Author Topic: Fire Emblem 10: Equal EXP, AS Scaled  (Read 2011 times)

Dhyerwolf

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Fire Emblem 10: Equal EXP, AS Scaled
« on: December 03, 2012, 08:46:30 AM »
Like the FE 7, 8 and 9 topics before it, here's the topic to scale doubling against in game enemy speed to keep AS balanced. Getting this up a bit in pieces. Still a bit of a work in process, but mostly done.

1. Doubling Rates: Characters will be listed with percentage-based Double Rates. These will be based on endgame enemies based on approximately C4 and C5 scaled up. A few PCs will instead have a Doubled Rate (Which means they were doubled more often than they doubled enemies).

2. Enemy Averages for Other Stats: Based on C4 and C5 enemies scaled up. This is important as it makes C5 has some weird enemies thanks to one Dragon map and one Spirit map. This balances enemies better compared to how they look over the length of the game
Def: 25
Res: 22 (Res is notably lower over time)
Enemy HIT: 165 (A bit below endgame, but I lowered it a little as the PCs basically all have +15 to EVA thanks to Authority to balance)
Enemy EVA: 80
Crit Evade: 25

3. Authority- I did not factor these in for those who have claim as authority equally impacts all PCs even without it. It also does not make as much sense in a duel plot wise, most of the PCs (minus Ike) have their authority overriden by Ike before the end of the game. I did partially lower enemy HIT/AVD because authority was always active.

4. Halving of Occult/Crit/Damage Skill Rates- I halve these for a variety of reasons, but primarily because the way the game is structures, a lot of the time this level of overkill damage is a bit unnecessary (Because it would already kill, because doubles are so common and enemies are not durable, because they can be negatives on counters, and super importantly in FE 10 for occults, the few bosses that you really wanted them for null them).
-->These is one potential exception with Sol and Flare, which also heal the users. I would halve the damage boosts, but as the healing is actually far more noticable in game than the other occult secondary effects due to activating even when an enemy dies, I like giving the healing full credit.
-->This fits especially well with the secondary effects of some occults, as they are rarely seen in game.

5. Laguz- I allow them to start transformed with 15 of a bar left and ability to use Olivi Grass
-->At endgame, you have a variety of items that allow them to transform instantly as well as start far away enough from the enemies for these to be easy to use.
-->They are beyond horrible in duels otherwise
-->I used half-shift (or average of fullshift and no-shift) in averages. This is a decent reflection (Note that no-shift in averages, everyone else looks amazingly better). I would argue that a PC that can't attack for 2 or so turns due to a DL quirk, it makes more sense to ignore them for averages than to go for no-shift.

6. Recover Staves- Stave users can equip Recover staves and heal 25 HP a turn. These can counter (add significant hit, but only 1 Attack, so generally can not break defense against any 1 range enemies in range), but can be used against some to stall. Additionally, they can arguably use this to heal turn 1 against faster enemies and feels like some tangible boon to give to a very good equip type in game.

7. Weapon Triangle- +/- 10 Hit in FE 10. This is...relatively impotent all things considered, and I will only be listed in certain circumstances

8. Halving of Occult/Crit/Damage Skill Rates- I halve these for a variety of reasons, but primarily because the way the game is structures, a lot of the time this level of overkill damage is a bit unnecessary (Because it would already kill, because doubles are so common and enemies are not durable, because they can be negatives on counters, and super importantly in FE 10 for occults, the few bosses that you really wanted them for null them).
-->These is one potential exception with Sol and Flare, which also heal the users. I would halve the damage boosts, but as the healing is actually far more noticable in game than the other occult secondary effects due to activating even when an enemy dies, I like giving the healing full credit.
-->This fits especially well with the secondary effects of some occults, as they are rarely seen in game.

9. Laguz- I allow them to start transformed with 15 of a bar left and ability to use Olivi Grass
-->At endgame, you have a variety of items that allow them to transform instantly as well as start far away enough from the enemies for these to be easy to use.
-->They are beyond horrible in duels otherwise
-->I used half-shift (or average of fullshift and no-shift) in averages. This is a decent reflection (Note that no-shift in averages, everyone else looks amazingly better). I would argue that a PC that can't attack for 2 or so turns due to a DL quirk, it makes more sense to ignore them for averages than to go for no-shift.

10. Questionable Weapons/Skills- There are a variety of these that are gained through plot conversations. I am allowing all of these, but noting them with **. Often these are expressly given to someone in the conversation (It's...less clear when given to mains)

11. Stat Averages up Top
1. Damage Average: 42.5
-->2.5x Kill Point: 106

Micaiah
Lv20/20/12 Light Priestess (6 Move, light/staff)
40.6 HP, 17.35 Str, 40 Mgc, 29.4 Skl, 27.15 Spd, 40 Lck, 19.8 Def, 40 Res
DL Damage: 32.6 Damage, 18% Double Rate
DL Durability: 76.4% PCHP, Takes extra 5.8 (27%) from physicals, Cuts Magic by 16.5 (78%)
4% Relative Evasion, Cuts Magic Status by 43.25%, Cuts Crit 14%
Skills:
Corona (7.4% chance of ignoring enemy Res and halving enemy HIT for a turn)
-->Basically drops enemy effective hit to near 0%
**Renewal- 10% MHP Regen

Weapons:
Thani – 27.6 Damage (26 base), 118.8% Hit
-->16 base damage against mounted/heavily armored foes.
Nosferatu – 25.6 Draining Damage (24 base), 103.8% Hit]
Recover- -6.65 Damage only on counter, Can't attack, Restores 25 HP a turn

Edward
Lv20/20/5 Trueblade (7 Move, swords)
47.4 HP, 28.4 Str, 7.95 Mgc, 34.6 Skl, 34.4 Spd, 27.5(+8) Lck, 21.65 Def, 13.8 Res
DL Damage: 58.1 Damage, 90% Double Rate
DL Durability: 89.3% PCHP, Takes extra 3.95 (19%) from Physicals, Takes extra 9.7 (46%) from Magic
20% Relative Evasion (31% against Axes), Adds extra 14.25% to Magic Status, Cuts Crit 9.5%
Skills:
Wrath- Adds 25% to critical hit rate when below 30% mHP
--->Effectively boosts damage by 28%
Astra- 8.8% chance of performing five consecutive attacks at full damage

Weapons:
Caladbolg – 30.6 damage (18.4 Base, 109.7% Hit, 17.3% Crit); +8 Luck
Tempest Blade – 29.8 Damage (21.4 base, 84% Hit, 17.3% Crit); 1-2 Range
-->24.2 Damage at Range 2

Leonardo
Lv20/20/5 Marksman (7 Move, bows)
46.4 HP, 26.6 Str, 11.85 Mgc, 35 Skl, 26.65(+5) Spd, 30 Lck, 21.65 Def, 22.2 Res
DL Damage: 38.6 Damage; 70% Double Rate
DL Durability: 87.4% PCHP, Takes extra 3.95 (19%) from Physicals, Takes extra 1.3 (6%) to Magic, Cuts Crit 4%
3% Evasion, Adds extra 1.75% to Magic Status
Skills:
Cancel (26.6% [31.6% with Lughnasadh equipped) chance to stop the enemy from attacking during the current round)
Deadeye- 8.8% chance of dealing triple damage and inflicting sleep on the target

Weapons:
Lughnasadh – 22.7 damage (17.6 base, 120% Hit, 6.3% crit); +5 Spd

Nolan
Lv20/20/6 Reaver (7 Move, axes/crossbows)
56 HP, 30.75 Str, 10 Mgc, 31.5 Skl, 32 Spd, 28 Lck, 24.25(+4) Def, 19 Res
DL Damage: 50.1 Damage, 74% Double Rate
DL Durability: 105.5% PCHP, Cuts Physicals by 2.65 (13%), Takes extra 4.5 (21)% from Magic
0% Relative Evasion (16% against Lances w/ Axes), Adds 11.25% to Magic Status, Cuts Crit 2%
Skills:
Nihil- Prevents enemy battle skills (such as Astra) from occuring
Colossus- 7.9% chance of tripling Str

Weapons:
Tarvos – 28.8 Damage (23.75 base, 111% Hit, 0.5% crit, +4 Def when equipped
Tomahawk – 22.8 Damage (20.75 base,  88.4% Hit) 1-2 Range
--->18.3 damage range two

Laura
Lv20/20/5 Saint (6 Move, light/staves)
77% HP, 19.4 Str, 29.8 Mgc, 26.8 Skl, 27.8 Spd, 29 Lck, 18.4 Def, 27.7 Res
DL Damage: 21.6 Damage, 25% Double Rate
DL Durability: 0.74 PCHP, Adds extra 7.2 (34%) to Physicals, Cuts magic by 4.2 (20%)
-8% Relative Evasion, Cuts Magic Status by 6%
Skills:
Corona- 6.7% chance of ignoring enemy Res and halving enemy HIT for a turn
-->Basically drops enemy effective hit to near 0%

