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Author Topic: The 7th Saga  (Read 2749 times)

OblivionKnight

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The 7th Saga
« on: January 07, 2008, 02:33:27 PM »
<PCs, from Gourry>

Stats were taken at level 50, and this assumes optimal equips. Lux gets a substantial upgrade near the end of the game (+30 HP and MP, +20 to base stats).

Speed is related to evasion, and it allows for double-turns if there's a big enough difference (partners are nearly always near the same speed, so they rarely double-turn each other).

7th Saga characters can defend for one turn and attack in the next for higher damage (1.5x to Power). This strategy often pierces defenses due to the nature of the 7th Saga system (subtraction).

This also assumes that the character is the one you picked. This is important because the game rigs your partners to be statistically superior to the ones you would have gotten if you had levelled the same (I know this is horrible wording. It just means that if you compare your level 40 Valsu to a level 40 Valsu that you just recruited, the latter would be superior).

Magic is magic defense, pretty much. It also affects magic damage. I'm not sure if it has much bearing on status odds.

OK note: It has a large bearing, actually!  If your MAG is higher than target's MAG, then they really don't have a prayer of hitting you with status, and vice versa. 

Kamil
HP: 261
MP: 151
Power: 151 (251)
Guard: 151 (295)
Magic: 150
Speed: 150

Equipment
---
Sword of Victory: +100 Attack
Kryn Suit: +88 Guard
Immortal Shield: +56 Guard

Thunder/Fire/Ice/Vacuum/Other
30/30/30/30/30

Physical/Thunder/Fire/Ice effective durability
[.843/1.38/1.42/1.38]

Physical: 171
Defend/Physical: 297

Spells
---
Fire1 (3 MP): 144 fire damage
Heal 1 (4 MP): Heals 40 damage.
Purify (8 MP): Cures status effects
F Bird (14 MP): 14 fire damage. MT
Heal 2 (18 MP): Heals 90 damage.
Ice 1 (3 MP): 148 ice damage.
Petrify (10 MP): 60% chance. Consider this paralysis, not actual petrification. (1-4 turns?)
Fire 2 (12 MP): 172 fire damage.
Vacuum (30 MP): 60% ID.
Revive1 (40 MP): REVIVE! IN A DUEL!
Heal 3 (34 MP): Full healing.
Fire Ball (32 MP): 158 fire damage. MT

Esuna
HP: 259
MP: 261
Power: 101 (186)
Guard: 101 (203)
Magic: 200
Speed: 200

Equipment
---
Immortal Rod: +85 Attack
Tiara of Brillance: +60 Guard
Immortal Robe: +42 Guard

Thunder/Fire/Ice/Vacuum/Other
50/50/50/70/90

Physical/Thunder/Fire/Ice effective durability
[1.74/.700 /.728/.700]

Physical durability after Defense1: 0.87

Physical: 106
Defend/Physical: 199

Power + Physical: 207
Defend/Power Physical: 350

Spells
---
Ice 1 (3 MP): 211 ice damage.
HP Catcher (6 MP): 60% chance of working. Steals up to 50 HP.
MP Catcher (8 MP): 70% of working. Steals up to 40 MP.
Heal 1 (4 MP): Heals 40 damage.
Purify (8 MP): Cures status effects
Ice 2 (12 MP): 246 ice damage.
Blizzard (14 MP): 209 ice damage. MT
Petrify (10 MP): 60% chance. Consider this paralysis, not actual petrification. (1-4 turns?)
Power (6 MP): Increases Power by 101.
Vacuum (30 MP): 60% ID.
Defense (5 MP): Halves incoming physical damage.
Blizzard 2 (32 MP): 232 ice damage. MT
Protect (20 MP): Protects from ID.
Revive1 (40 MP): REVIVE! IN A DUEL!
Heal3 (34 MP): Full Healing
Vacuum2 (60 MP): 60% ID. MT

Wilme
HP: 412
MP: 100
Power: 201 (226)
Guard: 252 (254)
Magic: 100
Speed: 200

Equipment
---
Sword: +25 Attack (I realize that it's a drop, but it's the only other weapon Wilme can equip, so I'm throwing him a bone)
Horn: +0 GUARD!!!!
Xtri: +2 Guard

Thunder/Fire/Ice/Vacuum/Other
30/50/30/30/30

Physical/Thunder/Fire/Ice effective durability
[.783/1.18/1.07/1.18]

Physical: 146
Defend/Attack: 259

Magic
---
Fire1 (3 MP): 76 fire damage damage.
HP Catcher (6 MP): 60% chance of working. Steals up to 50 HP.
F Bird (14 MP): 76 fire damage. MT
Fire 2 (12 MP): 104 fire damage.
MP Catcher (8 MP): 70% of working. Steals up to 40 MP.
Fire Ball (32 MP): 90 fire damage. MT
Vacuum (30 MP): 60% ID.

Lux
HP: 391
MP: 131
Power: 221 (261)
Guard: 271 (309)
Magic: 170
Speed: 170

Equipment
---
Kryn Fist: +20 Attack
Block: +30 Guard
Coat: +8 Guard

Thunder/Fire/Ice/Vacuum/Other
40/40/40/40/40

PhysicalThunder/Fire/Ice effective durability
[.473/.725/.748/.725]

Physical: 181
Defend/Physical: 312

Spells
---
Laser 1 (3 MP): 171 damage.
Laser 2 (10 MP): 185 damage.
Thunder 1 (10 MP): ~178 damage. MT.
Laser 3 (20 MP): 213 damage.
Thunder 2 (40 MP): 202 damage. MT.

Lejes
HP: 261
MP: 206
Power: 151 (241)
Guard: 151 (213)
Magic: 150
Speed: 200

Equipment
---
Sword of Doom: +90 Attack
Mask: +20 Guard
Immortal Robe: +42 Guard

Thunder/Fire/Ice/Vacuum/Other
50/50/50/70/70

Physical/Thunder/Fire/Ice effective durability
[1.64/1.17/1.21/1.17]

Physical: 161
Defend/Physical: 282

Spells
---
Fire1 (3 MP): 144 fire damage.
HP Catcher (6 MP): 60% chance of working. Steals up to 50 HP.
Ice1 (3 MP): 148 ice damage
Petrify (10 MP): 60% chance. Consider this paralysis, not actual petrification. (1-4 turns?)
F Bird (14 MP): 144 fire damage. MT
Fire 2 (12 MP): 172 fire damage.
Defense2 (5 MP): Halves target's defense. 80% chance of working.
Blizzard 1 (14 MP): 156 ice damage. MT
Ice 2 (12 MP): 178 damage.
Vacuum (30 MP): 60% ID.
MP Catcher (8 MP): 70% of working. Steals up to 40 MP.
F Shield (16 MP): This is pretty much the equivalent of Lunar's White Dragon Protect. I'm not sure whether it works only on magic damage or what.
Fire Ball (32 MP): 158 fire damage. MT
Blizzard 2 (32 MP): 165 ice damage. MT
Protect (20 MP): Protects from ID.
Vacuum (30 MP): 60% ID. MT

Olvan
HP: 312
MP: 101
Power: 151 (271)
Guard: 152 (296)
Magic: 150
Speed: 150

Equipment
---
Immortal Axe: +120 Attack
Immortal Shield: +56 Guard
Kryn Suit: +88 Guard

Thunder/Fire/Ice/Vacuum/Other
30/30/30/30/30

Physical/Thunder/Fire/Ice effective durability
[.697/1.16/1.19/1.16]

Physical durability after Defense1: .349

Physical: 191
Defend/Physical: 327

Spells
---
Heal 1 (4 MP): Heals 40 damage.
Fire1 (3 MP): 144 fire damage.
Petrify (10 MP): 60% chance. Consider this paralysis, not actual petrification. (1-4 turns?)
Defense (5 MP): Halves incoming physical damage.
Fire 2 (12 MP): 172 fire damage.
Heal 2 (18 MP): Heals 90 damage.
Purify (8 MP): Cures status effects
MP Catcher (8 MP): 70% of working. Steals up to 40 MP.
Heal 3 (34 MP): Full healing.
Revive1 (40 MP): REVIVE! IN A DUEL!

