Author Topic: Aretha 1 SNES  (Read 1719 times)

Twilkitri

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Aretha 1 SNES
« on: August 27, 2008, 02:40:08 PM »
(Moved from the old boards)

Me doing a stat topic for a non-SRPG? I must be sick.

This is Aretha 1 for the SNES. So, the series with Ariel, not Materia.

Statistics

HP - What stands between the character and a horrible death.
MP - What stands between the character and a horrible... inability to use spells.
STR - How many kilos the character can bench press.
VIT - How many kilos the character can stand being crushed under.
INT - Magic...al accuracy. Also magical evade. And defence. But not magical power.
AGL - Turn Order.
SKL - Accuracy. And evade.
LUK - And the player characters get two shots to evade. This is a % unlike the other stats. At least, as far as I'm aware.

ATC - Total physical attack power. STR + Weapon power.
DEF - Total physical defensive power. VIT + physical Armour defences.
MDEF - Total magical defensive power. INT + magical Armour defences.

Damage is calculated with reliable old subtraction.
Assuming the attack hits, the lowest damage a physical attack can do is 1.
Assuming the spell hits, the lowest damage a spell can do is 10% of its power.

Statii

Bound - character can't act and defence power is reduced. Defence power is reduced to .7 of its current amount.
Blind - character becomes less likely to successfully hit.
Confusion - character attacks random battle participants regardless of whose side they're on.
Cursed - has random effects, supposedly. The only one I detected, however, was taking half MHP in damage on infliction. Presumably not a worthwhile status to try to inflict anyway due to randomness.
Deadly Poison - defence and speed decrease, HP decreases gradually. In numbers, defence and speed become 0.7 what they were, and HP drops by 10% MHP every turn.
Fear - MP decreases each turn. By 5% of MMP.
Illusion - character becomes less likely to successfully hit.
Incompetent - person is incapable of battling (standard dead status).
Normal - burn the person who needs this explained.
Petrified - character can't do anything and can't be attacked. Effectively dead.
Poison - defence and speed decrease, HP decreases gradually. To be technical, Defence and Speed drop to 0.7 normal, and HP is hit by 5% MHP  a turn.
Silence - character cannot use magic.
Sleep - character can't act and their defence power is reduced. Status is removed on being attacked. Specifically, defence is halved.

Characters

Equipment is all storebought or found in chests. There aren't any problems with singular copies of über equipment that several people want because of the good old fixed party system and equipment restrictions on characters in general.
Mixed Form equipment on the other hand has, of course, been completely disregarded.

Character Statistics include the alterations the equipment makes.

Average physical endgame enemy attack is around 640.
Average endgame enemy defence is around 440. Average endgame enemy magic defence is around 1450.
Average endgame enemy skill is around 220 and average endgame enemy intelligence is around 540.
Average endgame enemy HP and MP are 600 and 650 respectively.
Average endgame enemy agility is 470.

Warning. Stupid magic names ahead.

Final Party

Ariel


Level 60
724 HP
627 MP
250 STR
178 VIT
841 INT
480 AGL
220 SKL
62 LUK

550 ATC
624 DEF
1287 MDEF

Ultistaff (300 ATC, AGL -10, INT +164, SKL -9)
Dress Armour (320 DEF, AGL -10, INT +100, SKL +12)
Ray Shield (60 DEF, AGL -2, INT +4, SKL -1)
Star Tiara (50 DEF, AGL -4, INT +20, SKL -1)
Saturn Ring (16 DEF, AGL +4, INT +42, SKL +4)

Damage/Magic

Physical: 110 damage (with Ariel's skill, though, it's lucky if it ever hits).
Air Pores C (900 Power): 90 damage. 12 MP.
Air Tracks (800 Power): 80 damage. Multi-target. 42 MP.
Bright Moon C (1620 Power): 170 damage. 18 MP.
Shine Burst (1440 Power): 144 damage. Multi-target. 60 MP.

MP Jeema: 130 MP damage. Restores as much of this as possible to Ariel's MP. 16 MP.

Van-Fam: Completely restores one character's HP. 18 MP.
Dinos-Fam: Restores 1/2 HP to all allies. 48 MP.
Karis: 50% chance of reviving character to full HP. 16 MP.
Lei-Girisa: Increases one character's defence to 13/10 (of normal defence). 30 MP.
Dinos-Girisa: Increases all allies's defence to 12/10 (of normal defence). 96 MP.
Quanefy: Heals most statii except Cursed and Incompetent. 14 MP.
Selwas: Heals one character from being Cursed. 9 MP.

Hypnos: Inflicts Sleep on one character. 5 MP.
Emain: Inflicts Poison on one character. 3 MP.
Darkness: Inflicts Blind on one character. 6 MP.
Keela: Inflicts Silence on one character. 6 MP.


Magic falls off a lot at endgame, and it shows. Ariel's somewhat fortunate that her only damage spell which doesn't end up capped, even if it is only 8 damage off it >_>, is a single-target and thus cheap one... but she's more likely to have to rely on her small status range anyway.
Having a lot of full healing never hurt anyone either.

Fang


Level 58
821 HP
0 MP
512 STR
345 VIT
419 INT
550 AGL
266 SKL
76 LUK

762 ATC
705 DEF
779 MDEF

Dragon Nail (250 ATC, AGL -15, INT +70, SKL -54)
Dragon Armour (350 DEF, AGL -15, INT +120, SKL -16)
Amulet (10 DEF, AGL +4, INT +12, SKL +8)

Damage

Physical: 322 damage.
Breath (800 Power): 80 damage. Multitarget. Misses more often than not anyway due to low Intelligence.


Breath was worthless ingame, so nice to see it's still worthless here >_> All he has is his physical and somewhat high defence, really. Dodging 3 out of 4 attacks due to that luck is nice too.

Doll


Level 59
637 HP
597 MP
362 STR
161 VIT
752 INT
573 AGL
248 SKL
38 LUK

604 ATC
617 DEF
1208 MDEF

Blast Bow (242 ATC, AGL -16, INT +84, SKL -64)
Aramis Armour (350 DEF, AGL -10, INT +100, SKL +12)
Ray Shield (60 DEF, AGL -2, INT +4, SKL -1)
Mind Hat (30 DEF, AGL -2, INT +16, SKL -1)
Saturn Ring (16 DEF, AGL +4, INT +42, SKL +4)

Damage/Magic

Physical: 164 damage. Somewhat unreliable when it comes to hitting.
Buffed Physical: 345 damage.
Fireball C (1530 Power): 153 damage. 16 MP.
Force B (1530 Power): 153 damage. Multi-target. 72 MP.

Healing C: Restores 3/4 of a character's HP. 18 MP.
Protection C: Increases one character's defence to 13/10 the original value. 30 MP.
Strength C: Increases one character's attack to 13/10 the original value. 24 MP.
Strength D: Increases all allies' attack to 12/10 the original value. 80 MP.
Remove B: 80% chance of healing status on one character. 8 MP.
Resurrection: Revives character to full HP. 32 MP.

Sleep: Inflicts Sleep on one character. 4 MP.
Fear: Inflicts Fear on one character. 10 MP.
Poisonball: Inflicts Poison on one character. 3 MP.
Rock: Inflicts Petrification on one character. 15 MP.
Illusion: Inflicts Illusion on one character. 6 MP.
Confusion: Inflicts Confusion on one character. 8 MP.
Deathspell: Instantly Kills one character. 20 MP.
Despell: Inflicts Silence on one character. 5 MP.


More durable and accurate than Ariel, but nowhere near as evasive. Can't break average MDEF with any of his magic, but has a passable physical (especially once buffed), and a larger range of status. Doll's magics are in english because he's originally from the GB series which was before they went mad and gibberished them all.

Leira


Level 62
715 HP
497 MP
492 STR
248 VIT
614 INT
454 AGL
266 SKL
50 LUK

692 ATC
708 DEF
1074 MDEF

Mahal Sword (200 ATC, AGL -23, INT +48, SKL -50)
Suit Armour (300 DEF, AGL -20, INT +120, SKL -7)
Ray Shield (60 DEF, AGL -2, INT +4, SKL -1)
Steel Helm (80 DEF, AGL -2, INT +10, SKL -1)
Rune Ring (20 DEF, AGL +8, INT +58, SKL +6)

Damage/Magic

Physical: 252 damage.
Buffed Physical: 460 damage.
HP Jeema: 180 damage. Restores as much of this as possible to Leira's HP. 8 MP.
Fireburn C (1440 Power): 144 damage. 15 MP.
Fire Grate (1280 Power): 128 damage. Multi-target. 55 MP.

Lei-Epod:  Increases one character's attack to 13/10 the original value. 24 MP.
Dinos-Epod: Increases all allies' attack to 12/10 the original value. 80 MP.

Pram-Epod: Decreases one character's attack to 9/10 the original value. 20 MP.
Pram-Girisa: Decreases one character's defence to 9/10 the original value. 20 MP.
Pram-Teks: Decreases one character's agility to 9/10 the original value. 20 MP.
Kuriein: Inflicts Fear on one character. 12 MP.
Litos: Inflicts Petrification on one character. 17 MP.
Dyusiar: Instantly Kills one character. 25 MP.
Bapty: Inflicts Silence on one character. 16 MP.
Apocriphy: Inflicts Cursed on one character. 9 MP.
Tiksis: Turns one character invisible. 48 MP.


Most durable character defence-wise, but HP is a bit too low to take advantage of it. Also slowest final character. Has some statuses but not enough intelligence to rely on them against anyone with more than a little over average intelligence. Physical is nice, especially after she buffs. Also, only final character to get debuffs.


Temps

Murdock


Relevant party averages are
180 HP
110 ATC
120 DEF
156 MDEF
100 INT
100 AGL
60 SKL

Level 13
196 HP
0 MP
70 STR
94 VIT
48 INT
23 AGL
47 SKL
50 LUK

142 ATC
184 DEF
138 MDEF

Rapier (5 ATC, AGL -1, INT +1, SKL -2)
Ring Mail (52 DEF, AGL -6, INT +6, SKL +0)
Bronze Shield (10 DEF, AGL -4, INT +8, SKL +1)
Iron Helm (10 DEF, AGL -1, INT +5, SKL +0)
Greave (18 DEF, AGL -5, INT -6, SKL +6)

For this point in the game, relevant monster averages are
130 HP
100 ATC
70 DEF
60 INT
100 AGL
30 SKL

Physical: 72 damage.


Murdock is a physical defensive tank. Minimises average damage. His damage is okay, but his low skill stops him from hitting consistently. He is also incredibly slow and his magic defence is nothing to phone home about.

Torasako


Relevant party averages are
550 HP
403 ATC
340 DEF
380 MDEF
230 INT
240 AGL
170 SKL

Level 37
612 HP
0 MP
370 STR
233 VIT
94 INT
287 AGL
224 SKL
52 LUK

420 ATC
303 DEF
164 MDEF

Iron Staff (50 ATC, AGL -6, INT +5, SKL +0)
Fur (70 DEF, AGL -6, INT +12, SKL +0)

For this point in the game, relevant monster averages are
300 HP
180 ATC
160 DEF
270 INT
220 AGL
80 SKL

Physical: 260 damage.


Physical tank like Murdock. However Torasako has a far more brutal and accurate attack and is actually over average speed. He is, however, more vulnerable to magic than Murdock was.

Zoppil


Relevant party averages are
590 HP
250 MP
440 ATC
450 DEF
590 MDEF
340 INT
260 AGL
163 SKL

Level 36
561 HP
290 MP
221 STR
257 VIT
308 INT
87 AGL
166 SKL
52 LUK

481 ATC
439 DEF
490 MDEF

Zopi Sword (260 ATC, AGL -10, INT +32, SKL -28)
Zopi Mail (152 DEF, AGL -8, INT +18, SKL -2)
Zopi Helm (30 DEF, AGL -1, INT +8, SKL -1)

For this point in the game, relevant monster averages are
350 HP
500 ATC
180 DEF
290 MDEF
385 INT
270 AGL
80 SKL

Physical: 301 damage.
Buffed Physical: 445 damage.
Aquamud C (3240 Power): 2950 damage. 15 MP.
Aquabolt (2160 Power): 1870 damage. Multi-target. 20 MP.

Lei-Fam: Restores 3/4 one character's HP. 12 MP.
Karis: 50% chance of reviving character to full HP. 16 MP.
Lei-Epod:  Increases one character's attack to 13/10 the original value. 24 MP.
Lei-Girisa: Increases one character's defence to 13/10 (of normal defence). 30 MP.
Lei-Teks: Increases one character's agility to 13/10 (of normal agility). 20 MP.

Pram-Epod: Decreases one character's attack to 9/10 the original value. 20 MP.
Pram-Girisa: Decreases one character's defence to 9/10 the original value. 20 MP.
Pram-Teks: Decreases one character's agility to 9/10 the original value. 20 MP.
Tipasty: Inflicts Bound on one character. 14 MP.
Van-Emain: Inflicts Deadly Poison on one character. 5 MP.
Dyusiar: Instantly Kills one character. 25 MP.
Bapty: Inflicts Silence on one character. 16 MP.
Apocriphy: Inflicts Cursed on one character. 9 MP.


Don't be fooled by his magic damage. His intelligence is WOEFUL and he cannot hit ANYTHING with it, except some of the earlier area enemies they throw in with the current ones to increase the numbers, which he can kill with his physical anyway. He is also horribly slow and not particularly resilient. Along with being hideously ugly.

Warwick


Relevant party averages are
560 HP
520 ATC
420 DEF
700 MDEF
470 INT
320 AGL
170 SKL

Level 52
591 HP
0 MP
437 STR
358 VIT
325 INT
187 AGL
231 SKL
50 LUK

687 ATC
562 DEF
529 MDEF

Morning Star (250 ATC, AGL -30, INT +120, SKL -10)
Banded Mail (132 DEF, AGL -14, INT +45, SKL -2)
Silver Shield (60 DEF, AGL -8, INT +14, SKL -1)
Turban (4 DEF, AGL -1, INT +10, SKL +0)
Magic Belt (8 DEF, AGL +20, INT +32, SKL -2)

For this point in the game, relevant monster averages are
440 HP
700 ATC
250 DEF
440 INT
340 AGL
110 SKL

Physical: 437 damage. Multi-target.


Another pure physical character. Warwick doesn't nigh-immune physicals like the earlier ones, but he has an attack that is verging on killing average enemies in one hit to compensate, along with his attack multitargetting. And as typical, he is slow and not overly resistant to magic.

Dalahyde


Relevant party averages are
650 HP
580 ATC
450 DEF
730 MDEF
500 INT
520 AGL
250 SKL

Level 51
542 HP
0 MP
442 STR
219 VIT
439 INT
573 AGL
230 SKL
59 LUK

624 ATC
561 DEF
781 MDEF

Howard Sword (182 ATC, AGL -21, INT +32, SKL -4)
Solid Armour (180 DEF, AGL -15, INT +58, SKL -2)
Gold Shield (70 DEF, AGL -8, INT +16, SKL -1)
Steel Helm (80 DEF, AGL -2, INT +10, SKL -1)
Moon Ring (12 DEF, AGL +2, INT +25, SKL +2)

For this point in the game, relevant monster averages are
490 HP
570 ATC
290 DEF
460 INT
360 AGL
140 SKL

Physical: 334 damage. Multi-target.


Dalahyde comes close to minimising average enemy attacks, has above average magic defence, and is fast. He's still more susceptible to being hit by magic than not but unlike the previous physical fighters he doesn't really have any weaknesses. And on top of everything else he has a fair bit more luck than the other temps so far... than half the final party, for that matter.

Celia


Relevant party averages are
620 HP
430 MP
510 ATC
470 DEF
870 MDEF
570 INT
430 AGL
180 SKL

Level 51
408 HP
567 MP
120 STR
103 VIT
670 INT
282 AGL
138 SKL
50 LUK

320 ATC
423 DEF
990 MDEF

Gold Stick (200 ATC, AGL -18, INT +62, SKL -5)
Sturdy Mail (220 DEF, AGL -20, INT +60, SKL -8)
Magic Shield (50 DEF, AGL -4, INT +6, SKL +1)
Mind Hat (30 DEF, AGL -2, INT +16, SKL -1)
Circlet (20 DEF, AGL +18, INT +24, SKL +3)

For this point in the game, relevant monster averages are
700 HP
460 MP
630 ATC
310 DEF
380 MDEF
460 INT
370 AGL
140 SKL

Physical: 10 damage.
Buffed Physical: 106 damage.
HP Jeema: 180 damage. Restores as much of this as possible to Celia's HP. 8 MP.
Thundergir C (3778 Power): 3398 Damage. 15 MP.
Super Grom (3358 Power): 2978 Damage. Multi-target. 50 MP.

MP Jeema: 130 MP damage. Restores as much of this as possible to Celia's MP. 16 MP.

Van-Fam: Completely restores one character's HP. 18 MP.
Lei-Epod:  Increases one character's attack to 13/10 the original value. 24 MP.
Dinos-Epod: Increases all allies' attack to 12/10 the original value. 80 MP.
Lei-Girisa: Increases one character's defence to 13/10 (of normal defence). 30 MP.
Dinos-Girisa: Increases all allies's defence to 12/10 (of normal defence). 96 MP.
Lei-Teks: Increases one character's agility to 13/10 (of normal agility). 20 MP.
Dinos-Teks: Increases all allies's agility to 12/10 (of normal agility). 64 MP.
Quanefy: Heals most statii except Cursed and Incompetent. 14 MP.
Telas: Bestows magic reflection on one character. 42 MP.
Tiksis: Turns one character invisible. 48 MP.

Van-Emain: Inflicts Deadly Poison on one character. 5 MP.
Darkness: Inflicts Blind on one character. 6 MP.


Unlike Zoppil, Celia has more than enough intelligence to hit things with her magic. It's not broken ingame because you have her for all of one dungeon (and even then, you have to choose her out of three possible characters), most of the enemies in said dungeon are immune to it, and the boss casts Telas/reflect on himself.

Minea


Relevant party averages are
660 HP
590 ATC
530 DEF
810 MDEF
500 INT
450 AGL
200 SKL

Level 50
560 HP
0 MP
425 STR
279 VIT
362 INT
374 AGL
191 SKL
50 LUK

625 ATC
639 DEF
722 MDEF

Doublecrossbow (200 ATC, AGL -16, INT +62, SKL -58)
Mithril Chain (240 DEF, AGL -18, INT +80, SKL -5)
Gold Shield (70 DEF, AGL -8, INT +16, SKL +1)
Gold Helm (30 DEF, AGL -2, INT +5, SKL +0)
Circlet (20 DEF, AGL +18, INT +24, SKL +3)

For this point in the game, relevant monster averages are
700 HP
630 ATC
310 DEF
460 INT
370 AGL
140 SKL

Physical: 315 damage.


Yet another physical fighter. Nothing outstanding about her but nothing really inferior either. Skill is getting a bit low for comfort, however.

Marie


Relevant party averages are
610 HP
390 MP
560 ATC
470 DEF
860 MDEF
570 INT
450 AGL
200 SKL

Level 50
390 HP
400 MP
305 STR
124 VIT
656 INT
393 AGL
214 SKL
60 LUK

505 ATC
406 DEF
938 MDEF

Doublecrossbow (200 ATC, AGL -16, INT +62, SKL -58)
Magic Mail (172 DEF, AGL -10, INT +20, SKL +4)
Ray Shield (60 DEF, AGL -2, INT +4, SKL -1)
Mind Hat (30 DEF, AGL -2, INT +16, SKL -1)
Circlet (20 DEF, AGL +18, INT +24, SKL +3)

For this point in the game, relevant monster averages are
700 HP
630 ATC
310 DEF
380 MDEF
460 INT
370 AGL
140 SKL

Physical: 195 damage.
Buffed Physical: 347 damage.
HP Jeema: 180 damage. Restores as much of this as possible to Marie's HP. 8 MP.
Thundergir C (3778 Power): 3398 Damage. 15 MP.
Thunderbolt (2518 Power): 2138 Damage. Multi-target. 24 MP.

Lei-Fam: Restores 3/4 one character's HP. 12 MP.
Karis: 50% chance of reviving character to full HP. 16 MP.
Lei-Epod:  Increases one character's attack to 13/10 the original value. 24 MP.
Lei-Girisa: Increases one character's defence to 13/10 (of normal defence). 30 MP.
Lei-Teks: Increases one character's agility to 13/10 (of normal agility). 20 MP.
Quanefy: Heals most statii except Cursed and Incompetent. 14 MP.

Emain: Inflicts Poison on one character. 3 MP.
Sevdesis: Inflicts Confusion on one character. 7 MP.
Bapty: Inflicts Silence on one character. 16 MP.


See Celia regarding the magic damages. In any case, Marie is possibly the least durable character relatively ingame, so it's probably best for her to use her spells-that-were-never-supposed-to-hit-anything-worthwhile instead of buffing and using her physical. Assuming she's not against anyone that defends against lightning, of course.

Anastasia


Relevant party averages are
610 HP
450 MP
560 ATC
560 DEF
1030 MDEF
650 INT
450 AGL
180 SKL

Level 55
310 MHP
615 MMP
140 STR
115 VIT
807 INT
333 AGL
88 SKL
50 LUK

440 ATC
575 DEF
1267 MDEF

Maxim Staff (300 ATC, AGL -10, INT +150, SKL -9)
Dress Couture (320 DEF, AGL -8, INT +120, SKL -10)
Ray Shield (60 DEF, AGL -2, INT +4, SKL -1)
Hope Crown (60 DEF, AGL -5, INT +18, SKL -2)
Circlet (20 DEF, AGL +18, INT +24, SKL +3)

For this point in the game, relevant monster averages are
540 HP
590 ATC
350 DEF
570 MDEF
530 INT
410 AGL
140 SKL

Physical: 90 damage.
HP Jeema: 180 damage. Restores as much of this as possible to Anastasia's HP. 8 MP.
Air Pores C (900 Power): 330 damage. 12 MP.
Air Tracks (800 Power): 230 damage. Multi-target. 42 MP.

Van-Fam: Completely restores one character's HP. 18 MP.
Karis: 50% chance of reviving character to full HP. 16 MP.
Lei-Teks: Increases one character's agility to 13/10 (of normal agility). 20 MP.
Dinos-Teks: Increases all allies's agility to 12/10 (of normal agility). 64 MP.
Quanefy: Heals most statii except Cursed and Incompetent. 14 MP.
Telas: Bestows magic reflection on one character. 42 MP.
Selwas: Heals one character from being Cursed. 9 MP.

Excels: Inflicts Illusion on one character. 9 MP.
Dinos-Keela: Inflicts Silence on EVERYONE. 6 MP.


Anastasia manages to have less health than Marie, but she has vastly higher defences at least. She also gets some actual damage through her spells despite having Ariel's weaker offensive set because the enemies haven't made the huge jump in mdef they do at the endgame. Doesn't have a particularly good range of statuses, though. Especially since her Silence spell has a chance of silencing herself (albiet not a good one) and she can't hit the broad side of an ocean liner with her physical.

Kyle


Relevant party averages are
780 HP
660 ATC
660 DEF
890 MDEF
510 INT
490 AGL
220 SKL

Level 55
818 MHP
0 MMP
466 STR
302 VIT
369 INT
484 AGL
222 SKL
59 LUK

708 ATC
752 DEF
819 MDEF

Jasmine Sword (242 ATC, AGL -25, INT +64, SKL -60)
Suit Armour (300 DEF, AGL -20, INT +120, SKL -7)
Dragon Shield (100 DEF, AGL -10, INT +18, SKL +1)
Sallet (40 DEF, AGL -1, INT +7, SKL +0)
Amulet (10 DEF, AGL +4, INT +12, SKL +8)

For this point in the game, relevant monster averages are
780 HP
580 ATC
400 DEF
530 INT
430 AGL
180 SKL

Physical: 308 damage. Multi-target.

Another powerful & fast tank. Another character that can do nothing except attack.


Lists

These do not take into account the possibility of characters missing.
There's no reason to not allow Celia and Marie their magic so they render them completely broken. There is however reason not to allow Zoppil his magic (he couldn't hit the ground with it if he tried) so it's not as broken as it could be >_>

Power, 1 turn
Best percentage of average enemy's HP done in damage with one turn against average defences.

(485.43% - Celia - Thundergir C)
(485.43% - Marie - Thundergir C)
99.32% - Warwick - MT Physical
86.66% - Torasako - Physical
86.00% - Zoppil - Physical
68.16% - Dalahyde - MT Physical
61.11% - Anastasia - Air Pores C
55.38% - Murdock - Physical
53.66% - Fang - Physical
45.00% - Minea - Physical
42.00% - Leira - Physical
39.49% - Kyle - MT Physical
28.33% - Ariel - Bright Moon C
27.33% - Doll - Physical

Average: 57.70%
Average w/Celia, Marie: 118.81%

Power, 3 turns
Best percentage of average enemy's HP done in damage with three turns against average defences.

(1456.29% - Celia - Thundergir C x 3)
(1456.29% - Marie - Thundergir C x 3)
297.95% - Warwick - MT Physical x 3
260.00% - Torasako - Physical x 3
258.00% - Zoppil - Physical x 3
204.49% - Dalahyde - MT Physical x 3
183.33% - Anastasia - Air Pores C x 3
166.15% - Murdock - Physical x 3
161.00% - Fang - Physical x 3
153.33% - Leira - Lei-Epod self, Physical x 2
135.00% - Minea - Physical x 3
118.46% - Kyle - MT Physical x 3
115.00% - Doll - Strength C self, Physical x 2
85.00% - Ariel - Bright Moon C x 3

Average: 178.14%
Average w/Celia, Marie: 360.74%

Not a great deal changes... Ariel/Doll and Leira/Minea swap places and that's it -_-

This does not take into account the possibility of the enemy missing.

Defence
Best percentage of damage to character HP taken from one average enemy physical.

0.12% - Fang
0.13% - Kyle
0.14% - Leira
0.16% - Torasako
0.18% - Minea
0.56% - Murdock
1.66% - Dalahyde
2.21% - Ariel
3.61% - Doll
4.84% - Anastasia
10.34% - Zoppil
23.35% - Warwick
50.74% - Celia
57.44% - Marie

Average: 11.11%

Accuracy/1st Evasion
Difference between character's skill and average enemy's skill. NOT A PERCENTAGE CHANCE.
Something on the order of at least 40, 50 advantage is needed to successfully hit with any consistency. That amount of disadvantage and enemies will be hitting the character with any consistency >_> except they also have to hit through luck, unlucky enemies.

144 - Torasako
121 - Warwick
90 - Dalahyde
86 - Zoppil
74 - Marie
51 - Minea
46 - Fang
46 - Leira
42 - Kyle
28 - Doll
17 - Murdock
0 - Ariel
-2 - Celia
-52 - Anastasia

Average: 49.36

Magic Accuracy/Evasion
Difference between character's intelligence and average enemy's intelligence. Same stuff as for physical accuracy/evasion goes for this.

301 - Ariel
277 - Anastasia
212 - Doll
210 - Celia
196 - Marie
74 - Leira
-12 - Murdock
-21 - Dalahyde
-77 - Zoppil
-98 - Minea
-115 - Warwick
-121 - Fang
-161 - Kyle
-176 - Torasako

Average: 34.93

Turn Order
Difference between character's agility and average enemy's agility. Characters have their turn in battle rounds from fastest agility to slowest, so...

213 - Dalahyde
103 - Doll
80 - Fang
67 - Torasako
60 - Kyle
23 - Marie
10 - Ariel
4 - Minea
-16 - Leira
-77 - Anastasia
-77 - Murdock
-88 - Celia
-183 - Zoppil
-253 - Warwick

Average: -9.57




Noting that since making this I've determined that it might be possible that every single random you can fight while having Celia/Marie is weak to thunder magic. I need to test this somehow at some point.
« Last Edit: August 27, 2008, 02:42:42 PM by Twilkitri »