (Critical ratex2) - 3 AP
MP Haste (Regains more MP when hit with an attack or attacking) - 3 AP

Attack Sequence:
Hit 1-2: 51x2 (102 total)
Total: 102

Both hits will always critical under this set-up ( 120% critical rate ).

Techniques:

Hummingbird (2 AP, 1 MP)
Hits 1-6: 42x6 (252 total)
Total: 252

Storm's Eye (3 AP, 2 MP)
Halves all damage coming towards caster; duration of 26 seconds

Time Out (4 AP, 2 MP)
Stops foe for 10 seconds, which I'd probably consider 1-2 actions, but I'd have to check on that


Beast
HP: 81
MP: 4
AP: 12
Atk: 54
Def: 48 (49)

Accessory: Blizzard Ring - Def+1, Ice Resist+20%

Skills:
Berserk (+4 Atk when at critical HP) - 1 AP
Critical Up (Critical ratex2) - 3 AP
MP Rage (Regains 1/2 HP damage received as MP) - 2 AP
MP Rage (Regains 1/2 HP damage received as MP) - 2 AP
Second Chance (Can only be killed when at 1 HP, basically) - 2 AP

Attack Sequence:
Hit 1-2: 54x2 (108 total - 116 at critical HP); 40% critical rate, 60x2 (120 total - 128 at critical HP)
Hit 3: 56 (60 at critical HP); 40% critical rate, 62 (66 at critical HP)
Total: 164 (176 at critical HP); 182 (194 at critical HP)

Techniques:

Ferocious Lunge (2 AP, 1 MP)
Hits 1: 70
Total: 70

Furious Bellow (3 AP, 1 MP)
Hits 1: 66
Total: 66


Averages

HP: 71
1) Tarzan - 84
2) Beast - 81
3) Goofy - 78
4t) Jack - 72
4t) Aladdin - 72
4t) Sora - 72
7) Peter - 66
8) Ariel - 60
9) Donald - 54

Non-Temp Average: 68

Temp-Only Average: 73

Def: 40
1) Beast - 49
2) Aladdin - 48
3) Ariel - 46
4) Peter - 45
5) Tarzan - 42
6) Jack - 41
7) Donald - 33
8) Goofy - 31
9) Sora - 25

Non-Temp Average: 30

Temp-Only Average: 45

Damage: 213
1) Sora - 573 (Ars Arcanum)
2) Ariel - 430 (Spiral Wave)
3) Peter - 252 (Hummingbird)
4) Beast - 164 (Attack Sequence)
5) Goofy - 128 (Charge)
6) Jack - 100 (Attack Sequence)
7) Tarzan - 98 (Raging Boar)
8) Aladdin - 90 (Attack Sequence)
9) Donald - 84 (Attack Sequence)

Non-Temp Average: 262

Temp-Only Average: 189
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

OblivionKnight

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Re: Kingdom Hearts
« Reply #1 on: January 16, 2008, 12:08:21 AM »
Bosses!

All the bosses in the game!  Here we go!  Starting with the best bosses first!  For defense values...well, uh, no idea what's fair for what or when, so your best judgment is best used ( I didn't factor in defense for PC damages, and it really doesn't change too much; now I'll probably have to ).  I'll be listing the base damage they do.  Atk-Def is the basic formula.  Also assuming everything hits, again.


Sephiroth
HP: 1800
Atk: 46
Def: 46
Immune to magic ( for all intents and purposes ) except for Non-aligned and Faint type

Attack Sequence: 52
Firaga Wall: 54 fire elemental
Spin Attack: 56
Sword Dance: 282 (dark elemental at long range)
Heartless Angel: Reduces HP to 1, MP to 0
At 40% HP, he gains the following attacks
Attack Sequence: 54 dark elemental
Super Nova: 54(Meteor)+64(Explosion) per hit, dark elemental (OPB)
Shadow Flare: 52 per hit, dark elemental


Cloud
HP: 900
Atk: 40
Def: 24
Takes 50% less damage from Fire, Ice and Lightning

Cross Slash: 132
Sonic Rave: 276
Climhazzard: 46
At 40% HP, he immediately uses the following attack
Omnislash: Turns invincible and gains the flying status for the next 5 attacks, also gaining +8 Atk during that time; what then follows is his physical used 5 times in a row
Omni-Physical: 240


Leon
HP: 900
Atk: 40
Def: 24
Takes 50% less damage from Fire, Ice and Lightning

Attack Sequence: 88 (92)
Spin Attack: 48 (50)
Love Divide: 46 (48)
Firaga: 48 fire elemental
At 40% HP, he powers up and his attacks become stronger


