Author Topic: Xenosaga Episode One: Der Willie Zur Macht  (Read 4641 times)

OblivionKnight

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Xenosaga Episode One: Der Willie Zur Macht
« on: December 24, 2007, 08:13:11 PM »
Notes:
1) Characters have 3 equipment slots; armour, helmet, accessory. KOS-MOS and Ziggy cannot use helmets, and therefore have an extra slot for an accessory ( Protector, Ring, etc. ), while the other 4 can choose to use a helmet if they so desire. Everyone is listed with armour, helmet where applicable, and an empty slot ( or starting equip; see next note ). You can buy all rings in the game except for White Rings ( +1 AGL ), as far as I know. Here's a list:
Orange Ring - +2 EDEF
Red Ring - +2 STR
Blue Ring - +2 DEX
Kobold Ring - +2 EVA
Green Ring - +2 VIT
Purple Ring - +2 EATK
Make of that what you will. If pressed, I'll add all starting equips later.
2) I have, where applicable, starting UNIQUE ring equips ( Ziggy's White ring; Jr.'s Orange ring is not included, because it's buyable ); if I missed any, please tell me
3) I take "Spirit" damage to mean Holy type; take it how you will
4) There are a LOT of techs in this game. However, I chose the most valuable dueling techs/ethers. If you want me to, I can check some other ones. I might end up checking them anyway *shrugs*
5) Skills like Buster Joe I did not test. I won't test them until there's a concensus on their power up levels. Well, maybe I'll make up my own, but...you get the idea.


Statistics:
HP - Duh.
EP - MP, TP, whatever it's called in any other game
STR - Strength, your physical attack power
VIT - Vitality, your physical defense power
EATK - Ether attack, your magic attack power
EDEF - Ether defense, your magic defense power
DEX - Dexterity, your accuracy rating
EVA - Evade, your evasion rating
AGL - Agility, your speed


Shion ( aka Super-Bitch ) - Level 42
HP - 959
EP - 55
STR - 49
VIT - 96
EATK - 52
EDEF - 51
DEX - 51
EVA - 49
AGL - 8

Equipment:
MWS - BXS004V ( Inflicts STR down with Shock Blade Tech ) or BXS005V ( inflicts VIT down with Shock Blade Tech )
Techtron Clothes - +38 VIT
Techtron Helmet - +8 VIT
Empty

Techs - Level 7
Lunar Blade ( Physical Damage, 5% critical rate, short-range ) - 460/570
Rain Blade ( Ether Damage, 15% critical rate, long-range ) - 500/770
Shock Blade ( Status Attack, 100% affect rate, Physical Damage, 10% critical rate, short-range ) - 351/420
Gravity Well ( Physical Damage, 5% critical rate, short-range ) - 422/515 ; Slows enemy by 50%
Ether Amp ( No Damage, 100% affect rate, short-range ) - Causes enemies to take 2x damage from ether attacks; Enemies can only be affected by this once per battle

Ethers:
Quick ( 6 EP ) - Increase speed 25% ( one ally )
Medica Rest ( 8 EP ) - 795 HP healed ( one ally )
Queen's Kiss ( 8 EP ) - Instant Death 25%; Steals Items if ID fails ( one enemy )
Refresh ( 2 EP ) - Cures all bad statuses ( one ally )
Safety Level ( 12 EP ) - Auto-revive; once per battle ( one ally )
Seraphim Bird ( 24 EP ) - 660/910 Damage; Once per battle ( all enemies )
Dominion Tank ( 20 EP ) - 690/940 Damage; Once per battle ( all enemies )
Throni Blade ( 16 EP ) - 720/970 Damage; Once per battle ( all enemies )
Erde Kaiser ( 60 EP ) - 9999 Damage; Once per battle ( all enemies )

*Note: Erde Kaiser can critical, but I'll be damned if I'm going to try and figure it out.*


KOS-MOS - Level 42
HP - 1209
EP - 61
STR - 87
VIT - 103
EATK - 61
EDEF - 56
DEX - 59
EVA - 59
AGL - 7

Equipment:
F*Scythe - +28 STR ( useful only for the special )
D Unit V6 - +48 VIT
Empty
Empty

Techs - Level 7
*Note: The first set of numbers indicates the non-critical, then the critical damage. The second set indicates the same, except after the respective boosting spell is used ( Mode A7, Ether Limit )*
X-Buster ( Ether Damage, 70% critical rate, long-range ) - 615/1120 ; 1266/2120
R-Dragon ( Physical Damage, 50% critical rate, short-range ) - 590/821 ; 915/1178
S-Chain ( Status Attack, No Damage, 100% affect rate, long-range ) - Inflicts Slow ( 50% ), DEX Down, and VIT down on one opponent

F*Scythe ( Requires 6 AP to use, Once per battle, 50% critical rate ) - 860/1440 ; 1628/3160

Ethers:
Mode A7 ( 2 EP ) - STR Up ( self )
Down Dex ( 4 EP ) - DEX down ( one enemy )
Down Force ( 4 EP ) - PATK down ( one enemy )
Down Ether ( 4 EP ) - EATK down ( one enemy )
Gate ( 8 EP ) - Instant Death 25%; when the Instant Death fails, it takes away 1/4 of the enemy's current HP total ( one enemy )
Ether Limit ( 16 EP ) - Increase damage of ether attacks ( techs using ether-based damage are included ) by 2x, but also increases their cost 2x


Ziggy - Level 42
HP - 1343
EP - 51
STR - 73
VIT - 101
EATK - 51
EDEF - 52
DEX - 49
EVA - 47
AGL - 7

Equipment:
MSP89SX - +12 STR
VOLG50 - +44 VIT
White Ring - +1 AGL
Empty

Techs - Level 7
*Note: The first set of numbers indicates the non-critical, then the critical damage. The second set indicates the same, except after the respective boosting spell is used ( Ether Shift B )*
Cross Lancer ( Physical Damage, 35% critical rate, short-range ) - 542/792
Hell Fire ( Physical/Fire Damage, 40% critical rate, short-range ) - 570/812
Executioner ( Lightning Damage, 70% critical rate, long-range ) - 488/760 ; 820/1386

Ethers:
My Guard ( 2 EP ) - VIT Up, STR Down ( self )
Recharge ( 4 EP ) - 520 HP healed; 1040 after Charge X ( self )
Ether Shift A ( 4 EP ) - EDEF Up, EATK Down ( self )
Ether Shift B ( 4 EP ) - EATK Up, EDEF Down ( self )
Speed Boost ( 4 EP ) - Increase speed 50% ( self )
Charge X ( 10 EP ) - HP & EP recovery x2 ( self )


MOMO - Level 42
HP - 777
EP - 60
STR - 67
VIT - 94
EATK - 52
EDEF - 53
DEX - 60
EVA - 62
AGL - 9

Equipment:
Dragon Rod - +20 STR [ Default Damage Test Weapon ]
*Penguin Rod - +7 STR, Slows enemy 50%, 100% affect rate
*Hammer G Rod - +10 STR, Confuses enemy, 100% affect rate
Techtron Clothes - +38 VIT
Techtron Helmet - +8 VIT
Empty

Techs - Level 7
*Note: The first set of numbers indicates the non-critical, then the critical damage. The second set indicates the same, except after Star Wind is used. The third set of numbers indicates the same, except after Starlight has been used.*
Dark Sceptre ( Physical Damage, 40% critical rate, short-range ) - 584/846 ; 600/900 ; 668/966
Angel Arrow ( Ether Damage, 15% critical rate, long-range ) - 446/638 ; 457/645 ; 613/878
MOMO's Kiss ( Ether Damage, 50% critical rate, long-range ) - 875/1312 ; Usable only during Starlight

