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Author Topic: Breath of Fire 4 (Full)  (Read 7218 times)

Meeplelard

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Breath of Fire 4 (Full)
« on: December 23, 2007, 10:51:09 PM »
Here's the end-game stats for Breath of Fire IV, along with average damage outputs and such. Levels are at 40, which is granted, higher than normal, but as far as ordinals go, only Ershin is really ending up better than she might be in game, and by only a marginal amount, so take her stats with a grain of salt (They should be a bit lower, but not too drastic, Wisdom is the main one to keep in mind)

Thanks go to ID for getting these stats before hand, and I just posted them.

Anyways, onto the actual stats. New info is being added in, mind you, given the recent discovery of lots of equipment's special affects. So, in the next post, I'll post all characters possible equipment options, if your wondering why that's missing here (the listed stats are just what's from the original, don't take these as default instantly, these ARE subject to change over time)

Note: For Accessories, we're just listing them with thier best DEFENSIVE one, so yeah, keep that in mind that the defenses listed are characters using set ups that chances are, they wouldn't want to use in game, so yeah, I wouldn't say the characters take a big hit in defense if they opt for something that resists status, given in game, you wouldn't be using such equips anyway (these equipment options were taken back before the new accessory rule was decided on), so take these stats as you will, at least the defense ones.
(for those who don't know, 3rd slot = Accessories)

First, what each stat means:
HP: Take damage, lose this stat, if stat reaches 0, you die. If you didn't know this, you can't be considered an RPG fan
AP: BoF4's name for MP
Power: Base stat for physical damage. If there's a "x2" here, that indicates said character hits 2x with basic physicals.
Defense: Base stat for physical defense
Agility: BoF4's name for Speed
Wisdom: Magic Power and Defense (so the higher this is, the more damage you do with magic, less you take from it)


Ryu

Base Stats:

HP: 1960
AP: 212
CP: 19
Power: 156
Defense: 133
Agility: 142
Wisdom: 140

Equipment-

Royal Sword: +96 Power, Weight 6, Holy Damage, +1 Hits, Casts Drain
Royal Armor: +102 Defense, Weight 8
Dragon Helm: +22 Defense, Weight 4

Total Stats-

HP: 1960
AP: 212
Power: 252 x2
Defense: 257
Agility: 124
Wisdom: 140

Damage/Skills-

Attack: 3000, Holy elemental
Onslaught- 3800. Wind Attack. Can confuse, OPB
Rain Storm- 4220. Damage is highest when the enemy has full HP (so the damage is maximized when both are at full HP). Holy, OPB
Healing Wind- ~3800 healing, OPB
Holy Circle- Invincibility for 1 round, OPB
Mud Flow- 4230. Water + Earth damage, OPB
Flood Tide- 3640. Wind + Water damage. Can stun, OPB
Fulguration- Does 32% of the enemy's HP, OPB

Meditation: Turns Ryu into a dragon form. Dragons work like Yuna's Aeons, so to speak, in that they take hits for him, and once dead, he can't transform into that form again. The AP costs for the forms themselves are listed as Initial/Upkeep, meaning the first is hoiw much it costs to turn into the Dragon, the 2nd being how much Ryu loses each turn AFTER the original turn. Also, all Dragon forms are immune to Healing (...), unless the type is SPECIFIED to heal Dragons (so...uhh...dunno, maybe Reis has a move like that? Can't remember) However, they can still recover AP, its just HP can't be restored. Dragon stat boosts are based off Ryu's BASE stats, so Equipment is not involved.

Aura: 40/10

Stat Changes:
HP: 150%
Attack: 120%
Defense: 110%
Wisdom: 120%

Attack: 3660 Holy Elemental (property of weapon, keep in mind)
Dragonbreath: Damage equal to CHP, breath elemental, mind, NOT ITD, gets affected by physical defense
Flame Strike: 3000, Fire Elemental, 1 AP
Hwa: Minor Fire Damage, too low to even care about (that, and too lazy to test), 1 AP
Rejuvinate: Heals 1000 HP (useless in a duel, helpful in teams)
Barrier-Halves magic damage for 3 rounds

NOTE: Aura has about 50% resistance vs. status. Does not affect Ryu's Elemental Affinities in anyway

Weyr: 60/15

HP: 200%
Attack: 180%
Defense: 170%
Agility: 150%
Wisdom: 200%

Attack: 5530, Holy elemental
Gigaflame: Damage is equal to 80% Ryu's CHP, Ignores Defense, Fire Elemental. Unblockable
Flame Strike: 4800, physical, Fire Elemental, 1 AP
Hwa: See Aura, only slightly stronger (thanks to Wisdom)
Jeh: Basically, Hwa 2 (meaning it sucks too, though, its MT!)
Hwa Jeh: 3500 Fire Elemental Magic damage, 3 AP (unlike its brethren, this does NOT suck! Yay!)
Might: permantly increases Attack by 20%
Protect: permanatly increases Physical defense by 20%
Physical with 5 Might Spells: 9000 (o.o)

Notes: Weyr resists Fire Greatly, but is weak to water. It has the same 50% status resistance as Aura does.

Mammoth: 60/15

HP: 350%
Attack: 160%
Defense: 160%
Agility: 50%
Wisdom: 50%

Physical: 4900, Holy elemental
Meteor Strike: Damage equal to 87.5% of Ryu's CHP, ITD, Earth elemental, Unblockable
Searing Sand: 4400, physical, Earth Elemental
Patoh: Such a weak earth spell, not worth mentioning
Chi Patoh: Slightly less Crap than the abovel
Patoh Pah: To be blunt, if this becomes Mammoth's best source of Damage....ewww....
Counter: Increases Counter-Attack rate to 100% for the turn, effectivly, Mirror Stance w/out the Evading
Blitz: Physical damage based on cHP. Lose 1/4 cHP, don't know exact damage now

Notes: Mammoth has the same Status resistances as the other dragons, not suprising. It has High resistance vs. Earth Attacks, and is weak to Wind. Also takes 50% more damage from Magic attacks. Note that Ryu loses his HUMAN Elemental Affinities (Nixing Equipment) while in Mammoth and Knight.

Random Thought: Wow, Mammoth is the Dragon version of Kongol!

Knight: 60/15

HP: 180%
Attack: 140%
Defense: 130%
Agility: 150%
Wisdom: 120%

Physical: 4280, Holy elemental
Meta Strike: Damage is equal to about 120% of Ryu's CHP, Ignores Defense. Unblockable, Wind Elemental
Wind Strike: 3500, physical, Wind elemental
Pung: Minor Wind spell, like all level 1's, listed only for completion
Nah Pung-Medium Wind spell, also listed for Completion only
Ahryu Pung: If Knight is forced to use this...well, he's not AS screwed as Mammoth, but still... (Aka, I'm too lazy to test)
Cleave: Attack at 1/3 Power with Ignores Defense
Shadowwalk: 7500, Holy Elemental damage, 12 AP
NOTE: Shadowwalk is nothing more than a physical that criticals 100% of the time

Notes: Basically, elementally, opposite of Mammoth, Statusly, the same as the others.