Yuffie
HP: 750
Atk: 40
Def: 24
Takes 50% less damage from Fire, Ice and Lightning

Attack Sequence: 42
Rising Earth: 44
Shuriken: 126
All Creation: 40 per hit
Clear Tranquil: Heal 150 HP


Hercules
HP: 750
Atk: 31
Def: 20

Punch: 37
Spin Sword: 35 per hit
Head Dash: 35
Strike Explosion: 39 (36 at long range)
Energy Burst: 39


Hades
HP: 3600
Atk: 40
Def: 24
Absorbs Fire, Immune to Lightning

When cooled off, Hades uses these attacks
Fire Emission: 48 fire elemental
Fire Shot: 46 fire elemental
When heated up, Hades uses these attacks; hitting him with ice will cause him to cool off
Full Body Fire: 52 per hit, fire elemental
Fire Claw: 48 fire elemental
Firaga Ball: 50 fire elemental


Captain Hook
HP: 900
Atk: 24
Def: 20
Takes 50% from Fire and Ice, Immune to Lightning

X-Slash: 28
Thrust: 52
Multi-Thrust: 34
Guard Counter: 28; used against melee techs
Air Strike: 30; used when hit by fire
Present Bomb: 30 fire elemental


Human Maleficent
HP: 1200
Atk: 28
Def: 20
Takes 50% from Fire, Ice and Lightning

*I'm ignoring platform aspects here*

Attack Sequence: 32
Thundaga: 34 lightning elemental
Dark Meteor: 38 darkness elemental


Dragon Maleficent
HP: 1500
Atk: 28
Def: 20
Takes 50% from Fire, Ice and Lightning

Claw: 34
Bite: 36
Shockwave: 34
Tailspin: 38
Fireball: 272 fire elemental
Firaga Breath: 36 fire elemental


Jafar
HP: 500
Atk: 17
Def: 14
Takes 50% from Fire, Ice and Lightning

Attack Sequence: 23 fire elemental
Thundara: 25 lightning elemental
Blizzaga: 27 ice elemental
Thunderwave: 27 lightning elemental


Ursula
HP: 1200
Atk: 31
Def: 20
Takes 50% from Fire, Ice and Lightning

Bite: 37
Bubble Ball: 35 ice elemental
Trident Thunder: 35 lightning elemental
Trident Breath: 35 lightning elemental
Trident Thunder Special: 39 lightning elemental


<Ansem comes from Tonfa>

Ansem 2



"SUBMIT!"

1200 HP

35 Atk (40)
22 Def (30)
51% fire resistance, 50% resistance to other elements, (no lightning resistance?) 99% gravity resistance (98%)
Immune to Stop
Halves...Stun time?

Rush: 2-4 hits of 11 (16) dark elemental damage
Darkness Aura: 10 hits of 13 (18) damage (laughably easy to avoid), followed by one hit of 13 (18) dark elemental damage
Block: Blocks all damage with Guardian
Possess: 7 (12) damage, transfers guardian to enemy causing possess pseudo-status for 30 seconds. The possessing sometimes interrupts your attack command, causing either paralysis for some time or 7 (12) dark damage (your choice)
Barrier Extend: 11 (16) damage, used by Ansem when enemy has possess status

Sora's HP: 81
Sora's Atk: 40
Sora's Def: 32

Damages to Ansem:

This is a Sora solo fight, not that the allies help much anyway.

Attack sequence: 113 (71)
Sonic Rave: 209 (146)
Ars Arcanum: 287 (170)
Strike Raid: 167 (122)
Magic: fails

Comments: EDIT: Hmm. His power and defence could be either of the two listed values, I don't remember offhand well enough and can't test right now. So, two possible rankings:

Original Atk/Def: Fails. Bad damage, okay durability. Middle.

Revised Atk/Def: Rush 2HKOs on average...also, his defence kicks ass. Heavy.

I will test him later to find out which values are right if I need to, but I would appreciate it if someone with access to PS2 could test >_>
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Jo'ou Ranbu

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Re: Kingdom Hearts
« Reply #2 on: February 28, 2008, 11:02:20 PM »
A minor note about defensive equips:

By endgame, defensive armors (Firaga Ring, Blizzaga Ring, Thundaga Ring and I forget the name of the Darkness ring) with resistance to 20% Fire, Ice, Darkness and Lightning resistance become storebought, and they stack. They also present no defense disadvantages compared to Protega chain, so I'd consider those as default. As such, with their equipment slots and accounting for natural resistances and weaknesses, Goofy can resist any of these given elements by a max of 30%, Sora gets a max between 60% and 80% (I don't know if his default best growth setup gets him four slots, but he gets at least three), and Donald, a max of 60%.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....