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155225 Posts in 6090 Topics by 1925 Members - Latest Member: AnthonyHugman May 24, 2013, 05:11:10 PM
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The RPG Duelling League  |  Recent Posts
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1
Overgrowth Frenzy Plant is around 1.17x PC HP. That is pretty well below one-shotting Antenora to me, who should be somewhere in the vicinity of 1.5-6x PC HP. Frenzy Plant itself could scrape a 2HKO before accuracy issues (two of them naked work around 1.55x PC HP), but not really inclined to respect the killing power of that move in light of its recharge turn and below average accuracy all that much. And the fundamental problem is mostly Venusaur -itself- is dead average speed, so it won't exploit Antenora's speed that well (she's around 70% speed? Trading turns with Brad says roughly that area). A 4-3 is likely happening, but when even an effective 4HKO is kinda sketchy... Antenora even has some damage control to avoid Overgrowth and Venusaur also doesn't like the status risks much.
2
I don't remember Leech seed, which is why I asked.

Mm. My kneejerk was that Venusaur could manage a 2HKO with Frenzy plant (With one shot after overgrowth) and take advantage of the speed difference. I could be underrating Antenora's durability or speed, granted.
3
You're overrating Leech Seed I think? It's mHP/16 or mHP/8 damage depending on version (which I'd scale back against bosses the way I do Absorb... given your views should possibly see it immuned entirely as WA2 bosses do null gravity). Antenora has four 10% status chances coming per turn although misery is useless here and silence arguably is too, but regardless status attached to her best damage makes it that much harder to just stall against her.
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Quote
Lin (BoF5) vs Delita Hyral (FFT)- Lin. Unless the later forms can actually equip against Death in game

As Elfboy noted, Guests are immune to a handful of fatal statuses.

Also, is there any reason Leech seed would not work on Antenora? She's slow enough that Venusaur can outlast her with that.
5
General Chat / Re: What Games Are You Playing 2013?
« Last post by DjinnAndTonic on Today at 02:08:55 PM »
Final Fantasy Dimensions - Why yes, the hyperactive comedic relief girl is my favorite character. In Chapter 3 right now.

::APPROVAL::

What classes are you using?
6
* Jo'ou Ranbu gets a passing glance on news about a 5.7 earthquake on NorCal today.

* Jo'ou Ranbu rings a bell for a wild NorCalDL call.

If this happened anywhere near your vicinity: hey guys, are you okay? LadyRogues, Laggies, mcs, GateRains?
7
Tournaments / Re: Be the Very Best! Teaser/Week 1
« Last post by MalcolmMasher on Today at 12:14:40 PM »
I was indeed arguing rather than voting. I still am!

Yoshiken: Technically, either Crawdaunt or Slowking has good special durability, depending on whether we're talking about versus Shadow Ball or in general. (Crawdaunt also OHKOs Froslass with Crunch more often than not.)

I definitely have the offense to take out Abomasnow before it becomes troublesome; Rain Waterfall + Megahorn is a KO on Abomasnow, so that forces it to switch out, and then destroys a switched-in Mamoswine, Froslass, or Weavile. Even Articuno and Glaceon get hit down to ~35% or ~45% (after Sitrus) respectively. If it's a predicted switch-in and thus bringing its own Hail, substitute Draco Meteor for Rain Waterfall. (Outrage also packs all the power of Rain Waterfall in a more convenient package, although at 50% to target the right Pokemon, it's definitely Plan C material.) 

Froslass will get off an attack or two, sure. I'm not expecting Seaking and Kingdra to survive the match. I am, however, expecting them to do enough damage that my backliners can finish the job.
8
Also, square bullets have infinite ammo. AND LOOK THEY JUST HAPPEN TO HAVE ASSIGNABLE ELEMENTS
9
Tournaments / Re: Be the very best! Week 3
« Last post by MalcolmMasher on Today at 10:15:21 AM »
Does "Choice Sash" refer to Choice Scarf or Focus Sash?
10
Discussion / Re: RPG Ratings
« Last post by SnowFire on Today at 09:14:48 AM »
Since this has become TO plot discussion...  Niu had a pretty good explanation when I brought up the same thing, which is making it more explicit that Barbas & Martym aren't exactly "betraying" their orders.  Everyone thought the Knights of Lodis were there to establish a friendly puppet state, and Lans T. actually *did* want to establish the friendly puppet state which is why he spent all the time searching for & recruiting Catiua.  But their actual orders were to unleash the Hell Gate, gain ultimate power for Lodis in some vague way, and Lans just thought those orders were stupid and would make up some BS about not being able to do it but hey check out this compliant puppet I set up in the meantime.  Hence Martym mouthing off about how Lans was stalling and he could have opened it up ages ago with the Xenobian super-sword.

The slightly odd thing is that if the "revolt" is spun that way, you'd almost expect Balexphon to go along with, since he comes across as the biggest buds with the coup leaders in the backstory.  But sure, these situations are weird, so maybe he felt loyalty to the Dark Knights chain of command was more important than loyalty to their mission, sure, so whatever Lans says.

The actual ending is weird in that whatever Martym & Barbas's plan was, they clearly thought they could get ultimate power on the cheap real fast or something with Denam's army breathing down their necks.  But hey, TO is willing to have villains make mistakes, so I guess this is one of them.

I suppose what I'm saying is that I don't mind TO's final plot too much.  It's less jarring than FFT's switch from politics to demons, and only occupies a small amount of gameplay, and it still has some minor political threads.  (If I'm going to rant about TO's plot, it's some of the earlier stuff, actually.  C3 Law has some issues.)
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