Punk: 50/13

HP: 50%
Power: 50%
Wisdom: 250%

Physical: 1480, Holy elemental (-_-)
Stardrop: Non-elemental Breath. Damage is equal to cHP. Reduces all targets stats to Min (-80%), unblockable
Snap: Physical attack, 50% damage, ignores "+1 to Hits" on weapons, can lowers target's defense by 20%
Chlorine: Physical attack, 50% damage, ignores "+1 to Hits" on weapons, can Poison target.
Sleep: See Scias' (aka, too lazy to retype)
Silence: see Ursula's
Howling: Causes Confusion to all targets. 80% Accuracy
Curse: Reduces target's cHP by 50%.

Notes: First off, just a side note, Punk's "Melee/Status" attacks (like Chlorine) do such PATHETIC damage, its not going to matter (its effectivly 1/4th his physical damage...yeah...) It should also be pointed out that while the damage can't fail, outside of being dodged by evade normally, the status CAN, and it should be pointed out that despite the damage missing the status can still be applied. Odd? yes, but that's how it works. That said, Punk has 25% resistance vs. Magic, and 75% Resistance vs. Physicals (no, not he takes 75% damage, he reduces damage BY 75%), and the same status resistances as the other dragons. Also, he has 50% evasion

Kaiser: 80/20

HP: 300%
Attack: 200%
Defense: 150%
Agility: 150%
Wisdom: 200%

Physical: 6160, Holy elemental
Kaiserbreath: Non-elemental Breath. Damage equal to cHP
Aura Smash: 4080, Ignores Defense, Holy Elemental, physical
NOTE: Aura Smash by nature is holy elemental, so in this case, its not taking the property of the weapon
Hwa Jeh: 3500, Fire elemental damage
Patoh Pah: 2000, Earth Elemental damage
Ahryu Pung: 2000, Wind Elemental Magic damage
NOTE: If your wondering, Ahryu P'ung and Patoh Pah, in game, are MT while Hwa Jeh is not, hence, those moves are NOT as useless as they seem
Ressurect: Essentially, Life2. No need to say more.
Sanctuary: Field affect Dispel, basically.

Notes: Kaiser has FULL status immunities. Not sure how he changes elemental resistances though (will be updated), near as I cna tell, its the same as Ryu's, maybe with teh Water weakness nulled out.

Notes:
-Ryu greatly resists Fire, having innate 50% damage reduction
-Ryu Takes 150% damage from Water/Ice
-10% Counter Attack Rate
-6% Critical Hit Rate
-6% Evasion
-100% Hit Rate

Nina

Base Stats-

HP: 1445
AP: 255
CP: 7
Power: 125
Defense: 112
Agility: 191
Wisdom: 215

Equipment-

Ouroborus: +96 Power, Weight 2, Casts Raise Dead, Ranged
Angel Vest: +94 Defense, Weight 4
Spats: +17 Defense, Weight 0

Total Stats-

HP: 1445
AP: 255
CP: 7
Power: 221
Defense: 223
Agility: 185
Wisdom: 215

Damage/Skills:

Attack: 1200
Typhoon: 1600, Wind
Inspire x5 Typhoon: 2400, Wind
Rejuvinate: Heals 1000 HP
Restore: Heals 3000 HP
Barrier: Halves Magic Damage for 3 rounds
Inspire- Permamently raises Wisdom by 20%

Notes:
-Nina resists Wind damage, having na innate 25% damage reduction
-Nina has a 25% damage reduction From Physical attacks, which occurrs before factoring in defense. Effectivly, her physical defense is higher than the stat claims (and god only knows why she of all people resists physicals...)
-20% Evasion
-0% Critical Hit Rate (well, its nigh uselsess anyway)
-100% Hit Rate

Ershin

Base Stats:

HP: 2095
AP: 83
Power: 162
Defense: 211
Agility: 117
Wisdom: 134

Eqiupment:

Mass Driver: +104 Power, Weight 1, Ranged
Chopam Plate: +50 Defense, Weight 8, Resists Physical and Magical Damage
Damascus Helm: +19 Defense, Weight 4

Total Stats-

HP: 2095
AP: 83
Power: 266
Defense: 280
Agility: 104
Wisdom: 134

Damage/Skills-

Attack: 1600
Inferno: 1500, Fire
Quake: 1200, Earth
Blizzard: 1200, Ice
Typhoon: 1200, Wind
Death: Instant Death /w 50% Accuracy
Primus: 1600 non elemental damage, Ignores Defense (?), Classified as a Breath attack, DOES NOT change based on HP, ignores Evade

Notes:
-Ershin has innate resistance 50% resistance vs. Status, Mind, and Death attacks.
-4% Critical Hit Rate
-90% Hit Rate

Cray

Base Stats:

HP: 2395
AP: 65
CP: 6
Power: 189
Defense: 150
Agility: 92
Wisdom: 89

Equipment-

Linked Pole: +133 Power, Weight 8, Adds Target's Power to Cray's damage
Gideon's Garb: +93 Defense, +10 Power, Weight 10
Damascus Helm: +19 Defense, Weight 4

Total Stats:

HP: 2395
AP: 65
Power: 332
Defense: 262
Agility: 70
Wisdom: 89

Damage/Skills-

*Attack: 2600
Quake: 900 (!!!)
Might x5 Attack: 6500
Speed: Increases Agility permamently by 50%
Might: Increases Power permamently by 20%
Protect: Increases Defense permamently by 20%
Slow: Decreases target's Agility by 50% permamently, 25% Success Rate
Blunt: Decreases target's Power by 20% permamently, 25% Success rate

*This damage varies based on enemies Power. So for example, if he was against a High Powered character (randomly assume Dekar has average defense), this value would be considerably higher. Likewise, if character has low power (say like Luc, if he had Average defense (HA!)), then this value would be noticiably Lower, and he's better off opting for the Flail (2 hit 45 powered weapon)

Notes:
-Cray has innate 25% Earth Damage reduction
-15% Counter attack Rate
-4% Critical hit rate
-4% Dodge Rate
-100% HIt Rate

Scias

Base Stats:

HP: 1791
AP: 129
Power: 140
Defense: 126
Agility: 166
Wisdom: 146

Equipment-

Render: +50 Power, Weight 6, Ice Damage, +1 Power every 20 Encounters
King's Armor: +100 Defense, 7 Weight, Casts Focus
Damascus Helm: +19 Defense, Weight 4

Total Stats:

HP: 1791
AP: 129
CP: 8
Power: (190 + Enc/20) x2, average would be 225 x2
Defense: 245
Agility: 149
Wisdom: 146

Damage-

Attack: 2500, Ice
Shining Blade: 4500, Ice
Rakshasha Attack: 6000, Ice
Rakshasha Shining Blade: 10,000, Ice
Focus Level 2 Attack: 5000, Ice
Focus Level 2 Shining Blade: 10,000, Ice
Focus Level 2 Rakshasha Attack: 12, 000, Ice
Focus Level 2 Rakshasha Shining Blade: 20,000, Ice
Blizzard: 1100 Damage, Ice
Rejuvinate: Heals 1000 HP
Restore: Heals 3000 HP
Lifestealer: HP=1 Attack /w 50% accuracy, Lowers Scias' mHP by 10%
Sleep: Put enemy to Sleep with 80% accuracy
Confuse: Confuse enemy with 80% accuracy

Notes:
-Scias has 25% Ice damage reduction
-Scias can Focus to Level 3, but doing so he risks dying before getting an attack off. Focus Level 3 would increase his damage by +150% (So the above FL3RSB would deal 30,000 damage).
-Rakshasha kicks in when Scias reaches Critical status (1/4 HP or less) . What it does is adds Scias' Defense value to his Power, then drops his defense to 0. This increases his damage output tremendously, but chances are the next physical attack will kill him.
-100% hit Rate (with Shining Blade, why does this matter)
-15% Evasion
-20% Counter Attack Rate
-8% Critical hit Rate (again, Shining Blade makes this obsolete outside of Counter attacks)

