Author Topic: Bahamut Lagoon  (Read 2434 times)

Meeplelard

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Bahamut Lagoon
« on: December 20, 2007, 05:47:46 AM »
Alright, BL characters, yada yada yada, not everyone's here, will get updated over time, etc.

Characters taken at level 51, blame Yoyo adn Sendak for ending up that high or something, being the reason I cna't get every characters *Stabs those characters who just won't level up fast enough*

Assumed to be under master Dragons. I personally find this valid, even though you can't use attacks with Dragons, Dragons affect each class differently, however, a given class gets the same treatment regardless of dragon (meaning Light Armors, for example, all get the same attacks and stuff regardless of what Dragon thier under, however, Heavy Armors while also don't care which dragon, get different skillset being a totally diffferent class)

Equipment, I went with "Unique to one class only" not character. Why? Cause it feels worng, especially in a cast of 30~ characters, to use the usual "2 Person = Unique" rule, ESPECIALLY when you can use up to 24 characters in a given fight, and your intended to use multiple of a given class. I based it off of Classes, since really, in BL, its "What makes this class stand out" and not "What makes this character stand out?" since outside of the characters sprite, and some minor stat descrepancies, the characters are identical to those of another class.
Exception: Dragnar and Summoner. These 2 classes are essentially the same, especially since the one dragnar starts off as a Summoner, and in the end, the only difference is Dragnar = Summoner with higher stats. I just treated the 2 as the same class with different names, since essentially, that's what they are.

Damages were tested on Ring Commanders in the Easy Dungeon. mind, they are mages, so they likly have better Magic Defense than Defense, so the Magic Damage values should be a bit higher, and vice versa for physical attacks. I think the adjustment is about 75 points more for Magic attacks (means add that on), and 75 points less for Physical attacks

Stats:
HP: ....
MP: Magic Points for Mages
SP: Skill Points, essentially Magic points for Fighters. Mind, you ahve either SP OR MP, never both, so you cna't use SP as a loophole for Byuu being immune to Dark Sword, since his SP IS MP in everyway, besides name, it just makes no sense to use Magic Points for a physical character, so they gave them Skill Points
Defense: higher this is, less physical damage you take
Speed: Determines how fast character is, thier Accurracy, and Evade rates
Magic: Determines magic defense, and Magic damage. Mind, that last point is moot, since its going to be shown in the damage anyway

Anyway, here are the characters:

Byuu: The Silent Protagonist of Bahamut Lagoon, and one of the few mains who does not get the girl in the end. Loves his Dragons as much as the Princess who dumps him, and a nice guy (so we’re told) with the ability to make his Armor shine on whim (for the pure reason of looking cool, honest)
Class: Cross Knight

Equipment:
Gnesenaiu (not Scarnhorst >>)
Imperator (Black Prince)

NOTE: I don’t know why or for what reason, but the Gnesenaiu and the Scarnhorst is actually the same weapon, having same stats, element (none), etc. In fact, the ONLY difference (besides their name) is the stats they boost when Fed to a dragon. If anything, that should be enough to make Both Legal (there are 1 of each not including enemy drops, and 2 Cross Knights in game)

Stats:
HP: 2779
SP: 26
Defense: 192
Speed: 95 (85)
Magic: 87

Miscellaneous: Imperator gives Lightning Absorption, Black Prince gives Fire Absorption. It should also be noted that Black Prince gives a minor boost to attack (didn’t bother to list the stat, since it’ll be reflected in damage), but its only 4 points, so really, only time its more useful is for Fire Protection.

Abilities:
Attack: 1300 (1350)

Swordtechs:
All Swordtechs are Physical, and Multi Target, and I believe they have perfect accurracy (Have yet to see them miss)
Flame Hit: 870 Fire elemental, 6 SP
Ice Hit: 870 Ice elemental, 6 SP
Thunder Hit: 870 Lightning elemental, 6 SP
Poison Hit: 800 Poison elemental, Adds Poison (?), 6 SP
Drug hit: 650 Non elemental damage, Heals user for TOTAL damage done, 6 SP
Earth Hit: 890 Earth Damage, 7 SP
Saint Hit: 1200 Holy Damage, 10 SP
Dark Hit: 1200 Dark Damage, 10 SP

Yoyo: The Slutty Princess that all the males (and probably some females) fall in love with in game, but is hated by just about every gamer who knows her name
Class: Dragnar

Equipment:
Empress Khana
Royal Gown

HP: 2452
MP: 151
Defense: 165
Speed: 60
Magic: 224

Miscellaneous: Yoyo is immune to Rabbit, Sleep, and Petrify thanks to her Armor. Also grants Fire, and Ice absorption, and immunes Poison.

Abilities:
Attack: 350

Summons:
Valitora: 1450 Damage, 19 MP
Leviathan: 1500 Ice Damage, 20 MP
Jormungand: 1650 Earth Damage, 25 MP
Hyperion: 1700 Dark Elemental Damage, 30 MP
Bahamut: 1750 Fire Elemental Damage, 33 MP
Alexander: 1750 Dark Elemental Damage, 35 MP

Red Magic:
Flame Gaze: 1175 Fire Damage, 10 MP
Bingo: Next Attack does 1.5x Damage, 9 MP
White Drug: Full Healing, 10 MP

NOTE: Yes, I know there's Garuda, but there is literally no reason for Yoyo (or Sendak) to use that in a Duel OR Team Setting. Its only use (hitting 5 Panels) is worthless in this setting, and its owned by Valitora in everyway.

Sendak: The Gay Old Man who loves to hit on Byuu (and I'm not kidding either...)
Class: Summoner (aka Dragnar with Lower Stats >_>)

Equipment:
Empress Khana
Royal Gown

HP: 2219
MP: 131
Defense: 151
Speed: 49
Magic: 216

Miscellaneous: Sendak is immune to Rabbit, Sleep and Petrifiy thanks to his armor. Also grants Fire, and Ice absorption, and immunes Poison.

Abilities:
Attack: 320

Summon:
Valitora: 1400 Damage, 19 MP
Leviathan: 1450 Ice Damage, 20 MP
Jormungand: 1600 Earth Damage, 25 MP
Hyperion: 1650 Dark Elemental Damage, 30 MP
Bahamut: 1700 Fire Elemental Damage, 33 MP
Alexander: 1700 Dark Elemental Damage, 35 MP

Red Magic:
Flame Gaze: 1150 Fire Damage, 10 MP
Bingo: Next Attack does 1.5x Damage, 9 MP
White Drug: Full Healing, 10 MP

NOTE: See Yoyo for why I didn't list Garuda -_-

Matelite: The captain of the Khana knights who seems to have a striking resemblance to Steiner, in just about everything (including pure idiocy)
Class: Royal Guard

Equipment:
Mega Buster
Pax Khana

Stats:
HP: 3315
SP: 18
Defense: 196
Speed: 32
Magic: 46

Miscellaneous: Matelite absorbs Thunder and Fire thanks to his Armor

Abilities:
Attack: 1350

Destroy:
Inspire: 1850, Lightning Elemental, Single Target, Physical, 4 SP

Taicho: The leader of the Knights of Mahal, who seems to always be with Matelite everywhere, and despite once being married, seems to have some Yaoi tendencies…
Class: Heavy Armor

Equipment:
Megabuster
Chobham Armor

Stats:
HP: 2943
SP: 18
Defense: 169
Speed: 18
Magic: 36

Miscellaneous: Tachio is immune to all status effects thanks to his Armor (don’t know if this includes Instant Death or not, game doesn’t have many ID enemies. The few that do are bad at it (I’ve NEVER seen enemy Exorcism hit))

Abilities:
Attack: 1280

Techniques:
All Techniques are Physical, and Single Target
Flame Smash: 1630, Fire Elemental, 4 SP
Ice Smash: 1630, Ice Elemental, 4 SP
Thunder Smash: 1630, Thunder elemental, 4 SP
Poison Smash: 1450, Poison Elemental, Adds Poison, 4 SP
Drug Smash: 1200 damage, Heals user for same amount of Damage (healing is limited by enemies current HP, but that goes w/out saying), 4 SP
Earth Smash: 1700 damage, Earth Elemental, 5 SP
Saint Smash: 2100 Damage, Holy elemental, 8 SP
Dark Smash: 2100 Damage, Dark Elemental, 8 SP

Reaction Abilities: Defend. When attacked, there’s a 50% chance that he will go into “Defense” stance, halving all damage.

Truce: One of Byuu’s friends who is part of the original dragon Squad, the overly trusting one too, seems to have something going on with Rush as well…
Class: Knight

Equipment:
Apocalypse
Reconquista

Stats:
HP: 2537
SP: 26
Defense: 162
Speed: 42
Magic: 145

Miscellaneous Notes: Truce is immune to all status effects thanks to his armor. It should also be pointed out that a lot of that Magic comes from his Armor (so if he loses it, his Magic defense is now trash)

Abilities:
Attack: 980 damage, Poison Elemental

Techniques:
All Techniques are Physical, and Pulses CAN miss. They have a Critical hit rate of about 50% (Critical hits do 150% damage)
Flame Pulse: 1350 Fire Elemental, 5 SP
Ice Pulse: 1350 Ice Elemental, 5 SP
Thunder Pulse: 1350 Thunder elemental, 5 SP
Poison Pulse: 1275 Poison elemental damage, 5 SP
Drug Pulse: 1050 Non Elemental damage + Healing to the user, 5 SP
Earth Pulse: 1400 Earth elemental damage, 6 SP
Saint Pulse: 1850 Holy elemental damage, 9 SP
Dark Pulse: 1850 Dark Elemental damage, 9 SP

Innate Special: Critical. Raises the rate of Critical Hits of him, and his ally, by 50% (IOWs, if it was originally 10%, now its 60%), is Stackable with other Knights (The increase though, is only half of the original, so a 2nd Knight adds 25%, and the 3rd would be 12.5%)

NOTE: Because of the Special, these damages should be higher on an average Basis. Criticals do 50% more damage than the non Critical value, which means Dark and Saint Pulse hit nearly 3000 on when they critical.

Rush: Byuu’s Brother, the most determined Knight, whose more of a “Act first, interrogate later” type motto. He also inherits the shop from Battle Salesman against his own will, and ends up enjoying it in the end…
Class: Knight

Equipment:
Apocalypse
Reconquista

Stats:
HP: 2497
SP: 26
Defense: 159
Speed: 46
Magic: 149

Miscellaneous Notes: Truce is immune to all status effects thanks to his armor. It should also be pointed out that a lot of that Magic comes from his Armor (so if he loses it, his Magic defense is now trash)

Abilities:
Attack: 980 damage, Poison Elemental

Techniques:
All Techniques are Physical, and Pulses CAN miss. They have a Critical hit rate of about 50% (Critical hits do 150% damage)
Flame Pulse: 1350 Fire Elemental, 5 SP
Ice Pulse: 1350 Ice Elemental, 5 SP
Thunder Pulse: 1350 Thunder elemental, 5 SP
Poison Pulse: 1275 Poison elemental damage, 5 SP
Drug Pulse: 1050 Non Elemental damage + Healing to the user, 5 SP
Earth Pulse: 1400 Earth elemental damage, 6 SP
Saint Pulse: 1850 Holy elemental damage, 9 SP
Dark Pulse: 1850 Dark Elemental damage, 9 SP

Innate Special: Critical. Raises the rate of Critical Hits of him, and his ally, by 50% (IOWs, if it was originally 10%, now its 60%), is Stackable with other Knights (The increase though, is only half of the original, so a 2nd Knight adds 25%, and the 3rd would be 12.5%)

NOTE: Because of the Special, these damages should be higher on an average Basis. Criticals do 50% more damage than the non Critical value, which means Dark and Saint Pulse hit nearly 3000 on when they critical.

Bikkebakke: The fat low self esteem friend of Byuu's who thinks he can earn enough money for his friends to have a house after the war by selling *gasp* MUSHROOMS! ...he also later controls the Book Store and the Matelite Paraphanelia Store as well, god knows why.

Equipment:
Apocalypse
Reconquista

Stats:
HP: 2502
SP: 26
Defense: 158
Speed: 44
Magic: 147

Miscellaneous Notes: Bikkebakke is immune to all status effects thanks to his armor. It should also be pointed out that a lot of that Magic comes from his Armor (so if he loses it, his Magic defense is now trash)

Abilities:
Attack: 980 damage, Poison Elemental

Techniques:
All Techniques are Physical, and Pulses CAN miss. They have a Critical hit rate of about 50% (Critical hits do 150% damage)
Flame Pulse: 1350 Fire Elemental, 5 SP
Ice Pulse: 1350 Ice Elemental, 5 SP
Thunder Pulse: 1350 Thunder elemental, 5 SP
Poison Pulse: 1275 Poison elemental damage, 5 SP
Drug Pulse: 1050 Non Elemental damage + Healing to the user, 5 SP
Earth Pulse: 1400 Earth elemental damage, 6 SP
Saint Pulse: 1850 Holy elemental damage, 9 SP
Dark Pulse: 1850 Dark Elemental damage, 9 SP

Innate Special: Critical. Raises the rate of Critical Hits of him, and his ally, by 50% (IOWs, if it was originally 10%, now its 60%), is Stackable with other Knights (The increase though, is only half of the original, so a 2nd Knight adds 25%, and the 3rd would be 12.5%)

NOTE: Bikkebakke I accidentally missed his level 51 stats, and he was level 52, so I subtracted a few points from his stats, in attempt to compensate, so take them with a grain of salt. Mind, it shouldn't change much as is.

Palpaleos: The High General of Granbelos Army who was turned a traitor at his own leader (Sauzer)’s request, and eventually becomes the man that Yoyo FINALLY chooses, be it his choice or not...
Class: Cross Knight

Equipment:
Scarnhorst (not Gnesenaiu >.>)
Imperator (Black Prince)

Stats:
HP: 2695
SP: 27
Defense: 193
Speed: 93 (83)
Magic: 95

Miscellaneous: Imperator gives Lightning Absorption, Black Prince gives Fire Absorption. It should also be noted that Black Prince gives a minor boost to attack (didn’t bother to list the stat, since it’ll be reflected in damage), but its only 4 points, so really, only time its more useful is for Fire Protection.

Abilities:
Attack: 1300 (1350)

Swordtechs:
All Swordtechs are Physical, and Multi Target, and I believe they have perfect accurracy (Have yet to see them miss)
Flame Hit: 870 Fire elemental, 6 SP
Ice Hit: 870 Ice elemental, 6 SP
Thunder Hit: 870 Lightning elemental, 6 SP
Poison Hit: 800 Poison elemental, Adds Poison (?), 6 SP
Drug hit: 650 Non elemental damage, Heals user for TOTAL damage done, 6 SP
Earth Hit: 890 Earth Damage, 7 SP
Saint Hit: 1200 Holy Damage, 10 SP
Dark Hit: 1200 Dark Damage, 10 SP

Lukia: One of the arbitrary female knights from Mahal who is part of Khana’s Defense team for some unknown reason, and the one Donfan likes "especially"

Equipment:
Prinzeugen
Battle Dress (Sleipinir)

Stats:
HP: 2340
SP: 32
Defense: 175 (152)
Speed: 109 (126)
Magic: 75 (87)

Miscellaneous: Battle Dress protects against Sleep, Rabbit and Poison. Sleipinir Protects against Sleep, Rabbit and Instant Death.

Abilities:
Attack: 1200 (1125)

Techniques:
All techniques are Physical, no exceptions
Fire Tower: 725 Fire Damage, 7 SP
Ice Tower: 725 Ice Damage, 7 SP
Thunder Tower: 725 Lightning Damage, 7 SP
Earth Tower: 800 Earth Damage, 8 SP
Poison Tower: 725 Poison Damage, 7 SP
Drug Tower: 670 Damage + Healing to user, 7 SP
Saint Tower: 965 Holy Damage, 10 SP
Dark Tower: 965 Dark Damage, 10 SP

Jeane: Another Female Knight of Mahal, who like her comrade Lukia, gets “special” Attention by Donfan
Class: Light Armor

Equipment:
Prinzeugen
Battle Dress (Sleipinir)

Stats:
HP: 2340
SP: 32
Defense: 171 (148)
Speed: 103 (120)
Magic: 77 (89)

Miscellaneous: Battle Dress protects against Sleep, Rabbit and Poison. Sleipinir Protects against Sleep, Rabbit and Instant Death.

Abilities:
Attack: 1200 (1125)

Techniques:
All techniques are Physical, no exceptions
Fire Tower: 725 Fire Damage, 7 SP
Ice Tower: 725 Ice Damage, 7 SP
Thunder Tower: 725 Lightning Damage, 7 SP
Earth Tower: 800 Earth Damage, 8 SP
Poison Tower: 725 Poison Damage, 7 SP
Drug Tower: 670 Damage + Healing to user, 7 SP
Saint Tower: 965 Holy Damage, 10 SP
Dark Tower: 965 Dark Damage, 10 SP

Gunso: The big knight from Mahal who assists Taicho at the request of Taicho’s wife’s Request…but more importantly, the knight who gives you “Gunso ???” thanks to his iching problem…
Class: Heavy Armor

Equipment:
Megabuster
Chobham Armor

Stats:
HP: 2854
SP: 18
Defense: 166
Speed: 17
Magic: 37

Miscellaneous: Gunso is immune to all status effects thanks to his Armor

Abilities:
Attack: 1280

Techniques:
All Techniques are Physical, and Single Target
Flame Smash: 1630, Fire Elemental, 4 SP
Ice Smash: 1630, Ice Elemental, 4 SP
Thunder Smash: 1630, Thunder elemental, 4 SP
Poison Smash: 1450, Poison Elemental, Adds Poison, 4 SP
Drug Smash: 1200 damage, Heals user for same amount of Damage (healing is limited by enemies current HP, but that goes w/out saying), 4 SP
Earth Smash: 1700 damage, Earth Elemental, 5 SP
Saint Smash: 2100 Damage, Holy elemental, 8 SP
Dark Smash: 2100 Damage, Dark Elemental, 8 SP

Reaction Abilities: Defend. When attacked, there’s a 50% chance that he will go into “Defense” stance, halving all damage.

Barclay: The Heavy Armor of Khana, assistant of Matelite, who has a bit of a rivalry with Anastasia, for some reason tells her random advice about dragons and in the end, ends up marrying her (ooh, wow, a non Yaoi pairing that's not Yoyo Related!)
Class: Heavy Armor

Equipment
Megabuster
Choboham Armor

Stats:
HP: 2809
SP: 18
Defense: 161
Speed: 19
Magic: 36

Miscellaneous: Barclay is immune to all status effects thanks to his Armor

Abilities:
Attack: 1280

Techniques:
All Techniques are Physical, and Single Target
Flame Smash: 1630, Fire Elemental, 4 SP
Ice Smash: 1630, Ice Elemental, 4 SP
Thunder Smash: 1630, Thunder elemental, 4 SP
Poison Smash: 1450, Poison Elemental, Adds Poison, 4 SP
Drug Smash: 1200 damage, Heals user for same amount of Damage (healing is limited by enemies current HP, but that goes w/out saying), 4 SP
Earth Smash: 1700 damage, Earth Elemental, 5 SP
Saint Smash: 2100 Damage, Holy elemental, 8 SP
Dark Smash: 2100 Damage, Dark Elemental, 8 SP

Reaction Abilities: Defend. When attacked, there’s a 50% chance that he will go into “Defense” stance, halving all damage.

Frederica: The girl who, despite being a Priest, is the most ill of the entire force, as she has some sort of disease where she faints after every fight...
Class: Priest

Equipment:
Master Rod
Thundara

Stats:
HP: 1845
MP: 105
Defense: 101
Speed: 50
Magic: 129

Miscellaneous: Frederica absorbs Thunder due to her Armor

Abilities:
Attack: 150

White Magic:
White Drug: Full healing, 10 MP
Clean Up: Full Status healing, 10 MP
Sleep: Puts enemy to Sleep, 33% hit rate, 12 MP
Exorcism: Instant Death, 50% hit rate, 15 MP
Return Life: Ressurrects one ally at 50% HP
Starfall: 360 Earth elemental damage, 21 MP
Big Burst: 450 Holy elemental damage, 24 MP
Infinity: 960 Dark elemental damage, 24 MP (ST, if your wondering why its damage horribly owns Big Burst. ST spells > MT only spells for damage)

Diana: The big Gossip on the Fahrenheit, chances are, if there's anything special going on, she WILL be the one to tell you...if you bother to talk to her anyway
Class: Priest

Equipment:
Master Rod
Thundara

Stats:
HP: 1872
MP: 102
Defense: 107
Speed: 46
Magic: 133

Notes: Diana absorbs Thunder due to her armor

Abilities:
Attack: 150

White Magic:
White Drug: Full healing, 10 MP
Clean Up: Full Status healing, 10 MP
Sleep: Puts enemy to Sleep, 33% hit rate, 12 MP
Exorcism: Instant Death, 50% hit rate, 15 MP
Return Life: Ressurrects one ally at 50% HP
Starfall: 360 Earth elemental damage, 21 MP
Big Burst: 450 Holy elemental damage, 24 MP
Infinity: 960 Dark elemental damage, 24 MP (ST, if your wondering why its damage horribly owns Big Burst. ST spells > MT only spells for damage)

Zora: The umm...maid of the Fahrenheit? Hard to say what she is, though she does have the guts to slap Yoyo in public!
Class: Priest

Equipment:
Master Rod
Thundara

Stats:
HP: 1881
MP: 105
Defense: 109
Speed: 45
Magic: 136

Notes: Zora absorbs Thunder due to her armor

Abilities:
Attack: 150

White Magic:
White Drug: Full healing, 10 MP
Clean Up: Full Status healing, 10 MP
Sleep: Puts enemy to Sleep, 33% hit rate, 12 MP
Exorcism: Instant Death, 50% hit rate, 15 MP
Return Life: Ressurrects one ally at 50% HP
Starfall: 360 Earth elemental damage, 21 MP
Big Burst: 450 Holy elemental damage, 24 MP
Infinity: 960 Dark elemental damage, 24 MP (ST, if your wondering why its damage horribly owns Big Burst. ST spells > MT only spells for damage)

Joy: One of the two girls who traps Donfan in the bar, and has fun toying with him as a means of revenge for his pervertedness only to fall for him in the end...
Class: Priest

Equipment:
Master Rod
Thundara

Stats:
HP: 1902
MP: 101
Defense: 104
Speed: 47
Magic: 127

Notes: Joy absorbs Thunder due to her armor

Abilities:
Attack: 150

White Magic:
White Drug: Full healing, 10 MP
Clean Up: Full Status healing, 10 MP
Sleep: Puts enemy to Sleep, 33% hit rate, 12 MP
Exorcism: Instant Death, 50% hit rate, 15 MP
Return Life: Ressurrects one ally at 50% HP
Starfall: 360 Earth elemental damage, 21 MP
Big Burst: 450 Holy elemental damage, 24 MP
Infinity: 960 Dark elemental damage, 24 MP (ST, if your wondering why its damage horribly owns Big Burst. ST spells > MT only spells for damage)


Nelbo: One of the two mages who traps Donfan in the bar, and starts toying with him by casting random spells on him...only to eventually get the hots for the lecher...
Class: Wizard

Equipment:
Master Rod
Thundara

Stats:
HP: 1798
MP: 120
Defense: 102
Speed: 38
Magic: 136

Notes: Neblo absorbs Thunder due to her armor

Abilities:
Attack: 150

Black Magic:
Flame Gaze: 550, Fire elemental, 10 MP
Ice Magic: 550, Ice elemental, 10 MP
Thunder Gale: 550, Thunder Elemental, 10 MP
Bionics: 300, Poison elemental, 50% chance to add Poison status 14 MP (Forced MT, if your wondering why its so much weaker)
Energy Drain: 550, healers user by amount of damage done, 15 MP
Earthquake: 330 Earth elemental, 18 MP
Armaggeddon: 500 Holy elemental, 22 MP (Forced MT, hence why its weaker than you'd expect)
Halley Gazer: 500 Dark Elemental, 22 MP (Ditto)


Ectarina: Good friend's with Anastasia, and has some really wierd crush on Hornet, and has her own little wierd music that plays when you speak to her...one could say she has issues <_<
Class: Wizard

Equipment:
Master Rod
Thundara

Stats:
HP: 1744
MP: 118
Defense: 102
Speed: 40
Magic: 129

Notes: Ectarina absorbs Thunder due to her armor

Abilities:
Attack: 150

Black Magic:
Flame Gaze: 550, Fire elemental, 10 MP
Ice Magic: 550, Ice elemental, 10 MP
Thunder Gale: 550, Thunder Elemental, 10 MP
Bionics: 300, Poison elemental, 50% chance to add Poison status 14 MP (Forced MT, if your wondering why its so much weaker)
Energy Drain: 550, healers user by amount of damage done, 15 MP
Earthquake: 330 Earth elemental, 18 MP
Armaggeddon: 500 Holy elemental, 22 MP (Forced MT, hence why its weaker than you'd expect)
Halley Gazer: 500 Dark Elemental, 22 MP (Ditto)


Anastasia: Always the first person to learn ANYTHING Barclay learns about battles, as well as having a rivalry of Melee vs. Magic arguement...and somehow, she become's engaged to him in the end *rolls eyes*
Class: Wizard

Equipment:
Master Rod
Thundara

Stats:
HP: 1716
MP: 118
Defense: 99
Speed: 40
Magic: 133

Notes: Anastasia absorbs Thunder due to her armor

Abilities:
Attack: 150

Black Magic:
Flame Gaze: 550, Fire elemental, 10 MP
Ice Magic: 550, Ice elemental, 10 MP
Thunder Gale: 550, Thunder Elemental, 10 MP
Bionics: 300, Poison elemental, 50% chance to add Poison status 14 MP (Forced MT, if your wondering why its so much weaker)
Energy Drain: 550, healers user by amount of damage done, 15 MP
Earthquake: 330 Earth elemental, 18 MP
Armaggeddon: 500 Holy elemental, 22 MP (Forced MT, hence why its weaker than you'd expect)
Halley Gazer: 500 Dark Elemental, 22 MP (Ditto)


Melodia: Young upcoming Mage from Godland, who seems to like Mini Devils a lot...so much, she randomly dances with them...oh, and she's the only Wizard with her own forced plot scenes...
Class: Wizard

Equipment:
Master Rod
Thundara

Stats:
HP: 1691
MP: 114
Defense: 102
Speed: 37
Magic: 132

Notes: Melodia absorbs Thunder due to her armor

Abilities:
Attack: 150

Black Magic:
Flame Gaze: 550, Fire elemental, 10 MP
Ice Magic: 550, Ice elemental, 10 MP
Thunder Gale: 550, Thunder Elemental, 10 MP
Bionics: 300, Poison elemental, 50% chance to add Poison status 14 MP (Forced MT, if your wondering why its so much weaker)
Energy Drain: 550, healers user by amount of damage done, 15 MP
Earthquake: 330 Earth elemental, 18 MP
Armaggeddon: 500 Holy elemental, 22 MP (Forced MT, hence why its weaker than you'd expect)
Halley Gazer: 500 Dark Elemental, 22 MP (Ditto)

Sajin: One of 3 optional PCs you can get in the game, and you can even hire him to kill/attempt to kill Yoyo, Matelite or random Crew members (sadly, he only succeeds on that last one...several times...)
Class: Assassin

Equipment:
Dillinger
Battle Dress (Slepinir)

Stats:
HP: 2289
SP: 63 (...I could have sworn Assassins had MP like Mages and Dragons...)
Defense: 167 (144)
Speed: 106 (123)
Magic: 72 (84)

Miscellaneous: Battle Dress protects against Sleep, Rabbit and Poison. Sleipinir Protects against Sleep, Rabbit and Instant Death.

Attack: 1150 (1040)

Ninjitsus:
All Ninjutsus besides Assassinate are multi Target, and Magical (Despite using SP...)

Burn: 440 Fire elemental, 3 SP
Blizzard: 470 Ice elemental, 3 SP
Raiden: 500 thunder elemental, 3 SP
Assassinate: Instant Death, 50% chance, 5 SP
Trick: Puts all enemies to sleep, 50% chance, 2 SP
Landmine: 530 Earth Elemental Damage, 5 SP
Chakra: Heals 50% HP and recovers from all Status, 10 SP
Unsheathe: Instant Death, 40% Chance, 10 SP

Zeroshin: The Other Assassin who for some odd reason, writes home to his mother every single waking moment...

Equipment:
Dillinger
Battle Dress (Slepinir)

Stats:
HP: 2195
SP: 65 (...I could have sworn Assassins had MP like Mages and Dragons...)
Defense: 165 (142)
Speed: 111 (128)
Magic: 71 (83)

Miscellaneous: Battle Dress protects against Sleep, Rabbit and Poison. Sleipinir Protects against Sleep, Rabbit and Instant Death.

Attack: 1150 (1040)

Ninjitsus:
All Ninjutsus besides Assassinate are multi Target, and Magical (Despite using SP...)

Burn: 440 Fire elemental, 3 SP
Blizzard: 470 Ice elemental, 3 SP
Raiden: 500 thunder elemental, 3 SP
Assassinate: Instant Death, 50% chance, 5 SP
Trick: Puts all enemies to sleep, 50% chance, 2 SP
Landmine: 530 Earth Elemental Damage, 5 SP
Chakra: Heals 50% HP and recovers from all Status, 10 SP
Unsheathe: Instant Death, 40% Chance, 10 SP

Mist: The 3rd optional Character who joins you in the first fight, and then joins you later. She seems to think every single male on the Farenheit has a crush on her…(though, we all know only Donfan does, but lets not get into that) despite most of the men being closet homos...
Class: Light Armor

Equipment:
Prinzeugen
Battle Dress (Sleipinir)

Stats:
HP: 2452
SP: 34
Defense: 178 (155)
Speed: 106 (123)
Magic: 79 (91)

Miscellaneous: Battle Dress protects against Sleep, Rabbit and Poison. Sleipinir Protects against Sleep, Rabbit and Instant Death.

Abilities:
Attack: 1200 (1125)

Techniques:
All techniques are Physical, no exceptions
Fire Tower: 725 Fire Damage, 7 SP
Ice Tower: 725 Ice Damage, 7 SP
Thunder Tower: 725 Lightning Damage, 7 SP
Earth Tower: 800 Earth Damage, 8 SP
Poison Tower: 725 Poison Damage, 7 SP
Drug Tower: 670 Damage + Healing to user, 7 SP
Saint Tower: 965 Holy Damage, 10 SP
Dark Tower: 965 Dark Damage, 10 SP


Frenze: One of the two Lancer "Cheer Leaders" for lack of a better word, who gets depressed and tries to get back at his buddy Reeve for his lack of respect for that or something.
Class: Lancer

Equipment:
Invincible
Battle Dress (Sleipnir)

Stats:
HP: 2061
SP: 44
Defense: 160 (137)
Speed: 43 (60)
Magic: 57 (69)

Miscellaneous: Battle Dress protects against Sleep, Rabbit and Poison. Sleipinir Protects against Sleep, Rabbit and Instant Death.

Attack: 1150 (1040)

Techniques:
Flame Dust: 550 Fire elemental damage, 1 SP
Ice Dust: 550 Ice elemental damage, 1 SP
Thunder Dust: 550 Thunder Elemental damage, 1 SP
Drug Dust: 550 Non elemental damage, heals user equal to damage done, 1 SP
Poison Dust: 550 Poison elemental damage, randomly poisons target, 1 SP
Earth Dust: 650 Earth elemental damage, 5 SP
Saint Dust: 750 Holy elemental damage, 10 SP
Dark Dust: 750 Dark Elemental damage, 10 SP


Reeve: The other of the Lancer duo, tries to raise his friend's spirits but instead ends up insulting him and gets into a bit of a feud
Class: Lancer

Equipment:
Invincible
Battle Dress (Sleipnir)

Stats:
HP: 2028
SP: 45
Defense: 156 (133)
Speed: 43 (60)
Magic: 57 (69)

Miscellaneous: Battle Dress protects against Sleep, Rabbit and Poison. Sleipinir Protects against Sleep, Rabbit and Instant Death.

Attack: 1150 (1040)

Techniques:
Flame Dust: 550 Fire elemental damage, 1 SP
Ice Dust: 550 Ice elemental damage, 1 SP
Thunder Dust: 550 Thunder Elemental damage, 1 SP
Drug Dust: 550 Non elemental damage, heals user equal to damage done, 1 SP
Poison Dust: 550 Poison elemental damage, randomly poisons target, 1 SP
Earth Dust: 650 Earth elemental damage, 5 SP
Saint Dust: 750 Holy elemental damage, 10 SP
Dark Dust: 750 Dark Elemental damage, 10 SP


Zora's Son: Exactly as his name implies, he is the son of Zora. Also is an expert at sweeping and keeping things clean, thanks to his mother's strict raising style
Class: Lancer

Equipment:
Invincible
Battle Dress (Sleipnir)

Stats:
HP: 2080
SP: 44
Defense: 156 (133)
Speed: 42 (59)
Magic: 59 (71)

Miscellaneous: Battle Dress protects against Sleep, Rabbit and Poison. Sleipinir Protects against Sleep, Rabbit and Instant Death.

Attack: 1150 (1040)

Techniques:
Flame Dust: 550 Fire elemental damage, 1 SP
Ice Dust: 550 Ice elemental damage, 1 SP
Thunder Dust: 550 Thunder Elemental damage, 1 SP
Drug Dust: 550 Non elemental damage, heals user equal to damage done, 1 SP
Poison Dust: 550 Poison elemental damage, randomly poisons target, 1 SP
Earth Dust: 650 Earth elemental damage, 5 SP
Saint Dust: 750 Holy elemental damage, 10 SP
Dark Dust: 750 Dark Elemental damage, 10 SP

Donfan: The local pervert of the Kahna Rebellion, which is odd considering the nature of most males in this game. Even so, he manages to get caught by the very thing he tries to catch anyway
Class: Lancer

Equipment:
Invincible
Battle Dress (Sleipnir)

Stats:
HP: 1999
SP: 44
Defense: 153 (130)
Speed: 43 (60)
Magic: 60 (72)

Miscellaneous: Battle Dress protects against Sleep, Rabbit and Poison. Sleipinir Protects against Sleep, Rabbit and Instant Death.

Attack: 1150 (1040)

Techniques:
Flame Dust: 550 Fire elemental damage, 1 SP
Ice Dust: 550 Ice elemental damage, 1 SP
Thunder Dust: 550 Thunder Elemental damage, 1 SP
Drug Dust: 550 Non elemental damage, heals user equal to damage done, 1 SP
Poison Dust: 550 Poison elemental damage, randomly poisons target, 1 SP
Earth Dust: 650 Earth elemental damage, 5 SP
Saint Dust: 750 Holy elemental damage, 10 SP
Dark Dust: 750 Dark Elemental damage, 10 SP
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Meeplelard

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Re: Bahamut Lagoon
« Reply #1 on: December 20, 2007, 05:48:20 AM »
Average stats here. Doing it here mostly cause its easier and the above post is already large, so...

Damage:
Note: For Knight's, I'm factoring in their crit rate, hence the damage listed here will be higher than listed above.
1t. Truce 2312
1t. Rush 2312
1t. Bikkebakke 2312
4t. Tachio 2100
4t. Barclay 2100
4t. Gunso 2100
7. Matelite 1850
8. Yoyo 1750
9. Sendak 1700
10t. Byuu 1300
10t. Palpaleos 1300
12t. Lukia 1200
12t. Jeane 1200
12t. Mist 1200
15t. Zeroshin 1150
15t. Sajin 1150
15t. Frenze 1150
15t. Reeve 1150
15t. Donfan 1150
15t. Zora's Son 1150
21t. Fredericia 960
21t. Joy 960
21t. Zora 960
21t. Diana 960
25t. Nelbo 550
25t. Melodia 550
25t. Ectarina 550
25t. Anastasia 550
Average: 1345
Kill Point by 2.5 average convention: 3362

Due to some characters (namely Knights and Heavy Armors) having SP issues in using their moves 3 turns in a row, here's the 3 turn average optimal damage:
1t. Truce Dark/Saint Pulse x2 + Earth Pulse 6374
1t. Rush Dark/Saint Pulse x2 + Earth Pulse 6374
1t. Bikkebakke Dark/Saint Pulse x2 + Earth Pulse 6374
4. Matelite Inspire x3 5550
5t. Tachio Saint/Dark Hit x2 + Physical 5480
5t. Barclay Saint/Dark Hit x2 + Physical 5480
5t. Gunso Saint/Dark Hit x2 + Physical 5480
8. Yoyo Bahamut x3 5250
9. Sendak Bahamut x3 5100
10t. Byuu Physical x3 3900
10t. Palpaleos Physical x3 3900
12t. Lukia Physical x3 3600
12t. Jeane Physical x3 3600
12t. Mist physical x3 3600
15t. Zeroshin physical x3 3450
15t. Sajin physical x3 3450
15t. Frenze physical x3 3450
15t. Reeve physical x3 3450
15t. Donfan physical x3 3450
15t. Zora's Son physical x3 3450
21t. Fredericia Infinity x3 2880
21t. Joy Infinity x3 2880
21t. Zora Infinity x3 2880
21t. Diana Infinity x3 960
25t. Nelbo Energy Drain x3 1650
25t. Melodia Energy Drain x3 1650
25t. Ectarina Energy Drain x3 1650
25t. Anastasia Energy Drain x3 1650
Average: 3888
Average damage per turn: 1296
Kill point using 2.5x damage convention: 3240

HP:
1. Matelite 3315
2. Tachio 2943
3. Gunso 2854
4. Barclay 2809
5. Byuu 2779
6. Palpaleos 2695
7. Truce 2537
8. Bikkebakke 2502
9. Rush 2497
10t. Yoyo 2452
10t. Mist 2452
12t. Lukia 2340
12t. Jeanne 2340
14. Sajin 2289
15. Sendak 2219
16. Zeroshin 2195
17. Zora's Son 2080
18. Frenze 2061
19. Reeve 2028
20. Donfan 1999
21. Joy 1902
22. Zora 1881
23. Diana 1872
24. Frederica 1854
25. Nelbo 1798
26. Ectarina 1744
27. Anastasia 1716
28. Melodia 1691
Average: 2280

Defense:
1. Matelite 196
2. Palpaleos 193
3. Byuu 192
4. Mist 178
5. Lukia 175
6. Jeanne 171
7. Tachio 169
8. Sajin 167
9. Gunso 166
10t. Zeroshin 165
10t. Yoyo 165
12. Truce 162
13. Barclay 161
14. Frenze 160
15. Rush 159
16. Bikkebakke 158
17t. Reeve 156
17t. Zora's Son 156
19. Donfan 153
20. Sendak 151
21. Frederica 101
22. Zora 109
23. Diana 107
24. Joy 104
25t. Nelbo 102
25t. Ectarina 102
25t. Melodia 102
28. Anastasia 99
Average: 149

Speed:
1. Zeroshin 111
2. Lukia 109
3t. Sajin 106
3t. Mist 106
5. Jeane 103
6. Byuu 95
7. Palpaleos 93
8. Yoyo 60
9. Frederica 50
10. Sendak 49
11. Joy 47
12t. Rush 46
12t. Diana 46
14. Zora 45
15. Bikkebakke 44
16t. Frenze 43
16t. Reeve 43
16t. Donfan 43
19t. Truce 42
19t. Zora's Son 42
21t. Ectarina 40
21t. Anastasia 40
23. Nelbo 38
24. Melodia 37
25. Matelite 32
26. Barclay 19
27. Tachio 18
28. Gunso 17
Average: 56


Magic Defense:
1. Yoyo 224
2. Sendak 216
3. Rush 149
4. Bikkebakke 147
5. Truce 145
6t. Zora 136
6t. Nelbo 136
8t. Diana 133
8t. Anastasia 133
10. Melodia 132
11t. Frederica 129
11t. Ectarina 129
13. Joy 127
14. Palpaleos 95
15. Byuu 87
16. Mist 79
17. Jeanne 77
18. Lukia 75
19. Sajin 72
20. Zeroshin 71
21. Donfan 60
22. Zora's Son 59
23t. Frenze 57
23t. Reeve 57
25. Matelite 46
26. Gunso 37
27t. Tachio 36
27t. Barclay 36
Average: 103
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A