Author Topic: Shadow Hearts  (Read 3167 times)

Dhyerwolf

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Shadow Hearts
« on: December 18, 2007, 07:22:40 PM »
1. Levels and Enemies Used
Characters are level 50, perfect Judgement Rings are assumed. Damage is tested against enemies on the third floor of the final dungeon, but non-ID status is against enemies on the first floor since I believe the ones on the third floor are immune.

2. Equips
Two levels of Moxibustion are assumed since most characters would prefer it if only for the healing boost. Characters also have on belts and headgear, but Yuri and Alice may choose to drop the Headgear for a status blocker at times (They’d lose 9 Def and 1 Sdef).

Characters can block Instant Death, Stone, Paralysis, Confusion, Silence and Poison with status blockers. One blocker can simalteanously block Confusion, Silence and Poison if you allow that.

3. Sanity
A character loses 1 Sanity Point (SP) every turn. When their SP hits 0, they go Berserk. Berserk characters generally attack target that are not themselves, and average 2 of  their physical (62% of average physical). They can also use spells, but those seem more infrequent.

4 Status length and Effect
Non Petrify statuses last 5 rounds. Silence and Paralysis are standard, Poison is 3% of HP or so, and Confusion wears off with damage and causes character to physical a random target.

5. Defenses and Evasion
Defense is factored in twice in a full physical string, but 1.5 times on average. MDef is factored in once. Both are straight subtraction. Evasion can occur, but it just doesn’t at endgame at all really.

6. Speed
This isn’t fully linear, and while doubles can occur, they are really rare. 99 Speed Yuri didn’t double 64 speed Alice in 10 turns before I stopped counting, so that tells you how often doubles occur. However, speed is really good at determining who goes first!

7. Averages! Up top! (Important ones anyways)
HP: 587
Damage: 630 (549 without SR)
2.5 Kill Point: 1575 (1373 without SR)
Agility: 66

Yuri Hyuga

HP 666, MP 437, SP 70
Str 77, Vit 73, Agi 76, Int 61, Pow 64, Luck 68
P-Atk 206, S-Atk 179, P-Def 176, S-Def 154, P-Evd 96%, S-Evd 91%

Nightbird Claw
Father's Coat (Halves Holy/Dark)
Headgear
Loin Guard
Flare Brooch (Lowers Fusion SP Cost by 20%, Adds 2 Att/Mag/Def/Mdef)

Seraphic Radiance- Consumes 51 SP costs, alters Yuri’s stats to the below and allows for the following spells to be used.

Str 99, Vit 98, Agi 99, Int 86, Pow 89, Luck 93
P-Atk 228, S-Atk 204, P-Def 201, S-Def 179, P-Evd 99%, S-Evd 99%

Physical- 530 damage (770 under FE)
For the Children- 1420 Magic Damage (1560 under FE), 200 MP
For Tomorrow- 665 MT Magic Damage, 420 Healing to Yuri (815 under FE and 490 healing), 120 MP
For Everyone – Raises Atk, SAtk, Def, and Sdef by 36%, and increases Agi by 30 (Although I think Yuri already hit the cap before this), Lasts five rounds, can not be stacked, 100 MP

Amon- Consumes 45 SP costs, alters Yuri’s stats to the below and allows for the following spells to be used.

Str 94, Vit 90, Agi 93, Int 78, Pow 81, Luck 85
P-Atk 223, S-Atk 206, P-Def 193, S-Def 171, P-Evd 99%, S-Evd 99%

Physical attack- 465 damage
Demon Rays- 635 Magic Damage, 86 MP
Mind/Body Revival- Full healing, 65 MP

Elemental Summons- Resist their Element by 25%, 25% Weak to the Opposite; Consumes 38 SP. Mostly used to gain elemental damage while keeping the equip resists.
Fire/Water/Wind/Earth/Holy/Dark Spells- 480/490/490/475/490/475 MT Elemental Damage, Holy and Dark Spells also have 25% ID, 72 MP
--Dark Spell does 575 under Magic Boosting
Sandalphon's Sanctuary- MT Full Healing, 72 MP
Egil's (Water) Holy Tears- 445 Healing, 64 MP
Release Magic- MT Magic Boost, 54 MP
Czernobog's Mind Assault- 115 MP Restoration/Draining (135 under Magic Boosting), 1 MP
-The draining doesn't effect ability of enemies to cast spells at all, and only serves to replenish Yuri's MP.

Alice Elliot

HP 502, MP 678, SP 12
Str 57, Vit 55, Agi 64, Int 70, Pow 68, Luck 70
P-Atk 178, S-Atk 191, P-Def 147, S-Def 165, P-Evd 79%, S-Evd 84%

Holy Book-Flesh
Gold Threaded Coat (Halves Holy/Dark)
Charming Pareo
Headgear
Cotton Underwear (Halves Physical Damage, 10 Defense)

Alternate Equip: Black Silk Panties (Halves Magic Damage, 10 Sdef). Can only be obtained in New Game Plus+ in Europe, making it very, very aftergame.

