Author Topic: Rhapsody: A Musical Adventure  (Read 2414 times)

Talaysen

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Rhapsody: A Musical Adventure
« on: August 12, 2008, 05:26:15 AM »
Let's sing~

Battles
Rhapsody uses a turn-based SRPG battle system.  Turns work more like Arc the Lad 2.

Magic, Special, and Rewards
Each puppet can use either Magic or Special.  There's not really a difference between the two from what I can tell.  All magic and specials hit no defense and always hit (exception: status).

Rewards are unique to Cornet.  In-battle, Cornet can use the Horn command to increase the Offense of the puppets around her.  She also gains Reward Points (RP) equal to the number of puppets affected divided by 6.  The max is 5 and 5/6.  Reward points carry over between battles, so I allow her to start with half, or 3 (since 2 11/12 rounds up to 3 due to needing to be in increments of 1/6).  Do note that since Cornet cannot have the puppets with her in a duel (unless you for some reason allow this), she cannot get more RP in-battle.

Levels
I used 43000 EXP for Cornet and 40000 EXP for the puppets.  Cornet is forced in the party at all times and if she dies, the game is over, therefore she will always have the most EXP.  Sharte theoretically could have the same amount of EXP due to joining before the first battle, but she can be switched out of the roster (and probably will be).  Along with raising stats, levels determine evasion, accuracy, status accuracy, and status resistance.  In fact, level is the only thing that modifies these values.  Therefore, Cornet would have higher evasion, accuracy, and status resistance compared to most of the cast.  Also of note is that puppets level at different rates, or more specifically, DarkKnight and Ledgen level faster than everyone else for some reason.  Cornet also raises levels quicker than the puppets.  As such, these three will have a level advantage on the rest.

Elements
There are seven elements: Dark, Holy, Fire, Water, Wind, Earth, and Thunder.  Dark/Holy oppose each other, as do Fire/Water and Wind/Earth.  Thunder has no opposing element.  Being struck by the opposing element increases damage taken by 50%, while being struck by the same element reduces damage taken by 50%.  Neutral indicates the absense of an element.

Range
Characters come in two different ranges: Close-range and Long-range.  Close-range can only attack from adjacent squares while Long-range can attack from up to three squares away.

Equipment
All equipment in Rhapsody are universal accessories.  In addition, none of them are status resisting accessories.  As such, none will be used here, save for the Holy Charm, which Cornet has a plot claim to.  The Holy Charm reduces MP cost to 50%.  Yes, this is as worthless as it sounds for Cornet.

Skill Lv.
Skill Lv. is dependant on how many kills a character makes.  3 is about where they should be at endgame.  Skill level affects crit rate, but I haven't figured out how much.  Eyeballing it, it's probably 10% per level.  Max is 5.

Stats
Lv: Levels.  Affect accuracy, evasion, status accuracy, and status resistance.
HP: Lose these and you go to the Netherworld.  Believe me, you don't want to go there.
MP: Used for Magic, Special, and Horn.
RP: Used for Rewards.  Only Cornet has these.
Offense: Determines damage dealt by the basic Attack command.  Base damage is equal to twice the Offense score.
Defense: Reduces damage taken by the basic Attack command.  Damage is reduced by the Defense score.
Agility: Affects turn order in battle.  Battles are turn-based.
Intelligence: Determiens damage dealt by Magic and Special commands.  This score is added to the base power of the magic or special.
Movement: Number of tiles the character can move in one turn.

Averages
Lv: 32.5
HP: 345.56
MP: 156.44
Offense: 101.63
Defense: 106.5
Agility: 108.19 (SD: 13.87)
Intelligence: 102.25
Movement: 3
Damage: 175.38

Cornet Espoir
Human - Neutral
Close-range - Lv. 35
HP: 325
MP: 202
RP: 3/5.8333
Offense: 86
Defense: 116 (-9 or 93%)
Agility: 108
Intelligence: 107
Movement: 3

Equipment
Holy Charm: Reduces MP cost to 1/2.

Attack: 87 physical damage.
Horn (4 MP): Increases Offense of puppets, increases RP by the number of puppets affected divided by 6, 2 AoE.

Rewards
SugarCandy (1 RP): 138 non-elemental damage, 3 AoE
Flan (2 RP): 163 non-elemental damage, 3 AoE.
Cake (3 RP): 214 non-elemental damage, 4 AoE.
Pancake (4 RP): 261 non-elemental damage, 10 AoE.
Heart (5 RP): Restores HP/MP, 10 AoE.

Albatross
Puppet - Fire
Long-range - Lv. 32
HP: 292
MP: 177
Offense: 98
Defense: 94 (+13 or 109%)
Agility: 91
Intelligence: 103
Movement: 2

Attack: 111 physical damage.

Special
FairyFire (10 MP): 151 fire damage, 4 AoE.
ElvenFire (20 MP): 151 fire damage, 4 AoE.
*DemonFire (35 MP): 181 fire damage, 5 AoE.

Billy
Puppet - Fire
Close-range - Lv. 32
HP: 246
MP: 195
Offense: 85
Defense: 92 (+15 or 111%)
Agility: 108
Intelligence: 116
Movement: 3

Attack: 85 physical damage.

Magic
Fire (5 MP): 141 fire damage, 2 range.
FireHeal (8 MP): Heals 30 HP.
BraveHeat (12 MP): Increases Offense.
Flame (25 MP): 151 fire damage, 4 AoE.
FireShield (12 MP): Increases Defense.
MegaFire (10 MP): 161 fire damage, 3 range.
GigaFlame (35 MP): 171 fire damage, 5 AoE.
GigaFire (18 MP): 181 fire damage, 4 range.
*OmegaFlame (55 MP): 211 fire damage, 7 AoE.

Caroline
Puppet - Water
Close-range - Lv. 32
HP: 306
MP: 188
Offense: 89
Defense: 100 (+7 or 105%)
Agility: 117
Intelligence: 106
Movement: 3

Attack: 93 physical damage.

Magic
Water (3 MP): 119 water damage, 2 range.
Hydro (20 MP): 129 water damage,4 AoE.
MegaWater (8 MP): 139 water damage, 3 range.
ShieldBreak (10 MP): Lowers Defense.
GigaHydro (30 MP): 149 water damage, 5 AoE.
GigaWater (12 MP): 159 water damage, 4 range.
OmegaHydro (50 MP): 189 water damage, 7 AoE.

Chiba
Puppet - Earth
Close-range - Lv. 32
HP: 372
MP: 155
Offense: 112
Defense: 103 (+4 or 103%)
Agility: 128
Intelligence: 93
Movement: 3

Attack: 139 physical damage.

Special
Seppu (10 MP): Charge, 0 range.
Sippu (18 MP): Charge-revised, 0 range.
*Reppu (25 MP): Neo-charge, 0 range.

DarkNight
Puppet - Dark
Close-range - Lv. 35
HP: 464
MP: 213
Offense: 129
Defense: 133 (-26 or 81%)
Agility: 125
Intelligence: 123
Movement: 4

Attack: 173 physical damage.

Magic
Meteorite (4 MP): 143 dark damage, 2 range.
Sleep (5 MP): Inflicts Sleep, 2 range.
Meteor (20 MP): 153 dark damage, 4 AoE.
MegaMeteorite (9 MP): 163 dark damage, 3 range.
Poison (7 MP): Inflicts Poison, 2 range.
MegaSleep (20 MP): Inflicts Sleep, ? AoE.
GigaMeteor (30 MP): 173 dark damage, 5 AoE.
MegaPoison (25 MP): Inflicts Poison, ? AoE.
Charm (8 MP): Inflicts Confusion, 2 range.
GigaMeteorite (13 MP): 183 dark damage, 4 range.
MegaCharm (30 MP): Inflicts Confusion, ? AoE.
Death (20 MP): Inflicts Instant Death.
OmegaMeteor (66 MP): 223 dark damage, 7 AoE.

Duke
Puppet - Water
Close-range - Lv. 32
HP: 423
MP: 65
Offense: 131
Defense: 109 (-2 or 99%)
Agility: 86
Intelligence: 81
Movement: 3

Attack: 177 physical damage.

Special
Justice (10 MP): Increases Offense.
Excalibur (20 MP): Increases Offense.
*Laevateinn (30 MP): Increases Offense.

Flare
Puppet - Wind
Close-range - Lv. 32
HP: 371
MP: 170
Offense: 109
Defense: 101 (+6 or 104%)
Agility: 124
Intelligence: 117
Movement: 3

Attack: 133 physical damage.

Magic
Wind (4 MP): 133 wind damage, 2 range.
WindHeal (7 MP): Heals 30 HP.
TrickWind (10 MP): Lowers Agility.
Tornado (22 MP): 143 wind damage, 4 AoE.
MegaWind (10 MP): 153 wind damage, 3 range.
WindSpeed (10 MP): Raises Agility by 50%?
GigaTornado (35 MP): 163 wind damage, 5 AoE.
GigaWind (15 MP): 173 wind damage, 4 range.
*OmegaTornado (50 MP): 203 wind damage, 7 AoE.

Kid
Puppet - Wind
Close-range - Lv. 32
HP: 381
MP: 75
Offense: 109
Defense: 127 (-20 or 86%)
Agility: 92
Intelligence: 90
Movement: 3

Attack: 133 physical damage.

Special
FinalAttack (28 MP): 349 non-elemental damage.

Koro
Puppet - Thunder
Close-range - Lv. 32
HP: 375
MP: 71
Offense: 110
Defense: 111(-4 or 97%)
Agility: 129
Intelligence: 80
Movement: 4

Attack: 135 physical damage.

Special
Shockwave (20 MP): 101 physical damage, 3 AoE.
CharmHowl (10 MP): Inflicts Confuse.
ParaHowl (10 MP): Inflicts Paralyze.
*DarkHowl (42 MP): Inflicts Instant Death.

Ledgen
Puppet - Dark
Close-range - Lv. 34
HP: 301
MP: 204
Offense: 92
Defense: 96
Agility: 100 (+11 or 108%)
Intelligence: 105
Movement: 4

Attack: 99 physical damage.

Magic
Meteorite (4 MP): 125 dark damage, 2 range.
Sleep (5 MP): Inflicts Sleep, 2 range.
Meteor (20 MP): 135 dark damage, 4 AoE.
MegaMeteorite (9 MP): 145 dark damage, 3 range.
Poison (7 MP): Inflicts Poison.
GigaMeteor (30 MP): 155 dark damage, 5 AoE.
MegaSleep (20 MP): Inflicts Sleep, ? AoE.
MegaPoison (25 MP): Inflicts Poison, ? AoE.
Charm : Inflicts Confuse, 2 range.
GigaMeteorite (13 MP): 165 dark damage, 4 range.
*MegaCharm (30 MP): Inflicts Confuse, ? AoE.
*Death (20 MP): Inflicts Instant Death, 2 range.
*OmegaMeteor (66 MP): 195 dark damage, 7 AoE.

L-kun
Puppet - Thunder
Close-range - Lv. 32
HP: 433
MP: 155
Offense: 94
Defense: 113 (-6 or 96%)
Agility: 104
Intelligence: 105
Movement: 2

Attack: 103 physical damage.

Magic
Lightning (5 MP): 130 thunder damage, 2 range.
Storm (28 MP): 140 thunder damage, 4 AoE.
MegaLightning (10 MP): 150 thunder damage, 3 range.
MiracleWall (30 MP): Immune magic (anything except basic physicals), 3 range.
GigaStorm (35 MP): 160 thunder damage, 5 AoE.
GigaLightning (17 MP): 170 thunder damage, 4 range.
*OmegaStorm (54 MP): 200 thunder damage, 7 AoE.

Michael
Puppet - Water
Close-range - Lv. 32
HP: 372
MP: 174
Offense: 101
Defense: 114 (-7 or 95%)
Agility: 104
Intelligence: 120
Movement: 3

Attack: 117 physical damage.

Magic
WaterHeal (6 MP): Heal 30 MP.
Hydro (20 MP): 143 water damage, 4 AoE.
CoolDown (10 MP): Lowers Offense, 2 range.
ShieldBreak (10 MP): Lowers Defense, 2 range.
GigaHydro (30 MP): 163 water damage, 5 AoE.
GigaWater (12 MP): 173 water damage 4 range.
OmegaHydro (50 MP): 203 water damage, 7 AoE.

