Author Topic: Star Ocean 2 - The Wisemen  (Read 2144 times)

Shale

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Star Ocean 2 - The Wisemen
« on: August 27, 2008, 11:54:18 PM »
Compiled by Tonfa.

On my characters:

All the equipment I'm using in this playthrough is storebought(mostly from Fake Gallery), except Ashton's Battle Suit and my accessories. The damage values are those done against Precis. Levels for the first six bosses are between 65 and 68, and average HP around 5500(stays roughly the same). There are no areas with random battles between Marsilio and the "scrub trio".

Some notes on statuses:

Poison - 3% mHP loss once in a while. Insignificant.
Stone - As in all other RPGs. Death in a duel.
Paralysis - Just like Stone status. The only difference is the resistance you need to survive against it.

And now for the boss stats and attacks:

Marsilio
"You are quite spirited...now, let's have a contest here. Let's go!"

HP: 150,000
Defense: Very good
Speed: Above average
Evade: Very high
Halves Earth, Fire, Lightning and Dark.

"Sword Slash": 1000, physical
Initial Slay: 1500, nigh-unevadable physical
Cruelly Rush: 2 hits, 1000+1500(2500), nigh-unevadable physical. Interrupting the combo is nigh impossible to do alone.

Comments:

Standard physical boss. All his attacks are quite fast, making the damage not as bad as it seems. His HP is also respectable for this point, and he's got above average speed. Also seems to block attacks a lot, while I couldn't block a single attack. Clearly a Heavy.

Shigeo
"OH... WHY... DOES NOT COMPUTE... DOES NOT COMPUTE..."

HP: 160,000
Defense: Good
Speed: Fast
Evade: Very high

"Throw": 1000, physical, 5% Stone rate
"Red Beam": 1000, physical, causes stone(roughly 20% rate)
Infringement: 2x300(600), MT, ITD, each hit can cause stone(30% rate). Does not hit short targets.

Comments:

His damage sucks, he's entirely reliant on Stone status hitting. His HP is good, so he at least gets some chances to try. He moves around fast, and his attacks are fast with the exception of "Red Beam", which has a bit of charge time. His Infringement apparently doesn not hit Rena/Celine height level or smaller targets. Blocks hits slightly less often than Marsilio. Eh...Middle, is a fun spoiler against those pathetic healers. And Infringement has an okay Stone rate, adduming he's not fighting a short target.

Berle
"I am inviiiincible!" (What, he never said that? <_< >_>)

HP: 170,000
Defense: Good
Speed: Good
Evade: Very high
Halves all elements minus Dark and Void

"Sword Slash": 800, physical
Meta-Cancellation: 2x1000(2000), unevadable physical. The hit sequence is so fast it's impossible to interrupt.
Meta-Guard: The invincibility cheese. He is immune to EVERYTHING in this state. Lasts 10 seconds.

Comments:

Meta-Guard cheese alone makes him a top class Godlike. Other than that? He's got nice durability, and his moves are insanely fast, especially Meta-Cancellation, so that makes his damage better than it seems on paper. He's also got a good block rate.

The "Scrub Trio"

Note: Due to the fact there are 3 of them and you don't have any really good MT attacks, I give them some HP boost. I view Ruprecht as around the HP of the first 3 Wise Men, Jibril slightly below, and Nicolus...he just sucks, period.

Nicolus
"Don't fret. It will be quick and comparatively painless."

HP: 45,500
Defense: Very good
Speed: Slow
Evade: Non-existant
Takes 2xdamage from Earth, Fire, Lightning, Dark.

"Eye Beam": Multiple hits, total 800, unevadable physical. Cannot be interrupted. Causes poison, stone and paralyse. 5% per hit, I usually saw 8 hits or so.
Delay: Slows enemy down.
Noah: 800 water damage, MT, magical.

Comments:

That durability...is horribly bad. If he faces an equally horrible damage dealer, he might live to use those statuses. And he probably loses to Milon. Liiiiiight.

Jibril
"Shut up...and die!"

HP: 85,200
Defense: Bad
Speed: Very fast
Evade: Good

"Devour": The infamous devour attack. Game over when used against the last character. Does 250 physical damage if it is blocked.
"Divine Wave clone": 6x800(4800) damage, physical. Cannot be interrupted. Yes, 4800 damage. And it's freaking Jibril.
Thunder Cloud: 800 lightning damage, MT, magical.
Cure All: Apparently he has this healing spell. OMG!!1

Comments:

The most underrated fighter in the DL? Contrary to popular belief, he HAS damage (yes,4800). Some of those hits can be blocked with good evade, though. Also, the "he's slow" rumor isn't true either. He can instantly teleport in anytime with his devour and divine wave attacks. Definitely a heavy, only let down by a slightly lacking HP score and bad physical defense, as well as the fake DW having trouble against good evasion. And Harken definitely robbed him.

Ruprecht
"I'd feel sorry if you were killed by someone whose name you do not know. Let us introduce ourselves."

HP: 105,800
Defense: Bad
Speed: Good
Evade: Good

"Air Slash": 900, very long range, physical.
"Green wave of doom": 10x200(2000), ITD. Cannot be interrupted.
Mind Absorber: Drains exactly 54MP. (MP average 400) Vacuum-elemental.
Growth: Increases attack.
Protection: Increases defense.

Comments:

Nothing spectacular, but gets the job done. 3HKO ITD damage and pretty durable, even with that defense. Middle/Low Heavy, I guess.

Vesper and Decus note:I'm lenient on scaling them as well. (Alone, they have around the HP of the first three sages, so they're already scaled down in-game, and MT damage sucks.) I see them as more durable than the first three, which were already quite durable...

My average HP for the fight was a bit below 6000.

Vesper
"You can't run away! Mind Blast!"

HP: 160,000
Defense: Average
Speed: Very fast
Evade: Very high

"Missile Shot": 500, physical, around 10% chance of Poison and Stone, as spammable as Explosion Pills
"Mind Beam": 3x800(2400), physical, 10% chance of Poison and Stone per hit(NOTE: It could hit more times in theory, but because it knocks the targets back...)
Blood Sucker: 750 magical parasitic healing, Vacuum-elemental.
Mind Absorber: Drains exactly 331MP. (MP average:400). Vacuum-elemental.
Tractor Beam: 1500 star-element damage, magical.
Mind Blast: 2000, nigh-unevadable physical, around 20% chance of Poison and Stone

Comments: Solid. He's got MP nuking, okay damage, some status(I could've sworn Mind Blast was better than that though) and he's fast. He has good durability so he can win slugfests...oh, he has good block rate too to screw physical fighters. Heavy.

Decus
"Spicule! ...Oh it's so hot I'm going to die!"

HP: 180,000
Defense: Above average
Speed: Fast
Evade: Very high
2x damage from Water. Absorbs Fire. Halves Star and Dark. Nulls everything else.

"Punch": 800, physical. This attack stuns at a very high rate, and it's extremely fast, sometimes he doesn't even need to stun to spam this! Basically Explosion Pills with less damage, but on crack stun rate and spammability.
Eruption: I didn't see him to use this once during the ten or so fights with these guys. It's inferior to Explode anyway.
Explode: 5500 magical fire damage, MT.
Spicule: 3500 fire nigh-unevadable physical damage, MT.
Cure All: Heals 2020 HP, MT, used only near death

Comments: EDIT: So Spicule IS Fire. Well, he still owns Rubicant. High Heavy. Oh wait, he has Cure All, which makes him Godlike Champion!!!1 *is shot*

Cyril
"Well, I guess I'll buy a one-way ticket to hell with your lives!"

Party's average HP: 6200

HP: 300,000
Defense: Good
Speed: Average
Evade: Very high
Halves Earth, Dark, and Void. Nulls every other element except Fire.

"God's Lightning": 1600 unevadable physical Lightning-element damage.
Word of Death: 30% chance of ID.
Cure All: Heals 1970 HP, MT. Only used below 50% life.
Daemon's Gate: 3500 Void-elemental magical damage, MT.
Wind of Destruction: 5500 Wind-elemental unevadable physical damage, MT.

Comments: He hates Wind resistance. Daemon's Gate is a fairly good backup plan though, the damage isn't that bad. He also has GODLY ID and even godlier healing >_>. He's a bit like Decus, trading speed for a better secondary damage move. Heavy/Godlike.

Indalecio
"Swallow all the wicked people!"

Party's average HP: 7500

500,000 HP

Defense: Average
Speed: Very fast
Evade: Average

"Explosion": His basic mid-range physical. 3000.
Divine Wave: 500x20 hits, assuming no evasion.
Noah: 4000, water element.
Star Flare: 4000, light elelment.
Time of Truth: Usable at 2/3 of max HP. Gives him new moves, allows simultaneous spellcasting and moving. Is invincible while casting this.

Time of Truth moveset:

Angel Feather: Raises stats, exact effect on damage/defense to be confirmed.
Curse: Dispel.
Divine Comedy: 4500, physical.
Earthquake: 9999, earth element.
Explode: 9999, fire element.
Fairy Heal: Heals 8440 HP.
Southern Cross: 7000, star element.

NOTE: I upgraded my equips before this battle, so Indy's physical damage shouldn't look too high by any standards.

Comments: Well, he's Godlike, no questions asked. Some notes: DW spam is frightening, though anyone with decent evade should be able to block at least half of those hits(and contrary to what Dune said, apparently you CAN resume parrying after you get hit.) DC and his physical were blocked more often than not. All spell damages assume no Angel Feather.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Shale

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Re: Star Ocean 2 - The Wisemen
« Reply #1 on: August 27, 2008, 11:54:30 PM »
The unadulterated Niu:

copy asnd paste from old topic.

Gabriel/ Indalecio
Lv.160
Hp: 500000 (Nasty)
Mp: 10000
Atk: 1900 (evil)
Def: 300 (Suprisingly average)
Mag: 2500 (This where all those 9999 come from)
Hit: 0 (His completly dependant of his attack's innat ehit rate)
Evd: 350 (nothing disgusting, but still high)
Note: As I later checked my FE. Indy do get cheated on W8 fight. DC has no element

Lucifer/ Cyril
Lv.140
Hp: 300000 (A still very good number)
Mp: 5900
Atk: 2300 (PITY! His only phsyical move is normal attack!)
Def: 600 (I think most of you didn't expect him to be a defence star)
Mag: 600 (That is why he can't 9999 like Indy)
Hit: 300
Evd: 460 (and he is good at dodging too)
Half earth, dark, and non-elemental damage Nulls all other element but fire

Michael/ Decus
Lv. 120
Hp: 180000
Mp: 300 (Like he use them anyway...)
Atk: 1650 (And why Meta beats him in damage)
Def: 400 (Above average)
Mag: 700
Hit: 150
Evd: 440
Half Star and drakness. Absorb fire and weak against water, null all oth erelement

Haniel/ Vesper
Lv. 95
Hp: 140000
Mp: 200
Atk: 1650
def: 350
Mag: 4500 (PITY! He has little magic)
Hit: 150
Evd: 440
Adds posion and stone in attack

Raphael/ Jibril
Lv. 77
Hp: 85200
Mp: 180
Atk: 1300 (Nothing special, but enough to make his ring attack not useless. Good enough to kill the middles)
Def: 50 (this is why he stays down there)
Mag: 0
Hit: 0
Evd: 290

Camael/ Nicolus
Lv. 68
Hp: 45500 (This hp... bad.. BAD!)
Mp: 150
Atk: 900
Def: 700
Mag: 0
Hit: 0
Evd: 10
Adds posion, paralyze, stone in his attacks
Weak against earth, fire, star, darkness
He can cast Noa.... but does it matter?

Zadkiel/ Ruprecht
Lv. 72
Hp: 105800 (not as bad as Nic but stil....)
Mp: 200
Atk: 1200
def: 50 9my.. my... anothe rone)
Mag: 0
Hit: 20
Evd: 300
Inferior to Jibril in everysingle way.....

Metatron/ Berle
Lv. 77
Hp: 170000
Mp: 100
Atk: 1800 (And that is why we hate Meta-Cancel)
Def: 550 (He is a defence type, what do you expect?)
Mag: 0 (We know he don't use magic do we?)
Hit: 300
Evd: 420 (It seems all his hevay defence don't make him any less dexterous)
Half all element but darkness and non-elemental

Jophiel/ Shigeo
Lv. 75
Hp: 160000
Mp: 100
Atk: 1600 (Everyone, it is not his state is bad, but his moves)
Def: 550
Mag: 0
Hit: 50
Evd: 420
Adds stone in his normal attacks
His state is not so bad really. In some terms good. But... he should blame his useless attack list

Zafkier/ Marsilio
Lv. 70
hp: 150000
mp: 100
Atk: 1800 (With this, we should give him better credit)
Def: 600 (and even better credit!!)
mag: 0
Hit: 100
Evd: 400 (and so bad of evade too!)
Half earth, fire, thunder, darkness
By state alone. he might be able do godlike
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Shale

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Re: Star Ocean 2 - The Wisemen
« Reply #2 on: August 27, 2008, 11:54:49 PM »
Sage tests:

Okay, out of....something, I dunno(Boredom?), I decided to test a few Wisemen. For status hit rates and various other nagging questions about them.

Somehow, this ended up me testing all of them. And me getting even more bored... -_-; Ah, well.

All figures are taken off of Universe. There's no damage testing or durability testing or anything, which aren't applicable to the DL anyhow, on Universe.

All listed figures, where not mentioned, are on the Precis and Opera setups I listed a little while into the topic. Levels were 75-85 for the chain of bosses, with Rena at 95-100, but that shouldn't matter.

Finally, to reiterate: THIS IS ON UNIVERSE. If this stuff is different on Earth for no real reason, it wouldn't stun me...

Anyhow, the figures! In chronological order...

Marsillo's attacks are all evadable(On Universe! Granted, people without Star Guards had a hell of a time blocking his blows.). His evasion didn't seem that special, though I had the best customized weapons, some highly built skills, L75~ on non-Rena people(Who was L90~), etc. (1/6th-ish to 1/4th-ish, or so, evade. This was on Universe, so it probably generally makes up for any skills I have. And, no, I didn't test this formally, so it wouldn't stun me that I just had good luck.) Note that these tests were done with Star Guards, and he still almost never missed(Less than a fifth or so, though, again, this wasn't formally tested.). So he's accurate, yes.

Shiego's attacks can all inflict stone, though I've only seen his grab and throw inflict it twice(Out of 30~ times? Or so, anyhow.). All of his attacks are blockable, and aren't even all that accurate. (I saw people with Bucklers block them, occasionally.)

Infringement is the oddest damned attack I've ever seen...I believe it doesn't hit people that are below a certain height, of all things. It'd hit Precis fine if she used Bloody Mary, but not if she was standing still. Always hit Opera, never hit Rena/Celine. It only hits once, unless someone's pinned into it's blast range(Then it hits twice.). His block rate is a bit better thank Marsy's(1/3-1/2? Again, I'm not writing the hits down, since these aren't DL-legal figures, anyhow, enemies gain block rate/hit on Universe.). Accuracy is somewhat worse, but not a major misser.

Stone odds: (Taken per hit, so Infringement gets two shots if you allow people to get pinned against walls or something.)

Red Ball: 4/20. Infringement: 7/30. Throw....2/30~? Low.

(Stone tests were done on Precis with SDUGA/Mithril Mesh/Buckler/Mythril Helm/Bunny Shoes/Fairy Ring/Mental Ring and Opera with Pulse Box/Mythril Mesh/Rare Guantlets/Mithril Helm/Bunny Shoes/Fairy Ring/Berserk Ring. Tests are possibly inflated, as they were done on Universe mode. Oh, and Throw's tests include the previous battle, where I thought my higher-end equips like Reflection Armor, might have effected the odds of Stone hitting. Nope, Throw just never hits with Stone, and doesn't do enough more damage to matter, so who cares about it. >_>)

Berle's Metaguard testing:

First off, he casts it like a spell. Walks off, stands there for a half a second, then goes through a Metaguard-triggering animation. Takes about two seconds, total, where he can't do anything. (It's easy to miss the Metaguard-triggering animation, but he has little lights and energy bolts circle around him during the use of it. It's just within the field, so this is very easy to miss seeing.)

Time this lasts, counting the initial animation? (Which he can't be damaged during.) 10 tests, where no one used any magic attacks(Which, of course, freeze time.), using the computer's clock...

10 seconds, 10 Seconds, 10 Seconds, 10 Seconds, 10 Seconds, 10 Seconds, 10 Seconds, 10 Seconds, 10 Seconds, annnnnnnd... 10 Seconds...

Hmmmm.

I wonder if it lasts 10 seconds. 8 seconds, counting the two seconds where he can't do anything. Consider that a Metacancelling takes around three seconds, that means, at the very best, Berle gets three attacks. Assuming you're not like me, and don't see 5 seconds as equalling a SO2 turn. For me, it's a turn and a half. If you take movement into account, he gets off about two Metas, in game.

And, yes, casting a spell(Which, of course freezes time...) or using a item, or switching characters(Also freezes time.) does extend this.

This might, of course, work differently on Earth....not likely, but it is possible.

Anyhow, I couldn't manage to evade any of his attacks on Universe(Impressive. Then again, if Niu's figures are right, his accuracy is triple Marsillo's. Good luck dodging his attacks.). And his block is comparable to Shiego's. (Makes sense, they're supposed to have the same stat.)

(Note: From here on in, I'm not bothering with accuracy/blocking testing. Largely, this is because I discussed it with several people, and enemy hit/block rates are more improved than a 2x Hit/Avoid stat would make you believe. I never got Berle blocked on Universe, yet several people remember doing it on Earth, so these values are evidently just misleading.)

Now, for the pain-in-the-ass-to-test trio...

Jibril's "eating" move(Which is rather creepy, since he does actually eat you. Just with a fist out of his stomach...) actually is a bit odd...he often just....does damage with it. No blocking, just....damage. *Tests how often this happens.*

14/25 times, it worked, and he ate someone. Not too shabby. Of course, this is ignoring blocking. (Which I also saw happen. He does no damage, and doesn't eat his target either.) His odds of spitting someone out seem 50%-ish, after any hit, though I may have just had good luck. (I didn't test this, and when I went to actually beat this battle, no one was getting eaten. ^_^)

Jibril's Divine Wave Clone, dealing 6 hits?

More like 2...

The thing has a massive knockback, you literally have to be pinned or running into it with Bunny Shoes on to see that many hits. Standing still, never more than 2. Even running into it with Bunny Shoes, it's hard to see that many... you're more likely to see four/five hits.

Oddly, most people were wrong, though, evasion has little effect on it, since you're only knocked back a tiny bit by a block, so you usually get hit the same amount of times as usual, and if you block too many times, you actually get sucked further into the wave and get hit *more*...of course, if you consistantly block it, which I seem to recall as being possible on lower modes, that's different.

If you're pinned to a wall...um...dunno. I always kinda died, when that happened, on Universe, after seeing the first 6-7 hits. From how far the wave had moved, I'd guess 8-12 hits, but I haven't actually managed to see the whole thing, so meh.

Jibril has Cure All! It healed everyone for 1277, and he only used it at around a fifth of his life left! OMG GODLIKE!!1

Ruprecht's Mind Absorber can miss. I saw it miss only twice, out of....way too many shots, though. Doesn't matter a lot.

Green Wave....yeah, again, 10 hits never happens. More like three at the normal range he jumps in at and uses it. If you're in his face(By using Bunny Shoes to run up to him while he's triggering off the move.), 6-7 hits. If you're up against a wall, around 18...

His "Air Slash" (It's actually a green energy shot. Though functionally, it's Dias' Air Slash, for how it works.) can hit twice, but you have to walk into it.

Never saw Growth. Did see Protection.

Nicolus SUCKS. Sucks. Sucks. Sucks. As in, I had to refight the battle to get him to not die, and the other two to die, so I could actually test him, because other enemies will always pound you out of his attacks way, if they're alive. And I had disabled all AI before starting the battle. He just wandered into a Barrier too many times.

There, that's out of my system, onto his tests...

First off, he has two attacks. Not one. A pair of beams from his hands, and the listed "eye beam" (Actually, he charges it in his hands, like a cliche blast from a certain anime. Though that's easy to miss.).

The doublehand beam did around 3000-4000 to me on a good shot(Three hits.), on Universe, so don't expect anything godly here. (For the record, that's about as much as two hits of Jibril's wave attack was doing. To characters with equips/stats/levels comparable to the stat topic.) Pinned, it does....well, fatal damage, on Universe. I'd guess 15 hits or so.

THE THING THAT MATTERS: Status odds! Statusing seems to be all-or-nothing, here, for him, for his attacks. In that he always hits with Petrify/Paralysis/Poison all at once, or not at all.

Delay....seems pretty accurate. Can't recall it missing, in fact. Then again, he has a INT boost on this level. (So does Ruprecht, thinking on it, he probably misses more on Earth. Ah, well.)

Note that the listed stats are per hit, not per attack. This is because this is how statuses are applied. (It didn't come up for Shiego, because he hits once with everything.) The handbeam did the aformentioned 2-3 hits, Eye Beam hits *once*, unless you're pinned(AHAHAHAHA. Even if you allow pinning, I break your kneecaps if you allow it to someone this slow.). If you're pinned, it's....20-30? Plus near-perfect status. Which brings him up to around Middle/Heavy. This is the largest argument I've ever seen for showing a little common sense and not allow hits to pin people every time, folks.

Walking into it gives you two hits.

Status odds per hit:

Doublehand Beam: 3/50. Beam: 1/15.

Now, for less sucky Wisemen...

FUN FACT: Both Decus and Vesper have Motormouth. Not sure of the skill level, but I've definatly seen it trigger off.

Decus...

*Watches Spicule deal 0 to Rena and Celine, 9000~ to Precis and Opera.*

Witch's Boots resist fire and void!

*Tests with a Hermit's Hat. And no other elemental resisting equipment.* 4500 damage to Rena.

Therefore, it's fire, probably. And it hurts, on Universe. Ahem.

*Is clubbed into testing it with Star Rubies and Sage Stones, with no other equipment on. The former resists the damage, latter doesn't.*...probably fire.

It's also physical, probably, like the topic says. Anti didn't lower it's damage. And it's doing 9000 on Universe, whereas it does around 3500 on Earth. (Explode's doing 6800~, before resistance, and apparently did 5500 on Earth.)

On the other hand, his basic physical is, in fact, not fire! Yay? Well, it's something.

Oh, and never saw Eruption. Though IIRC I've seen it on a previous playthrough.

Vesper's Mind Blast? I....think it's physical. (At least, it's damage hiked in a similar fashion to Spicule, from the topic to this Universe playthrough.)

Vesper's main beam?...doesn't...hit stationary targets. It goes off about a game inch from hitting you...yeah, you can get about two/three hits, if you're incredibly fast at running *into* it...um, otherwise...well, I got pinned up against someone else when he was attacking them and I got in the way, and had it deal eight hits, but that's not something that can happen in a duel, you know. He can't pin people against walls with it, near as I can tell.

Stone/Poison rates: Like the previous Nic tests, this is per blow, and on a all or nothing status. Though only the cannon(Which I purposefully ran into, and got hit 2/3 times.) hits more than once. Mind Blast *can* hit more than one target, it's a beam area of effect, but I discounted non-Precis hits, because the others didn't have the aforementioned armor setup.

Missile: 3/20. Mind Blast: 4/20. Beam Cannon: 4/25.

Wind of Destruction is Wind, he's invunerable during it's triggering off, and I'm not *touching* Word of Death. That's all for Cyril! Seriously, I didn't bother to test him heavily, his only thing is his ID, and lord help him if he has to rely on Word of Death. Besides, as a spell, it's hit rate almost certainly is inflated(...well, "inflated".) by Universe mode.

I recorded how much it hit, anyhow. Namely, 3/10. Though, this wasn't on people with just Mythril Mesh/Coats/generic armor like that, so take it with a grain of salt. (I didn't record any castings of it that hit Dias, of course. Oddly, none targetted him, anyhow.)

Indalecio doesn't appear to be able to use Explode, Earthquake or Divine Comedy before ToT. I also didn't see Southern Cross before it, but I didn't test this heavily. Angel Feather's almost certainly ToT-only(It was the second thing he used, after ToT.), as is Fairy Heal. Best thing I saw him use was Noah or Star Flare before ToT. However, I didn't test this, just observed after he repeatedly kicked my butt. (Hey, EQ's not nice on Universe, here.)

Divine Comedy....I believe it's physical. Either that, or it's not Fire, Vacuum, Star, Light, or Void and does over 20000 damage before resistance. I'm pretty sure that, between Rena(Witch's Boots and Mirage Robe. Or something that blocked Vacuum, I know she was doing it back in one of the Wisemen fights.), Claude(Eternal Sphere and Reflective Armor. I think the ES stopped Light and Star.) and Dias(Who I believe stops Void, but I could be wrong, with the Crimson Diablos.), those five elements are blocked. I know all elements were resisted by at least someone in the party(Dias had Pallas Athena/Reflective Armor/Odin Helm/Crimson Diablos on.), and it never did less than 9999. Except due to Guts reducing it. Then it did 4999.

Oh, and you can block it, though I don't say that neccisarily means anything. (Though it is odd. Spicule and Mind Blast are physical, but you can't block them, that I saw...) If someone wants to give me a bunch of elemental nulling equips for SO2, I'll test more, but personally I think it's non-elemental.

I think Divine Wave's the same, but I'm less sure on this(I have memories of it dealing the same to Dias and Precis, Precis not resisting any elements, and Dias resisting all, but this was at 5:30 in the morning, and I wasn't testing Divine Wave.)

And that's it.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.