Physical attack- 350 damage
Advent- 535 MT Holy Magic, 120 MP
Arc- MT Full Healing, 80 MP
Cure- Heals 290 HP, 6 MP
Gospel- Raises Def and Sdef 36% for 5 turns, 40 MP
Wish- Restore status, 15 MP

Zhuzhen Liu

Four-Peak Staff
Coat of the Adept (Halves Fire/Water/Ice)
Headgear
Loin Guard

HP 507, MP 632, SP 18
Str 60, Vit 54, Agi 60, Int 67, Pow 70, Luck 59
P-Atk 173, S-Atk 187, P-Def 148, S-Def 165, P-Evd 76%, S-Evd 79%

Physical- 325 damage
Flames of Fudo- 530 MT Fire Magic, 120 MP
Thunder Roar- 410 MT Wind/Lightning Magic, 90 MP
Fury Serpent- 340 MT Water Magic, 70 MP
Corpse Arm- 270 MT Earth Magic+25% Paralysis, 55 MP
Life Sucker- 200 Dark Magic+25% Silence, 30 MP
Nourishing Potion- Heals 375 HP, 35 MP

Margarete Zelle

HP 611, MP 497, SP 16
Str 68, Vit 68, Agi 70, Int 63, Pow 61, Luck 77
P-Atk 194, S-Atk 180, P-Def 155, S-Def 143, P-Evd 82%, S-Evd 82%

10-Gauge
Leather Suit (Halves Fire/Water/Ice)
Headgear
Charming Pareo

Physical- 345 damage
Diving Bomber- 520 MT Fire Magic, 120 MP
Bazooka- 405 MT Water Magic, 95 MP
On Switch- 330 Magic Damage, 65 MP
Snipe- 220 Magic Damage+75% ID*, 38 MP
Pain Killer- Cures Status, 20 MP

*75% against no resistance, half the enemies the final dungeon have 50% resistance.

Keith Valentine

HP 645, MP 445, SP 40
Str 72, Vit 77, Agi 66, Int 64, Pow 58, Luck 55
P-Atk 197, S-Atk 177, P-Def 182, S-Def 142, P-Evd 85%, S-Evd 82%

Demon Sword Tyrving
Mantle of Shivering (Halves Earth/Wind/Lightning)
Headgear
Loin Guard

Alternate Equip:
Deathblade Jiru- 100% resist-ignoring instant attached to the third hit of the physical. Very small hit range, although an Level 3 Hit Moxibustion makes it very easy to hit with. Reduces magic damage by 55.

Physical- 350 damage (100+100% ID with DBJ)
Gift- 515 MT Dark Magic, 75% ID, 120 MP
Larva- 395 Earth Magic, 25% chance of Poison, Paralysis, or Silence, 96 MP
Asparas- 325 Water Magic, Cures party’s statuses, 80 MP
Blood Sucker- 310 Dark Damage, Damage heals Keith, 55 MP
Drain Touch- 220 Dark Damage, Damage heals Keith, 15 MP

Halley Branckett

HP 589, MP 599, SP 14
Str 63, Vit 63, Agi 71, Int 68, Pow 64, Luck 71
P-Atk 188, S-Atk 187, P-Def 159, S-Def 157, P-Evd 88%, S-Evd 89%

Volt Snipe (Halley also has status weapons that can inflict Petrify (might lose about 50 damage) and Paralysis (might lost about 75 damage). Guessing the hit rate is 25% like the other status).
Metal Jacket (Halves Earth/Wind/Lightning)
Headgear
Loin Guard
 
Physical- 330 damage
Shock Max- 560 Magic Damage, 120 MP
Black Hole- 350 MT Dark Magic, 25% ID, 75 MP
Air Shot- 325 Wind Magic, 25% Confusion, 60 MP
Aqua Blade- 315 Water Magic, 25% Poison, 50 MP
Strong Earth- 270 Earth Magic, 25% Stone, 40 MP
Healing- Heals 515 HP, 20 MP

AVERAGES
HP
1. Yuri- 666
2. Keith- 645
3. Margarete- 611
4. Halley- 589
5. Zhuzhen- 507
6. Alice- 502
Average: 587
 
MP
1. Alice- 678
2. Zhuzhen- 632
3. Halley, 599
4. Margarete, 497
5. Keith, 445
6. Yuri, 437
Average: 548

