Jailbreak! Look, Duchess, this probably isn't the best time to get it on--well, okay, if you insist.
Seemed like the trick to the first boss was to try and tell when it's using the stronger attack by seeing how fast it moves between the command and act spots on the bar. Then you can defend to not get killed. There's also a few other things you can do to make it easier, but that's the big one.
QuoteJailbreak! Look, Duchess, this probably isn't the best time to get it on--well, okay, if you insist.You know, either Capcom is really progressive, or just really dumb.
Same as meeple! Just beat the main game
Quote from: Ciato on July 06, 2012, 02:46:52 AMSame as meeple! Just beat the main game
The reason the ending is badly made is because it does several really shitty things:1- makes Shepard a secondary character to the Star Child, who is the one actually resolving everything. You just push a button and he does everything. 2- marginalizes everything you did in the game so far by Deus ex Machina-ing the problem away. ME2's final section would have been as shitty had the companion loyalty not impacted anything in the collector base, so all that time you did or did not sink into it was irrelevant. A GOOD catalyst would have made the Reapers beatable (say, by permanently deactivating their barriers) but still able to fight, rather than just eliminating them entirely. Then if you had done a bad job preparing, the result would be notably different and maybe you'd get a bad ending.3- no confrontation with Harbinger, who has been the main Reaper for two games. He lasers you and then is just gone forever.Also synthesis is so nonsensical it hurts.