I was hoping to hear more from you on the species restrictions rules.It seemed interesting, but you really didn't come to a conclusion about their purposes or implementations in various game genres.
They cleanly outclass stalkers (over twice the damage output vs them, same range, Blink doesn't really help)
In practice, hydras kill pretty much all Terran bio and Protoss gateway units on the ground barring caster use when going against them.
Hydras have mobility issues where they aren't easy to move around off creep and are later tier than the aforementioned units, but at appreciable army sizes they do quite soundly beat out other ground forces that don't have splash. The general accepted counter to them is either tanks (and not so much with the advent of the latest patch), colossi, or storm.
Ooh, wonder if you could do a specific analysis. Since you looked at why Garchomp was moved from OU -> Ubers, any notes on why Salamence was? I still can't quite get my head around that one. >.>
Marine/marauder/zealot/stalker is the backbone of nearly all army compositions in SC2 and come into play extremely often.
It may be because it's so much easier to clump hydras together and shoot en masse whereas stalkers don't have that advantage (despite being faster, they are larger).
If you want to test this out on some map at some point, I'd be more than happy to do so.
They're mid-game and late-game units. Both storm and colossi require a significant amount of time to reach, and while they certainly are major factors the main army composition is still going to be gateway units (unless they're rushing or their opponent sucks and lets you expand/mass without much issue). In particular, colossi and HT take roughly the same amount of time to reach (Twilight Council/Templar Archives + research Storm, or Robotics Facility/Robotics Support Bay + research Thermal Lance), and are massive gas investments.
A surprising number of games, whether in Bronze League or Diamond, end before tech even gets that far. Believe me, I can attest to that >_>
This is significantly later than hydra, which just requires Lair and a Hydralisk Den and is much more gas friendly.
Basically, if you're going to pick on any Zerg unit, pick on the roach. Or zerg tier 1 in general - they basically have speedlings as a bread and butter option, with banelings as a niche choice, and.... I'm just far less impressed with roaches (die to marauders, die to stalkers
and you almost have to use roaches to counter certain builds, but they really peter out quickly (matching Hydra food and being a generally inferior unit the longer the game goes on does not help).
(Admittedly, a lot of this anti-hype is because many Z I see aren't using roaches the way I feel they're intended to: you probably shouldn't build then en masse, but use them as meatshields in conjunction with lings, the same way Protoss utilizes chargelots or Terran utilizes marauders.)
As a side note: Zealots are actually horrible against stalkers. The firing animation is considerably faster than dragoons from SC1, so kiting is of minor issue (the shot goes off relatively fast).
Roach really doesn't beat stalker, though. Off creep, they're criminally slower and basically picked off by stalkers with zero issue (2.25 speed vs 2.95).
and then Pokemon BW started getting revealed all over the place, so I'll probably end up writing about my expectations for new bannings from BW.
Quoteand then Pokemon BW started getting revealed all over the place, so I'll probably end up writing about my expectations for new bannings from BW.If you do theorymon on this, bear in mind that the tenatative plan is to start with everything unbanned and rebuild the ubers list from scratch.
* Taitoro looks in. Meloia/whatever can't start in Step form, has to transform in battle by using an attack (Ancient Song IIRC) according to the info I've been reading.
660 BST Ice Dragon with Pressure95 speed. 130 in both attack stats. Tanky. No W4 (in fact, Ice resists Dragon's Fire weakness, and Dragon resists Ice's Fire weakness, so only four W2s). Obviously nice STABs, but they overlap a little. Both Ice and Dragon are stopped by Steel, but Focus Blast exists for that. Nothing hugely outstanding in support moves.verdict: uber. Less automatic than you'd expect for a 660 BST pokemon, but y'know, 95 speed, 130 attack stat with good STABs would be suspicious on a 600 BST pokemon.
I kinda suspect they'll auto-ban him for 660, but that really seems shockingly unimpressive for an uber. 660 isn't as high as it sounds once you realise the 130 atk is pretty much wasted (well, there will probably be some nasty surprise Outrage sets, but the physical coverage is quite poor otherwise, 100% walled by steel)
Also weak to Stealth Rock, assuming that abomination has persisted unchanged.
Well, it's uber, guess they can do what they want. And yes, I noticed fire is the same after the fact, although special fire wasn't as hard up for attacks as physical electric (in particular, Fire Blast was the co-holder of the aforementioned strongest drawback-free attack title before).