Sharte
Puppet - Holy
Close-range - Lv. 32
HP: 294
MP: 193
Offense: 100
Defense: 96 (+11 or 108%)
Agility: 93
Intelligence: 101
Movement: 3

Attack: 115 physical damage.

Magic
Saint (5 MP): 121 holy damage, 2 range.
Heal (3 MP): Heals 50 HP, 2 range.
Wake (15 MP): Cures sleep.
Holy (25 MP): 131 holy damage, 4 AoE.
MegaSaint (10 MP): 141 holy damage, 3 range.
CurePoison (15 MP): Cures Poison.
HealAll (10 MP): Heals 100 HP, 4 AoE.
Real (15 MP): Cures Confusion
GigaHoly (35 MP): 151 holy damage, 5 AoE.
MegaHealAll (30 MP): Heals 300 HP, 5 AoE.
*GigaSaint (18 MP): 161 holy damage, 4 range
*OmegaHoly (55 MP): 191 holy damage, 7 AoE.

Tell
Puppet - Earth
Long-range - Lv. 32
HP: 279
MP: 72
Offense: 86
Defense: 97 (+10 or 107%)
Agility: 116
Intelligence: 86
Movement: 2

Attack: 87 physical damage.

Special
PlusShot (2 MP): 95 non-elemental damage, 6 range.
Bullseye (20 MP): Inflicts Instant Death.
*MultiArrow (15 MP): 125 non-elemental damage, 6 AoE.

Terra
Puppet - Dark
Close-range - Lv. 32
HP: 295
MP: 194
Offense: 95
Defense: 102 (+5 or 104%)
Agility: 106
Intelligence: 103
Movement: 3

Attack: 105 physical damage.

Magic
Meteorite (4 MP): 123 dark damage, 2 range.
Sleep (5 MP): Inflicts Sleep.
MegatMeteorite (9 MP): 143 dark damage, 3 range.
Poison (7 MP): Inflicts Poison.
Meteor (20 MP): 133 dark damage, 4 AoE.
MegaSleep (20 MP): Inflicts Sleep, ? AoE.
MegaPoison (25 MP): Inflicts Poison, ? AoE.
Charm (8 MP): Inflicts Confuse, 2 range.
GigaMeteor (13 MP): 153 dark damage, 5 AoE.
GigaMeteorite (30 MP): 163 dark damage, 4 range.
*MegaCharm (30 MP): Inflicts Confuse, ? AoE.
*OmegaMeteor (66 MP): 193 dark damage, 7 AoE.
*Death (20 MP): Inflicts Instant Death, 2 range.

Averages
Lv: 32.5
HP: 345.56
MP: 156.44
Offense: 101.63
Defense: 106.5
Agility: 108.19 (SD: 13.87)
Intelligence: 102.25
Movement: 3
Damage: 175.38

To do list:
Status accuracies (if I had to guess at this point I'd say they hover around 75% on average, higher for the higher levelled people).
Buffs/debuff effects/durations.  From casual testing, they seem to be 50% buffs/debuffs and last three turns.
Accuracy/evasion tests (though not too important).
Temp!
Pictures!
« Last Edit: August 12, 2008, 05:41:21 AM by Talaysen »

RadLink5

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Re: Rhapsody: A Musical Adventure
« Reply #1 on: August 12, 2008, 06:20:58 AM »
... *blinks* Thank god. I was going to force myself to do this if no one else was crazy enough.

Any plans to do bosses? I think I could do the final set of bosses if you can't/don't want to. (Just wondering since it's not on the "To do list", and Marjoly should totally be stat topic'd).

Talaysen

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Re: Rhapsody: A Musical Adventure
« Reply #2 on: August 12, 2008, 08:10:34 AM »
... *blinks* Thank god. I was going to force myself to do this if no one else was crazy enough.

Any plans to do bosses? I think I could do the final set of bosses if you can't/don't want to. (Just wondering since it's not on the "To do list", and Marjoly should totally be stat topic'd).

Tonfa was getting bosses last I checked.  Though I can't seem to get him to get off his lazy ass and actually finish them!

If nothing else, I can get Marjoly, since I have a save sitting right there which I need to get the temp's stats.  But I'd rather let Tonfa do it so they're all in one place (and also I'm lazy).