Ursula

Base Stats-

HP: 1674
AP: 157
Power: 143
Defense: 120
Agility: 137
Wisdom: 171

Equipment-

Repeater: +82 Power, Weight 6, +1 Hits, Ranged
Angel Vest: +94 Defense, 4 Weight
Spats: +17 Defense, 0 Weight

Total Stats-

HP: 1674
AP: 157
CP: 5
Power: 225 x2
Defense: 231
Agility: 137
Wisdom: 171

Damage-

Attack- 2400
Inferno- 1600, Fire
Cyclone- 650, Wind
Leech Power- Steals 20% of Targets cAP and heals it ot the user, 50% success rate
Drain: Steals 20% of Targets cHP and heals it to the user, 50% success rate
Death: Instant Death with 50% accuracy
Confuse: Confuse target with 80% accuracy
Silence: Mute enemy with 80% accuracy
Weaken: Decreases target's Defense by 20% permamently, 25% hit rate
Enfeeble: Decreases target's Wisdom by 20% permamently, 25% hit rate

Notes:
-Ursula has a 50% chance of reviving when she falls to 0 HP, coming back with 1 HP. Reviving in this manner nulls Ursula's turn. Take this as you will.
-Takes 75% Damage from Fire
-80% Hit Rate
-10% Evasion
-2% Critical Hit Rate

GENERAL NOTE: All Status-Up and Status-Down spells can be stacked up to an effect of +100% and -80% respectively. Exception is Slow, which only can be stacked once (for 50% decrease)

Fou-lu
HP- 3550
AP- 427
Power- 280
Defense- 247
Agility- 239
Wisdom- 346

Equipment:
Royal Sword (same as Ryu's)
Royal Armor (same as Ryu's)
Ivory Bangle (Heals 100 HP each turn, does not work in Dragon form though)

Notes: Fou-lu, for some odd reason, comes equipped with the Dragon Tear, DESPITE being innately immune to all status effects. Just as wasted, if not more, than Magus' Amulet, if you ask me.

Stats After Equipment:
HP- 3550
AP- 427
CP- 29
Power-376 x2
Defense- 349
Agility- 224
Wisdom- 346

-Takes 150% Damage from Fire
-Takes 50% Damage from Water/Ice
-100% Resistance vs. Instant Death, Stat Downs, Status Effects, what have you (basically, all that stuff Ershin is resistant to)
-20% Counter attack Rate
-15% Critical hit Rate
-8% Evade Rate
-100% Hit Rate

Fou-lu has access to 2 other Equipment choices, one other Sword and One other Armor. The Sword is the Moon Sword, which is totally worthless chapter 1 weapon that hits once, has laughable power (by end game standards) and only reason he has access to it is cause some enemies drop it. The other is the Magma Armor, which has a relativly high Defense loss, though, lets him Guard against Fire and Earth, the former an element he was originally weak against, even in Dragon form.

Fou-lu, like Ryu, has Dragon forms, which work the same way, and all have different stat boosts and such. Since he generally uses his Boss form, and its really hard to estimate how his magic is going to end up, I'll hold off on them now, but know they are there.
It should be pointed out that he has 4 forms of use in the normal game, those being Astral, Tyrant, Peist, and Mammoth. As a side note, his Mammoth form is essentially identical to Ryu's (they have one stat that differs by 10%, but isn't that noticiable), Astral is generally the opposite of Aura elementally speaking (as well as having Death instead of Rejuvenate), with comparable stat boosts (Agl gets boosted instead of Wisdom though) Peist has highest strength multiplier (higher than Kaiser), and best speed of all dragons, for average Dragon HP and subpar dragon defense, and no wisdom boost, and the complete opposite of Weyr in everyway skillset wise. Tyrant is...well, see Kaiser, same HP boost (it can be tested in game. Use Disembowl to lower Fou-lu's HP by 10%, then use Tyrant, it won't hit the HP limit) and same Speed Boost, and about half every other boost (yes, some "ultimate" form) Skillset is similar to Kaisers, trading in Ressurection for Death, Kaiser Breath for Dark Wave (same damage multiplier, I believe), and Hwajeh (fire spell) for Pah Bing Ah (Ice Spell)

That covers everyones stats, skills and damage output, now to put them in comparison to each other:
NOTE: Fou-lu left off the list, on shear fact that due to his being 30 levels higehr than everyone else, he WOULD throw the Curve a whack, and it really isn't fair comparing him to level 40 characters.
HP:
Average- 1893
1-Cray (2395)
2-Ershin (2085)
3-Ryu (1960)
4-Scias (1791)
5-Ursula (1674)
6-Nina (1445)

AP:
Average- 150
1-Nina (255)
2-Ryu (212)
3-Ursula (157
4-Scias (129)
5-Ershin (83)
6-Cray (65)

Power:
Average-398
1-Cray (500
2-Ryu (500)
3-Scias (450)
4-Ursula (450)
5-Ershin (266)
6-Nina (221)

Defense:
Average- 250
1-Ershin (280)
2-Cray (262)
3-Ryu (257)
4-Scias (245)
5-Ursula (231)
6-Nina (223)
NOTE: Again, Nina takes physical hits better than her stat implies, thanks to her 25% Physical damage reduction. Her defenses are closer to Cray and Ershin than they are to Ursula.

Agility:
Average- 128
SD- 39
1-Nina (185, +1.46)
2-Scias (149, +0.54)
3-Ursula (137, +0.23)
4-Ryu (124, -0.10)
5-Ershin (104, -0.62)
6-Cray (70, -1.49)

Wisdom:
Average: 150
1-Nina (215)
2-Ursula (171)
3-Scias (146)
4-Ryu (140)
5-Ershin (134)
6-Cray (89)

Damage 1st Turn
Average: 2600
1-Scias (4500)
2. Ryu (3000)
3.Cray (2600)
4.Ursula (2400)
5. Ershin (1600)
6.Nina (1500)

Damage Late-Duel
Average: 7149
1.Scias (20000) o_0!!!
2.Ryu (10000)
3.Cray (6500)
4t.Nina (2400)
4t.Ursula (2400)
6. Ershin (1600)

Note: Scias kind of wrecks the curve...take this as you will, though.

Equipment options in next post (There's more than you think)
« Last Edit: May 12, 2015, 02:09:54 AM by Dark Holy Elf »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Meeplelard

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Re: Breath of Fire 4 (Full)
« Reply #1 on: December 23, 2007, 10:55:24 PM »
Equipment Options time! Alright, first off, There are NOT thoroughly tested, so don't kill me if there's something wrong. That said, here's a list of useful equipment for each character. I'll justify thier legalities if need be.

Alright a few things I'd like to say as far as what's legal.

