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Messages - Fudozukushi
« on: May 19, 2013, 04:59:09 AM »
Shingeki no Kyojin: PUNCH
« on: May 11, 2013, 06:15:03 AM »
« on: May 05, 2013, 05:20:29 AM »
Don't worry, Shingeki is just filled with hope! Sure it gets brutally crushed under foot constantly and endlessly, but it's there! Unlike Bokurano which is all doom and gloom all the time and still more cheery than the manga.
« on: May 05, 2013, 03:16:21 AM »
Shingeki no Kyojin: Yes yesssssssssssssssssssssssssssssssss.
« on: May 04, 2013, 03:21:35 AM »
Poise is boss against Four Kings because you can just stand there wailing into them without a care until they grab you. On Four Kings note having your ring slot's restricted to Covenant Ring and Favor Ring is a real pain for casters since Dusk's Crown also increases Magic damage against you, so you aren't getting any damage boost from any magic against them unless you feel like being borderline suicidal.
« on: May 03, 2013, 04:48:17 PM »
Obnoxious trek or funtime with the most hardass Titanite Demon in the game. Thanks Lost Izalith!
« on: May 02, 2013, 04:52:50 PM »
Dark Souls plot is 90% show, 10% tell and 5% of that tell is lying to you.
« on: May 02, 2013, 07:48:15 AM »
Bottemless Box allows you to store nearly anything you want at bonfires when you buy it. I think you can organize stuff somehow I've just... never felt the need.
There's one other area that has a music track. Otherwise having something playing all the time could interfere with audio cues for enemies which are exceedingly helpful. Hearing when some jackass is sneaking up on me has saved my bacon loads of times. Boss fights are less of an issue because you're always focusing on the boss, so gogo epic boss tracks.
« on: April 27, 2013, 03:23:04 PM »
Oh yeah, it's never difficult just tedious. But whacking that tail until he's nearly dead and it's still attached and waiting a minute between each opportunity is bullshit.
« on: April 27, 2013, 02:21:21 PM »
And let's not forget the sheer glory of Kalameet!
Or do because fuuuuuuuck that tail.
« on: April 22, 2013, 06:28:36 PM »
They're all slightly slanted so if you have bad enough luck to be running near the edges you can slide off. There's also one of the normal(nroaml!) pathways that you can slide off easy if you're running because of a nasty incline on the left.
« on: April 22, 2013, 03:47:34 PM »
Wait, Bellowing Dragoncrest Ring...boosts pyromancy?
« on: April 22, 2013, 01:58:40 PM »
My PC attempt at Seath's tail went disgustingly easy. Then he killed me like three times.
Then I got pissed and used Power Within, Dusk Crown, Bellowing Dragoncrest Ring, APyro Hand +5, Great Fireballs and wiped out a fourth of his health with each hit.
« on: April 22, 2013, 11:24:39 AM »
Despite Seath being a joke he's killed me an inordinate amount of times or forced restarts because of tail bullshit.
« on: April 19, 2013, 06:12:22 PM »
I guess maybe my more time-consuming plays are spent in the first half so I don't get second-half practice in. Except against the DPC bosses, Those have built-in time-consuming. go to hell kalameeeeeeet
« on: April 19, 2013, 05:46:58 PM »
Hey, if the pre-DLC cutscene isn't seen first then the after-DLC cutscene doesn't become" no happiness ever" levels of impact. I was always unclearly saying that it's more the levels than bosses. Half the remaining bosses are hard, the other half are Aslyum Demon levels of ass-punching easy. The levels though are always in the haha-FUCK YOU level of things. Then again maybe I'm the only person to regularly be picked apart by Duke's Archives.
« on: April 13, 2013, 07:31:57 AM »
Dark Souls - Fuck yes, the bastards are dead.
Welcome to the harder half of the game.
« on: April 12, 2013, 10:57:25 PM »
Dark Souls alone justified the cost of a PS3 for me.
« on: April 12, 2013, 11:04:27 AM »
And the best place for humanity farming in the normal game is still upcoming.
« on: April 12, 2013, 06:36:16 AM »
I keep mentally going over the Undead Parish in my mind and can't picture a jail cell, nor do I recall anyone hanging out next to the Fire Keeper except crazy dude #1. I think I'd recall anyone in an outfit as stupid-looking as that boss I just killed, but nope, nothing. <.<
The jail cell's hidden on the second floor behind a breakable door.
« on: April 12, 2013, 06:19:30 AM »
Dark Souls - Mmm. To some extent the game is weighing on me now. I still like it, certainly, but it feels like it has gone on a bit too long. I'm nearing 40 hours which is just too long for the type of game this is (it wants to be a NES Zelda/Castlevania/Mega Man pretty clearly), I figured it'd be a fun one to replay but getting less and less sure of that. Anyway I avenged the Fire Keeper (I have nooo clue who "Lautrec" is, I didn't recognise him, DARK SOULS PLOT!!!) and mercifully got a lot of Humanity for it, since I was feeling like the game was starving me of it needlessly. Currently dying to Ornstein and Smaugh, though I've come very close at least. Hardest boss since the Bell Gargoyles, definitely.
Yessss delicious O&S deaths.
In a something Laurtec's a guy you can spring from a jail cell in the Undead Parish. Doing so will allow you to summon him for the Bell Gargoyles. He'll hang out next to the Firelink Keeper until he murders her.
« on: April 09, 2013, 08:51:59 AM »
Ulrika's path at least sees you getting more people from the other team as temps at least.
« on: April 09, 2013, 02:22:46 AM »
The Shingeki no Kyojin anime is just everything it as amazing as it should be.
« on: April 07, 2013, 03:02:46 AM »
Ahh. I always assumed that was related to stability (in which regard SKS > BKS) but I guess not.
Iron Round Shield's the best examplw of it since it's in the same category as greatshields for deflection, but can parry and is tagged in the medium shield range.
« on: April 07, 2013, 01:40:12 AM »
The only guess I have is that maybe that's when you fail a parry attempt but take reduced damage anyway?
Deflection is a stat for shields that governs if weapons bounce off it or not. It is not ever explained or shown in game at all. For example, the famous Lightning Spear will bounce off the Silver Knight Shield but will follow-through it's entire attack against a Black Knight Shield. It still won't do any real damage, but you also aren't staggered and open to attack.