Weapons:
Forged Light – 17.3 Damage (15.8 base, 102.6% Hit)
**Sleep Staff- 90.8% Sleep at Range 1, -5% Hit each range
-->Sleep lasts 3 turns and does not seem to wear off with damage
Recover- -4.6 Damage only on counter, Can't attack, Restores 25 HP a turn

Sothe
Lv*/16/11 Whisper (7 Move, knives)
46.5 HP, 28 Str, 13 Mgc, 36 Skl, 33.25 Spd, 31.25 Lck, 21 Def, 20.5 Res
DL Damage: 27.6 Damage, 84% Double Rate
DL Durability: 87.6% PCHP, Takes extra 4.6 (22%) from physicals, takes extra 4 (19% from magic
9% Relative Evasion, Adds 5.5% to Magic Status, Cuts Crit 5.25%
Skills:
Bane- 9% chance of reducing enemy HP to 1; 1 Range Only

Weapons:
Silver Dagger - 15 damage (15 base), 108.25% Hit
Forged Silver Knife – 14.2 damage (15 base, 94.4% Hit); 1-2 Range
**Beast Killer- 13.2 damage, (12 base, 97.2% hit, 6.5% Crit), +24 against Beasts

Ilyana
Lv20/20/13 Thunder Archsage (6 Move, thunder/fire/wind/staves)
45 HP, 24 Str, 34 Mgc, 32.2(+3) Skl, 27.7 Spd, 21.6 Lck, 22.7 Def, 31.5 Res
DL Damage: 34.2 Damage; 24% Double Rate
DL Durability: 84.7% PCHP, Takes extra 2.9 (14%) from Physicals, Cuts Magic by 8 (38%)
-14% Relative Evasion, Cuts magic status by 13%, Adds 4.4% to Crit
Skills:
Flare (8.2%% [8.8% with Rexbolt equipped] chance of ignoring enemy Res and restoring HP equal to the amount of damage dealt)
-->Additional 8.2% (8.8% chance) of just restoring HP (to me. See notes up top)

Weapons:
**Rexbolt – 27.6 Damage (24 base, 107% Hit, 3.8% crit, +24 damage to Dragon, +3 Skl when equipped
Forged Fire- 22.8 Damage (21 base, 102% Hit); +20 to Beasts
Forged Wind- 21.9 Damage (20 base, 107% Hit); +18 to Flyers
Recover- 0 Damage only on counter, Can't attack, Restores 25 HP a turn

Aran
Lv20/20/5 Sentinel (7 Move, lances)
48 HP, 31 Str, 9.6 Mgc, 31 Skl, 25.6 Spd, 18.6 Lck, 29.8 Def, 17 Res
DL Damage: 27.6; 0% Double Rate
DL Durability: 90.4% PCHP, Cuts Physicals by 4.2 (20%), Takes extra 6.5 (31%) from magic
-19% Relative Evasion, Adds 25.75% to magic status, Adds 7.4% to Crit Rate
Skills:
Impale (7.8% chance of quadruple damage)

Weapons:
Forged Silver Lance – 27.6 Damage (24 base, 92.5% Hit, 0.3% crit)
Forged Javelin – 17 Damage (18 base, 76.4% Hit, 0.3% crit); 1-2 Range
--->13.8 at Range 2

Meg
Lv20/20/4 Sword Marshal (6 Move, armored, swords/lances/axes)
50.4 HP, 28.65 Str, 12.85 Mgc, 25.6 Skl, 25.95 Spd, 30 Lck, 28.65 Def, 27 Res
DL Damage: 23 Damage; 2% Double Rate
DL Durability: 94.9% PCHP, Cuts Physicals by 3.05 (14%) Cuts Magic by 3.5 (17%)
-10% Relative Evasion, Cuts Magic Status by 3.75%, Cuts Crit by 4%
Skills:
Fortune (immunity to critical hits)
Luna (6.4% chance of tripling strength and ignoring enemy defense)

Weapons:
Forged Silver Sword – 22.6 Damage (20.65 base, 92.9% Hit)
Forged Hand Axe – 17.8 Damage (17.65 base, 83.4% Hit); 1-2 Range
-->14.8 Damage Range 2

Volug
Lv31 Wolf (9* Move, beast laguz, strikes)
Untransformed: +6 TG/turn, +10 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
64.2 HP, 15 -> 30 Str, 4.4 ->6.6 Mgc, 17.6 ->35.2 Skl, 18 ->36 Spd, 27.4 Lck, 11.4-> 22.8 Def, 6.6 ->13.2 Res
Halfshift Stats: 22.5 Str, 6.6 Mgc, 26.4* Skl, 27* Spd, 17.1* Def, 9.9* Res
Fullshift DL Damage: 57.7 Damage 97% Double Rate
Halfshift DL Damage: 22.2 Damage; 17% Double Rate
DL Durability: 120.9% PCHP, Adds 14.2- > 2.8 to Physicals (67% → 13%) (8.5 Halfshifted; 40%)
Adds 16.9 - > 10.3 (80% - > 49%) (13.6 Halfshifted; 64%) to Magic
-18% - > +13% Relative Evade (-10% Halfshifted), Adds 49% → 18% to Magic Status (37% Halfshifted)
Cuts Crit by 1.4%, Weak to Fire
Skills:
Wildheart- Immediate transformation, but only half of the stat gains
Howl (22.5% chance of paralyzing an enemy that attacks indirectly for one turn)
**Savage- 8.8% chance (6.6%) chance of tripling Str and halving enemy Skl for a turn.

Weapons:
Fullshift Fang- 29.3 Damage (24 Base, 116.6% Hit)
Halfshift Fang- 19 Damage (16.5 base, 98.1% Hit)

Tauroneo
Lv20/20/11 Lance Marshal (6 move, lances/swords/axes)
50.8 HP, 32.4 Str, 16.8 Mgc, 33.5 Skl, 30 Spd, 21.2 Lck, 30.2 Def, 27 Res
DL Damage: 45.6 Damage; 52% Double Rate (67.1 w/ 100% Double Rate under Resolve)
DL Durability: 95.7% PCHP, Cuts Physicals by 4.8 (22%), Adds 3.5 to Magic (17%)
-11% Relative Evasion (32% Evade under Resolve; 56% w/ Triangle Bonus), Adds 14.25% to Magic Status, Adds 5.2% to Crit
Skills:
Resolve (Increases Skl/Spd by 1.5x when below 50% mHP)
Luna (8.4% [12.6% under Resolve] chance of tripling Str and ignoring enemy Def)

Weapons:
Forged Silver Lance – 30 Damage (25.4 base, 97.2% Hit [121.7% under Resolve]
Forged Silver Sword- 28.8 Damage (24.4 base, 97.2% Hit [121.7% under Resolve]
Forged Silver Axe- 29 Damage (26.4 base, 90.5% Hit [111.7% under Resolve])
Forged Hand Axe – 23.5 Damage (21.4 base), 90.5% Hit [111.7% under Resolve]); 1-2 Range
-->19.4 Damage at Range 2

Jill
Lv20/20/6 Dragonlord (9 move, wyvern-riding, axes/lances)
45 HP, 29.5 Str, 9.75 Mgc, 28.5 Skl, 30.25 Spd, 32 Lck, 28.5 Def, 20.25 Res
DL Damage: 53.6 Damage; 55% Double Rate
Damage w/o Brave Lance: 30.2 Damage; 55% Double Rate
DL Durability: 84.7% PCHP, Cuts Physicals by 3.1 (15%), Adds 3.25 (15%) to Magic
1% Relative Evasion, Adds 7.6% to Magic Status
Cuts Crit by 6%, Weak to Thunder
Skills:
Stun (7.1% chance of dealing triple damage and paralyzing enemy for one turn)

Weapons:
**Brave Axe – 34.6 Damage (15.5 base, 97.6% Hit); Double Hit Property
Forged Silver Lance- 19.5 Damage (17.5 base, 97.6% Hit)
Forged Hand Axe – 19.3 Damage (18.5 base, 91.2%% Hit); 1-2 Range
« Last Edit: December 09, 2012, 11:38:31 PM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Fire Emblem 10: Equal EXP, AS Scaled
« Reply #1 on: December 03, 2012, 08:46:45 AM »
Zihark
Lv20/20/9 Trueblade (7 move, swords)
47.75 HP, 27.75 Str, 12.5 Mgc, 38 Skl, 37.6 Spd, 21 Lck, 21.25 Def, 21.8 Res
DL Damage: 70.7 Damage; 100% Double Rate
DL Durability: 0.87 PCHP, Adds 4.35 (21%) to Physicals, Adds 3.5 (17%) to Magic
7% Relative Evasion, Adds 5% to Magic Status, Adds 5% to Crit
Skills:
Adept (18.8% chance of consecutively attacking)
Astra (9.5% chance of performing five consecutive attacks at full damage)

Weapons:
Forged Silver Sword – 35.3 Damage (19.75 damage, 100% Hit, 7 crit)

Fiona
Lv20/20/4 Silver Knight (9 move, mounted, lances/bows)
45.85 HP, 25.2 Str, 16.95 Mgc, 24.2 Skl, 27.8 Spd, 25.15 Lck, 27.65 Def, 23.5 Res
DL Damage: 22 Damage, 25% Double Rate
DL Durability: 86.3% PCHP, Cuts Physicals by 2.05 (10%), Average to Magic
-11% Relative Evasion, Adds 5.5% to Magic Status, Adds .85% to Crit
Skills:
Imbue (Restores 16.95 HP at the start of turn)
Sol (6.1% chance of dealing triple damage and healing the user equal to the amount of damage dealt)
-->Additional 6.1% of just restoring HP (to me. See notes up top)

Weapons:
Forged Silver Lance – 17.6 Damage (18.2 base, 86% Hit)

Tormod
Lv20/20/3 Fire Archsage (8 move, fire/wind/thunder/staves)
45 HP, 20.1 Str, 25.8 Mgc, 25.65 Skl, 28.1 Spd, 18.25 Lck, 21.7 Def, 23.65 Res
DL Damage: 17.8 Damage; 28% Double Rate
DL Durability: 84.7% PCHP, Adds 3.9 (18%) to Physicals, Cuts Magic by 0.15 (1%)
-17% Relative Evasion, Adds 8.5% to Magic Status, Adds 7.75% Crit
Skills:
Flare (6.4% chance of ignoring enemy Res and healing self equal to the amount of damage dealt)
-->Additional 6.4 of just restoring HP (to me. See notes up top)

Weapons:
Forged Fire – 13.9 damage (13.8 base, 91.6% Hit);  +20 damage to beasts
Forged Wind- 13.5 damage (12.8 base, 95.2% Hit); +18 to Flyers
Forged Thunder: 10.8 damage (11.8 base, 81.5% Hit); +16 to Dragons
Recover- -3.9 Damage only on counter, Can't attack, Restores 25 HP a turn

Muarim
Lv30 Tiger (7 -> 9 move, beast laguz, strikes)
Untransformed: +8 TG/turn, +15 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
DL Durability: 64.6 HP, 15 -> 30 Str, 3.55 -> 7.1 Mgc, 18 -> 36 Skl, 13.2 -> 26.4 Spd, 18.05 Lck, 18.85 -> 37.7 Def, 10 -> 20 Res
DL Damage: 26.7 Damage; Double Rate: 9% ; Unshifted Double Rate: Doubled by 86% of enemies
121.7% (98.2% adjusted) PCHP, Takes extra 6.75 (32%) → Cuts Phys by 12.1 (57)
Takes extra 13.5 (63.7%) from Mag - > Takes extra 3.5 (17%)
-24%->-21% Relative Evasion; 45.5% - > 19.5% Weak to Magic Status
Adds 7.95% to Crit, Weak to Fire
Skills:
Roar- 7.5% chance of tripling Str and paralyzing enemy for one turn

Weapons:
Fang- 24.4 damage (20 damage, 100.5% Hit)

Vika
Lv28 Raven (6 -> 8 move, bird laguz, strikes)
Untransformed: +6 TG/turn, +10 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
47 HP, 12.75 -> 24.5 Str, 10 -> 20 Mgc, 19 -> 38 Skl, 23 -> 46 Spd, 23.75 Lck, 9.25 -> 18.5 Def, 16.75 -> 33.5 Res
DL Damage: 23; Double Rate: 100%; Unshifted Double Rate: 33% Doubled by Enemies
DL Durability: 88.5% PCHP, Takes extra 16.35 (77%) from Phys - > Takes extra 7.1 (33%)
Takes extra 6.75 (32%) from Magic → Cuts by 10 (47%)
-21%->39% relative evasion; 27.5% weak to Magic Status - > 45% Resistant to Magic Status
Adds 2.25% to Crit, Weak to Wind and Bows
Skills:
Shriek (23.75% chance of reducing enemy Lck to 0 for a turn on being indirectly attacked.  Endgame enemy average Lck is 25.)

Weapons:
Beak- 11.5 Damage (11.5 base, 109.75% Hit)

Nailah
Lv36 Wolf Queen (9* move, beast laguz, strikes)
67.8 HP, 35.8* Str, 10.9* Mgc, 47.2* Skl, 39.2 Spd*, 36.35 Lck, 33.8* Def, 27.8* Res
DL Damage: 78.5 damage, 100% Double Rate
DL Durability: 127.7% PCHP, Cuts Physicals by 8.2 (39%), Cuts Magic by 4.3 (20%)
38% Relative Evasion, Cuts Magic Status by 29.8%
Cuts Crit 10.35%, Weak to Fire
Skills:
Glare (23.6% chance of petrifying the target for the duration of the battle, command skill)
Savage (11.8% chance of tripling Str and halving enemy Skl for a turn.  Endgame enemy average Skl is 27.)

Weapons:
Great Fang (SS Rank) – 39.2 damage (30.8 base, 150.75 Hit)

Elincia
Lv*/*/19 Queen (9 move, flying, swords/staves)
44.1 HP, 30 Str, 24.2 Mgc, 30 Skl, 34.6 Spd, 39.8 Lck, 21.6(+3) Def, 30.3(+3) Res
DL Damage: 87.9 Damage, 91% Double Rate
DL Durability: 83.1% PCHP, Average to Phys, Cuts Magic by 9.8 (46%)
19% Relative Evasion, 34% Resistance to Magical Status
Cuts Crit 13.8%, Weak to Wind and Bows
Skills:
Renewal (Restores 10% mHP at the start of turn)
Stun (7.5% chance of tripling damage and paralyzing enemy for one turn.)

Weapons:
Amiti – 23 Damage (20 Base), 109.8% Hit, +3 Def/Res when equipped, strikes consecutively, cannot be stolen
Recover- 6 Damage only on counter, Can't attack, Restores 25 HP a turn

Marcia
Lv*/20/12 Seraph Knight (9 move, flying, swords/lances)
50 HP, 26.8 Str, 15.2 Mgc, 29.4 Skl, 36 Spd, 25 Lck, 28 Def, 28.1 Res
DL Damage: 42.4 Damage; 97% Double Rate
DL Durability: 94.2% PCHP, Cuts Phys by 2.4 (11%), Cuts Magic by 4.6 (22%)
8% Relative Evasion, 15.5% Resistance to Magic Status
Adds 1% to Crit, Weak to Wind and Bows
Skills:
Stun (7.4% chance of tripling damage and paralyzing enemy for one turn.)

Weapons:
Forged Silver Lance – 21.5 Damage (19.8 base, 94.8% hit)

Nealuchi
Lv32 Raven (6 -> 8 move, bird laguz, strikes)
Untransformed: +6 TG/turn, +10 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
58.5 HP, 13.5 -> 27 Str, 5 -> 10 Mgc, 13 -> 26 Skl, 22 -> 44 Spd, 32 Lck, 13 -> 26 Def, 12.5 -> 25 Res
DL Damage: 39.6; 100% Double Rate ; Unshifted Double Rate: 41% Doubled by Enemies Rate
DL Durability: 110.2% PCHP, Takes extra 12.6(59%) from Phys → Cuts by 0.4 (2%)
Takes extra 11 (52%) from Mag → Cuts by 1.5 (7%)
-15%->+52% Relative Evasion, Adds 35.5 to Magic Status → Cuts by 30%
Cuts Crit 6%, Weak to Wind and Bows
Skills:
Wrath- adds 25 to crit rate (Boosts to 19% crit rate) when below 30% mHP (
--->25% Damage Increase Effectively On Average
Tear- 11% chance of tripling Str and halving enemy Spd for a turn

Weapons:
Beak- 19.8 Damage (14 base, 99.3% Hit)

Haar
Lv*/20/15 Dragonlord (9 move, wyvern-riding, axes/lances)
56.9 HP, 38 Str, 7.15 Mgc, 37.8 Skl, 28.9 Spd, 23.35 Lck, 37.1 Def, 15.6 Res
DL Damage: 52.1 Damage, 40% Double Rate
DL Durability: 107.2% PCHP, Cuts Physicals by 11.5 (54%), Adds 7.9 (37%) to Magic
-11% Evasion, Adds 25.25% to Magic Status
Adds 2.65% to Crit, Weak to Thunder
Skills:
Cancel (29% chance of preventing the enemy from attacking for the rest of the round)
Stun (9.5% chance of tripling damage and paralyzing enemy for one turn.)

Weapons:
Forged Silver Axe – 37.2 Damage (32 base, 97.6% Hit)
Forged Silver Lance- 36.9 Damage (31 base, 100% Hit)
Forged Hand Axe – 31.4 Damage (27 base, 97.6% Hit); 1-2 Range
-->26.3 at 1-2 Range

Brom
Lv*/20/14 Axe Marshal (6 move, armored, axes/swords/lances)
59.4 HP, 33.4 Str, 9.55 Mgc, 31.4 Skl, 27.3 Spd, 30 Lck, 36 Def, 20.75 Res
DL Damage: 36.5 Damage; 19% Double Rate
DL Durability: 111.9% PCHP, Cuts Physicals by 10.4 (49%), Adds 2.75 (13%) to Magic
-8% Evasion, Adds 10.875% to Magic Status, Cuts Crit 4%
Skills:
Disarm- 14.8% chance of Nulling Counters
Luna (7.9% chance of tripling Str and ignoring enemy Def)

Weapons:
Forged Silver Axe – 30.7 Damage (27.4 damage, 94.1% Hit)
Forged Hand Axe – 26 Damage (22.4 damage, 94.1% Hit)
-->21.1 at Range 2

Nephenee
Lv*/20/14 Sentinel (7 move, lances)
50.4 HP, 29.2 Str, 14.8 Mgc, 35 Skl, 34 Spd, 24.8 Lck, 29.2 Def, 27.85 Res
DL Damage: 53.6 Damage; 89% Double Rate
DL Durability: 94.9% PCHP, Cuts Physicals by 3.6 (17%), Cuts Magic by 4.35 (21%)
2% Relative Evasion, Cuts Magic Status by 11.9%, Adds 1.2% to Crit
Skills:
Critcal+10 (adds 10 to crit rate)
Wrath (adds 25 to crit rate when below 30% mHP, Effectively near a 36% damage increase on average)
Impale (8.8% chance of quadrupling damage)

Weapons:
Forged Silver Lance – 28.4 Damage (22.2 base, 99.5% Hit, 1.3% crit)
Forged Javelin – 19.1 Damage (16.2 base, 91.8% Hit,  1.3% crit)
-->15.3 Damage at Range 2

Heather
Lv*/20/14 Whisper (7 move, knives)
46.4 HP, 24.5 Str, 18.2 Mgc, 33.5 Skl, 40 Spd, 35 Lck, 20.8 Def, 26 Res
DL Damage: 23 Damage, 100% Double Rate
DL Durability: 87.4% PCHP, Adds 4.8% to Physicals (23)%, Cuts Magic by 2.5 (12%)
38% Relative Evasion, Cuts Magic Status by 25%, Cuts Crit 9%
Skills:
Bane (8.4% chance of reducing enemy's HP to 1)

Weapons:
Silver Dagger – 11.5 Damage (11.5 base), 107 raw hit
Forged Silver Knife – 10.9 Damage (11.5 base, 94.9% Hit); 1-2 Range
**Beast Killer- 9.2 damage, (8.5 base, 96.6% hit, 5.9% Crit), +17 against Beasts

Lucia
Lv*/20/9 Trueblade (7 move, swords)
48 HP, 24.5 Str, 17.8 Mgc, 37.6 Skl, 36.8 Spd, 23.2 Lck, 19.1 Def, 25 Res
DL Damage: 49.5 Damage, 100% Double Rate
DL Durability: 90.4% PCHP, Adds 6.5 (31%) to physicals, Cuts 1.5 (7%) to magic
0% Relative Evasion, Cuts Magic Status by 3.5%, Adds 2.8% to Crit
Skills:
Astra (9.4% chance of performing five consecutive attacks at full damage)

Weapons:
Forged Silver Sword – 24.8 Damage (16.5 base, 100%, 6.9% crit)

Lethe
Lv33 Cat (7 -> 9 move, beast laguz, strikes)
Untransformed: +10 TG/turn, +15 on being indirectly attacked
Transformed: -5 TG/turn, -4 on attacking or being attacked
61.2 HP, 13.2 -> 26.4 Str, 6.6 -> 13.2 Mgc, 16.6 -> 33.2 Skl, 18 -> 36 Spd, 23.4 Lck, 13.2 -> 26.4 Def, 12.4 -> 24.8 Res
DL Damage: 56.9; 97% Double Rate ; Unshifted Double Rate: 67% Doubled by Enemies
DL Durability: 115.3% PCHP, Takes extra 12.4(58%) from Phys → Cuts by 0.8 (4%)
Takes extra 11.1 (52%) from Mag → Cuts by 1.3 (6%)
-23%->+6% Relative Evade, Adds 39.5% to Magic Status → Cuts by 6.5%
Adds 2.4% to Crit, Weak to Fire
Skills:
Daunt (reduce the raw hit and crit of enemies within three squares by 5, claim through plot gifted skill scroll
Rend- 9% chance of quintupling Str and prevents movement

Weapons:
Claw- 28.9 Damage (19.4 base, 100% hit)

Mordecai
Lv32 Tiger (7 -> 9 move, beast laguz, strikes)
Untransformed: +8 TG/turn, +15 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
71.4 HP, 19.6 -> 39.2 Str, 2.6 -> 5.2 Mgc, 13 -> 26 Skl, 11.4 -> 22.8 Spd, 27.8 Lck, 22 -> 44 Def, 6.4 -> 12.8 Res
DL Damage: 41; 35% Doubled By Enemies Rate ; Unshifted Double Rate: 86% Doubled by Enemies
DL Durability: 134.4% PCHP (117.3% adjusted), Takes extra 3.6(17%) from Phys → Cuts by 18.4 (87%)
Takes extra 17.1 (81%) from Mag → Takes extra 10.7 (50%)
-24% - > -16% Relative Evasion, 54.5% Weak to Magic Status → 37% Weak
Cuts Crit by 1.8%, Weak to Fire
Skills:
Roar- 9.8% chance of tripling Str and prevents movement

Weapons:
Fang- 41 Damage (34.2 base, 97.9% Hit)

Geoffrey
Lv*/20/10 Silver Knight (9 move, mounted, lances/bows)
49.4 HP, 31.5 Str, 13.4 Mgc, 31.4 Skl, 26.9 Spd, 23.2 Lck, 24.2 Def, 24.95 Res
DL Damage: 43.2 Damage, 15% Double Rate
DL Durability: 93% PCHP, Adds 1.4 (7%) to physicals, Cuts Magic by 1.45 (7%)
-14% Relative Evasion, Adds 3.5% to Magic Status, Adds 2.8% to Crit
Skills:
Sol (7.85% chance of tripling damage and healing user equal to amount of damage dealt)
-->Additional 7.85 of just restoring HP (to me. See notes up top)

Weapons:
Brave Lance – 18.8 Damage (16.5 base, 98.3% Hit), 2x Hits
Forged Javelin – 17.8 Damage (18.5 base, 83% Hit)
-->15.4 Damage at Range 2

Kieran
Lv*/20/13 Gold Knight (9 move, mounted, axes/swords)
58 HP, 35.2 Str, 13.15 Mgc, 30.4 Skl, 28.3 Spd, 22.3 Lck, 30 Def, 20.25 Res
DL Damage:38.6 Damage; 31% Double Rate
DL Durability: 109.2% PCHP, Cuts Physicals by 4.4 (21%), Adds 3.25 (15%) to Magic
-13% Relative Evasion, Adds 14.5% to Magic Status, Adds 3.7% to Crit
Skills:
Sol (7.6% chance of tripling damage and healing user equal to amount of damage dealt)
**Imbue- Restores 13.15 HP at the start of turn
-->Additional 7.6 of just restoring HP (to me. See notes up top)

Weapons:
Forged Silver Sword – 29.5 Damage (27.2 base, 94.3% Hit)
Forged Silver Axe – 28.8 Damage (29.2 base, 85.7% Hit)
Forged Hand Axe – 23.9 Damage (24.2 damage, 85.7% Hit)
-->20.7 at Range 2

Astrid
Lv*/20/11 Silver Knight (9 move, mounted, bows/lances)
49.5 HP, 27.2 Str, 17.6 Mgc, 30.6 Skl, 28.2 Spd, 35 Lck, 21.4 Def, 29 Res
DL Damage: 32.8 Damage; 30% Double Rate
DL Durability: 93.2% PCHP, Adds 4.2 to Physicals (20%), Cuts Magic by 5.5 (26%)
0% Relative Evasion, Cuts Magic Status 13.5%, Cuts Crit 9%
Skills:
Sol (7.7% chance of tripling damage and healing user equal to amount of damage dealt)
-->Additional 7.7% of just restoring HP (to me. See notes up top)

Weapons:
Forged Silver Bow – 25.2 Damage (22.2 base, 98.5% Hit)
Forged Silver Lance – 23.3 Damage (20.2 base, 100% Hit)

Makalov
Lv*/20/12 Gold Knight (9 move, mounted, swords/axes)
54.2 HP, 29.6 Str, 12.6 Mgc, 28.6 Skl, 33 Spd, 30 Lck, 30 Def, 19 Res
DL Damage: 44 Damage; 82% Double Rate
DL Durability: 102.1% PCHP, Cuts Physicals 4.4 (21%), Adds 4.5 (21%) to Magic
7% Relative Evasion, Adds 7.8% to Magical Status, Cuts Crit 4%
Skills:
Sol (7.2% chance of tripling damage and healing user equal to amount of damage dealt)
-->Additional 7.2% of just restoring HP (to me. See notes up top)

Weapons:
Forged Silver Axe – 24.2 Damage (23.6 base, 89.6% Hit)
Forged Silver Sword – 23.9 Damage (21.6 damage, 96.7% Hit)
Forged Hand Axe – 19.1 Damage (18.6 base, 89.6% Hit)
-->16.6 at Range 2

