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Author Topic: Star Wars: Knights of the Old Republic 2 (PCs)  (Read 1253 times)

Taishyr

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Star Wars: Knights of the Old Republic 2 (PCs)
« on: August 27, 2008, 11:58:15 PM »
All information provided by Grefter.


Star Wars game sequels rule, they end up with the longest titles ever.

Incomplete at the moment obviously.  Assuming no Jedi levels on those that can become them, no upgrades being used in equipment either (inflates unarmed a bit from in game, but it owns there anyway).  Need to start a new game to get Disciple's stats and picture, Mira gets used in a non-combat section of Darkside, so I saved there for stat purposes.  Oh and the same always use Reccomended button for level ups.  The builds are a bit better for stat distribution than KotOR, but the Feat selection still sucks.  Equipment is randomised drops this time, so I will track down the best of everything that isn't unique and chuck it on everyone sometime.



Atton



Level 25 Scoundrel
Str 12 (+1)
Dex 22 (+6)
Con 14 (+2)
Int 10 (0)
Wis 10 (0)
Cha 12 (+1)

Saves
Fortitude 10
Reflex 20
Will 8

Vitality 200
Defense 29 (This is based Defense, will update when equipment gets sorted.

Immunities: None

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: +29 (Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats
Two Weapon Fighting (Can use 2 weapons at a time, really poorly).
Medium Armour Proficiency (Can use Light and Medium Armour).
Critical Strike (DC 26 Fort save or be stunned for a round, reduces his Def by 5 for half a round. +1 to his critical threat range.  Melee attacks only.)
Master Sniper Shot (DC 25 Fort save or be stunned for a round, reduces his Def by 5 for half a round.  +3 to his critical threat range.  Ranged weapons only.)
Weapon Focus: Blaster Pistol (+1 Attack Rating with blaster pistols)
Weapon Proficiency: Blaster Rifle and Melee Weapons (Lets him use them)
Sneak Attack X (Add 10-60 damage to an opponent when he attacks from Stealth or when the target attacks someone else)
Scoundrel's Luck (Gives him +2 Def at level 1 and +2 each sixth level beyond that (6, 12, 18 and 24 here), +10 Def in all)
Master Duelling (+3 Attack Rating and Defense when using a 1 handed weapon)
Stealth Run (He can move at full movement rating when stealthed, means almost nothing in game, even less here)
Survival (When he gets below 50% HP his saving throws increase, increases further with lower life.  Means litte, just better M.Def as he gets injured mostly).
Heroic Resolve (As long as someone else in his team is alive, Atton will autorevive with 30% of his HP)

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use 3
Demolitions 28
Stealth 34
Awareness 22
Persuade 1
Repair 0
Security 28
Treat Injury 0

Equipment

Unlisted, lots of work required.


Bao-Dur



Level 25 Tech Specialist
Str 14 (+2)
Dex 15 (+2)
Con 14 (+2)
Int 15 (+2)
Wis 14 (+2)
Cha 10 (0)

Saves
Fortitude 14
Reflex 13
Will 13

Vitality 200
Defense 15 (This is based Defense, will update when equipment gets sorted.

Immunities: None

Damage: 9 - 30 Bludgeoning damage bare handed.
Attack Rating: +30 Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats
Medium Armour Proficiency (Light and Medium Armour equipable).
Critical Strike (DC 27 Fort save or be stunned for a round, reduces his Def by 5 for half a round. +1 to his critical threat range.  Melee attacks only.)
Flurry (Character attacks an extra time in the round, -2 Def for half a round, -4 attack rating for the round. Melee attacks only)
Improved Gearhead (+2 to Repair, Computer Use and Security)
Conditioning (+1 to all saving throws)
Power Attack (+3 damage, -3 Attack rating, Increases damage multiplier of critical hits by 1.  If a critical is made DC29 Fort save must be made or target is knocked back.  Melee attacks only)
Rapid Shot (Character attacks an extra time in the round, -2 Def for half a round, -4 attack rating for the round. Ranged attacks only)
Improved Sniper Shot(DC 27 Fort save or be stunned for a round, reduces his Def by 5 for half a round. +1 to his critical threat range.  Ranged attacks only.)
Blaster Pistol, Rifle and Melee Weapons proficiencies (Lets him use those)
Master Duelling (+3 Attack Rating and Defense when using 1 handed weapons, unarmed counts as 1 handed)
Unarmed Specialist VI (Adds 6-24 damage to all unarmed attacks)
Shield Breaker (Bao-Dur can disable enemy shields, possible Def buff dispelling interpretation I suppose.  Shuts down force fields in game also)
Gravitronic Strike (Can add 3-18 electrical damage to unarmed attacks that have a 20% chance to make the opponent make a DC15 Fort save or be slowed for 2 rounds, slowed halves movement rate.)