Valsu
HP: 259
MP: 201
Power: 102 (187)
Guard: 151 (253)
Magic: 200
Speed: 200

Equipment
---
Immortal Rod: +85 Attack
Tiara of Brillance: +60 Guard
Immortal Robe: +42 Guard

Thunder/Fire/Ice/Vacuum/Other
50/50/50/70/90

Physical/Thunder/Fire/Ice effective durability
[1.26/.700 /.728/.700]

Physical Durability after Defense1: 0.63

Physical: 107
Defend/Physical: 201

Power Physical: 209
Defend/Power Physical: 354

Spells
---
Heal 1 (4 MP): Heals 40 damage.
Ice 1 (3 MP): 211 damage.
Defense (5 MP): Halves incoming physical damage.
Purify (8 MP): Cures status effects
Petrify (10 MP): 60% chance. Consider this paralysis, not actual petrification. (1-4 turns?)
Heal 2 (18 MP): Heals 90 damage.
Revive1 (40 MP): REVIVE! IN A DUEL!
Power (6 MP): Increases Power by 102
Agility (3 MP): Increases Speed by 30.
F Shield (16 MP): This is pretty much the equivalent of Lunar's White Dragon Protect. I'm not sure whether it works only on magic damage or what.
MP Catcher (8 MP): 70% of working. Steals up to 40 MP.
Heal 3 (34 MP): Full healing.
Exit (30 MP): Leave Dungeon! IN A DUEL!
Protect (20 MP): Protects from ID.
Revive2 (90 MP): SUPER REVIVE!
Elixir (120 MP): Completely heals HP and MP. Yes, this is probably as cheap as it sounds.

Stat Averages:
HP: Wilme (412) > Lux (391) > Olvan (312) > Kamil = Lejes (261) > Valsu = Esuna (259)
Average: 307.8

Power: Olvan (271) > Kamil (251) > Lejes (241) > Wilme (226) > Lux (221) > Esuna = Valsu (186)
Average: 226

Defense: Lux (309) > Olvan (296) > Kamil (295) > Wilme (254) > Valsu (253) > Lejes (213) > Esuna (203)
Average: 260.4

Magic: Valsu = Esuna (200) > Lux (170) > Kamil = Olvan = Lejes (150) > Wilme (100)
Average: 160

Speed: Valsu = Esuna = Lejes = Wilme (200) > Lux (170) > Kamil = Olvan (150)
Average: 181.4

First Turn Damage
Esuna's Ice2 (246) > Lux's Laser 3 (213) > Valsu's Ice1 (211) > Olvan Physical (191) > Kamil Fire 2 = Lejes Fire 2 (172) > Wilme (146)
Average: 193

Hit rates compared to the PC average (181)
Valsu/Esuna/Lejes/Wilme base hit rates - 98%
Lux base hit rate - 76%
Kamil/Olvan base hit rate - 60.2%

Evasion:
Valsu after Agility - 54%
Valsu/Esuna/Lejes/Wilme - 30%
Lux - 7%
Kamil/Olvan - 2%

Hit rates compared to the endgame enemy average (160)
Valsu/Esuna/Lejes/Wilme - 98%
Lux - 93%
Kamil/Olvan - 78%

Evasion:
Valsu after Agility - 71%
Valsu/Esuna/Lejes/Wilme - 47%
Lux - 23%
Kamil/Olvan - 7%
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

OblivionKnight

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Re: The 7th Saga
« Reply #1 on: January 07, 2008, 02:34:13 PM »
7th Saga Bosses, from me!!!  

Why am I doing this?

Mostly because I like pain.  KINKY PAIN.

But I thought it might be interesting to see how they end up.  For those of you who are not familiar with it, 7th Saga is a game made by Enix famous for being...frustrating.  You'll see why as I do this topic.

The game can be played as either a solo or two character party.  The main differences between the two playstyles are levels and ease of transition.  If you go solo, your levels spike massively (and some people might call the levels I take low for this topic due to this).  On the other hand, the game is generally tougher, especially at the end and with several bosses.  A party makes the game a bit easier, although you level far, far slower.  The party I will be using is Kamil and Valsu.  This team is pretty balanced overall, and is a common choice to use for first-timers, and, in addition, it gives a good stat spread, so it's ideal for testing.  While theoretically the best party it is not, it's still good for the subject at hand.