Danved
Lv*/20/12 Sentinel (7 move, lances)
57.25 HP, 27.8 Str, 16.4 Mgc, 31.3 Skl, 32.9 Spd, 30 Lck, 26.9 Def, 21.5 Res
DL Damage: 46.2 Damage; 82% Double Rate
DL Durability: 107.8% PCHP, Cuts Physicals by 1.3 (6%), Takes extra 2 (9%) from Magic
6% Relative Evasion, Adds 2% to magic status, Cuts Crit 4%
Skills:
Impale (7.8% chance of quadrupling damage)

Weapons:
Forged Silver Lance – 25.4 Damage (20.8 base, 98.9% Hit, 0.3% crit)
Forged Javelin – 16.4 Damage (14.8 damage, 90% Hit, 0.3% crit); 1-2 Range
-->13.5 Base at 2 Range

Calill
Lv*/20/12 Fire Archsage (6 move, fire/wind/thunder/staves)
44.75 HP, 20.25 Str, 31.95 Mgc, 31.6 Skl, 32 (35) Spd, 29.75 Lck, 19.75 Def, 31.5 Res
DL Damage w/ Rexflame: 51.5 Damage; 93% Double Rate
DL Damage: 37.7 Damage; 74% Double Rate
DL Durability: 84.3% PCHP, Adds 5.85 (28%) to Physicals, Cuts Magic by 8 (38%)
12% (3% w/o Rexflame) Relative Evasion, Cuts Magic Status by 26%, Cuts Crit 5.6% Crit
Skills:
Nihil (prevents enemy battle skills (such as Astra) from activating)
Flare (7.9% chance of ignoring enemy Res and healing user equal to amount of damage dealt)
-->Additional 7.9% of just restoring HP (to me. See notes up top)

Weapons:
Rexflame: 26.7 Damage (24.95 base, 109% raw hit); +28 damage to beasts
**Calill is the only legal user who wants the weapon at endgame (Tormod doesn't have the weapon levels, Sanaki doesn't want it)
Forged Fire – 21.7 Damage (19.95 base, 104% raw hit); +20 damage to beast laguz
Forged Wind- 20.7 Damage (18.95 base, 109% hit); +18 damage to Flyers
Forged Thunder- 19.6 Damage (17.95 base, 99.3% hit); +16 damage to Dragons
Recover- -3.75 Damage only on counter, Can't attack, Restores 25 HP a turn
« Last Edit: December 09, 2012, 11:47:25 PM by Dhyerwolf »
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Dhyerwolf

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Re: Fire Emblem 10: Equal EXP, AS Scaled
« Reply #2 on: December 03, 2012, 08:46:57 AM »
Ike
Lv*/20/13 Vanguard (7 move, swords/axes)
61.65 HP, 35.6 Str, 8.1 Mgc, 39.2 Skl, 32.35 Spd, 20.3 Lck, 31.4 Def, 14.15(+3) Res
DL Damage: 68 Damage; 77% Double Rate
DL Durability: 116.1% PCHP, Cuts Physicals by 5.8 (27%) (6.8/41% with Ragnell), Adds 6.35 to Magic (30%)
-8% Relative Evasion, Adds 19% to Magic Status, Adds 5.7% to Crit
**(34% Effective Evasion with Pavise)
Skills:
Nihil (prevents enemy battle skills from activating)
Aether (9.8% chance of attacking twice, the first hit healing user equal to amount of damage dealt, the second ignoring enemy Def)
**Pavise (39.2% chance of taking no damage from an attack, claim through plot gifted skill scroll, can't even equip without removing Nihil first)

Weapons:
**Urvan – 38.2 Damage (32.6 base, 128.7% Hit); +3 Res when equipped
Ragnell – 33.8 Damage (28.6 base, 100% Hit) +5 Def when equipped, Range 1-2
--->28.6% at Range 2

Titania
Lv*/20/16 Gold Knight (9 move, axes/swords)
51.4 HP, 34 Str, 16.85 Mgc, 34.45 Skl, 32.5 Spd, 26.6 Lck, 26.8 Def, 23.7 Res
DL Damage: 55.9 Damage; 78% Double Rate
DL Durability: 96.8% PCHP, Cuts Phys by 1.2 (6%), Cuts Magic by 0.2 (1%)
0% Relative Evasion, Cuts Magic Status by 0.5%, Cuts Crit .6%
Skills:
Counter (when taking damage, 34.45% chance of enemy suffering half that amount in return)
Sol (8.6% chance of tripling damage and healing user equal to the amount of damage dealt)
-->Additional 8.6% of just restoring HP (to me. See notes up top)

Weapons:
Forged Silver Axe – 31.4 Damage (28 base, 95.8% Hit)
Forged Silver Sword – 30.4 Damage (26 base, 100% Hit)
Forged Hand Axe – 25.8 Damage (23 damage, 95.8% Hit)

Soren
Lv*/20/15 Wind Archsage (6 move, wind/fire/thunder/staves)
43.6 HP, 20.25 Str, 40 Mgc, 33.4 Skl, 29.9 Spd, 21.15 Lck, 20.25 Def, 34.8 Res
DL Damage: 57 damage; 51% Double Rate
DL Durability: 82.1% PCHP, Adds 5.35 (25%) to Phys, Cuts Magic by 11.3 (53%)
-9% Relative Evasion, Cuts Magic status by 24%, Adds 5.85% to Crit
Skills:
Adept (15% chance of attacking consecutively)
Flare (8.4% chance of ignoring Res and healing user equal to the amount of damage dealt)
-->Additional 8.4 of just restoring HP (to me. See notes up top)

Weapons:
Rexcalibur- 37.8 damage (31 base, 112.6% Hit); +26 to Flyers
Forged Fire – 34.1 damage (28 base, 100% Hit); +20 to beasts
Forged Wind- 32.9 damage (27 base; 102.6% Hit); +18 to Flyers
Forged Thunder- 29.6 Damage (26 base, 93.5% Hit); +16 to Dragons
Recover- -3.75 Damage only on counter, Can't attack, Restores 25 HP a turn

Mist
Lv*/20/17 Valkyrie (9 move, swords/staves)
46 HP, 21.75 Str, 30.75 Mgc, 34.25 Skl, 34 Spd, 35 Lck, 20.75 Def, 32 Res
DL Damage: 30.5 damage; 89% Double Rate
DL Durability: 86.6% PCHP, Adds 4.85 (23%) to Physicals, Cuts Magic by 8.5 (40%)
17% Relative Evasion, Cuts Magic Status by 29%, Cuts Crit 9%
Skills:
Miracle (35% chance of surviving a fatal blow with half cHP)
Sol (8.6% chance of tripling damage and healing user equal to the amount of damage dealt)
-->Additional 8.6% of just restoring HP (to me. See notes up top)

Weapons:
Forged Silver Sword – 16.1 damage (13.75 base, 103.5% Hit)
Florette – 13.2 damage (10.75 base, 118.5% Hit, 3.6% crit); 1-2 Range
Recover- -2.25 Damage only on counter, Can't attack, Restores 25 HP a turn

Rolf
Lv*/20/13 Marksman (7 move, bows)
59.2 HP, 36 Str, 10.1 Mgc, 35.95 Skl, 33.4 Spd, 23.85 Lck, 25.85 Def, 19.2 Res
DL Damage: 69.5 Damage; 85% Double Rate
DL Durability: 0.99 PCHP, Cuts Physicals by 0.25 (1%), Takes extra 4.3 (20%) to  Magic,
-1% Relative Evasion, Adds 10.5% to Magic Status, Adds 2.15% to Crit
Skills:
Deadeye (8% chance of dealing triple damage and inflicting sleep)

Weapons:
Forged Silver Bow – 37.6 damage (31 base, 98.2% Hit, 4% crit)

Boyd
Lv*/20/14 Reaver (7 move, axes/crossbows)
67.4 HP, 40 Str, 6.25 Mgc, 33.25 Skl, 31.25 Spd, 23 Lck, 29.5 Def, 14.5 Res
DL Damage: 61.9 Damage; 66% Double Rate
DL Durability: 126.9% PCHP, Cuts Physicals by 3.9 (18%), Takes extra 9 (42%) from Magic
-7% Relative Evasion, Adds extra 26.5% to Magic Status , Adds 3% to Crit
Skills:
Colossus (8.4% chance of tripling Str)

Weapons:
Forged Silver Axe – 37.3 Damage (34 base, 91.6% Hit)
Forged Hand Axe – 31.8 Damage (29 base, 91.6% Hit); 1-2 Range

Oscar
Lv*/20/15 Silver Knight (9 move, lances/bows)
53 HP, 29.7 Str, 15.4 Mgc, 34 Skl, 32 Spd, 30 Lck, 25.6 Def, 21.4 Res
DL Damage: 49.8 Damage; 74% Double Rate
DL Durability: 99.8% PCHP, Average to Phys, Takes extra 2.1 (10%) from Magic
3% Relative Evasion, Takes extra 3% to Magic Status, Cuts Crit 4%
Skills:
Sol (8.5% chance of tripling damage and healing user equal to the amound of damage dealt)
-->Additional 8.5% of just restoring HP (to me. See notes up top)