Three-Turn Damage
1. Yuri- 1123 (635 without SR)
2. Halley- 560
3. Alice- 535
4. Zhuzhen- 530
5. Margarete- 520
6. Keith- 515
Average: 630 (549 without SR)
2.5 Kill Point: 1575 (1373 without SR)

Speed (Again, this doesn't mean as much as the stat indicates)
(SR Yuri, 99)
1. Yuri- 76
2. Halley- 71
3. Margarete- 70
4. Keith- 66
5. Alice- 64
6. Zhuzhen- 60
Average: 68

Defense (Effective Defense)
(SR Yuri- 201) (302) (411 under For Everyone)
1. Keith- 182 (273)
2. Yuri- 176 (264)
3. Halley- 159 (239)
4. Alice- 157 (236) (320 under Gospel)
4. Margarete- 155 (233)
5. Zhuzhen- 148 (222)
Average: 160 (240)

Magic Defence
(SR Yuri, 179) (243 under For Everyone)
1. Alice- 165 (224 under Gospel)
1. Zhuzhen- 165
3. Halley- 157
4. Yuri- 154
5. Margarete- 143
6. Keith- 142
Average: 154
« Last Edit: September 01, 2009, 06:13:59 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Shadow Hearts
« Reply #1 on: December 18, 2007, 07:22:58 PM »
Ranked Bosses
-On Physicals: Bosses usually get 2 of 3 hits, but they can get 3. Which one you take is up to you.
-On Speed: My personal testing shows that doubles are ridiculously rare, making the bosses pretty close to average speed wise. Others have had different experiences with doubles though.
-On Techs: I've never seen a physical tech evaded, but given that SH evasion isn't so good, I can't be sure if they are ITE or not.

Wugui (Cursed Puppet: Form 2)
1000 HP
25% Resistance to Dark, 25% Weak to Light
Takes an extra 15% from physicals (Extrapolation), Absorbs Magic
Speed: Slightly above average (Faster than Margie, slower than Yuri)

PC HP: 239
PC Damage: 110 (Extrapolation, but it should be pretty similar to Dehuai's area)

Physical: 60-30-30 (120 w/ a Whole String, 90 w/ 2 hits)
Game of Death: Instant Death, insanely accurate but CAN miss, auto fails against Dark Innates (like Yuri unfused or in any Dark Fusion)
Nightmare: 75, dark elemental, low chance of instant death

Dehaui
4000 HP
Cuts Magic by 20%, Cuts Physicals by 10%
Speed: Has initiative, turn afterwards lags (Enough for Raging Tiger to double then, but never double again in the next 25 turns), and is then normal speed

PC HP: 260
PC Damage: 115

Physical: 68-34-34 (136 w/ a full String, 102 w/ 2 hits)
Petrification: 50 Physical Damage+100% Stone
Shockwave: 50 MT Physical Damage
Crimson Flame: 85 MT Magic+33% Silence

Albert Simon
Human Form
2200 HP
Cuts Magic by 10%, 25% Weak to Holy, Resists Dark by 25%
52 Speed (To an Average of 56)

PC HP: 445 (487 w/ Masks Fought)
PC Damage: 335
Physical: 66-33-33 (132 w/ a Full String, 99 w/ 2 hits)
Holy Chest: 120 MT Magic, Halves Current SP
Revelation: 110 MT Dark Magic, 50% Instant Death
Black Surge: Boosts Magic 30% for 5 turns (30 extra damage), Can Carry Over to Amon

Amon
3800 HP
Same Speed and Defenses

Physical: 110-55-55 (220 w/ a Full String, 165 w/ 2 hits)
Demon Rays: 310 Magic Damage
Atomic Dust: 165 MT Magic Damage

Messiah (Albert Simon)
7800 HP
Cuts Magic by 3%, Cuts Physicals by 5%
Has Initiative, After that Generally Average Speed with his first non-initiative turn lagging*
*(I tested him for 5 battles and never saw him doubled, but others say they've seen him doubled a fair amount. The only double I ever saw was everyone doubling a 45 speed Zhuzhen).

PC HP: 587 (704 w/ 3 20% HP Boosters, which aren't too hard to get).
PC Damage: 630....(Or Whatever you Consider Endgame Damage).

Physical: 190-95-95 (380 w/ a Full String, 285 w/ only 2 hits)
Special Chest: 255 MT Magic Damage, Halves Current SP
!!!: Reduces PC HP to 1
Status Abnormality- 225 Physical Damage+1 Random Status (Even Chance of Paralysis/Stone/Poison/Confusion/Silence/Ring Abnormality). Stacks.
-Statuses last about 4 turns. Paralysis disables everything in a duel but defend, Stone is ID, Poison is worthless, Confusion forces physicals and wears off with any damage, and Silence seals spells.
« Last Edit: March 09, 2008, 12:39:16 AM by Dhyerwolf »
...into the nightfall.