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Author Topic: Growlanser 2 (PCs)  (Read 2718 times)

Unoriginal

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Growlanser 2 (PCs)
« on: December 19, 2007, 07:22:16 AM »
Stats taken at 30.  Armor, Gems, and passive skills are already factored in, but base ring stats are not.  On an aside, I generally toss out the initial rings altogether, as they'll all be replaced upon first opportunity, but I'll list them anyways on the chance someone wishes to factor them in themselves.  If a character comes with Gems, they'll be listed.

One round equals 100 Clockticks.

Skills are passive, and their levels indicate the size of the bonus. 

Magic is channeled, and gains in power the it's kept up.  The number beside each spell indicates the maximum level the character in question can charge the spell, with each increasing level becoming cheaper and faster to charge than the last.  Single target spells(Fire Arrow, Cure) can have their effects split up or focused as the caster desires, and a number of targets up to the spell level charged can be effected.

It should be noted that, while channeling, the caster is vulnerable to physical attacks.  They take slightly increased damage, lose all evasion, and suffer a very slight delay in charging up to the next spell level(Most casters have the passive Aria Defense skill, which mitigates/nulls at least part of the penalty).

Techs are instants.  Self-buffing techs can be used as free actions, while attack techs suffer the usual ATW.  Spell modifying techs alter the next spell cast according to their bonus(with the player being taken directly to the spell menu after choosing one, so no stacking).

Elements:  While most elements are self-explanitory, there are a couple that I think I should mention.
Physical-  This refers to Physical element *magic*, such as Blast or Meteor.  The tech Physical Defense only provides resistance to this, and not physical attacks.
Dark-  Mostly just provides ID protection, as there are no Dark-elemental magics in the game aside from Death, and I can't remember if there are any Dark element physicals either.
Spirit- Refers to most statuses, stat breaks, and drains.

Resists:  Unlike Growlanser 3, all characters have a default resist of 2 in all categories, and none of the armors provide a bonus either.  Resistances are as follows-
1: +(25?  50?)% damage taken
2: Neutral
3: -25% taken
4: -50%
5: -75%
6: Null
*: Absorb

In my view, all characters have what is effectively initiative, with action/range determining tiebreaks.  Spells tie up the caster while they're being charged, but the caster may stop, cast the spell, and begin a new action at any time.  Physicals are executed the moment they're selected and the character gets within range(generally not an issue in the DL/RPGmon), but suffer a cooldown time equal to the attacker's ATW.

Damage and status rates will be taken against the Infantry in the second to last plot battle, mostly due to their large numbers and assumed elemental neutrality.  Physical damage and status odds will initially be placed with the character, and spell damage will be placed in a later post, to conserve room.  Crits seem to do around 50% more damage than a regular hit.  Due to random variance, damage will be a rough estimate of average.

I'll place basic skill/magic/tech discriptions in a later post, to avoid any additional clutter.



Hans
HP: 246
MP: 45
Str: 151
Int: 133
Dex: 178
Atk: 214
Def: 250
Mov: 239
Hit: 151
ATW: 58
Base Ring: 1/1/0   +6 HP

Skills
3 Max HP Up
3 Movement Up
3 Equip Limit Up
4 Hit Up
4 ATW Down
9 Indirect Range Up
4 Critical Hit
8 Poison Attack
4 Venom Attack
3 Paralysis
2 Petrify
3 Doppelganger


Magic
6 Stone Shot
5 Sleep
5 Cycle Down
5 Bind
6 Rust
6 Atrophy
7 Cycle Up


Tech
3 Dash
4 Bait
3 Defense (Physical/Ground)
3 Timebomb
2 Perimeter Pulse
3 Penetration Attack
3 System Shock
2 Synapse Blow
4 Soul Crush
2 Aria Disturbance
2 Thievery
2 Fatal Attraction
2 Psychic

Physical: 61
Crit: 8/60 (~13%)
Poison: 4/47
Venom: 4/47
Paralysis: 2/47
Petrification: 1/47

Fatal Attraction: 6/18, deals ~7 damage on a failure.
Sleep: 0/20
Bind: 0/10
Cycle Down: 5/20
Rust: 14/24
Atrophy: 13/23

Stone Shot: 11~13 per level


Charlone
HP: 200
MP: 141
Str: 155
Int: 154
Dex: 156
Atk: 311
Def: 234
Mov: 182
Hit: 158
ATW: 174

Base Ring: 2/1/0  +2 Atk
Gems: L1 Ground Shield(+2 base earth res), L1 HP Recovery (3 HP regen per turn)

Skills
3 Movement Up
3 Hit Up
3 ATW Down
3 MP Cost Down
2 MP Range Up
9 Indirect Range Up
4 Critical Hit
3 Aria Defense

Magic
7 Stone Shot
7 Ice Barrage
7 Fire Arrow
7 Wind Cutter
8 Holy Capacitor
5 Holy Cross
3 Soul Force
6 Sleep
7 Silence
6 Cycle Down
7 Rust
7 Atrophy
7 Fear
9 Attack Up
9 Shield
9 Resistance
9 Cycle Up
6 Healing
4 Cure
8 Refine
4 Raise

Tech
4 Bait
3 Defense (All)
3 System Shock
2 Soul Focus

Physical: 111
Physical +lvl3 Atk Up: 160
Phys + Lvl3 Atk Up + Lvl 3 Def Down: 215
Crit rate: 6/57 (~10.5%)

Sleep: 0/36
Silence: 6/42
Cycle Down: 12/36
Rust: 28/42
Atrophy: 17/42
Fear: 42/42

SS/WC/FA/IB: 12-15 per level
Holy Cross: 25-29 per level
Soul Force: 33-37 per level

Cure: 23 per level
Healing: 38 per level
Raise: Revives target(s) with 203 HP



Xenos
HP: 410
MP: 26
Str: 190
Int: 122
Dex: 151
Atk: 294
Def: 276
Mov: 179
Hit: 145
ATW: 86

Base Ring: 3/2/1  +8 Atk
Gems: L2 Poison Attack(grants Poison Attack skill, redundant), L1 HP Recovery (Regen 3 HP per round)

Skill
4 Max HP Up
3 Movement Up
4 Equip Limit Up
3 Hit Up
3 ATW Down
4 Critical Hit
7 Poison Attack
3 Venom Attack
2 Paralysis
3 Doppelganger

Magic
none

Tech
3 Dash
2 Counter
4 Bait
3 Defense (Fire, Water, Ground, Wind, Thunder, Spirit)
2 Perimeter Pulse
2 Penetration Attack
4 System Shock
3 Synapse Blow
4 Knockback
5 Soul Crush
2 Aria Disturbance
2 Thievery
2 Fatal Attraction
3 Berserk
2 Psychic

Physical: 105
Crit: 4/24
Poison: 0/15
Venom: 1/15
Paralysis: 1/15

Fatal Attraction: 3/8, deals ~10 damage on a failure

Berserk: 268
Crit: 3/10


Riviera
HP: 235
MP: 165
Str: 150
Int: 160
Dex: 156
Atk: 225
Def: 252
Mov: 181
Hit: 129
ATW: 84

Base Ring: 4/2/1   +4 Int
Gems: L4 Magic Level(+2 to max casting rank), L2 Magic Range, L1 Spirit Shield(+2 Spirit Res)

Skills
3 Max MP Up
3 Quicken Aria
3 MP Cost Down
2 MP Range Up
4 Critical Hit
3 Aria Defense

Magic
9 Stone Shot
9 Ice Barrage
9 Fire Arrow
9 Wind Cutter
5 Death
8 Magic Vortex
9 Blast
8 Thunder
7 Blizzard
7 Fireball
6 Soul Force
6 Tornado
5 Quake
8 Sleep
9 Silence
8 Cycle Down
8 Bind
9 Attack Up
9 Shield
9 Cure
9 Refine

Tech
3 Defense (Fire/Water/Ground/Wind/Thunder)
2 Penetration Attack
3 System Shock
3 Knockback
2 Thievery
2 Soul Focus
2 Strengthen Magic

Physical: 63

Death: 0/25
Sleep: 0/24
Silence: 16/45
Cycle Down: 13/32
Bind: 6/40

SM Death: 9/20
SM Sleep: 10/32
SM Silence: 11/18
SM Cycle Down: 13/16
SM Bind: 5/16

SS/WC/FA/IB: 13-16 per level
Soul Force: 31-37 per level
Blast: 20-23 per level
Thunder: 17-20 per level
Blizzard: 14-17 per level
Fireball: 16-18 per level
Tornado: 27-34 per level
Quake: 27-33 per level

Magic Vortex: 7-8 MP drained per level

Cure: 24 per level



Carmaine
HP: 272
MP: 100
Str: 156
Int: 155
Dex: 156
Atk: 243
Def: 269
Mov: 229
Hit: 159
ATW: 63

Base Ring:  5/5/2  +14 Atk +4 Def +30 Hit
Gems: L5 Magic Shield(Reduces damage taken from all sources by 10%), L4 Arms Might(Physical damage boosted by 10%), L2 Magic Level(+1 to max casting rank)

Skills
3 Max HP Up
3 Movement Up
3 EQ Limit Up
3 Hit Up
3 ATW Down
4 Critical Hit
3 Doppelganger
3 Aria Defense
2 HP Recovery

Magic
4 Death
6 Magic Vortex
8 Blast
9 Holy Capacitor
6 Holy Cross
4 Soul Force
9 Cycle Up
5 Cure
9 Refine
5 Raise

Tech
3 Dash
2 Counter
3 Defense (Holy/Dark/Spirit)
2 Perimeter Pulse
3 System Shock
4 Knockback
4 Soul Crush
2 Psychic

Physical: 79

Death: 0/16

Magic Vortex: 6-7

Blast: 19-22
Holy Cross: 24-27
Soul Force: 31-37

Cure: 23
Raise: Revive target(s) with 203 HP




Arieta
HP: 192
MP: 285
Str: 138
Int: 189
Dex: 138
Atk: 207
Def: 226
Mov: 148
Hit: 94
ATW: 96

Base Ring: 7/5/5   +20 HP, +12 MP, +15 Mov
Gems: L7 Magic Level(+3 max casting rank), L5 MP Recovery(Regen 4 MP per round), L3 Magic Might(Increases Spellpower)

Skill
3 Max MP Up
3 Quicken Aria
4 MP Cost Down
3 MP Range Up
3 Aria Defense

Magic
9 Stone Shot
9 Ice Barrage
9 Fire Arrow
9 Wind Cutter
7 Death
9 Magic Vortex
9 Blast
9 Thunder
9 Blizzard
9 Fireball
9 Capacitor (Ground/Fire/Water/Wind)
8 Soul Force
7 Thunder Storm
7 Tornado
7 Quake
7 Meteor
9 Sleep
9 Silence
9 Cycle Down
9 Bind
9 Rust
9 Atrophy
9 Refine

Tech
4 Defense (Fire/Water/Ground/Wind/Thunder/Physical)
1 Perimeter Pulse
2 Quicken Aria
2 Soul Focus
2 Strengthen Magic

Physical  50~60 damage.  If it hits.  It usually doesn't.

SS/WC/FA/IB: 17-22
Soul Force: 35-41
Blast: 24-30
Thunder: 21-26
Blizzard: 18-23
Fireball: 18-23
Tornado: 31-39
Quake: 31-38
Thunder Storm: 36-42
Meteor: 34-42

Magic Vortex: 10-14 MP

Death: 0/28
SM Death: 10/28
Sleep: 9/36
SM Sleep: 14/36
Silence: 7/36
SM Silence: 29/36
Cycle Down: 21/36
SM C/D: 36/36
Bind: 4/36
SM Bind: 27/36
Rust: 23/36
SM Rust: 36/36
Atrophy: 21/36
SM Atrophy: 36/36




Brett
HP: 292
MP: 76
Str: 159
Int: 154
Dex: 155
Atk: 243
Def: 260
Mov: 189
Hit: 147
ATW: 74

Base Ring: 6/4/3  +10 Atk +8 Def +25 Hit
Gems: L5 Epipheny (+50% physical damage, 10% recoil), L3 Vampire (10% drain on physicals), L3 Sandman (12% chance to inflict Sleep on physicals)

Skills
3 Max HP Up
3 Equip Limit Up
3 Hit Up
3 Atw Down
4 Critical Hit
3 HP Absorbtion
3 MP Absorbtion
3 Status Defense
2 HP Recovery

Magic
7 Fire Arrow
7 Wind Cutter
3 Death
5 Magic Vortex
5 Fireball
3 Tornado
6 Sleep
7 Silence
8 Refine

Tech
2 Counter
3 Defense (Ground/Wind/Thunder/Dark/Spirit)
3 System Shock
4 Knockback
4 Soul Crush
2 Aria Disturbance
2 Berserk
2 Psychic
2 Deadly Curse

Physical: 110
Crit: 4/20
Berserk: 314
Crit: 1/12 (Need to check this again)

FA/WC: 12-15
Fireball: 16-17
Tornado: 27-31


Magic Vortex: 6-7 MP (Need to recheck this as well)

Death: 0%
Sleep: 0%
Silence: 8/26




Lyell
HP: 273
MP: 73
Str: 159
Int: 157
Dex: 153
Atk: 246
Def: 270
Mov: 192
Hit: 150
ATW: 73

Base Ring: 6/4/3 +6 Str, +10 Int, +10 Dex
Gems: L6 Hyper Attack(+1 swing for half damage, works with all physical attacks), L4 All Atribute Def(+1 to all resistances), L3 Critical Hit(+15% crit rate)

Skills
3 Max HP Up
3 Equip Limit Up
3 Hit Up
3 ATW Down
4 Critical Hit
3 Doppelganger

Magic
7 Stone Shot
7 Ice Barrage
7 Fire Arrow
7 Wind Cutter
7 Blast
6 Thunder
5 Blizzard
5 Fireball
3 Thunder Storm
3 Tornado
6 Cycle Down
6 Bind
9 Attack Up
8 Refine

Tech
3 Dash
2 Counter
3 Defense (Fire/Water/Ground/Wind/Thunder/Physical/Spirit
2 Perimeter Pulse
2 Penetration Attack
3 System Shock
2 Synapse Blow
4 Knockback
4 Soul Crush
2 Aria Disturbance
2 Psychic

Physical: 114 (76+38)
Atk Upx3 Physical: 165 (109+56)
Crit rate*: 9/36 (25%)

Crits do not increase the damage of any hits beyond the first.

Cycle Down: 9/24
Bind: 2/24

SS/WC/FA/IB: 12-16
Blast: 19-25
Thunder: 16-19
Blizzard: 13-17
Fireball: 14-17
Tornado: 27-33
Thunder Storm: 29-36



Sereb
HP: 207
MP: 231
Str: 139
Int: 172
Dex: 155
Atk: 209
Def: 244
Mov: 190
Hit: 108
ATW: 99

Base Ring: 7/5/5  +20 HP, +12 MP, +15 Mov
Gems: L7 Magic Level(Max spell rank +3), L3 HP Recovery(Regen 7 HP per round), L3 Magic Might (Raises spell power)

Skills
3 Max MP Up
3 Equip Limit Up
3 Quicken Aria
4 MP Cost Down
2 MP Range Up
7 Poison Attack
3 Venom Attack
3 Paralysis
2 Petrify
3 Aria Defense
1 HP Recovery

Magic
9 Stone Shot
9 Ice Barrage
9 Fire Arrow
9 Wind Cutter
7 Death
9 Magic Vortex
9 Blast
9 Thunder
9 Blizzard
9 Fireball
9 Capacitor (Earth/Water/Fire/Wind)
7 Soul Force
7 Thunder Storm
7 Tornado
6 Quake
6 Meteor
9 Sleep
9 Silence
9 Cycle Down
9 Bind
9 Rust
9 Atrophy
9 Refine

Tech
4 Defense (Fire/Water/Ground/Wind/Thunder/Physical)
3 Deadly Curse
2 Soul Focus
2 Strengthen Magic

Physical: 55
Crit Rate: 2/15
Phys status rates: Less than Hans'.

Death: 1/28
SM Death: 12/28
Sleep: 4/32
SM Sleep: 12/32
Silence: 11/32
SM Silence: 21/32
Cycle Down: 16/32
SM Cycle Down: 30/32
Bind: 5/32
SM Bind: 18/32
Rust: 25/32
SM Rust: 32/32
Atrophy: 18/32
SM Atrophy: 32/32

SS/WC/FA/IB: 16-19
Soul Force: 36-42
Blast: 24-28
Thunder: 21-25
Blizzard: 18-22
Fireball: 18-23
Tornado: 31-39
Quake: 30-37
Thunder Storm: 34-42
Meteor: 33-41

Magic Vortex: 10-13 MP Drained



Averages

HP average: 259
Xenos: 410
Brett: 292
Lyell: 273
Carmaine: 272
Hans: 246
Riviera: 235
Sereb: 207
Charlone: 200
Arieta: 192


MP Average: 127
Arieta: 285
Sereb: 231
Riviera: 165
Charlone: 141
Carmaine: 100
Brett: 76
Lyell: 73
Hans: 45
Xenos: 26


Str Average: 155
Xenos: 190
Brett: 159
Lyell: 159
Carmaine: 156
Charlone: 155
Hans: 151
Riviera: 150
Sereb: 139
Arieta: 138


Int Average: 155
Arieta: 189
Sereb: 172
Riviera: 160
Lyell: 157
Carmaine: 155
Charlone: 154
Brett: 154
Hans: 133
Xenos: 122


Dex Average: 155
Hans: 178
Charlone: 156
Carmaine: 156
Riviera: 156
Brett: 155
Sereb: 155
Lyell: 153
Xenos: 151
Arieta: 138


Atk Average: 244
Charlone: 311
Xenos: 298
Lyell: 246
Carmaine: 243
Brett: 243
Riviera: 225
Hans: 214
Sereb: 209
Arieta: 207


Def Average: 253
Xenos: 276
Lyell: 270
Carmaine: 269
Brett: 260
Riviera: 252
Hans: 250
Sereb: 244
Charlone: 234
Arieta: 226


Movement Average: 192
Hans: 239
Carmaine: 229
Lyell: 192
Sereb: 190
Brett: 189
Charlone: 182
Riviera: 181
Xenos: 179
Arieta: 148


Hit Average: 138
Carmaine: 159
Charlone: 158
Hans: 151
Lyell: 150
Brett: 147
Xenos: 145
Riviera: 129
Sereb: 108
Arieta: 94


ATW Average: 90
Charlone: 174
Sereb: 99
Arieta: 96
Xenos: 86
Riviera: 84
Brett: 79
Lyell: 73
Carmaine: 63
Hans: 58
« Last Edit: December 07, 2008, 11:58:05 PM by Unoriginal »

Unoriginal

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Re: Growlanser 2 (PCs, Incomplete)
« Reply #1 on: December 19, 2007, 07:22:59 AM »
Might as well get a start on skill descriptions while I'm at it.


Magic (As a reminder, all ST spells can be made MT by charging up spell levels and spreading them out amongst multiple targets)

Stone Shot/Ice Barrage/Fire Arrow/Wind Cutter:  Basic elemental damage spells.  ST
A: Hans, Brett
B: Lyell
C: Charlone, Arieta, Riviera, Sereb

Level|MP Cost A|MP Cost B|MP Cost C|Speed
1|3|3|2|45
2 |6|6|4|86
3 |9|9|6|122
4 |11|11|8|154
5 |13|13|9181
6 |15|15|10|204
7 |17|16|11|222
8 |-|-|12|236
9 |-|-|13|245



Death(Dark): Attempts to ID the target.  ST

Magic Vortex(Spirit): Drains MP from the target.  ST
MP Cost A: Brett, Carmaine
MP Cost B: Riviera, Arieta, Sereb

Level|MP Cost A|MP Cost B|Speed
1 |1|1|39
2 |2|1|75
3 |3|1|107
4 |4|1|135
5 |5|1|159
6 |5|1|179
7 |-|1|195
8 |-|1|207
9 |-|1|215



Blast: Physical element damage spell. ST
MP Cost A: Carmaine, Lyell
MP Cost B: Riviera, Arieta, Sereb

Level|MP Cost A|MP Cost B|Speed
1 |7|6|56
2 |14|12|107
3 |20|17|152
4 |25|22|192
5 |30|26|226
6 |34|29|254
7 |38|32|277
8 |41|35|294
9 |-|37|306

Thunder: Lightning element.  Line target.
MP Cost A: Lyell
MP Cost B: Riviera, Arieta, Sereb

Level|MP Cost A|MP Cost B|Speed
1 |12|11|52
2 |24|22|99
3 |34|31|141
4 |43|39|178
5 |51|47|210
6 |58|53|236
7 |-|59|257
8 |-|64|273
9 |-|68|284


Blizzard: Ice element.  AoE
MP Cost A: Lyell
MP Cost B: Arieta, Riviera, Sereb

Level|MP Cost A|MP Cost B|Speed
1 |10|9|65
2 |20|18|124
3 |28|25|176
4 |36|32|222
5 |42|38|261
6 |-|44|294
7 |-|48|320
8 |-|52|340
9 |-|56|353


Fireball: Fire element.  AoE
MP Cost A: Brett, Lyell
MP Cost B: Arieta, Sereb, Riviera

Level|MP Cost A|MP Cost B|Speed
1 |10|9|67
2 |20|18|128
3 |28|25|182
4 |36|32|229
5 |42|38|270
6 |-|44|304
7 |-|48|331
8 |-|52|352
9 |-|56|366


Holy Cross: Light element. Cross-shaped AoE

Level|Charlone MP|Carmaine MP|Speed
1 |3|4|138
2 |6|8|263
3 |9|12|374
4 |11|15|471
5 |13|17|554
6 |-|20|623


Soul Force: Physical element. ST
MP Cost A: Carmaine
MP Cost B: Charlone, Riviera
MP Cost C: Arieta, Sereb

Level|MP Cost A|MP Cost B|MP Cost C|Speed
1 |14|13|12|80
2 |27|25|24|152
3 |39|36|34|216
4 |50|45|43|272
5 |-|55|51|320
6 |-|63|58|360
7 |-|-|64|392
8 |-|-|70|416


Tornado: Air element.  Large radial AoE, centered on user
MP Cost A: Brett, Lyell
MP Cost B: Riviera
MP Cost C: Arieta, Sereb

Level|MP Cost A|MP Cost B|MP Cost C|Speed
1 |14|13|12|70
2 |27|25|24|133
3 |39|36|34|189
4 |-|46|43|238
5 |-|55|51|280
6 |-|63|58|315
7 |-|-|64|343


Thunder Storm: Lightning element.  Small radial AoE, centered on user.
MP Cost A: Lyell
MP Cost B: Arieta, Sereb

Level|MP Cost A|MP Cost B|Speed
1 |15|13|90
2 |29|25|171
3 |42|36|243
4 |-|46|306
5 |-|55|360
6 |-|63|405
7 |-|70|441


Meteor: Physical element.  AoE

Level 1: 18 MP/112 Spd
Level 2: 35 MP/213 Spd
Level 3: 50 MP/303 Spd
Level 4: 64 MP/382 Spd
Level 5: 76 MP/450 Spd
Level 6: 87 MP/506 Spd
Level 7: 96 MP/551 Spd

Quake: Earth element.  Full MT

Level 1: 20 MP/105 Spd
Level 2: 39 MP/200 Spd
Level 3: 56 MP/284 Spd
Level 4: 71 MP/358 Spd
Level 5: 84 MP/421 Spd
Level 6: 96 MP/474 Spd
Level 7: 107 MP/516 Spd

Bind: Physical element status.  Prevents movement.  ST
MP Cost A: Hans, Lyell
MP Cost B: Riviera, Arieta, Sereb

Level|MP Cost A|MP Cost B|Speed
1 |7|6|42
2 |14|12|80
3 |20|17|114
4 |25|22|144
5 |30|26|170
6 |34|29|191
7 |-|32|208
8 |-|35|221
9 |-|37|230


Cycle Down: Physical element status.  Doubles physical ATW/Casting time.  ST
MP Cost A: Hans, Lyell
MP Cost B: Charlone, Arieta, Riviera, Sereb

Level|Mp Cost A|MP Cost B|Speed
1 |8|7|30
2 |16|14|57
3 |23|20|81
4 |29|25|102
5 |34|30|120
6 |39|34|135
7 |-|38|147
8 |-|41|156
9 |-|43|162

Silence: Spirit element status.  Prevents spellcasting.  ST
MP Cost A: Brett
MP Cost B: Charlone, Riviera, Arieta, Sereb

Level|MP Cost A|MP Cost B|Speed
1 |3|2|40
2 |6|4|76
3 |9|6|108
4 |11|8|136
5 |13|9|160
6 |15|10|180
7 |16||11|196
8 |-|12|208
9 |-|13|216



Sleep: Spirit element status.  Target is put to sleep.  Physicals will automatically critical a sleeping target.  Sleeping units will awaken upon any damage.  ST
MP Cost A: Hans, Brett
MP Cost B: Charlone, Arieta, Riviera, Sereb

Level|MP Cost A|MP Cost B|Speed
1 |5|4|57
2 |10|8|109
3 |14|12|155
4 |18|15|195
5 |21|17|230
6 |24|20|259
7 |-|22|282
8 |-|24|300
9 |-|25|312


Rust: Physical element status.  Reduces the target's attack power, stackable up to three times.  ST
MP Cost A: Hans
MP Cost B: Charlone, Arieta, Sereb

Level|MP Cost A|MP Cost B|Speed
1 |5|4|37
2 |10|8|71
3 |14|12|101
4 |18|15|127
5 |21|17|150
6 |24|20|169
7 |-|22|184
8 |-|24|196
9 |-|25|204


Atrophy: Physical element status.  Reduced the target's defense, stackable up to three times.  ST
MP Cost A: Hans
MP Cost B: Charlone, Arieta, Sereb

Level|MP Cost A|MP Cost B|Speed
1 |5|4|37
2 |10|8|71
3 |14|12|101
4 |18|15|127
5 |21|17|150
6 |24|20|169
7 |-|22|184
8 |-|24|196
9 |-|25|204


Fear.  Non-typed status.  Reduces the target's magic defense, stackable up to three times.  ST

Level 1: 5 MP/37 Spd
Level 2: 10 MP/71 Spd
Level 3: 14 MP/101 Spd
Level 4: 18 MP/127 Spd
Level 5: 21 MP/150 Spd
Level 6: 24 MP/169 Spd
Level 7: 27 MP/184 Spd

Cycle Up.  Halves casting time/ATW.  Lasts ~200 CT.  ST
MP Cost A: Hans, Carmaine
MP Cost B: Charlone

Level|MP Cost A|MP Cost B|Speed
1 |7|6|36
2 |14|12|69
3 |20|17|98
4 |25|22|124
5 |30|26|146
6 |34|29|164
7 |38|32|179
8 |41|35|140
9 |43|37|198


Attack Up.  Increases physical attack power, stackable up to three times.  ST
MP Cost A: Lyell
MP Cost B: Charlone, Riviera

Level|MP Cost A|MP Cost B|Speed
1 |2|1|22
2 |4|2|42
3 |6|3|60
4 |8|4|76
5 |9|5|90
6 |10|5|101
7 |11|6|110
8 |12|6|117
9 |13|7|122


Shield.  Raises defense, stackable up to three times.  ST

Level 1: 1 MP/22 Spd
Level 2: 2 MP/42 Spd
Level 3: 3 MP/60 Spd
Level 4: 4 MP/76 Spd
Level 5: 5 MP/90 Spd
Level 6: 5 MP/101 Spd
Level 7: 6 MP/110 Spd
Level 8: 6 MP/117 Spd
Level 9: 7 MP/ 122 Spd


Resistance.  Raises magic defense, stackable up to three times.  ST

Level 1: 2 MP/22 Spd
Level 2: 4 MP/42 Spd
Level 3: 6 MP/60 Spd
Level 4: 8 MP/76 Spd
Level 5: 9 MP/90 Spd
Level 6: 10 MP/101 Spd
Level 7: 11 MP/110 Spd
Level 8: 12 MP/117 Spd
Level 9: 13 MP/122 Spd

Cure. Light healing to target. ST
MP Cost A: Carmaine
MP Cost B: Charlone, Riviera

Level|MP Cost A|MP Cost B|Speed
1 |4|3|27
2 |8|6|52
3 |12|9|74
4 |15|11|93
5 |17|13|110
6 |-|15|124


Healing.  Moderate healing to target.  ST

Level 1: 5 MP/32 Spd
Level 2: 10 MP/61 Spd
Level 3: 14 MP/87 Spd
Level 4: 18 MP/110 Spd
Level 5: 21 MP/130 Spd
Level 6: 24 MP/146 Spd


Raise.  Revives a fallen ally with 203 HP.  ST

Refine.  Cures all statuses on target.  ST


Techs
Bait: Forces mobile AI units to focus on the user.  Infinite duration.

Defenses:  Temporarily adds +2 to the listed resistance value

Soul Crush: Deals half the damage of a normal physical, but also removes MP equal to damage done.

Fatal Attraction: Attempts to ID the target.  Deals minimal damage on failure.  Adds ATW equal to a normal physical.

Deadly Curse: Instant.  Places a timer on the target.  After 750 CT has passed, hits the target with 100% ID.  Curability unknown.

Berserk: User fixates on the target, gaining a tremendous amount of physical power, but suffers 25% of the damage dealt.  User will continue to attack the target until one of them falls, and will not accept new orders until this happens.

Psychic: User will evade all avoidable attacks from the target for some unknown duration.


« Last Edit: August 05, 2008, 08:49:37 PM by Unoriginal »

Unoriginal

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Re: Growlanser 2 (PCs, Incomplete)
« Reply #2 on: December 19, 2007, 07:23:27 AM »
(Future: Skill descriptions)

Hans
Stone Shot -> Ground Defense
Atrophy(or)Rust ->Cycle Down/Bind
Dash -> Movement Up
System Shock -> Soul Crush ->Aria Disturbance
Hit Up -> Indirect Range Up
System Shock+Hit Up -> Penetration Attack ->Perimeter Pulse/Max HP Up
Doppelganger+Hit Up -> Psychic
Psychic+System Shock -> Fatal Attraction
Poison Attack -> Venom Attack -> Paralysis -> Petrify


Charlone
Hit Up -> Indirect Range Up
Aria Defense -> Soul Focus -> MP Cost Down/MP Range Up
Fire Arrow -> Fire Defense/Holy Capacitor
Stone Shot -> Ground Defense
Ice Barrage -> Water Defense
Wind Cutter -> Wind Defense
Holy Cross -> Holy Defense
Silence -> Sleep
Rust(or)Atrophy -> Cycle Down/Fear
Refine -> Raise -> Healing


Xenos
Hit Up -> Penetration Attack -> Perimeter Pulse/Max HP Up
Max HP Up -> Berserker
Dappelganger+Hit Up -> Psychic -> Counter/Fatal Attraction
Soul Crush -> Aria Disturbance
Poison Attack -> Venom Attack -> Paralysis


Riviera
Quicken Aria -> Max MP Up/MP Range Up
Aria Defense -> Soul Focus -> Max MP Up/MP Range Up/Strengthen Magic/MP Cost Down
Critical Hit(or)System Shock -> Knockback
Critical Hit+System Shock -> Penetration Attack
Blizzard -> Tornado
Tornado+Fireball -> Soul Force/Quake
Silence -> Sleep/Bind
Sleep -> Magic Vortex/ Death


Carmaine
Perimeter Pulse -> Max HP Up -> HP Recovery
Psychic -> Counter
Holy Cross -> Holy Defense
Magic Vortex -> Spirit Defense/Death/Soul Crush
Death -> Dark Defense


Arieta
Rust(or)Atrophy -> Cycle Down
Sleep -> Magic Vortex -> Death
Blast -> Tornado/Physical Defense
Tornado -> Soul Force/Quake
Quake -> Meteor


Brett
Max HP Up -> HP Recovery/Berserk
HP Recovery -> Status Defense
Silence -> Sleep -> Magic Vortex -> Soul Crush/Spirit Defense
Soul Crush -> Aria Disturbance
Magic Vortex+MP Absorbtion -> Death -> Deadly Curse/Dark Defense


Lyell
Doppelganger -> Psychic -> Counter
Penetration Attack -> Perimeter Pulse/Max HP Up
Fire Arrow -> Fire Defense/Fireball/Blast
Blast -> Physical Defense/Tornado
Thunder -> Thunder Storm/Thunder Defense


Sereb
Poison Attack -> Venom Attack -> Paralysis -> Petrify -> Deadly Curse
Sleep -> Magic Vortex -> Death -> Deadly Curse
Tornado -> Soul Force/Quake
Quake -> Meteor
« Last Edit: December 23, 2007, 11:30:56 PM by Unoriginal »

Unoriginal

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Re: Growlanser 2 (PCs)
« Reply #3 on: June 22, 2008, 03:04:03 AM »
There.  Done.  Well, mostly.  I'll get stats for Death/Refine/Raise later.  If anyone wants to try to make some damage averages for this, knock yourselves out.

Unoriginal

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Re: Growlanser 2 (PCs)
« Reply #4 on: December 22, 2008, 04:36:13 PM »
Eh, taking a stab at damage averages.  100 CT strikes me as too short a time to get good figures, so I'll go for one at 300 CT for now.

Given my horrible attention span, this may be a bit. Leaving crits out of the figures for now.

300 CT (CT figures listed are when the action resolves)

Hans: Cycle Up(36 CT, fades at 236), System Shock (92 damage, 36 CT), System Shock (184 damage, 65 CT), System Shock (276 damage, 94 CT), Physical (337 damage, 123 CT), Physical (398 damage, 152 CT), Physical (459 damage, 181 CT), Cycle Up (228 CT), Physical (520 damage, 228 CT), Physical (581 damage, 257 CT), Physical (642 damage, 286 CT).

Charlone:

Xenos: Berserk (268 damage, 0 CT), Physical (536 damage, 86 CT), Physical (804 damage, 152 CT), Physical (1072 damage, 238 CT)

Riviera:

Carmaine: Cycle Up (36 CT, fades at 236), System Shock (119 damage, 36 CT), System Shock (238 damage, 67.5 CT), System Shock (357 damage, 99 CT, Physical (436 damage, 130.5 CT), Physical (513 damage, 162 CT), Cycle Up (209.5 CT), Physical (592 damage, 209.5 CT), Physical (671 damage, 241 CT), Physical (750 damage, 272.5 CT)

Arieta:

Brett:

Lyell:

Sereb: