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113384 Posts in 5110 Topics by 410 Members - Latest Member: adamalbert4 July 30, 2010, 11:16:01 AM
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Author Topic: Final Fantasy 7 (Full)  (Read 2270 times)
Meeplelard
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« Reply #25 on: November 25, 2009, 03:40:10 PM »

You're right Yoshi but the party does split at some point after that? With Aerith as the party leader in the Shinra building. I guess I'd allow her any materia she can pick up then if any (POIZN oh noes!?) As far as the Enemy Skill materia goes I wouldn't say it doesn't have anything to do with her completely - if the boss drops it we're fighting the boss so that *she* can be taken to safety. It's all part of the rescue Aerith procedure! *flee*

Can...Aeris actually explore Shinra Tower at all?  I just assumed you could only jump into the Elevator, and go straight down to the boss fights.  I wanna say the game doesn't let you go down the stairs at all via party yelling at you or your keycards not working or what not, but I'm honestly not sure.

All I know is giving Aeris plot claim to anything in Shinra tower strikes me the wrong way on grounds that she has the least amount of gameplay there (well...Red XIII is debatable.)  Feels weird she should get a gameplay upgrade from something that is not only never attributed to her, but others have access to it before nad more so during that arc.   I dunno; it feels like a major stretch.

Oh, and Yoshi, there *ARE* fights between Sample and Jail Sequence, just I don't think they're on that floor.  Recent play through, I ran down a few floors to fight Moth Slashers to get some Carbon Bangles after Red XIII joined, at least, I'm pretty sure I did this.

*OH*

Regarding MP Absorb, you missed a key point:

Its actually found in a random house before then.  Yuffie just comes, and swipes it off you right after you grab it.  When she rejoins, she goes out of her way to grab it (probably cause it wasn't part of your initial Materia Pool, the game needed some sort of extra trigger to insure it was there, would be my guess.)  Make of this as you will.

...except you said HP Absorb...which is explicitly *NOT* Yuffie's house.  Its the house with all the cats, I believe, though obtainable after the Wutai arc is finished, so Yuffie can be around for it.

The stuff in Yuffie's house is nothing; if we mean Godo's House, its the Hairpin and the Magic Shuriken, two weapons.

Speed Plus is not associated wtih Cait sith at all, I thought; its just a generic prize at the Battle Square.  If you allow him that, why not allow him accessories like the Champion Belt?
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[21:19] <Seto_Kaiba> ARGH, KAIBA/MOKUBA YAOI
[21:19] <MishaArsellecLune> Can't really argue against that.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than Anise!
[17:02] <+Tengu_Man> <_< >_>;
[17:02] <+Xeroma> I find them comparable. >_>;
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« Reply #26 on: November 25, 2009, 11:33:47 PM »

Regarding MP Absorb, you missed a key point:

Its actually found in a random house before then.  Yuffie just comes, and swipes it off you right after you grab it.  When she rejoins, she goes out of her way to grab it (probably cause it wasn't part of your initial Materia Pool, the game needed some sort of extra trigger to insure it was there, would be my guess.)  Make of this as you will.

...except you said HP Absorb...which is explicitly *NOT* Yuffie's house.  Its the house with all the cats, I believe, though obtainable after the Wutai arc is finished, so Yuffie can be around for it.

The stuff in Yuffie's house is nothing; if we mean Godo's House, its the Hairpin and the Magic Shuriken, two weapons.

Speed Plus is not associated wtih Cait sith at all, I thought; its just a generic prize at the Battle Square.  If you allow him that, why not allow him accessories like the Champion Belt?

*shrug* I don't even remember what Cait Sith has to do with the Battle Square, I was just accepting suggestions at this point. I clearly don't remember anything about FF7 materia collecting.

As for HP Absorb, I got the information directly from the GF Materia FAQ... I'd be inclined to allow MP Absorb based on what you said though.
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« Reply #27 on: November 26, 2009, 01:26:16 PM »

Enemy Skill: Cloud can get one of these. The one in the Junon Training Centre - only Cloud can enter this place, and I think it's only as a Shinra soldier, meaning he's the only person in the party.
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« Reply #28 on: November 26, 2009, 05:08:57 PM »

You can go back there at like disc 2 and pick that up, I think. The game stops caring entirely about what places you couldn't get into on disc 1 by the time Cloud gets back to your party.
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[18:23] * Hello-DojimathedralWaddleDee sits on the Kappatain's hat.
[18:23] * Terra_Condor hits Snow with the Dissidia Honey Charm Set
[18:23] * Captain_Murasa takes Snow out for dinner
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« Reply #29 on: February 09, 2010, 12:42:40 AM »

Quote
Luck: Critical hit Rate. Since this stat is effectivly equal for all characters, it doesn't matter much

I requested a further elaboration on this from the Vice President.  It does matter, after all, for situations like heal-locks where the FF7 character is slightly slower, and has to hope for a crit before the doubles kill them.  Or for RPGMon, where weird random chances can happen on turn 1.

Luck: Three things, actually.
* 6% chance of autohit bypassing evasion.  Independent from critical hit check.
* 6% chance of a critical hit  = double damage.
* ?% chance of autoevasion...  if the enemy's luck is lower.  Chance is basically [defender luck - attacker luck]/4%, so an FF7 character fighting someone with half their luck would have a 3% chance of autoevasion, and mildly lower luck a 1% chance of evasion.  Hype it vs. FE7 Morphs and Ashton?

Cid and Barret have worse Luck than the rest of the cast, so it's only 5% for them.

Luck gained from levels is apparently very bad after lvl. 10 or so, so these probabilities don't change much no matter what level you take FF7 characters at.  Luck Sources do matter, though, if you try and incorporate them...  though the DL assumption that they'd be spread equally among 8 characters (or at best 3 characters) does make them unlikely to matter much, too.

Anyway, 6% means that after 11 turns, there's a 50% chance that the FF7 character got at least one critical hit (and an independent 50% chance of at least 1 autohit).  After 22 turns, the odds go up to a 75% chance of at least one critical hit (same for an autohit too).  So not TOO likely to matter but who knows.  Mint beware.
« Last Edit: February 09, 2010, 12:47:33 AM by SnowFire » Logged
Jo'ou Ranbu
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« Reply #30 on: February 09, 2010, 12:46:56 AM »

The same Mint who merrily hits into L4 limit ranges and tends to get slaughtered by a lot of L2s to begin with? >_>
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[18:23] * Hello-DojimathedralWaddleDee sits on the Kappatain's hat.
[18:23] * Terra_Condor hits Snow with the Dissidia Honey Charm Set
[18:23] * Captain_Murasa takes Snow out for dinner
Meeplelard
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« Reply #31 on: February 09, 2010, 03:07:21 AM »

Crit rates that low are generally negligible, as are evasion rates.

It...really will never matter.  Almost everything a crit will matter against is someone who is stuck on total defensive, not double turning, but has limitless resources *AND* is being heal locked.  And in cases like that, a forced Heal Lock is usually equivalent to a loss.

(in Mint's case? She's running out of MP before she kills, especially when we factor in Limits <_<)
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[21:19] <Seto_Kaiba> ARGH, KAIBA/MOKUBA YAOI
[21:19] <MishaArsellecLune> Can't really argue against that.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than Anise!
[17:02] <+Tengu_Man> <_< >_>;
[17:02] <+Xeroma> I find them comparable. >_>;
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