All damages are listed against the boss.  I'll add average enemy defenses in the area a bit later, but suffice to say, bosses have much, much higher defenses than the randoms, which is why there's a huge damage drop in many instances.  

Magic affects magic defense as well as status accuracy (particularly a lot, in the latter case - if you have higher Magic than an enemy casting, say, Vacuum, the chances of it hitting are horrible), and Guard affects physical defense.  Speed is evasion, action order (to an extent - your apprentice always gets the first strike, though after that, it's speed-based) and accuracy of magic and physicals.  Thunder, Fire and Ice are the elements in the game, and the numbers listed after them are the boss resistances to those attacks.  All bosses are status-immune.    

For your characters, there are storebought items and plot-gained items that buff them up.  THESE ITEMS ARE ABSOLUTELY IMPORTANT TO WINNING THE GAME.  B Protects, B Powers, B Agilities, are vital, as are the corresponding runes (which become useless 2/3 through the game, but hey!) and spells (Power, Defense 1, Agility, etc.).  I will be noting damages with these boosts later on (once we get past Patrof, since enemy stats spike around that point, and even the fighters can't break 1 damage without Defend-Attacking, and still need Power to really do damage), as it's not a huge issue early on.

That should be it.  Get ready for some pain!


Romus
HP 300
MP 110
Power 30
Guard 40
Magic 12
Speed 20

Thunder 40
Fire 40
Ice 40
Status Immune

Physical: 23 (12)
HP Catcher (6 MP): 21 HP drain (17)

Kamil Level 5 (8)
HP: 36 (48)
Speed: 15 (22)
Damage:
Physical: 1 (13)
Fire 1: 30 (40)

Comments: If you lose to Romus, you can get an item that basically kills him immediately next time you fight him.  He's pretty tough at level 5, but beatable without the whistle if you use the awesomeness of B Power and B Protect.  Parentheses assume a level 8 Kamil, which makes it much easier to beat him.  Anyway, Romus taken at level 5 is pretty evil: heals himself for almost average damage while inflicting 2-shottable damage.  Pretty standard Heavy, in those regards, with high speed and good durability.  Level 8, he's a bit worse, but still competent.  The draining isn't too much worse, and he's still ok on damage, but more likely a Light.


Pison
HP 250
MP 15
Power 40
Guard 50
Magic 14
Speed 30

Thunder 30
Fire 30
Ice 30
Status Immune

Physical: 20

Kamil Level 10
HP: 57
Speed: 27
Damage:
Physical: 13
Fire 1: 43

Comments: 3-shottable physical damage off above-average speed and below-average durability.  Light.  Thankfully, he has better forms.


Red Pison
HP 280
MP 30
Power 120
Guard 100
Magic 61
Speed 55

Thunder 30
Fire 30
Ice 30
Status Immune

Physical: 92
Blizzard 2 (32 MP): ...bwhahahaha!
Heal 2 (18 MP): Heals 90 HP

Kamil Level 14/Valsu Level 13
HP: 79/75
Speed: 39/54
Damage:
Kamil Physical: 16
Kamil Fire 1: 25
Valsu Physical: 1
Valsu Ice 1: 41

Comments: After this, I'll be noting the Defend-Attack damages, as well as when boosted with Power.  Magic really, really takes a hit against bosses, and their defenses are so high that physicals can't break it without all this boosting.  Anyway...much better than his first form.  Good speed, excellent (if really straightforward) damage, though the durability is still a little off.  Still, the healing is actually decent, which helps with that durability issue.  Heavy of some sort.


The Apprentice
HP ?
MP ?
Power ?
Guard ?
Magic ?
Speed ?

Thunder ?
Fire ?
Ice ?
Status Immune

?

Level 18
HP: ?
Speed: ?
Damage: ?