Ethers:
Life Shot ( 2 EP ) - 430 HP healed ( one ally )
Star Wind ( 10 EP ) - Transforms MOMO and lowers damage received by ~1/2; Once per battle, lasts 3 - 5 turns, longer the lower her HP is ( self )
Star Veil ( 4 EP ) - EDEF Up, EATK Down; only usable during Star Wind ( all allies )
Star Action ( 6 EP ) - Gives max AP; Once per battle; only usable during Star Wind ( one ally )
Starlight ( 10 EP ) - Transforms MOMO and increases her damage output; Once per battle, lasts 3 - 5 turns, longer the lower her HP is ( self )
Star Bell ( 4 EP ) - 410 damage; Only usable during Starlight ( one enemy )
Star Bunnie ( 8 EP ) - 410 damage; Once per battle, only usable during Starlight ( all enemies )


chaos - Level 42
HP - 1075
EP - 62
STR - 67
VIT - 96
EATK - 54
EDEF - 57
DEX - 51
EVA - 53
AGL - 8

Equipment:
Holey Gloves - +16 STR, +12 VIT
Techtron Clothes - +38 VIT
Techtron Helmet - +8 VIT
Empty

Techs - Level 7
Heaven's Wrath ( Physical/Lightning Damage, 50% critical rate, short-range ) - 508/728
Angel Blow ( Spirit Damage, 20% critical rate, long-range ) - 436/658
Arctic Blast ( Ice Damage, 35% critical rate, long-range ) - 624/814
Divine Spear ( Physical/Spirit Damage, 50% critical rate, short-range ) - 666/888

*Note: Divine Spear was tested at level 1, since chaos gets it at level 50.  As well, he must be alone to use the skill - only way to do it in-game is to have allies die.  Whether you allow it or not is up to you, as is whether you scale it at all*

Ethers:
Protective Wear ( 4 EP ) - EDEF Up, EATK Down ( one ally )
Healing Dew ( 6 EP ) - 220 HP healed ( all allies )
Purifying Storm ( 6 EP ) - Cures all bad statuses ( all allies )
Supreme Judgment ( 8 EP ) - Cuts HP healed in half ( one enemy )
Cataclysm ( 12 EP ) - 304 damage, resets attack and wait time, ie, a Grandia cancel ( all enemies; I guess it's interpretation-dependent on how it really works )
Light & Wings ( 12 EP ) - 304 damage, cancels all positive status effects ( one enemy )


Jr. - Level 42
HP - 1044
EP - 53
STR - 67
VIT - 96
EATK - 57
EDEF - 55
DEX - 60
EVA - 57
AGL - 8

Equipment:
Blood9 - +16 STR [ Default Damage Test Weapon ]
*Cross - +5 STR, 100% affect rate of statuses; CS700SLW ( inflicts 25% slow with attack ), CS700PWD ( inflicts STR down with attack ), CS700DFD ( inflicts VIT down with attack ), or CS700UVL ( inflicts EATK down with attack )
Techtron Clothes - +38 VIT
Techtron Helmet - +8 VIT
Empty

Techs - Level 7
*Note: The first set of numbers indicates the non-critical, then the critical damage. The second set indicates the same, except after the respective boosting spell is used ( Psycho Arm, Ether Flare )*
Angelic Requiem ( Physical Damage, 40% critical rate, long-range ) - 600/858 ; 716/1122
Soul Rhapsody ( Spirit Damage, 40% critical rate, long-range ) - 561/699 ; 655/829

Ethers:
Psycho Arm ( 4 EP ) - STR Up, VIT Down ( one ally )
Ether Flare ( 4 EP ) - EATK Up, EDEF Down ( one ally )
Chain ( 4 EP ) - Evade down ( one enemy )
Misty ( 10 EP ) - Disables spell usage ( one enemy )
Coin Lock ( 8 EP ) - Blocks positive and negative status changes ( one ally )
Speed Machine ( 6 EP ) - Increase speed 25% ( one ally )


Statistic Averages:

HP: 1066
1) Ziggy - 1343
2) KOS-MOS - 1209
3) chaos - 1075
4) Jr. - 1044
5) Shion - 959
6) MOMO - 777

VIT: 98
1) KOS-MOS - 103
2) Ziggy - 101
3t) chaos - 96
3t) Jr. - 96
3t) Shion - 96
6) MOMO - 94

EDEF: 54
1) chaos - 57
2) KOS-MOS - 56
3) Jr. - 55
4) MOMO - 53
5) Ziggy - 52
6) Shion - 51

AGL: 8
1) MOMO - 9
2t) chaos - 8
2t) Jr. - 8
2t) Shion - 8
5t) KOS-MOS - 7
5t) Ziggy - 7


Damage Averages:
*No transformations, ether spells, stat-downs, etc.*

Physical Damage output ( no boosts ): 547
1) Jr. - 600 ( Angelic Requiem )
2) KOS-MOS - 590 ( R-Dragon )
3) MOMO - 584 ( Dark Sceptre )
4) Ziggy - 542 ( Cross Lancer )
5) chaos - 508 ( Heaven's Wrath - Physical/Lightning )
6) Shion - 460 ( Lunar Blade )

Physical Damage output ( self-boosts ): 621
1) KOS-MOS - 915 ( R-Dragon )
2) Jr. - 716 ( Angelic Requiem )
3) MOMO - 584 ( Dark Sceptre )
4) Ziggy - 542 ( Cross Lancer )
5) chaos - 508 ( Heaven's Wrath, Physical/Lightning )
6) Shion - 460 ( Lunar Blade )

Ether Damage output ( no boosts ): 539
1) chaos - 624 ( Arctic Blast - Ice Element )
2) KOS-MOS - 615 ( X-Buster )
3) Jr. - 561 ( Soul Rhapsody - Spirit Element )
4) Ziggy - 488 ( Executioner - Lightning Element )
5) Shion - 500 ( Rain Blade )
6) MOMO - 446 ( Angel Arrow )

Ether Damage output ( self-boosts ): 719
1) KOS-MOS - 1266 ( X-Buster )
2) Ziggy - 820 ( Executioner - Lightning Element )
3) Jr. - 655 ( Soul Rhapsody - Spirit Element )
4) chaos - 624 ( Arctic Blast - Ice Element )
5) Shion - 500 ( Rain Blade )
6) MOMO - 446 ( Angel Arrow )

Overall Best Damage output ( no boosts ): 582
1) chaos - 624 ( Arctic Blast - Ice Element )
2) KOS-MOS - 615 ( X-Buster )
3) Jr. - 600 ( Angelic Requiem )
4) MOMO - 584 ( Dark Sceptre )
5) Ziggy - 570 ( Hell Fire - Physical/Fire Element )
6) Shion - 500 ( Rain Blade )

Overall Best Damage output ( self-boosts ): 752
1) KOS-MOS - 1266 ( X-Buster )
2) Ziggy - 820 ( Executioner - Lightning Element )
3) Jr. - 716 ( Angelic Requiem )
4) chaos - 624 ( Arctic Blast - Ice Element )
5) MOMO - 584 ( Dark Sceptre )
6) Shion - 500 ( Rain Blade )


And now for everyone's FAVOURITE Pedophile...

Albedo
HP - 7400
STR - 115
VIT - 30
EATK - 50
EDEF - 40
DEX - 60
EVA - 50
AGL - 12

Albedo resists all Xenosaga elements ( Fire, Ice, Lightning, Beam, etc. ) by 75%

Attacks and Skills - All damage tested on KOS-MOS
Demonic Gaze - Mist S - Destroys all EP + causes confusion 100% ( one enemy )
Demonic Illusion S - Increases speed +50% ( self )
Demonic Gaze - Soul S - Takes 1/2 of target's MAX HP, and heals Albedo by that much ( one enemy )
Ruby Fist - "Come on Come on Come on Come on! Now DIE!!!" - 200/300 damage ( one enemy; inflicts VIT down on mechs )
Pheonix Wing - "Taste the Flames of Hell!" - 310/640 Fire Damage ( all enemies )
Spirit Rage S - Focus Ether attack; charge-up for Fallen Angel
Fallen Angel - "It's OVER!" - 970/1400 ether damage ( one enemy )

Excess notes - to be mixed later:

Hm...

Great Joe has 30 VIT, ie, equal to Albedo. This is 12 VIT below Sophie Peithos, the boss I tested everything on. ( if you care, he has 20 EDEF as well ). Can you get back and fight Joe BEFORE he taunts Jr.? I know the taunting changes his stats slightly....

R-Drill's criticals were nutty for me throughout the game. It's probably something to do with R-Drill itself, and not Mode A7. I'll look into it a bit as well. If you want to test it, ES, use Albedo, since he has the same VIT stat. Time to dust of XS, I guess.


Oh, and Virgil? I don't have exact numbers, but I'll point the straight stats for Margulis and Virgil here, and edit later:

Margulis ( note he's fighting much weaker characters, and for the time, these stats are insane; he's just about double the strongest enemy in everything )
HP - 820
STR - 36
VIT - 27
EATK - 30
EDEF - 20
DEX - 16
EVA - 18
AGL - 11

Virgil 1 - Ein Rugel
HP - 3600
STR - 90
VIT - 35
EATK - 60
EDEF - 30
DEX - 45
EVA - 47
AGL - 10

75% resistance to Ice and Lightning

Virgil 2 - Doppelwogel
HP - 4400
STR - 110
VIT - 30
EATK - 70
EDEF - 40
DEX - 40
EVA - 60
AGL - 12

75% resistance to Beam and Lightning

Interesting note about Doppelwogel - Once he uses Eternal Storm, which is preceeded by an ability called Flare Wing S ( all ether effects up for everyone ), he becomes vulnerable to statuses. I'll check up on both these people later, so not to worry.
« Last Edit: June 08, 2008, 04:33:19 PM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Jo'ou Ranbu

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Re: Xenosaga Episode One: Der Willie Zur Macht
« Reply #1 on: August 26, 2008, 01:11:41 AM »
Okay! Virgil notes!


ENEMY VIT/EDF AVERAGES: 25.7 VIT, 23.7 EDF.


PARTY AVERAGES


DISCLAIMERS FIRST.

Starting with level disclaimers: Jr. and KOS-MOS were level 33. Shion and MOMO were level 32, and chaos and Ziggy were level 31. Ziggy and chaos also were behind on tech points, which means that they will bring the average down a bit. Jr., KOS, MOMO and Shion are far more up-to-date in that regard.

Speed disclaimers: by Song of Nephilim, you get access to Speed Shoes. These boost a character's effective speed by 25%, and can be extracted as a skill. What I will do is factor the equip+one skill extracted, spread among two party members with 8 Agility (Jr. and White Ring KOS-MOS in my case). So, the Agl average goes something roughly like this: 10+10+9+8+8+6 = 51/6, resulting on an average speed score of 8.5. You can factor in that boost for a third character, but, in tandem with the other options you may want for the lategame, this may not be terribly reasonable (and I only had enough for my whole main party to get that if I forfeited something else like full status immunity because I got a 10x bonus on the Simeon fight. Otherwise, only Jr. would be able to extract the skill).

Finally, damage disclaimers: I used Byproducts 172 and 145 to test damage figures, and averaged them for the resulting damage (one enemy is below average defense, the other is above average defense, both by five points, so it seemed sensible). I still have to test damage reduction sans resistances caused by Virgil defenses, but they seem somewhat negligible when they're not being resisted (a 10% damage reduction at best from my tests? Granted, I should test this with Jr. sans Bravesoul more intently, since KOS-MOS and Shion get their damage resisted to hell against Doppelwogel. Ein Rugel doesn't seem to have any appreciable physical-type resists).

Another thing of note is that Bravesoul is available for you to abuse here. What I'll do for the damage averages is take the wearer's damage at 80% HP (in this case, Jr.) and factor it instead of his full HP damage (but I'll list both averages - the one with and without Bravesoul). Techs used were: L9 Spell Ray (Shion), L5 X-BUSTER (KOS-MOS), L5 Angelic Requiem (Jr.), L6 Angel Arrow (MOMO), L1 Hell Fire (Ziggy) and L2 Arctic Blast (chaos).

Also, I have W Special for two-thirds of my party, but I don't have a Commander's Crest. If you take it along with W Special and its skill into the averages, this essentially raises a character's average two-turn damage output by roughly 1.4x. My math could be off, though. W Special without the Commander's Crest doesn't raise averages by any appreciable margin.

NOW, THE AVERAGES.

Average HP: 881.66
Average Damage (Bravesoul Jr.):  571.3
Average Damage (No Bravesoul Jr.):  514.58
Average Speed: 8.5


Averaged damage figures per character:

KOS-MOS - 653
Shion - 549
Jr. - 837 (496 without Bravesoul at 80% mHP)
MOMO - 524
Ziggy - 466
chaos - 396.5

EDIT: ANOTHER DAMAGE NOTE. This is a small collection of data regarding Bravesoul Jr. damage in a few relevant HP ranges (all above half HP). If you feel the need to apply this to the topic's damage figures, feel free.

Enemy tested was Byproduct 103.

At 100% mHP: 129 Triangle+370 Angelic Requiem.
At 88% mHP: 226 T+611 AR.
At 69% mHP: 298 T+780 AR.
At 58% mHP: 330 T+916 AR.

Okay, having that sorted out, we can go to the -actual boss notes-.




Luis Virgil (Ein Rugel/Doppelwogel)

"Are you still spouting that self-righteous philosophical crap?"


EIN RUGEL (First form)

3600 HP
90 STR
35 VIT
60 EATK
32 EDF
45 DEX
20 EVA
8 AGL (Traded turns with my 8 AGL Shion, got fairly regularly 4-3'd by a 12 effective AGL Jr.)

Ein Rugel can Boost and Counter Boost, but seems to not do it until at least some damage has been inflicted to him. Odds of Counter Boost seem pathetically low, though (10%~?).
Ein Rugel resists Ice and Lightning damage by 75%.

Attacks

(NOTE: Damage figures will be presented in a xxx/xxx fashion. The number before the slash is the non-crit damage, the post-slash number is the crit)

Bind Force - Disables an attack button (usually Circle). Affects entire party, 100%. Disabled if Ein Rugel is silenced.
Specter Wave - Causes Ether Bomb effect on the entire party. This doubles the damage of the next Ether Attack directed to the targets. Disabled if Ein Rugel is silenced.
Swordplay - 150/225 fire-based physical damage (230/345 after Power Spell S).
Lightning Blast E - 210/315 lightning-based ether damage, disables Ein Rugel's status immunities until his next turn. Since Ein Rugel is fully status-immune before this, this can be troublesome. So far, I managed to hit Ein Rugel with all the debuffs, Slow and Silence when his status shield is down. Curse should probably be fair game as well. Ein Rugel still immunes Confuse, and the tests I had with Gate resulted all in complete misses (no gravity damage inflicted, no ID).
Sonic Frost E/S - 125/190 Ice-based Ether damage, induces Slow (100% odds).
Power Spell S - Raises Ein Rugel's STR by 25%. Damage of Swordplay under this spell listed above. Disables Ein Rugel's status immunities until his next turn. Disabled if Ein Rugel is silenced.
Speeder S - Raises Ein Rugel's Speed by 25%. Disabled if Ein Rugel is silenced, disables Ein Rugel's anti-status shield.

Note: I've never seen Ein Rugel use Lightning Blast at full HP. However, dropping it to 70% mHP seemed to do the trick.

When swapping forms, all status and buff/debuff effects on Ein Rugel are lifted from Doppelwogel.

Upon losing all his HP, Ein Rugel instantly counter-boosts and transforms into Doppelwogel. This essentially translates to no CT loss on the transition from the first form to the second.


DOPPELWOGEL (Second Form)

4400 HP
110 STR
30 VIT
70 ETK
40 EDF
40 DEX
60 EVA
12 AGL (Traded turns with 12 Speed Jr., lapped Shion somewhat often in a similar 4-3 fashion)

Like Ein Rugel, Doppelwogel can Boost and Counter-Boost. This seems to activate at a 20-25%~ rate once he has suffered some damage (this was observed at 70% HP range). A counter-boost is essentially a free turn, not changing the CT on the enemy's gauge. Boost mechanics are well beyond me, though.
Doppelwogel resists Lightning and Beam damage by 75%.
Doppelwogel is immune to melee physicals, and rather evasive. He seemed to evade Square/Triangle attacks 50% of the time, and the blocking rate against skills was also high (I'd peg it at 50%-60%). This actually makes him a bit less frail than the HP would indicate.

Attacks

Arrow - 190/280 ranged physical damage.
Stab - 200/300 melee physical damage.
Chaos Arrow E/S - 190/280 ether damage, induces confusion (100% odds). This is evadable. >_> If the attack misses, the status misses as well.
Shadow Wing S - Causes Stop to one character, 100% odds.
Eternal Storm E - 400/600 ether damage, MT. Critical hit rate on this move is absolutely insane. Of all the six times I've seen it hit, it only missed a crit once, on one character. I also noted that he wasn't on the crit up slot most of the time. Never seen it used at full HP, but 70% range was enough to get him to use it. Disables Virgil's status immunity shield until his next turn. However, Doppelwogel's "shield" seems more like a bit of a joke, though - even past the shield, it's not vulnerable to S-CHAIN, for an example. So, the vulnerabilities belong mostly to the first form, and the healing between forms makes it moot.
Flare Wing S - Induces Anti-Veil effect on the entire party. This raises the damage taken by spells by 1.25x. 100% odds. Same HP disclaimer as Eternal Storm.


Comments: - Utterly bizarre. Virgil's HP certainly doesn't win any awards, and the starting speed is kinda suspect. My kneejerk is that the first form is just kinda hilariously useless: frail, subpar for speed and undamaging, it exists to Slow the opponent and die a horrible death (the status vulnerabilities if it uses buffs or Lightning Blast are just insult to injury, anyway. I guess that Ether Bomb+Lightning Blast would be an effective 2HKO, assuming the first blast crits, but that takes three turns and how many people in Godlike give the form three turns?). In a good day, a crit'd Power Spell'd Swordplay 3HKOs!!111 yeah no. The second form is actually more workable, though (even if still saddled with horrible HP). The boost rate doesn't look like much, but it will probably be a pain against ranged physicallers (since melee physicallers get insta-owned to begin with >_>), and the defend rate inflates the durability a bit. Eternal Storm actually solidly 2HKOs, Stop is usually an instant win against PCs and Confusion is a nice status to inflict against mages - hell, the status whoring Virgil has in his second form is just generally winsome. All that backed up by very solid speed. Also, since you can't blow past phases (there's a HP buffer in the formchain), you're ensured to see both forms (unless you get to CURSE Virgil's first form, but whatever). Weird as hell, but surprisingly, ends up pretty competent. Low Godlike, I think.
« Last Edit: September 03, 2008, 06:12:34 AM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Monkeyfinger

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Re: Xenosaga Episode One: Der Willie Zur Macht
« Reply #2 on: September 15, 2009, 04:55:27 PM »
For some reason this didn't get ported over

Albedo can use at full health: Gravity gaze, Ruby Fist, Pheonix Wing
Abedo needs to be below 50% HP to use: MP kill, Fallen Angel, Haste