First off, I'm not doing accessories yet. Why? Cause I'm lazy. I'll get to that later, don't worry.
Next, here's what I consider legal and such:
Anything storebought. This does NOT include Manillo shops mind
Anything unique to 2 Characters AT MOST. Keep in mind, I do NOT consider Fou-lu into this. Why? Cause he's a temp character, not only does he not even share the same inventory as your team, but he doesn't even get access to 95% of the stuff he can technically use. Personally, I can't see how one can take Fou-lu as an actual PC that matters for equipment, he's clearly his own little story, thingy (especially when you consider that as good as his PC form is, his Boss form is far better)
BoF4 has random drops, yes, but none of them are as obnoxious as the GKS. The worst is 1/64 chance to get (most of those being worthless anyway), and that can be boosted higher to 1/32 chance, AND a good deal of those are from enemies you fight multiple of, increasing your chances further.
Finally, I do NOT allow Slayers. Those things are illegal for several reasons, the main one being that they are completely after game (at least the Royal Sword can be equipped mid battle and used on the final Boss), if it was unique to Ryu or Scias alone, I MIGHT consider it, but its not. Also, the fact that it requires some difficulty and pains to get (about on Par with getting the FF6 Paladin Shield), it just screams illegal to me.

Alright, that out of the way, lets see equipment!

Quick Synopsis of things:
Average base "element" stat for a character is 2, in general. Higher = Better. The exception is Holy, which is a base of 5, holy affects Healing AND Holy damage, for the record, so if someone has a Holy rate ABOVE 5, they heal more and take less from said element, below, the opposite.
Status is self explanatory, Death refers to Instant Death, Gravity, Draining attacks (all of which are Gravity in BoF4, so you might interpret that differently), Mind refers to stat lowering.

Alright, here are the EXCEPTIONs to characters having "Average" base resistance and such:

Ryu: 4 in Fire, 1 in Water/Ice
Nina: 3 in Physicals, 3 in Wind
Ershin: 5 in Mind, Status, and Death
Cray: 3 in Earth
Scias: 3 in Water/Ice
Ursula: 3 in Fire
Fou-lu: 4 in Water/Ice, 1 in Fire

Now, for what these mean:

For Elements, Magic, and Physicals, its
0: 200%
1: 150%
2: 100% (IOWs, normal damage)
3: 75%
4: 50%
5: 25%
6: 0%
7: -100% (meaning absorption. Not sure if this includes Physicals and Non elemental magic, though, NOTHING can get that high)

For Holy:
0: -100% Healing, 200% damage (basically, only undead would have this clasiffication)
1: 0% Healing, 200% damage
2: 25% Healing, 175% Damage
3: 50% Healing, 150% damage
4: 75% Healing, 125% Damage
5: 100% Healing, 100% Damage (IOWs, normal healing and damage)
6: 200% Healing, 50% Damage
7: 300% Healing, 0% Damage
NOTE: Mostly not sure on damage intervals, and its a total guess for 0. I'll change these as soon as I figure them out.

Status, Mind, and Death:
0: 200%
1: 150%
2: 100% (meaning its Hit Rate is no different)
3: 75%
4: 50%
5: 25%
6: 0%
7: 0%
Note: See below to see why a 7 exists in these (well, also a technical reason such that if a pure damage move is only Status Element, then...well, you get the point)

For Physical, Range, Breath and Magic, 5 is the effective Max, unless the equip specifically raises the stat above that level, so effectivly, max resistance is 75% to those 3.
For Fire, Ice/Water, Wind, and Earth, effective max is 6, unless the item specifically raises the element above that (like Fire Ring raises Fire Element directly to 7), meaning at best, you null that Element.
As far as Mind, Status and Death are concerned...hard to say what thier effective max is, though, note that 6 is full immunity, so having 7 in a Status, Mind, and Death is merely asthetics (sans AP Damage in the case of Mind, in which case, it'd turn the AP damage into AP Healing. This only matters in game for Depress, if you're curious)


Alright, now for actual equipment!

Ryu:
Weapons:
Royal Sword: 96 Power, 6 weight, 2 hits, Holy elemental, casts Drain as an Item cast (if you allow it)
Slicer: 78 Power, 4 Weight, 2 Hits, Ignores Evade (supposedly, anyway)
Gooking Sword: 152 Power, 4 Weight
NOTE: Yes, its a reasonable equip. And yes, it sucks, that 152 Attack is USELESS with only 1 hit -_-
Dragon Blade: 128 Power, 8 weight, 1.5x damage vs. Dragons, casts Might as an Item cast (if you allow it)
Cursed Sword: 90 Power, 2 weight, does damage based off cHP, drains 1/16th of Ryu's cHP each turn.
NOTE: At max HP, Cursed Sword's damage is comparable to the Royal Sword. At 1 HP, it does non existant damage (double digits, if that high)

Armor:
Royal Armor: 102 Defense, Weight 8
Dragon Armor: 96 Defense, Weight 8, 50% resistance vs. Breath attacks (what you consider a breath is up to you)
Blizzardmail: 66 Defense, 6 Weight , Wind and Water/Ice Resistance +2, Fire and Earth -1
Magma Armor: 66 Defense, 6 Weight , Wind and Water/Ice Resistance -1, Fire and Earth +2
Mist Armor: 93 Defense, 8 Weight, Mind, Status, and Death resistance +2
Ranger Garb: ?? Defense, ? weight (too lazy to look up right now), +2 Fire Resist

Accessories:
Dragon Helm: +22 Defense, Weight 4, +1 to Status, Mind, and Death.

Nina:
Weapons: All of Nina's weapons are ranged, and have a weight of 2
Ouroboros: 96 Power, item casts Raise Dead, Death and Status immunity +2
Blessed Staff: 84 Power, Holy elemental, item casts Heal, +1 to Holy and Death resistance
Warding Staff: 56 Power, +1 to Magic Resistance
Skull Staff: 13 Power, 5% Chance of causing Instant Death

Armors:
Angel Vest: 94 Defense, 4 Weight, +1 to Holy
Diana's Dress: 83 Defense, 5 weight, +2 to Mind, Status, and Death resistance
Phantom Dress: 75 Defense, 5 Weight, +3 (?) to Mind, Status, and Death, -3 to Holy
NOTE: Yes, it seems Phantom Dress isn't all that useful, but in a good way, oddly >.>
Robe of Wind: 44 Defense, 4 weight, +5% evade, +2 Wind Resistance (Basically, Nina's Luc Killing armor <.<)
Mage's Robes: 19 Defense, 3 Weight, +1 to Magic Resistance
Ranger Garb: 16 Defense, 4 Weight, +2 to Fire Resistance
NOTE: This is basically useful only against pure Fire Mages like maybe Joker of S3

Ershin:
Weapons: All of Ershin's weapons have a weight of 1 and are ranged
Mass Driver: 104 Power,
Ghost Buster: 85 Power, 1.5x damage against undead
Homing Bomb: 40 Power, Ignores Evade, raises Ershin's Accurracy to 100%
Power Glove: 95 Power, at 1/4 HP, Critical Hit Rate up +20%
Toxic Claw: 62 Power, 20% chance of causing Poison (Poison in BoF4 is 10% of cHP off each turn)
Fork: 14 Power, 20% chance of Blindness
NOTE: I have no friggin clue why ERSHIN of all people gets a weapon called the "Fork" BoF4 is strange like that...

Armors: Alright, Ershin has a lot, so I'm just going abbreviate a few.
Chopam's Plate: 50 Defense, 8 Weight, +1 to Magic and physical resistance
Basic Elemenatl Armors: 30 Defense, 5 Weight, +1 to respective element
Advanced Elemental Armors: 30 Defense, 5 Weight, +3 to Respective element, -2 to Opposite element (Fire <-> Water/Ice and Earth <-> Wind, in case you didn't know)
Lightning: 0 Defense, 0 Weight, +40 Agl (O_O), +20% Evade
Note: Wow, Speedster Ershin!
Quicksilver: 30 Defense, 5 Weight, Starts battle with automatic casting of Speed (basically, starts battle at 50% speed she has, though, this affect CAN be dispelled)
Defender: 30 Defense, 5 weight, starts battle with casting Barrier (this barrier is exactly like a normal Barrier spell used by Nina, just that its used automatically, so it lasts only 3 turns)
Orihalcyon: 30 Defense, 5 weight, +20% Critical hit rate

NOTE: Ershin has way too many useful Armors, and every single one of them is unique -_- I purposely left out the Counter attack ones, only cause the spells she'd counter with would, well, suck, given they are friggin Level 1s! If she could heal, they might have some use (maybe...), but...as is stands

Cray:
Weapons:
Linked Pole: 133 Power, 8 weight, gains a damage increase based off enemies power (similar to Yuffie's Conformer, using Power instead of Levels)
Flail: 45 Power, 13 weight, 2 hits (Basically, what he should use against the physically impaired, both defensivly and offensivly (like Luc!))

Armor:
Gideon's Garb: 93 defense, 10 weight, +10 to attack
Blizzardmail: 66 Defense, 6 Weight , +2 Wind and Water/Ice Resistance , -1 to Fire and Earth resistance
Magma Armor: 66 Defense, 6 Weight , -1 Wind and Water/Ice Resistance, +2 to Fire and Earth resistance
Mist Armor: 93 Defense, 8 Weight, +2 Mind, Status, and Death resistance

Scias:
Weapons:
Render: 50 Power, 6 weight, 2 hits, water elemental, Gains Power boost equal to Encounters/20, so if you have 200 encounters, its TOTAL power would be 60 (50 base, 10 bonus)
Slicer: 78 Power, 4 Weight, 2 Hits, Ignores Evade (supposedly, anyway)
Cleaver: 119 Power, 10 weight, 1.5x damage vs. Dragons

Armor:
King's Armor: 100 defense, 7 weight, item casts Focus
Blizzardmail: 66 Defense, 6 Weight , +2 Wind and Water/Ice Resistance , -1 to Fire and Earth resistance
Magma Armor: 66 Defense, 6 Weight , -1 Wind and Water/Ice Resistance, +2 to Fire and Earth resistance
Mist Armor: 93 Defense, 8 Weight, +2 Mind, Status, and Death resistance

Ursula:
Weapon:
I'll just say this. Ursula's weapons have no special aspects to them, so she just about always wants the Repeater, which is best in everyway. Though, in team battles, she MAY want to opt for Culverin, which hits once, has higher power (meaning it does more than each SINGLE hit of the Repeater), and is Multitarget. Culverin also gives +20% accurracy, and +5% critical hit rate.

Armor:
Angel Vest: 94 Defense, 4 Weight, +1 to Holy
Diana's Dress: 83 Defense, 5 weight, +2 to Mind, Status, and Death resistance
Phantom Dress: 75 Defense, 5 Weight, +3 (?) to Mind, Status, and Death, -3 to Holy
Robe of Wind: 44 Defense, 4 weight, +5% evade, +2 Wind Resistance (Again, only really useful for slaying the likes of Luc)
Mage's Robes: 19 Defense, 3 Weight, +1 to Magic Resistance
Ranger Garb: 16 Defense, 4 Weight, +2 to Fire Resistance
Burglar Garb: 77 defense, 5 weight, +10% Critical hit rate
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Meeplelard

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Re: Breath of Fire 4 (Full)
« Reply #2 on: December 23, 2007, 11:05:46 PM »
Yeah, kind of on the spot, but people arbitrarily requested this...anyway, here we go!

Done in the usual vain as my other topics and such, so yeah, just check a different boss stat topic for all the basics or whatever.

Oh, for elements, as a reminder...
0 = 200% damage
1 = 150% damage
2 = 100% damage (Default. I'm not going to list a stat if it has a 2 in it)
3 = 75% damage
4 = 50% damage
5 = 25% damage
6 = Nulls
7 = Absorbs

Unless Holy, in which case its...
0 = 200% damage
1 = 180% damage
2 = 160% damage
3 = 140% damage
4 = 120% damage
5 = 100% damage (THIS is default, in this case, if enemy has a 5 in Holy, won't be listing it)
6 = 50% damage
7 = 0% damage
Note: IF you have 1 or 0 in Holy, you take damage from Healing spells

Also, unless a boss has anything less than a 6 or 7 in Mind, Status, or Death, I'm ignoring that, since a boss is assumed immune.

Italicized words from character's attacks means they are hitting a resistance. Bolded words means its hitting a weakness.

Kham:
(I am speaking from memory here, bare with me)
HP: 15000
Fou-lu's HP: 3381

Agility: 200
Fou-lu's Agility: 213
Defense: High
Magic Defense: Above Average
Fire: 7
Water: 1

Damages:
Physical: 200~ damage,
Flaming Fist: 200~ damage, horrible accuracy, physical, Fire elemental
Mystic Fire: Damage = CHP/100, near as I can tell (rough estimate), Fire Elemental. Note that this damage is pitiful despite Fou-lu's 50% more damage from physicals

Fou-lu's damage to him:
Physical: 2200~
Astral Physical: 3500~
Eraser: 5000~
Frost Strike: 5000~

Comments: Well, seeing as he fights Fou-lu, he sucks ass...DESPITE that he can even hit Fou-lu's weakness, he can hardly damage him, which is sad...or says a lot about how overpowered FOu-lu is.


Joh
HP: 1200
Nina's HP: 345

Agility: 13
Nina's Agility: 27
Defense: Average
Magic Defense: Average
Fire: 1
Wind: 1
Earth: 5

Attacks:
Physical: 40 (this is before Nina's 25% innate resistance, mind)
Flail: 9 hits of 13 damage each, laughable hit rate, averages about 45 damage.
Burn: 60
After turn 4, Joh will randomly "Think of what to do next" This is essentially a wasted turn.

Nina's damage's to him:
Physical: 180
Sever: 270

Comments: Well, he can...uhh...HIT BOTH DEFENSIVE STATS! ...ok, he sucks ass, not much else to say. Everyone, mock the boss who makes Kham look good <_<

Skullfish:
HP: 2400
Average HP: 367

Agility: 13
Average Agility: 15

Defense: Above Average
Magic Defense: Average
Fire: 1
Earth: 5
Holy: 1

Abilities:
Physical: 200
Venom Breath: Adds Poison Status, MT, low hit rate
Confuse: Adds Confusion Status, 50% hit rate
Drain: Steals 1/5th of Targets Current HP, 50% hit rate

Damage's done to him:
Nina's Physical: 120
Nina's Sever: 180
Nina's Heal: 417
Ryu's Physical (Human): 120
Ryu's Burn: 90
Aura Dragon's Physical: 170
Aura's Flame Strike: 270
Aura's Hwa: 265
Aura's Rejuvenate: 720

Ershin's Physical: 100
Ershin's Flame Strike: 150

Comments: Wow, his damage isn't that bad. Pity he never uses it in game, prefers to spam his status, which wouild be nice, if they had noteworthy hit rates. Also, that 1 in Holy and Fire isn't nice either, considering pretty much half your skills at this point is from either element (only exceptions are Nina's Sever, and physicals)

Maman
HP: 3600
Average HP: 510

Agility: 20
Average Agility: 26 (Ershin is using Brass Helm, for the record, instead of the Red Cape)
Defense: Above Average
Magic Defense: Average
Fire: 1
Mind: 4
Status: 4

Abilities:
Physical: 100
Body Press: 100, low chance of stun, physical
Rock Blast: 100, Earth elemental, magical. Usable at low HP only.