Comments: Cannot get hard stats for them.  The Apprentice is always a duel with your main character, and will always be at the same level as you.  However, their equipment will vary, typically being better than any you can comparatively get at the time, especially if you're high levelled.  They also go by the Japanese stats, which means their stats are significantly higher than they would be if they were actually in your party.  Also, they have double the MP, and their skillsets vary a bit (Lejes, Wilme and Lux, for instance, have healing spells).  Suffice to say, they're generally all pretty good, though they do have some set patterns they like to follow you can exploit.  I'm not getting actual stats for them, as it's pretty much not viable.


Dragon
HP 1100
MP 230
Power 110
Guard 220
Magic 110
Speed 80

Thunder 40
Fire 40
Ice 40
Status Immune

Physical: 50
Petrify (10 MP): ~50% chance of inflicting stoned status
Defense 1 (5 MP): Halves physical damage received
Defense 2 (5 MP): Halves target Guard
Fireball (32 MP): 95 fire damage, MT

Kamil Level 20/Valsu Level 20
HP: 110/111
Speed: 58/79
Damage:
Kamil Physical: 1 (Defend-Attack: 43) [Defend-Attack+Power: 163]
Kamil Fire 2: 18
Valsu Physical: 1 (Defend-Attack: 1) [Defend-Attack+Power: 54]
Valsu Ice 1: 22

Comments: Pretty fast, solid damage, good boosting spells, and a decent status.  Dragon's overall a good boss, though somewhat fire-reliant off a smallish MP pool.  Still, makes a decent enough Heavy, I think.


Serpent
HP 2000
MP 220
Power 110
Guard 220
Magic 90
Speed 100

Thunder 50
Fire 50
Ice 50
Status Immune

Physical: 47
Ice 1 (3 MP): 70 ice damage
Blizzard 1 (14 MP): 70 ice damage, MT
Petrify (10 MP): ~30% stoned
Defense 2 (5 MP): Halves target Guard
HP Catcher (6 MP): 50 HP drain
MP Catcher (8 MP): 40 MP drain

Kamil Level 26/Valsu Level 26
HP: 139/142
Speed: 83/105
Damage:
Kamil Physical: 16 (Defend-Attack: 93) [Defend-Attack+Power: 218]
Kamil Fire 2: 58
Valsu Physical: 1 (Defend-Attack: 11) [Defend-Attack+Power: 105]
Valsu Ice 1: 49

Comments: Unlike Dragon, the damage is a bit lacklustre.  However, much better durability, and has MP-nuking too.  About the same, Heavy.  


Doros
HP 1800
MP 200
Power 140
Guard 220
Magic 130
Speed 130

Thunder 70
Fire 70
Ice 70
Status Immune

*Doros will immediately split into 3 images at the start of the battle.  None of these images can be damaged or affected in any way, but all can act individually (they function like 3 separate entities).  Using an item called Star will cause Doros to revert to one image that is fully vulnerable with the aforementioned stats.

Physical: 70
Heal 2 (18 MP): Heals 90 HP
Fire 2 (12 MP): 112 fire damage
Fireball (32 MP): 90 fire damage, MT
MP Catcher (8 MP): 40 MP drain
Vacuum 1 (30 MP): ~40% instant death

Kamil Level 28/Valsu Level 28
HP: 149/153
Speed: 89/114
Damage:
Kamil Physical: 25 (Defend-Attack: 109) [Defend-Attack+Power: 238]
Kamil Fire 2: 1
Valsu Physical: 1 (Defend-Attack: 19) [Defend-Attack+Power: 120]
Valsu Ice 1: 14

Comments: If you allow the image-splitting, Doros is nearly unbeatable!  But anyway, he covers all his bases well.  Durability isn't bad, and the damage is great, even if a common element.  Also has instant death should he need it, to round out another solid Heavy.


Metal Pison
HP 2400
MP 120
Power 220
Guard 260
Magic 150
Speed 100

Thunder 40
Fire 40
Ice 40
Status Immune

Physical: 124
Heal 3 (34 MP): Full healing
Petrify (10 MP): ~50% stoned
Defense 1 (5 MP): Halves physical damage received
Defense 2 (5 MP): Halves target Guard
MP Catcher (8 MP): 40 MP drain
Vacuum 1 (30 MP): ~60% instant death

*Note that you cannot use any magic in the dungeon Pison is in, so magic damages against him won't be listed below.  Numerically, his Magic stat is above average.