Weapons:
Forged Silver Bow – 28.6 damage (24.7 base, 99% Hit)
Forged Silver Lance – 26.3 Damage (22.7 base, 100% Hit)
Forged Javelin – 18.4 Damage (16.7 base, 94.2% Hit); 1-2 Range

Shinon
Lv*/20/15 Marksman (7 move, bows)
56 HP, 31.4 Str, 14.15 Mgc, 40 Skl, 34 Spd, 21.3 Lck, 31.45 Def, 22.2 Res
DL Damage: 64.4 Damage; 89% Double Rate
DL Durability: 105.5% PCHP, Cuts phys by 5.85 (28%), Takes extra 1.3 (6%) to Magic
-3% Relative Evasion, Adds 4.5% to Magic Status, Adds 4.7% to Crit
Skills:
Deadeye (10% chance of tripling damage and inflicting sleep)

Weapons:
Forged Silver Bow – 34.1 Damage (26.4 base, 100% Hit, 5% Crit)

Gatrie
Lv*/20/15 Lance Marshal (6 move, lances/axes/swords)
56 HP, 36 Str, 10.2 Mgc, 30.8 Skl, 31 Spd, 22.2 Lck, 37 Def, 23.4 Res
DL Damage: 53.6 Damage; 64% Double Rate
DL Durability: 105.5% PCHP, Cuts Phys by 11.4 (54)%, Takes extra .1 (0%) to Magic,
-8% Relative Evasion, Adds 4.5% to Magic Status, Adds 3.8% to Crit
Skills:
Luna (7.7% chance of tripling Str and ignoring enemy Def)

Weapons:
Forged Silver Lance – 32.7  Damage (29 base, 94.8% Hit)
Forged Silver Axe – 30.7 Damage (30 base, 86.3% Hit)
Forged Hand Axe – 28.2 Damage (25 base, 86.3% Hit)

Rhys
Lv*/20/18 Saint (6 move, light/staves)
44.6 HP, 20.5 Str, 36 Mgc, 29.9 Skl, 27.9 Spd, 35 Lck, 17.8 Def, 40 Res
DL Damage: 30 Damage, 27% Double Rate
DL Durability: 84% PCHP, Takes extra 7.8 (37%) from Phys, Cuts magic 16.5 (78%)
-1% Relative Evasion, Cuts Magic Status 40.75%, Cuts Crit 9%
Skills:
Corona (7.5% chance of ignoring enemy Res and halving HIT for a turn)
-->Basically drops enemy effective hit to near 0%

Weapons:
Forged Light – 23.6 (22 base), 114.8% Hit
Recover- -3.5 Damage only on counter, Can't attack, Restores 25 HP a turn

Mia
Lv*/20/14 Trueblade (7 move, swords)
50 HP, 31 Str, 12.9 Mgc, 39.8 Skl, 40 Spd, 27.1 Lck, 25 Def, 18.5 Res
DL Damage: 70.6 Damage; 100% Double Rate
DL Durability: 94.2% PCHP, Adds 0.6 (3%) to Physicals, Takes 5 (24%) to Magic
24% Relative Evasion, 0.5% Weak to Magic Status, Cuts Crit 1.1%
Skills:
Vantage (40% chance of attacking first when attacked)
Astra (10% chance of performing five consecutive attacks at full damage)

Weapons:
Forged Silver Sword – 35 Damage (23 damage, 106.7% Hit, 7.5% Crit)

Ranulf
Lv34 Cat (7 -> 9 move, beast laguz, strikes)
Untransformed: +10 TG/turn, +15 on being indirectly attacked
Transformed: -5 TG/turn, -4 on attacking or being attacked
60.6 HP, 16.4 -> 32.8 Str, 7.2 -> 14.4 Mgc, 19.2 -> 38.4 Skl, 17.8 -> 35.6 Spd, 27.4 Lck, 14.2 -> 28.4 Def, 10.8 -> 21.6 Res
DL Damage: 72.7; 94% Double Rate ; Unshifted Double Rate: 68% Doubled by Enemies
DL Durability: 114.1% PCHP, Takes extra 11.4 (54%) from Phys → Cuts by 2.8 (13%)
Takes extra 12.7 (60%) from Mag → Takes extra 1.9 (9%)
-22% - > 11% Relative Evasion, Adds 42.5% to magic status → Cuts by 10.5%
Cuts Crit 1.4%, Weak to Fire
Skills:
Rend- 8.9% chance of quintupling Str and prevents movement

Weapons:
Claw- 37.5 Damage (25.8 base, 114.2% Hit)

Kyza
Lv32 Tiger (7 -> 9 move, beast laguz, strikes)
Untransformed: +8 TG/turn, +15 on being indirectly
Transformed: -4 TG/turn, -3 on attacking or being attacked
66.9 HP, 15.6 -> 31.2 Str, 3.7 -> 7.4 Mgc, 16.3 -> 32.6 Skl, 15 -> 30 Spd, 21 Lck, 15.6 -> 31.2 Def, 7.1 -> 14.2 Res
DL Damage: 47.2; 52% Double Rate ; Unshifted Double Rate: 86% Doubled by Enemies
DL Durability: 126% PCHP (115.3% adjusted), Takes extra 10 (47%) from Phys → Cuts by 5.6 (26%)
Takes extra 16.4 (77%) from Mag → Takes extra 9.3 (44%)
-24 - > -12 % Relative Evasion, 53.5% Weak to Magic Status ->29.5 Weak to Magic Status
Adds 5% to Luck, Weak to Fire
Skills:
Quickclaw (15% chance of dealing damage equal to Str when indirectly attacked)
Roar- 7.8% chance of tripling Str and prevents movement

Weapons:
Fang- 31.1 Damage (26.2 base, 100% Hit)

Lyre
Lv32 Cat (7 -> 9 move, beast laguz, strikes)
Untransformed: +10 TG/turn, +15 on being indirectly attacked
Transformed: -5 TG/turn, -4 on attacking or being attacked
54.5 HP, 12.25 -> 24.5 Str, 7.5 -> 15 Mgc, 20 -> 40 Skl, 20 -> 40 Spd, 23.5 Lck, 10 -> 20 Def, 12.5 -> 25 Res
DL Damage: 54.6; 100% Double Rate ; Unshifted Double Rate: 58% Doubled by Enemies
DL Durability: 102.6% PCHP, Takes extra 15.6 (73%) from Phys → Takes extra 5.6 (26%)
Takes extra 11 (52%) from Mag → Cuts by 1.5 (7%)
Adds 2.5% to Crit, Weak to Fire
-22% - > +18% Relative Evasion, Adds 38.5% to Magic Status → Resists by 12%
Skills:
Rend- 10% chance of quintupling Str and prevents movement

Weapons
Claw- 27.3 Damage (17.5 base, 113.5% Hit)

Janaff
Lv35 Hawk (7 -> 9 move, bird laguz, strikes)
Untransformed: +8 TG/turn, +15 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
60.3 HP, 18.4 -> 36.8 Str, 2.9 -> 5.8 Mgc, 21.7 -> 43.4 Skl, 18.5 -> 37 Spd, 33 Lck, 14.1 -> 28.2 Def, 8.6 -> 17.2 Res
HalfShift Stats: 27.3 Str, 4.35 Mgc, 32.55 Skl, 27.75 Spd, 21.15 Def, 12.9 Res
Fullshift DL Damage: 73.2 Damage; 100% Double Rate (65% Doubled by Enemies Unshifted)
Halfshift DL Damage: 30.3 Damage; 24% Double Rate
DL Durability: 113.6% PCHP, Takes extra 11.5 (54%) from Phys → Cuts by 2.6 (12%) (Takes extra 4.45/20% Halfshift)
Takes extra 14.9 (70%) from Mag → Takes extra 6.3 (30%) (Takes extra 10.6 (50%) Halfshifted)
-20 - > 24% Relative Evasion (-5% Halfshifted), Adds 47% to Magic Status → Adds 4% (Adds 29% Halfshifted)
Cuts Crit 7%, Weak to Wind and Bows
Skills:
Insight (+20 raw hit, +5 LoS, factored in)
Wildheart (Allows immediate transformation, but transformed stats are only 1.5x base instead of 2x base.  Claim through skill scroll in initial inventory, not factored in.)
Shriek (33% chance of reducing enemy Lck to 0 for a turn when indirectly attacked, claim through plot gifted skill scroll)
Tear (9.3% (6.9%) chance of tripling Str and halving enemy Spd for a turn

Weapons:
Fullshift Talon- 36.6 damage (29.8 base, 149.8% Hit)
Halfshift Talon- 24.4 damage (20.6 base, 128.1% Hit)

Ulki
Lv34 Hawk (7 -> 9 move, bird laguz, strikes)
Untransformed: +8 TG/turn, +15 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
62.9 HP, 15.5 -> 31 Str, 4.8 -> 9.6 Mgc, 18.5 -> 37 Skl, 20.4 -> 40.8 Spd, 27.1 Lck, 12.8 -> 25.6 Def, 11.5 -> 23 Res
DL Damage: 60.7; 100% Double Rate ; Unshifted Double Rate: 55% Doubled by Enemies
DL Durability: 118.5% PCHP, Takes extra 12.8 (60%) from Phys → Average
Takes extra 12 (57%) from Mag → Takes extra 0.5 (2%)
-10% - > 61% Relative Evasion, Adds 35% to Magic Stauts → Cuts by 30%
Cuts Crit 1.1%, Weak to Wind and Bows
Skills:
Vigilance (+20 raw evade and crit evade, factored in)
Tear- 10.2% chance of tripling Str and halving enemy Spd for a turn

Weapons:
Talon- 30.3 Damage (24 base, 111.1% Hit)
« Last Edit: December 10, 2012, 12:09:19 AM by Dhyerwolf »
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Dhyerwolf

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Re: Fire Emblem 10: Equal EXP, AS Scaled
« Reply #3 on: December 03, 2012, 08:47:12 AM »
Sigrun
Lv*/20/14 Seraph Knight (9 move, flying, lances/swords)
43.6 HP, 27.3 Str, 18.4 Mgc, 33.8 Skl, 29.5 Spd, 35 Lck, 24.4 Def, 33 Res
DL Damage: 34.9 Damage, 47% Double Rate
DL Durability: 82.1% PCHP, Takes extra 1.2 (6%) to Phys, Cuts Magic by 9.5 (45%)
3% Relative Evasion, Cuts Magic Status by 25%
Cuts Crit 9%, Weak to Wind and Bows
Skills:
Stun (8.5% chance of tripling damage and paralyzing enemy for a turn)

Weapons:
Forged Silver Lance – 23.7 damage (20.3 base), 102.6 raw hit
Spear - 15.3 damage, 82.6 raw hit

Tanith
Lv*/20/13 Seraph Knight (9 move, flying, lances/swords)
44.6 HP, 31.8 Str, 16.4 Mgc, 35 Skl, 31.4 Spd, 27.6 Lck, 28 Def, 28.8 Res
DL Damage: 47.8 Damage; 64% Double Rate
DL Durability: 84% PCHP, Cuts Phys by 2.4 (11%), Cuts Magic by 5.3 (25%)
-1% Relative Evasion, Cuts Magic Status by 12.5%
Cuts Crit 1.6%, Weak to Wind and Bows
Skills:
Stun (8.8% chance of tripling damage and paralyzing enemy for a turn)

Weapons:
Forged Silver Lance – 29.2 Damage (24.8 base, 100% Hit)
Forged Javelin – 20.8 damage (18.8 base, 94% Hit)

Sanaki
Lv*/*/13 Empress (6 move, fire/wind/light/thunder)
36.4 HP, 6.8 Str, 40 Mgc, 29.2 Skl, 27.2 Spd, 38.6 Lck, 23.6(+10) Def, 34 Res
DL Damage: 38.4 damage, 18% Double Rate
DL Durability: 68.5% PCHP, Takes extra 2 (9%) from Phys, Cuts Magic by 10.5 (50%)
2% Relative Evade, Cuts Magic Status by 27.5%, Cuts Crit 12.6%
Skills:
Flare (7.3% chance of ignoring enemy Res and healing user equal to the amount of damage dealt)
-->Additional 7.3% of just restoring HP (to me. See notes up top)

Weapons:
Cymbelene – 32.6 Damage (31 base, 112% Hit); +26 to Beasts
Forged Wind- 28.3 Damage (27 base, 112% Hit); +18 to Flyers
Forged Thunder- 27.4 Damage (26 base, 102 Hit); +16 to Dragons

Skrimir
Lv32 Lion (7 -> 9 move, beast laguz, strikes)
Untransformed: +5 TG/turn, +10 on being indirectly attacked
Transformed: -3 TG/turn, -2 on attacking or being attacked
72.3 HP, 21.45 -> 42.9 Str, 3.35 -> 6.7 Mgc, 16.45 -> 32.9 Skl, 14.75 -> 29.5 Spd, 25.4 Lck, 19.5 -> 39 Def, 9.35 -> 18.7 Res
DL Damage: 70.7 (96.2 under Resolve); 47% Double Rate (100% under Resolve)
Unshifted Double Rate: 86% Doubled by Enemies (40% under Resolve)
DL Durability: 136.2% PCHP (122.9% adjusted), Takes extra 6.1 (29%) from Phys → Cuts by  13.4 (63%)
Takes extra 14.15 (67%) from Mag → Takes extra 4.8 (23%)
 -24 - > -13% under Evasion (-21% -> +33 % under Resolve), Adds 37.5% to Magic Status → Adds 18.5%
Adds 0.6% to Crit, Weak to Fire
Skills:
Resolve (Raises Skl and Spd by 1.5x when below 50% mHP)
Roar- 10.7% chance of tripling Str and prevents movement

Weapons:
Fang- 48.1 Damage (38.9 base, 100% Hit[129.1% under Resolve])

Tibarn
Lv34 Hawk King (8 -> 10 move, bird laguz, strikes)
70.25 HP, 38.4* Str, 4.3* Mgc, 48.6* Skl, 41.2* Spd, 30.2 Lck, 34.4* Def, 21.2* Res
DL Damage: 82.6 Damage, 100% Double Rate
DL Durability: 132.3% PCHP, Cuts Phys by 8.8 (42%), Takes extra 2.3 (11%) to Magic
34% Evasion (66% including Pavise), Cuts Magic Status by 24%
Cuts Crit 4.2%, Weak to Wind and Bows
Skills:
Pavise (48.6% chance of taking no damage from an attack)
Tear (10.3% chance of tripling Str and halving enemy Spd for a turn.  Endgame enemy speed is 24.)

Weapons:
Great Talon (SS Rank) – 41.3 Damage (33.4 base, 127.4% Hit)
--->110.2 Damage on Tear and Further Lowers Enemy Speed and Evade

Naesala
Lv33 Raven King (7 -> 9 move, bird laguz, strikes)
62.4 HP, 39.4* Str, 15.8* Mgc, 43.6* Skl, 47.4* Spd, 23.3 Lck, 27.8* Def, 32.2* Res
DL Damage: 83.4 Damage, 100% Double Rate
DL Durability: 117.5% PCHP, Cuts Phys by 2.2 (10%), Cuts Magic by 8.7 (41%)
44% Relative Evasion, 43.5% Resistance to Magic Status
Adds 2.7% to Crit, Weak to Wind and Bows
Skills:
Maelstrom (43.6% chance of dealing damage equal to Str when indirectly attacked)
Vantage (47.4% chance of going first when attacked)
Tear (11.85% chance of tripling Str and halving enemy Spd for a turn.  Endgame enemy speed is 24.

Weapons:
Great Beak (SS Rank) – 41.7 Damage (32.4 base, 130.5% Hit)
--->111.2 Damage on Tear and Further Lowers Enemy Speed and Evade

Stefan
Lv*/*/16 Trueblade (7 move, swords)
55 HP, 31 Str, 8.6 Mgc, 40 Skl, 40 Spd, 21.2 Lck, 24.2(+3) Def, 20 Res
DL Damage: 82.2 Damage; 100% Double Rate
DL Durability: 103.6% PCHP, Cuts Phys by 1.6 (8%), Takes extra 3.5 (17%) to Magic
14% Relative Evasion, Adds 2% to Magic Status, Adds 4.8% to Crit
Skills:
Astra (10% chance of performing five consecutive attacks at full damage)

Weapons:
Vauge Katti – 41.1 Damage (26 base, 116.2 raw hit, 10 crit); +3 Def

Oliver
Lv*/*/17 Saint (6 move, light/staves)
50 HP, 25 Str, 34.15 Mgc, 25.15 Skl, 24.05 Spd, 30.7 Lck, 20.7 Def, 33.8 Res
DL Damage: 18.5 damage, 18% Doubled by Enemies Rate (HP Prorated)
DL Durability: 94.2% PCHP (85.7% after proration), Takes extra 4.9 (23%) from Phys, Cuts magic by 10.3 (49%)
-13% Relative Evasion, Cuts Magic Status by 19.5%, Cuts Crit 4.7%
Skills:
Corona (6.3% chance of ignoring enemy Res and halving enemy HIT)
-->Basically drops enemy effective hit to near 0%

Weapons:
Forged Light – 18.5 damage (17.15 base, 101% Hit)
Nosferatu - 15.8 Draining damage (15.15 base, 96% Hit)
Silence- 105.9% Silence (At Range 1)

Bastian
Lv*/*/19 Wind Archsage (6 move, wind/fire/thunder/staves)
47.25 HP, 22.8 Str, 37.7 Mgc, 33.3 Skl, 27.6 Spd, 24.6 Lck, 22.25 Def, 36 Res
DL Damage: 33.8 Damage; 23% Double Rate
DL Durability: 89% PCHP, Takes extra 3.35 (16%) to Phys, Cuts Magic by 12.5 (59%)
-12% Relative Evasion, Cuts Magic Status by 25.5%, Adds 1.4% to Crit
Skills:
Flare (8.3% chance of ignoring enemy Res and healing user equal to the amount of damage dealt)
-->Additional 8.3 of just restoring HP (to me. See notes up top)

Weapons:
Forged Fire – 27.5 Damage (25.7 base, 106% Hit); +20 to Beasts
Forged Wind- 26.5 Damage (24.7 base, 111% Hit); +18 to Flyers
Forged Thunder- 25.5 Damage (23.7 base, 101% Hit); +16 to Dragons
Recover- -1.2 Damage only on counter, Can't attack, Restores 25 HP a turn

Volke
Lv*/*/19 Assassin (7 move, knives)
55 HP, 32 Str, 5.3 Mgc, 39.6 Skl, 38.9 Spd, 20.2 Lck, 28.7 Def, 22.9 Res
DL Damage: 47.9 Damage, 100% Double Rate
DL Durability: 103.6% PCHP, Cuts Phys by 3.1 (15%), Takes extra 0.6 (3%) to Magic
9% Relative Evasion, Cuts Magic Status by 3%, Adds 5.8% to Crit
Skills:
Lethality (9.9% chance to instantly kill an enemy)

Weapons:
Peshkatz – 23.9 Damage (20 base, 109.4% Hit, 9.9% Crit)
Silver Knife- 15.3 Damage (14 base, 91.5% Hit, 9.9% Crit); 1-2 Range
**Beast Killer- 21.9 damage, (16 base, 97.8% hit, 19.9% Crit), +32 against Beasts

Kurthnaga
Lv27 Dragon Prince (5* move, dragon laguz, strikes)
61.65 HP, 36.3* Str, 16.1 Mgc, 18.8* Skl, 24.9* Spd, 25.2 Lck, 33.5* Def, 35.6* Res
DL Damage: 21, 9% Doubled by Enemy Rate (HP Prorated)
DL Durability: 116.1% PCHP (110.9% after proration), Cuts Phys by 7.9 (37%), Cuts Magic by 12.1 (57%)
-16% Relative Evasion, Cuts Magic Status by 24.5%
Adds 0.8% to Crit, Weak to Thunder
Skills:
Night Tide (+5 Def/Res to all adjacent allies)

Weapons:
Black Breath (A Rank) – 21 Damage (23.3 base, 90.2% Hit); 1-2 Range

Ena
Lv28 Red Dragon (5 -> 6 move, dragon laguz, strikes)
Untransformed: +5 TG/turn, +6 on being indirectly attacked
Transformed: -2 TG/turn, -1 on attacking or being attacked
62 HP, 11.2 -> 22.4 Str, 18 -> 36 Mgc, 15 -> 30 Skl, 13 -> 26 Spd, 20.1 Lck, 13.9 -> 27.8 Def, 20 -> 40 Res
DL Damage: 9.8; 2% Double Rate ; Unshifted Double Rate: 86% Doubled by Enemies
DL Durability: 116.8 PCHP (92.2% after proration), Takes extra 11.7 (55%) from Phys → Cuts by 1.9 (10%)
Takes extra 3.5 (17%) from Mag → Cuts by 16.5 (78%)
-24 - > -18% Relative Evasion, Adds 20.5% to Magic Status → Cuts by 30%
Adds 5.9% to Crit, Weak to Thunder
Skills:
Renewal (Restores 10% mHP at the start of turn)
Miracle (20.1% chance of surviving fatal damage with 50% cHP)

Weapons:
Red Breath- 9.6 Damage (10.4 base, 92.1% Hit); 1-2 Range

Caineghis
Lv37 Lion King (7 -> 9 move, beast laguz, strikes)
76.5 HP, 44.8* Str, 8.2* Mgc, 46* Skl, 34.4* Spd, 30.4 Lck, 44.6* Def, 20.2* Res
DL Damage: 98.4 Damage, 90% Double Rate
DL Durability: 144.1% PCHP, Cuts Phys by 19 (90%), Takes extra 3.3 (16%) from Magic
11% Relative Evasion, Adds 3% to Magic Status
Cuts Crit 4.4%, Weak to Fire
Skills:
Fortune (immunity to critical hits)
Roar (11.2% chance of tripling Str and prevents movement

Weapons:
Great Fang (SS Rank) – 51.8 Damage (41.8 damage, 142.4% Hit)

Giffca
Lv37 Lion (7 -> 9 move, beast laguz, strikes)
Untransformed: +5 TG/turn, +10 on being indirectly attacked
Transformed: -3 TG/turn, -2 on attacking or being attacked
73.4 HP, 21.35 -> 42.7 Str, 4.1 -> 8.2 Mgc, 22.35 -> 44.7 Skl, 18.5 -> 37 Spd, 28.25 Lck, 20.3 -> 40.6 Def, 11.15 -> 22.3 Res
DL Damage: 97.6; 100% Double Rate ; Unshifted Double Rate: 65% Doubled by Enemies
DL Durability: 138.2% PCHP, Takes extra 5.3 (25%) from Phys → Cuts by 15 (81%)
Takes extra 12.35 (58%) from Mag → Takes extra 1.2 (6%)
-21% - > +16% Relative Evasion, Adds 41% to magic status → Cuts by 4.5%
Cuts Crit 2.25%, Weak to Fire
Skills:
Nullify- Negates Fire weakness and enemy anti-Beast bonus
Roar- 10.7% chance of tripling Str and prevents movement

Weapons:
Great Fang- 48.8 Damage (39.7 base, 137.7% Hit)

Renning
Lv*/*/20 Gold Knight (9 move, mounted, swords/axes)
57.6 HP, 33.4 Str, 18.4 Mgc, 34 Skl, 30.6 Spd, 24.4 Lck, 29.8 Def, 23.8 Res
DL Damage: 47.9 Damage; 59% Double Rate
DL Durability: 108.5% PCHP, Cuts Phys by 4.2 (20%), Cuts Magic by 0.3 (1%)
-7% Relative Evasion, Adds 2.5% to Magic Status, Adds 1.6% to Crit
Skills:
Sol (8.5% chance of tripling damage and healing user equal to the amount of damage dealt)
-->Additional 8.5 of just restoring HP (to me. See notes up top)

Weapons:
Forged Silver Axe – 30.1 Damage (27.4 base, 93.8% Hit)
Forged Silver Sword – 29.4 Damage (25.4 base, 98.9% Hit)
Forged Hand Axe – 24.7 Damage (22.4 base, 93.8% Hit); 1-2 Range

Gareth
Lv32 Red Dragon (5 -> 6 move, dragon laguz, strikes)
Untransformed: +5 TG/turn, +6 on being indirectly attacked
Transformed: -2 TG/turn, -1 on attacking or being attacked
82.9 HP, 22.4 -> 44.8 Str, 5.05 -> 10.1 Mgc, 10.3 -> 20.6 Skl, 7.1 -> 14.2 Spd, 20.65 Lck, 21.3 -> 42.6 Def, 9.25 -> 18.5 Res
DL Damage: 35.1; 86% Doubled by Enemies Rate ; Unshifted Double Rate: 100% Doubled by Enemies
DL Durability: 156.1% PCHP (83.5% after proration), Takes extra 4.3 (20%) from Phys → Cuts by 17 (80%)
Takes extra 14.25 (67%) from Mag → Takes extra 5 (23.6%)
 -24% Relative Evasion, 47.5% weak to Magic Status → 24.5% Weak to Magic Status
Adds 5.4% to crit, Weak to Thunder
Skills:
Blood Tide (+5 Str/Skl to all adjacent allies)
Ire- 5.2% chance of tripling damage

Weapons:
Red Breath- 35.1 Damage (37.8 base, 84.2% Hit); 1-2 Range

Nasir
Lv35 White Dragon (5 -> 6 move, dragon laguz, strikes)
Untransformed: +4 TG/turn, +5 on being indirectly attacked
Transformed: -2 TG/turn, -1 on attacking or being attacked
74.7 HP, 7.15 -> 14.3 Str, 24.45 -> 48.9 Mgc, 13.35 -> 26.7 Skl, 8.2 -> 16.4 Spd, 19.45 Lck, 12.15 -> 24.3 Def, 21.4 -> 42.8 Res
DL Damage: 44.8; 71% Doubled by Enemies Rate ; Unshifted Double Rate: 86% Doubled by Enemies
DL Durability: 140.7% PCHP (80.5% after proration), Takes extra 13.45 (63%) from Phys → Takes extra 1.3 (6%)
Takes extra 2.1 (10%) from Mag → Cuts by 19.3 (91%)
 -24% Relative Evasion, 16.5% Weak to Magic Status → Cuts by 35.5%
Adds 6.55% to Crit, Weak to Thunder
Skills:
Nihil (prevents enemy battle skills from activating)
Boon (heals status ailments of adjacent allies at the start of turn)
Ire- 6.7% chance of tripling damage

Weapons:
White Breath- 44.8 Magic Damage (39.9 base, 99% Hit); 1-2 Range
« Last Edit: December 10, 2012, 12:00:21 AM by Dhyerwolf »
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Dhyerwolf

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Re: Fire Emblem 10: Equal EXP, AS Scaled
« Reply #4 on: December 03, 2012, 08:47:26 AM »
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