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use 32
Demolitions 30
Stealth 11
Awareness 30
Persuade 0
Repair 32
Security 14
Treat Injury 16

Equipment

Unlisted, lots of work required.


Disciple

Image and stats in general pending.  Need a new game.

Level 25 Soldier
Str
Dex
Con
Int
Wis
Cha

Saves
Fortitude
Reflex
Will

Vitality
Defense (This is based Defense, will update when equipment gets sorted.

Immunities:

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use
Demolitions
Stealth
Awareness
Persuade
Repair
Security
Treat Injury 

Equipment

Unlisted, lots of work required.



G0-T0



Level 25 Expert Droid
Str 10 (0)
Dex 24 (+7)
Con 16 (+3)
Int 16 (+3)
Wis 10 (0)
Cha 10 (0)

Saves
Fortitude 11
Reflex 21
Will 8

Vitality 300
Defense 29 (This is based Defense, will update when equipment gets sorted.

Immunities: Same Droid stuff as KotOR 1, think PSIV droids.  Immune to most normal status, but can be hit by Droid Stun and the like.

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: 25 Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats
Improved Two-Weapon Fighting (Lets him use 2 weapons without totally failing, second blaster is not to great at hitting though).
Master Caution (+3 to Demolition and Stealth)
Master Gear Head (+3 to Computer Use, Repair and Security)
Improved Power Blast (+7 damage, -3 attack rating, Increase critical hits damage multiplier by 1, if critical hit then DC39 Fort save must be made or target gets knocked back.  Ranged weapons only.)
Improved Rapid Shot (Gives an extra attack for the round, -2 defense and Attack rating for all attacks.  Only with ranged weapons)
Improved Sniper Shot(DC 28 Fort save or be stunned for a round, reduces his Def by 5 for half a round. +2 to his critical threat range.  Ranged attacks only.)
Weapon Focus: Blaster Pistol (+1 attack rating with blasters
Droid Upgrade Class III (lets it use droid equipment, mostly a level requirement for equipment really, unimportant in this one)
Toughness (+1 HP per level, adds up to +25 HP)
Blaster Integration (Flavour, droids can't normally use blasters in the setting)
Logic Upgrade (Gives him +2 Def at level 1 and +2 each sixth level beyond that (6, 12, 18 and 24 here), +10 Def in all)
Close Combat (Gives +1 Attack Rating against nearby enemies and reduces the enemy attack bonus from +6 to +4 when using Melee weapons against blasters)
Master Dual Strike (Gives +6 attack rating against an opponent an ally is attacking, fail)
Personal Cloaking Field (Lets him go stealth).
Scramble Droid (DC5 Will save must be made or target droid is charmed for 6 rounds.  Base DC of 5 and gets a boost for each Wisdom and Charisma bonus G0-T0 has, which is to say, none.  FAIL.)

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use 34
Demolitions 0
Stealth 14
Awareness 20
Persuade 0
Repair 34
Security 34
Treat Injury 0

Equipment

Goto Targetting Module (Gives Improved Power Blast, Rapid Shot and Sniper Shot).
Unlisted, lots of work required.


The Handmaiden



Level 25 Soldier
Str
Dex
Con
Int
Wis
Cha

Saves
Fortitude
Reflex
Will

Vitality
Defense (This is based Defense, will update when equipment gets sorted.

Immunities:

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use
Demolitions
Stealth
Awareness
Persuade
Repair
Security
Treat Injury 

Equipment

Unlisted, lots of work required.



Hanharr (teh darth wookiieeeeee!!11)



Level 25 Scout
Str
Dex
Con
Int
Wis
Cha

Saves
Fortitude
Reflex
Will

Vitality
Defense (This is based Defense, will update when equipment gets sorted.

Immunities:

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use
Demolitions
Stealth
Awareness
Persuade
Repair
Security
Treat Injury 

Equipment

Unlisted, lots of work required.


HK-47



Level 25 Combat Droid
Str
Dex
Con
Int
Wis
Cha

Saves
Fortitude
Reflex
Will

Vitality
Defense (This is based Defense, will update when equipment gets sorted.

Immunities:

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use
Demolitions
Stealth
Awareness
Persuade
Repair
Security
Treat Injury 

Equipment

Unlisted, lots of work required.



Kreia



Level 25 Jedi Consular
Str
Dex
Con
Int
Wis
Cha

Saves
Fortitude
Reflex
Will

Vitality
Defense (This is based Defense, will update when equipment gets sorted.

Immunities:

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use
Demolitions
Stealth
Awareness
Persuade
Repair
Security
Treat Injury 

Equipment

Unlisted, lots of work required.


Mandalore



Level 25 Soldier
Str
Dex
Con
Int
Wis
Cha

Saves
Fortitude
Reflex
Will

Vitality
Defense (This is based Defense, will update when equipment gets sorted.

Immunities:

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use
Demolitions
Stealth
Awareness
Persuade
Repair
Security
Treat Injury 

Equipment

Unlisted, lots of work required.

Mira



Level 25 Scout
Str 10 (0)
Dex 21 (+5)
Con 12 (+1)
Int 14 (+2)
Wis 11 (0)
Cha 10 (0)

Saves
Fortitude 15
Reflex 19
Will 14

Vitality 225
Defense 21 (with her starting jacket)

Immunities: Reduces Slashing, Piercing and Bludgeoning by 5. (from starting jacket)

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: +26 Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats
Master Two-Weapon Fighting (Use Two weapons with only a penalty to the off hand)
Light Armour Proficiency (uses Light armours).
Caution (+1 to Demolitions and Stealth)
Master Critical Strike (DC 25 Fort save or be stunned for a round, reduces her Def by 5 for half a round. +3 to her critical threat range.  Melee attacks only.)
Master Flurry (Character has an extra attack each round.  No penalties, melee attacks only.)
Power Attack (+7 damage, -3 Attack rating, Increases damage multiplier of critical hits by 1.  If a critical is made DC25 Fort save must be made or target is knocked back.  Melee attacks only)
Rapid Shot (Character attacks an extra time in the round, -2 Def for half a round, -4 attack rating for the round. Ranged attacks only)
Sniper Shot(DC 27 Fort save or be stunned for a round, reduces her Def by 5 for half a round. +1 to his critical threat range.  Ranged attacks only.)
Blaster Pistol, Rifle and Melee Weapons proficiencies (Lets him use those)
Uncanny Dodge II (Keeps dexterity bonus when attacked from stealth, +4 saves versus grenades)
Duelling (+1 to attack and defense when using 1 handed weapon by itself)
Evasion (Takes half damage even if failing reflex saves (most damage spells), those saves that are made have their damage ignored.)
Targetting VII (+7 Attack rating with Ranged weapons, class skill)
Close Combat (Gives +1 Attack Rating against nearby enemies and reduces the enemy attack bonus from +6 to +4 when using Melee weapons against blasters)
Weapon Proficiency: Wrist Mounted Rockets (Awesome)
Point Guard (She doesn't set off mines)
Precise Shot V (+8 damage with ranged weapons, -10 blaster bolt deflection to opponent)


Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use 30
Demolitions 31
Stealth 0
Awareness 28
Persuade 0
Repair 30
Security 4
Treat Injury  20

Equipment
Mira's Ballistic Mesh Jacket - 5 defense bonus and reduces Bashing, Slashing and Piercing damage by 5.
Wrist Launcher - Lets her shoot grenades, darts and rockets from her wrist launcher, these things generally suck.
Unlisted, lots of work required.


T3-M4



Level 25 Expert Droid
Str
Dex
Con
Int
Wis
Cha

Saves
Fortitude
Reflex
Will

Vitality
Defense (This is based Defense, will update when equipment gets sorted.

Immunities:

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use
Demolitions
Stealth
Awareness
Persuade
Repair
Security
Treat Injury 

Equipment

Unlisted, lots of work required.



Visas Marr



Level 25 Jedi Sentinel
Str
Dex
Con
Int
Wis
Cha

Saves
Fortitude
Reflex
Will

Vitality
Defense (This is based Defense, will update when equipment gets sorted.

Immunities:

Damage: (Only going to list for Jedi and Bare Handed specialists)
Attack Rating: Base attack rating, shouldn't increase to much with equipment.
Critical hit info: 20-20 x2 (For bare handed)

Feats

Skills (all useless in DL, write up fodder, mostly included for completeness).

Computer Use
Demolitions
Stealth
Awareness
Persuade
Repair
Security
Treat Injury 

Equipment

Unlisted, lots of work required.