Damage's done to him:
Nina's Physical: 100
Nina's Sever: 220
Nina's Firewind (Combo): 330
Ryu's Physical: 190
Aura's Physical: 240
Aura's Flame Strike: 360
Aura's Hwa: 300

Cray's Physical: 220
Cray's Rock Blast: 150
Ershin's Physical: 200
Ershin's Flame Strike: 300

Note: If fed an apple, it will be disabled for one turn.

Comments: Uh..he has MT Damage! ...and he can't use it til low HP. Yeah, scrub boss just thrown in cause you haven't fought any in a while.

Kahn
HP: 3000
Average HP: 562

Agility: 40
Average: 26
Defense: High (even factoring out the elemental resists)
Magic Defense: Above Average
Melee: 3
Ranged: 3
Status: 3
Mind: 3

Abilities:
Physical: 160
Focus: Increases damage by 50%. Increases linearly to 150% if he guards after the initial use.
Shout: Stun, somewhat accurract
Guard: Halves physical damage and accurracy.

Damage's to him: (I'm going to stop listing lesser damages at this point)
Nina's Sever: 200
Nina's Plateu: 350
Ryu's Physical (Aura): 220
Ryu's Hwa (Aura): 190
Cray's Physical: 220
Cray's Rock Blast: 130
Ershin's Physical: 150

Comments: Well, Kahn's somewhat of an anti healer with Focus...that's about all he is. well, ok, he's also a tank, too, with high defense AND a 3 in physicals (and you just got a nice upgrade in weapons, for the record, compared to previous bosses) ALbeit, the damage is sad, and he's vulnerable to status (but he resists it slightly!) But come on, ITS KAHN, what did you expect, a decent boss?

Khafu
HP: 20000
Fou-lu's HP: 3381

Agility: 230
Fou-lu's Agility: 213
Defense: High
Magic Defense: High
Physical: 3
Fire: 7
Water: 1

Attacks (assumed against Astral):
Physical: 400~
Eldritch Flame: Does damage = HP/20, Fire/Breath elemental
Firewind: 200, magical, Fire/Wind elemental

Fou-lu's damage's to him:
Physical: 1960
Astral's Physical: 3100
Eraser: 5000 (at Max HP)
Bing: 650
Frost Strike: 4800


Comments: Well, Eldritch Flame is 2HKO to Fou-lu at his Max HP, with the weakness factored in! ...pity Fou-lu has, you know, Astral and can smash the guy far harder than he can smack him and such. Beyond that...a typical Fou-lu boss, somewhat better than Kham though!

Ymechaf
NOTE: Do this guys nature, I'm doing a half assed job, sue me <_<
HP: 6000
Average HP: 625

Agility: 1
Average Agility: Far higher

Defense: High
Magic Defense: Average
Melee: 5
Ranged: 5
Magic: 3
Breath: 4
Earth: 5

After hit with a combo...
Melee: 0
Ranged: 0
Magic: 2
Breath: 2

After its next turn after being disabled:
Melee: 5
Ranged: 5
Magic: 3
Breath: 4

Attacks:
Physical: 130
Cyclone: 210, Wind elemental
Sever: 100, Wind elemental
Whirlwind: 150 damage, spread over 3 hits (no, not 3 hits of 50. Its 50, 100, and 0 O_o), physical

Damage's to him:
....NO...

Comments: Not going to comment on this guy. he's a total quirk boss who can rot in hell, and sucks ass

Skipping Sparrow since that's basically an unlosable fight unless you really suck (I accidently killed it wtih a CONFUSED Nina -_-; ), and going straight to...

Kahn...REPRISAL!
HP: 3500
Average HP: 693

Agility: 40
Average Agility: 40
Defense: Average
Magic Defense: Average
Mind: 4
Status: 4

Abilities:
Physical: 170
Tiger Fist: 3 hits of 100 damage, usable OPB (due to AP restrictions <_<), 50% hit rate
Focus: Increases damage by 50%. Increases linearly to 150% if he guards after the initial use.
Shout: Stun, somewhat accurrate
Guard: Halves physical damage and accurracy.

Damage's done to him:
Nina's Plateu: 400
Scias' Shining Blade: 900
Ershin's Physical: 220
Ryu's Physical w/ KatBalger (Aura): 330

Comments: Umm...did...he just get worse or something? Tankishness, not there. Good speed? not there. Damage? Never existed. Yeah, despite the training with Una, SOMEHOW, he's managed to make himself worst...BUT HE GOT HIS TRADEMARK ATTACK IN TIGERFIST!

Fantam
HP: 5000
Average HP: 763

Agility: 45
Average Agility: 45
Defense: Average
Magic Defense: Average
Physical: 3 (Moot, given how he works, mind)
Holy: 0

Note he randomly changes sizes based on what you hit him with. Physicals make him grow, Magic makes him shrink. This changes his attacks and elemental affinities. To be general, since I'm lazy to type it out, Smaller sizes take Magic/Breath better, and larger sizes take physicals better. It goes linearly, so in smallest he's 0 in Physical/Ranged elements, while 4 in Magical/Breath, and vice versa when he's big, he has 5 sizes. Note that as far as size numbers go, lower = smaller

Abilities:
Physical: 150 damage, usable in sizes 1, 2, and 3
Frost: 150 Ice elemental damage, magical, usable in Sizes 2 and 3
Sever: 150 Wind elemental damage, magical, usable in Sizes 2 and 3
Drain: Deals damage equal 20% CHP, heals user for damage done, low hit rate, usable in Size 4 only
Ovum: Adds "Egg" status, low hit rate, usable in Size 1 only
Nose Dive: Not totally sure how it works, but I think it does LESS damage as his size grows. In Size 4 it did 50~ and in Size 5 it did 30, and it did about 80~ in Size 3, so...yeah, this move is screwed up <_<
Vacuum: 200 Wind (?) elemental damage, physical, bad hit rate

Damages done to him:
...lazy, and given how he works, this would be a pain so...I'll just say "See Kahn" since they haven't changed that much since then

Comments: Umm...he has...4HKO damage! Which is unreliable! And can only be used if he's hit wtih Physicals enough! ...yeah, he sucks beyond belief, I'm just gonna leave it at that. Oh, and he's undead too <_< To be fair, he has a high counter rate at low HP!

Skipping the Pillars since they arte NOT a Boss. 1200 HP and no Boss Music tends to hint at not being a boss <_<

Panpan
HP: 13000
Fou-lu's HP: 3416

Agility: 205
Fou-lu's Agility: 216
Defense: hard to say (no randoms in this area)
Magic Defense: Ditto
Mind: 4
Status: 4

Abilities (damages are against Human Fou-lu, so lower this against Dragon, sans Stone Pillar):
Physical: 500
Body Press: Does random damage between 50% a basic physical and 2x (ala Wild Swing), randomly inflicts Stun
Stone Pillar: 500 Earth elemental damage, magical

Damage's done to him:
Fou-lu's Physical: 2700
Astral's Physical: 4240
Astral's Eraser: 5000~

Comments: ...its a Fou-lu Boss, what do you expect? Something NOT scrubby? Well, yes, he'd likly kick the main teams ass, but...<_<

Marl
Fou-lu's stats are the same as above, and since laziness me...yeah <_<
Note I'm taking his damage against Astral in this case, since Fou-lu Humanw as too low on HP for tests (the Volcano is an actual dungeon that's strenuous by Fou-lu's standards)

HP: 16000
Agility: 170
Defense: High
Magic Defense: Very High (Ebon Fire, a level 2.5 spell, does less than 1000 to him)
Status: 4
Mind: 4
Wind: 5
Earth: 1
Physical: 3

Abilities:
Attack: 150
Focus: Raises damage by 50%, each turn skipped increases physical damage by another 50%, stackable up to 3 turns
Quake: 800 Earth Elemental damage, magical
Summon Kin: Summons One Klod and One Bellwyd. These things have a few noteworthy skills, but typically are OHKO fodder in game, ph34r!

Damage's done to him:
Astral's Physical: 1600
Astral's Eraser: 5000~

Comments: Wow, an actual half decent Fou-lu boss, in that he more or less requires you to go Astral or die. Not much else to say beyond that.


Sailor KAAAAAAAAAAHHHHHN!
HP: 12000
Average HP: 1061

Agility: 65
Average Agility: 63
Defense: Above Average
Magic Defense: Average
Status: 2
Mind: 2

Abilities:
Physical: 400 damage
Focus: Increases damage by 50%. Increases linearly to 150% if he guards after the initial use.
Flex: Adds Poison status, 50% hit rate
Shout: Causes Stun, 50% hit rate
Tiger Fist: Hits 3 times for about 150 each, 50% hit rate each hit

Comments: Focus + Physical is actually pretty strong (saw it OHKO Ursula O_o Albeit, she's a bit frail), makes for good anti healing. Beyond decent defense, and a 3HKO physical, he has not much else. HP isn't as sad as the earlier forms, to be fair. Still probably Light, though not a complete scrub (not exactly champ material either)


Glebe
HP: 17500
Average HP: 1116

Agility: 60
Average Agility: 68
Defense: Above average
Magic Defense: Average
Physical: 3
Ranged: 3
Fire: 1
Water: 4
Earth: 1
Holy: 6
Mind: 3

Abilities:
Physical: 500 damage
Tempest: 400 Water/Earth elemental damage, Magical
Summon Minnion: Randomly summons a Loam or a ?????. Both are complete OHKO fodder
Resist: Grants invincibility to for 1 turn
Giant Growth: 300 damage, physical

Comments: Well, physical resistance is nice, but the elemental resists are not. Being able to be hit with Stat downs doesn't help, nor is the mehish damage. Probably a Middle


Khabo
HP: 18000
Fou-lu's HP: 3448

Agility: 210
Fou-lu's Agility: 216
Physical: 3
Fire: 7
Water: 1
Defense: Can't tell
Magic Defense: Ditto

Abilities:
Physical: 300
Mystic Fire: Damage = CHP/25, Fire/Breath elemental
Flaming Fist: 700 damage, Fire Elemental, low hit rate, 100% critical hit rate

Comments: Well, Mystic Fire hurts...when its hitting Fou-lu's weakness and at Max HP, and Fou-lu isn't in Dragon form giving him inflated HP. Beyond that? Scrub, like all of Fou-lu's bosses. Should be noted this is the FIRST boss who has to deal with both Tyrant AND Peist, so the HP falls even faster (Dark Wave alone takes off about 10k HP)

Khamyu
HP: 28000
Fou-lu's HP: 3448

Agility: 220
Fou-lu's Agility: 216
Physical: 3
Magic: 1
Fire: 7
Water: 1
Defense: ...see above...
Magic Defense: *whistles*

Abilities:
Physical: 400
Eldritch Flame: Damage = HP/20, Fire/Breath elemental
Simoon: 275 Fire/Wind elemental damage, magical

Comments: Eldritch Flame HURTS when used early, and the guy is faster than Fou-lu. Though, again, due to it being Fou-lu, and the fact you have both Tyrant and Peist at your disposal, he really isn't much of a threat

Won-qu
HP: 32000
Average HP: 1357

Agility: 90
Average Agility: 86
Defense: Above Average
Magic Defense: Above Average
Physical: 5
Ranged: 5
Breath: 3
Fire: 1
Wind: 4
Holy: 6

Abilities:
Physical: 650, can critical about 50% of the time (can't say how much a critical boosts damage, since BoF4 enemy algorithms are screwed up)
Frost Breath: Damage = HP/16, Water/Breath elemental spread evenly over 4 hits
Sleep: Adds Sleep status, about 50% hit rate
Stone Pillar: 400 Earth elemental damage, magical
Sanctuary: Dispels all auxilary effects, Field effect
Blizzard: 500 Water elemental damage, magical

Comments: Frost Breath is absolutly brutal in a one on one setting, if taken literally, at least early in the fight. As his HP goes down, he'll be forced to rely on a struggling to 2HKO physical. And he resists Physicals by 75%, on already above average defense, making physicaling him to death a lost cause, ITD be damned. Weakness to Fire isn't nice, of course. Probably some sort of High Heavy or Low God Like, hard to say.

Angler
Due to the nature of this fight, I am NOT getting averages of your party so...yeah, don't mind I'm posting him here of all places <_<
HP: 22000
Agility: 105
Physical: 4
Ranged: 4
Magic: 1

Abilities:
Physical: 700 to Nina at level 30 <_<
Feint: Scrubby damage + Confusion (I think)
Curse: 50% Gravity
Chlorine: Some Scrubby damage with chance of Poison
Jolt: Scrubby Water/Wind damage to all

Comments: ...no...

As far as getting I and II...I know you all really wanna see them, but from a logical stand point, getting thier stats just...doesn't happen. They are WAAAY too complex a boss for a stat topic, and such, so yeah, I'm skipping them.

A-tur
HP: 43000
Average HP: 1627

Agility: 105
Average Agility: 107
Defense: Above Average
Magic Defense: High
Physical: 4
Ranged: 4
Magical: 1
Breath: 3
Holy: 6
About 70% Counter Rate

Abilities:
Physical: 900 damage, can critical though doesn't seem to be much of an increase in damage
Frost Breath: Does Damage = CHP/16, Water/Breath Elemental, spread over 4 hits
Sanctuary: Dispels all auxilary effects, Field effect
Magma Blast: 600 Earth/Fire elemental damage, magical
Resist: Grants Invincibility for one turn
Howling: Causes Confusion, about 50% hit rate

Comments: While not as tanky as Won-qu, A-tur tends to just laugh at physicals as well. Beyond that, A-tur is pretty much a more offensivly inclined version of his counterpart. Bit less in defensivly overall (beyond probably better HP relative to the time), but better damage, especially against Water resistant foes (his physical 2HKOs a lot more cleanly than Won-qu's does) Probably somewhere around the same worth as his buddy. The Counter attack just further adds insult to injury to his whole anti physical nature as well

At this point, its the final dungeon so...yeah, end game stats and such <_<

Dragonne
HP: 30000

Agility: 105
Defense: Above average
Magic Defense: Above Average
Physical: 5
Ranged: 4
Breath: 3
Fire: 1
Wind: 1
Earth: 5
Holy: 6

Note: Heals 50% MHP each turn. If hit with a Breath Attack, the healing is lowered by 50% effectiveness each shot. On 6th turn, Healing stops

Abilities:
Physical: 1000, can critical, criticals seem to do about 300 more damage, and happen 75% of the time
Howling: Adds Confusion, about 50% hit rate
Whither: Instant Death, about 50% hit rate
Sleep: Adds Sleep status, about 50% hit rate
Ebon Fire: 600 Non elemental damage, magical
Myollnir: 800 Water/Wind elemental damage, magical

Comments: A status whore with some damage. Tankish to physicals, but doesn't like Fire or WInd magic much at all. HP could be better too. The Healing game is nice too. Not a bad boss, oddly.

Tyrant
HP: 60000

Agility: 120
Defense: High
Magic Defense: High
Physical: 5
Ranged: 5
Magical: 1
Breath: 4
Holy: 6

Abilities:
Physical: 1300, can critical, but rarely
Dark Wave: Does about 2500 at Max HP, gets linearly worse as HP goes down, ignores all barriers
Patoh Pah: 1100 Earth Elemental Damage, Magical
Pah Bing Ah: 1100 Ice Elemental Damage, Magical
Ahryu P'ung: 1100 Wind Elemental Damage, Magical
Malefiction: Adds Poison and Blind status', 50% hit rate
Sanctuary: Dispels all auxilary effects, Field effect

Notes: He can randomly swap his elements between Wind, Water, and Earth. He lowers the element he's currently in by 75%, takes double damage from the opposite element, unless its Water, in which case, he takes 50% from Fire.

Comments: Improved versions of Won-qu and A-tur, all things considered. High Wisdom offsets the 1 in Magic, and frankly, physical damage just fails on him. Dark Wave is nasty in the beginning, after which, he can use one of his spells or his physical for consistent damage. God Like

Astral
HP: 60000

Agility: 115
Defense: High
Magic Defense: Above Average
Physical: 5
Ranged: 5
Breath: 4
Holy: 6

Abilities:
Physical: 1700, criticals often (again, not sure how much criticals really boost damage)
Earth Breaker: 1000 Fire/Wind elemental damage, magical
Catastrophe: 1000 Water/Earth Elemental damage, magical
Soul Rend: Lowers HP to 1, ignores all forms of status immunity (see Dragon Tear, or Kaiser), can not fail
Power Flux: 900 damage, not sure what the hell its based off of though
Malefiction: Adds Poison and Blind status', 50% hit rate
Sanctuary: Dispels all auxilary effects, Field effect

Comments: Soul Rend is a nice trick, and his physical is absolutly BRUTAL. He's a bit slow (That 115 AGL feels wrong givne I've seen people slower than that go first more often), but eh, he's also an immense tank. Much different mold than the other "plot bosses", but still a nasty dueller.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Meeplelard

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Re: Breath of Fire 4 (Full)
« Reply #3 on: December 23, 2007, 11:07:46 PM »
Random Info from Elfboy!!!

As far as Tyrant goes... I have a suspicion that he might just have a random initiative, which has caused some of the confusion with his speed.

I used a party of Nina (~170 Agility), Ursula, Scias, and Ryu (all ~125 Agility). Tyrant almost always went last, which is what we'd expect, but when he didn't go last, he went before Nina. Him suddenly being faster than a 170 Agility PC is well outside my experienced random variation with enemy speeds in BoF4. Note that the only attack he ever got this iniative with, at least for me, was Dark Wave. The initiative happened twice in a battle that was probably around 15 rounds or so. I wouldn't take it seriously in the DL in general, though I suppose you could raise his average speed a touch due to it if you wanted. Dunno.

Other notes... Meep lists most boss statuses as 50%, my general experience is that they're all lower. While I can't speak for the last few bosses (A-Tur, Dragonne, Fou-Lu) since I was swimming in status resistance by then, it was a trend I saw throughout the game before then (and yes, I'm throwing out Ershin).

Kahn 3 notes

Wanted to get a better handle on him for the DL, so I took it upon myself to test his damage more extensively.

Anyway, my levels for Kahn are 23 Nina, 22 Ryu, 21 Ursula, 20 everyone else. This is slightly below Meep, I think, but it's close enough, and all my people are passed 20 (which is a big level gain). And Ursula joined at a roughly average party level.

I've made extensive master use, so this isn't DL-legal. To sum up: Everyone under Rwolf as soon as I got him, then moved Ryu/Cray(/Scias when I got him) to Una, then moved Nina/Ershin to Abess. Ursula's under Una.

Average HP for me is 1008. Average defence is 101 (including all the best storebought stuff, except Artemis' Cap for Ursula since she wants that badly for her damage. On the other hand, she gets her starting Amber Breastplate). Forgot to check average speed, I'll edit that in later. Kahn's a bit above average speed regardless, went before Ryu.

Attack: 350-550 damage. Average 450
Focus: Gains power for next turn.
Focussed physical: Averages 1050 damage. Didn't vary much for me in the five or so times I saw it hit, but that could easily be luck.

In theory, he can Guard after focussing and power up his physical even more (on paper, the boost should be about fixed per level, so ~600). In practice I didn't see him do this despite testing for a long time, so it might be generous to his AI to let him. Mech guide doesn't mention him using it either, though Kahn 1-2 both do. Odd.

Damage done to him:

Remember that all physical fighters are under Una, which boosts offence some. 10% before defence, ~20-30% after, is my guess? Eh. Regardless, my numbers include her influence. She also makes you miss 10%(?) of the time, though.

Ryu's physical: 900
Ursula's physical: 900
Cray's physical: 800
Nina's Cyclone: 550
Ershin's Blizzard: 650
Scias' Shining Blade: 1400

Cray's Supercombo (Skill): Probabaly about double his physical, it's both hard to tell and varies based on how many hits you get.
-Most other physical skills at this point are pretty crappy against Kahn, and anything with non-fail defence for that matter. Shadowwalk would give Ursula or Ryu above-Shining Blade damage (they both have more Attack at this point), but that's obscure to say the least.

Ursula's Fireblast: 400
Nina's Simoon (Fireblast -> Cyclone): 800
-This isn't really worth it against a single target.

Ryu's various Evocations/dragon breaths: Hell if I know, with the way they spread their damage out. Too lazy to test them, my guess is most are in the 1500-2000 ballpark.


Overall: Kahn's offence is pretty good, really; solid 3HKO and gets into borderline OHKO territory after Focus. Durability... eh. Ignoring healing you can kill him in four rounds without much trouble, and three's possible with a little luck/the right setup. Maybe a bit above average PC to me, but not too much. Low Middle to me, as I've said before.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Dark Holy Elf

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Re: Breath of Fire 4 (Full)
« Reply #4 on: November 01, 2016, 04:13:45 AM »
As fun as it would be to go almost a decade between posts...


Tyrant's Dark Wave does its 2500 damage over 16 hits which get steadily weaker for every previous hit which struck that target. Against multiple targets, these hits unfocus as much as possible (6/5/5 against three targets, 8/8 against two). The damage against three targets is approximately 1100 on average (the one hit 6 times takes slightly more, the others slightly less). Against two targets the damage is probably 1400-1500 but I didn't test that specifically.

All of this is multiplied the user's current HP / max HP, of course.

Dark Wave is by far the most likely to be DL-relevant breath attack, but from what I recall they all work similarly.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.