Kamil Level 32/Valsu Level 32
HP: 177/177
Speed: 113/130
Damage:
Kamil Physical: 47 (Defend-Attack: 118) [Defend-Attack+Power: 247]
Valsu Physical: 1 (Defend-Attack: 15) [Defend-Attack+Power: 117]

Comments: Evil.  Loses the speed of his previous forms (and accuracy and evasion), but makes up big-time.  Instant death, full healing off of great durability and a decent enough MP reserve, combined with stoning, MP draining and defense modulation, make Pison extremely capable.  Physical reliant, but could very well be a Low Godlike.


Monmo
HP 750
MP 220
Power 160
Guard 1600
Magic 122
Speed 120

Thunder 99
Fire 50
Ice 99
Status Immune

Physical: 78
Heal 2 (18 MP): Heals 90 HP
Petrify (10 MP): ~40% stoned
MP Catcher (8 MP): 40 MP drain
HP Catcher (6 MP): 50 HP drain

Kamil Level 32/Valsu Level 32
HP: 177/177
Speed: 113/130
Damage:
Kamil Physical: 1 (Defend-Attack: 1) [Defend-Attack+Power: 1]
Kamil Fire 2: 42
Valsu Physical: 1 (Defend-Attack: 1) [Defend-Attack+Power: 1]
Valsu Ice 1: 11

Comments: HP is horrid, but the resistances are amazing.  Tanks damage amazingly well, and the healing and MP draining are likely to be very annoying.  Heavy.


Gariso
HP 3000
MP 220
Power 160
Guard 250
Magic 150
Speed 140

Thunder 50
Fire 50
Ice 50
Status Immune

*Gariso begins the battle invisible, and hence immune to all attacks of any sort.  You must use an item called Moonlight to render him visible.  Approximately after Gariso's 2nd to 3rd action (with slight variance depending on your speed), he will turn invisible again, and you must use the Moonlight to make him visible once more.

Physical: 72
Heal 2 (18 MP): Heals 90 HP
Ice 2 (12 MP): 116 ice damage
Fireball (32 MP): 107 fire damage, MT
Vacuum 2 (60 MP): ~30% instant death, MT

Kamil Level 33/Valsu Level 33
HP: 182/183
Speed: 116/133
Damage:
Kamil Physical: 65 (Defend-Attack: 139) [Defend-Attack+Power: 278]
Kamil Fire 2: 19
Valsu Physical: 1 (Defend-Attack: 36) [Defend-Attack+Power: 140]
Valsu Ice 1: 31

Comments: The invisibility thing is good for buying time.  The ID kind of sucks (both Kamil and Valsu have more Magic than he does, plus you probably have several Harps to block the effects), but he backs this up with good damage from multiple elements and some freakish durability.  Possible Low Godlike, definite High Heavy.


Foma
HP 1800
MP 320
Power 180
Guard 500
Magic 180
Speed 180

Thunder 60
Fire 60
Ice 60
Status Immune

Physical: 69
Thunder 1 (10 MP): 100 thunder damage, MT
Thunder 2 (40 MP): 137 thunder damage, MT
MP Catcher (8 MP): 40 MP drain

Kamil Level 40/Valsu Level 40
HP: 221/218
Speed: 135/164
Damage:
Kamil Physical: 1 (Defend-Attack: 127) [Defend-Attack+Power: 253]
Kamil Fire 2: 11
Valsu Physical: 1 (Defend-Attack: 1) [Defend-Attack+Power: 72]
Valsu Ice 1: 27

Comments: Pretty solid defenses, though the HP are a good step down from Gariso.  Damaage is good, though a common element off a limited MP pool, but the MP-draining helps.  The Speed, however really wins it - he's hard to hit and tough to dodge.  Probably a Low Heavy.  


Goron
HP 2600
MP 220
Power 230
Guard 520
Magic 170
Speed 160

Thunder 50
Fire 50
Ice 50
Status Immune

Physical: 89
Blizzard 2 (32 MP): 102 ice damage, MT

Kamil Level 44/Valsu Level 44
HP: 242/237
Speed: 151/180
Damage:
Kamil Physical: 1 (Defend-Attack: 103) [Defend-Attack+Power: 296]
Kamil Fire 2: 60
Valsu Physical: 1 (Defend-Attack: 1) [Defend-Attack+Power: 77]
Valsu Ice 1: 66

Comments: Mmm...not great, really straightforwad, and relies on a very common element.  Speed's also not great.  Durability isn't special.  Low Middle.


Griffan
HP 3400
MP 220
Power 240
Guard 480
Magic 200
Speed 170

Thunder 50
Fire 50
Ice 50
Status Immune

Physical: 93
Petrify (10 MP): ~90% stoned
Vacuum 2 (60 MP): ~75% instant death, MT
Blizzard 2 (32 MP): 123 ice damage, MT

Kamil Level 45/Valsu Level 45
HP: 248/241
Speed: 155/184
Damage:
Kamil Physical: 9 (Defend-Attack: 133) [Defend-Attack+Power: 339]
Kamil Fire 2: 22
Valsu Physical: 1 (Defend-Attack: 1) [Defend-Attack+Power: 108]
Valsu Ice 1: 60

Comments: A hair above average Speed with solid statuses.  Kills you if you're not status guarded, and even then, the durability is good enough to win some fights.  Still wishes she had better damage.  High Middle.


Gorsia
HP 4000
MP 255
Power 600
Guard 1400
Magic 250
Speed 250

Thunder 70
Fire 70
Ice 70
Status Immune

*Gorsia has several mechanics to work with involving the runes.  At the start of the fight, he's invisible, much like Gariso.  By using the Wizard Rune, this effect will be dispelled permanently (he will not go reinvisible).  After that, you can use each of the runes to weaken Gorsia throughout the battle.  The only exception and rule is that you MUST use the Wizard Rune followed by the Light Rune in that order before the other runes will have effects.  As for their effects:
Wind: Reduces Gorsia's Speed by 50
Water: Halves Gorsia's HP
Star: Halves Gorsia's Guard
Sky: Reduces Gorsia's Magic by 50
Moon: Halves Gorsia's Power  

(Pre-Runes)
Physical: 378
Fire 2 (12 MP): 209 fire damage
Blizzard 2 (32 MP): 199 ice damage, MT
Fireball (32 MP): 186 fire damage, MT
Ice 2 (12 MP): 229 ice damage
Thunder 1 (10 MP): 167 thunder damage, MT
Vacuum 1 (30 MP): ~95% instant death
Petrify (10 MP): ~95% stoned

(Post-Runes)
Physical: 143
Fire 2 (12 MP): 147 fire damage
Blizzard 2 (32 MP): 128 ice damage, MT
Fireball (32 MP): 112 fire damage, MT
Ice 2 (12 MP): 166 ice damage
Thunder 1 (10 MP): 101 thunder damage, MT
Vacuum 1 (30 MP): ~70% instant death
Petrify (10 MP): ~80% stoned

Kamil Level 50/Valsu Level 50
HP: 276/266
Speed: 171/201
Damage (Pre-Runes):
Kamil Physical: 1 (Defend-Attack: 1) [Defend-Attack+Power: 1]
Kamil Fire 2: 1
Valsu Physical: 1 (Defend-Attack: 1) [Defend-Attack+Power: 1]
Valsu Ice 1: 0

Damage (Post-Runes):
Kamil Physical: 1 (Defend-Attack: 57) [Defend-Attack+Power: 297]
Kamil Fire 2: 13
Valsu Physical: 1 (Defend-Attack: 1) [Defend-Attack+Power: 97]
Valsu Ice 1: 22

Comments: A bit hard to judge, but still good.  Hell on a solo fighter, as he's guaranteed at least one turn, possibly two, before you start nuking his stats, and the physical will kill anyone not named Lux or Wilme.  Without using the runes, he's nearly unbeatable.  With them...the HP take a hit, but his defenses help a bit.  The damage is solid on all sides, and he's got status to use, combined with awesome speed.  Low Godlike, I think, though it really depends on how you view him and the runes thing.
« Last Edit: January 26, 2011, 03:24:05 AM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory