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Messages - Bobbin Cranbud
1
« on: April 16, 2013, 11:41:54 PM »
Connie Willis's time travel books are so great. Make sure you read To Say Nothing Of The Dog too, LD. It is wonderful.
To Say Nothing Of The Dog is in the running for my all-time favorite book. All of Connie Willis's work is great, though, not just her time travel stuff. The Dresden Files: Cold DaysI was extremely disappointed by several of the revelations in this installment. Mab and the other faerie monarchs were originally human? The Outsiders aren't a grab bag of weirder-than-weird Mythos creatures from infinite realities, but a monolithic worse-than-demons demon army? The Winter Court has a cosmological purpose to defend the mortal world from the Outsiders and the Summer Court from Winter, even though previously Summer got a nice dose of both Good Is Not Nice and Nice Is Not Good? The various minor villains Harry tangled with, and even the Black Council, are just Outsider mind puppets?All of the above makes the setting less interesting to me than it was before. The actual story itself was the usual Dresden Files stuff, though, and a lot of fun. Same with the character interplay.
2
« on: April 06, 2013, 05:24:12 AM »
LoL: I have become a support main. I shall stun all of the carries forever. Seriously though, still mostly playing support as it beats fighting over other roles. I always get support picked out from under me in solo queue.  (I'm finally at the point where I can play other roles, but still main support.)
3
« on: April 02, 2013, 07:40:51 PM »
Recettear - Finished the maingame on my second cycle. I misunderstood how time passed in the village and dungeons initially, which led to one Recette living in a cardboard box dream, but after that it was pretty easy to balance the different aspects of gameplay. I'm fairly sure I could've completed it in one run. I can tell there's interesting mechanical depth here, as well as more story, but I'm not sure the gameplay is the type that interests me enough to find either. It was a cute game acquired at a low price, that probably suffices.
Sleeping Dogs - Best GTAlike I've played. Melee combat is a blast with Batman: Arkham-style fighting, the driving mechanics are good, the parkour mechanics are good, I love Hong Kong as a setting, and the main character being a conflicted undercover cop suits my tastes better than either the more straight-laced police work of L.A. Noire or the straight-up criminality of GTA or Saint's Row. The Face system gatewaying purchases is... interesting? I'm torn between liking it and not, and ultimately think it could have been handled better, but it's cool they incorporated it. Weapon combat is the only thing I don't care for. Maybe because they show up rarely and are quickly lost, I can't get a grip on the rhythm of melee weapons and tend to drop them to continue fighting unarmed, even though they're technically better. The gunplay is imprecise in a way that's probably intentional, or maybe just doesn't feel as good compared to the slickness of the unarmed combat system.
League of Legends - A friend of mine scored a pentakill! I helped! This is likely to be the highlight of my League career. ;)
4
« on: March 02, 2013, 07:07:07 AM »
After the Grizzlies-Heat game, Magic Johnson and Jalen Rose talk about how the Grizzlies missed Rudy Gaye... when Tayshaun Prince held LeBron below 20 points for the first time in what feels like forever, and the Grizzlies finally lost their eight game win streak to the reigning NBA Champions.  Not even my seething envy of Bill Simmons, the one kinda-sorta-celebrity who I honestly might have been able to have the job of if I'd made different choices in life, changes how right he was there.
6
« on: December 27, 2012, 03:43:05 PM »
Looking forward to trying this. I enjoyed the original CCP for its interesting classes, but it's really hard to go back to a less-balanced game after LFT. If you've gotten the balance to at least "better than unmodded FFT" then this should be well worth playing.
7
« on: December 27, 2012, 03:22:07 PM »
1. Potentially collaborating on a project with my best friend. Overall this year promises to be a rough one, though.
2. All of the things? If I have to pick one, the end of Homestuck. I'm half-anticipating, half-dreading whatever the ending ends up being, but not having new installments to look forward to will be sad either way.
3. No, because I need to sort out what I need to do with the next year before I make any resolutions about it.
4. My best Christmas present (see below). Other highlights include seeing one of my characters drawn by a great artist, getting a new desktop for the first time in almost a decade, and the release of XCOM Enemy Unknown. It was a great year even if I was far from great in it. EDIT: And seeing Avengers, and seeing the Hobbit, and some great roleplay, and... yeah, this year kicked ass in many repsects.
5. A friend's trust. Sappy as it sounds it meant the most to me by far.
6. Rewarding that trust. Also a Chia Hello Kitty because Hello Kitty, fuck yeah!
7. Noap.
8. Is turkey a seasonal food? If so, that, otherwise I guess sugar cookies.
9. The Humble THQ Bundle. It was $5, so no.
10. I did not meet them.
11. Planning, no. I'll either go to a local friend's party if any sound good and the weather cooperates, or I'll have an Intarweb Party.
12. This year and it's made my library books overdue. >:[
8
« on: December 27, 2012, 03:09:40 PM »
Socks are a freaking awesome gift. It is one of those things you don't appreciate until you're a little older and you realize just how useful they are.
Useful? Yes, but the best part about them is that New Sock feeling. They are so comfy until they're washed. ^_^
9
« on: December 27, 2012, 03:08:33 PM »
The Legend of Heroes: Trails in the Sky
1998 called, it wants me back and I'm happy to go. Aggressively traditional right down to the first dungeon being a sewer, but executed with a lot of style. The combat system seems interesting (although whether it's only superficially so or actually has depth and challenge remains to be seen) and the writing is top notch. Estelle is a delightful main and her interplay with Joshua is fun.
I'm curious how straight they're going to play the various tropes they've breadcrumbed so far, and how SRS BSNS the plot is going to get. So far they haven't averted anything but they might!
Current predictions:
Cassius will not get killed offscreen but will disappear; if they go SRS BSNS mode Estelle (and Joshua if he hasn't left) will catch up with him and he'll die saving them Orbments will turn out to have some hideous environmental cost and that's why monsters attack them Estelle and Joshua will end up the canon ship because Japan loves them some siscon The Empire will invade on the Queen's birthday The Orbment being sent for the Queen's birthday will somehow be made into a bomb Joshua is some kind of male Barrier Maiden Joshua will leave the party at some point because of his Dark Past but later rejoin
I don't particularly care whether they play these straight or not, but I'd rather they not go full on SRS BSNS mode with the whole thing because right now the character interplay is the best part of the writing, and it takes a past master to keep up silliness like Estelle's when shit gets real without making the character seem emotionally hollow.
Battle for Wesnoth
I should stop playing Survival maps without a Less Randomness mod.
League of Legends
Still playing left-handed (mousing left-handed, anyway), so I've yet to seriously PVP in S3, but melee AD casters have suddenly become so fun. I used to be terrible as Pantheon and now I can lead a (Int bots, but still, it's not like my teammates are any better/worse for it) game in kills with him. Ravenous Hydra is too fun, Black Cleaver even after the nerf is great.
10
« on: December 27, 2012, 02:54:18 PM »
Pizzazz Pizza Oven Pizza Cutter (I'm detecting a theme) Trails in the Sky: The Legend of Heroes All of the socks (all of them) (this is the best gift ngl) Isotoner gloves Old Spice gift pack (the sad part is even I don't know for sure if it's ironic) Starbucks Doubleshot Yoda glass ornament Mad About Superheroes v2.5 (surely ironic) $40 Steam Points card Candy
11
« on: December 20, 2012, 05:40:20 PM »
I personally think recharge on hit is the best of those. Any time you're in a fight you might actually lose, you won't have anyone to drain.
12
« on: December 18, 2012, 02:39:21 PM »
I liked Red Faction: Guerilla because it was like GTA: Total Recall, and if you don't like total recall you have worse taste than Djinn and should probably sign over power of attorney to someone. When I picked up the Humble Bundle that had the sequel in it, I was excited. Instead of tooling around on the surface and smashing shit and occasionally doing missions but usually just mounting hit-and-run attacks on army bases and such, they made it some kind of Gears of War railroaded shooter? No wonder this game didn't sell. Yeah, they either didn't have the budget to make it an open world game or decided to pay kinda-sorta-homage to the earlier installments of the series (except without any thematic homage, so it's almost certainly a budget thing). But the previous game in the series was the most fun open world game ever made. With decision-making like that, it's hardly surprising that THQ is in the crapper. Even though the actual reason they're in the crapper seems to be that they thought a peripheral-requiring family game for the Wii would sell like gangbusters on the 360 and PS3, with all those family gamers who love to buy peripherals but were like, "The Wii? Sod that noise, I'm'a get me a platform famous for Grimdark McDarkington spess mahrine simulators that costs twice as much." ... Actually that's the same kind of decision making. Anyway, picked up this unfortunate game in the Humble THQ Bundle as well, but haven't done more than poke at it. The people I share my Steam account with have been enjoying it, so it's not a waste of $5. Planetside 2It's free, TotalBiscuit did several pieces on it, and someone I knew played it, so what the hell. Sure, it's a modern FPS, but it's a PC exclusive in a SF setting, so maybe it won't suck. Two weapons, a progression system and no pickups later... ... it actually doesn't suck! I mean, I have no idea if the FPS mechanics are any good, because I'm not a good enough FPS player to tell that sort of thing. It's fun to charge a facility with a hundred other dudes and a couple dozen vehicles, at least. I've never seen another game deliver quite that experience, so it's novel if nothing else. I doubt I'll play it much because it's hard on my wrist, not my favored genre and not my favored implementation of the genre it is, but the feeling of being in an actual space army is unmatched. Civilization 4: Subtitles Like VriskaA couple of recent games show a serious uptick in the latest build. In one, I got stranded on an island and actually lost. In another, I was challenged all the way to late medieval before pulling ahead, and even in the industrial era managed to overbuild and get a Revolution large enough to be interesting to put down. I also realized courtesy of the C2C forum that I was probably crippling the AI's planning by turning on the Mastery victory, so I'm going to give it a shot with that off and see if they can make actual plans instead of just stumbling along trying and usually failing to get the best score. The main thing I'd like to see them do, since they can kinda-sorta do it in the base game and do it very well with the K-Mod AI tweaks, is conquer each other instead of building up a vastly superior military force and then dicking around with it. (I know I should turn Great Commanders off, because they're a huge advantage for the human player, but they're so fun. ;_;)
13
« on: December 15, 2012, 01:35:50 AM »
Is civ4's modding scene as strong as it was a few years back? The one I was really into was fall from heaven, but the developer of that mod left
There's still a lot of ongoing modding. Caveman2Cosmos, Realism Invictus and K-Mod are all still in ongoing development. (In C2C's case at least, the SVN updates multiple times per day.) Rise of Mankind A New Dawn recently started updating again, mostly under people who feel C2C has gone too far from the base game. Dune Wars seems to be the most frequently updated non-historical mod at the moment. The most recently updated Fall From Heaven modmod is Master of Mana, which seems to have been on hiatus since January. Overall I'd say the modding community is still very strong, but it's tended to cluster around a few large mods like C2C and RI, and it tends to favor widening and deepening the historical gameplay of Civ4 rather than porting that gameplay to other settings.
14
« on: December 13, 2012, 05:50:12 PM »
Civilization IV: All of the Subtitles
With an injured hand/wrist I can't play real-time games, using a controller at all is a strain, and I'm not in the right mood to tackle a harder difficulty in XCOM, so it's back to this. What a terrible shame. How ever will I cope?
Caveman2Cosmos keeps getting bigger. Sometimes it even gets better! The interminable Housing building tree has been changed so it autobuilds with tech level and city size, which makes vastly more sense and is vastly easier to play. Sadly, I still can't get the game to load if I have Build Lists, so what could border on the downright convenient is instead just less inconvenient.
The balance has also improved. The AI is... less inept... and some of the more egregious outliers in terms of unit balance have been pruned. It still has a severe rich get richer problem, but if I couldn't cope with that I wouldn't be able to enjoy Civ, or Brigandine, or almost any strategy game really. Endgame is always going to be cleanup in these sorts of titles.
15
« on: December 11, 2012, 01:45:54 AM »
Robotics;Notes
Watched all the episodes available on Funimation's site. It's... an odd mix.
I like the characters, anyway, which is usually what determines if I like a series or not. Kai is especially entertaining, and one of the few anime leads who is probably the best member of his cast. His studied indifference, his concern for Aki when she's not around, and the fact that his constant refrain of "I'll do it if you beat me at this video game" eventually comes back to bite him are all fun to watch. I'm sufficiently invested in these characters to want them to succeed at getting Gunbuild-1 to work.
I'm not as keen on the conspiracy plot that seems to be unfolding in the background. It seems like a strange fit for the slice of life in the (near) future! stuff.
16
« on: December 11, 2012, 01:17:27 AM »
Plus if he used the name to make a joke about the verbal tics of some Expanded Universe authors, it's not like the FF7 reference would be too obscure.
In fairness, Harry Dresden can watch movies, and certainly read books, but can't play video games. If there's an FF7 reference it would have to come from another character and leave Harry at least momentarily confused.
17
« on: November 16, 2012, 07:59:42 PM »
Hey Cranbud, out of curiosity, what didn't you like about the S3 changes? Haven't heard much since I'm on a LoL hiatus. Based on what I've seen there's been an across-the-board weakening of tank items. Force of Nature was removed. There's only one item that is described as having "High End Magic Resistance" and that's the Mercurial Scimitar, an item that builds out of the B.F. Sword and seems very AD-targeted; my tanks of choice were AP and it doesn't look like they'll get a replacement. We also have the statement that "Armor and Magic Resistance is generally around 10 to 20% more expensive than before." Lich Bane, a common compromise offense/defense item for APs, has lost its Magic Resistance and is now just an offensive item. And, well, that's the exact opposite of what I'd like to see. As it stands AP carries can burst down an offtank if their full burst hits. AD carries can kill anyone but a dedicated tank in two or three right clicks. And tanks, as it stand, have the most variety in item choices, whereas carries have the least. I also really dislike the removal of traditional leashing because it seems like it will limit who can jungle, while their stated design goal is to expand the jungler rotation. Their other goal, reducing the pressure junglers can impose on the earlygame, is another thing I dislike, because my experience is that junglers can punish players who are over-aggressive, and I'm very cautious. I'll be sad to see a change that encourages laners to spend their time pushed to the enemy's side of the river. By and large, many of the changes seem to go against the things I'm good at and enjoy (a long laning phase, cautious, measured play, lategame tanking) and in favor of things I'm bad at and don't enjoy (aggressive play, powerful burst, first-to-click-wins lategame fights). More than my personal likes and dislikes, though, I feel like they "addressed" a complaint of low-Elo players, the so-called "bruiser meta," which I've never experienced even in Normals (still not level 30 yet), while leaving apparently untouched the "AD carry and four varieties of distraction/meatshield meta" that everyone who doesn't suck plays. There are some neat changes, like the introduction of upgrades to the GP/10 items that don't take away their GP/10, and the introduction of a "support's lantern" to ease warding costs. I'm hoping that the new jungle will have enough gold and XP to support a jungler + support pairing, possibly even the AD Carry going jungle sometimes, because that would do two things. Productively, it might break up the stagnant lane meta that exists, where it's always solotop, solomid, solojungle, dualbot and always bruiser, caster, bruiser or tank, support and carry slotting into those roles. Less productively, but to my amusement, it might make early ganks scarier and punish aggressive laners even more. ;) But it remains to be seen if the new jungle can actually do that.
18
« on: November 16, 2012, 01:30:36 PM »
XCOM: So Mind Control is really freaking good. Makes the enemies (on Normal Mode, hopefully less on harder modes) stupid as fuck and they fire at their buddy. Scarecrow told them something about making them live nightmares, in true Jon Crane fashion.
No, this never stops being a thing. A word of warning, though. On higher difficulties, XCOM squaddies will sometimes panic because a mind-controlled alien was killed, which makes using them as expendable scouts somewhat less appealing. (Panic cascades are, I suspect, the number one killer of XCOM squaddies on Classic.)
19
« on: November 14, 2012, 11:01:33 PM »
XCOM Enemy Unknown
I would argue that Double Tap is better on Normal (and I guess on Easy), worse on Classic and a wash on Impossible.
On Normal you normally don't have that many targets onscreen at a given time, so In The Zone tends to either equal Double Tap (if you can guarantee kills) or fall short of it (if you can't). And eliminating one or two aliens is all you ever really need - one survivor won't kill your guys if you're playing right.
On Classic you get much larger enemy formations in the lategame than you'd see on Normal. If you can soften them up to set up In The Zone your sniper will look like a god, and if you can't, you may well die even if you can Double Tap down one enemy because there are two many surviving aliens and they'll attack your position too aggressively.
On Impossible you straight-up can't weaken the more dangerous aliens enough to In The Zone them.
Speaking of, fuck Impossible. It's hard in a distinctly unfun way, and I don't have any real desire to keep trying it. Classic is borderline for me, coming close to having too much randomness. I think the next serious playthrough I do, I'll want to try one of the mods that puts Classic AI and Normal enemy health together.
League of Legends
I don't like what I'm hearing about the Season Three changes. So, since a friend had an invite, I tried...
Defense of the Ancients 2
Oh hells of no.
It's so clunky, ugly and hard.
Since I couldn't find a way to stop autoattacking without constantly moving it was literally, physically painful, leaving my wrist hurting for days.
The aesthetics are awful compared to LoL, dull and generic in that western fantasy way that's so aggressively boring.
No B to return to base. No camera lock. Losing gold on death.
Some of the hero/champion ability sets are neat and the bot AI is impressive.
In basically every way it reminds me of why I expected to hate League of Legends after playing the original DotA in Warcraft 3.
So, those Season 3 changes? Not looking so bad now.
20
« on: November 05, 2012, 10:33:11 PM »
I really need to get Grand Edition. I am finally finding this game boring to replay even though it's one of my all-time favorites. I blame knowing there's a better version. :Y Did anyone ever find out of GE's multiplayer works over the internet if you use an emulator? I would certainly pick it up in that case. Multiplayer is a blast, even 1 player. You can do things like change alliances and give yourself as much time as you want. You don't have to worry about fighting the snake of chaos or Bulnoil either. You can either buy it legally (Good luck) or pirate it. There *is* an english patch for GE, but it only works for the first disk.
Well, AFAIK the only way to get it legally is on the Japanese PSN store*, which is more an expenditure of effort than money. If I was going to pirate it I would do that as well, I just wanted to know if it was worth said effort to do both. The translation patch still only works for the first disc? Bummer. Still, that sounds pretty fun. Setting everyone allied against me would only exacerbate the "game gets progressively easier" issues but it would definitely make it more of a challenge! *Or on Ebay for hundreds of dollars. lol
21
« on: November 05, 2012, 10:26:15 PM »
It never happened to me, either. Luck, OS, browser or settings? We Just Don't Know.
22
« on: November 05, 2012, 10:00:11 AM »
BrigandineI really need to get Grand Edition. I am finally finding this game boring to replay even though it's one of my all-time favorites. I blame knowing there's a better version. :Y Did anyone ever find out of GE's multiplayer works over the internet if you use an emulator? I would certainly pick it up in that case. Anyway, Norgard playthrough going about like my Norgard playthroughs always do. Grab the island from Esgares as soon as possible, advance against New Almekia as far as possible without widening the front, stomp poor Leonia since they end in the best chokepoint to attack multiple enemies from. Then sit there trying to get Esgares weak enough for a computer player to finish them so I get better, or at least different, knights, grow frustrated, and finish them (and shortly the game) myself. Brangien felt like my MVP (all of the assassinations, all of them) but it was probably Vaynard. League of LegendsAlmost 30 (hit 27 tonight). I guess the lack of a third Quintessence is an issue but I don't feel like I'm at a meaningful mechanical disadvantage anymore. I do however feel like I've hit a wall in terms of my improvement as a player. I have a good grasp of the game's tactics and can play jungle or support to a reasonable level of proficiency with many characters. But I can't last hit despite a fair amount of practice and I invariably lose my lane if I try to top, mid or AD Carry bot. Switching to smartcasting is probably the only way over that wall (since it's not like my reflexes are going to get magically better). Nunu is still my favorite. I can take him top and only lose a little, take him jungle and either do well with a normal clear of do a cool quickdragon strategy with a support, or help my AD carry a lot as a support myself. I also like supporting as Taric, and jungling as Amumu and Cho'Gath. I own a bunch of others but they're the only ones I'm good at.
23
« on: October 26, 2012, 09:00:12 AM »
League of Legends
While I still wish it was an addition rather than a replacement, the new Twisted Treeline is great fun. It has a sort of hybrid Classic-Dominion flavor due to the useful, if subtle, shrine buffs in the jungle. Going with GP/kill for holding one means that if both teams keep their shrines, more powerful items come out sooner, which helps keep the pace up. The new items (and the ones ported from Dominion) seem to generally be useful, although I ended up not taking any in the game I won.
Vilemaw, the new giant spider boss, is a Baron-grade opponent faced by a 3-man team highly unlikely to have Smite. I've seen teams wipe on it twice, only to be finished off and have it stolen by their opponents...
... thanks to Teemo.
You see, Teemo is completely OP on this map. You can't buy wards, and the Oracle's Elixir equivalent has a duration. These elements conspire to make his shrooms both more useful and more difficult to remove. I've spectated two games on it and played two, and the team with Teemo won every time. The only close game was the one in which there was a Teemo on both sides. I expect a patch to remove the shroom-vision on Treeline shortly, at which point the Swift Scout will go back to being merely dangerous and annoying like he is on other maps.
24
« on: October 26, 2012, 08:49:22 AM »
Unlike (apparently) everyone else, I do own a Kindle! I use it, too, especially for books that are risks -- author I'm unfamiliar with, genre I don't normally read, something I know I'll blow through in a couple hours -- or are essentially penny novels.
I am incredibly influenced by the other things I'm reading when I pass judgment on a novel, and wouldn't you know it I actually happen to be reading another fantasy-ish novel with a supernatural thief of sorts! You compare favorably against that one.
I would (and will) happily pay $2.99 for a book like what I sampled. It is what I consider a "fun" purchase: I'm not interested in technical prowess, just an entertaining read. I will also do so because, hey, a DLer who writes! But that's truly secondary.
For what it's worth, I thought the hook at the end of Chapter 1 or Chapter 2 was a lot stronger than the end of Chapter 3, but YMMV and all that. More thoughts when I finish it, which could be anywhere from tomorrow to six months from now given my reading habits.
Glad to hear it, and I hope you enjoy the rest of the story! ^_^ Regarding the hook at the end of Chapter 3 - that's because that is not, in fact, the end of Chapter 3. I have little control over what Amazon decides to use as a writing sample, and unfortunately it extends a certain number of pages rather than to a point I specified. Do you like the Kindle reading experience? I've been thinking of trying to pick one up on the cheap, especially since the local libraries offer a decent selection of ebooks.
25
« on: October 26, 2012, 02:35:01 AM »
XCOM Enemy Unknown
So my Classic Ironman run taught me a couple of things.
First, Classic is a lot harder than Normal.
Second, Classic is a lot harder than Normal in ways that I'm not sure are especially fun.
Raising the enemy health (and possibly their accuracy, I'm not sure about that but it almost doesn't matter) has a kind of odd effect on battles, especially coupled with the more aggressive AI. Because the aliens can tank multiple shots and you can't, and because they have the advantage of numbers, they tend to be willing to risk flanking if they can get your squaddies. In order to prevent casualties you have to either try to engage at extreme long range, or kill the active aliens in one turn. As a result, if a high chance to hit shot you were relying on misses, it means someone is almost certainly going to die.
Now, that wouldn't be a problem in a multiplayer game or one like Civilization where the strategic layer is symmetrical. Indeed, it makes for a very smooth multiplayer experience. (It's a shame that the tactical engine is the only thing smooth about XCOM multiplayer, which boasts a woefully inadequate backend and network compared to the fan-made UFO 2000 it took inspiration from.)
In campaign play, however, every loss you take can snowball into a lost mission due to small squad sizes and panic. Losing an entire squad because of two missed 80% shots is not much fun, especially when the number of times that situation arises mean it will either happen eventually, or you'll get crazy lucky. It's lost some of that feel of "When my troops die it's because I screwed up."
I'm now playing Classic non-Iron Man, but I suspect I'd enjoy Normal Iron Man more. Better still would be Normal HP (and accuracy if that's changed) for the aliens, but Classic/Impossible AI. I imagine that if there is not yet A Mod For That, there shortly will be.
The advanced armors seem to change the look of the male characters more than it does the females (who do have a nice design from the outset). I agree that they have a very reasonable build in Psi Armor (although even then they're definitely more on the beefcake end of the good looking dudes scale than, say, Nathan Drake). Not sure what it is about the basic design that makes them look so Gears of Warhammer. Maybe just the contrast with the original, where X-Com squaddies male and female had basically the same build.
League of Legends
Apparently unlike the majority of players, I liked Twisted Treeline a lot. Hopefully I'll like the rework as well, but I don't understand why they didn't introduce it as a new 3v3 map rather than replacing the existing Treeline.
I've finally seen someone do well with Kha'zix! Still have yet to see Syndra or Rengar meaningfully contribute.
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